;Allies vs GDI vs Nod vs Soviet Crossover ;May 20, 2020 ;Chronotank has HE warhead instead of AP ;but have no more projectiles to juggle. ;France & Greece are Allies ;Russia & Ukraine are Soviets ;England is GDI-Eng with GPS & Chrono ;Spain is GDI-Esp with Airfield & Iron Curtain ;Germany is Uber Nod with GPS & Chrono ;Turkey is Noddoman Empire with Airfield & Iron Curtain ;by Gokuma / Eisengeist ; http://xo.cncguild.net ; https://gokuma.neocities.org ;Do whatever you want with this file. Just give some credit. ;Based on RA's rules.ini,aftermth.ini,mplayer.ini ;and RAEd's optional changes for new maps ;For lots of info and ideas thanks to: ;Nyerguds and his ini files of TD info ;Creator of CCEdit for looking in dos CnC's game.dat ;Allen262 and his Red Dawn ;Ferret and his Tiberium Alert ;Iran, FunkyFresh, others for Portable RA and CnCNet ;Olaf for RAEd ;Puma for idea of ships traveling rivers in MNS Retaliation ;N3tRunn3r's Sea-Wraps for Oil Pump power & storage idea ; Requires spawn1.mix or delete all Image= lines ; All Name= lines commented out to avoid crash risk [Aftermath] NewUnitsEnabled=1 EngineerDamage=0% EngineerCaptureLevel=100% ; For it to take two engineers... ;EngineerDamage=34% ;EngineerCaptureLevel=67% [General] EvacInMP=no ;CrateMinimum=3 ;CrateRadius=4.0 ;WaterCrateChance=10% ChronoDuration=3 GapRegenInterval=.9 RadarJamRadius=0 ;BadgerBombCount=3 GrowthRate=1 OreExplosive=yes SeparateAircraft=yes CurleyShuffle=yes ;NamedCivilians=yes [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=no PowerEmergency=90% [Recharge] IronCurtain=5 ;Nuke=14 ParaBomb=11 ;ParaBomb=8 [England] ;GDI Green Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] ;Nod Gray or Light Tan Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ; Classic Nod computer stuff in map ;Colour=2 ;Red ;SecondaryColorScheme=5 ;Gray units ; Secondary needs to be re-enabled in CnCNet ; or... ;Allies=USSR,Turkey (for placing Red buildings) [France] ;Allies Teal or Aqua Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Ukraine] ;Soviet Orange Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] ;Soviet Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 ;Allies=Germany [Greece] ;Allies Blue Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Turkey] ;Nod Brown or Dark Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 ;SecondaryColorScheme=5 ; and/or ;Colour=2 ;Allies=Germany [Spain] ;GDI Yellow Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;[Maximums] ; The following for naval maps instead of 500&100 ;Unit=300 ;Vessel=300 ; or... ;Unit=400 ;Vessel=200 [Easy] DestroyWalls=no [Normal] DestroyWalls=no [ANT1] ;stats of Viceroid Primary=PortaTesla Strength=150 Armor=wood TechLevel=-1 Sight=5 Speed=8 Cost=800 Points=40 ROT=5 Tracked=yes Crewed=no NoMovingFire=yes Crusher=yes GuardRange=5 [ANT2] ;Image=FTNK not compatible to replace ANT2 ;Nod's Flame Tank looks like a bug anyway Prerequisite=barr,dome Primary=Mandible Secondary=Mandible Strength=300 Armor=heavy TechLevel=6 Sight=5 Speed=8 