23.04. 19:17:30.566 ***Logfile for Yuri's Revenge client*** 23.04. 19:17:30.581 Client version: 2.6.0.5 23.04. 19:17:30.581 Loading settings. 23.04. 19:17:30.612 Initializing updater. 23.04. 19:17:30.628 Update mirror count: 1 23.04. 19:17:30.628 Running from: clientxna.exe 23.04. 19:17:30.628 Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 23.04. 19:17:30.628 Selected OS profile: WIN7 23.04. 19:17:30.628 Attempting to delete temporary updater directory. 23.04. 19:17:30.706 Removing partial custom component downloads. 23.04. 19:17:30.706 Checking for the existence of FinalSun.ini. 23.04. 19:17:30.706 FinalSun.ini doesn't exist - writing default settings. 23.04. 19:17:30.722 An exception occured while checking the existence of FinalSun settings 23.04. 19:17:30.722 Writing installation path to the Windows registry. 23.04. 19:17:31.127 Initializing GameClass. 23.04. 19:17:31.377 InitGraphicsMode: 1280x800 23.04. 19:17:31.892 Checking local file versions. 23.04. 19:17:31.938 Loading maps. 23.04. 19:17:32.375 Hardware info: AMD Turion(tm) 64 X2 Mobile Technology TL-56 (2 cores) | Video controller: ATI Mobility Radeon HD 2400 (Microsoft Corporation WDDM 1.1) | Total physical memory: 2GB 23.04. 19:17:33.009 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.011 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.012 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.013 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.014 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.015 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.017 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.018 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.019 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.020 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.023 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 23.04. 19:17:33.170 Attempting to parse INI\Battle.ini to populate mission list. 23.04. 19:17:33.170 File INI\Battle.ini not found. Ignoring. 23.04. 19:17:33.171 Attempting to parse INI\BattleE.ini to populate mission list. 23.04. 19:17:33.171 File INI\BattleE.ini not found. Ignoring. 23.04. 19:17:33.212 Saved Games directory not found! 23.04. 19:17:33.541 Reading statistics. 23.04. 19:17:36.846 AssetLoader.LoadSound: Sound not found! getready.wav 23.04. 19:17:36.868 AssetLoader.LoadSound: Sound not found! getready.wav 23.04. 19:17:36.869 MultiplayerGameLobby: Saved games are not available! 23.04. 19:17:37.598 AssetLoader.LoadSound: Sound not found! getready.wav 23.04. 19:17:37.599 MultiplayerGameLobby: Saved games are not available! 23.04. 19:17:37.649 AssetLoader.LoadSound: Sound not found! getready.wav 23.04. 19:17:38.467 CheckForUpdates() 23.04. 19:17:38.473 Checking version on the server. 23.04. 19:17:38.473 Trying to connect to update mirror http://downloads.cncnet.org/updates/yr/ 23.04. 19:17:38.630 Downloaded version information, parsing. 23.04. 19:17:38.638 Server game version is 6.3, local version is 6.3 23.04. 19:17:38.639 File identifiers updated. 23.04. 19:17:38.641 Checking if custom components are outdated. 23.04. 19:17:42.293 Creating LAN socket. 23.04. 19:17:42.298 Starting listener. 23.04. 19:17:54.052 Hash for spawner.xdp: 36188f7b5a56e90974241b331f14fd9074c9e357 23.04. 