; Allies vs GDI vs Nod vs Soviet Crossover
; Slower Tanks more like TD
;May 20, 2020
;Chronotank has HE warhead instead of AP
;but have no more projectiles to juggle.

;France & Greece are Allies
;Russia & Ukraine are Soviets
;England is GDI-Eng with GPS & Chrono
;Spain is GDI-Esp with Airfield & Iron Curtain
;Germany is Uber Nod with GPS & Chrono
;Turkey is Noddoman Empire with Airfield & Iron Curtain

;by Gokuma / Eisengeist
; http://xo.cncguild.net
; https://gokuma.neocities.org

;Do whatever you want with this file.  Just give some credit.

;Based on RA's rules.ini,aftermth.ini,mplayer.ini
;and RAEd's optional changes for new maps

;For lots of info and ideas thanks to:
;Nyerguds and his ini files of TD info
;Creator of CCEdit for looking in dos CnC's game.dat
;Allen262 and his Red Dawn
;Ferret and his Tiberium Alert
;Iran, FunkyFresh, others for Portable RA and CnCNet
;Olaf for RAEd
;Puma for idea of ships traveling rivers in MNS Retaliation
;N3tRunn3r's Sea-Wraps for Oil Pump power & storage idea

; Requires spawn1.mix or delete all Image= lines

; All Name= lines commented out to avoid crash risk

[Aftermath]
NewUnitsEnabled=1
EngineerDamage=0%
EngineerCaptureLevel=100%
; For it to take two engineers...
;EngineerDamage=34%
;EngineerCaptureLevel=67%

[General]
EvacInMP=no
;CrateMinimum=2
;CrateRadius=4.0
;WaterCrateChance=5%
ChronoDuration=3
GapRegenInterval=.9
RadarJamRadius=0
;BadgerBombCount=3
GrowthRate=1
OreExplosive=yes
SeparateAircraft=yes
CurleyShuffle=yes
;NamedCivilians=yes

[AI]
AttackInterval=2
AttackDelay=3
AutocreateTime=4
InfantryReserve=9000
BaseSizeAdd=999
RefineryRatio=.26
RefineryLimit=6
BarracksLimit=1
WarRatio=.26
WarLimit=2
DefenseLimit=6
TeslaRatio=.16
TeslaLimit=20
HelipadRatio=.1
HelipadLimit=5
AirstripRatio=.12
AirstripLimit=15
CompEasyBonus=No
Paranoid=no
PowerEmergency=90%

[Recharge]
IronCurtain=5
Nuke=14
ParaBomb=11
;ParaBomb=8

[England]
;GDI Green
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=0.9
ROF=1.0
Cost=1.0
BuildTime=1.0

[Germany]
;Nod Gray or Light Tan
Firepower=1.1
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
; Classic Nod computer stuff in map
;Colour=2 ;Red
;SecondaryColorScheme=5 ;Gray units
; Secondary needs to be re-enabled in CnCNet
; or...
;Allies=USSR

[France]
;Allies Teal or Aqua
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=0.9
Cost=1.0
BuildTime=1.0

[Ukraine]
;Soviet Orange
Firepower=1.0
Groundspeed=1.1
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[USSR]
;Soviet Red
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=0.9
BuildTime=1.0
;Allies=Germany

[Greece]
;Allies Blue
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=0.9
ROF=1.0
Cost=1.0
BuildTime=1.0
;Allies=Spain

[Turkey]
;Nod Brown or Dark Red
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=0.9
Cost=1.0
BuildTime=1.0
;SecondaryColorScheme=5
; and/or
;Colour=2
;Allies=Germany

[Spain]
;GDI Yellow
Firepower=1.1
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0
;Allies=Greece

;[Maximums]
; The following for naval maps instead of 500&100
;Unit=300
;Vessel=300
; or...
;Unit=400
;Vessel=200

[Easy]
DestroyWalls=no

[Normal]
DestroyWalls=no

[ANT1]
;stats of Viceroid
Primary=PortaTesla
Strength=150
Armor=wood
TechLevel=-1
Sight=5
Speed=6
Cost=800
Points=40
ROT=5
Tracked=yes
Crewed=no
NoMovingFire=yes
Crusher=yes
GuardRange=5

