; May 20, 2020 ; All RA stuff disabled. ; Give syrd and spen buildable TechLevel if you want ; or anything else you want ; Allies=GDI and Soviets=Nod ; Most values as exactly like TD as possible maybe ; rules by Gokuma / Eisengeist ; http://xo.cncguild.net ; https://gokuma.neocities.org ;Based on RA's rules.ini,aftermth.ini,mplayer.ini ;and RAEd's optional changes for new maps ;For lots of info and ideas thanks to: ;Nyerguds and his ini files of TD info ;Creator of CCEdit for looking in dos CnC's game.dat ;Allen262 and his Red Dawn ;Ferret and his Tiberium Alert ;Iran, FunkyFresh, others for Portable RA and CnCNet ;Olaf for RAEd ;Puma for idea of ships traveling rivers in MNS Retaliation ;Requires spawn1.mix or delete all Image= lines ; All Name= lines commented out to avoid crash risk [Aftermath] NewUnitsEnabled=1 EngineerDamage=0% EngineerCaptureLevel=100% ; For it to take two engineers... ;EngineerDamage=34% ;EngineerCaptureLevel=67% [General] EvacInMP=no WaterCrateChance=0% ChronoDuration=3 GPSTechLevel=99 GapRegenInterval=.9 SpyPlaneTech=10 RadarJamRadius=0 BadgerBombCount=3 AtomDamage=550 ; But now light units are less vulnerable OreExplosive=yes ; Make Gems same as Ore since TD only has green tiberium GemValue=25 ; Rate 1 is same as TD but taking longer to harvest ; may simulate taking so long to unload ; but harvester will be out in danger longer ;OreTruckRate=2 SeparateAircraft=no CurleyShuffle=yes ;NamedCivilians=yes [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=no PowerEmergency=90% [Recharge] IronCurtain=11 Nuke=14 ParaBomb=8 [England] ;GDI Green Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] ;Nod Gray or Light Tan Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ; Classic Nod computer stuff in map ;Colour=2 ;Red ;SecondaryColorScheme=5 ;Gray units ; Secondary needs to be re-enabled in CnCNet ; or... ;Allies=USSR,Turkey [France] ;Allies Teal or Aqua Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [Ukraine] ;Soviet Orange Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] ;Soviet Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Allies=Germany [Greece] ;Allies Blue Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Allies=Spain [Turkey] ;Nod Brown or Dark Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;SecondaryColorScheme=5 ; and/or ;Colour=2 ;Allies=Germany [Spain] ;GDI Yellow Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Allies=Greece ;[Maximums] ; The following for naval maps instead of 500&100 ;Unit=300 ;Vessel=300 ; or... ;Unit=400 ;Vessel=200 ;[Easy] ;DestroyWalls=no ;[Normal] ;DestroyWalls=no [ANT1] ; stats of Viceroid Primary=PortaTesla Strength=150 Armor=wood TechLevel=-1 Sight=5 Speed=6 Cost=800 Points=40 ROT=5 Tracked=yes Crewed=no NoMovingFire=yes Crusher=yes GuardRange=5 [ANT2] ; Stats of Tyrannosaurus Rex Primary=Colt45 Strength=750 Armor=heavy TechLevel=-1 Sight=6 Speed=8 Cost=700 Points=40 ROT=5 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 Crusher=yes ; Stegosaurus ;Speed=4 ;Strength=600 ; Triceratops ;Strength=700 [ANT3] ; Stats of Velociraptor Primary=Colt45 Strength=180 Armor=heavy TechLevel=-1 Sight=6 Speed=14 Cost=700 Points=40 ROT=5 Tracked=yes Crewed=no NoMovingFire=yes GuardRange=5 