Welcome!  Here is the CnC Communications Center Tiberian Dawn Mega-Map-Pack!!! It was gathered from all the multiplayer maps located in the Radar Dome (and even a few new ones other players and I made) and condensed into one convenient package.  I have re-numbered the maps so that there is no conflict between them.

 Here's the list of all 123 maps and who created them:

-----Nyerguds-----
scm105ea=Nazca Plains
-----Grimson-----
scm106ea=OASIS
scm107ea=BITTER WINTER
scm108ea=SPLIT ZONE
scm109ea=DEAD HEXAGON
scm110ea=PARALLEL DUEL
scm111ea=LAKE ZIWABO
-----White-----
scm115ea=Frozen Arena
scm116ea=Mountain Confrontation
scm117ea=Urban Warfare
scm118ea=Tiber River
-----Chubfish-----
scm120ea=FROSTBITE
scm121ea=RIB CAGE
scm122ea=ONE RIDGE TOO FAR
-----Thek-----
scm125ea=SANDS PARADISE (2PL)
scm126ea=SANDS PARADISE (4PL)
-----Recoil56-----
scm130ea=icCup Crossroads
scm131ea=icCup Higher Order
scm132ea=icCup Roundabout
-----Felix-----
scm135ea=World War III
-----Johntu-----
scm136ea=Overlord
-----Pichorra-----
scm138ea=GLACIAL MOUNTAIN
scm139ea=THE FOUR HORSEMEN (2V2)
scm140ea=TIBERIUM ZONE
scm141ea=VICEROID AREA
scm142ea=INJUSTICE FOR ALL
scm143ea=RISE OF THE TIBERIUM
scm144ea=TIBERIUM WARS
scm145ea=[C] SEEKING IN THE CITY
scm146ea=AN ISLAND IN THE NOWHERE
scm147ea=[C] WHATER DESERT
scm148ea=THE FORGOTTEN VILLAGE
-----Badgebomb-----
scm152ea=COLD FIGHT
scm153ea=CLOSE ENCOUNTER IN THE SNOW
scm154ea=MOUNTAINS OF TIBERIUM
scm155ea=FINAL FRONTIER
scm156ea=TOURNAMENT MAP
scm157ea=DESERT CONTROL
scm158ea=IMITATOR
scm159ea=ONE LAST CHANCE
scm160ea=TEAM WORK
-----Cronoseth-----
scm161ea=Passes
-----Slayer-----
scm162ea=Black Forest
scm163ea=Python
scm164ea=Fortress in Blizzard
scm165ea=Intact Territory
-----Undead-----
scm166ea=TREASURE ISLAND
scm167ea=3V3 (TOURNAMENT MAP)
-----N3trunner-----
scm171ea=CANYON PATHS
scm172ea=HJK6 CNC1 EDITION
scm173ea=[C] CAPTURE THE CY'S
scm174ea=[C] INSPECTING TIBERIUM
scm175ea=[C] DISCOVERY
scm176ea=CROSSED (6P)
scm177ea=CROSSED (4P)
scm178ea=SECONDARY TIBERIUM IMPACTS
scm179ea=TEN TO ONE
scm180ea=Tiberium Passes
scm181ea=Vales Of The Templars
scm182ea=Winter Valleys
scm183ea=Forgotten Land
scm184ea=CENTRAL ESCAPE
scm185ea=Desert Island
scm186ea=Iron Cross (6p)
scm187ea=Iron Cross (4p)
scm188ea=P4 Limited
scm189ea=Symmetric Field (6p)
scm190ea=Symmetric Field (4p)
-----Elias-----
scm192ea=Base No Race
scm193ea=Lost Temple (SC)
scm194ea=Tiberium Four
scm195ea=Perfect Circle
scm196ea=Race or Base
scm197ea=Vertical Limit
scm198ea=Tiberium Star
scm199ea=Lost Temple
-----GiftS-----
scm200ea=Tiberian Farm
scm201ea=Neverending Line
scm202ea=Opposite Sides
scm203ea=Broken Trident Wars
scm204ea=Sand Crystal Shard
scm205ea=The 3 Tiberian Batteries
scm206ea=The Target is: TIBERIUM
scm207ea=Tiberian Mountain
scm208ea=The Tiberian Fortress 2 vs 1
scm209ea=The Tiberium Power Plants
scm210ea=Greater Tiberian Fortress 3 vs 2
scm211ea=Red Winter Graves
scm212ea=Poor Mountain Lake
scm213ea=Earth Scar
scm214ea=[SW] Angels and Demons
scm215ea=[SW] Land of the Man
-----MNDakota-----
scm223ea=Slither
scm224ea=Joust
scm225ea=Electric Avenue
scm226ea=Modest Field
scm227ea=Adjacent Battles
scm228ea=Heavy Metal
scm229ea=Blistering Sands
scm230ea=Steppes of War
-----MattAttack-----
scm233ea=[CO-OP] Metal Onslaught
scm234ea=[SW] Slaughterama 2v2
scm235ea=[SW] Grunt War
scm236ea=Slugfest
scm237ea=Land o' Lakes
scm238ea=Method of Destruction
scm239ea=Shallow Grave
scm240ea=Atoll-a-Rolla 3v3
scm241ea=Terminal City
scm242ea=Bordergtown 2v2
scm243ea=Colateral Damage
scm244ea=Blood Mountain
scm245ea=Bushlands
scm246ea=Dead River
scm247ea=Backstabbed
scm248ea=Total Chaos
scm249ea=Tiberium Garden 2
scm250ea=Sierra Nevada
scm251ea=Three Rivers 3-way FFA
scm252ea=Doom Triangle 3-way FFA
scm253ea=Stronghold 2 vs 1
scm254ea=Tiberium Island
scm255ea=Great Wall 3 vs 2