[ANT2]
;Image=FTNK not compatible to replace ANT2
;Nod's Flame Tank looks like a bug anyway
Prerequisite=barr,dome
Primary=Mandible
Secondary=Mandible
Strength=300
Armor=heavy
TechLevel=6
Sight=5
Speed=6
Owner=allies
Cost=800
Points=40
ROT=5
Tracked=yes
Crewed=yes
NoMovingFire=no
Crusher=yes

[ANT3]
;Ballistic Warrior Ant cause why not?
Primary=155mm 
Strength=85
Armor=light
TechLevel=-1
Sight=3
Speed=5
Cost=700
Points=40
ROT=9
Tracked=yes
Crewed=no
NoMovingFire=yes
Crusher=yes
GuardRange=5
; Dinos 
;Armor=heavy
;Sight=6
;Speed=4
;ROT=5
; Stegosaurus
;Strength=600
; Triceratops
;Strength=700
; Tyrannosaurus Rex
;Strength=750
;Speed=8
; Velociraptor
;Strength=180
;Speed=14
;Crusher=no

[STNK]
;Name=Stealth Tank
Image=CC_STNK
Prerequisite=barr,dome
Primary=Dragon
Secondary=Dragon
Strength=110
Armor=light
TechLevel=8
;Sight=5
Speed=9
Owner=allies
Cost=900 
Passengers=0

[CARR]
TechLevel=9

[CTNK]
Primary=MammothTusk
TechLevel=10
Speed=5
Owner=France,Greece
Cost=1800

[TTNK]
Speed=6

[DTRK]
Speed=5

[MSUB]
Prerequisite=spen,stek
Speed=5
Owner=allies,soviet

[SHOK]
; stats of Chem Warrior
;Image=E5
Prerequisite=barr,stek
Strength=70
TechLevel=10
;Sight=2
Speed=4
Owner=allies,soviet
Cost=300
Crushable=yes

[MECH]
Prerequisite=fix
Speed=3
Owner=allies,soviet

[V2RL]
;Name=S.S.M. Launcher
; Shoots Honest John napalm missile
Prerequisite=weap,tsla
Primary=SCUD
Strength=120
Armor=light
;TechLevel=10
;Sight=5
Speed=6
Owner=allies,soviet
Cost=750
Ammo=-1 ;Ammo=1 means about 22 sec to fire again
Crusher=no
;Reload=100 ;Doesn't seem to work

[1TNK]
; light Scorpion Tank shoots 70mm in dos CnC
Image=CC_LTNK
;TechLevel=5
;Sight=4
Speed=6
Owner=Germany,France,Greece,Turkey
Cost=600

[3TNK]
;TechLevel=5
Speed=5

[2TNK]
; medium M1 Abrams tank shoots 120mm in dos CnC
Image=CC_MTNK
Prerequisite=weap,tent
TechLevel=4
;TechLevel=5
;Sight=4
Speed=6
Owner=allies

[4TNK]
; Mammoth tank shoots 120mm APR
Image=CC_HTNK
Prerequisite=weap,fix
TechLevel=8
;Sight=5
Speed=4
Owner=England,Spain,soviet
Cost=1500

[MRJ]
;Name=Rocket Launcher
;Shoots 227mm rockets
Image=CC_SAM2
Prerequisite=weap,stek
Primary=APTusk
Strength=100
Armor=light
TechLevel=10
Sight=5
Speed=6
Owner=England,Germany,Turkey,Spain
Cost=800
Passengers=0
Points=40
NoMovingFire=yes
Crusher=no

[MGG]
Primary=Grenade
Secondary=Grenade
TechLevel=10
;Sight=6
Speed=6
Owner=France,Greece
Tracked=yes
NoMovingFire=no

[ARTY]
;shoots Ballistic Charges
;TechLevel=9
;Sight=5
Speed=5
Owner=Germany,France,Greece,Turkey
Cost=450
ROT=3
Crusher=no