19:17:54.060 Hash for spawner2.xdp: 29b0fedb3db74de6a4b734f9acd95897dac19b74 23.04. 19:17:54.063 Hash for INI\Map Code\Cooperative.ini: da39a3ee5e6b4b0d3255bfef95601890afd80709 23.04. 19:17:54.063 Hash for INI\Map Code\Free For All.ini: da39a3ee5e6b4b0d3255bfef95601890afd80709 23.04. 19:17:54.064 Hash for INI\Map Code\Land Rush.ini: 3262f8d0529b5808017e846c7712a9d406d5235c 23.04. 19:17:54.065 Hash for INI\Map Code\Meat Grinder.ini: 980faba06c7013dc45395e2e55b36f74a7797cff 23.04. 19:17:54.066 Hash for INI\Map Code\Megawealth.ini: 784c9aea39fac165ea22eede620c5dea663405c9 23.04. 19:17:54.067 Hash for INI\Map Code\Naval War.ini: 80a2b82bbd69fb290630b6f115a48243991782f2 23.04. 19:17:54.068 Hash for INI\Map Code\Standard.ini: da39a3ee5e6b4b0d3255bfef95601890afd80709 23.04. 19:17:54.068 Hash for INI\Map Code\Team Alliance.ini: 00c2e16592fb5ecbb83937aa57f23265e96bc390 23.04. 19:17:54.069 Hash for INI\Map Code\Unholy Alliance.ini: 601d8e3325381ff138993e9a555a653e60251c3e 23.04. 19:17:54.069 Hash for INI\Game Options\Allies Allowed.ini: b01fc4224325c863659e57c943e2cc5f3b71b9ae 23.04. 19:17:54.070 Hash for INI\Game Options\Brutal AI.ini: 6cecc10014b18c2a9540bf840c44246bb1a09ca9 23.04. 19:17:54.071 Hash for INI\Game Options\No Dog Engi Eat.ini: dd74dd4bf04cebe1bf73246e15cfaee76b525727 23.04. 19:17:54.072 Hash for INI\Game Options\No Spawn Previews.ini: 177d2de758410706ac890bd6251bb2d1f4f483c3 23.04. 19:17:54.073 Hash for INI\Game Options\RA2 Classic Mode.ini: dcc641600440ae0254c3fc89e48c55908cfe7667 23.04. 19:17:54.073 Hash for INI\Map Code\GlobalCode.ini: 23.04. 19:17:54.074 Hash for Resources\FHCConfig.ini: 23.04. 19:17:54.075 Hash for INI\Game Options\Allies Allowed.ini: b01fc4224325c863659e57c943e2cc5f3b71b9ae 23.04. 19:17:54.076 Hash for INI\Game Options\Brutal AI.ini: 6cecc10014b18c2a9540bf840c44246bb1a09ca9 23.04. 19:17:54.076 Hash for INI\Game Options\No Dog Engi Eat.ini: dd74dd4bf04cebe1bf73246e15cfaee76b525727 23.04. 19:17:54.077 Hash for INI\Game Options\No Spawn Previews.ini: 177d2de758410706ac890bd6251bb2d1f4f483c3 23.04. 19:17:54.077 Hash for INI\Game Options\RA2 Classic Mode.ini: dcc641600440ae0254c3fc89e48c55908cfe7667 23.04. 19:17:54.078 Hash for INI\Game Options\Yuri Rebalance Patch.ini: 5005c9f0615645ac5c796d63879095de9c93ae47 23.04. 19:17:54.079 Complete hash: eb5f9285c0eec3dc8764eb3f0f4dd159c37c5280 23.04. 19:17:54.157 KABOOOOOOM!!! Info: 23.04. 19:17:54.158 Message: Exception has been thrown by the target of an invocation. 23.04. 19:17:54.307 Source: mscorlib 23.04. 19:17:54.307 TargetSite.Name: InvokeMethod 23.04. 19:17:54.404 Stacktrace: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at ClientGUI.DarkeningPanel.Update(GameTime gameTime) at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at DTAClient.Startup.Execute() at DTAClient.PreStartup.Initialize(StartupParams parameters) at DTAClient.Program.Main(String[] args) 23.04. 19:17:54.405 InnerException info: 23.04. 19:17:54.405 Message: Object reference not set to an instance of an object. 23.04. 19:17:54.406 Stacktrace: at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.HandlePlayerOptionsBroadcast(String data) at DTAClient.Domain.Multiplayer.LAN.ClientStringCommandHandler.Handle(String message) at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.HandleMessageFromServer(String message)