; ; ***Tiberian Sun Isometric Tile Control File*** ; ; ; General section. ; ; RampBase ; Number of tile set that includes all the ramp types ; ; MMRampBase ; Number of tile set that has the marble madness mode ramps ; ; ClearTile ; Number of tile set to use for clear terrain ; ; RoughTile ; Number of tile set that has the rough terrain ; ; ClearToRoughLAT ; Tile set that has the 16 tiles for the clear/rough LAT system ; ; HeightBase ; First tile of marble madness height tiles ; ; BlackTile ; Black tile used when rendering non-existent cells ; ; BridgeSet ; Tile set that contains bridge edges ; ; BridgeTopLeft1 ; BridgeTopLeft2 ; BridgeBottomRight1 ; BridgeBottomRight2 ; BridgeTopRight1 ; BridgeTopRight2 ; BridgeBottomLeft1 ; BridgeBottomLeft2 ; Tiles in bridge set to search for when fixing up bridges ; ; [General] RampBase = 9 RampSmooth = 43 MMRampBase = 7 ClearTile = 0 RoughTile = 13 ClearToRoughLat = 14 SandTile = 33 ClearToSandLat = 34 GreenTile = 41 ClearToGreenLat = 42 PaveTile = 46 MiscPaveTile = 38 ClearToPaveLat = 39 HeightBase = 52 BlackTile = 6 CliffSet = 10 ShorePieces = 12 WaterSet = 21 Ice1Set = 31 Ice2Set = 32 IceShoreSet = 32 BridgeSet = 19 WoodBridgeSet = 80 TrainBridgeSet = 37 SlopeSetPieces = 25 SlopeSetPieces2 = 26 MonorailSlopes = 48 Tunnels = 53 TrackTunnels = 55 DirtTunnels = 72 DirtTrackTunnels = 73 WaterfallEast = 49 WaterfallWest = 51 WaterfallNorth = 50 WaterfallSouth = 30 CliffRamps = 25 PavedRoads = 20 PavedRoadEnds = 36 Medians = 40 RoughGround=35 DirtRoadJunction = 17 DirtRoadCurve = 16 DirtRoadStraight = 18 BridgeTopLeft1 = 1 BridgeTopLeft2 = 2 BridgeBottomRight1 = 3 BridgeBottomRight2 = 3 BridgeTopRight1 = 4 BridgeTopRight2 = 5 BridgeBottomLeft1 = 6 BridgeBottomLeft2 = 6 BridgeMiddle1 = 7 BridgeMiddle2 = 12 DestroyableCliffs = 56 WaterCliffs = 15 WaterCaves = 57 PavedRoadSlopes = 47 DirtRoadSlopes = 23 WaterBridge = 76 ; ; TS Will scan through this file when loading up a theater and read in the ; isometric tile files specified. ; ; [TileSetnnnn] ; This is the tile set section header. TS will loop through from TileSet0000 ; upwards until it finds a set that hasnt been specified. ; ; SetName ; The name of the set as it will appear in the editor. ; ; FileName ; The base file name of each file in the set. The files in a set must all ; have the same basic name with a 2 digit id number appended. For example ; cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01 ; not 00. ; ; TilesInSet ; The number of files comprising the set. There is a practical limit of ; 99 due to the 2 digit file name suffix. ; ; LastTilesInSet ; The number of tiles which the set used to have. This tells the ; game that the number of tiles in the set has changed and it should fix up ; the tile numbers when a map is loaded. If the map is then saved again, ; it will be saved with the correct tile numbers. This value should only ; be used to load up maps, convert the tile numbers, then save the maps ; out again. Then the LastTilesInSet entry should be removed or the newly ; fixed up maps will not load correctly. ; ; MarbleMadness ; The section number of the tile set to use for these tiles when in ; marble madness mode. ; ; NonMarbleMadness ; For marble madness tiles, this is the tile set to use when not in ; marble madness mode. ; ; Morphable ; Can this tile set be modified using the raise/lower ground function? ; ; ShadowCaster ; Do the tiles in this set cast shadows (cliff pieces) ; ; ToTemperateTheater ; The equivilent tile section in the temperate theater ; ; ToSnowTheater ; The equivilent tile section in the