[HARV]
Armor=light
;TechLevel=3
;Sight=3
Speed=5
Explodes=yes

[MCV]
Prerequisite=weap,stek
TechLevel=10
;Sight=3
Speed=5
;Cost=5000

[JEEP]
;Image=CC_BGGY
;Strength=140
;Cost=300
Image=CC_JEEP
;Cost=400
; Shoots 7.62mm chaingun
Strength=145
TechLevel=3
;Sight=3
Speed=10
Owner=allies
Cost=350

[APC]
Image=CC_APC
Prerequisite=weap
;TechLevel=6
;Sight=5
Speed=10
Cost=700

[TRUK]
;Name=Recon Bike
Image=CC_BIKE
Prerequisite=barr,weap
Primary=Dragon
Strength=160
Armor=wood
TechLevel=3
Speed=14
Owner=allies
Cost=500
ROT=10
Points=20
Passengers=0
Tracked=yes
Crusher=no
NoMovingFire=no

[SS]
; submarine
Strength=150
Owner=allies,soviet
Cost=800

[DD]
Speed=6
Owner=allies,soviet

[CA]
Speed=4
Owner=allies,soviet

;[LST]
; transport ship
;Strength=400
;Armor=light
;Sight=3
;Cost=300

[PT]
; gunboat
Prerequisite=powr
TechLevel=3
Owner=allies,soviet
; TD Gunboat stats not balanced for RA ships
;Strength=700
;Sight=5
Speed=8
;Cost=300

[DOG]
Owner=allies,soviet
Cost=100
Sensors=yes

;[E1]
; shoots GAU-3 Eliminator 5.56mm chaingun
;Sight=2

[E2]
; grenadier
Prerequisite=powr
;Sight=2
Owner=allies,soviet

;[E3]
;Primary=Dragon
;Secondary=none
;TechLevel=3
;Strength=25
;Sight=3

[E4]
; Flamethrower
Prerequisite=barr
Strength=70
TechLevel=1
;Sight=2
Speed=5
Owner=allies,soviet
Cost=200

;[E6]
;Sight=3

[SPY]
Owner=allies,soviet

[THF]
Prerequisite=proc
Strength=50
TechLevel=10
Speed=5
Owner=allies,soviet
Cost=100

[E7]
; Tanya
Prerequisite=tent,atek
;Strength=80
TechLevel=10
;Sight=6
Cost=1000

[MEDI]
Prerequisite=tent
Speed=5
Owner=allies,soviet
Cost=400

[GNRL]
; Commando shoots Raptor 50cal. assault rifle
Prerequisite=barr,stek
Primary=Sniper
Strength=100
;Strength=80
TechLevel=10
Sight=6
Speed=5
Cost=1000
Points=25
Infiltrate=yes
C4=yes

[C1]
; Joe or Technician has pistol
;Sight=1 ;All civilians
Ammo=15
;Reload=40 ;Doesn't seem to work

;[C2]
;Barry

;[C3]
;Shelly female civilian

;[C4]
;Maria female civilian

[C5]
;Karen has male voice
;Name=Werewolf
Primary=DogJaw
Strength=100
Sight=10
Speed=6
Cost=1000
Points=25
Ammo=-1
Crushable=no
SelfHealing=yes
Sensors=yes
Fraidycat=no
IsCanine=yes
GuardRange=10

;[C6]
;Steve

;[C7]
;Phil or Technician has pistol

;[C8]
;Dwight

;[C9]
;Erik

;[C10]
;Scientist

[BADR]
;Name=Cargo Plane
Image=CC_C17
;Name=A10 WartHog
;Image=CC_A10
;Primary=Napalm
Owner=allies,soviet
;ROT=8
;Ammo=3 ;TD stat
;Ammo=10 ;actual Airstrike

[U2]
Owner=allies,soviet

[MIG]
Prerequisite=barr,afld
TechLevel=8
Owner=allies,soviet

[YAK]
;Name=A10 WartHog
Image=CC_A10
Prerequisite=tent,afld
Primary=Napalm
Secondary=none
Owner=allies,soviet
Ammo=3
;Ammo=10

