;CIVIL WARFARE v2.0 - 3/12/2015 (Thats 3rd of December to those in the US) ;Written by JackoDerp ; ;Want to find out more? Visit the forum topic: ;http://cnc-comm.com/community/index.php?topic=4955.0 ; ;Report any Bugs or suggestions to this thread. ; ;CURRENT VERSION - V2.2a - 10/05/2016 [Aftermath] NewUnitsEnabled=1 MTankDistance=16 QuakeUnitDamage=75% QuakeBuildingDamage=60% QuakeInfantryDamage=0 QuakeDelay=200 CarrierLaunchDelay=30 ChronoTankDuration=0.8 EngineerDamage=50% EngineerCaptureLevel=51% [General] ; special weapons ChronoDuration=5 ChronoKillCargo=yes ChronoTechLevel=1 GPSTechLevel=1 GapRadius=10 GapRegenInterval=.1 IronCurtain=1.1 ParaTech=5 ParabombTech=8 RadarJamRadius=0 SpyPlaneTech=5 BadgerBombCount=1 URepairPercent=20% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=15 ; [units only] hit points to heal per repair 'tick' for units ReloadRate=0.001 ; combat and damage TurboBoost=1.5 ; speed multiplier for turbo-boosted weapons when firing upon aircraft AtomDamage=999999 ; damage points when nuclear bomb explodes (regardless of source) BallisticScatter=0 ; maximum scatter distance (cells) for inaccurate ballistic projectiles BridgeStrength=1500 ; strength of bridge [smaller means more easily destroyed] BailCount=28 ; number of 'bails' carried by a harvester BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item] BuildupTime=.06 ; average minutes that building build-up animation runs GemValue=50 ; gem credits per 'bail' carried by a harvester GoldValue=25 GrowthRate=1.6 ; minutes between ore (Tiberium) growth OreGrows=yes ; Does ore grow denser over time? OreSpreads=yes ; Does ore spread into adjacent areas? OreTruckRate=1 ; speed that harvester truck manages ore [larger means slower] SeparateAircraft=yes ; Is first helicopter to be purchased separately from helipad? SurvivorRate=.3 ; fraction of building cost to be converted to survivors when sold [STNK] Name=Stealth Tank Image=cc_stnk Prerequisite=miss Primary=APTusk Secondary=M60mg Strength=170 Armor=light TechLevel=9 Sight=5 Speed=6 Owner=Soviet Cost=1200 Points=25 ROT=5 Tracked=yes Passengers=0 Cloakable=yes SelfHealing=yes [TTNK] Prerequisite=tsla Primary=TTankZap Strength=220 Armor=light TechLevel=11 Sight=7 Speed=4.5 Owner=Allies,Soviet Cost=1600 Points=30 ROT=5 Tracked=yes Crewed=yes NoMovingFire=yes [DTRK] TechLevel=-1 [SHOK] ; field mechanic Prerequisite=tsla Primary=PortaTesla Strength=70 Armor=none TechLevel=9 Sight=4 Speed=3 Owner=Allies,Soviet Cost=500 Points=15 Explodes=no NoMovingFire=yes Crushable=no [MECH] Prerequisite=fix Primary=GoodWrench Strength=60 Armor=none TechLevel=7 Sight=3 Speed=4 Owner=Soviet Cost=600 Points=15 ; misc FineDiffControl=no ; Allow 5 difficulty settings instead of only 3 settings? MCVUndeploy=no ; Allow construction yard to undeploy back into MCV? ; ******* Special weapon charge times ******* ; The time (minutes) for recharge of these special weapons. [Recharge] Chrono=9 GPS=5 IronCurtain=3 Nuke=20 ParaBomb=14 Paratrooper=7 Saboteur=14 Sonar=10 SpyPlane=3 [England] ;Speed up Firepower=1.0 Groundspeed=1.1 Airspeed-1.1 BuildTime=1.0 [Germany] ;Firepower up Firepower=1.1 BuildTime=1.0 [France] ;Better Armour Armor=0.91 Firepower=1.0 BuildTime=1.0 [Ukraine] ;Firepower up, Armour up. Firepower=1.05 