[VehicleTypes] 2008=FATBOY [FATBOY] Name=Fatboy Prerequisite=GAWEAP Image=BEHEMOTH Primary=90mmx Secondary=MammothTusk1 WalkRate=2 Strength=250 Armor=heavy Owner=GDI Cost=700 Turret=no IsTilter=no TooBigToFitUnderBridge=true TechLevel=3 Sight=7 Speed=5 CrateGoodie=no Crusher=yes Points=30 ROT=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SMECH_S1,SMECH_S2,SMECH_S3,SMECH_S4,SMECH_S5,SMECH_S6,SMECH_S7,SMECH_S8,SMECH_S9,SMECH_S10,SMECH_S11 VoiceMove=SMECH_M1,SMECH_M2,SMECH_M3,SMECH_M4,SMECH_M5,SMECH_M6,SMECH_M7,SMECH_M8,SMECH_M9 VoiceAttack=SMECH_A1,SMECH_A2,SMECH_A3,SMECH_A4,SMECH_A5,SMECH_A6,SMECH_A7 MaxDebris=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Weight=2.5 MovementZone=Normal ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=ROF,SELF_HEAL Accelerates=false AllowedToStartInMultiplayer=no [90mmx] Damage=36 ROF=60 Range=6.75 Projectile=Cannon Speed=40 Warhead=AP Report=tankcannon1,tankcannon2,tankcannon3,tankcannon4,tankcannon5,tankcannon6 Anim=MUZZLEFLASH_N,MUZZLEFLASH_NE,MUZZLEFLASH_E,MUZZLEFLASH_SE,MUZZLEFLASH_S,MUZZLEFLASH_SW,MUZZLEFLASH_W,MUZZLEFLASH_NW Bright=yes Burst=2 [AP] Spread=3 Wall=yes Wood=yes Verses=25%,65%,75%,100%,60% Conventional=yes Rocker=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% Bright=yes [Cannon] Image=SHELL Arcing=true [AAHeatSeeker] Arm=2 High=yes Shadow=no Proximity=yes Ranged=yes AA=yes AG=no Image=JAVELINR ROT=5 [MammothTusk1] Damage=40 ROF=80 Range=8 Projectile=AAHeatSeeker Speed=20 Warhead=HE Report=bazooka ;missilelaunch1 Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW Bright=yes ; high explosive (shrapnel) [HE] Spread=4 Wall=yes Wood=yes Verses=100%,85%,70%,35%,28% ; changed conc from 10% Conventional=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,FIREEXPL,EXPLOMED,EXPLOLRG,EXPMED Deform=10% DeformThreshhold=200 Rocker=yes Tiberium=yes Sparky=yes Bright=yes ProneDamage=70% ; Presumes air burst