[TRAN]
; Chinook
Prerequisite=hpad
TechLevel=9
Speed=12
Owner=allies,soviet
;Cost=1500

[HELI]
;shoots Fang rockets
Image=CC_ORCA
;Name=Orca
Prerequisite=tent,hpad
Primary=Maverick
Secondary=none
Strength=175
;Strength=125
Speed=17
Owner=allies,soviet

[HIND]
Image=CC_HELI
;Name=Apache
Prerequisite=barr,hpad
Primary=ChainGun
Secondary=none
Strength=175
;Strength=125
Speed=16
Owner=allies,soviet
Ammo=15

[QUEE]
;Name=Queen Ant
Prerequisite=powr
Primary=TeslaZap
Strength=800
Armor=wood
TechLevel=-1
Sight=5
Owner=allies,soviet
Cost=300
Points=100
Power=0
Bib=no
Crewed=no
Capturable=no
SelfHealing=yes

[LAR1]
;Name=Larva
Strength=25
Repairable=false
Adjacent=0
BaseNormal=no

[LAR2]
;Name=Larvae
Strength=50
Repairable=false
Adjacent=0
BaseNormal=no

[IRON]
Owner=Turkey,Spain,soviet

[FCOM]
;Can't be buildable
Power=-20
Repairable=yes

[ATEK]
Strength=500
;Strength=1000
Owner=England,Germany,France,Greece
;Cost=2800

[PDOX]
; Chronosphere
Owner=England,Germany,France,Greece

[WEAP]
; Weapons Factory
; average str between GDI factory and Nod Airstrip
Strength=700
Sight=5
;Strength=400
;Sight=4
; Nod Airstrip
;Armor=heavy
;Sight=6

[SYRD]
Owner=France,England,Greece,Spain

[SPEN]
Owner=Germany,Turkey,soviet

[PBOX]
Image=CC_ATWR
;Name=Advanced Guard Tower
Prerequisite=dome
Primary=Hellfire
Strength=600
Armor=light
TechLevel=6
Owner=England,Spain
Cost=1000
Power=-20
Powered=true

[HBOX]
;camopillbox to Guard Tower
Strength=400
;Sight=4
Cost=500
Power=-10
Owner=England,France,Greece,Spain

[TSLA]
Prerequisite=dome
Armor=light
Strength=400
;Aftermath mplayer Str is 600
TechLevel=6
;Sight=6
Owner=Germany,Turkey,soviet

[GUN]
;turret
Prerequisite=powr
TechLevel=3
;Sight=6
Owner=Germany,France,Turkey,Greece
;Aftermath mplayer cost is 800 and power is -55
Cost=600
Power=-20

[AGUN]
TechLevel=8
Owner=France,Greece

[FTUR]
TechLevel=3

[FACT]
;Destroyable by 1000 AtomDamage
Strength=900
;Strength=800
;Armor=wood
Armor=light
;Sight=4

[PROC]
;Sight=5
;Power=-40
Storage=6000

[SILO]
;Sight=3
Storage=3000

[HPAD]
Prerequisite=powr
Cost=300
;Sight=4

[GAP]
Strength=700
Power=-90

[SAM]
TechLevel=8
;Sight=4
Owner=Germany,Turkey,soviet

[MSLO]
Capturable=true

[AFLD]
TechLevel=8
Owner=Turkey,Spain,soviet

;[POWR]
;Sight=3

[APWR]
;To survive 1000 AtomDamage
Strength=900
Armor=light
;Strength=600
;Sight=3
Cost=700

[STEK]
;Strength=2000
;Armor=light
TechLevel=10
Owner=Turkey,Spain,soviet
;Cost=3000
;Power=-150

[HOSP]
; No icon for this to be buildable
Prerequisite=tent
Storage=100
Sight=3
Owner=allies,soviet
Cost=500
Repairable=yes
Adjacent=1
;Unsellable=no
Sensors=no

