[InfantryTypes] 53=CIV1 54=CIV2 55=CIV3 56=CIV4 57=CIV5 58=CIV6 59=CIV7 60=CIV8 61=CIV9 62=CIV10 63=CIV11 64=CIV12 65=CIV13 66=CIV14 67=CIV15 68=CIV16 69=CIV17 70=CIV18 71=CIV19 72=CIV20 73=CIV21 74=CIV22 75=CIV23 76=CIV24 77=CIVCOP1 78=CIVCOP2 79=CIVCOP3 80=CIVCOP4 81=CIVGANG1 82=CIVGANG2 83=CIVGANG3 84=SCIENCE1 85=SCIENCE2 86=SCIENCE3 87=SCIENCE4 88=SCIENCE5 89=SCIENCE6 97=GSPECIAL1 98=GSPECIAL2 99=GSPECIAL3 100=GSPECIAL4 101=NSPECIAL1 102=NSPECIAL2 103=NSPECIAL3 104=NSPECIAL4 105=NSPECIAL5 [CIV4] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV5] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISHY2 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV6] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISHY2 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV7] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV8] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL3,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV9] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL3,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV10] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV11] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV12] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL3,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV13] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISHY2 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV14] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV15] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV16] Name=Homeless Person Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISHY2 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV17] Name=Homeless Person Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV18] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV19] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV20] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV21] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISHY2 Insignificant=yes Sight=2 Speed=4 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL3,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV22] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV23] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIV24] Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Speed=5 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=white VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN3,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [CIVCOP1] Name=Police Officer Category=Soldier Primary=CopPistola CrushSound=SQUISH6 Strength=95 Armor=none TechLevel=-1 Sight=5 Speed=5 Owner=GDI,Nod Cost=100 Pip=white Points=5 AllowedToStartInMultiplayer=no VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I050,15-I046 VoiceFeedback=15-I058,15-I064 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER,SELF_HEAL EliteAbilities=FIREPOWER ImmuneToVeins=yes Nominal=yes GuardRange=4 [CIVCOP2] Name=Police Officer Category=Soldier Primary=CopPistolb CrushSound=SQUISH6 Strength=80 Armor=none TechLevel=-1 Sight=5 Speed=5 Owner=GDI,Nod Cost=100 Pip=white Points=5 AllowedToStartInMultiplayer=no VoiceSelect=15-I032,15-I048 VoiceMove=15-I008,15-I014,15-I026 VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060 VoiceFeedback=15-I058,15-I060 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER,SELF_HEAL EliteAbilities=ROF ImmuneToVeins=yes Nominal=yes GuardRange=4 [CIVCOP3] Name=Police Sergeant Category=Soldier Primary=CopPistolc CrushSound=SQUISH6 Strength=85 Armor=none TechLevel=-1 Sight=5 Speed=5 Owner=GDI,Nod Cost=120 Pip=white Points=5 AllowedToStartInMultiplayer=no VoiceSelect=11-I000,11-I004,11-I006 VoiceMove=11-I008,11-I010,11-I012 VoiceAttack=11-I008,11-I010,11-I012 