;XO combined with Lunar Battle Field rules ;Allies vs GDI vs Nod vs Soviet Crossover ;May 20, 2020 ;France & Greece are Allies ;Russia & Ukraine are Soviets ;England is GDI-Eng with GPS & Chrono ;Spain is GDI-Esp with Iron Curtain ;Germany is Uber Nod with GPS & Chrono ;Turkey is Noddoman Empire with Iron Curtain ;All have Airfield ;by Gokuma / Eisengeist ; http://xo.cncguild.net ; https://gokuma.neocities.org ;Do whatever you want with this file. Just give some credit. ;Based on RA's rules.ini,aftermth.ini,mplayer.ini ;and RAEd's optional changes for new maps ;For lots of info and ideas thanks to: ;Nyerguds and his ini files of TD info ;Creator of CCEdit for looking in dos CnC's game.dat ;Allen262 and his Red Dawn ;Ferret and his Tiberium Alert ;Iran, FunkyFresh, others for Portable RA and CnCNet ;Olaf for RAEd ;Puma for idea of ships traveling rivers in MNS Retaliation ;N3tRunn3r's Sea-Wraps for Oil Pump power & storage idea ; Requires spawn1.mix or delete all Image= lines ; All Name= lines commented out to avoid crash risk [Aftermath] NewUnitsEnabled=1 EngineerDamage=0% EngineerCaptureLevel=100% ; For it to take two engineers... ;EngineerDamage=34% ;EngineerCaptureLevel=67% [General] EvacInMP=no ;CrateMinimum=3 CrateRadius=5.0 ;WaterCrateChance=10% ChronoDuration=10 ChronoKillCargo=no GapRegenInterval=.9 RadarJamRadius=0 BadgerBombCount=2 QuakeChance=30% QuakeDamage=33% VortexChance=30% TurboBoost=2.0 GrowthRate=1 OreExplosive=yes TreeTargeting=yes GemValue=100 GoldValue=50 SeparateAircraft=yes ; Low gravity makes ballistics sometimes miss and keep flying ;Gravity=0.5 NamedCivilians=yes CurleyShuffle=yes MCVUndeploy=yes [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=no PowerEmergency=90% [Recharge] Chrono=14 IronCurtain=5 ;Nuke=14 ;ParaBomb=11 ;ParaBomb=8 [England] ;GDI Green Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] ;Nod Gray or Light Tan Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ; Classic Nod computer stuff in map ;Colour=2 ;Red ;SecondaryColorScheme=5 ;Gray units ; Secondary needs to be re-enabled in CnCNet ; or... ;Allies=USSR,Turkey (for placing Red buildings) [France] ;Allies Teal or Aqua Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Ukraine] ;Soviet Orange Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] ;Soviet Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 ;Allies=Germany [Greece] ;Allies Blue Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Turkey] ;Nod Brown or Dark Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 ;SecondaryColorScheme=5 ; and/or ;Colour=2 ;Allies=Germany [Spain] ;GDI Yellow Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;[Maximums] ; The following for naval maps