Groundspeed=1.0 Armor=0.95 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] ;No Changes Cost=0.9 [Greece] ;Higher ROF Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Turkey] ;Cheaper stuff Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 [Spain] ;Faster building stuff Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=0.9 ; ******* terrestrial driving vehicle types ******* ; SCUD launcher [V2RL] Prerequisite=weap,dome Primary=SCUD Strength=150 Armor=light TechLevel=6 Sight=7 Speed=4 Owner=Allies Cost=800 Points=40 ROT=5 Tracked=yes Ammo=1 Crewed=yes NoMovingFire=yes ; light tank [1TNK] Image=cc_ltnk Prerequisite=weap Primary=75mm Strength=285 Armor=heavy TechLevel=5 Sight=4 Speed=5.8 Owner=allies Cost=700 Points=30 ROT=5.5 Tracked=yes Crewed=yes ; heavy tank [3TNK] Prerequisite=weap,miss Primary=90mm Secondary=90mm Strength=470 Armor=heavy TechLevel=9 Sight=5 Speed=4.5 Owner=soviet Cost=1200 Points=50 ROT=5 Tracked=yes Crewed=yes ; medium tank [2TNK] Image=cc_mtnk Prerequisite=weap Primary=90mm Strength=450 Armor=heavy TechLevel=5 Sight=5 Speed=4.7 Owner=Soviet Cost=1000 Points=40 ROT=5 Tracked=yes Crewed=yes ; Mammoth tank [4TNK] Image=cc_htnk Prerequisite=weap,miss Primary=120mm Secondary=MammothTusk Strength=1200 Armor=heavy TechLevel=11 Sight=5 Speed=3.7 Owner=Allies Cost=2200 Points=70 ROT=5 Tracked=yes SelfHealing=yes Crewed=yes [MRJ] Name=Artillery Image=ARTY Prerequisite=weap Primary=155mm Strength=140 Armor=light TechLevel=5 Sight=7 Speed=4 Owner=Soviet Cost=600 Points=35 ROT=4 Tracked=yes Crewed=yes NoMovingFire=yes ; mobile gap generator [MGG] Prerequisite=weap,atek Strength=110 Armor=light TechLevel=-1 Sight=4 Speed=9 Owner=allies Cost=600 Points=40 ROT=5 Crewed=yes ; mobile artillery [ARTY] Name=Humvee Image=cc_jeep Prerequisite=weap,Barr Primary=M60mg Strength=230 Armor=light TechLevel=3 Sight=4 Speed=8.8 Owner=Soviet,allies Cost=400 Points=15 ROT=10 Crewed=yes NoMovingFire=No ; harvester [HARV] Prerequisite=weap,proc Strength=900 Armor=Concrete TechLevel=1 Sight=4 Speed=5 Owner=allies,soviet Cost=1000 Points=55 ROT=5 Tracked=yes Crewed=yes SelfHealing=yes ; Mobile Construction Vehicle [MCV] Prerequisite=weap,miss Strength=600 Armor=light TechLevel=11 Sight=9 Speed=4 Owner=allies,soviet Cost=4000 Points=60 ROT=5 Crewed=yes ; Ranger (as in "Ford", not "W.W. II Commando") [APC] Name=Rocket Launcher Image=cc_sam2 Prerequisite=weap,dome Strength=280 Armor=light Primary=Maverick Secondary=Hellfire TechLevel=8 Sight=7 Speed=4.5 Owner=Soviet Cost=1100 Points=40 ROT=5 Tracked=yes Crewed=yes Passengers=0 ;Rocket Jeep [JEEP] Name=Rocket Buggy Prerequisite=weap,tent Primary=Napalm Secondary=Napalm Strength=170 Armor=light TechLevel=3 Sight=4 Speed=9.3 Owner=Allies,Soviet Cost=300 Points=15 ROT=10 Tracked=no SelfHealing=no Crewed=yes DoubleOwned=no Cloakable=no Explodes=no Invisible=no Reload=0 Sensors=yes Crushable=no NoMovingFire=no Passengers=0 Crusher=no Turret=yes ; mine layer [MNLY] Prerequisite=weap,fix Strength=100 Armor=heavy TechLevel=3 Sight=5 Speed=7 Owner=allies,soviet Cost=400 Points=25 ROT=5 Tracked=yes Ammo=10 ; number of mines carried Crewed=yes ; Flame Tank! [TRUK] Image=ftnk Name=Flame Tank Prerequisite=weap,ftur Primary=flamer Secondary=flamer Strength=380 