[BuildingTypes] 500=CIVFPP 501=CIVFPPUP 502=CIVWPP 503=CSLITE_N 504=CSLITE_NE 506=CSLITE_E 507=CSLITE_SE 508=CSLITE_S 509=CSLITE_SW 510=CSLITE_W 511=CSLITE_NW 512=CSRAILRCL_SE 513=CSRAILRCR_SE 514=CSRAILRCL_NE 515=CSRAILRCR_NE 516=CSRAILRCL_NW 517=CSRAILRCR_NW 518=CSRAILRCL_SW 519=CSRAILRCR_SW 520=CSTRALI_SE 521=CSTRALI_NE 522=CSTRALI_NW 523=CSTRALI_SW 524=CIVSWP 525=CTRSTA 526=CTRSTB 527=CTRSTC 528=CTRSTD 529=CTRSTE 530=CTRSTF 531=CTRSTG 532=COILPUMP 533=CSBARRIERL_SE 534=CSBARRIERR_SE 535=CSBARRIERL_NE 536=CSBARRIERR_NE 537=CSBARRIERL_NW 538=CSBARRIERR_NW 539=CSBARRIERL_SW 540=CSBARRIERR_SW 541=CWALL 750=CBLUEA 751=CBLUEB 752=CGREYA 753=CGREYB 754=CGDIA 755=CGDIB 756=CTANKA 757=CTANKB 758=SLAMPNORTH 759=SLAMPSOUTH 760=SLAMPEAST 761=SLAMPWEST 762=SLAMPNSEW 763=CITYBUSWRECK 764=CITYBUSWRECK2 765=CCARWRECK 766=CCARWRECK2 767=AMBULANCEWRECK 768=AMBULANCEWRECK2 769=TRUCKAWRECK 770=TRUCKAWRECK2 771=DUMPA 772=DUMPB 773=CCARWRECK3 774=CCARWRECK4 850=CITY50 851=CITY51 852=CITY52 853=CITY53 854=CITY54 855=CITY55 856=CITY56 857=CITY57 860=CITY60 861=CITY61 862=CITY62 863=CITY63 864=CITY64 865=CITY65 866=CITY66 867=CITY67 868=CITY68 869=CITY69 870=CITY70 871=CITY71 872=CITY72 873=CITY73 874=CITY74 875=CITY75 876=CITY76 877=CITY77 878=CITY78 879=CITY79 880=CITY80 881=CITY81 882=CITY82 883=CITY83 884=CIVB16 885=CIVB18 886=CIVB19 887=CIVB20 888=CIVB21 889=CIVB22 890=CIVB08 891=CIVB09 892=CIVB10 893=CIVB11 894=CIVB12 895=CIVB50 896=CIVB25 897=CIVB26 898=CIVB27 899=CIVB28 900=CIVB30 901=CIVB44 902=CIVB45 903=CIVB46 904=CIVB47 905=CIVB48 906=CIVB49 907=CIVB51 [Animations] 2943=CIVFPP_A 2944=CIVFPP_AD 2945=CIVFPP_B 2946=CIVFPP_BD 2947=CIVFPP_C 2948=CIVFPP_CD 2949=CIVWPP_A 2950=CIVWPP_AD 2951=CIVWPP_B 2952=CIVWPP_BD 2992=CSTRALI_NE1 2993=CSTRALI_NE2 2994=CSTRALI_NE3 2995=CSTRALI_NE4 2996=CSTRALI_NE1D 2997=CSTRALI_NE2D 2998=CSTRALI_NE3D 2999=CSTRALI_NE4D 2000=CSTRALI_NW1 2001=CSTRALI_NW2 2002=CSTRALI_NW3 2003=CSTRALI_NW4 2004=CSTRALI_NW1D 2005=CSTRALI_NW2D 2006=CSTRALI_NW3D 2007=CSTRALI_NW4D 2008=CSTRALI_SE1 2009=CSTRALI_SE2 2010=CSTRALI_SE3 2011=CSTRALI_SE4 2012=CSTRALI_SE1D 2013=CSTRALI_SE2D 2014=CSTRALI_SE3D 2015=CSTRALI_SE4D 2016=CSTRALI_SW1 2017=CSTRALI_SW2 2018=CSTRALI_SW3 2019=CSTRALI_SW4 2020=CSTRALI_SW1D 2021=CSTRALI_SW2D 2022=CSTRALI_SW3D 2023=CSTRALI_SW4D 2032=CSRAILRCL_SEA 2033=CSRAILRCR_SEA 2034=CSRAILRCL_SWA 2035=CSRAILRCR_SWA 2043=CIVSWP_A 2044=CIVSWP_AD 2045=CTRSTA_A 2046=CTRSTB_A 2047=CTRSTC_A 2048=CTRSTD_A 2049=CTRSTE_A 2050=CTRSTF_A 2051=CTRSTG_A 2119=COILPUMP_A 2120=COILPUMP_AD [CIVB45] Name=Luxe House 1 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB46] Name=Luxe House 2 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB47] Name=Luxe House 3 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB48] Name=Luxe House 4 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB49] Name=Luxe House 5 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB51] Name=Luxe House 6 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB44] Name=Luxe House TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP02AD,EXP03AD,EXP04AD MaxDebris=2 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB25] Name=Wooden Bench A Strength=25 Armor=light TemperateOccupationBits=4 SnowOccupationBits=4 [CIVB26] Name=Wooden Bench B Strength=25 Armor=light TemperateOccupationBits=4 SnowOccupationBits=4 [CIVB27] Name=Wooden Bench C Strength=25 Armor=light TemperateOccupationBits=4 SnowOccupationBits=4 [CIVB28] Name=Wooden Bench D Strength=25 Armor=light TemperateOccupationBits=4 SnowOccupationBits=4 [CIVB30] Name=Bus Stop Strength=25 Armor=light TemperateOccupationBits=4 SnowOccupationBits=4 [DUMPA] Name=Garbage Dumpster TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [DUMPB] Name=Garbage Dumpster TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CBLUEA] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CBLUEB] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CGREYA] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CGREYB] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CGDIA] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CGDIB] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CTANKA] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CTANKB] Name=ISO Container TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no [CITYBUSWRECK] Name=Derelict City Bus TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=light Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [CITYBUSWRECK2] Name=Derelict