; May 20, 2020
; All RA stuff disabled.
; Give syrd and spen buildable TechLevel if you want
; or anything else you want

; Allies=GDI and Soviets=Nod

; Most values as exactly like TD as possible maybe
; rules by Gokuma / Eisengeist
; http://xo.cncguild.net
; https://gokuma.neocities.org

;Based on RA's rules.ini,aftermth.ini,mplayer.ini
;and RAEd's optional changes for new maps

;For lots of info and ideas thanks to:
;Nyerguds and his ini files of TD info
;Creator of CCEdit for looking in dos CnC's game.dat
;Allen262 and his Red Dawn
;Ferret and his Tiberium Alert
;Iran, FunkyFresh, others for Portable RA and CnCNet
;Olaf for RAEd
;Puma for idea of ships traveling rivers in MNS Retaliation

;Requires spawn1.mix or delete all Image= lines

; All Name= lines commented out to avoid crash risk

[Aftermath]
NewUnitsEnabled=1
EngineerDamage=0%
EngineerCaptureLevel=100%
; For it to take two engineers...
;EngineerDamage=34%
;EngineerCaptureLevel=67%

[General]
EvacInMP=no
WaterCrateChance=0%
ChronoDuration=3
GPSTechLevel=99
GapRegenInterval=.9
SpyPlaneTech=10
RadarJamRadius=0
BadgerBombCount=3
AtomDamage=550
; But now light units are less vulnerable
OreExplosive=yes
; Make Gems same as Ore since TD only has green tiberium
GemValue=25 
; Rate 1 is same as TD but taking longer to harvest
; may simulate taking so long to unload
; but harvester will be out in danger longer
;OreTruckRate=2
SeparateAircraft=no
CurleyShuffle=yes
;NamedCivilians=yes

[AI]
AttackInterval=2
AttackDelay=3
AutocreateTime=4
InfantryReserve=9000
BaseSizeAdd=999
RefineryRatio=.26
RefineryLimit=6
BarracksLimit=1
WarRatio=.26
WarLimit=2
DefenseLimit=6
TeslaRatio=.16
TeslaLimit=20
HelipadRatio=.1
HelipadLimit=5
AirstripRatio=.12
AirstripLimit=15
CompEasyBonus=No
Paranoid=no
PowerEmergency=90%

[Recharge]
IronCurtain=11
Nuke=14
ParaBomb=8

[England]
;GDI Green
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[Germany]
;Nod Gray or Light Tan
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
; Classic Nod computer stuff in map
;Colour=2 ;Red
;SecondaryColorScheme=5 ;Gray units
; Secondary needs to be re-enabled in CnCNet
; or...
;Allies=USSR,Turkey

[France]
;Allies Teal or Aqua
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[Ukraine]
;Soviet Orange
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[USSR]
;Soviet Red
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
;Allies=Germany

[Greece]
;Allies Blue
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
;Allies=Spain

[Turkey]
;Nod Brown or Dark Red
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
;SecondaryColorScheme=5
; and/or
;Colour=2
;Allies=Germany

[Spain]
;GDI Yellow
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
;Allies=Greece

;[Maximums]
; The following for naval maps instead of 500&100
;Unit=300
;Vessel=300
; or...
;Unit=400
;Vessel=200

;[Easy]
;DestroyWalls=no

;[Normal]
;DestroyWalls=no

[ANT1]
; stats of Viceroid
Primary=PortaTesla
Strength=150
Armor=wood
TechLevel=-1
Sight=5
Speed=6
Cost=800
Points=40
ROT=5
Tracked=yes
Crewed=no
NoMovingFire=yes
Crusher=yes
GuardRange=5

[ANT2]
; Stats of Tyrannosaurus Rex
Primary=Colt45 
Strength=750
Armor=heavy
TechLevel=-1
Sight=6
Speed=8
Cost=700
Points=40
ROT=5
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
Crusher=yes
; Stegosaurus
;Speed=4
;Strength=600
; Triceratops
;Strength=700

[ANT3]
; Stats of Velociraptor
Primary=Colt45 
Strength=180
Armor=heavy
TechLevel=-1
Sight=6
Speed=14
Cost=700
Points=40
ROT=5
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
Crusher=no

