; THEME.INI ; Lists and controls the musical themes available in the game. ; ******* Theme Controls ******* ; Each theme is listed here. Even if the theme is not normally available ; in the play list, it still must be declared. [Themes] 1=INTRO 2=VALVES1B 3=DUSKHOUR 4=FLURRY 5=MUTANTS 6=APPROACH 7=GLOOM 8=INFRARED 9=MADRAP 10=REDSKY 11=STORM 12=TIMEBOMB 13=WHATLURK 14=DEFENSE 15=HEROISM 16=LONETROP 17=NODCRUSH 18=PHAROTEK 19=SCOUT 20=SCORE 21=MAPS 22=IONSTORM ; ******* Individual Theme Data ******* ; The following sections supply the information specific to ; each theme declared. ; ; Name = display name of the theme ; Length = length of the theme (in minutes) ; Normal = Is it available through the in-game theme play list (def=yes)? ; Scenario = the scenario when the theme becomes available (def=0) ; Side = which side [or sides] get to hear this theme ; Repeat = Does this theme always loop (def=no)? [INTRO] Name=INTRO Normal=yes Repeat=no Scenario=1 Length=2.48 [MAPS] Name=Maps Normal=yes Repeat=no Length=1.20 Scenario=1 [SCORE] Name=Score Screen Normal=yes Repeat=no Length=1.50 Scenario=1 [VALVES1B] Name=Valves Length=3.27 Scenario=1 [DUSKHOUR] Name=Dusk Hour Length=4.11 Scenario=1 Side=GDI [FLURRY] Name=Flurry Length=4.11 Scenario=1 [MUTANTS] Name=Mutants Length=4.11 Scenario=1 Side=GDI [APPROACH] Name=Approach Length=4.42 Scenario=1 [GLOOM] Name=Gloom Length=3.37 Scenario=1 [INFRARED] Name=Infrared Length=4.26 Scenario=1 [MADRAP] Name=Mad Rap Length=4.29 Scenario=1 [REDSKY] Name=Red Sky Length=2.22 Scenario=1 [STORM] Name=Ion Storm Length=4.14 Scenario=1 [TIMEBOMB] Name=Time Bomb Length=2.04 Scenario=1 [WHATLURK] Name=What Lurks Length=5.13 Scenario=1 [DEFENSE] Name=Defense Length=4.03 Scenario=1 ;Side=Nod [HEROISM] Name=Heroism Length=4.06 Scenario=1 [LONETROP] Name=Lone Troop Length=4.39 Scenario=1 Side=GDI [NODCRUSH] Name=Nod Crush Length=3.45 Scenario=1 ;Side=Nod [PHAROTEK] Name=Pharotek Length=4.38 Scenario=1 Side=GDI [SCOUT] Name=Scout Length=4.14 Scenario=1 [IONSTORM] Name=Ion Storm Ambient Normal=no Repeat=yes