; Allies vs GDI vs Nod vs Soviet Crossover ; Most values like TD ;May 20, 2020 ;Chronotank has HE warhead instead of AP ;but have no more projectiles to juggle. ;France & Greece are Allies ;Russia & Ukraine are Soviets ;England is GDI-Eng with GPS & Chrono ;Spain is GDI-Esp with Airfield & Iron Curtain ;Germany is Uber Nod with GPS & Chrono ;Turkey is Noddoman Empire with Airfield & Iron Curtain ;by Gokuma / Eisengeist ; http://xo.cncguild.net ; https://gokuma.neocities.org ;Do whatever you want with this file. Just give some credit. ;Based on RA's rules.ini,aftermth.ini,mplayer.ini ;and RAEd's optional changes for new maps ;For lots of info and ideas thanks to: ;Nyerguds and his ini files of TD info ;Creator of CCEdit for looking in dos CnC's game.dat ;Allen262 and his Red Dawn ;Ferret and his Tiberium Alert ;Iran, FunkyFresh, others for Portable RA and CnCNet ;Olaf for RAEd ;Puma for idea of ships traveling rivers in MNS Retaliation ;N3tRunn3r's Sea-Wraps for Oil Pump power & storage idea ; Requires spawn1.mix or delete all Image= lines ; All Name= lines commented out to avoid crash risk [Aftermath] NewUnitsEnabled=1 EngineerDamage=0% EngineerCaptureLevel=100% ; For it to take two engineers... ;EngineerDamage=34% ;EngineerCaptureLevel=67% [General] EvacInMP=no WaterCrateChance=5% ChronoDuration=3 GapRegenInterval=.9 RadarJamRadius=0 BadgerBombCount=3 OreExplosive=yes ; Make Gems same as Ore since TD only has green tiberium ;GemValue=25 ; Rate 1 is same as TD but taking longer to harvest ; may simulate taking so long to unload ; but harvester will be out in danger longer ;OreTruckRate=2 SeparateAircraft=yes CurleyShuffle=yes ;NamedCivilians=yes [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=no PowerEmergency=90% [Recharge] IronCurtain=11 Nuke=14 ParaBomb=8 [England] ;GDI Green Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 [Germany] ;Nod Gray or Light Tan Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ; Classic Nod computer stuff in map ;Colour=2 ;Red ;SecondaryColorScheme=5 ;Gray units ; Secondary needs to be re-enabled in CnCNet ; or... ;Allies=USSR,Turkey [France] ;Allies Teal or Aqua Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 [Ukraine] ;Soviet Orange Firepower=1.0 Groundspeed=1.1 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 [USSR] ;Soviet Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=0.9 BuildTime=1.0 ;Allies=Germany [Greece] ;Allies Blue Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=0.9 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Allies=Spain [Turkey] ;Nod Brown or Dark Red Firepower=1.0 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=0.9 Cost=1.0 BuildTime=1.0 ;SecondaryColorScheme=5 ; and/or ;Colour=2 ;Allies=Germany [Spain] ;GDI Yellow Firepower=1.1 Groundspeed=1.0 Airspeed=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 ;Allies=Greece ;[Maximums] ; The following for naval maps instead of 500&100 ;Unit=300 ;Vessel=300 ; or... ;Unit=400 ;Vessel=200 [Easy] DestroyWalls=no [Normal] DestroyWalls=no [ANT1] ;stats of Viceroid Primary=PortaTesla Strength=150 Armor=wood