[STNK]
;Name=Stealth Tank
Image=CC_STNK
Prerequisite=weap,dome
Primary=Dragon
Secondary=Dragon
Strength=110
Armor=light
TechLevel=8
Sight=5
Speed=9
Owner=soviet
Cost=900 
Passengers=0

[CARR]
TechLevel=-1

[CTNK]
Primary=MammothTusk
TechLevel=-1
Sight=5
Speed=5
Cost=2400
Owner=allies

[TTNK]
Image=FTNK
Prerequisite=weap,dome
Primary=Mandible
Secondary=Mandible
Strength=300
Armor=heavy
TechLevel=6
Sight=5
Speed=6
Owner=soviet
Cost=800
Points=40
ROT=5
Tracked=yes
Crewed=yes
NoMovingFire=no
Crusher=yes

[DTRK]
Speed=5
TechLevel=-1

[QTNK]
TechLevel=-1
Sight=5

[MSUB]
Prerequisite=spen,stek
Speed=4
Owner=soviet

[SHOK]
; stats of Chem Warrior
Image=E5
Prerequisite=stek
Strength=70
Sight=2
TechLevel=10
Speed=3
Owner=soviet
Cost=300
Crushable=yes
NoMovingFire=no

[MECH]
Prerequisite=fix
TechLevel=-1
Speed=3
Owner=allies

[V2RL]
;Name=Nod Buggy
Image=CC_BGGY
Prerequisite=weap
Primary=M60mg
Strength=140
TechLevel=6
Sight=3
Speed=11
Owner=soviet
Cost=300
Points=20
ROT=10
Ammo=-1
Explodes=no
NoMovingFire=no
Crusher=no
;If replacing a turreted vehicle...
;Speed=10
;Tracked=no

[1TNK]
Image=MLRS
;Name=S.S.M. Launcher
; Shoots Honest John napalm missile
Prerequisite=weap,tsla
Primary=SCUD
Strength=120
Armor=light
TechLevel=10
Sight=5
Speed=6
Owner=soviet
Cost=750
Points=40
NoMovingFire=yes
Crusher=no

[3TNK]
; light Scorpion Tank shoots 70mm in dos CnC
Image=CC_LTNK
;Name=Light Tank
Primary=75mm
Secondary=none
Strength=300
TechLevel=5
Sight=4
Speed=6
Owner=soviet
Cost=600
Points=30

[2TNK]
; Mammoth tank shoots 120mm APR
Image=CC_HTNK
;Name=Mammoth Tank
Prerequisite=weap,fix
Primary=120mm
Secondary=MammothTusk
Strength=600
TechLevel=8
Speed=4
Owner=allies
Cost=1500
Points=60
SelfHealing=yes

[4TNK]
; medium M1 Abrams tank shoots 120mm in dos CnC
Image=CC_MTNK
;Name=Medium Tank
Prerequisite=weap
Primary=90mm
Secondary=none
Strength=400
Armor=heavy
TechLevel=5
Sight=4
Speed=6
Owner=allies
Cost=800
Points=40
ROT=5
Tracked=yes
Crewed=yes

[MRJ]
;shoots Ballistic Charges
Image=ARTY
;Name=Artillery
Prerequisite=weap
Primary=155mm
Strength=75
TechLevel=9
Sight=5
Speed=4
Owner=soviet
Cost=450
Points=35
ROT=2
NoMovingFire=yes
Crusher=no

[MGG]
Primary=Grenade
Secondary=Grenade
TechLevel=-1
Sight=6
Speed=5
Owner=allies
Tracked=yes
NoMovingFire=no

[ARTY]
;Name=Rocket Launcher
;Shoots 227mm rockets
Image=CC_SAM2
Prerequisite=weap,stek
Primary=APTusk
Strength=100
Armor=light
TechLevel=10
Sight=5
Speed=6
Owner=allies
DoubleOwned=yes
Cost=800
Points=40
ROT=5
Tracked=yes
Crewed=yes
NoMovingFire=yes
Crusher=no