Armor=heavy TechLevel=6 Sight=5 Speed=4.7 Owner=Allies Cost=700 Points=35 ROT=7 Tracked=yes SelfHealing=no Crewed=yes DoubleOwned=no Cloakable=no Explodes=yes Invisible=no Reload=0 Sensors=no Crushable=no NoMovingFire=no Passengers=0 Crusher=Yes Turret=no ; ******* ship types ******* ; submarine [SS] Prerequisite=spen,Dome Primary=TorpTube Secondary=TorpTube Strength=390 Armor=Concrete TechLevel=6 Sight=7 Speed=6 Owner=Allies Cost=1200 Points=45 ROT=7 Cloakable=yes Selfhealing=Yes ; destroyer [DD] Prerequisite=syrd,Dome Primary=Stinger Secondary=AirAssault Strength=550 Armor=Concrete TechLevel=9 Sight=6 Speed=4.5 Owner=Soviet Cost=1400 Points=50 ROT=7 Sensors=Yes SelfHealing=Yes ; cruiser [CA] Prerequisite=syrd,Miss Primary=8Inch Secondary=8Inch Strength=450 Armor=Concrete TechLevel=12 Sight=7 Speed=3 Owner=Soviet Cost=3000 Points=60 ROT=5 Sensors=Yes SelfHealing=Yes ; transport [LST] Strength=350 Armor=heavy TechLevel=3 Sight=3 Speed=12 Owner=allies,soviet Cost=700 Points=25 ROT=10 Passengers=6 ; gun boat [PT] Primary=2Inch Secondary=DepthCharge Strength=350 Armor=Light TechLevel=5 Sight=5 Speed=7 Owner=allies,Soviet Cost=800 Points=30 ROT=7 Sensors=Yes ; ******* infantry types ******* ; attack dog [DOG] Prerequisite=kenn Primary=DogJaw Strength=15 Armor=none TechLevel=1 Sight=5 Speed=4.5 Owner=soviet,Allies Cost=25 Points=5 IsCanine=yes GuardRange=7 DoubleOwned=Yes ; rifle soldier [E1] Primary=M1Carbine Strength=65 Armor=none TechLevel=1 Sight=4 Speed=4 Owner=allies,soviet Cost=50 Points=5 ; grenadier [E2] Primary=Grenade Strength=58 Armor=none TechLevel=1 Sight=4 Speed=4.5 Owner=soviet Cost=150 Points=10 Explodes=yes ; rocket soldier [E3] Primary=Dragon Secondary=RedEye Strength=50 Armor=none TechLevel=2 Sight=4 Speed=3 Owner=allies,Soviet Cost=180 Points=10 DoubleOwned=yes ; Flamethrower [E4] Prerequisite=Ftur Primary=Flamer Strength=60 Armor=none TechLevel=3 Sight=4 Speed=3.5 Owner=Allies Cost=200 Points=15 Explodes=yes SelfHealing=Yes ; engineer [E6] Strength=30 Armor=none TechLevel=4 Sight=7 Speed=4 Owner=soviet,allies Cost=600 Points=20 Infiltrate=yes ; spy [SPY] Prerequisite=Fact Strength=25 Armor=none TechLevel=6 Sight=5 Speed=4 Owner=allies,Soviet Cost=300 Points=20 Infiltrate=yes ; thief [THF] Prerequisite=Proc Strength=40 Armor=none TechLevel=4 Sight=5 Speed=4 Owner=allies,Soviet Cost=300 Points=10 Infiltrate=yes ; Tanya [E7] Prerequisite=Dome Primary=Sniper Secondary=Sniper Strength=100 Armor=none TechLevel=10 Sight=6 Speed=4.5 Owner=allies,soviet Cost=1200 Points=25 Infiltrate=yes C4=yes DoubleOwned=yes ; field medic [MEDI] Primary=Heal Strength=80 Armor=none TechLevel=2 Sight=3 Speed=4 Owner=allies,Soviet Cost=400 Points=15 SelfHealing=Yes ; ******* aircraft types ******* ; Badger bomber [BADR] Image=cc_c17 Prerequisite=afld Primary=ParaBomb Strength=75 Armor=Wood TechLevel=-1 Sight=0 Speed=16 Owner=soviet Cost=10 Points=20 ROT=5 Ammo=10 Passengers=10 ; prop attack plane [YAK] Prerequisite=afld Primary=ChainGun Secondary=ChainGun Strength=100 Armor=Wood TechLevel=8 Sight=0 Speed=16 Owner=Allies,Soviet Cost=1400 Points=25 ROT=5 Ammo=25 Crewed=yes GuardRange=30 ; transport helicopter [TRAN] Prerequisite=hpad Strength=90 Armor=wood TechLevel=1 Sight=0 Speed=11 Owner=soviet,allies Cost=1000 Points=35 