CopyRight © Jamil 2003-2004 Version #: 1.001 February 16th, 2003 [General] UIName=Name:General Name=Yuri's Revenge -- Sniper VeteranRatio=3.0 VeteranCombat=1.1 VeteranSpeed=1.2 VeteranSight=0.0 VeteranArmor=1.5 VeteranROF=0.6 VeteranCap=2 InitialVeteran=no RefundPercent=50% ReloadRate=.3 RepairPercent=15% RepairRate=.016 RepairStep=8 URepairRate=.016 IRepairRate=.001 IRepairStep=20 TiberiumHeal=.010 SelfHealInfantryFrames=50 SelfHealInfantryAmount=20 SelfHealUnitFrames=75 SelfHealUnitAmount=5 BuildSpeed=.7 BuildupTime=.06 HarvesterDumpRate=.016 HarvesterLoadRate=1.5 GrowthRate=5 TiberiumGrows=yes TiberiumSpreads=yes SeparateAircraft=yes SurvivorRate=.4 AlliedSurvivorDivisor=500 SovietSurvivorDivisor=250 ThirdSurvivorDivisor=500 PlacementDelay=.05 WeedCapacity=50 CurleyShuffle=yes BaseBias=20 BaseDefenseDelay=.12 CloseEnough=1.5 DamageDelay=0.05 GameSpeedBias=1.8 Stray=2.0 RelaxedStray=3.0 CloakDelay=.02 SuspendDelay=1 SuspendPriority=5 FlightLevel=1500 ParachuteMaxFallRate=-5 NoParachuteMaxFallRate=-100 GuardModeStray=2.0 MissileSpeedVar=.25 MissileROTVar=.25 MissileSafetyAltitude=750 TeamDelays=1000,1500,2000 AIHateDelays=15,30,45 AIAlternateProductionCreditCutoff=1000 AIUseTurbineUpgradeProbability=0.0 NodAIBuildsWalls=no AIBuildsWalls=no MultiplayerAICM=800,400,200 AIVirtualPurifiers=8,4,2 AISlaveMinerNumber=4,3,2 HarvestersPerRefinery=2,2,1 AIExtraRefineries=2,1,0 HealScanRadius=10 FillEarliestTeamProbability=100,100,100 MinimumAIDefensiveTeams=3,2,1 MaximumAIDefensiveTeams=6,4,2 TotalAITeamCap=300,200,100 UseMinDefenseRule=no DissolveUnfilledTeamDelay=6000 LargeVisceroid=VISC_LRG SmallVisceroid=VISC_SML AIIonCannonConYardValue=100,100,100 AIIonCannonWarFactoryValue=100,100,100 AIIonCannonPowerValue=60,100,100 AIIonCannonTechCenterValue=100,100,100 AIIonCannonEngineerValue=5,5,5 AIIonCannonThiefValue=1,1,1 AIIonCannonHarvesterValue=1,1,1 AIIonCannonMCVValue=1,1,1 AIIonCannonAPCValue=1,1,1 AIIonCannonBaseDefenseValue=35,35,35 AIIonCannonPlugValue=40,40,40 AIIonCannonHelipadValue=20,20,20 AIIonCannonTempleValue=40,40,40 LightningDeferment=250 LightningDamage=250 LightningStormDuration=420 LightningWarhead=IonWH LightningHitDelay=150 LightningScatterDelay=14 LightningCellSpread=10 LightningSeparation=3 LightningPrintText=false IonStorms=no ForceShieldRadius=4 ForceShieldDuration=500 ForceShieldBlackoutDuration=1000 ForceShieldPlayFadeSoundTime=75 MutateExplosion=yes PrismType=ATESLA PrismSupportModifier=200% PrismSupportMax=8 PrismSupportDelay=45 PrismSupportDuration=15 PrismSupportHeight=420 V3RocketPauseFrames=0 V3RocketTiltFrames=60 V3RocketPitchInitial=0.21 V3RocketPitchFinal=0.5 V3RocketTurnRate=0.05 V3RocketRaiseRate=1 V3RocketAcceleration=0.4 