VoiceFeedback= VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL3,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER,SELF_HEAL EliteAbilities=ROF ImmuneToVeins=yes Nominal=yes GuardRange=4 [CIVCOP4] Name=Police Commando Category=Soldier Primary=CopRifle CrushSound=SQUISHY2 Strength=145 Armor=none TechLevel=-1 Sight=6 Speed=6 SelfHealing=yes Owner=GDI,Nod Cost=190 Pip=white Points=10 AllowedToStartInMultiplayer=no VoiceSelect=SWAT_SEL1,SWAT_SEL2,SWAT_SEL3 VoiceMove=SWAT_MOV1,SWAT_MOV2,SWAT_MOV3,SWAT_MOV4 VoiceAttack=SWAT_ATCK1,SWAT_ATCK2,SWAT_ATCK3 VoiceFeedback=15-I058,15-I060 VoiceDie=SCIM_DIE1,SCIM_DIE2,SCIM_DIE3,SCIM_DIE4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15 VeteranAbilities=SCATTER EliteAbilities=FIREPOWER ImmuneToVeins=yes Nominal=yes [CIVGANG1] Name=Gang Member Category=Soldier Primary=GangPistola CrushSound=SQUISH6 Strength=70 Armor=none TechLevel=-1 Sight=5 Speed=5 Owner=GDI,Nod Cost=75 Pip=white Points=5 AllowedToStartInMultiplayer=no VoiceSelect=67-N100,67-N102,67-N104 VoiceMove=67-N104,67-N106,67-N108 VoiceAttack=67-N108 VoiceFeedback= VoiceDie=SCIM_DIE1,SCIM_DIE2,SCIM_DIE3,SCIM_DIE4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER EliteAbilities=STRONGER ImmuneToVeins=yes Nominal=yes Fearless=yes [CIVGANG2] Name=Gang Member Category=Soldier Primary=GangAutoGun CrushSound=SQUISHY2 Strength=75 Armor=none TechLevel=-1 Sight=5 Speed=4 Owner=GDI,Nod Cost=90 Pip=white Points=5 AllowedToStartInMultiplayer=no VoiceSelect=SCI4_SEL1 VoiceMove=SCI4_MOV1,SCI4_MOV2 VoiceAttack=SCI4_SEL1,SCI4_MOV1 VoiceFeedback= VoiceDie=SCIM_DIE5,SCIM_DIE6,SCIM_DIE7 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER EliteAbilities=STRONGER ImmuneToVeins=yes Nominal=yes Fearless=yes [CIVGANG3] Name=Gang Member Category=Soldier Primary=GangShotgun CrushSound=SQUISH6 Strength=60 Armor=none TechLevel=-1 Sight=5 Speed=5 Owner=GDI,Nod Cost=95 Pip=white Points=5 AllowedToStartInMultiplayer=no VoiceSelect=10-I000,10-I002,10-I004,10-I006 VoiceMove=10-I016,10-I020,10-I022 VoiceAttack=10-I028,10-I030 VoiceFeedback= VoiceDie=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER EliteAbilities=STRONGER ImmuneToVeins=yes Nominal=yes Fearless=yes [SCIENCE1] Name=Scientist Category=Civilian Strength=50 Speed=4 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=20 Civilian=yes Nominal=yes Pip=white VoiceSelect=SCI1_SEL1,SCI1_SEL2,SCI1_SEL3,SCI1_SEL4 VoiceMove=SCI1_MOV1,SCI1_MOV2,SCI1_MOV3,SCI1_MOV4 VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=SCIM_DIE1,SCIM_DIE2,SCIM_DIE3,SCIM_DIE4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [SCIENCE2] Name=Scientist Category=Civilian Strength=40 Speed=5 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=20 Civilian=yes Nominal=yes Pip=white VoiceSelect=SCI2_SEL1,SCI2_SEL2,SCI2_SEL3,SCI2_SEL4 VoiceMove=SCI2_MOV1,SCI2_MOV2,SCI2_MOV3,SCI2_MOV4 VoiceAttack= VoiceFeedback=C1HELP1,C1HELP2,C1HELP3 VoiceDie=SCIM_DIE1,SCIM_DIE2,SCIM_DIE3,SCIM_DIE4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [SCIENCE3] Name=Scientist Category=Civilian Strength=30 Speed=3 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=20 Civilian=yes Nominal=yes Pip=white VoiceSelect=SCI3_SEL1 VoiceMove=SCI3_MOV1,SCI3_MOV2 VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=SCIM_DIE5,SCIM_DIE6,SCIM_DIE7 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [SCIENCE4] Name=Scientist Category=Civilian Strength=60 Speed=4 Armor=none TechLevel=-1 CrushSound=SQUISHY2 Insignificant=yes Sight=2 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=20 Civilian=yes Nominal=yes Pip=white VoiceSelect=SCI4_SEL1 VoiceMove=SCI4_MOV1,SCI4_MOV2 VoiceAttack= VoiceFeedback=C2HELP1,C2HELP2,C2HELP3 VoiceDie=SCIM_DIE5,SCIM_DIE6,SCIM_DIE7 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [SCIENCE5] Name=Scientist