Crusher=no [STNK] ;Name=Stealth Tank Image=CC_STNK Prerequisite=weap,dome Primary=Dragon Secondary=Dragon Strength=110 Armor=light TechLevel=8 Sight=5 Speed=9 Owner=soviet Cost=900 Passengers=0 [CARR] TechLevel=-1 [CTNK] Primary=MammothTusk TechLevel=-1 Sight=5 Speed=5 Cost=2400 Owner=allies [TTNK] Image=FTNK Prerequisite=weap,dome Primary=Mandible Secondary=Mandible Strength=300 Armor=heavy TechLevel=6 Sight=5 Speed=6 Owner=soviet Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes NoMovingFire=no Crusher=yes [DTRK] Speed=5 TechLevel=-1 [QTNK] TechLevel=-1 Sight=5 [MSUB] Prerequisite=spen,stek Speed=4 Owner=soviet [SHOK] ; stats of Chem Warrior Image=E5 Prerequisite=stek Strength=70 Sight=2 TechLevel=10 Speed=3 Owner=soviet Cost=300 Crushable=yes NoMovingFire=no [MECH] Prerequisite=fix TechLevel=-1 Speed=3 Owner=allies [V2RL] ;Name=Nod Buggy Image=CC_BGGY Prerequisite=weap Primary=M60mg Strength=140 TechLevel=6 Sight=3 Speed=11 Owner=soviet Cost=300 Points=20 ROT=10 Ammo=-1 Explodes=no NoMovingFire=no Crusher=no ;If replacing a turreted vehicle... ;Speed=10 ;Tracked=no [1TNK] Image=MLRS ;Name=S.S.M. Launcher ; Shoots Honest John napalm missile Prerequisite=weap,tsla Primary=SCUD Strength=120 Armor=light TechLevel=10 Sight=5 Speed=6 Owner=soviet Cost=750 Points=40 NoMovingFire=yes Crusher=no [3TNK] ; light Scorpion Tank shoots 70mm in dos CnC Image=CC_LTNK ;Name=Light Tank Primary=75mm Secondary=none Strength=300 TechLevel=5 Sight=4 Speed=6 Owner=soviet Cost=600 Points=30 [2TNK] ; Mammoth tank shoots 120mm APR Image=CC_HTNK ;Name=Mammoth Tank Prerequisite=weap,fix Primary=120mm Secondary=MammothTusk Strength=600 TechLevel=8 Speed=4 Owner=allies Cost=1500 Points=60 SelfHealing=yes [4TNK] ; medium M1 Abrams tank shoots 120mm in dos CnC Image=CC_MTNK ;Name=Medium Tank Prerequisite=weap Primary=90mm Secondary=none Strength=400 Armor=heavy TechLevel=5 Sight=4 Speed=6 Owner=allies Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes [MRJ] ;shoots Ballistic Charges Image=ARTY ;Name=Artillery Prerequisite=weap Primary=155mm Strength=75 TechLevel=9 Sight=5 Speed=4 Owner=soviet Cost=450 Points=35 ROT=2 NoMovingFire=yes Crusher=no [MGG] Primary=Grenade Secondary=Grenade TechLevel=-1 Sight=6 Speed=5 Owner=allies Tracked=yes NoMovingFire=no [ARTY] ;Name=Rocket Launcher ;Shoots 227mm rockets Image=CC_SAM2 Prerequisite=weap,stek Primary=APTusk Strength=100 Armor=light TechLevel=10 Sight=5 Speed=6 Owner=allies DoubleOwned=yes Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes NoMovingFire=yes Crusher=no [HARV] Armor=light TechLevel=3 Sight=3 Speed=4 Explodes=yes [MCV] Prerequisite=weap,stek TechLevel=10 Sight=3 Speed=4 Cost=5000 [JEEP] ;Name=Humm-vee Image=CC_JEEP ; Shoots 7.62mm chaingun Strength=150 TechLevel=3 Sight=3 Speed=10 Owner=allies Cost=400 [APC] Image=CC_APC Prerequisite=weap TechLevel=6 Sight=5 Speed=10 Cost=700 DoubleOwned=yes [MNLY] TechLevel=-1 [TRUK] ;Name=Recon Bike Image=CC_BIKE Prerequisite=weap Primary=Dragon Strength=160 Armor=wood Owner=soviet TechLevel=3 Sight=3 Speed=14 Cost=500 ROT=10 Points=20 Passengers=0 Tracked=yes Crusher=no NoMovingFire=no [SS] ; submarine ;Strength=140 Owner=soviet ;Cost=800 [DD] Speed=5 Owner=allies [CA] Speed=3 Secondary=RedEye