ROT=5 Passengers=6 ; Longbow attack helicopter [HELI] Prerequisite=miss,hpad Primary=Colt45 Secondary=Colt45 Strength=190 Armor=Wood TechLevel=8 Sight=0 Speed=17 Owner=Soviet,Allies Cost=2000 Points=50 ROT=4 Ammo=8 Crewed=yes GuardRange=30 ; Hind attack helicopter [HIND] Prerequisite=hpad Primary=105mm Secondary=105mm Strength=200 Armor=Wood TechLevel=1 Sight=0 Speed=16 Owner=soviet,Allies Cost=1300 Points=40 ROT=4 Ammo=15 Crewed=yes GuardRange=30 ; ******* building types ******* ; Iron Curtain [IRON] Prerequisite=bio Strength=800 Armor=wood TechLevel=10 Sight=10 Owner=soviet Cost=1500 Points=100 Power=-150 Powered=true Capturable=true Crewed=yes ; forward command center [FCOM] Strength=400 Armor=wood TechLevel=-1 Sight=10 Owner=soviet Cost=0 Points=40 Power=-200 Bib=yes Capturable=true Crewed=yes ; advanced tech center [ATEK] Name=GPS Centre Prerequisite=bio Strength=500 Armor=wood TechLevel=10 Sight=10 Owner=allies,Soviet Cost=2000 Points=85 Power=-250 Bib=yes Capturable=true Crewed=yes Sensors=yes ; paradox device [PDOX] Prerequisite=bio Strength=600 Armor=wood TechLevel=12 Sight=10 Owner=Soviet Cost=1800 Points=100 Power=-200 Powered=true Capturable=true Crewed=yes ; weapons factory [WEAP] Prerequisite=proc Strength=1200 Armor=light TechLevel=3 Sight=4 Owner=soviet,allies Cost=2500 Points=80 Power=-40 Bib=yes Capturable=true Crewed=yes ; ship yard [SYRD] Prerequisite=proc Strength=1000 Armor=light TechLevel=6 Sight=8 Owner=Soviet Cost=1500 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no ; sub pen [SPEN] Prerequisite=proc Strength=1000 Armor=light TechLevel=6 Sight=8 Owner=Allies Cost=1500 Points=80 Power=-30 Adjacent=8 WaterBound=yes Capturable=true BaseNormal=no ; pill box [HBOX] Name=Pillbox Prerequisite=Barr Primary=Vulcan Strength=500 Armor=wood TechLevel=2 Sight=5 Owner=Soviet Cost=500 Points=50 Power=-35 Sensors=yes Crewed=yes ;Advanced Guard Tower [PBOX] Name=Rocket Box Prerequisite=Barr,Dome Primary=Maverick Secondary=Hellfire Strength=900 Armor=Light TechLevel=8 Sight=7 Owner=Soviet Cost=1100 Points=60 Power=-50 Sensors=yes Crewed=yes Powered=True ; Tesla coil [TSLA] Prerequisite=bio Primary=TeslaZap Strength=900 Armor=Light TechLevel=10 Sight=8 Owner=Allies Cost=1800 Points=80 Power=-200 Ammo=3 Powered=true Sensors=yes Crewed=yes Capturable=true ; gun turret [GUN] Prerequisite=Proc Primary=TurretGun Strength=700 Armor=Heavy TechLevel=4 Sight=7 Owner=Soviet,Allies Cost=900 Points=50 Power=-40 Sensors=yes Crewed=yes ROT=12 ; anti-aircraft artillery [AGUN] Prerequisite=Barr,powr Primary=ZSU-23 Secondary=ZSU-23 Strength=700 Armor=Light TechLevel=8 Sight=7 Owner=Soviet Cost=800 Points=50 Power=-40 Crewed=yes ROT=15 Powered=true ; flame turret [FTUR] Prerequisite=Tent,powr Primary=FireballLauncher Strength=800 Armor=Light TechLevel=2 Sight=6 Owner=Allies Cost=500 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes ; construction yard [FACT] Strength=3000 Armor=Light TechLevel=-1 Sight=10 Owner=allies,soviet Cost=5000 Points=80 Power=10 Bib=yes Capturable=true Crewed=yes ; refinery [PROC] Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=6 Owner=allies,soviet Cost=1500 Points=80 Power=-25 Storage=2000 Bib=yes Capturable=true Crewed=yes ; storage silo [SILO] Prerequisite=proc