Operation SandScorpio
Map 62x62
Desert Theater
Author: Solo

::: Summary
Post 1
- Storyline
- Briefing
- Files

Post2
- Features
- Sequels



STORYLINE
======
Hallo Commander.
A recent Med Evac procedure was aborted when our HeliMed took a hit and was forced to land somewhere in Tabarka, Tunisia. 
We discovered then that a lot of those spreaded villages in the Tunisian sands are a disguise for an embrionary network of terrorists camps sponsored by the Nod.



BRIEFING
=====
||::::::::::  Point of Conflict: Tabarka, TUNISIA | LAT 37N  ::::::::::||##

ASSIGNMENT
Destroy all terrorist training camps ::: Eliminate a traitor hiding 
in one of these camps ::: Locate and force-fix a GDI Helimed to 
extract Delphi before he dies.

TACTICALS
Air cover at your disposal on landing ::: Avoid Nod Outpost at SE ::: 
Take out radio operators to prevent jamming and distress calls ::: Capture 
comm-stations to coordinate air raids ::: Flarepoint at SW



FILES
===
SCG71.BIN = Map
SCG71.INI = Mission
Sandscorpio.txt = Description and Comments



FEATURES
======
::: Capture Management :::
You will destroy the tents and camps, but you will have to be selective!
To give some sense of realism, as you invade the camp you have to take over the comm-center first.
The problem is: the radio-operators (engineers) might reach that before you do. So the primary targets in these camps are the engineers.
If they reach the comm-center they will do something so you won't know the consequences to face after their distress call.

::: Fixing the Helimed :::
Our Helimed was shot and needs repair. This way we will be able to rescue injured Delphi.
To do that in the field you will use an engineer, but you will have to press CTRL so the engineer can aboard the HeliMed and make it functional again.



SEQUELS
======
I don't believe this mission will become a campaign.
If you're an experienced mapmaker and you sense that the mission is quite an opportunity, but it lacks some balancement, I invite you to improve the mission within the plot.
Think this mission as a beginning of a POLICE effort: after a time, the destroyed camps in this area can reflourish. So, you can use this "theater of operation" and enhance the plot. 
Maybe the camps will be reallocated, the village will spread in others direction, the outpost can turn into a fully functional base, new waypoints, a new bridge and so on.

I might come after a year to upgrade the mission, after I get more experience, but feel free to change things in an interesting way.
Maybe it will become SCG71EB, SCG71EC ...

That would be my advise.