TechLevel=-1 Sight=5 Speed=6 Cost=800 Points=40 ROT=5 Tracked=yes Crewed=no NoMovingFire=yes Crusher=yes GuardRange=5 [ANT2] ;Image=FTNK not compatible to replace ANT2 ; Nod's Flame Tank looks like a bug anyway Prerequisite=barr,dome Primary=Mandible Secondary=Mandible Strength=300 Armor=heavy TechLevel=6 Sight=5 Speed=6 Owner=allies Cost=800 Points=40 ROT=5 Tracked=yes Crewed=yes NoMovingFire=no Crusher=yes [ANT3] ;Stats of Velociraptor Primary=Colt45 Strength=180 TechLevel=-1 Speed=14 Cost=700 Points=40 Tracked=yes Crewed=no NoMovingFire=yes Crusher=no GuardRange=5 ; Dinos Armor=heavy Sight=6 ;Speed=4 ROT=5 ;Crusher=yes ; Stegosaurus ;Strength=600 ; Triceratops ;Strength=700 ; Tyrannosaurus Rex ;Strength=750 ;Speed=8 [STNK] ;Name=Stealth Tank Image=CC_STNK Prerequisite=barr,dome Primary=Dragon Secondary=Dragon Strength=110 Armor=light TechLevel=8 Sight=5 Speed=9 Owner=allies Cost=900 Passengers=0 [CARR] TechLevel=9 [CTNK] Primary=MammothTusk TechLevel=10 Sight=5 Speed=5 Owner=France,Greece ;Cost=1900 [TTNK] Sight=5 Speed=6 [DTRK] Speed=5 [QTNK] Sight=5 [MSUB] Prerequisite=spen,stek Speed=4 Owner=allies,soviet [SHOK] Image=E5 ;Name=Chem Warrior Prerequisite=barr,stek Strength=70 TechLevel=10 Sight=2 Speed=3 Owner=allies,soviet Cost=300 Crushable=yes NoMovingFire=no [MECH] Prerequisite=fix Speed=3 Owner=allies,soviet [V2RL] ;Name=S.S.M. Launcher ; Shoots Honest John napalm missile Prerequisite=weap,tsla Primary=SCUD Strength=120 Armor=light ;TechLevel=10 Sight=5 Speed=6 Owner=allies,soviet Cost=750 Ammo=-1 ;Ammo=1 means about 22 sec to fire again Crusher=no ;Reload=100 ;Doesn't seem to work [1TNK] ; light Scorpion Tank shoots 70mm in dos CnC Image=CC_LTNK ;TechLevel=5 Sight=4 Speed=7 Owner=Germany,France,Greece,Turkey Cost=600 [3TNK] ;TechLevel=5 Sight=4 Speed=5 [2TNK] ; medium M1 Abrams tank shoots 120mm in dos CnC Image=CC_MTNK Prerequisite=weap,tent TechLevel=4 ;TechLevel=5 Sight=4 Speed=6 Owner=allies [4TNK] ; Mammoth tank shoots 120mm APR Image=CC_HTNK Prerequisite=weap,fix TechLevel=8 Sight=5 Speed=4 Owner=England,Spain,soviet Cost=1500 [MRJ] ;Name=Rocket Launcher ;Shoots 227mm rockets Image=CC_SAM2 Prerequisite=weap,stek Primary=APTusk Strength=100 Armor=light Sight=5 Speed=6 TechLevel=10 Owner=England,Germany,Turkey,Spain Cost=800 Passengers=0 Points=40 NoMovingFire=yes Crusher=no [MGG] Primary=Grenade Secondary=Grenade TechLevel=10 Sight=6 Speed=5 Owner=France,Greece Tracked=yes NoMovingFire=no [ARTY] ;shoots Ballistic Charges ;TechLevel=9 Sight=5 Speed=4 Owner=Germany,France,Greece,Turkey Cost=450 Crusher=no [HARV] Armor=light ;TechLevel=3 Sight=3 Speed=4 Explodes=yes [MCV] Prerequisite=weap,stek TechLevel=10 Sight=3 Speed=4 ;Cost=5000 [JEEP] ;Image=CC_BGGY ;Strength=140 ;Cost=300 Image=CC_JEEP ;Cost=400 ; Shoots 7.62mm chaingun Strength=145 TechLevel=3 Sight=3 Speed=10 Owner=allies Cost=350 [APC] Image=CC_APC Prerequisite=weap ;TechLevel=6 Sight=5 Speed=10 Cost=700 [TRUK] ;Name=Recon Bike Image=CC_BIKE Prerequisite=weap,barr Primary=Dragon Strength=160 Armor=wood TechLevel=3 Sight=3 Speed=14 Owner=allies Cost=500 ROT=10 Points=20 