[Animations] 805=MUZZLEFLASH_N 806=MUZZLEFLASH_NE 807=MUZZLEFLASH_E 808=MUZZLEFLASH_SE 809=MUZZLEFLASH_S 810=MUZZLEFLASH_SW 811=MUZZLEFLASH_W 812=MUZZLEFLASH_NW 813=MUZZLEFLASHB_N 814=MUZZLEFLASHB_NE 815=MUZZLEFLASHB_E 816=MUZZLEFLASHB_SE 817=MUZZLEFLASHB_S 818=MUZZLEFLASHB_SW 819=MUZZLEFLASHB_W 820=MUZZLEFLASHB_NW 983=MUZZLEFLASH_N 984=MUZZLEFLASH_NE 985=MUZZLEFLASH_E 986=MUZZLEFLASH_SE 987=MUZZLEFLASH_S 988=MUZZLEFLASH_SW 989=MUZZLEFLASH_W 990=MUZZLEFLASH_NW 991=MUZZLEFLASHB_NE 992=MUZZLEFLASHB_E 993=MUZZLEFLASHB_SE 994=MUZZLEFLASHB_S 995=MUZZLEFLASHB_SW 996=MUZZLEFLASHB_W 997=MUZZLEFLASHB_NW 998=MUZZLEFLASHB_N 781=FTWRMK 782=FTWR_MG 783=FTWR_CNNS 784=FTWR_CNND 785=FTWR_ARTY 786=FTWR_SAM 787=GAFORT 788=GAFORT_A 789=GAFORT_B 790=GAFORT_C 791=GAFORTMK 792=GAFORT_AD 793=GAFORT_BD 794=FTWR_A 795=FTWR_AD [AP] Spread=3 Wall=yes Wood=yes Verses=25%,65%,75%,100%,60% Conventional=yes Rocker=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% Bright=yes [HeatSeeker3] Arm=2 High=yes VeryHigh=yes Shadow=no Proximity=yes Ranged=yes AA=yes AG=yes Image=LRM ;TIBTORPEDO ROT=8 [FortressMissile] Damage=100 ROF=150 Burst=4 Range=16 MinimumRange=4 Projectile=HeatSeeker3 Speed=50 Warhead=AP Report=missilelaunch1 Anim=TDSAMFIRE_N,TDSAMFIRE_NE,TDSAMFIRE_E,TDSAMFIRE_SE,TDSAMFIRE_S,TDSAMFIRE_SW,TDSAMFIRE_W,TDSAMFIRE_NW Bright=yes [BuildingTypes] 7503=GAFTWRSAM [GAFTWRSAM] Name=Fortress Missile Tower Strength=2000 Armor=concrete Prerequisite=BARRACKS,GATECH TechLevel=7 Sight=16 Adjacent=4 Owner=GDI,Special Cost=2350 Turret=yes Points=50 Power=-50 Powered=yes Sensors=yes BaseNormal=no Crewed=no ROT=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TurretAnimZAdjust=-100 MaxDebris=6 ThreatPosed=85 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys DamageSmokeOffset=500, 500, 400 IsBase=yes AIBuildThis=yes HasStupidGuardMode=false Turret=yes TurretAnim=FTWR_SAM TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-100 Primary=FortressMissile