City Bus TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=light Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [CCARWRECK] Name=Derelict Car TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=light Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [CCARWRECK2] Name=Derelict Car TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=light Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [CCARWRECK3] Name=Derelict Car TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=light Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [CCARWRECK4] Name=Derelict Car TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=light Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [AMBULANCEWRECK] Name=Derelict Ambulance TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [AMBULANCEWRECK2] Name=Derelict Ambulance TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [TRUCKAWRECK] Name=Derelict Truck TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes [TRUCKAWRECK2] Name=Derelict Truck TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=heavy Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 IsBase=no ;Wall=yes ; North Street Lamp [SLAMPNORTH] Name=Street Lamp Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no ; why would we want guys to come out of the lightpost? BNA 7/15/99 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys Insignificant=yes ; South Street Lamp [SLAMPSOUTH] Name=Street Lamp Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no ; why would we want guys to come out of the lightpost? BNA 7/15/99 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys Insignificant=yes ; East Street Lamp [SLAMPEAST] Name=Street Lamp Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no ; why would we want guys to come out of the lightpost? BNA 7/15/99 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys Insignificant=yes ; West Street Lamp [SLAMPWEST] Name=Street Lamp Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no ; why would we want guys to come out of the lightpost? BNA 7/15/99 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys Insignificant=yes ; NSEW Street Lamp [SLAMPNSEW] Name=Street Lamp Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no ; why would we want guys to come out of the lightpost? BNA 7/15/99 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys Insignificant=yes ; big city protection wall [CWALL] Name=City Protection Wall Strength=500 ;Prerequisite=POWER High=yes Armor=concrete TechLevel=1 Adjacent=10 Wall=yes Sight=1 Selectable=no Insignificant=yes Nominal=yes Owner=GDI Cost=50 BaseNormal=no Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 ; This value MUST be 0 for all building addons IsBase=no GuardRange=10 [CIVWPP] Name=Civil Wind Power Plant Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=100 Points=40 Power=50 Capturable=true Crewed=yes Explosion=TWLT050D,S_BANG34D,S_BRNL40D,S_CLSN42D,S_TUMU42D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CIVFPP] Name=Civil Fusion Power Plant Strength=500 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=375 Points=40 Power=150 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D Upgrades=1 MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=300, 300, 450 TogglePower=no [CIVFPPUP] Name=Fusion Accelerator Upgrade Image=CIVFPP_B TechLevel=-1 Armor=wood Sight=1 ;Owner=Neutral Nominal=yes Cost=125 Points=30 Power=75 Crewed=no Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 PowersUpBuilding=CIVFPP PowersUpToLevel=-1 ThreatPosed=0 ; This value MUST be 0 for all building addons [CIVSWP] Name=Civil Sewage Plant Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT050D,S_BANG34D,S_BRNL40D,S_CLSN42D,S_TUMU42D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTA] Name=Train Station A Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTB] Name=Train Station B Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTC] Name=Train Station C Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTD] Name=Train Station D Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTE] Name=Train Station E Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTF] Name=Train Station F Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CTRSTG] Name=Train Station G Strength=250 Armor=wood TechLevel=-1 Adjacent=4 Sight=4 ;Owner=Neutral Nominal=yes Cost=250 Points=5 Power=0 Capturable=true Crewed=yes