Owner=allies Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes NoMovingFire=no Crusher=yes [ANT3] ;Ballistic Warrior Ant cause why not? Primary=155mm Strength=85 Armor=light TechLevel=-1 Sight=3 Speed=7 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes Crusher=yes GuardRange=5 ; Dinos ;Armor=heavy ;Sight=6 ;Speed=4 ;ROT=5 ; Stegosaurus ;Strength=600 ; Triceratops ;Strength=700 ; Tyrannosaurus Rex ;Strength=750 ;Speed=8 ; Velociraptor ;Strength=180 ;Speed=15 ;Crusher=no [STNK] ;Name=Stealth Tank Image=CC_STNK Prerequisite=barr,dome Primary=Dragon Secondary=Dragon Strength=110 Armor=light TechLevel=8 ;Sight=5 Speed=10 Owner=allies Cost=900 Passengers=0 [CARR] TechLevel=9 [CTNK] Primary=MammothTusk TechLevel=10 Speed=7 Owner=France,Greece Cost=1800 [TTNK] Speed=8 [DTRK] Speed=6 [MSUB] Prerequisite=spen,stek Speed=5 Owner=allies,soviet [SHOK] ; stats of Chem Warrior ;Image=E5 Prerequisite=barr,stek Strength=70 TechLevel=10 ;Sight=2 Speed=4 Owner=allies,soviet Cost=300 Crushable=yes [MECH] Prerequisite=fix Speed=4 Owner=allies,soviet Cost=600 [V2RL] ;Name=S.S.M. Launcher ; Shoots Honest John napalm missile Prerequisite=weap,tsla Primary=SCUD Strength=120 Armor=light ;TechLevel=10 ;Sight=5 Speed=8 Owner=allies,soviet Cost=750 Ammo=-1 ;Ammo=1 means about 22 sec to fire again ;Reload=100 ;Doesn't seem to work [1TNK] ; light Scorpion Tank shoots 70mm in dos CnC Image=CC_LTNK ;TechLevel=5 ;Sight=4 Speed=9 Owner=Germany,France,Greece,Turkey Cost=600 [3TNK] ;TechLevel=5 Speed=7 [2TNK] ; medium M1 Abrams tank shoots 120mm in dos CnC Image=CC_MTNK Prerequisite=weap,tent TechLevel=4 ;TechLevel=5 ;Sight=4 Speed=8 Owner=allies [4TNK] ; Mammoth tank shoots 120mm APR Image=CC_HTNK Prerequisite=weap,fix TechLevel=8 ;Sight=5 Speed=5 Owner=England,Spain,soviet Cost=1500 [MRJ] ;Name=Rocket Launcher ;Shoots 227mm rockets Image=CC_SAM2 Prerequisite=weap,stek Primary=APTusk Strength=100 Armor=light TechLevel=10 Sight=5 Speed=8 Owner=England,Germany,Turkey,Spain Cost=800 Passengers=0 Points=40 NoMovingFire=yes [MGG] Primary=Grenade Secondary=Grenade TechLevel=10 ;Sight=6 Speed=7 Owner=France,Greece Tracked=yes NoMovingFire=no [ARTY] ; shoots Ballistic Charges ;TechLevel=9 ;Sight=5 Speed=6 Owner=Germany,France,Greece,Turkey Cost=450 ROT=4 [HARV] Armor=light ;TechLevel=3 ;Sight=3 Speed=6 Explodes=yes [MCV] Prerequisite=weap,stek TechLevel=10 ;Sight=3 Speed=5 ;Cost=5000 [JEEP] ;Image=CC_BGGY ;Strength=140 ;Cost=300 Image=CC_JEEP ;Cost=400 ; Shoots 7.62mm chaingun Strength=145 TechLevel=3 ;Sight=3 Speed=11 Owner=allies Cost=350 [APC] Image=CC_APC Prerequisite=weap ;TechLevel=6 ;Sight=5 Speed=11 Cost=700 [TRUK] ;Name=Recon Bike Image=CC_BIKE Prerequisite=barr,weap Primary=Dragon Strength=160 Armor=wood TechLevel=3 Sight=3 Speed=15 Owner=allies Cost=500 ROT=10 Points=20 Passengers=0 Tracked=yes Crusher=no NoMovingFire=no [SS] ; submarine Strength=150 Owner=allies,soviet Cost=800 [DD] Speed=6 Owner=allies,soviet [CA] Speed=4 Owner=allies,soviet ;[LST] ; transport ship ;Strength=400 ;Armor=light ;Sight=3 ;Cost=300 [PT] ; gunboat Prerequisite=powr TechLevel=3 Owner=allies,soviet ; TD Gunboat stats not balanced for RA ships ;Strength=700 ;Sight=5 Speed=9 ;Cost=300 [DOG] Owner=allies,soviet Cost=100 Sensors=yes ;[E1] ; shoots GAU-3 Eliminator 5.56mm chaingun ;Sight=2 [E2] ; grenadier Prerequisite=powr ;Sight=2 Owner=allies,soviet ;[E3] ;Primary=Dragon ;Secondary=none ;TechLevel=3 ;Strength=25 ;Sight=3 [E4] ; Flamethrower Prerequisite=barr Strength=70 TechLevel=1 ;Sight=2 Speed=5 Owner=allies,soviet Cost=200 ;[E6] ;Sight=3 [SPY] Owner=allies,soviet [THF] Prerequisite=proc Strength=50 TechLevel=10 Speed=5 Owner=allies,soviet Cost=100 [E7] Prerequisite=tent,atek ;Strength=80 TechLevel=10 ;Sight=6 Cost=1000 [MEDI] Prerequisite=tent Speed=5 Owner=allies,soviet Cost=400 [GNRL] ; Commando shoots Raptor 50cal. assault rifle Prerequisite=barr,stek Primary=Sniper Strength=100 ;Strength=80 TechLevel=10 Sight=6 Speed=5 Cost=1000 Points=25 Infiltrate=yes C4=yes [C1] ; Joe or Technician has pistol ;Sight=1 ;All civilians Ammo=15 ;Reload=40 ;Doesn't seem to work ;[C2] ;Barry ;[C3] ;Shelly female civilian ;[C4] ;Maria female civilian [C5] ;Karen has male voice ;Name=Werewolf Primary=DogJaw Strength=100 Sight=10 Speed=6 Cost=1000 Points=25 Ammo=-1 Crushable=no SelfHealing=yes Sensors=yes Fraidycat=no IsCanine=yes GuardRange=10 ;[C6] ;Steve ;[C7] ;Phil or Technician has pistol ;[C8] ;Dwight ;[C9] ;Erik ;[C10] ;Scientist [BADR] ;Name=Cargo Plane Image=CC_C17 ;Name=A10 WartHog ;Image=CC_A10 ;Primary=Napalm Owner=allies,soviet ;ROT=8 ;Ammo=3 ;TD stat ;Ammo=10 ;actual Airstrike [U2] Owner=allies,soviet [MIG] Prerequisite=barr,afld Owner=allies,soviet TechLevel=5 [YAK] ;Name=A10 WartHog Image=CC_A10 Prerequisite=tent,afld Primary=Napalm Secondary=none Owner=allies,soviet Ammo=3 ;Ammo=10 [TRAN] ; Chinook Prerequisite=hpad TechLevel=9 Speed=13 Owner=allies,soviet ;Cost=1500 [HELI] ;shoots Fang rockets Image=CC_ORCA ;Name=Orca Prerequisite=tent,hpad Primary=Maverick Secondary=none Strength=225 ;Strength=125 Speed=17 Owner=allies,soviet [HIND] Image=CC_HELI ;Name=Apache Prerequisite=barr,hpad Primary=ChainGun Secondary=none Strength=225 ;Strength=125 Speed=16 Owner=allies,soviet Ammo=15 [QUEE] ;Name=Queen Ant Prerequisite=powr Primary=TeslaZap Strength=800 Armor=wood TechLevel=-1 Sight=5 Owner=allies,soviet Cost=300 Points=100 Power=0 Bib=no Crewed=no Capturable=no SelfHealing=yes [LAR1] ;Name=Larva Strength=25 Repairable=false Adjacent=0 BaseNormal=no [LAR2] ;Name=Larvae Strength=50 Repairable=false Adjacent=0 BaseNormal=no [IRON] Owner=Turkey,Spain,soviet [FCOM] ;Can't be buildable Power=-20 Repairable=yes [ATEK] Strength=500 ;Strength=1000 Owner=England,Germany,France,Greece ;Cost=2800 [PDOX] ; Chronosphere Owner=England,Germany,France,Greece [WEAP] ; Weapons Factory ;Strength=400 Sight=5 ;Sight=4 ; Nod Airstrip ;Armor=heavy ;Sight=6 [SYRD] Owner=France,England,Greece,Spain [SPEN] Owner=Germany,Turkey,soviet [PBOX] Image=CC_ATWR ;Name=Advanced Guard Tower Prerequisite=dome Primary=Hellfire