[BIO]
Prerequisite=hosp
Storage=100
Sight=3
Owner=allies,soviet
Cost=500
Capturable=no
Crewed=yes
Repairable=yes
Adjacent=1
;Unsellable=no
Sensors=no

[BARR]
;Sight=4
Owner=Germany,Turkey,soviet

[TENT]
;Sight=4
Owner=England,France,Greece,Spain

[KENN]
Prerequisite=powr
Owner=allies,soviet

[FIX]
Prerequisite=powr
;TechLevel=8
;Sight=4

[SBAG]
;Cost=50
Cost=20

[FENC]
; Soviet barbed wire
Cost=20

[BRIK]
;TechLevel=10
;Cost=100
Cost=40

[MISS]
Prerequisite=stek
TechLevel=-1
Sight=3
Owner=allies,soviet
Cost=1000
Power=0
Crewed=yes
Repairable=yes
Unsellable=no
Sensors=yes

[CYCL]
; TD Cyclone Fence
; Image change just replaces missing icon
Image=FENC
TechLevel=8
Owner=England,Germany,Turkey,Spain
Cost=30

;[BARB]
; another barbwire with wooden armor
;Image=FENC
;TechLevel=8
;Owner=soviet

;[WOOD]
; wood fence
;Image=FENC
;TechLevel=2
;Owner=France,Greece,soviet
;Cost=20

[SYRF]
Prerequisite=syrd

[SPEF]
Prerequisite=spen
TechLevel=3
Owner=allies,soviet

[V19]
;Strength=200
TechLevel=-1
Sight=3
Power=100
Storage=2000
Crewed=no
Capturable=true
Repariable=true
Unsellable=yes

[Mandible]
; TankFlamer Primary and Secondary to fire twice
; Dam 57 at 60% = 50 at 69% vs light armor
Damage=57
;Damage=50
; Second shot comes quick so match TD overall timing
ROF=59
;ROF=50
Range=2.5
;Range=2
Projectile=Fireball
Speed=16
Warhead=Fire
Report=FIREBL3

; DinoChew (Stego and Tricera)
;Damage=100
;ROF=30
;Range=1.5
;Projectile=Invisible
;Speed=100
;Warhead=Super
; DinoGore (T-Rex and Raptor)
;Damage=155

[APTusk]
; MRLS 227mm rockets
Damage=75
ROF=80
Range=6
Speed=25
Burst=2
Warhead=HE

[PortaTesla]
; stats of ChemSpray
Damage=80
ROF=70
Range=2.5
Warhead=HE

[TTankZap]
Damage=95
Range=6.5

[SubSCUD]
Damage=340
Range=13

[GoodWrench]
Range=2

[ZSU-23]
ROF=22

[Vulcan]
; Guard Tower High-V Machinegun, Pill-boxes
Damage=40
;Damage=25
ROF=40
;ROF=50
;Range=4
Range=4.5

[Maverick]
; MiG and Orca Fang rockets
Damage=40
Range=4
;Damage=30
;ROF=60
Projectile=LaserGuided
Speed=25

[FireballLauncher]
Damage=142
Report=FIREBL3

[Flamer]
; hand-held flame thrower
; Dam 40 at 60% = 35 at 69% vs light armor
Damage=40
;Damage=35
; Faster animation in RA so slow ROF slightly
ROF=53
Range=2.5
;Range=2
Speed=16
Report=FIREBL3

[Sniper]
; Raptor 50cal. assault rifle
Damage=125
ROF=40
Range=5.5

[ChainGun]
; Hind,Yak
Damage=40
; Apache High-V Machinegun
;Damage=25
;ROF=50
;Range=4

[Pistol]
Damage=5
Range=2.5

;[M1Carbine]
; 5.56mm chaingun,M-16,AK-47
;Range=2

[Dragon]
; RocketSoldier,ReconBike,StealthTank,Orca
;Damage=30
;ROF=60
Range=4.5
;Range=4
Projectile=LaserGuided

[Hellfire]
; AdvancedGuardTower
Damage=60
ROF=40
Range=6.5
Speed=25
Burst=2
Warhead=HE