Strength=300 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=150 Points=25 Power=0 Storage=3000 Capturable=true ; helipad [HPAD] Prerequisite=proc Strength=250 Armor=wood TechLevel=8 Sight=5 Owner=Soviet Cost=200 Points=20 Power=-10 Bib=yes Capturable=true Crewed=no ; radar building [DOME] Prerequisite=proc Strength=1000 Armor=wood TechLevel=6 Sight=10 Owner=allies,soviet Cost=2000 Points=60 Power=-60 Bib=yes Powered=true Capturable=true Sensors=yes Crewed=yes ; gap generator [GAP] Prerequisite=bio Strength=400 Armor=wood TechLevel=8 Sight=10 Owner=Soviet Cost=700 Points=35 Power=-60 Powered=true Capturable=true Crewed=No ; Surface to Air Missile launcher [SAM] Prerequisite=Tent,powr Primary=Nike Secondary=Nike Strength=600 Armor=Light TechLevel=8 Sight=5 Owner=Allies Cost=800 Points=50 Power=-20 Crewed=yes ROT=30 Powered=True ; big missile silo [MSLO] Prerequisite=bio Primary=none Strength=800 Armor=Light TechLevel=13 Sight=5 Owner=soviet,allies Cost=4000 Points=90 Power=-200 Crewed=yes ; airstrip [AFLD] Prerequisite=dome Strength=500 Armor=Wood TechLevel=8 Sight=7 Owner=allies Cost=500 Points=70 Power=-25 Capturable=true Crewed=no ; normal power plant [POWR] Prerequisite=fact Strength=500 Armor=wood TechLevel=1 Sight=4 Owner=allies,soviet Cost=500 Points=40 Power=125 Bib=yes Capturable=true Crewed=yes ; advanced power plant [APWR] Prerequisite=powr Strength=1000 Armor=wood TechLevel=6 Sight=4 Owner=allies,soviet Cost=800 Points=50 Power=250 Bib=yes Capturable=true Crewed=yes ; Soviet tech center [STEK] Prerequisite=Afld Strength=600 Armor=wood TechLevel=-1 Sight=4 Owner=soviet Cost=1500 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes ; hospital (obsolete?) [HOSP] Strength=400 Armor=wood TechLevel=-1 Sight=4 Owner= Cost= Points=20 Power=-20 Bib=yes Capturable=true Crewed=yes ; bio-research laboratory (obsolete?) [BIO] Prerequisite=Dome Strength=600 Armor=wood TechLevel=9 Sight=7 Owner=Soviet,Allies Cost=2500 Points=70 Power=-100 Bib=yes Crewed=no Capturable=True ; Soviet barracks [BARR] Prerequisite=powr Strength=900 Armor=wood TechLevel=1 Sight=5 Owner=soviet Cost=700 Points=30 Power=-20 Bib=yes Crewed=yes Capturable=true ; Allied training tent [TENT] Prerequisite=fact Strength=400 Armor=wood TechLevel=1 Sight=5 Owner=allies Cost=300 Points=30 Power=20 Bib=yes Crewed=yes Capturable=true ; attack dog training facility [KENN] Prerequisite=Powr Strength=50 Armor=wood TechLevel=1 Sight=4 Owner=soviet,Allies Cost=120 Points=25 Power=0 BaseNormal=No ; service depot [FIX] Prerequisite=proc Strength=1000 Armor=wood TechLevel=4 Sight=5 Owner=allies,soviet Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes ; sandbag wall [SBAG] Strength=1 Armor=none TechLevel=2 Sight=0 Owner=allies Cost=25 Points=1 Repairable=false Adjacent=1 ; concrete wall [BRIK] Strength=1 Armor=none TechLevel=8 Sight=0 Owner=allies,soviet Cost=100 Points=5 Repairable=false Adjacent=1 ; wire fence [FENC] Strength=1 Armor=none TechLevel=2 Sight=0 Owner=soviet Cost=25 Points=1 Repairable=false Adjacent=1 ; auxiliary decorative building [MISS] Prerequisite=Dome,Weap Strength=1000 Points=85 TechLevel=8 Armor=wood Cost=4000 Owner=Allies,Soviet Power=-150 Bib=yes Capturable=true ; chain link fence [CYCL] Strength=1 Points=1 Armor=none