snow theater ; ; LowRadarColor ; What color to show on the radar for this set at the lowest height ; ; HighRadarColor ; What color to show on the radar for this set at the highest height ; ; AllowToPlace ; Should this tile be visible in the placement dialogue (def = true)? ; ; Blank tile for filling in holes. ; [TileSet0000] SetName = Lat Grass FileName = Clear TilesInSet = 1 Morphable = true LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true AllowBurrowing = true AllowTiberium = true ; ; A few buildings ; [TileSet0001] SetName = Misc Buildings FileName = blank TilesInSet = 0 ;LastTilesInSet = 3 ;FileName = Bld LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 AllowToPlace=no AllowBurrowing=false ; ; Some basic flat tiles ; [TileSet0002] SetName = Clear FileName = blank TilesInSet = 0 ;LastTilesInSet = 4 ;FileName = Snow Morphable = true LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 AllowToPlace=no RequiredForRMG = true AllowTiberium = true ; ; A couple of old cliff pieces (not used) ; [TileSet0003] SetName = Cliff Pieces FileName = blank TilesInSet = 0 ;LastTilesInSet = 2 ;FileName = clif AllowToPlace=no AllowBurrowing=false ; ; A large ice flow. ; [TileSet0004] SetName = Ice Flow FileName = blank TilesInSet = 0 ;LastTilesInSet = 1 ;FileName = flow AllowToPlace=no AllowBurrowing=false ; ; A nice little house. ; [TileSet0005] SetName = House FileName = blank TilesInSet = 0 ;LastTilesInSet = 1 ;FileName = house AllowToPlace=no AllowBurrowing=false ; ; Blank tile used for filling areas with no cell data. ; [TileSet0006] SetName = Blank FileName = blank TilesInSet = 1 Morphable = true LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 AllowToPlace=no AllowBurrowing=false RequiredForRMG = true AllowTiberium = true ; ; Marble madness mode ramp pieces. ; [TileSet0007] SetName = ZMM Ramps FileName = mslop TilesInSet = 20 NonMarbleMadness = 9 Morphable = true ;;LastTilesInSet = 16 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 AllowTiberium = true ; ; Height pieces for marble madness mode. ; ; Obsolete. Replaced with HITE01 - HITE10 ; [TileSet0008] SetName = Obsolete Height Pieces FileName = hyte TilesInSet = 7 Morphable = true AllowToPlace=no AllowTiberium = true ; ; Misc theater ramps ; [TileSet0009] SetName = Ramps FileName = slope TilesInSet = 20 MarbleMadness = 7 Morphable = true ;;LastTilesInSet = 16 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true AllowTiberium = true ; ; Cliff set. ; [TileSet0010] SetName = Cliff Set FileName = Cliff TilesInSet = 40 MarbleMadness = 22 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false RequiredForRMG = true ; ; Civilian buildings ; [TileSet0011] SetName = Civilian Buildings FileName = blank TilesInSet = 0 ;LastTilesInSet = 8 ;FileName = Civ AllowToPlace=no AllowBurrowing=false ; ; Shore pieces ; [TileSet0012] SetName = Shore Pieces FileName = Shore TilesInSet = 42 LowRadarColor = 30,30,40 HighRadarColor = 30,30,40 MarbleMadness = 61 AllowBurrowing=false RequiredForRMG = true ; ; [TileSet0013] SetName = LAT Grass, thick FileName = Ruff TilesInSet = 1 Morphable = true LowRadarColor = 70,40,0 HighRadarColor = 80,45,0 RequiredForRMG = true AllowTiberium = true ; ; [TileSet0014] SetName = GrassThick Idividual FileName = clat TilesInSet = 16 Morphable = true LowRadarColor = 80,45,0 HighRadarColor = 100,60,0 AllowToPlace=no RequiredForRMG = true AllowTiberium = true ; ; Cliff pieces that meet water pieces ; [TileSet0015] SetName = Cliff/Water pieces FileName = WCliff TilesInSet = 28 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 