https://github.com/mMyg/SServer [Crates] Steel=50 Green=100 Orange=10 Spd = Speed (test) Sec = SecondaryFire Prm = PrimaryFire Own BL = First build level Sit = Sight Str = Strength/Hit Points Ifl = Infiltrate=yes W = Wanderer HN = Hide True Name Civ = Is Civilian Prereqs (2097152=Tech Center) TL= Tech Level Name String Name String ID / Unknown24? (differs from TD) Unit id Spd,Sec,Prm,Own, BL, cost,sit,str, Ifl, W HN Civ Prereqs,TL, name U24 (11, -1, 3, 11, 1, 100, 3, 125, -1, 0, 0, 0, 0, 0, 1, "E1", 101, 0)); (21, -1, 8, 9, 3, 160, 4, 135, -1, 0, 0, 0, 0, 0, 1, "E2", 102, 1)); (9, -1, 4, 11, 3, 300, 3, 100, -1, 0, 0, 0, 0, 0, 2, "E3", 103, 2)); (15, -1, 5, 10, 5, 200, 5, 190, -1, 0, 0, 0, 0, 0, 1, "E4", 104, 3)); (27, -1, 7, 10, 99, 300, 5, 200, -1, 0, 1, 0, 0, 2097152, 7, "E5", 105, 4)); (11, -1, -1, 11, 2, 500, 3, 25, -1, 1, 0, 0, 0, 0, 3, "E6", 546, 5)); (13, -1, 0, 11, 98, 1000, 5, 150, -1, 1, 0, 0, 0, 2097152, 7,"RMBO",106, 6)); (13, -1, 2, 15, 99, 10, 0, 25, 10, 0, 1, 1, 1, 0, 99, "C1", 200, 7)); (13, -1, -1, 15, 99, 20, 0, 5, 0, 0, 1, 1, 1, 0, 99, "C2", 201, 8)); (13, -1, -1, 15, 99, 10, 0, 5, 0, 0, 1, 1, 1, 0, 99, "C3", 202, 9)); (13, -1, -1, 15, 99, 10, 0, 5, 0, 0, 0, 1, 1, 0, 99, "C4", 203, 10)); (13, -1, -1, 15, 99, 10, 0, 5, 0, 0, 1, 1, 1, 0, 99, "C5", 204, 11)); (13, -1, -1, 15, 99, 10, 0, 5, 0, 0, 1, 1, 1, 0, 99, "C6", 205, 12)); (13, -1, 2, 15, 99, 10, 0, 5, 10, 0, 1, 1, 1, 0, 99, "C7", 206, 13)); (13, -1, -1, 15, 99, 10, 0, 5, 0, 0, 1, 1, 1, 0, 99, "C8", 207, 14)); (13, -1, -1, 15, 99, 10, 0, 5, 0, 0, 1, 1, 1, 0, 99, "C9", 208, 15)); (13, -1, -1, 15, 99, 10, 0, 50, 0, 0, 1, 1, 1, 0, 99,"C10", 577, 16)); (13, -1, -1, 15, 99, 10, 0, 50, 0, 0, 1, 1, 1, 0, 99,MOEBIUS209, 17)); (13, -1, 2, 13, 99, 10, 0, 25, 10, 0, 1, 1, 1, 0, 99,DELHPI,589, 18)); (13, -1, -1, 13, 99, 10, 0, 25, 10, 0, 1, 1, 1, 0, 99,"CHAN",606, 19)); Rate of Turning Speed Movement type (1=track, 3=wheel, 5&6=naval) Ar=Armor Sec=SecondaryFire Prm=PrimaryFire Own(8=Dino,9=GDI,10=Nod,11=GDI&Nod,13&15=Other) BL=Build Level Sit=Sight Cy=Cycle GFX (Vicer only) Stl=Stealth NT=GFX don't turn (Naval only) LU=Large Unit FT=Fixed Turret Unknown21 (MSAM and MLRS only) Ani=Attack animation Au = Auto Rotating Turret (MHQ only) Crw=Crewed=yes cb=can be built (All but naval) 2x=Fires Twice Tur=Has Directional Turret Inv=Invulnerable (Hovercraft only) Hrv=Harvests Crs=Crusher Csa=Crushable Pas=Passengers ns=name shown (Harv differs from TD) Din=Dinos only (Walk or Attack animation?) Tl=Tech Level U46=DeathAnim/Unknown46(Hovercraft&Dinos differ from TD) NameString U45=NameStringId/Unknown45(differs from TD) UnitId ROT SpdMvARSecPrmOwnBL cost,sit str AmmoCy StlNT LU FT AniAuCrw cb 2xTurInvHrvCrsCsaPas nsDin Prereq TL U46 name U45 5, 15,1,3,13,11, 9,13,1500, 4, 750,-1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 131072, 5, 7,"HTNK", 88, 0 5, 21,1,3,-1,10, 9, 7, 800, 3, 450,-1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3,"MTNK", 87, 1 5, 27,1,3,-1, 9,10, 5, 600, 3, 500,-1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2,"LTNK", 86, 2 5, 32,1,2,-1, 4,10,12, 900, 4, 250,-1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 15, 5, 3,"STNK", 85, 3 5, 21,1,3,-1, 6,10, 9, 800, 5, 