Explosion=TWLT070D,S_BANG48D,S_BRNL58D,S_CLSN58D,S_TUMU60D MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=150, 100, 450 TogglePower=no [CSLITE_N] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_N Selectable=false [CSLITE_NE] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_NE Selectable=false [CSLITE_E] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_E Selectable=false [CSLITE_SE] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_SE Selectable=false [CSLITE_S] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_S Selectable=false [CSLITE_SW] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_SW Selectable=false [CSLITE_W] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_W Selectable=false [CSLITE_NW] Name=Light Post Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=CSALPHA_NW Selectable=false [CIVB22] Name=Warehouse TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP01A,EXP02AD,EXP03AD,EXP04AD MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB21] Name=Warehouse TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP01A,EXP02AD,EXP03AD,EXP04AD MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB20] Name=Light Tower TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB19] Name=Warehouse TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP01A,EXP02AD,EXP03AD,EXP04AD MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB18] Name=Electricity Station TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP01A,EXP02AD,EXP03AD,EXP04AD MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB16] Name=Storage House TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP01A,EXP02AD,EXP03AD,EXP04AD MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CIVB08] Name=Sign Post TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no [CIVB09] Name=Sign Post TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no [CIVB10] Name=Sign Post TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no [CIVB11] Name=Sign Post TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no [CIVB12] Name=Sign Post TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no [CIVB50] Name=Police Station TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070D,BANG48D,BRNL58D,CLSN58D,TUMU60D,EXP01A,EXP02AD,EXP03AD,EXP04AD MaxDebris=0 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Cost=250 [CSRAILRCL_NE] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCL_NW] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCL_SE] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCL_SW] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCR_NE] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCR_NW] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCR_SE] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSRAILRCR_SW] Name=Railroad Crossing Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERL_NE] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERL_NW] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERL_SE] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERL_SW] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERR_NE] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERR_NW] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERR_SE] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSBARRIERR_SW] Name=Barrier Strength=150 Armor=heavy TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Nominal=yes Adjacent=10 ;Owner=Neutral Cost=25 BaseNormal=no Points=1 Repairable=true Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=3 Gate=yes DeployTime=.044 GateCloseDelay=.1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBase=no ImmuneToVeins=yes [CSTRALI_SE] Name=Traffic Light Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys Selectable=false [CSTRALI_NE] Name=Traffic Light Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys Selectable=false [CSTRALI_NW] Name=Traffic Light Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys Selectable=false [CSTRALI_SW] Name=Traffic Light Strength=100 Armor=wood ;Owner=Neutral Cost=25 TechLevel=-1 Nominal=yes Sight=0 Points=1 Power=0 Crewed=no Explosion=TWLT036D,S_BANG24D,S_BRNL30D,S_CLSN30D,S_TUMU30D MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys Selectable=false [COILPUMP] Name=Oil Pump Strength=100 Armor=wood TechLevel=-1 Sight=0 ;Owner=Neutral Cost=500 Points=1 Power=-5 Crewed=no Capturable=true Explosion=FIREEXPL MaxDebris=1 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0, 0, 50