MarbleMadness=67 AllowBurrowing=false ; ; Dirt roads. Corner pieces. ; [TileSet0016] SetName = DirtRoads Bendy FileName = Droadc TilesInSet = 24 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 MarbleMadness = 58 RequiredForRMG = true AllowTiberium = true ; ; Dirt roads. Junctions. ; [TileSet0017] SetName = DirtRoads Junctions FileName = Droadj TilesInSet = 11 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 MarbleMadness = 59 RequiredForRMG = true AllowTiberium = true ; ; Dirt roads. Straights. ; [TileSet0018] SetName = DirtRoads Straight FileName = Droads TilesInSet = 66 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 MarbleMadness = 60 RequiredForRMG = true AllowTiberium = true ; ; Bridge sections. ; [TileSet0019] SetName = Bridges FileName = Ovrps TilesInSet = 16 LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowBurrowing=false ; ; Paved roads. ; [TileSet0020] SetName = Paved Roads FileName = Proad TilesInSet = 21 LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowBurrowing=false RequiredForRMG = true ; ; Just icy water. ; [TileSet0021] SetName = Water FileName = Water TilesInSet = 14 LowRadarColor = 10,10,30 HighRadarColor = 10,10,50 MarbleMadness=69 AllowBurrowing=false RequiredForRMG = true ; ; Cliff set. ; [TileSet0022] SetName = ZMM Cliff Set FileName = Mclif TilesInSet = 40 NonMarbleMadness = 10 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false ; ; Dirt road slopes ; [TileSet0023] SetName = DirtRoads Slopes FileName = DRSLPE TilesInSet = 8 MarbleMadness = 24 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 RequiredForRMG = true AllowTiberium = true ; ; Marble Madness dirt road slopes ; [TileSet0024] SetName = ZMM Dirt Road Slopes FileName = MDRSLP TilesInSet = 8 NonMarbleMadness = 23 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 AllowTiberium = true ; ; Slope set pieces ; [TileSet0025] SetName = Slope Set Pieces FileName = RAMP TilesInSet = 10 MarbleMadness = 26 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true ; ; Slope set pieces - Marble Madness version ; [TileSet0026] SetName = ZSlope Set Pieces FileName = MRAM TilesInSet = 10 NonMarbleMadness = 25 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 ; ; A dead oil tanker ; [TileSet0027] SetName = Dead Oil Tanker FileName = blank TilesInSet = 0 ;LastTilesInSet = 1 ;FileName = TANKER AllowToPlace=no AllowBurrowing=false ; ; Some ruins ; [TileSet0028] SetName = Ruins FileName = blank TilesInSet = 0 ;LastTilesInSet = 1 ;FileName = RUIN AllowToPlace=no AllowBurrowing=false ; ; Height pieces for marble madness mode ; [TileSet0029] SetName = New MM Height Pieces FileName = hyte TilesInSet = 10 Morphable = true LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 AllowToPlace=no AllowTiberium = true ; ; Waterfalls. ; [TileSet0030] SetName = Waterfalls FileName = W-a- TilesInSet = 4 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 MarbleMadness=62 AllowBurrowing=false RequiredForRMG = true [TileSet0031] SetName = Ground 01 FileName = blank TilesInSet = 0 ;LastTilesInSet = 48 ;FileName = Des01 LowRadarColor = 10,80,80 HighRadarColor = 10,128,128 AllowToPlace=no AllowTiberium = true [TileSet0032] SetName = Ground 02 FileName = blank TilesInSet = 0 ;LastTilesInSet = 48 ;FileName = Des02 LowRadarColor = 10,90,90 HighRadarColor = 10,128,128 AllowToPlace=no AllowTiberium = true [TileSet0033] SetName = LAT Grass Rough FileName = Sandy TilesInSet = 1 ;Morphable = true LowRadarColor = 10,90,90 HighRadarColor = 10,128,128 ToSnowTheater=62 RequiredForRMG = true AllowTiberium = true ; ; L.A.T. system for