[HARV]
Armor=light
TechLevel=3
Sight=3
Speed=4
Explodes=yes

[MCV]
Prerequisite=weap,stek
TechLevel=10
Sight=3
Speed=4
Cost=5000

[JEEP]
;Name=Humm-vee
Image=CC_JEEP
; Shoots 7.62mm chaingun
Strength=150
TechLevel=3
Sight=3
Speed=10
Owner=allies
Cost=400

[APC]
Image=CC_APC
Prerequisite=weap
TechLevel=6
Sight=5
Speed=10
Cost=700
DoubleOwned=yes

[MNLY]
TechLevel=-1

[TRUK]
;Name=Recon Bike
Image=CC_BIKE
Prerequisite=weap
Primary=Dragon
Strength=160
Armor=wood
Owner=soviet
TechLevel=3
Sight=3
Speed=14
Cost=500
ROT=10
Points=20
Passengers=0
Tracked=yes
Crusher=no
NoMovingFire=no

[SS]
; submarine
;Strength=140
Owner=soviet
;Cost=800

[DD]
Speed=5
Owner=allies

[CA]
Speed=3
Secondary=RedEye
Owner=allies

[LST]
; transport ship
Strength=400
Armor=light
Sight=3
Cost=300

[PT]
; gunboat
Prerequisite=syrd
;Prerequisite=powr
Speed=8
;Owner=allies,soviet
;Cost=3000
;TD Gunboat stats not balanced for RA ships
;Secondary=none
;Strength=700
Sight=6
;Speed=4
;Cost=300
;ROT=1

[DOG]
Sight=4
Owner=soviet
Sensors=yes

[E1]
;shoots GAU-3 Eliminator 5.56mm chaingun
Sight=2
Speed=3

[E2]
; grenadier
Prerequisite=tent
Sight=2
Speed=4
Owner=allies

[E3]
Primary=Dragon
Secondary=none
Strength=25
TechLevel=3
Sight=3
Speed=2
Owner=allies,soviet

[E4]
; Flamethrower
Prerequisite=barr
Strength=70
Sight=2
TechLevel=1
Speed=4
Owner=soviet
Cost=200

[E6]
Sight=3
Speed=3

[SPY]
Speed=3
TechLevel=-1
Owner=allies

[THF]
Prerequisite=proc
Strength=35
Sight=4
TechLevel=-1
Owner=allies
Cost=100

[E7]
; Tanya
Prerequisite=atek
Primary=Sniper
Secondary=none
Strength=80
TechLevel=-1
Speed=4
Cost=1000

[MEDI]
Prerequisite=tent
Owner=allies
TechLevel=-1
Cost=400

[GNRL]
; Commando shoots Raptor 50cal. assault rifle
Prerequisite=stek
Primary=Sniper
Strength=80
TechLevel=10
Sight=6
Speed=4
Cost=1000
Owner=allies,soviet
DoubleOwned=yes
Points=25
Infiltrate=yes
C4=yes

[C1]
;Joe or Technician
Sight=1
Speed=4
;Ammo=15
;Reload=40 ;Doesn't seem to work

[C2]
;Barry
Sight=1
Speed=4

[C3]
;Shelly female civilian
Sight=1
Speed=4

[C4]
;Maria female civilian
Sight=1
Speed=4

[C5]
;Karen has male voice
;Name=Werewolf
Primary=DogJaw
Strength=100
Sight=10
Speed=6
Cost=1000
Points=25
Ammo=-1
Crushable=no
SelfHealing=yes
Sensors=yes
Fraidycat=no
IsCanine=yes
GuardRange=10

[C6]
;Steve
Sight=1
Speed=4

[C7]
;Phil has pistol
Sight=1
Speed=4

[C8]
;Dwight
Sight=1
Speed=4

[C9]
;Erik
Sight=1
Speed=4

[C10]
;Scientist
Sight=1
Speed=4

[BADR]
;Name=Cargo Plane
;Image=CC_C17
;Name=A10 WartHog
Image=CC_A10
Primary=Napalm
Owner=allies,soviet
;ROT=8
Ammo=10
;Ammo=3