Cost=75 Repariable=false Adjacent=1 Sight=0 ; barb wire fence [BARB] Strength=1 Points=1 Armor=wood Cost=25 Repariable=false Adjacent=1 Sight=0 ; wood fence [WOOD] Strength=1 Points=1 Repariable=false Adjacent=1 Sight=0 ; barrels [BARL] Strength=10 Repairable=false Adjacent=0 BaseNormal=no [BRL3] Strength=10 Repairable=false Adjacent=0 BaseNormal=no ; anti-vehicle mine [MINV] Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no ; anti-personnel mine [MINP] Strength=1 Repairable=false Adjacent=0 Invisible=yes Unsellable=yes BaseNormal=no ; fakes [FACF] Image=FACT Owner=allies TechLevel=-1 Strength=900 Armor=Concrete Cost=600 Sight=4 Power=0 Points=15 Bib=yes Capturable=true BaseNormal=no [WEAF] Prerequisite=Weap,Dome Image=MISS Owner=allies,sovet TechLevel=-1 Cost=500 Strength=400 Armor=wood Sight=4 Points=15 Power=0 Bib=yes Capturable=true BaseNormal=no [SYRF] Prerequisite=powr Image=SYRD Strength=30 TechLevel=-1 Sight=4 Cost=50 Owner=Soviet Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [SPEF] Image=SPEN Strength=30 TechLevel=-1 Sight=4 Cost=50 Owner=Allies Power=-2 Points=15 WaterBound=yes Capturable=true BaseNormal=no Adjacent=8 [DOMF] Prerequisite=Dome Image=BIO Strength=400 Armor=Wood Sight=4 TechLevel=-1 Cost=500 Owner=allies,Soviet Power=0 Points=15 Bib=yes Capturable=true BaseNormal=no ;Longbow Missiles [Colt45] Damage=75 ROF=40 Range=3.75 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE7 ;AA Gun [ZSU-23] Damage=35 ROF=20 Range=6 Projectile=Ack Speed=100 Warhead=SA Anim=GUNFIRE Report=AACANON3 ;Pillbox MG [Vulcan] Damage=30 ROF=30 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN ;HE Rockets (MLRS, Rocket Box) [Maverick] Damage=45 ROF=45 Range=6.75 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE7 Burst=2 ; camera [Camera] Damage=0 ROF=10 Range=2.75 Projectile=Inivisble Speed=100 Warhead=Super Camera=yes ;Flame Tower [FireballLauncher] Damage=125 ROF=50 Range=4 Projectile=Fireball Speed=30 Warhead=Fire ;Mobile Flamer [Flamer] Damage=45 ROF=50 Range=2.75 Projectile=Fireball Speed=40 Warhead=Fire ;Tanyas 360 Quickscoper [Sniper] Damage=140 ROF=40 Range=5 Projectile=Invisible Speed=100 Warhead=Organic Report=SILENCER ;Yaks for Snacks [ChainGun] Damage=32 ROF=3 Range=4.75 Projectile=Invisible Speed=100 Warhead=HE Report=GUN13 Anim=MINIGUN ; civilian pistol [Pistol] Damage=7 ROF=7 Range=1.75 Projectile=Invisible Speed=100 Warhead=SA Report=GUN27 ; rifle soldier weapons (multiple shots) [M1Carbine] Damage=12 ROF=20 Range=3 Projectile=Invisible Speed=100 Warhead=SA Report=GUN11 ;Bazookas [Dragon] Damage=23 ROF=35 Range=4.5 Projectile=HeatSeeker Speed=50 Warhead=HollowPoint Report=MISSILE6 Turboboost=yes ;AP Rockets (MLRS, Rocket Box) [Hellfire] Damage=30 ROF=45 Range=6.75 Projectile=HeatSeeker Speed=50 Warhead=AP Report=MISSILE7 Burst=2 ; hand grenade [Grenade] Damage=40 ROF=60 Range=4 Projectile=Lobbed Speed=5 Warhead=HE ;Light Tank [75mm] Damage=23 ROF=50 Range=4 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON2 Anim=GUNFIRE ;Medium & Heavy Tank [90mm] Damage=44 ROF=60 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE ;Hinds n Binds [105mm] Damage=24 ROF=2 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN ;Mammoth nightmares [120mm] Damage=60 ROF=90 