450,-1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 16, 4,10,"FTNK", 84, 4 5, 27,1,2,-1, 7,15, 1, 800, 5, 300,-1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,99, 9,"VICE",585, 5 10, 21,1,2,-1,16,11, 5, 700, 4, 400,-1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 32768, 4, 3,"APC", 110, 6 5, 21,1,2,-1,14,11,11, 800, 4, 400,-1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,2095152, 7, 7,"MSAM", 92, 7 10, 27,3,2,-1,16, 9, 5, 400, 4, 310,-1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2,"JEEP", 94, 8 10, 36,3,2,-1,16,10, 5, 300, 4, 230,-1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2,"BGGY", 89, 9 5, 15,3,2,-1,-1,11, 7,1400, 3, 600,-1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 128, 2, 0,"HARV", 98, 10 2, 27,1,2,-1,15,10, 9, 450, 4, 350,-1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7,"ARTY", 99, 11 5, 15,1,2,-1,22,10,98, 750, 4, 300, 2, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 7, 3,"MLRS",100, 12 127,32,5,2,-1,-1,11,99, 300, 3, 400,-1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0,99,63,Hoverc,107, 13 5, 21,1,2,-1,-1,11,99, 600, 5, 110,-1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,99, 3,"MHQ", 93, 14 1, 11,6,3,-1,17,11,99, 300, 5, 700,-1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0,99, 0,"BOAT",156, 15 5, 15,3,2,-1,-1,11,15,5000, 3, 600,-1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,2097152, 7, 0,"MCV", 157, 16 10, 41,3,1,-1, 4,10, 5, 500, 4, 210,-1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2,"BIKE",158, 17 5, 21,1,3,-1,23, 8,99, 0, 5, 500,-1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,99,81,"TRIC",217, 18 5, 21,1,3,-1,24, 8,99, 0, 5, 600,-1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,99,82,"TREX",216, 19 5, 41,1,3,-1,24, 8,99, 0, 5, 300,-1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,99,84,"RAPT",218, 20 5, 13,1,3,-1,23, 8,99, 0, 5, 800,-1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,99,83,"STEG",219, 21 Apparently they actually gave Light Tank more hit points and faster move speed that Medium Tank since its weapon is weaker and slower. Apparently base weapons are exact TD with minigunner having half range but much better ROF than vehicle machine guns. Except FiresTwice is ignored unless both projectiles are simultaneous following same exact path (not likely considering inaccurate curving missiles). 0=Sniper 1=? (Chaingun in TD, Guard Tower/Apache) 2=Pistol 3=Rifle (5.56mm chaingun) (minigunner) 4=Dragon (E3, Bike, STnk, Orca) 5=Infantry Flamer 6=FTnk Flamer 7=ChemSpray 8=Grenade 9=LTnk 70mm 10=MTnk 120mm 11=Mammoth 120mmAPR 12=? (TurretCannon in TD) 13=Mammoth MissilePack/Tusk 14=227mm Rockets 15=155mm Ballistic Charges 16=Vehicle 7.62mm chaingun 17=Boatmissile 18=? (AGTMissile in TD) 19=? (Napalm in TD) 20=? (Laser in TD) 21=? (SamMissile in TD) 22=Honest John Napalm SSM 23=DinoHerbChew 24=DinoCarnGore Weapons.cs is Projectiles Sniper _50CAL = 1, Cannon _120MM, Ballistic _120MM1, Heatseeker2 DRAGON, Heatseeker3 DRAGON1, BigHeetseeker MISSLE, Heatseeker DRAGON2, FlameBurst FLAME, ChemBurst FLAME1, Bomblet BOMBLET, Bomb BOMB, LaserShot Laser, AtomicUp ATOMICUP, AtomicDn ATOMICDN, FlameMissile MISSLE1, InvisibleSniper/Heavy _50CAL1, Gore 24 GORE, Chew 23 CHEW,