Madness Beach(HARD)
created by Matt Darcy (mr_killt@yahoo.com)

Level Name:          Madness Beach(HARD)
Completion Date:     17 September 2012
Map information:     62X62, Temperate theater
Player:              GDI
Difficulty:          Very Super Hard
Files:               SCG83EA.INI, SCG83EA.BIN, madness(HARD).TXT.
Software used:       XCC Editor by Olaf van der Spek
                     
Tested on Command and Conquer v1.06c r3 by Nyerguds 

Mission Description
-------------------
NOD is attempting to establish a beachhead on our territory.  This is crucial to 
their war effort so they'll be throwing everything they have at us.  You must not 
allow them this foothold, whatever the cost may be!

Known bugs:
-----------
Hovercraft would start landing with nothing on them, but haven't had
this happen since I rearranged the order of the triggers.  Same goes 
for eventually not being able to build anymore units.  Hopefully, these 
bugs have been dealt with.

Using it
--------
If you are reading this I'm assuming you have V1.06c r3.  Just 
unzip the bin and ini files into your c&c95 directory and it should be 
listed under 'new missions" in the menu

Special thanks to:
------------------
Olaf van der Spek for XCC Utilities, Nyerguds for all his work and 
Westwood Studios for making the best game ever!


Thanks for trying this mission.


Matt Darcy USA