Category=Civilian Strength=40 Speed=4 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=20 Civilian=yes Nominal=yes Pip=white VoiceSelect=SCI5_SEL1,SCI5_SEL2 VoiceMove=SCI5_MOV1,SCI5_MOV2,SCI5_MOV3 VoiceAttack= VoiceFeedback= VoiceDie=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [SCIENCE6] Name=Scientist Category=Civilian Strength=30 Speed=5 Armor=none TechLevel=-1 CrushSound=SQUISH6 Insignificant=yes Sight=2 Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=10 Points=20 Civilian=yes Nominal=yes Pip=white VoiceSelect=SCI6_SEL1 VoiceMove=SCI6_MOV1 VoiceAttack= VoiceFeedback= VoiceDie=SCIF_DIE1,SCIF_DIE2,SCIF_DIE3 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes EliteAbilities=SCATTER [GSPECIAL1] Name=GDI Commander Category=Soldier Primary=GRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=GDI Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [GSPECIAL2] Name=GDI Commander Category=Soldier Primary=GRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=GDI Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [GSPECIAL3] Name=GDI Commander Category=Soldier Primary=GRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=GDI Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [GSPECIAL4] Name=GDI Commander Category=Soldier Primary=GRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=GDI Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [NSPECIAL1] Name=Nod Commander Category=Soldier Primary=NRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=Nod Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [NSPECIAL2] Name=Nod Commander Category=Soldier Primary=NRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=Nod Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [NSPECIAL3] Name=Nod Commander Category=Soldier Primary=NRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=Nod Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [NSPECIAL4] Name=Nod Commander Category=Soldier Primary=NRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=Nod Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [NSPECIAL5] Name=Nod Commander Category=Soldier Primary=NRifleElite CrushSound=SQUISH6 Strength=150 Armor=none Nominal=yes Pip=white TechLevel=-1 Sight=6 Speed=5 Owner=Nod Cost=250 AllowedToStartInMultiplayer=no Points=10 VoiceSelect=15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I046,15-I050 VoiceFeedback=15-I058,15-I064 VoiceDie=DAWNYELL3,DAWNYELL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SCATTER ImmuneToVeins=yes [GRifle] Damage=8 ROF=21 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=GDIRIFLE1,GDIRIFLE2,GDIRIFLE3 [GRifleElite] Damage=15 ROF=20 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=GDIRIFLE1,GDIRIFLE2,GDIRIFLE3 [NRifle] Damage=8 ROF=21 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=NODRIFLE1,NODRIFLE2,NODRIFLE3 [NRifleElite] Damage=15 ROF=20 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=NODRIFLE1,NODRIFLE2,NODRIFLE3 [CopPistola] Damage=5 ROF=29 Range=3 Burst=3 BurstDelay0=2 BurstDelay1=6 Projectile=Invisible Speed=100 Warhead=SA Report=CPISTOL1 [CopPistolb] Damage=11 ROF=25 Range=3 Projectile=Invisible Speed=100 Warhead=SA Report=CPISTOL2 [CopPistolc] Damage=18 ROF=37 Range=3 Projectile=Invisible Speed=100 Warhead=SA Report=HUMMERGUN1,HUMMERGUN2 [CopRifle] Damage=17 ROF=28 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=HARPYFIRE1,HARPYFIRE2 [GangPistola] Damage=6 ROF=27 Range=3 Burst=2 BurstDelay0=3 Projectile=Invisible Speed=100 Warhead=SA Report=GUN18 [GangAutoGun] Damage=7 ROF=40 Range=3 Burst=6 Projectile=Invisible Speed=100 Warhead=SA Report=HARPYFIRE1,HARPYFIRE2 [GangShotgun] Damage=45 ROF=63 Range=3 Projectile=Invisible Speed=100 Warhead=AssaultShotgunWH Report=SWAR_SHOT