connecting sandy and normal terrain ; [TileSet0034] SetName = GrassRough Individual FileName = dlat TilesInSet = 16 ;Morphable = true LowRadarColor = 50,90,90 HighRadarColor = 70,128,128 AllowToPlace=no ToSnowTheater=63 RequiredForRMG = true AllowTiberium = true [TileSet0035] SetName = Farm Crops FileName = Rough TilesInSet = 10 Morphable = false ToSnowTheater = 40 LowRadarColor = 80,60,0 HighRadarColor = 110,80,0 RequiredForRMG = true [TileSet0036] SetName = Paved Road Ends FileName = p_end TilesInSet = 4 ToSnowTheater = 38 Morphable = false LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowBurrowing=false RequiredForRMG = true [TileSet0037] SetName = TrainBridges FileName = blank TilesInSet = 0 ;LastTilesInSet = 16 ;FileName = Tovrps Morphable = false LowRadarColor = 92,92,92 AllowToPlace=no HighRadarColor = 92,92,92 AllowBurrowing=false [TileSet0038] SetName = Pavement FileName = Pave TilesInSet = 14 Morphable = false LowRadarColor = 128,128,128 HighRadarColor = 128,128,128 AllowBurrowing=false RequiredForRMG = true ToSnowTheater = 69 ; ; L.A.T. system for connecting pavement and normal terrain ; [TileSet0039] SetName = Pavement Individual FileName = plat TilesInSet = 16 Morphable = false LowRadarColor = 110,80,40 HighRadarColor = 150,100,65 AllowToPlace=no AllowBurrowing=false RequiredForRMG = true ToSnowTheater=70 [TileSet0040] SetName = Paved road bits FileName = proadc TilesInSet = 14 Morphable = false LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowBurrowing=false RequiredForRMG = true ToSnowTheater = 71 [TileSet0041] SetName = LAT Sand FileName = Green TilesInSet = 1 ;Morphable = true LowRadarColor = 10,100,10 HighRadarColor = 10,120,10 ToSnowTheater=64 RequiredForRMG = true AllowTiberium = true ; ; L.A.T. system for connecting green and normal terrain ; [TileSet0042] SetName = Sand Individual FileName = glat TilesInSet = 16 ;Morphable = true LowRadarColor = 40,90,0 HighRadarColor = 80,110,0 AllowToPlace=no ToSnowTheater=65 RequiredForRMG = true AllowTiberium = true [TileSet0043] SetName = Ramp edge fixup FileName = Rmpfx TilesInSet = 12 Morphable = true MarbleMadness = 44 ToSnowTheater = 41 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true AllowTiberium = true [TileSet0044] SetName = Ramp edge fixup - Marble Madness FileName = Mrmfx TilesInSet = 12 Morphable = true NonMarbleMadness = 43 ToSnowTheater = 42 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 AllowTiberium = true [TileSet0045] SetName = Water slopes FileName = blank TilesInSet = 0 ;LastTilesInSet = 4 ;FileName = WSLOPE Morphable = no ToSnowTheater = 43 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 MarbleMadness=68 AllowBurrowing=false [TileSet0046] SetName = LAT Pavement FileName = Pvclr TilesInSet=1 Morphable=no LowRadarColor = 128,128,128 HighRadarColor = 128,128,128 AllowBurrowing=false RequiredForRMG = true ToSnowTheater=68 [TileSet0047] SetName = Paved Road Slopes FileName = Prslpe TilesInSet = 4 Morphable = no ToSnowTheater = 44 LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowBurrowing=false [TileSet0048] SetName = Monorail Slopes FileName = blank TilesInSet = 0 ;LastTilesInSet = 4 ;FileName = Tslope Morphable = no MarbleMadness = 7 ToSnowTheater = 45 LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowToPlace=no AllowBurrowing=false [TileSet0049] SetName = Waterfalls-B FileName = W-b- TilesInSet = 4 ToSnowTheater = 35 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 MarbleMadness=63 AllowBurrowing=false RequiredForRMG = true [TileSet0050] SetName = Waterfalls-C FileName = W-c- TilesInSet = 4 ToSnowTheater = 36 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 MarbleMadness=64 AllowBurrowing=false RequiredForRMG = true [TileSet0051] SetName = Waterfalls-D FileName = W-d- TilesInSet = 4 ToSnowTheater = 37 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 MarbleMadness=65 AllowBurrowing=false RequiredForRMG = true [TileSet0052] SetName = Newest MM Height FileName = hyte TilesInSet = 15 Morphable = true LowRadarColor=150,150,192 HighRadarColor=200,200,255 AllowToPlace=no AllowBurrowing=false AllowTiberium = true [TileSet0053] SetName = Tunnel Floor FileName = tunnel TilesInSet = 4 Morphable = false LowRadarColor=150,150,192 HighRadarColor=200,200,255 ToSnowTheater=47 AllowBurrowing=false [TileSet0054] SetName = Tunnel Side FileName = tunnex TilesInSet = 2 Morphable = false LowRadarColor=150,150,192 HighRadarColor=200,200,255 ToSnowTheater=48 AllowBurrowing=false [TileSet0055] SetName = TrackTunnel Floor FileName = blank TilesInSet = 0 ;LastTilesInSet = 4 ;FileName = tunnet Morphable = false LowRadarColor=150,150,192 HighRadarColor=200,200,255 AllowToPlace=no ToSnowTheater=49 AllowBurrowing=false [TileSet0056] SetName = Destroyable Cliffs FileName = dcliff TilesInSet = 2 Morphable = false LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 ToSnowTheater=61 AllowBurrowing=false [TileSet0057] SetName = Water Caves FileName = Wcave TilesInSet = 4 ;LastTilesInSet = 8 Morphable = false LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowToPlace=no MarbleMadness=66 AllowBurrowing=false ; ; Dirt roads. Corner pieces. Marble Madness version. ; [TileSet0058] SetName = ZMM Bendy Dirt Roads FileName = MDrodc TilesInSet = 24 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 NonMarbleMadness = 16 ToSnowTheater = 50 AllowTiberium = true ; ; Dirt roads. Junctions. Marble Madness version. ; [TileSet0059] SetName = ZMM Dirt Road Junctions FileName = MDrodj TilesInSet = 11 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 NonMarbleMadness = 17 ToSnowTheater = 51 AllowTiberium = true ; ; Dirt roads. Straights. Marble Madness version. ; [TileSet0060] SetName = ZMM Straight Dirt Roads FileName = MDrods TilesInSet = 66 LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 NonMarbleMadness = 18 ToSnowTheater = 52 AllowTiberium = true ; ; Shore pieces. Marble madness version. ; [TileSet0061] SetName = ZMM Shore Pieces FileName = MShore TilesInSet = 42 LowRadarColor = 30,30,40 HighRadarColor = 30,30,40 NonMarbleMadness = 12 AllowBurrowing=false ; ; Waterfalls. MM. ; [TileSet0062] SetName = ZMM Waterfalls FileName = MWa- TilesInSet = 4 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 NonMarbleMadness=30 ToSnowTheater = 54 AllowBurrowing=false [TileSet0063] SetName = ZMM Waterfalls-B FileName = MWb- TilesInSet = 4 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 NonMarbleMadness=49 ToSnowTheater = 55 AllowBurrowing=false [TileSet0064] SetName = ZMM Waterfalls-C FileName = MWc- TilesInSet = 4 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 NonMarbleMadness=50 ToSnowTheater = 56 AllowBurrowing=false [TileSet0065] SetName = ZMM Waterfalls-D FileName = MWd- TilesInSet = 4 LowRadarColor = 128,128,192 HighRadarColor = 192,192,255 NonMarbleMadness=51 ToSnowTheater = 57 AllowBurrowing=false [TileSet0066] SetName = ZMM Water Caves FileName = MWcave TilesInSet = 4 ;LastTilesInSet = 8 Morphable = false LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 NonMarbleMadness=57 AllowBurrowing=false ; ; MM Cliff pieces that meet water pieces ; [TileSet0067] SetName = ZMMCliff/Water pieces FileName = MWClif TilesInSet = 28 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 NonMarbleMadness=15 ToSnowTheater=58 AllowBurrowing=false [TileSet0068] SetName = ZMM Water slopes FileName = blank TilesInSet = 0 ;LastTilesInSet = 4 ;FileName = MWSLOP Morphable = no LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 NonMarbleMadness=45 ToSnowTheater = 59 AllowBurrowing=false ; ; Just icy water. ; [TileSet0069] SetName = ZMM Water FileName = MWater TilesInSet = 14 LowRadarColor = 10,10,30 HighRadarColor = 10,10,50 NonMarbleMadness=21 ToSnowTheater=60 AllowBurrowing=false [TileSet0070] SetName = Scrin Wreckage FileName = blank TilesInSet = 0 ;LastTilesInSet = 6 ;FileName = Scrin LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 MarbleMadness=71 AllowToPlace=no AllowBurrowing=false [TileSet0071] SetName = MM Scrin Wreckage FileName = blank TilesInSet = 0 ;LastTilesInSet = 6 ;FileName = MScrin LowRadarColor = 60,40,0 HighRadarColor = 80,50,0 NonMarbleMadness=70 AllowToPlace=no AllowBurrowing=false [TileSet0072] SetName = DirtTrackTunnel Floor FileName = blank TilesInSet = 0 ;LastTilesInSet = 4 ;FileName = dtunnt Morphable = false LowRadarColor=150,150,192 HighRadarColor=200,200,255 AllowToPlace=no ToSnowTheater=66 AllowBurrowing=false [TileSet0073] SetName = DirtTunnel Floor FileName = dtunn TilesInSet = 4 Morphable = false LowRadarColor=150,150,192 HighRadarColor=200,200,255 ToSnowTheater=67 AllowBurrowing=false [TileSet0074] SetName = Sand (beach) FileName = Green TilesInSet = 1 ;Morphable = true LowRadarColor = 10,100,10 HighRadarColor = 10,120,10 AllowToPlace=no ToSnowTheater=64 RequiredForRMG = true AllowTiberium = true [TileSet0075] SetName = Sand (beach) Transitions FileName = glat TilesInSet = 16 ;Morphable = true LowRadarColor = 40,90,0 HighRadarColor = 80,110,0 AllowToPlace=no ToSnowTheater=65 RequiredForRMG = true AllowTiberium = true [TileSet0076] SetName = Water bridge FileName = wbrdge TilesInSet = 2 Morphable = false LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 [TileSet0077] SetName = RA2 rubble farm FileName = farm TilesInSet = 8 LowRadarColor = 40,90,0 HighRadarColor = 80,110,0 AllowToPlace=yes [TileSet0078] SetName = RA2 rubble mobile FileName = mobil TilesInSet = 2 LowRadarColor = 40,90,0 HighRadarColor = 80,110,0 AllowToPlace=yes [TileSet0079] SetName = RA2 rubble mexican FileName = mex TilesInSet = 5 LowRadarColor = 40,90,0 HighRadarColor = 80,110,0 AllowToPlace=yes ; Bridge sections [TileSet0080] SetName = Wood Bridges FileName = Ovrpsb TilesInSet = 16 LowRadarColor = 92,92,92 HighRadarColor = 92,92,92 AllowBurrowing=false [TileSet0081] SetName = RA2 uss arizona FileName = ariz TilesInSet = 1 LowRadarColor = 40,90,0 HighRadarColor = 80,110,0 AllowToPlace=yes ;----------------------------------------------McP addons start here------------------------------------------------------------------- [TileSet0082] SetName = Short Cliffs FileName = sclif TilesInSet = 37 MarbleMadness = 83 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false ;RequiredForRMG = true [TileSet0083] SetName = Short Cliffs marble FileName = msclif TilesInSet = 37 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false ;RequiredForRMG = true NonMarbleMadness =82 AllowToPlace=no [TileSet0084] SetName = Short Cliff Ramps FileName = sramp TilesInSet = 12 MarbleMadness = 85 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0085] SetName = Short Cliff Ramps Marble FileName = msramp TilesInSet = 12 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness =84 [TileSet0086] SetName = High / Low cliff transitions