Passengers=0 Tracked=yes Crusher=no NoMovingFire=no [SS] ; submarine Strength=140 Owner=allies,soviet Cost=800 [DD] Speed=5 Owner=allies,soviet [CA] Speed=3 Secondary=RedEye Owner=allies,soviet [LST] ; transport ship Strength=400 Armor=light Sight=3 Cost=300 [PT] ; gunboat Prerequisite=powr TechLevel=3 Owner=allies,soviet ;TD Gunboat stats not balanced for RA ships ;Strength=700 Sight=5 Speed=8 ;Cost=300 [DOG] Sight=4 Owner=allies,soviet Sensors=yes [E1] ;shoots GAU-3 Eliminator 5.56mm chaingun Sight=2 Speed=3 [E2] ; grenadier Prerequisite=powr Sight=2 Speed=4 Owner=allies,soviet [E3] Primary=Dragon Secondary=none ;TechLevel=3 Strength=25 Sight=3 Speed=2 [E4] ; Flamethrower Prerequisite=barr Strength=70 TechLevel=1 Sight=2 Speed=4 Owner=allies,soviet Cost=200 [E6] Sight=3 Speed=3 [SPY] Speed=3 Owner=allies,soviet [THF] Prerequisite=proc Strength=35 Sight=4 Owner=allies,soviet Cost=100 [E7] ; Tanya Prerequisite=tent,atek Primary=Sniper Secondary=none Strength=80 TechLevel=10 Speed=4 Cost=1000 [MEDI] Prerequisite=tent Owner=allies,soviet Cost=400 [GNRL] ; Commando shoots Raptor 50cal. assault rifle Prerequisite=barr,stek Primary=Sniper Strength=80 TechLevel=10 Sight=6 Speed=4 Cost=1000 Points=25 Infiltrate=yes C4=yes [C1] ;Joe or Technician has pistol Sight=1 Speed=4 ;Ammo=15 ;Reload=40 ;Doesn't seem to work [C2] ;Barry Sight=1 Speed=4 [C3] ;Shelly female civilian Sight=1 Speed=4 [C4] ;Maria female civilian Sight=1 Speed=4 [C5] ;Karen has male voice ;Name=Werewolf Primary=DogJaw Strength=100 Sight=10 Speed=6 Cost=1000 Points=25 Ammo=-1 Crushable=no SelfHealing=yes Sensors=yes Fraidycat=no IsCanine=yes GuardRange=10 [C6] ;Steve Sight=1 Speed=4 [C7] ;Phil or Technician has pistol Sight=1 Speed=4 [C8] ;Dwight Sight=1 Speed=4 [C9] ;Erik Sight=1 Speed=4 [C10] ;Scientist Sight=1 Speed=4 [BADR] ;Name=Cargo Plane ;Image=CC_C17 ;Name=A10 WartHog Image=CC_A10 Primary=Napalm Owner=allies,soviet ROT=8 Ammo=10 ;Ammo=3 [U2] Owner=allies,soviet [MIG] Prerequisite=afld Owner=allies,soviet [YAK] ;Name=Cargo Plane ;Image=CC_C17 Prerequisite=afld ;Primary=ParaBomb ;Secondary=none ;Ammo=3 Owner=allies,soviet [TRAN] ; Chinook Prerequisite=hpad Owner=allies,soviet TechLevel=9 Speed=12 Cost=1500 [HELI] ;shoots Fang rockets Image=CC_ORCA ;Name=Orca Prerequisite=tent,hpad Primary=Dragon Secondary=Dragon Strength=125 Speed=16 Owner=allies,soviet [HIND] Image=CC_HELI ;Name=Apache Prerequisite=barr,hpad Primary=Vulcan Secondary=Vulcan Strength=125 Speed=16 Owner=allies,soviet Ammo=15 [QUEE] ;Name=Queen Ant Prerequisite=powr Primary=TeslaZap Strength=800 Armor=wood TechLevel=-1 Sight=5 Owner=allies,soviet Cost=300 Points=100 Power=0 Bib=no Crewed=no Capturable=no SelfHealing=yes [LAR1] ;Name=Larva Strength=25 Repairable=false Adjacent=0 BaseNormal=no [LAR2] ;Name=Larvae Strength=50 Repairable=false Adjacent=0 BaseNormal=no [IRON] Owner=Turkey,Spain,soviet [FCOM] ; Can't be buildable Power=-20 Repairable=yes [ATEK] Strength=800 Owner=England,Germany,France,Greece Cost=2800 [PDOX] ; Chronosphere Owner=England,Germany,France,Greece [WEAP] ; Weapons Factory ; average str between