instead of 500&100 ;Unit=300 ;Vessel=300 ; or... ;Unit=400 ;Vessel=200 [Easy] Airspeed=1.5 ROF=1.5 DestroyWalls=no [Normal] Airspeed=1.5 ROF=1.5 DestroyWalls=no [Difficult] Airspeed=1.5 ROF=1.5 [ANT1] ;stats of Viceroid Primary=PortaTesla Strength=150 Armor=wood TechLevel=-1 Sight=5 Speed=5 Cost=800 Points=40 ROT=5 Tracked=yes Crewed=no NoMovingFire=yes Crusher=yes GuardRange=5 [ANT2] ;Image=FTNK not compatible to replace ANT2 ;Nod's Flame Tank looks like a bug anyway Prerequisite=barr,dome Primary=Mandible Secondary=Mandible Strength=300 Armor=heavy TechLevel=6 Sight=5 Speed=5 Owner=allies Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes NoMovingFire=no Crusher=yes [ANT3] ;Ballistic Warrior Ant cause why not? Primary=155mm Strength=85 Armor=light TechLevel=-1 Sight=3 Speed=4 Cost=700 Points=40 ROT=9 Tracked=yes Crewed=no NoMovingFire=yes Crusher=yes GuardRange=5 ; Dinos ;Armor=heavy ;Sight=6 ;Speed=4 ;ROT=5 ; Stegosaurus ;Strength=600 ; Triceratops ;Strength=700 ; Tyrannosaurus Rex ;Strength=750 ;Speed=8 ; Velociraptor ;Strength=180 ;Speed=13 ;Crusher=no [STNK] ;Name=Stealth Tank Image=CC_STNK Prerequisite=barr,dome Primary=Dragon Secondary=Dragon Strength=110 Armor=light TechLevel=8 ;Sight=5 Speed=6 Owner=allies Cost=900 Passengers=0 [CARR] TechLevel=9 Speed=5 [CTNK] Primary=MammothTusk TechLevel=10 Speed=4 Owner=France,Greece Cost=1800 [TTNK] Speed=5 [DTRK] Speed=4 [QTNK] Speed=2 [MSUB] Prerequisite=spen,stek Speed=4 Owner=allies,soviet [SHOK] ;Image=E5 Prerequisite=barr,tsla Strength=80 TechLevel=7 Speed=2 Owner=allies,soviet Cost=900 Crushable=no [MECH] Prerequisite=fix Speed=2 Owner=allies,soviet Cost=600 [V2RL] ;Name=S.S.M. Launcher ; Shoots Honest John napalm missile Prerequisite=weap,dome Primary=SCUD Strength=120 Armor=light ;TechLevel=10 ;Sight=5 Speed=5 Owner=allies,soviet Cost=750 Ammo=-1 ;Ammo=1 means about 22 sec to fire again ;Reload=100 ;Doesn't seem to work [1TNK] ;Image=CC_LTNK ;TechLevel=5 ;Sight=4 Speed=6 Owner=Germany,France,Greece,Turkey Cost=700 [3TNK] Primary=120mm Secondary=120mm ;TechLevel=5 Speed=4 Owner=France,Greece [2TNK] ; medium M1 Abrams tank shoots 120mm in dos CnC Image=CC_MTNK Prerequisite=weap TechLevel=4 ;TechLevel=5 ;Sight=4 Speed=5 Owner=England,Germany,Spain,Turkey,soviet [4TNK] ; Mammoth tank shoots 120mm APR Image=CC_HTNK Prerequisite=weap,fix Primary=105mm TechLevel=8 ;Sight=5 Speed=3 Owner=England,Spain,soviet Cost=1700 [MRJ] ;Name=Rocket Launcher ;Shoots 227mm rockets Image=CC_SAM2 Prerequisite=weap,stek Primary=Hellfire ;Strength=100 Armor=light TechLevel=10 Sight=5 Speed=5 Owner=England,Germany,Turkey,Spain ;Cost=800 Passengers=0 Points=40 NoMovingFire=yes ;Dune ;Name=Missile Tank Strength=130 ;Armor=wood ;TechLevel=5 Cost=900 [MGG] Primary=Grenade Secondary=Grenade TechLevel=10 ;Sight=6 Speed=4 Owner=France,Greece Tracked=yes NoMovingFire=no [ARTY] ;shoots Ballistic Charges ;TechLevel=9 ;Sight=5 Speed=4 Owner=Germany,France,Greece,Turkey Cost=450 ;Cost=600 ROT=2 ;Dune ;Name=Siege Tank ;Strength=120 ;Cost=700 [HARV] Armor=light ;TechLevel=3 ;Sight=3 Speed=4 Explodes=yes [MCV] Prerequisite=weap,stek TechLevel=10 ;Sight=3 Speed=4 ;Cost=5000 [JEEP] Image=CC_BGGY ;Strength=140 ;Cost=300 ;Image=CC_JEEP ;Cost=400 ; Shoots 7.62mm chaingun Strength=145 TechLevel=3 ;Sight=3 Speed=7 Owner=allies,soviet Cost=350 [APC] Image=CC_APC Prerequisite=weap Primary=APTusk ;TechLevel=6 ;Sight=5 Speed=7 Cost=800 [MNLY] Speed=7 [TRUK] ;Name=Recon Bike Image=CC_BIKE Prerequisite=barr,weap Primary=Dragon Strength=160 Armor=wood TechLevel=3 Sight=4 ;Sight=3 Speed=8 Owner=allies Cost=500 ROT=10 Points=20 Passengers=0 Tracked=yes Crusher=no NoMovingFire=no [SS] ;Primary=155mm Strength=150 ;Strength=120 Speed=5 Owner=allies,soviet Cost=800 ;Cost=950 [DD] Speed=5 Owner=allies,soviet [CA] Speed=3 Owner=allies,soviet [LST] ; transport ship ;Strength=400 ;Armor=light ;Sight=3 Speed=10 ;Cost=300 [PT] ; gunboat Prerequisite=powr TechLevel=3 Speed=7 Owner=allies,soviet ;TD Gunboat stats not balanced for RA ships ;Strength=700 ;Sight=5 ;Cost=300 [DOG] Speed=3 Owner=allies,soviet Cost=100 Sensors=yes [E1] ;shoots GAU-3 Eliminator 5.56mm chaingun ;Sight=2 Speed=3 [E2] ; grenadier Prerequisite=powr ;Sight=2 Speed=4 Owner=allies,soviet [E3] ;Primary=Dragon ;Secondary=none ;Strength=25 ;TechLevel=3 ;Sight=3 Speed=2 Owner=allies,soviet [E4] ; Flamethrower Image=E5 Prerequisite=stek Strength=40 TechLevel=6 ;Sight=2 Speed=2 Owner=allies,soviet Cost=500 [E6] ;Sight=3 Speed=3 [SPY] Primary=Colt45 Speed=3 Owner=allies,soviet [THF] Prerequisite=proc Strength=50 TechLevel=10 Speed=3 Owner=allies,soviet Cost=100 [E7] ; Tanya Prerequisite=atek Primary=Sniper Secondary=Sniper ;Strength=80 TechLevel=10 ;Sight=6 Speed=4 Cost=1000 [MEDI] Prerequisite=powr Speed=3 Owner=allies,soviet Cost=400 [GNRL] ; Commando shoots Raptor 50cal. assault rifle Prerequisite=stek Primary=Sniper Secondary=Sniper Strength=100 ;Strength=80 TechLevel=-1 Sight=6 Speed=4 Cost=1000 Points=25 Infiltrate=yes C4=yes [C1] ; Joe or Technician ;Sight=1 ;All civilians Speed=4 Ammo=10 ;Reload=40 ;Doesn't seem to work ;[C2] ;Barry ;[C3] ;Shelly female civilian ;[C4] ;Maria female civilian [C5] ;Karen has male voice ;Name=Werewolf Primary=DogJaw Strength=100 Sight=10 Speed=5 Cost=1000 Points=25 Ammo=-1 Crushable=no SelfHealing=yes Sensors=yes Fraidycat=no IsCanine=yes GuardRange=10 ;[C6] ;Steve [C7] ;Phil or Technician has pistol