FileName = shtr TilesInSet = 26 MarbleMadness = 87 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0087] SetName = High / Low cliff transitions marble FileName = mshtr TilesInSet = 26 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness =86 AllowToPlace=no [TileSet0088] SetName = Short Water Cliffs FileName = swcl TilesInSet = 28 MarbleMadness = 89 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0089] SetName = Short Water Cliffs marble FileName = mswcl TilesInSet = 28 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness =88 AllowToPlace=no [TileSet0090] SetName = Paved Short cliffs FileName = spcl TilesInSet = 22 MarbleMadness = 91 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false ;RequiredForRMG = true [TileSet0091] SetName = paved short cliffs marble FileName = mspcl TilesInSet = 22 NonMarbleMadness = 90 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0092] SetName = Short Paved Cliff Ramps FileName = psramp TilesInSet = 12 MarbleMadness = 93 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0093] SetName = Short Paved Cliff Ramps Marble FileName = mpsramp TilesInSet = 12 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness =92 [TileSet0094] SetName = High / Low paved cliff transitions FileName = pshtr TilesInSet = 26 MarbleMadness = 95 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0095] SetName = High / Low paved cliff transitions marble FileName = mpshtr TilesInSet = 26 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness = 94 AllowToPlace=no [TileSet0096] SetName = High paved cliffs FileName = pclif TilesInSet = 23 MarbleMadness = 97 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0097] SetName = High paved cliff marble FileName = mpclif TilesInSet = 23 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness =96 AllowToPlace=no [TileSet0098] SetName = High Pavement Slopes FileName = pramp TilesInSet = 10 MarbleMadness = 99 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true [TileSet0099] SetName = ZSlope Set Pieces FileName = mpramp TilesInSet = 10 NonMarbleMadness = 98 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 [TileSet0100] SetName = Paved Short Water Cliffs FileName = wspcl TilesInSet = 16 MarbleMadness = 101 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0101] SetName = Paved Short Water Cliffs marble FileName = mwspcl TilesInSet = 16 NonMarbleMadness = 100 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0102] SetName = High paved Water cliffs FileName = wpclif TilesInSet = 16 MarbleMadness = 103 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false [TileSet0103] SetName = High paved water cliff marble FileName = mwpclif TilesInSet = 16 LowRadarColor = 90,65,0 HighRadarColor = 110,80,0 AllowBurrowing=false NonMarbleMadness =102 AllowToPlace=no [TileSet0104] SetName = Paved Shores and edges FileName = pshor TilesInSet = 24 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 [TileSet0105] ; in the actual newurban theater the morphable pavement tileset is actually hacked SetName = NON-Lat Pavement ; in because why WOULD they make it possible to add more, right? FileName = Clerx TilesInSet = 3 Morphable = true LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 ;RequiredForRMG = true AllowBurrowing = true AllowTiberium = true [TileSet0106] SetName = Pavement Edges 2 FileName = plat TilesInSet = 16 Morphable = false LowRadarColor = 110,80,40 HighRadarColor = 150,100,65 AllowBurrowing=true AllowTiberium = true [TileSet0107] SetName = Pavement ramps FileName = slpex TilesInSet = 20 LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 MarbleMadness = 7 [DirtTunnel Floor] ;tunnel fix Tile01Anim=TUNTOP01 ; Tile01XOffset=-60 Tile01YOffset=-46 Tile01AttachesTo=2 Tile01ZAdjust=-10 Tile02Anim=TUNTOP02 Tile02XOffset=60 Tile02YOffset=-46 Tile02AttachesTo=10 Tile02ZAdjust=-10 Tile03Anim=TUNTOP03 Tile03XOffset=0 Tile03YOffset=-15 Tile03AttachesTo=0 Tile03ZAdjust=-50 Tile04Anim=TUNTOP04 Tile04XOffset=0 Tile04YOffset=-15 Tile04AttachesTo=0 Tile04ZAdjust=-50 ; ; Animating tiles ; [Tunnel Floor] Tile01Anim=TUNTOP01 Tile01XOffset=-48 Tile01YOffset=-37 Tile01AttachesTo=2 Tile01ZAdjust=-10 Tile02Anim=TUNTOP02 Tile02XOffset=48 Tile02YOffset=-37 Tile02AttachesTo=10 Tile02ZAdjust=-10 Tile03Anim=TUNTOP03 Tile03XOffset=-2 Tile03YOffset=-13 Tile03AttachesTo=0 Tile03ZAdjust=-100 Tile04Anim=TUNTOP04 Tile04XOffset=0 Tile04YOffset=-13 Tile04AttachesTo=0 Tile04ZAdjust=-100 [TrackTunnel Floor] Tile01Anim=TUNTOP01 Tile01XOffset=-48 Tile01YOffset=-37 Tile01AttachesTo=2 Tile01ZAdjust=-10 Tile02Anim=TUNTOP02 Tile02XOffset=48 Tile02YOffset=-37 Tile02AttachesTo=10 Tile02ZAdjust=-10 Tile03Anim=TUNTOP03 Tile03XOffset=-2 Tile03YOffset=-13 Tile03AttachesTo=0 Tile03ZAdjust=-100 Tile04Anim=TUNTOP04 Tile04XOffset=0 Tile04YOffset=-13 Tile04AttachesTo=0 Tile04ZAdjust=-100 [DirtTunnel Floor] Tile01Anim=TUNTOP01 Tile01XOffset=-48 Tile01YOffset=-37 Tile01AttachesTo=2 Tile01ZAdjust=-10 Tile02Anim=TUNTOP02 Tile02XOffset=48 Tile02YOffset=-37 Tile02AttachesTo=10 Tile02ZAdjust=-10 Tile03Anim=TUNTOP03 Tile03XOffset=-2 Tile03YOffset=-13 Tile03AttachesTo=0 Tile03ZAdjust=-100 Tile04Anim=TUNTOP04 Tile04XOffset=0 Tile04YOffset=-13 Tile04AttachesTo=0 Tile04ZAdjust=-100 [DirtTrackTunnel Floor] Tile01Anim=TUNTOP01 Tile01XOffset=-48 Tile01YOffset=-37 Tile01AttachesTo=2 Tile01ZAdjust=-10 Tile02Anim=TUNTOP02 Tile02XOffset=48 Tile02YOffset=-37 Tile02AttachesTo=10 Tile02ZAdjust=-10 Tile03Anim=TUNTOP03 Tile03XOffset=-2 Tile03YOffset=-13 Tile03AttachesTo=0 Tile03ZAdjust=-100 Tile04Anim=TUNTOP04 Tile04XOffset=0 Tile04YOffset=-13 Tile04AttachesTo=0 Tile04ZAdjust=-100 ;[Scrin Wreckage] ;Tile05Anim=UFO ;Tile05XOffset=12 ;Tile05YOffset=-10 ;Tile05AttachesTo=3 ;Tile05ZAdjust=-100 [Waterfalls] Tile01Anim=WA01X Tile01XOffset=-30 Tile01YOffset=59 Tile01AttachesTo=0 Tile01ZAdjust=0 Tile02Anim=WA02X Tile02XOffset=-31 Tile02YOffset=59 Tile02AttachesTo=0 Tile02ZAdjust=0 Tile03Anim=WA03X Tile03XOffset=-30 Tile03YOffset=59 Tile03AttachesTo=0 Tile03ZAdjust=0 Tile04Anim=WA04X Tile04XOffset=-30 Tile04YOffset=58 Tile04AttachesTo=0 Tile04ZAdjust=0 [Waterfalls-B] Tile01Anim=WB01X Tile01XOffset=30 Tile01YOffset=59 Tile01AttachesTo=0 Tile01ZAdjust=0 Tile02Anim=WB02X Tile02XOffset=31 Tile02YOffset=60 Tile02AttachesTo=0 Tile02ZAdjust=0 Tile03Anim=WB03X Tile03XOffset=30 Tile03YOffset=60 Tile03AttachesTo=0 Tile03ZAdjust=0 Tile04Anim=WB04X Tile04XOffset=30 Tile04YOffset=59 Tile04AttachesTo=0 Tile04ZAdjust=0 [Waterfalls-C] Tile01Anim=WC01X Tile01XOffset=22 Tile01YOffset=-7 Tile01AttachesTo=0 Tile01ZAdjust=0 Tile02Anim=WC02X Tile02XOffset=-8 Tile02YOffset=-2 Tile02AttachesTo=0 Tile02ZAdjust=0 Tile03Anim=WC03X Tile03XOffset=01 Tile03YOffset=9 Tile03AttachesTo=0 Tile03ZAdjust=0 Tile04Anim=WC04X Tile04XOffset=-23 Tile04YOffset=-5 Tile04AttachesTo=1 Tile04ZAdjust=0 [Waterfalls-D] Tile01Anim=WD01X Tile01XOffset=-28 Tile01YOffset=-15 Tile01AttachesTo=1 Tile01ZAdjust=0 Tile02Anim=WD02X Tile02XOffset=17 Tile02YOffset=-1 Tile02AttachesTo=0 Tile02ZAdjust=0 Tile03Anim=WD03X Tile03XOffset=5 Tile03YOffset=-3 Tile03AttachesTo=0 Tile03ZAdjust=0 Tile04Anim=WD04X Tile04XOffset=5 Tile04YOffset=4 Tile04AttachesTo=0 Tile04ZAdjust=0