Command and Conquer   

Campaign Name:   The Nuclear Winter
Created By:      Michael McFall 102412,471
Release Date:    25 August 1996
Map information: Original maps. Replaces GDI mission 14 or 94 (for CO) 
Player:          Multi1 (Legions Of Doom- LOD)
Foe:             Multi2 (Forces Of Destruction- FOD)
Difficulties:    Medium-Hard
Filename:        nukewint.zip
File contents:   sc-002.mix (for Covert players) savegame.544 nukewint.ini
                 nukewint.map nuke.txt mission.ini
Other missions:  carter.zip fod.zip fod2.zip
C&C Texts:       egg.txt; Easter Eggs in C&C (goodies) CCSCORES.txt; a list
                 of all the names of music you can put in <Theme> 


How to use this package
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Simply unzip the file nukewint.zip into your Command and Conquer directory
and you are ready to play. Use the savegame provided to start at the 
mission if you own C&C 1.08. It would be better to put the maps and ini's
into general.mix...or..if you have covert operations, just copy the MIX file
in C&C\ and select new mission and it will be right there!


WARNING
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Since I am using <Player> as <Multi1>, C&C will not recognize its ID and 
halt when you beat the mission. You can abort when you know you will win,
or just type C&C FUNPARK.. This will let you win and let you build cool
things like commandos, chinooks, and incendiary rocket launchers!

Campaign Description
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Good job on that last mission. After FOD & GDI's pitiful attempt at a
surprise ambush, we were able to repel all FOD forces in the sector as well
as two others. Because of your excellence in the battlefield we are deciding
to have you lead a small expeditionary force into Ukranian territory to
investigate communication problems on one of our outposts. After you are
done there, you will lead our troops in the expansion into Russia.


Scenario Descriptions
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A large blizzard struck Eastern Ukraine two weeks ago very near to one of our
military/scientific outposts. We have not had contact with them since then.
The outpost has been conducting extensive tiberium research due to the
massive outburst of growth in the area. The tiberium is everywhere, so guide
the troops and civilian safely. We have reason to believe FOD may play some
role in the loss of contact with our base, so keep a high guard. Your primary
objective is to find our military outpost and conduct any repairs if needed.
Your secondary mission is to regain, if needed, military dominance in the
area. A tertiary objective, if you choose to accept it is to help the
civilian find and evacuate her family from the encroaching deadly tiberium
growths. The civilian offers to help us if we comply with her mission. Also,
we have had several planes go down near the area, so destroy any SAM sites
you may encounter.


Mission Assessment From Intelligence Assoc. (MAFIA)
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Air Support:        Airborne Divisions from the 23rd and 256th are currently
                    providing air support once air superiority is maintained.
Relief Units:       Units from the 32nd brigade will arrive if major problems
                    occur.
Minimal Expected:   68 infantry, 14 units, 1 building(s)
Losses (LOD)
Maximum Expected:   All mission objectives incomplete, All units and infantry
Losses (LOD)        destroyed.
Resources:          6,000 Tiberium Credits
Win probability:    45%
Est. enemy size:    5 to 1

*All estimations are expected to change with the outcome of battle*

Other Comments
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When you find the civilian's family, a chinook will come to pick them up.
Right when you put a civie in the chopper it will start flying away and you
can't do anything about it. To stop this, just select the chopper and assign
it to a group. (select it and CTRL^1) When it starts flying away, just press
one and make it land again so you can pick ALL 4 civilians up. Dont forget
to destroy the SAMs! Oh yeah, if you actually email me, could you answer a
few questions?
1. How do you like the story? Have you played previous LOD missions?
2. Did you like the mission and any others?
3. I felt like adding the MAFIA assessment and hints..did you like it?

Thanks and good luck!


Please try to send some comments or bug reports to:
Mike McFall (Agent Delphi, YAcko) 102412.471@compuserve.com






Hey to:
Gundam, Shadow, Rob, James, and all my friends on the Kremlin and other BBS's

          




Need a Hint?
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Keep Reading!


*SPOILERS!! WARNING!!*




**Im getting mauled by those turrets on the hill!

You better take out those turrets real fast so you can get to your base 
before FOD does. I suggest grouping the units, then the minigunners, and the
grenadiers. Leave the 2 bazookas to guard the civie. Lead the minigunners
first so the turrets attack them, then use the units to take out the arty's
and use the grenadiers to take out the turrets. 

**Defending the base. 

You are bound to have at least one building destroyed, so act quickly. 
South of the outpost is a FOD construction yard, destroy the defenses and 
guard your engineers while they take over the construction yard and hand of
nod. Now you can build base defenses..

**What? Out of money? Cant build anything and refinery is toast?

Around our outpost is a small farm..you can target them because they 
collaborated with FOD. Destroy their farm and you may find some leftover
wooden objects..

The rest is up to you to destroy FOD. If this doesnt help, I suggest you 
practice A LOT.