Strength=600 Armor=light TechLevel=5 Owner=England,Spain Cost=1000 Power=-20 Powered=true [HBOX] ;camopillbox to Guard Tower Strength=500 TechLevel=2 ;Sight=4 Cost=500 Power=-10 Owner=England,France,Greece,Spain [TSLA] Prerequisite=dome Armor=light Strength=400 ;Aftermath mplayer Str is 600 TechLevel=6 ;Sight=6 Owner=Germany,Turkey,soviet [AGUN] Owner=France,Greece [GUN] ;turret Prerequisite=powr ;TechLevel=3 ;Sight=6 Owner=Germany,France,Turkey,Greece ;Aftermath mplayer cost is 800 and power is -55 Cost=800 Power=-55 [FACT] Strength=1000 ;Strength=800 Armor=heavy ;Armor=wood ;Sight=4 [PROC] ;Sight=5 ;Power=-40 Storage=6000 [SILO] ;Sight=3 Storage=3000 [HPAD] Prerequisite=powr Cost=300 ;Sight=4 [GAP] Strength=700 Power=-90 [SAM] Owner=Germany,Turkey,soviet TechLevel=5 ;Sight=4 [MSLO] Capturable=true [AFLD] Prerequisite=powr Owner=Turkey,Spain,soviet ;[POWR] ;Sight=3 [APWR] Strength=700 ;Strength=600 Armor=wood ;Sight=3 ;Cost=700 [STEK] ;Strength=2000 ;Armor=light TechLevel=10 Owner=Turkey,Spain,soviet ;Cost=3000 ;Power=-150 [HOSP] ; No icon for this to be buildable Prerequisite=tent Storage=100 Sight=3 Owner=allies,soviet Cost=500 Repairable=yes ;Unsellable=no Sensors=no [BIO] Prerequisite=hosp Storage=100 Sight=3 Owner=allies,soviet Cost=500 Capturable=no Crewed=yes Repairable=yes ;Unsellable=no Sensors=no [BARR] ;Sight=4 Owner=Germany,Turkey,soviet [TENT] ;Sight=4 Owner=England,France,Greece,Spain [KENN] Prerequisite=powr Owner=allies,soviet [FIX] ;depot Prerequisite=powr ;TechLevel=8 ;Sight=4 [SBAG] ;Cost=50 Cost=20 [FENC] ; Soviet barbed wire Cost=20 [BRIK] ;TechLevel=10 ;Cost=100 Cost=40 [MISS] Prerequisite=stek TechLevel=-1 Sight=3 Owner=allies,soviet Cost=1000 Power=0 Crewed=yes Repairable=yes Unsellable=no Sensors=yes [CYCL] ; TD Cyclone Fence ; Image change just replaces missing icon Image=FENC TechLevel=8 Owner=England,Germany,Turkey,Spain Cost=30 ;[BARB] ; another barbwire with wooden armor ;Image=FENC ;TechLevel=8 ;Owner=soviet ;[WOOD] ; wood fence ;Image=FENC ;TechLevel=2 ;Owner=France,Greece,soviet ;Cost=20 [SYRF] Prerequisite=syrd [SPEF] Prerequisite=spen TechLevel=3 Owner=allies,soviet [V19] ;Strength=200 TechLevel=-1 Sight=3 Power=100 Storage=2000 Crewed=no Capturable=true Repariable=true Unsellable=yes [Mandible] ; TankFlamer Primary and Secondary to fire twice Damage=50 ; Second shot comes quick so match TD overall timing ROF=59 ;ROF=50 Range=2.5 ;Range=2 Projectile=Fireball Speed=16 Warhead=Fire Report=FIREBL3 ; DinoChew (Stego and Tricera) ;Damage=100 ;ROF=30 ;Range=1.5 ;Projectile=Invisible ;Speed=100 ;Warhead=Super ; DinoGore (T-Rex and Raptor) ;Damage=155 [APTusk] ; MRLS 227mm rockets Damage=75 ROF=80 Range=6.5 ;Range=6 ;Speed=25 Burst=2 Warhead=HE [PortaTesla] ; stats of ChemSpray Damage=80 ROF=70 Range=3 Warhead=HE [TTankZap] Damage=100 Range=7 [SubSCUD] Damage=400 Range=14 [GoodWrench] Range=2 [ZSU-23] ROF=10 [Vulcan] ; Guard Tower High-V Machinegun, Pill-boxes Damage=40 ;Damage=25 ROF=40 ;ROF=50 ;Range=4 Range=5 [Maverick] ; MiG and