V3RocketAltitude=768 V3RocketDamage=200 V3RocketEliteDamage=400 V3RocketBodyLength=256 V3RocketLazyCurve=yes V3RocketType=V3ROCKET DMislPauseFrames=20 DMislTiltFrames=60 DMislPitchInitial=0 DMislPitchFinal=0.5 DMislTurnRate=0.08 DMislRaiseRate=1 DMislAcceleration=0.8 DMislAltitude=768 DMislDamage=300 DMislEliteDamage=600 DMislBodyLength=128 DMislLazyCurve=no DMislType=DMISL CMislPauseFrames=20 CMislTiltFrames=100 CMislPitchInitial=1 CMislPitchFinal=1.0 CMislTurnRate=0.10 CMislRaiseRate=1 CMislAcceleration=1.0 CMislAltitude=768 CMislDamage=200 CMislEliteDamage=250 CMislBodyLength=128 CMislLazyCurve=no CMislType=CMISL ParadropRadius=1280 FogOfWar=no Visceroids=no Meteorites=no CrewEscape=50% CameraRange=9 FineDiffControl=yes Pilot=E1 AlliedCrew=E1 SovietCrew=E2 ThirdCrew=INIT Technician=CTECH Engineer=CTECH Paratrooper=E1 ChronoDelay=60 ChronoReinfDelay=180 ChronoDistanceFactor=32 ChronoTrigger=yes ChronoMinimumDelay=16 ChronoRangeMinimum=0 AmerParaDropInf=PBOM AmerParaDropNum=5,5 AllyParaDropInf=OTANYA,GGI AllyParaDropNum=4,4 SovParaDropInf=STLN,SHKCOM SovParaDropNum=4,4 YuriParaDropInf=PTROOP,MUTA YuriParaDropNum=4,4 AnimToInfantry=MUTA SecretInfantry=SNIPE,TERROR,YURI,DESO,SNIPED,FTHROW,SIDEWINDER SecretUnits=TNKD,TTNK,RADL,HWTZ,FRIG,JEEP2,DTRUCK,FLATA SecretBuildings= AlliedDisguise=E1 SovietDisguise=E2 ThirdDisguise=INIT SpyPowerBlackout=1000 SpyMoneyStealPercent=.5 AttackCursorOnDisguise=no DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04 InfantryBlinkDisguiseTime=10 MaximumCheerRate=200 AISafeDistance=20 AIMinorSuperReadyPercent=.7 HarvesterTooFarDistance=5 ChronoHarvTooFarDistance=50 AlliedBaseDefenseCounts=30,20,10 SovietBaseDefenseCounts=30,20,10 ThirdBaseDefenseCounts=30,20,10 AIPickWallDefensePercent=75,50,25 AIRestrictReplaceTime=400 ThreatPerOccupant=15 ApproachTargetResetMultiplier=1.5 CampaignMoneyDeltaEasy=50 CampaignMoneyDeltaHard=-50 GuardAreaTargetingDelay=36 NormalTargetingDelay=27 AINavalYardAdjacency=20 DisabledDisguiseDetectionPercent=15,5,2 AIAutoDeployFrameDelay=30,60,90 MaximumBuildingPlacementFailures=3 TiberiumShortScan=6 TiberiumLongScan=48 SlaveMinerShortScan=8 SlaveMinerSlaveScan=14 SlaveMinerLongScan=48 SlaveMinerScanCorrection=3 SlaveMinerKickFrameDelay=150 AISuperDefenseProbability=90,50,10 AISuperDefenseFrames=50 AISuperDefenseDistance=12 AICaptureNormal=75,5,5,15 AICaptureWounded=15,40,40,5 AICaptureLowPower=15,5,75,5 AICaptureLowMoney=15,75,5,5 AICaptureLowMoneyMark=2000 AICaptureWoundedMark=.25 PurifierBonus=.25 DropPodWeapon=Vulcan2 DropPodHeight=2000 DropPodSpeed=75 DropPodAngle=0.79 HoverHeight=60 HoverDampen=40% HoverBob=.04 HoverBoost=150% HoverAcceleration=.02 HoverBrake=.03 BalloonHoverHeight=1000 