Owner=allies [LST] ; transport ship Strength=400 Armor=light Sight=3 Cost=300 [PT] ; gunboat Prerequisite=syrd ;Prerequisite=powr Speed=8 ;Owner=allies,soviet ;Cost=3000 ;TD Gunboat stats not balanced for RA ships ;Secondary=none ;Strength=700 Sight=6 ;Speed=4 ;Cost=300 ;ROT=1 [DOG] Sight=4 Owner=soviet Sensors=yes [E1] ;shoots GAU-3 Eliminator 5.56mm chaingun Sight=2 Speed=3 [E2] ; grenadier Prerequisite=tent Sight=2 Speed=4 Owner=allies [E3] Primary=Dragon Secondary=none Strength=25 TechLevel=3 Sight=3 Speed=2 Owner=allies,soviet [E4] ; Flamethrower Prerequisite=barr Strength=70 Sight=2 TechLevel=1 Speed=4 Owner=soviet Cost=200 [E6] Sight=3 Speed=3 [SPY] Speed=3 TechLevel=-1 Owner=allies [THF] Prerequisite=proc Strength=35 Sight=4 TechLevel=-1 Owner=allies Cost=100 [E7] ; Tanya Prerequisite=atek Primary=Sniper Secondary=none Strength=80 TechLevel=-1 Speed=4 Cost=1000 [MEDI] Prerequisite=tent Owner=allies TechLevel=-1 Cost=400 [GNRL] ; Commando shoots Raptor 50cal. assault rifle Prerequisite=stek Primary=Sniper Strength=80 TechLevel=10 Sight=6 Speed=4 Cost=1000 Owner=allies,soviet DoubleOwned=yes Points=25 Infiltrate=yes C4=yes [C1] ;Joe or Technician Sight=1 Speed=4 ;Ammo=15 ;Reload=40 ;Doesn't seem to work [C2] ;Barry Sight=1 Speed=4 [C3] ;Shelly female civilian Sight=1 Speed=4 [C4] ;Maria female civilian Sight=1 Speed=4 [C5] ;Karen has male voice ;Name=Werewolf Primary=DogJaw Strength=100 Sight=10 Speed=6 Cost=1000 Points=25 Ammo=-1 Crushable=no SelfHealing=yes Sensors=yes Fraidycat=no IsCanine=yes GuardRange=10 [C6] ;Steve Sight=1 Speed=4 [C7] ;Phil has pistol Sight=1 Speed=4 [C8] ;Dwight Sight=1 Speed=4 [C9] ;Erik Sight=1 Speed=4 [C10] ;Scientist Sight=1 Speed=4 [BADR] ;Name=Cargo Plane ;Image=CC_C17 ;Name=A10 WartHog Image=CC_A10 Primary=Napalm Owner=allies,soviet ;ROT=8 Ammo=10 ;Ammo=3 [U2] Owner=allies,soviet [MIG] Owner=allies,soviet [YAK] Owner=allies,soviet [TRAN] ; Chinook Prerequisite=hpad Owner=allies,soviet TechLevel=9 Cost=1500 [HELI] ;shoots Fang rockets Image=CC_ORCA ;Name=Orca Prerequisite=hpad Primary=Dragon Secondary=Dragon Strength=125 Owner=allies ; If you make afld buildable or place capturable ones ;Prerequisite=hpad,tent ;Owner=allies,soviet [HIND] Image=CC_HELI ;Name=Apache Prerequisite=hpad Primary=Vulcan Secondary=Vulcan Strength=125 Speed=16 Owner=soviet Ammo=15 ; If you make afld buildable or place capturable ones ;Prerequisite=hpad,barr ;Owner=allies,soviet [QUEE] ;Name=Queen Ant Prerequisite=powr Primary=TeslaZap Strength=800 Armor=wood TechLevel=-1 Sight=5 Owner=allies,soviet Cost=300 Points=100 Power=0 Bib=no Crewed=no Capturable=no SelfHealing=yes [LAR1] ;Name=Larva Strength=25 Repairable=false Adjacent=0 BaseNormal=no [LAR2] ;Name=Larvae Strength=50 Repairable=false Adjacent=0 BaseNormal=no [IRON] TechLevel=-1 ;[FCOM] ; Can't be buildable ;Power=-20 ;Repairable=yes [ATEK] Strength=1000 Owner=allies Cost=2800 [PDOX] ; Chronosphere TechLevel=-1 [WEAP] ; Weapons Factory ; average str between GDI factory and Nod Airstrip Strength=700 Sight=5 ;Strength=400 ;Sight=4 ; Nod Airstrip ;Strength=1000 ;Armor=heavy ;Sight=6 [SYRD] TechLevel=-1 Owner=allies [SPEN] TechLevel=-1 Owner=soviet [PBOX] Image=CC_ATWR ;Name=Advanced Guard Tower Prerequisite=dome