Orca Fang rockets Damage=40 Range=4 ;Damage=30 ;ROF=60 Projectile=LaserGuided ;Speed=25 [FireballLauncher] Report=FIREBL3 [Flamer] ; hand-held flame thrower Damage=35 Range=2.5 ; Faster animation in RA so slow ROF slightly ROF=53 ;Range=2 Speed=16 Report=FIREBL3 [Sniper] ; Raptor 50cal. assault rifle Damage=125 ROF=40 Range=5.5 [ChainGun] ; Hind,Yak Damage=40 ; Apache High-V Machinegun ;Damage=25 ;ROF=50 ;Range=4 [Pistol] Damage=5 Range=2.5 ;[M1Carbine] ; 5.56mm chaingun,M-16,AK-47 ;Range=2 [Dragon] ; RocketSoldier,ReconBike,StealthTank,Orca Projectile=LaserGuided ;Damage=30 ;ROF=60 ;Range=4 [Hellfire] ; AdvancedGuardTower Damage=60 ROF=40 Range=7 ;Range=6.5 Speed=25 Burst=2 Warhead=HE ;[Grenade] ;Range=3.25 [75mm] ; 70mm LightCannon ROF=60 [TurretGun] ;Damage=40 ;ROF=60 ;Speed=40 ; Aftermath mplayer with Turret costing 800 Damage=60 ROF=35 Speed=50 ;[MammothTusk] ;Speed=25 ;[M60mg] ; Humm-vee 7.62mm chaingun, Buggy, APC ;ROF=30 [Napalm] Damage=115 ; 113 for biggest fire ROF=3 Range=2.75 ; for airstrike or 10 ammo ;ROF=4 ;Range=4 [TeslaZap] ;Charges quicker than LASER so slower ROF Damage=200 ROF=105 ;ROF=90 Range=7.5 [Nike] ; SAM structure set to fire twice in TD ; longer ROF to simulate up and down ;ROF=142 ;ROF=50 ROF=40 ;Speed=40 Burst=2 ;[RedEye] ;Speed=40 [8Inch] ; Cruiser Damage=500 Range=22 [Stinger] Damage=30 Range=9 ; BoatMissile not balanced for RA ;Damage=60 ;ROF=35 ;Range=7.5 ;Projectile=HeatSeeker ;Speed=25 ;TurboBoost=no [TorpTube] Damage=95 ROF=50 [Heal] Damage=-80 ROF=10 Range=2 [SCUD] ; Honest John napalm missile Damage=115 ROF=225 ;better matches TD time from 1st to 3rd shot ;Damage=100 ;ROF=200 ;Setting ROF does nothing if ammo=1 Speed=25 ;Speed=16 Warhead=Fire [FROG] Inaccurate=no Image=MISSILE [HeatSeeker] ;Arm=8 ROT=6 ;Averaged between HS2 and 3 ;[LaserGuided] ;ROT=5 ;Accurate Bazooka ;[AAMissile] ;Arm=0 ;ROT=10 ;[Fireball] ;Arm=12 ;RangeLimit=12 [SA] Spread=3 ;Spread=2 Verses=100%,50%,60%,25%,25% ;Verses=100%,50%,56.25%,25%,25% ; Should probably round decimals to whole numbers [HE] Verses=87%,75%,60%,25%,100% ;Verses=87.5%,75%,56.25%,25%,100% [AP] Spread=6 Verses=25%,75%,75%,100%,50% [Fire] Verses=87%,100%,69%,25%,50% ;Verses=87.5%,100%,68.75%,25%,50% [HollowPoint] Spread=4 Verses=100%,3%,3%,3%,3% [Super] Spread=4 ;InfDeath=4 [Organic] ; For Werewolf attack and gorier Dogs InfDeath=2 [Nuke] Spread=6 ;Spread=8 Verses=90%,100%,60%,25%,50% ;Verses=87.5%,100%,68.75%,25%,50% [Clear] Foot=90% Track=80% Wheel=90% Float=0% Buildable=yes [Rough] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [Ore] Foot=90% Track=70% Wheel=60% Float=0% Buildable=no [Beach] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=50% Buildable=no [Powerups] Armor=10,ARMOR,2.0 Cloak=3,STEALTH2 Darkness=1,EMPULSE Explosion=5,RAPID,500 Firepower=10,FPOWER,2.0 HealBase=1,INVUN ICBM=1,DEVIATOR Money=50,DOLLAR,2000 Napalm=5,RAPID,600 ParaBomb=3,PARABOX Reveal=1,GPSBOX Sonar=3,SONARBOX Speed=10,SPEED,1.7 Squad=20,NONE Unit=20,NONE Invulnerability=3,INVULBOX,1.0 TimeQuake=3,TQUAKE