[Grenade]
;Dam 54 at 56% = 50 at 60% vs light armor
Damage=54
;Range=3.25

[75mm]
; 70mm LightCannon
ROF=40
;ROF=60

[TurretGun]
Damage=40
ROF=50
;ROF=60
Speed=40
; Aftermath mplayer with Turret costing 800
;Damage=60
;ROF=35
;Speed=50

[MammothTusk]
Speed=25

[155mm]
; Dam 161 at 56% = 150 at 60% vs light armor
Damage=161

;[M60mg]
; Humm-vee 7.62mm chaingun, Buggy, APC
;ROF=30

[Napalm]
Damage=115
; 113 for biggest fire
ROF=3
Range=2.75
; for airstrike or 10 ammo
;ROF=4
;Range=4

[TeslaZap]
; Charges quicker than LASER so slower ROF
Damage=200
ROF=105 
;ROF=90
Range=7.5

[Nike]
; SAM structure set to fire twice in TD
ROF=90
;ROF=50
Speed=40
Burst=2

[RedEye]
Speed=40

[8Inch]
; Cruiser
Damage=425
Range=21

[Stinger]
Damage=30
Range=8
; BoatMissile not balanced for RA
;Damage=60
;ROF=35
;Range=7.5
;Projectile=HeatSeeker
;Speed=25
;TurboBoost=no

[Heal]
Damage=-80
ROF=10
Range=2

[SCUD]
; Honest John napalm missile
Damage=115
ROF=225 ;better matches TD time from 1st to 3rd shot
;Damage=100
;ROF=200 ;Setting ROF does nothing if ammo=1
Speed=25
;Speed=16
Warhead=Fire

[FROG]
Inaccurate=no
Image=MISSILE

[HeatSeeker]
Arm=8
ROT=6
; Averaged between HS2 and 3

[LaserGuided]
ROT=13
;ROT=5
; Accurate Bazooka

[AAMissile]
Arm=0
ROT=10

;[Fireball]
;Arm=12
;RangeLimit=12

[SA]
Spread=3
;Spread=2
Verses=100%,50%,60%,25%,25%
;Verses=100%,50%,56.25%,25%,25%
; Should probably round decimals to whole numbers

[HE]
Verses=87%,75%,56%,25%,100%
;Verses=87.5%,75%,56.25%,25%,100%

[AP]
Spread=6
Verses=25%,75%,75%,100%,50%

[Fire]
; So TD weaps with upped dam still do same
Verses=77%,88%,60%,22%,44%
;Verses=87.5%,100%,68.75%,25%,50%

[HollowPoint]
Spread=4
Verses=100%,3%,3%,3%,3%

[Super]
Spread=4
;InfDeath=4

[Organic]
; For Werewolf attack and gorier Dogs
InfDeath=2

[Nuke]
Spread=8
Verses=77%,88%,60%,22%,44%
;Verses=87.5%,100%,68.75%,25%,50%

[Clear]
Foot=90%
Track=80%
Wheel=90%
Float=0%
Buildable=yes

[Rough]
Foot=80%
Track=70%
Wheel=50%
Float=0%
Buildable=no

[Ore]
Foot=90%
Track=70%
Wheel=60%
Float=0%
Buildable=no

[Beach]
Foot=80%
Track=70%
Wheel=50%
Float=0%
Buildable=no

[River]
Foot=0%
Track=0%
Wheel=0%
Float=50%
Buildable=no

[Powerups]
Armor=10,ARMOR,2.0
Cloak=3,STEALTH2
Darkness=1,EMPULSE
Explosion=5,RAPID,200
Firepower=10,FPOWER,2.0
HealBase=1,INVUN
ICBM=1,DEVIATOR
Money=50,DOLLAR,2000
Napalm=5,RAPID,400
ParaBomb=3,PARABOX
Reveal=1,GPSBOX
Sonar=3,SONARBOX
Speed=10,SPEED,1.7
Squad=20,NONE
Unit=20,NONE
Invulnerability=3,INVULBOX,1.0
TimeQuake=3,TQUAKE