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Anim=GUNFIRE Burst=2 ; turret cannon [TurretGun] Damage=39 ROF=45 Range=6 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE ; Vehicle carried anti-tank missile [MammothTusk] Damage=35 ROF=80 Range=5 Projectile=HeatSeeker Speed=30 Warhead=HE Report=MISSILE6 Burst=2 ; artillery cannon [155mm] Damage=170 ROF=65 Range=8 Projectile=Ballistic Speed=18 Warhead=HE Report=TANK5 Anim=GUNFIRE ; vehicle mounted machine gun [M60mg] Damage=20 ROF=20 Range=4.25 Projectile=Invisible Speed=100 Warhead=SA Report=PILLBOX1 Anim=MINIGUN ; napalm bomblets (dropped from plane) [Napalm] Damage=21 ROF=40 Range=4.5 Projectile=Heatseeker Speed=50 Warhead=HollowPoint ; Tesla coil zap [TeslaZap] Damage=150 ROF=120 Range=9 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes ; anti-aircraft missile (fired from SAM site) [Nike] Damage=36 ROF=30 Range=7.5 Projectile=AAMissile Speed=50 Warhead=AP Report=MISSILE1 Anim=SAMFIRE ; man-packed surface to air missile [RedEye] Damage=30 ROF=90 Range=6 Projectile=AAMissile Speed=70 Warhead=AP Report=MISSILE1 Anim=SAMFIRE ; 8 inch cruiser cannon [8Inch] Damage=500 ROF=160 Range=26 Projectile=Ballistic Speed=6 Warhead=HE Report=TURRET1 Anim=GUNFIRE Supress=yes ; gunboat mounted anti-aircraft rocket [Stinger] Damage=50 ROF=60 Range=9 Projectile=LaserGuided Speed=40 Warhead=AP Report=MISSILE6 Burst=2 TurboBoost=yes ; torpedo tube [TorpTube] Damage=80 ROF=60 Range=9 Projectile=Torpedo Speed=25 Warhead=HollowPoint Report=TORPEDO1 ; destroyer mounted 2 inch cannon [2Inch] Damage=15 ROF=60 Range=5.5 Projectile=Cannon Speed=25 Warhead=AP Report=CANNON2 Anim=GUNFIRE Burst=2 ; anti-submarine weapon [DepthCharge] Damage=70 ROF=60 Range=5 Projectile=Catapult Speed=5 Warhead=AP ; parachute bomb [ParaBomb] Damage=200 ROF=4 Range=4.5 Projectile=Parachute Speed=5 Warhead=HE Report=CHUTE1 ; dog bite [DogJaw] Damage=100 ROF=10 Range=2.2 Projectile=LeapDog Speed=20 Warhead=Organic Report=DOGG5P ; medic healing [Heal] Damage=-250 ROF=25 Range=4 Projectile=Invisible Speed=100 Warhead=Organic Report=HEAL2 ; SCUD launcher [SCUD] Damage=650 ROF=250 Range=10 Projectile=FROG Speed=30 Warhead=HE Report=MISSILE1 ; small homing missile (targets vehicles best) [HeatSeeker] Arm=0.5 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes Inaccurate=no AA=yes Image=DRAGON ROT=0 Rotates=yes Translucent=yes ; small missile with deadly accuracy [LaserGuided] Arm=3 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes AA=yes Image=DRAGON ROT=20 Rotates=yes Translucent=yes ; anti aircraft missile [AAMissile] Arm=3 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes AA=yes AG=no Image=MISSILE ROT=20 Rotates=yes Translucent=yes ; general multiple small arms fire [SA] Spread=3 Verses=100%,75%,60%,10%,37% Explosion=2 InfDeath=1 ; high explosive (shrapnel) [HE] Spread=6 Wall=yes Wood=yes Verses=90%,75%,75%,18%,45% Explosion=5 InfDeath=2 ; armor piercing (discarding sabot, narrow effect) [AP] Spread=4 Wall=yes Wood=yes Verses=15%,60%,82%,110%,130% Explosion=4 InfDeath=3 ; napalm and fire in general [Fire] Spread=9 Wood=yes Verses=130%,100%,85%,20%,55% Explosion=3 InfDeath=4 ; Longbow, Buggy and Bazooka Rockets [HollowPoint] Spread=5 Verses=15%,60%,65%,90%,100% Explosion=4 InfDeath=3 