BalloonHoverDampen=20% BalloonHoverBob=1.2 BalloonHoverBoost=150% BalloonHoverAcceleration=.04 BalloonHoverBrake=.03 TunnelSpeed=1 MultipleFactory=0.8 MinLowPowerProductionSpeed=.5 MaxLowPowerProductionSpeed=.8 LowPowerPenaltyModifier=1 GDIGateOne=GADUMY GDIGateTwo=GADUMY WallTower=GADUMY Shipyard=GAYARD,NAYARD,YAYARD NodGateOne=GADUMY NodGateTwo=GADUMY NodRegularPower=NAPOWR NodAdvancedPower=NANRCT GDIPowerPlant=GAPOWR ThirdPowerPlant=YAPOWR GDIPowerTurbine=GAPOWRUP RepairBay=GADEPT,NADEPT,YADEPT,CAOUTP BaseUnit=AMCV,SMCV,PCV HarvesterUnit=HARV,CMIN PadAircraft=ORCA,BEAG,RYOKO,FORTRESS,F14,F15,F16,KAMIKAZE,FORTRESS2,MIG1,MIG2,SU25,MIG29,MIG30,A-10,APACHE,APACHE2 TreeStrength=200 WindDirection=4 TrackedUphill=1.2 TrackedDownhill=1.4 WheeledUphill=1.0 WheeledDownhill=1.3 LeptonsPerSightIncrease=1024 LeptonsPerFireIncrease=1024 AttackingAircraftSightRange=2 BlendedFog=yes CliffBackImpassability=2 IceCrackingWeight=50.0 IceBreakingWeight=50.0 ShipSinkingWeight=3.0 CloakingStages=9 TiberiumTransmogrify=40 TreeFlammability=0.5 CraterLevel=2 BridgeVoxelMax=5 WallBuildSpeedCoefficient=3.0 WorstLowPowerBuildRateCoefficient=.1 BestLowPowerBuildRateCoefficient=.2 AllowShroudedSubteranneanMoves=true AircraftFogReveal=6 MaximumQueuedObjects=29 MaxWaypointPathLength=15 ChargeToDrainRatio=.165 DamageToFirestormDamageCoefficient=.1 VeinholeGrowthRate=300 VeinholeShrinkRate=100 MaxVeinholeGrowth=2000 VeinDamage=0 VeinholeTypeClass=VEINTREE ConditionRedSparkingProbability=1.0 ConditionYellowSparkingProbability=0.5 AITriggerSuccessWeightDelta=5 AITriggerFailureWeightDelta=-5 AITriggerTrackRecordCoefficient=1 SpotlightSpeed=.015 SpotlightMovementRadius=750 SpotlightLocationRadius=500 SpotlightAcceleration=.0025 SpotlightAngle=.5 SpotlightRadius=500 RadarEventSuppressionDistances=8,8,8,8,8,6 RadarEventVisibilityDurations=200,200,200,200,200,200 RadarEventDurations=400,400,400,400,400,400 FlashFrameTime=7 RadarCombatFlashTime=49 RadarEventMinRadius=8 RadarEventSpeed=1.2 RadarEventRotationSpeed=.05 RadarEventColorSpeed=.1 RevealTriggerRadius=9 RevealByHeight=1 ZoomInFactor=0.5 ExplosiveVoxelDebris=GASTANK,PIECE TireVoxelDebris=TIRE ScrapVoxelDebris=AXLE OKBuildingSmokeSystem=SmokeStackSys DamagedBuildingSmokeSystem=SmallGreySSys DamagedUnitSmokeSystem=TestSmokeSys DebrisSmokeSystem=DebrisSmokeSys PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR,YAPOWRTW,AAPOWR,PAWA,YASBIO PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP,GAWEAP2,NAWEAP2,YAWEAP2,GAWEAPTW,NAWEAPTW,YAWEAPTW,AAWEAP PrerequisiteBarracks=NAHAND,GAPILE,YABRCK,GAPILETW,NAHANDTW,YABRCKTW,AABRCK PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS,GAAIRCTW,NARADRTW,YARADRTW,AARADR