GDI factory and Nod Airstrip Strength=700 Sight=5 ;Strength=400 ;Sight=4 ; Nod Airstrip ;Strength=1000 ;Armor=heavy ;Sight=6 [SYRD] Owner=France,England,Greece,Spain [SPEN] Owner=Germany,Turkey,soviet [PBOX] Image=CC_ATWR ;Name=Advanced Guard Tower Prerequisite=dome Primary=Hellfire Strength=600 TechLevel=6 Sight=5 Armor=light Owner=England,Spain Cost=1000 Power=-20 Powered=true [HBOX] ;camopillbox to Guard Tower Strength=400 Sight=4 Cost=500 Power=-10 Owner=England,France,Greece,Spain [TSLA] Prerequisite=dome Armor=light Strength=400 TechLevel=6 Sight=6 Owner=Germany,Turkey,soviet [AGUN] ;TechLevel=9 Sight=5 Owner=France,Greece [FTUR] Sight=5 [GUN] ;turret Prerequisite=powr TechLevel=3 Sight=6 Owner=Germany,France,Turkey,Greece Cost=600 Power=-20 [FACT] ; Destroyable by 1000 AtomDamage Strength=900 ;Strength=800 ;Armor=wood Armor=light Sight=4 [PROC] Sight=5 Power=-40 Storage=6000 [SILO] Sight=3 Storage=3000 [HPAD] Prerequisite=powr Cost=300 Sight=4 [GAP] Strength=700 Power=-90 [SAM] Owner=Germany,Turkey,soviet Sight=4 [MSLO] Capturable=true [AFLD] ;TechLevel=9 Owner=Turkey,Spain,soviet [POWR] Sight=3 [APWR] ; To survive 1000 AtomDamage Strength=900 Armor=light ;Strength=600 Sight=3 Cost=700 [STEK] Strength=1000 Armor=light TechLevel=10 Owner=Turkey,Spain,soviet Cost=2800 Power=-150 [HOSP] ; No icon for this to be buildable Prerequisite=tent Storage=100 Sight=3 Owner=allies,soviet Cost=500 Repairable=yes Adjacent=1 ;Unsellable=no Sensors=no [BIO] Prerequisite=hosp Storage=100 Sight=3 Owner=allies,soviet Cost=500 Capturable=no Crewed=yes Repairable=yes Adjacent=1 ;Unsellable=no Sensors=no [BARR] Sight=4 Owner=Germany,Turkey,soviet [TENT] Sight=4 Owner=England,France,Greece,Spain [KENN] Prerequisite=powr Owner=allies,soviet [FIX] ;depot Prerequisite=powr ;TechLevel=8 Sight=4 ;[SBAG] ;Cost=50 [BRIK] ;TechLevel=10 ;Cost=100 Cost=50 [MISS] Prerequisite=stek TechLevel=-1 Sight=3 Owner=allies,soviet Cost=1000 Power=0 Crewed=yes Repairable=yes Unsellable=no Sensors=yes [CYCL] ; TD Cyclone Fence ; Image change just replaces missing icon Image=FENC TechLevel=8 Owner=England,Germany,Turkey,Spain Cost=35 ;[BARB] ; another barbwire with wooden armor ;Image=FENC ;TechLevel=8 ;Owner=soviet ;[WOOD] ; wood fence ;Image=FENC ;TechLevel=2 ;Owner=France,Greece,soviet ;Cost=25 [SYRF] Prerequisite=syrd [SPEF] Prerequisite=spen TechLevel=3 Owner=allies,soviet [V19] Strength=200 TechLevel=-1 Sight=3 Power=100 Storage=2000 Crewed=no Capturable=true Repariable=true Unsellable=yes ;ParaBomb weapon not used in these rules ;but could be used for Yak [Mandible] ;TankFlamer Primary and Secondary to fire twice ;Dam 57 at 60% = 50 at 69% vs light armor Damage=57 ;Damage=50 ; Second shot comes quick so match TD overall timing ROF=59 ;ROF=50 Range=2 Projectile=Fireball Speed=16 Warhead=Fire Report=FIREBL3 [APTusk] ;MRLS 227mm rockets Damage=75 ROF=80 Range=6 Speed=25 Burst=2 Warhead=HE [PortaTesla] ;stats of ChemSpray Damage=80 ROF=70 Range=2 Projectile=Catapult Speed=16 Warhead=HE Report=FIREBL3 Charges=no [TTankZap] Damage=85 Range=6 [SubSCUD] Damage=300 Range=13 Burst=1 [GoodWrench] Range=2 [Colt45] ;DinoGore (T-Rex and Raptor) Damage=155 ;DinoChew (Stego and Tricera) ;Damage=100 ROF=30 Range=1.5 Projectile=Invisible Speed=100 Warhead=Super Report=ANTBITE [ZSU-23] ROF=35 [Vulcan] ; Guard Tower and Apache High-V Machinegun, Pill-box Damage=25 ROF=50 Range=4 [Maverick] ; MiG rockets Damage=40 Range=4 [FireballLauncher] Damage=113 Report=FIREBL3 [Flamer] ; hand-held flame thrower ; Dam 40 at 60% = 35 at 69% vs light armor Damage=40 ;Damage=35 ; Faster animation in RA so slow ROF slightly ROF=53 Range=2 Speed=16 Report=FIREBL3 [Sniper] ;Raptor 50cal. assault rifle Damage=125 ROF=40 Range=5.5 [Pistol] Damage=5 [M1Carbine] ;5.56mm chaingun,M-16,AK-47 Range=2 [Dragon] ;RocketSoldier,ReconBike,StealthTank,Orca Damage=30 ROF=60 Range=4 Projectile=LaserGuided [Hellfire] ;AdvancedGuardTower Damage=60 ROF=40 Range=6.5 Speed=25 Burst=2 Warhead=HE [Grenade] Range=3.25 [75mm] ;70mm LightCannon ROF=60 [TurretGun] Damage=40 ;ROF=50 ROF=60 Speed=40 [MammothTusk] Speed=25 [M60mg] ;Humm-vee 7.62mm chaingun, Buggy, APC ROF=30 [Napalm] Damage=115 ;113 for biggest fire ROF=4 Range=4 [TeslaZap] ;Charges quicker than LASER so slower ROF Damage=200 ROF=105 ;ROF=90 Range=7.5 [Nike] ;SAM structure set to fire twice in TD ;longer ROF to simulate up and down ROF=142 ;ROF=50 Speed=40 Burst=2 [RedEye] ;BoatMissile for Cruiser Damage=60 ROF=35 Range=7.5 Projectile=HeatSeeker Speed=25 Report=MISSILE6 Burst=2 TurboBoost=no [8Inch] ;Cruiser Damage=375 Range=21 [Stinger] Damage=25 Range=7.5 Projectile=HeatSeeker TurboBoost=no [ParaBomb] Damage=115 [DogJaw] Range=2 [Heal] ;Damage=-80 ROF=10 Range=2 [SCUD] ;Honest John napalm missile Damage=115 ;Damage=100 ROF=225 ;better matches TD time from 1st to 3rd shot ;ROF=200 ;Setting ROF does nothing if ammo=1 Speed=16 Warhead=Fire [FROG] Inaccurate=no Image=MISSILE [HeatSeeker] Arm=8 ROT=6 ;Averaged between HS2 and 3 [LaserGuided] ROT=5 ;Accurate Bazooka [AAMissile] Arm=0 ROT=10 [Catapult] Arm=12 ;RangeLimit=12 AG=yes Animates=yes ;[Fireball] ;Arm=12 ;RangeLimit=12 [SA] Spread=2 Verses=100%,50%,56%,25%,25% [HE] Verses=87%,75%,56%,25%,100% [AP] Spread=6 Verses=25%,75%,75%,100%,50% [Fire] ;So TD weaps with upped dam still do same Verses=77%,88%,60%,22%,44% ;Verses=87.5%,100%,68.75%,25%,50% [HollowPoint] Spread=4 Verses=100%,3%,3%,3%,3% [Super] Spread=4 ;InfDeath=4 [Organic] ; For Werewolf attack and gorier Dogs InfDeath=2 [Nuke] Spread=8 Verses=77%,88%,60%,22%,44% ;Verses=87.5%,100%,68.75%,25%,50% [Clear] Foot=90% Track=80% Wheel=90% Float=0% Buildable=yes [Rough] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [Ore] Foot=90% Track=70% Wheel=60% Float=0% Buildable=no [Beach] Foot=80% Track=70% Wheel=50% Float=0% Buildable=no [River] Foot=0% Track=0% Wheel=0% Float=50% Buildable=no [Powerups] Armor=10,ARMOR,2.0 Cloak=3,STEALTH2 Darkness=1,EMPULSE Explosion=5,RAPID,100 Firepower=10,FPOWER,2.0 HealBase=1,INVUN ICBM=1,DEVIATOR Money=50,DOLLAR,2000 Napalm=5,RAPID,200 ParaBomb=3,PARABOX Reveal=1,GPSBOX Sonar=3,SONARBOX Speed=10,SPEED,1.7 Squad=20,NONE Unit=20,NONE Invulnerability=3,INVULBOX,1.0 TimeQuake=3,TQUAKE