Wood=Yes Wall=Yes ; special case damage effect (do not use for regular weapons) [Super] Spread=4 Verses=100%,100%,120%,100%,120% InfDeath=5 ; special case to only affect infantry (do not use for regular weapons) [Organic] Spread=0 Verses=100%,1%,1%,1%,1% InfDeath=5 ; Nuclear warhead (same as fire) [Nuke] Spread=9 Wall=yes Wood=yes Ore=yes Verses=100%,100%,100%,100%,100% Explosion=6 InfDeath=4 ; clear grassy terrain [Clear] Foot=95% Track=85% Wheel=70% Float=0% Buildable=yes ; rocky terrain [Rough] Foot=80% Track=60% Wheel=50% Float=0% Buildable=no ; roads [Road] Foot=100% Track=100% Wheel=100% Float=0% Buildable=yes ; open water [Water] Foot=0% Track=0% Wheel=0% Float=100% Buildable=no ; cliffs [Rock] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; walls and other man made obstacles [Wall] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no ; ore (Tiberium) [Ore] Foot=65% Track=70% Wheel=55% Float=0% Buildable=no ; sandy beach [Beach] Foot=70% Track=70% Wheel=60% Float=0% Buildable=no ; craggy riverbed [River] Foot=0% Track=0% Wheel=0% Float=0% Buildable=no [MSUB] Prerequisite=miss Primary=SubScud Strength=150 Armor=Heavy TechLevel=10 Sight=9 Speed=4 Owner=allies Cost=3500 Points=15 [MECH] Prerequisite=fix Primary=GoodWrench Strength=60 Armor=none TechLevel=7 Sight=3 Speed=4 Owner=Soviet,allies Cost=700 Points=15 [GoodWrench] Damage=-100 ROF=80 Range=3 Projectile=Invisible Speed=100 Warhead=Mechanical Report=FIXIT1 ; Carrier - Unusuable because of no weapon available [CARR] Prerequisite=hpad,atek Strength=350 Primary=AirAssault Armor=heavy TechLevel=-1 Sight=6 Speed=6 Owner=allies,soviet Cost=1200 Points=25 ROT=7 Passengers=5 ; Chrono Tank [CTNK] Prerequisite=pdox Primary=APTusk Secondary=MammothTusk Strength=200 Armor=Concrete TechLevel=10 Sight=5 Speed=4 Owner=Soviet Cost=1800 Points=25 ROT=5 Tracked=yes ; Demolition Truck [DTRK] Prerequisite=mslo Primary=Democharge Strength=110 Armor=light TechLevel=-1 Sight=3 Speed=8 Owner=allies,soviet Cost=2400 Points=5 ROT=5 Explodes=yes ; M.A.D. Tank [QTNK] Prerequisite=MISS Primary=none Strength=500 Armor=Concrete TechLevel=11 Sight=6 Speed=3 Owner=Soviet Cost=2500 Points=60 ROT=5 Tracked=yes Crewed=no ; Aircraft carrier weapon [AirAssault] Damage=40 ROF=60 Range=5 Projectile=Catapult Speed=5 Warhead=AP ; Portable tesla coil weapon [PortaTesla] Damage=35 ROF=70 Range=3 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes ; Tesla tank weapon [TTankZap] Damage=90 ROF=100 Range=8.5 Projectile=Invisible Speed=100 Warhead=Super Report=TESLA1 Charges=yes ; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons) [Mechanical] Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=0 ; Submarine's scud missile [SubSCUD] Damage=250 ROF=120 Range=25 Projectile=HeatSeeker Speed=20 Warhead=HE Report=MISSILE6 Burst=2 ; Chrono tank's missile [APTusk] Damage=60 ROF=80 Range=4 Projectile=HeatSeeker Speed=30 Warhead=AP Report=MISSILE6 Burst=2 ; Demolition truck charge [Democharge] Damage=70 ROF=3 Range=4.75 Projectile=Invisible Speed=100 Warhead=Hollowpoint Report=Missile7 Anim=MINIGUN [MIG] Prerequisite=afld,miss Primary=DemoCharge Secondary=DemoCharge Strength=80 Armor=Wood TechLevel=10 Sight=0 Speed=20 Owner=allies,Soviet Cost=2000 Points=50 ROT=5 Ammo=20 GuardRange=30