  I really wanted to leave the maps untouched out of respect of the original creators, however a few changes were inevitable. First, in the desert theater civilian building V31 caused an Ion strike by the Neutral player.  This would have been fine had it been random, but it always affected the northernmost player so I replaced all instances of that building in these maps.  Second, I changed the theater from 'Snow' to 'Winter' on Pichorra's map "Glacial Mountain" because it caused graphical errors.  Grimson's map "Parallel Duel" is smaller than the visible screen in Hi-res (1024x768) but it still worked for me, so I left it in the pack. If anybody has a problem with their map being changed or just doesn't want it included please let me know ad I'll make all applicable changes.

SW MODE:
Any map with a [SW] in front of it is based off the game State Of War and was brought to c&c by GiftS.  You have no construction yard and must capture buildings on the map if you want to crush your foe. There is no Harvesting as you recieve an allowance of credits every so often. Here's the settings:

Warning: I strongly recommend not to play with a yellow color because the Neutral buildings are yellowed! (It would make a great mess!) 
Faction: Can be both, the only thing that may interfear is that if the map has a helipad the produced unit will depend on the faction. (GDI=Orca and NOD=Apache)
Game Mode: Bases OFF
Starting Credits: Any amount!
Tech LVL: Maximum (7)
Units: 1
AI players: No (Of course not )
Crates: Optional (I don't recommend since it can make the match very unbalanced!)

CRATE MAPS:
Any map with a [C] in front of it is a crate map.  I don't know if anyone ever plays that game type, but for those who do here's the settings:



Start with MCV only (notice: AI needs at least 1 soldier or game aborts immediately!)

No Credits

TechLevel to lowest

Enable Crates



Do this ingame:

Build up your MCV to a CY

Sell your CY

Search with your troopers for crates

Collect Crates (Money/Units/maybe a MCV or a nuke?!) 


March 14, 2013 by MattAttack a.k.a. Matt Darcy a.k.a. Mr_Killt from Las Vegas, U.S.A.
mr_killt@yahoo.com