03.01. 14:04:30.948 ***Logfile for Yuri's Revenge client*** 03.01. 14:04:30.948 Client version: 2.1.1.4 03.01. 14:04:30.948 Loading settings. 03.01. 14:04:30.963 Initializing updater. 03.01. 14:04:30.963 Update mirror count: 1 03.01. 14:04:30.963 Running from: clientdx.exe 03.01. 14:04:30.963 Operating system: Microsoft Windows NT 6.2.9200.0 03.01. 14:04:30.963 Selected OS profile: WIN810 03.01. 14:04:30.963 Removing partial custom component downloads. 03.01. 14:04:30.963 Checking for the existence of FinalSun.ini. 03.01. 14:04:30.963 FinalSun.ini doesn't exist - writing default settings. 03.01. 14:04:30.963 An exception occured while checking the existence of FinalSun settings 03.01. 14:04:30.963 Writing installation path to the Windows registry. 03.01. 14:04:31.338 Initializing GameClass. 03.01. 14:04:31.479 InitGraphicsMode: 1280x720 03.01. 14:04:31.526 Checking local file versions. 03.01. 14:04:31.526 Loading maps. 03.01. 14:04:31.995 Hardware info: Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz (4 cores) Video controller: NVIDIA GeForce GTX 650 Ti 03.01. 14:04:32.276 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.276 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.276 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.292 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.292 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.292 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.292 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.307 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.307 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.307 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.323 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.323 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 03.01. 14:04:32.420 Attempting to parse INI\Battle.ini to populate mission list. 03.01. 14:04:32.421 File INI\Battle.ini not found. Ignoring. 03.01. 14:04:32.421 Attempting to parse INI\BattleE.ini to populate mission list. 03.01. 14:04:32.421 File INI\BattleE.ini not found. Ignoring. 03.01. 14:04:32.442 Saved Games directory not found! 03.01. 14:04:32.522 Reading statistics. 03.01. 14:04:32.564 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.565 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.565 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.566 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.566 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.566 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.567 AssetLoader.LoadSound: Sound not found! none 03.01. 14:04:32.876 AssetLoader.LoadSound: Sound not found! getready.wav 03.01. 14:04:32.886 AssetLoader.LoadSound: Sound not found! getready.wav 03.01. 14:04:32.886 MultiplayerGameLobby: Saved games are not available! 03.01. 14:04:33.124 AssetLoader.LoadSound: Sound not found! getready.wav 03.01. 14:04:33.124 MultiplayerGameLobby: Saved games are not available! 03.01. 14:04:33.133 AssetLoader.LoadSound: Sound not found! getready.wav 03.01. 14:04:33.164 KABOOOOOOM!!! Info: 03.01. 14:04:33.165 Message: HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: Eine Ressource steht zum Zeitpunkt des Aufrufs nicht zur Verfügung. Möglicherweise ist sie jedoch zu einem späteren Zeitpunkt verfügbar. 03.01. 14:04:33.167 Source: SharpDX 03.01. 14:04:33.167 TargetSite.Name: CheckError 03.01. 14:04:33.169 Stacktrace: bei SharpDX.Result.CheckError() bei SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) bei SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) bei Microsoft.Xna.Framework.Graphics.GraphicsAdapter.get_SupportedDisplayModes() bei DTAConfig.DisplayOptionsPanel.GetResolutions(Int32 minWidth, Int32 minHeight, Int32 maxWidth, Int32 maxHeight) bei DTAConfig.DisplayOptionsPanel.Initialize() bei Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bei DTAConfig.OptionsWindow.Initialize() bei Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bei ClientGUI.DarkeningPanel.AddChild(XNAControl child) bei ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) bei ‫‍‍‍​‌‍‌‮‪‮‌‮‮‮​‏‫​‌‮‏‮.‌‏‭‌‬‮‭‌‮‍‭‬‮‭‬‭‌‎‮‫‭‌‪‪‏‬‮() bei ‫‍‍‍​‌‍‌‮‪‮‌‮‮‮​‏‫​‌‮‏‮.‫‭‏‍‌‎‭‬‎‮‪‫‌‪‌‮‎‪‭‭‌‮‌‭‪‪‪‬​‎‮(GameTime ) bei Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) bei Microsoft.Xna.Framework.Game.<>c.<.cctor>b__114_1(IUpdateable updateable, GameTime gameTime) bei Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) bei Microsoft.Xna.Framework.Game.Update(GameTime gameTime) bei Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) bei Microsoft.Xna.Framework.Game.Tick() bei MonoGame.Framework.WinFormsGameWindow.RunLoop() bei MonoGame.Framework.WinFormsGamePlatform.RunLoop() bei Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) bei Microsoft.Xna.Framework.Game.Run() bei ‫‬‍‭‏‌‌‌‍​‏‮‎‍‪‏‪‭‏‫‪‌‬‌‫‍‮.‏‫‮‎‌‏‬‫‍​‬‎‏‪‌‎‫‪‭‮‪‏‮() bei ​‎‏‎‭‏‎‌‎‮‫‬‏‭‎‏‍‌‏‮.​‬‮‌‭‮‍‬‫‌‎‏‍‬‮‏‍‭‎‬​‬‫‫‮(String[] ) bei ‫‬‌‌‫‪‪‭‎​‌‍‎‌‎‏‪‬‮‍‍‎‬‍‍‏‏‮.‌‍‎‬​‪‌​‬‏‎‫‏‭‫‪‏‬‪​‬‫‫‭‮(String[] )