PrerequisiteTech=GATECH,NATECH,YATECH,GATECHTW,NATECHTW,YATECHTW,AATECH PrerequisiteProc=GAREFN,NAREFN,YAREFN,GAREFNTW,NAREFNTW,YAREFNTW,AAREFN PrerequisiteProcAlternate=SMIN HunterSeekerDetonateProximity=150 HunterSeekerDescendProximity=700 HunterSeekerAscentSpeed=40 HunterSeekerDescentSpeed=50 HunterSeekerEmergeSpeed=6 EngineerCaptureLevel=1.0 TalkBubbleTime=0.1 MyEffectivenessCoefficientDefault=200 TargetEffectivenessCoefficientDefault=-200 TargetSpecialThreatCoefficientDefault=200 TargetStrengthCoefficientDefault=-200 TargetDistanceCoefficientDefault=-10 DumbMyEffectivenessCoefficient=200 DumbTargetEffectivenessCoefficient=200 DumbTargetSpecialThreatCoefficient=200 DumbTargetStrengthCoefficient=200 DumbTargetDistanceCoefficient=-1 EnemyHouseThreatBonus=400 DamageFireTypes=FIRE01,FIRE02,FIRE03 OreTwinkle=TWNK1 BarrelExplode=BRRLEXP2 BarrelDebris=GASTANK,PIECE BarrelParticle=SmallGreySSys NukeTakeOff=NUKETO Wake=WAKE1 VeinAttack=VEINATAC DropPod=DROPPOD,DROPPOD2 DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 IonBlast=RING2 IonBeam=IONBEAM WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3 WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3 WeatherConBoltExplosion=EXPLOLB DominatorWarhead=DominatorWH DominatorDamage=1000 DominatorCaptureRange=1 DominatorFirstAnim=PDFXCLD DominatorSecondAnim=PDFXLOC DominatorFireAtPercentage=20 ChronoPlacement=CHRONOAR ChronoBeam=CHRONOBM2 ChronoBlast=CHRONOBM2 ChronoBlastDest=CHRONOBM3 WarpIn=WARPIN WarpOut=WARPOUT WarpAway=WARPAWAY IronCurtainInvokeAnim=IRONBLST ForceShieldInvokeAnim=FORCSHLD WeaponNullifyAnim=IRONFX ChronoSparkle1=CHRONOSK InfantryExplode=INFDIE AtmosphereEntry=PODRING TreeFire=FIRE2,FIRE1 OnFire=FIRE3,FIRE2,FIRE1 FlamingInfantry=FLAMEGUY InfantryHeadPop=YURIDIE InfantryNuked=NUKEDIE InfantryVirus=VIRUSD InfantryBrute=BRUTDIE InfantryMutate=GENDEATH Behind=BEHIND Smoke=NUKESTM MoveFlash=RING Parachute=PARACH BombParachute=PARABOMB SmallFire=FIRE3 LargeFire=FIRE2 DropZoneAnim=BEACON EMPulseSparkles=EMP_FX01 PrerequisiteCnst=GACNST,NACNST,YACNST,AACNST,SACNST,A,B,C,D,E,F,G,H,I,J,F-A-S-P [JumpjetControls] TurnRate=4 Speed=14 Climb=5 CruiseHeight=500 Acceleration=2 WobblesPerSecond=.15 WobbleDeviation=40 [SpecialWeapons] NukeWarhead=NUKE NukeDown=NukeDown NukeProjectile=NukeUp EMPulseWarhead=EMPuls EMPulseProjectile=PulsPr MutateWarhead=Mutate MutateExplosionWarhead=MutateExplosion [AudioVisual] DetailMinFrameRateNormal=5 DetailMinFrameRateMovie=10 DetailBufferZoneWidth=5 LineTrailColorOverride=0,0,0 ChronoBeamColor=128,200,255 MagnaBeamColor=255,200,255 OreTwinkleChance=30 Dig=DIG DropPodPuff=DROPEXP CreateInfantrySound= CreateUnitSound= CreateAircraftSound= IFVTransformSound=IFVTransform SpySatActivationSound=SpyUplinkOn