Speed=4 ;[C8] ;Dwight ;[C9] ;Erik ;[C10] ;Scientist [BADR] ;Name=Cargo Plane Image=CC_C17 ;Name=A10 WartHog ;Image=CC_A10 ;Primary=Napalm Owner=allies,soviet ;ROT=8 ;Ammo=3 ;TD stat ;Ammo=10 ;actual Airstrike [U2] Owner=allies,soviet [MIG] Prerequisite=barr,afld Owner=allies,soviet [YAK] ;Name=A10 WartHog Image=CC_A10 Prerequisite=tent,afld Primary=ParaBomb Secondary=none Owner=allies,soviet Ammo=3 ;Ammo=10 [TRAN] ; Chinook Prerequisite=hpad TechLevel=9 Speed=12 Owner=allies,soviet ;Cost=1500 [HELI] ;Image=CC_ORCA ;Name=Orca Prerequisite=tent,hpad Primary=Napalm Secondary=Napalm Strength=225 ;Strength=125 Speed=16 Owner=allies,soviet [HIND] ;Image=CC_HELI ;Name=Apache Prerequisite=barr,hpad Primary=ChainGun Secondary=none Strength=225 ;Strength=125 Speed=12 Owner=allies,soviet Ammo=12 [QUEE] ;Name=Queen Ant Prerequisite=powr Primary=TeslaZap Strength=800 Armor=wood TechLevel=-1 Sight=5 Owner=allies,soviet Cost=300 Points=100 Power=0 Bib=no Crewed=no Capturable=no SelfHealing=yes [LAR1] ;Name=Larva Strength=25 Repairable=false Adjacent=0 BaseNormal=no [LAR2] ;Name=Larvae Strength=50 Repairable=false Adjacent=0 BaseNormal=no [IRON] Armor=light Owner=Turkey,Spain,soviet [FCOM] ;Can't be buildable Power=-20 Repairable=yes [ATEK] Strength=500 ;Strength=1000 Armor=light Owner=England,Germany,France,Greece ;Cost=2800 [PDOX] ; Chronosphere Armor=light Owner=England,Germany,France,Greece [WEAP] ; Weapons Factory ; average str between GDI factory and Nod Airstrip ;Strength=700 ;Sight=5 ;Strength=400 ;Sight=4 ; Nod Airstrip ;Armor=heavy Sight=6 [SYRD] Owner=France,England,Greece,Spain [SPEN] Owner=Germany,Turkey,soviet [PBOX] Image=CC_ATWR ;Name=Advanced Guard Tower Prerequisite=dome Primary=Hellfire Strength=600 Armor=light TechLevel=5 Owner=England,Spain Cost=1000 Power=-20 Powered=true [HBOX] ; camopillbox to Guard Tower Strength=600 ;Strength=400 TechLevel=2 ;Sight=4 Cost=500 Power=-10 Owner=England,France,Greece,Spain [TSLA] Prerequisite=dome Strength=600 Armor=heavy ;Strength=400 ;Aftermath mplayer Str is 600 TechLevel=6 ;Sight=6 Owner=Germany,Turkey,soviet [GUN] ;turret Prerequisite=powr TechLevel=3 ;Sight=6 Owner=Germany,France,Turkey,Greece ;Aftermath mplayer cost is 800 and power is -55 Cost=600 Power=-20 [AGUN] Owner=allies,soviet [FACT] Strength=1000 ;Strength=800 Armor=heavy ;Armor=wood ;Sight=4 [PROC] Armor=light ;Sight=5 ;Power=-40 Storage=6000 [SILO] ;Sight=3 Storage=3000 [HPAD] ;Prerequisite=powr Armor=light Cost=800 ;Sight=4 [GAP] Strength=700 Power=-90 [SAM] Owner=Germany,Turkey,soviet ;Sight=4 [MSLO] Capturable=true [AFLD] Owner=allies,soviet [POWR] Armor=light ;Sight=3 [APWR] Armor=light ;Strength=600 ;Sight=3 ;Cost=700 [STEK] Armor=light ;Strength=2000 ;Armor=light TechLevel=6 Owner=Turkey,Spain,soviet ;Cost=3000 ;Power=-150 [HOSP] ; No icon for this to be buildable Prerequisite=tent Storage=100 Sight=3 Owner=allies,soviet Cost=500 Repairable=yes Adjacent=1 ;Unsellable=no Sensors=no [BIO] Prerequisite=hosp Storage=100 Sight=3 Owner=allies,soviet Cost=500 Capturable=no Crewed=yes Repairable=yes Adjacent=1 ;Unsellable=no Sensors=no [BARR] ;Sight=4 Owner=Germany,Turkey,soviet [TENT] ;Sight=4 Owner=England,France,Greece,Spain [KENN] Prerequisite=powr Owner=allies,soviet ;[FIX] ;Prerequisite=powr ;TechLevel=8 ;Sight=4 [SBAG] ;Cost=50 Cost=20 [FENC] ; Soviet barbed wire Cost=20 [BRIK] ;TechLevel=10 ;Cost=100 Cost=40 [MISS] Prerequisite=stek TechLevel=-1 Sight=3 Owner=allies,soviet Cost=1000 Power=0 Crewed=yes Repairable=yes Unsellable=no Sensors=yes [CYCL] ; TD Cyclone Fence ; Image change just replaces missing icon Image=FENC TechLevel=8 Owner=England,Germany,Turkey,Spain Cost=30 ;[BARB] ; another barbwire with wooden armor ;Image=FENC ;TechLevel=8 ;Owner=soviet ;[WOOD] ; wood fence ;Image=FENC ;TechLevel=2 ;Owner=France,Greece,soviet ;Cost=20 [SYRF] Prerequisite=syrd Primary=DepthCharge Strength=100 Owner=allies,soviet Cost=250 Sensors=yes [SPEF] Prerequisite=spen Primary=TorpTube Strength=100 TechLevel=3 Owner=allies,soviet Cost=250 Sensors=yes [V19] ;Strength=200 TechLevel=-1 Sight=3 Power=100 Storage=2000 Crewed=no Capturable=true Repariable=true Unsellable=yes [Mandible] ; TankFlamer Primary and Secondary to fire twice Damage=50 ; Second shot comes quick so match TD overall timing ROF=59 ;ROF=50 Range=3 ;Range=2 Projectile=Fireball Speed=16 Warhead=Fire Report=FIREBL3 ; DinoChew (Stego and Tricera) ;Damage=100 ;ROF=30 ;Range=1.5 ;Projectile=Invisible ;Speed=100 ;Warhead=Super ; DinoGore (T-Rex and Raptor) ;Damage=155 [APTusk] ; APC missile Damage=30 ROF=40 Range=4 Projectile=LaserGuided Speed=20 Warhead=AP Report=MISSILE6 Burst=2 TurboBoost=yes [PortaTesla] Damage=45 ROF=70 Range=3.5 Warhead=Super [TTankZap] Damage=100 Range=7 [SubSCUD] Damage=340 Range=14 [GoodWrench] Range=2 [Colt45] Damage=25 ROF=20 Range=3 [ZSU-23] ROF=10 [Vulcan] ; Guard Tower High-V Machinegun, Pill-boxes Damage=35 ;Damage=25 ;ROF=50 ;Range=4 Range=5 [Maverick] ; MiG Damage=50 Range=6 ;Damage=30 ;ROF=60 ;Range=4 [FireballLauncher] Report=FIREBL3 [Flamer] Damage=60 ROF=130 Range=9 Projectile=Catapult Speed=12 Warhead=HE Report=TANK5 [Sniper] ; Raptor 50cal. assault rifle Damage=50 ROF=15 Range=6 [ChainGun] ; Hind Damage=70 ROF=30 Range=6 Projectile=Fireball Speed=12 Warhead=HE Report=firebl3 [Pistol] Damage=5 Range=2.5 ;[M1Carbine] ; 5.56mm chaingun,M-16,AK-47 ;Range=2 [Dragon] ; RocketSoldier,ReconBike,StealthTank,Orca ;Damage=30 ;ROF=60 ;Range=4 Projectile=LaserGuided [Hellfire] ; AdvancedGuardTower Damage=60 ROF=40 Range=6.5 Projectile=LaserGuided Burst=2 Warhead=HE ;[Grenade] ;Range=3.25 [75mm] Damage=40 ROF=40 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 Anim=MINIGUN [90mm] Damage=40 ROF=40 Range=5 Report=TURRET1 Anim=GUNFIRE [105mm] ; Looney Mammoth Tank Damage=40 ROF=100 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=TURRET1 Anim=GUNFIRE Burst=2 [120mm] Burst=1 [TurretGun] Damage=40 ROF=50 ;ROF=60 Speed=40 ; Aftermath mplayer with Turret costing 800 ;Damage=60 ;ROF=35 ;Speed=50 ;[MammothTusk] ;Range=6 ;[155mm] ;Range=9 ;[M60mg] ; Humm-vee 7.62mm chaingun, Buggy, APC ;ROF=30 [Napalm] ; Longbow big looney missile Damage=75 ROF=100 Range=5 Projectile=FROG Speed=30 Warhead=HE Report=MISSILE1 [TeslaZap] Damage=100 ROF=120 Range=8.5 [Nike] ; SAM structure set to fire twice in TD ;ROF=50 ROF=40 Burst=2 [8Inch] ; Cruiser Damage=425 Range=22 [Stinger] Damage=30 Range=9 ; BoatMissile not balanced for RA ;Damage=60 ;ROF=35 ;Range=7.5 ;Projectile=HeatSeeker ;Speed=25 ;TurboBoost=no [Heal] Damage=-80 ROF=10 Range=2 [SCUD] ; Honest John napalm missile Damage=115 ROF=225 ;better matches TD time from 1st to 3rd shot ;Damage=100 ;ROF=200 ;Setting ROF does nothing if ammo=1 Speed=16 Warhead=Fire ;[FROG] ;Inaccurate=no ;Image=MISSILE [HeatSeeker] ;Arm=8 ROT=6 ; Averaged between HS2 and 3 ;[LaserGuided] ;ROT=5 ; Accurate Bazooka [AAMissile] Arm=0 [Catapult] AG=yes Animates=yes Inaccurate=yes Image=120MM ;[Fireball] ;Arm=12 ;RangeLimit=12 [SA] ;Spread=2 Verses=100%,50%,60%,25%,25% ;Verses=100%,50%,56.25%,25%,25% ; Should probably round decimals to whole numbers [HE] Verses=87%,75%,60%,28%,100% ;Verses=87.5%,75%,56.25%,25%,100% [AP] Spread=3 ;Spread=6 Verses=30%,75%,75%,100%,50% [Fire] Verses=87%,100%,69%,25%,50% ;Verses=87.5%,100%,68.75%,25%,50% [HollowPoint] Spread=1 ;Spread=4 Verses=100%,3%,3%,3%,3% [Super] Spread=1 ;Spread=4 ;InfDeath=4 [Organic] ; For Werewolf attack and gorier Dogs InfDeath=2 [Nuke] Spread=6 ;Spread=8 Verses=90%,100%,60%,25%,50% ;Verses=87.5%,100%,68.75%,25%,50% [Clear] Foot=90% Track=80% Wheel=90% Float=0% Buildable=yes [Rough] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [Ore] Foot=90% Track=70% Wheel=60% Float=0% Buildable=no [Beach] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=50% Buildable=no [Powerups] Armor=10,ARMOR,2.0 Cloak=10,SONARBOX Darkness=5,EMPULSE Explosion=5,RAPID,500 Firepower=10,FPOWER,2.0 HealBase=1,INVUN ICBM=1,DEVIATOR Money=20,DOLLAR,2000 Napalm=5,RAPID,600 ParaBomb=6,PARABOX Reveal=5,GPSBOX Sonar=0,SONARBOX Speed=10,SPEED,1.7 Squad=20,NONE Unit=20,NONE Invulnerability=3,INVULBOX,1.0 TimeQuake=6,TQUAKE