[U2]
Owner=allies,soviet

[MIG]
Owner=allies,soviet

[YAK]
Owner=allies,soviet

[TRAN]
; Chinook
Prerequisite=hpad
Owner=allies,soviet
TechLevel=9
Cost=1500

[HELI]
;shoots Fang rockets
Image=CC_ORCA
;Name=Orca
Prerequisite=hpad
Primary=Dragon
Secondary=Dragon
Strength=125
Owner=allies
; If you make afld buildable or place capturable ones
;Prerequisite=hpad,tent
;Owner=allies,soviet

[HIND]
Image=CC_HELI
;Name=Apache
Prerequisite=hpad
Primary=Vulcan
Secondary=Vulcan
Strength=125
Speed=16
Owner=soviet
Ammo=15
; If you make afld buildable or place capturable ones
;Prerequisite=hpad,barr
;Owner=allies,soviet

[QUEE]
;Name=Queen Ant
Prerequisite=powr
Primary=TeslaZap
Strength=800
Armor=wood
TechLevel=-1
Sight=5
Owner=allies,soviet
Cost=300
Points=100
Power=0
Bib=no
Crewed=no
Capturable=no
SelfHealing=yes

[LAR1]
;Name=Larva
Strength=25
Repairable=false
Adjacent=0
BaseNormal=no

[LAR2]
;Name=Larvae
Strength=50
Repairable=false
Adjacent=0
BaseNormal=no

[IRON]
TechLevel=-1

;[FCOM]
; Can't be buildable
;Power=-20
;Repairable=yes

[ATEK]
Strength=1000
Owner=allies
Cost=2800

[PDOX]
; Chronosphere
TechLevel=-1

[WEAP]
; Weapons Factory
; average str between GDI factory and Nod Airstrip
Strength=700
Sight=5
;Strength=400
;Sight=4
; Nod Airstrip
;Strength=1000
;Armor=heavy
;Sight=6

[SYRD]
TechLevel=-1
Owner=allies

[SPEN]
TechLevel=-1
Owner=soviet

[PBOX]
Image=CC_ATWR
;Name=Advanced Guard Tower
Prerequisite=dome
Primary=Hellfire
Strength=600
Sight=5
Armor=light
TechLevel=6
Owner=allies
Cost=1000
Power=-20
Powered=true

[HBOX]
;camopillbox to Guard Tower
Strength=400
Sight=4
Cost=500
Power=-10
Owner=allies

[TSLA]
Prerequisite=dome
Armor=light
Strength=400
TechLevel=6
Sight=6
Owner=soviet

[AGUN]
TechLevel=-1
Sight=5
Owner=allies

[FTUR]
TechLevel=-1
Sight=5

[GUN]
;turret
Prerequisite=barr
Sight=6
TechLevel=3
Owner=soviet
Cost=600
Power=-20

[FACT]
Strength=800
Armor=wood
Sight=4

[PROC]
Sight=5
Power=-40
;Storage=6000

[SILO]
Sight=3
;Storage=3000

[HPAD]
Prerequisite=powr
Sight=4

[GAP]
Strength=700
Power=-90
TechLevel=-1

[SAM]
Sight=4

[MSLO]
TechLevel=11
Capturable=true

[AFLD]
TechLevel=-1
Owner=allies,soviet

[POWR]
Sight=3

[APWR]
Strength=700
;Strength=600
; Leave at RA 700 to survive nuke as in TD
; It occupies more spaces that are hit in RA
Armor=wood
Sight=3
Cost=700

[STEK]
Strength=2000
Armor=light
TechLevel=10
Owner=soviet
Cost=3000
Power=-150

[HOSP]
; No icon for this to be buildable
Prerequisite=tent
Storage=100
Sight=3
Owner=allies,soviet
Cost=500
Repairable=yes
Adjacent=1
;Unsellable=no
Sensors=no

[BIO]
Prerequisite=hosp
Storage=100
Sight=3
Owner=allies,soviet
Cost=500
Capturable=no
Crewed=yes
Repairable=yes
Adjacent=1
;Unsellable=no
Sensors=no