SpySatDeactivationSound=SpyUplinkOff PsychicSensorDetectSound=PsychicSensorDetects UpgradeVeteranSound=UpgradeVeteran UpgradeEliteSound=UpgradeElite BaseUnderAttackSound=BaseUnderAttackSiren BuildingGarrisonedSound=BuildingGarrisoned BuildingAbandonedSound=BuildingGarrisoned BuildingRepairedSound=BuildingRepaired CheerSound=Cheer PlaceBeaconSound=BeaconPlaced DirectRockingCoefficient=1.5 FallBackCoefficient=0.1 LaserTargetColor=4 IronCurtainColor=0 BerserkColor=4 ForceShieldColor=6 StartPlanningModeSound=PlanningModeStart EndPlanningModeSound=PlanningModeEnd AddPlanningModeCommandSound=PlanningModeAdd ExecutePlanSound=PlanningModeStart CratePromoteSound=CratePromoted CrateMoneySound=CrateMoney CrateRevealSound=CrateReveal CrateFireSound=CrateFirePower CrateArmourSound=CrateArmor CrateSpeedSound=CrateSpeed CrateUnitSound=CrateFreeUnit GUIMainButtonSound=MenuClick GUIBuildSound=MenuClick GUITabSound=MenuTab GUIOpenSound=MenuACBOpen GUICloseSound=MenuACBClose GUIMoveOutSound=MenuSlideOut GUIMoveInSound=MenuSlideIn GUIComboOpenSound=MenuACBOpen GUIComboCloseSound=MenuACBClose GUICheckboxSound=MenuClick ScoreAnimSound=ScoreEmblemSoundLoop SinkingSound=GenLargeWaterDie ImpactWaterSound=ExplosionWaterLarge ImpactLandSound=Explosion05 BombTickingSound=CrazyIvanBombTick DefaultChronoSound=Flare ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport BombAttachSound=CrazyIvanAttack YuriMindControlSound=YuriMindControl UnloadingHarvester=HORV PoseDir=2 DeployDir=2 WaypointAnimationSpeed=10 DigSound=Dummy GateUp=Dummy GateDown=Dummy ShroudGrow=yes ScrollMultiplier=.07 ShakeScreen=400 CloakSound=CloakingSound SellSound=SellBuilding GameClosed=GameClosed IncomingMessage=MessageText MessageCharTyped=TextBleep SystemError=GenericBeep OptionsChanged=OptionsChanged GameForming=NewGame PlayerJoined=PlayerJoined PlayerLeft=PlayerJoined Construction=Dummy CreditTicks=CreditUp,CreditDown BuildingDieSound=BuildingGenericDie BuildingSlam=PlaceBuilding RadarOn=RadarOn RadarOff=RadarOff MovieOn=MovieOn MovieOff=MovieOff ScoldSound=MenuScold TeslaCharge=TeslaCoilPowerUp TeslaZap=TeslaCoilAttack BuildingDamageSound=BuildingDamaged ChuteSound=ParachuteDrop GenericClick=MenuClick GenericBeep=GenericBeep BuildingDrop=PlaceBuilding StopSound=CommandBar GuardSound=CommandBar ScatterSound=CommandBar DeploySound=CommandBar StormSound=WeatherIntro LightningSounds=WeatherStrike ShellButtonSlideSound= VoiceIFVRepair=IFVRepairCommand SlavesFreeSound=SlaveWorkerLiberated SlaveMinerDeploySound=SlaveMinerDeploy SlaveMinerUndeploySound=SlaveMinerUndeploy BunkerWallsUpSound=TankBunkerUp BunkerWallsDownSound=TankBunkerDown RepairBridgeSound=BridgeRepaired