[Warheads] AS1=AcidSpitWH [AcidSpitPR] Image=TXGASG Shadow=no Proximity=no Ranged=no High=no ;ROT=1 Arcing=true AG=yes ;AA=yes ; Removed AA due to balance. It also created problems with debris logic. Acceleration=5 IgnoresFirestorm=no [AcidSpit] Damage=60 ; See ACIDCREATE and ACIDGOO in art.ini, they create extra damage. ROF=75 Range=6 Projectile=AcidSpitPR Speed=20 ;40 Warhead=AcidSpitWH Report=FLYER_ATCK Burst=3 ; Tiberium Flyer acid spit warhead [AcidSpitWH] Spread=3 Wall=no Wood=yes Verses=100%,50%,50%,25%,25% ; Acid splashes do 4 dmg, so these % make dmg = 4,2,2,1,1. Conventional=no InfDeath=1 ; Since there is no melting death, basic death seems the best. AnimList=TXGASR ; Spawns alot of extra acid that spreads around target ProneDamage=86% ; Taking cover doesn't help much [FLYBUG] Name=Shadow Category=Soldier Primary=AcidSpit Prerequisite=GAPILE Crushable=no ; Too big to be crushed Strength=140 ; Compare to Jumpjet Infantry (120) and Orca Fighter (200) Fearless=yes ; Don't go prone TiberiumProof=yes TiberiumHeal=yes Armor=light TechLevel=7 Sight=7 ; Good scout, though it only comes available late game. Pip=blue ; Blue is used for high tech infantry units Speed=3 ; They are very slow on ground Owner=GDI,Nod AllowedToStartInMultiplayer=no Cost=900 Points=25 ; Good points since they can be hard to catch VoiceSelect=FLYER1,FLYER2,FLYER3 VoiceMove=FLYER2,FLYER3,FLYER1 VoiceAttack=FLYER3,FLYER1,FLYER2 VoiceFeedback=FLYER1,FLYER3,FLYER2 VoiceDie=FLYER_DIE JumpJet=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly PhysicalSize=1 ThreatPosed=20 ; Not really that big of a threat VeteranAbilities=ROF ; Very good rewards EliteAbilities=SELF_HEAL ImmuneToVeins=no ; Large enough to be attacked by veins IsWebImmune=true ; Immune to Reaper webs due to large size [InfantryTypes] 141=FLYBUG