[BARR]
Sight=4
Owner=soviet

[TENT]
Sight=4
Owner=allies

[KENN]
Prerequisite=powr
TechLevel=-1

[FIX]
;depot
TechLevel=8
Prerequisite=powr
Sight=4

[SBAG]
Cost=50

[FENC]
; Soviet barbed wire
TechLevel=-1

[BRIK]
TechLevel=10
Cost=100
;Cost=50

[MISS]
Prerequisite=stek
TechLevel=-1
Sight=3
Owner=allies,soviet
Cost=1000
Power=0
Crewed=yes
Repairable=yes
Unsellable=no
Sensors=yes

[CYCL]
; TD Cyclone Fence
; Image change just replaces missing icon
Image=FENC
TechLevel=8
Owner=allies,soviet
;Cost=35

;[BARB]
; another barbwire with wooden armor
;Image=FENC
;TechLevel=8
;Owner=soviet

;[WOOD]
; wood fence
;Image=FENC
;TechLevel=2
;Owner=allies
;Cost=25

[FACF]
TechLevel=-1

[WEAF]
TechLevel=-1

[SYRF]
Prerequisite=syrd
TechLevel=-1
Owner=allies

[SPEF]
Prerequisite=spen
TechLevel=-1
Owner=soviet

[DOMF]
TechLevel=-1

[V19]
Strength=200
;TechLevel=-1
Sight=3
;Power=100
;Storage=1000
;Crewed=no
;Capturable=true
;Repariable=true
;Unsellable=yes

;ParaBomb weapon not used in these rules
;but could be used for Yak

[Mandible]
;TankFlamer Primary and Secondary to fire twice
;Dam 57 at 60% = 50 at 69% vs light armor
Damage=57
;Damage=50
; Second shot comes quick so match TD overall timing
ROF=59
;ROF=50
Range=2
Projectile=Fireball
Speed=16
Warhead=Fire
Report=FIREBL3

[APTusk]
;MRLS 227mm rockets
Damage=75
ROF=80
Range=6
Projectile=Ack
Speed=25
Burst=2
Warhead=HE

[PortaTesla]
;stats of ChemSpray
Damage=80
ROF=70
Range=2
Projectile=Catapult
Speed=16
Warhead=Mechanical
;Warhead=HE ;used in TD but invisible and silent
Report=FIREBL3
Charges=no

[TTankZap]
Damage=85
Range=6

[SubSCUD]
Damage=300
Range=13
Burst=1

[GoodWrench]
Range=2
Warhead=AP

[Colt45]
;DinoGore (T-Rex and Raptor)
Damage=155
;DinoChew (Stego and Tricera)
;Damage=100
ROF=30
Range=1.5
Projectile=Invisible
Speed=100
Warhead=Mechanical
;Warhead=Super
Report=ANTBITE

[ZSU-23]
ROF=35
Projectile=AAMissile
Speed=50

[Vulcan]
; Guard Tower and Apache High-V Machinegun, Pill-box
Damage=25
ROF=50
Range=4

[Maverick]
; MiG rockets
Damage=40
Range=4

[FireballLauncher]
Report=FIREBL3

[Flamer]
; hand-held flame thrower
; Dam 40 at 60% = 35 at 69% vs light armor
Damage=40
;Damage=35
; Faster animation in RA so slow ROF slightly
ROF=53
Range=2
Speed=16
Report=FIREBL3

[Sniper]
;Raptor 50cal. assault rifle
Damage=125
ROF=40
Range=5.5

[Pistol]
Damage=1

[M1Carbine]
;5.56mm chaingun,M-16,AK-47
Range=2

[Dragon]
;RocketSoldier,ReconBike,StealthTank,Orca
Damage=30
ROF=60
Range=4
Projectile=LaserGuided

[Hellfire]
;AdvancedGuardTower
Damage=60
ROF=40
Range=6.5
Speed=25
Burst=2
Warhead=HE

[Grenade]
Range=3.25

[75mm]
;70mm LightCannon
ROF=60

[TurretGun]
Damage=40
ROF=60
;ROF=50
Speed=40

[MammothTusk]
Speed=25

[M60mg]
;Humm-vee 7.62mm chaingun, Buggy, APC
ROF=30

[Napalm]
;Dam 115 at 60% = 100 at 69% vs light armor
Damage=115
;113 for biggest fire
ROF=4
;Range=4

