07.07. 09:58:31.082 ***Logfile for Yuri's Revenge client*** 07.07. 09:58:31.099 Client version: 2.2.1.0 07.07. 09:58:31.099 Loading settings. 07.07. 09:58:31.177 Initializing updater. 07.07. 09:58:31.181 Update mirror count: 1 07.07. 09:58:31.181 Running from: clientdx.exe 07.07. 09:58:31.183 Operating system: Microsoft Windows NT 6.2.9200.0 07.07. 09:58:31.183 Selected OS profile: WIN810 07.07. 09:58:31.184 Removing partial custom component downloads. 07.07. 09:58:31.185 Checking for the existence of FinalSun.ini. 07.07. 09:58:31.186 FinalSun.ini doesn't exist - writing default settings. 07.07. 09:58:31.281 An exception occured while checking the existence of FinalSun settings 07.07. 09:58:31.282 Writing installation path to the Windows registry. 07.07. 09:58:31.369 Hardware info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (4 cores) Video controller: NVIDIA GeForce GTX 650 Ti 07.07. 09:58:32.033 Initializing GameClass. 07.07. 09:58:32.348 InitGraphicsMode: 1920x1080 07.07. 09:58:32.748 Checking local file versions. 07.07. 09:58:32.750 Loading maps. 07.07. 09:58:35.656 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.657 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.659 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.660 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.661 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.662 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.663 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.664 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.665 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.666 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:35.667 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 07.07. 09:58:36.001 Attempting to parse INI\Battle.ini to populate mission list. 07.07. 09:58:36.001 File INI\Battle.ini not found. Ignoring. 07.07. 09:58:36.001 Attempting to parse INI\BattleE.ini to populate mission list. 07.07. 09:58:36.002 File INI\BattleE.ini not found. Ignoring. 07.07. 09:58:36.040 Saved Games directory not found! 07.07. 09:58:36.236 Skipping reading statistics because the file doesn't exist! 07.07. 09:58:36.328 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.329 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.329 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.330 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.330 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.331 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.336 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.337 AssetLoader.LoadSound: Sound not found! none 07.07. 09:58:36.765 AssetLoader.LoadSound: Sound not found! getready.wav 07.07. 09:58:36.802 AssetLoader.LoadSound: Sound not found! getready.wav 07.07. 09:58:36.802 MultiplayerGameLobby: Saved games are not available! 07.07. 09:58:37.127 AssetLoader.LoadSound: Sound not found! getready.wav 07.07. 09:58:37.128 MultiplayerGameLobby: Saved games are not available! 07.07. 09:58:37.138 AssetLoader.LoadSound: Sound not found! getready.wav 07.07. 09:58:37.193 KABOOOOOOM!!! Info: 07.07. 09:58:37.193 Message: HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: Een bron is niet beschikbaar op het moment van de aanroep, maar wordt mogelijk later beschikbaar. 07.07. 09:58:37.196 Source: SharpDX 07.07. 09:58:37.196 TargetSite.Name: CheckError 07.07. 09:58:37.197 Stacktrace: bij SharpDX.Result.CheckError() bij SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) bij SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) bij Microsoft.Xna.Framework.Graphics.GraphicsAdapter.get_SupportedDisplayModes() bij DTAConfig.OptionPanels.DisplayOptionsPanel.GetResolutions(Int32 minWidth, Int32 minHeight, Int32 maxWidth, Int32 maxHeight) bij DTAConfig.OptionPanels.DisplayOptionsPanel.Initialize() bij Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) bij Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bij DTAConfig.OptionsWindow.Initialize() bij Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) bij Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) bij DTAClient.DXGUI.Generic.LoadingScreen.Finish() bij DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) bij Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.<>c.<.cctor>b__114_1(IUpdateable updateable, GameTime gameTime) bij Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) bij Microsoft.Xna.Framework.Game.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) bij Microsoft.Xna.Framework.Game.Tick() bij MonoGame.Framework.WinFormsGameWindow.RunLoop() bij MonoGame.Framework.WinFormsGamePlatform.RunLoop() bij Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) bij Microsoft.Xna.Framework.Game.Run() bij DTAClient.Startup.Execute() bij DTAClient.PreStartup.Initialize(String[] args) bij DTAClient.Program.Main(String[] args)