Primary=Hellfire Strength=600 Sight=5 Armor=light TechLevel=6 Owner=allies Cost=1000 Power=-20 Powered=true [HBOX] ;camopillbox to Guard Tower Strength=400 Sight=4 Cost=500 Power=-10 Owner=allies [TSLA] Prerequisite=dome Armor=light Strength=400 TechLevel=6 Sight=6 Owner=soviet [AGUN] TechLevel=-1 Sight=5 Owner=allies [FTUR] TechLevel=-1 Sight=5 [GUN] ;turret Prerequisite=barr Sight=6 TechLevel=3 Owner=soviet Cost=600 Power=-20 [FACT] Strength=800 Armor=wood Sight=4 [PROC] Sight=5 Power=-40 ;Storage=6000 [SILO] Sight=3 ;Storage=3000 [HPAD] Prerequisite=powr Sight=4 [GAP] Strength=700 Power=-90 TechLevel=-1 [SAM] Sight=4 [MSLO] TechLevel=11 Capturable=true [AFLD] TechLevel=-1 Owner=allies,soviet [POWR] Sight=3 [APWR] Strength=700 ;Strength=600 ; Leave at RA 700 to survive nuke as in TD ; It occupies more spaces that are hit in RA Armor=wood Sight=3 Cost=700 [STEK] Strength=2000 Armor=light TechLevel=10 Owner=soviet Cost=3000 Power=-150 [HOSP] ; No icon for this to be buildable Prerequisite=tent Storage=100 Sight=3 Owner=allies,soviet Cost=500 Repairable=yes Adjacent=1 ;Unsellable=no Sensors=no [BIO] Prerequisite=hosp Storage=100 Sight=3 Owner=allies,soviet Cost=500 Capturable=no Crewed=yes Repairable=yes Adjacent=1 ;Unsellable=no Sensors=no [BARR] Sight=4 Owner=soviet [TENT] Sight=4 Owner=allies [KENN] Prerequisite=powr TechLevel=-1 [FIX] ;depot TechLevel=8 Prerequisite=powr Sight=4 [SBAG] Cost=50 [FENC] ; Soviet barbed wire TechLevel=-1 [BRIK] TechLevel=10 Cost=100 ;Cost=50 [MISS] Prerequisite=stek TechLevel=-1 Sight=3 Owner=allies,soviet Cost=1000 Power=0 Crewed=yes Repairable=yes Unsellable=no Sensors=yes [CYCL] ; TD Cyclone Fence ; Image change just replaces missing icon Image=FENC TechLevel=8 Owner=allies,soviet ;Cost=35 ;[BARB] ; another barbwire with wooden armor ;Image=FENC ;TechLevel=8 ;Owner=soviet ;[WOOD] ; wood fence ;Image=FENC ;TechLevel=2 ;Owner=allies ;Cost=25 [FACF] TechLevel=-1 [WEAF] TechLevel=-1 [SYRF] Prerequisite=syrd TechLevel=-1 Owner=allies [SPEF] Prerequisite=spen TechLevel=-1 Owner=soviet [DOMF] TechLevel=-1 [V19] Strength=200 ;TechLevel=-1 Sight=3 ;Power=100 ;Storage=1000 ;Crewed=no ;Capturable=true ;Repariable=true ;Unsellable=yes ;ParaBomb weapon not used in these rules ;but could be used for Yak [Mandible] ;TankFlamer Primary and Secondary to fire twice ;Dam 57 at 60% = 50 at 69% vs light armor Damage=57 ;Damage=50 ; Second shot comes quick so match TD overall timing ROF=59 ;ROF=50 Range=2 Projectile=Fireball Speed=16 Warhead=Fire Report=FIREBL3 [APTusk] ;MRLS 227mm rockets Damage=75 ROF=80 Range=6 Projectile=Ack Speed=25 Burst=2 Warhead=HE [PortaTesla] ;stats of ChemSpray Damage=80 ROF=70 Range=2 Projectile=Catapult Speed=16 Warhead=Mechanical ;Warhead=HE ;used in TD but invisible and silent Report=FIREBL3 Charges=no [TTankZap] Damage=85 Range=6 [SubSCUD] Damage=300 Range=13 Burst=1 [GoodWrench] Range=2 Warhead=AP [Colt45] ;DinoGore (T-Rex and Raptor) Damage=155 ;DinoChew (Stego and Tricera) ;Damage=100 ROF=30 Range=1.5 Projectile=Invisible Speed=100 Warhead=Mechanical ;Warhead=Super Report=ANTBITE [ZSU-23] ROF=35 Projectile=AAMissile Speed=50 [Vulcan] ; Guard Tower and Apache High-V Machinegun, Pill-box Damage=25 ROF=50 Range=4 [Maverick] ; MiG rockets Damage=40 Range=4 [FireballLauncher] Report=FIREBL3 [Flamer] ; hand-held flame thrower ; Dam 40 at 60% = 35 at 69% vs light armor Damage=40 ;Damage=35 ; Faster animation in RA so slow ROF slightly ROF=53 Range=2 Speed=16 Report=FIREBL3 [Sniper] ;Raptor 50cal. assault rifle Damage=125 ROF=40 Range=5.5 [Pistol] Damage=1 [M1Carbine] ;5.56mm chaingun,M-16,AK-47 Range=2 [Dragon] ;RocketSoldier,ReconBike,StealthTank,Orca Damage=30 ROF=60 Range=4 Projectile=LaserGuided [Hellfire] ;AdvancedGuardTower Damage=60 ROF=40 Range=6.5 Speed=25 Burst=2 Warhead=HE [Grenade] Range=3.25 [75mm] ;70mm LightCannon ROF=60 [TurretGun] Damage=40 ROF=60 ;ROF=50 Speed=40 [MammothTusk] Speed=25 [M60mg] ;Humm-vee 7.62mm chaingun, Buggy, APC ROF=30 [Napalm] ;Dam 115 at 60% = 100 at 69% vs light armor Damage=115 ;113 for biggest fire ROF=4 ;Range=4 [TeslaZap] ;Charges quicker than LASER so slower ROF Damage=200 ROF=105 ;ROF=90 Range=7.5 [Nike] ;SAM structure set to fire twice in TD ;longer ROF to simulate up and down ROF=142 ;ROF=50 Speed=40 Burst=2 [RedEye] ;BoatMissile for Cruiser Damage=60 ROF=35 Range=7.5 Projectile=HeatSeeker Speed=25 Report=MISSILE6 Burst=2 TurboBoost=no [8Inch] ;Cruiser Damage=375 Range=21 [Stinger] Damage=25 Range=7.5 Projectile=HeatSeeker TurboBoost=no [ParaBomb] Damage=125 [DogJaw] Range=2 [Heal] ;Damage=-80 ROF=10 Range=2 [SCUD] ;Honest John napalm missile Damage=115 ;Damage=100 ROF=225 ;better matches TD time from 1st to 3rd shot ;ROF=200 ;Setting ROF does nothing if ammo=1 Speed=16 Warhead=Fire [Ack] Arm=9 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes Inaccurate=yes AG=yes AA=yes Image=DRAGON ROT=7 Rotates=yes Translucent=yes [FROG] Inaccurate=no Image=MISSILE [HeatSeeker] Arm=7 [LaserGuided] ROT=5 ;Accurate Bazooka [AAMissile] Arm=0 ROT=10 [Catapult] Arm=12 ;RangeLimit=12 High=no Arcing=no Inaccurate=no AG=yes Animates=yes ;[Fireball] ;Arm=12 ;RangeLimit=12 [Mechanical] ;ChemSpray Spread=6 Wall=yes Wood=yes Verses=87%,75%,56%,25%,100% InfDeath=2 ;DinoBites ;Spread=1 ;Verses=100%,75%,50%,13%,3% ;Ion Cannon ;Spread=7 ;Verses=100%,100%,75%,75%,75% ;InfDeath=4 ;Punch & Kick ;Spread=4 ;Wall=no ;Wood=no ;Verses=100%,13%,13%,6%,6% ;InfDeath=1 [SA] Spread=2 Verses=100%,50%,56%,25%,25% [HE] Verses=87%,75%,56%,25%,100% [AP] Spread=6 Verses=25%,75%,75%,100%,50% [Fire] ;So TD weaps with upped dam still do same Verses=77%,88%,60%,22%,44% ;Verses=87.5%,100%,68.75%,25%,50% [HollowPoint] Spread=4 Verses=100%,3%,3%,3%,3% [Super] Spread=4 InfDeath=4 [Organic] ; For Werewolf attack and gorier Dogs InfDeath=2 [Nuke] Spread=8 Verses=77%,88%,60%,22%,44% ;Verses=87.5%,100%,68.75%,25%,50% [Clear] Foot=90% Track=80% Wheel=90% Float=0% Buildable=yes [Rough] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [Ore] Foot=90% Track=70% Wheel=60% Float=0% Buildable=no [Beach] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=50% Buildable=no [Powerups] Armor=10,ARMOR,2.0 Cloak=3,STEALTH2 Darkness=1,EMPULSE Explosion=5,RAPID,100 Firepower=10,FPOWER,2.0 HealBase=1,INVUN ICBM=1,DEVIATOR Money=50,DOLLAR,2000 Napalm=5,RAPID,200 ParaBomb=3,PARABOX Reveal=1,GPSBOX Sonar=0,SONARBOX Speed=10,SPEED,1.7 Squad=20,NONE Unit=20,NONE Invulnerability=3,INVULBOX,1.0 TimeQuake=3,TQUAKE