[TeslaZap]
;Charges quicker than LASER so slower ROF
Damage=200
ROF=105 
;ROF=90
Range=7.5

[Nike]
;SAM structure set to fire twice in TD
;longer ROF to simulate up and down
ROF=142
;ROF=50
Speed=40
Burst=2

[RedEye]
;BoatMissile for Cruiser
Damage=60
ROF=35
Range=7.5
Projectile=HeatSeeker
Speed=25
Report=MISSILE6
Burst=2
TurboBoost=no

[8Inch]
;Cruiser
Damage=375
Range=21

[Stinger]
Damage=25
Range=7.5
Projectile=HeatSeeker
TurboBoost=no

[ParaBomb]
Damage=125

[DogJaw]
Range=2

[Heal]
;Damage=-80
ROF=10
Range=2

[SCUD]
;Honest John napalm missile
Damage=115
;Damage=100
ROF=225 ;better matches TD time from 1st to 3rd shot
;ROF=200 ;Setting ROF does nothing if ammo=1
Speed=16
Warhead=Fire

[Ack]
Arm=9
High=yes
Shadow=no
Proximity=yes
Animates=yes
Ranged=yes
Inaccurate=yes
AG=yes
AA=yes
Image=DRAGON
ROT=7
Rotates=yes
Translucent=yes

[FROG]
Inaccurate=no
Image=MISSILE

[HeatSeeker]
Arm=7

[LaserGuided]
ROT=5
;Accurate Bazooka

[AAMissile]
Arm=0
ROT=10

[Catapult]
Arm=12
;RangeLimit=12
High=no
Arcing=no
Inaccurate=no
AG=yes
Animates=yes

;[Fireball]
;Arm=12
;RangeLimit=12

[Mechanical]
;ChemSpray
Spread=6
Wall=yes
Wood=yes
Verses=87%,75%,56%,25%,100%
InfDeath=2
;DinoBites
;Spread=1
;Verses=100%,75%,50%,13%,3%
;Ion Cannon
;Spread=7
;Verses=100%,100%,75%,75%,75%
;InfDeath=4
;Punch & Kick
;Spread=4
;Wall=no
;Wood=no
;Verses=100%,13%,13%,6%,6%
;InfDeath=1

[SA]
Spread=2
Verses=100%,50%,56%,25%,25%

[HE]
Verses=87%,75%,56%,25%,100%

[AP]
Spread=6
Verses=25%,75%,75%,100%,50%

[Fire]
;So TD weaps with upped dam still do same
Verses=77%,88%,60%,22%,44%
;Verses=87.5%,100%,68.75%,25%,50%

[HollowPoint]
Spread=4
Verses=100%,3%,3%,3%,3%

[Super]
Spread=4
InfDeath=4

[Organic]
; For Werewolf attack and gorier Dogs
InfDeath=2

[Nuke]
Spread=8
Verses=77%,88%,60%,22%,44%
;Verses=87.5%,100%,68.75%,25%,50%

[Clear]
Foot=90%
Track=80%
Wheel=90%
Float=0%
Buildable=yes

[Rough]
Foot=80%
Track=70%
Wheel=50%
Float=0%
Buildable=no

[Ore]
Foot=90%
Track=70%
Wheel=60%
Float=0%
Buildable=no

[Beach]
Foot=80%
Track=70%
Wheel=50%
Float=0%
Buildable=no

[River]
Foot=0%
Track=0%
Wheel=0%
Float=50%
Buildable=no

[Powerups]
Armor=10,ARMOR,2.0
Cloak=3,STEALTH2
Darkness=1,EMPULSE
Explosion=5,RAPID,100
Firepower=10,FPOWER,2.0
HealBase=1,INVUN
ICBM=1,DEVIATOR
Money=50,DOLLAR,2000
Napalm=5,RAPID,200
ParaBomb=3,PARABOX
Reveal=1,GPSBOX
Sonar=0,SONARBOX
Speed=10,SPEED,1.7
Squad=20,NONE
Unit=20,NONE
Invulnerability=3,INVULBOX,1.0
TimeQuake=3,TQUAKE