PsychicDominatorActivateSound=PsychicDominatorActivate GeneticMutatorActivateSound=GeneticMutatorActivate PsychicRevealActivateSound=PsychicRevealActivate MasterMindOverloadDeathSound=MasterMindOverloadVoice MindClearedSound=MindCleared EnterGrinderSound=GrinderGrinding LeaveGrinderSound= EnterBioReactorSound=CloningVatsCreate LeaveBioReactorSound=CloningVatsCreate ActivateSound= DeactivateSound= AirstrikeAbortSound=MIGMissionAborted AirstrikeAttackVoice=MIGMove SpyPlaneCamera=SpyPlaneSnapshot SpyPlaneCameraFrames=16 DiskLaserChargeUp=FloatingDiscChargeUp LetsDoTheTimeWarpOutAgain=ChronoScreenSound LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain EliteFlashTimer=150 AllyReveal=yes ConditionRed=25% ConditionYellow=50% DropZoneRadius=4 EnemyHealth=yes Gravity=6 IdleActionFrequency=.15 MessageDelay=.6 MovieTime=.5 NamedCivilians=no SavourDelay=.1 ShroudRate=0 FogRate=.5 IceGrowthRate=1.5 IceSolidifyFrameTime=1000 IceCrackSounds=DefuseKit AmbientChangeRate=.2 AmbientChangeStep=.2 SpeakDelay=2 TimerWarning=2 ExtraUnitLight=.2 ExtraInfantryLight=.2 ExtraAircraftLight=.2 LocalRadarColor=0,255,0 [CrateRules] CrateMaximum=255 CrateMinimum=1 CrateRadius=3.0 CrateRegen=3 SilverCrate=HealBase SoloCrateMoney=5000 UnitCrateType=none WoodCrate=Money WaterCrate=Money HealCrateSound=HealCrate WoodCrateImg=CRATE CrateImg=CRATE WaterCrateImg=WCRATE FreeMCV=yes [CombatDamage] AmmoCrateDamage=200 IonCannonDamage=800 HarvesterImmune=no RailgunDamageRadius=2 DestroyableBridges=yes TiberiumExplosive=no Scorches=BURNT01,BURNT02 Scorches1=BURNT03,BURNT04,BURNT05 Scorches2=BURNT06,BURNT07,BURNT08 Scorches3=BURNT09,BURNT10 Scorches4=BURNT11,BURNT12 TiberiumExplosionDamage=0 TiberiumStrength=-1 Craters=CRATER01,CRATER02,CRATER03,CRATER04,CRATER05,CRATER06,CRATER07,CRATER08,CRATER09,CRATER10,CRATER11,CRATER12 AtomDamage=1000 BallisticScatter=1.0 BridgeStrength=2000 C4Delay=.03 C4Warhead=Super V3Warhead=V3WH DMislWarhead=DMISLWH V3EliteWarhead=V3EWH DMislEliteWarhead=DMISLEWH CMislWarhead=CMISLWH CMislEliteWarhead=CMISLEWH CrushWarhead=Crush IvanWarhead=IvanWH IvanDamage=450 IvanTimedDelay=1000 CanDetonateTimeBomb=yes CanDetonateDeathBomb=yes IvanIconFlickerRate=8 OccupyDamageMultiplier=1.2 OccupyROFMultiplier=1.2 OccupyWeaponRange=5 BunkerDamageMultiplier=1.3 BunkerROFMultiplier=1.3 BunkerWeaponRangeBonus=2 OverloadCount=3,6,10,50 OverloadDamage=0,50,100,500 OverloadFrames=30,60,60,60 ControlledAnimationType=MINDANIM PermaControlledAnimationType=MINDANIMR MindControlAttackLineFrames=20 DrainMoneyFrameDelay=30 DrainMoneyAmount=30 DrainAnimationType=DISKRAY FallingDamageMultiplier=1.0 CurrentStrengthDamage=no OpenToppedRangeBonus=2 OpenToppedDamageMultiplier=1.2 OpenToppedWarpDistance=7 DeathWeapon=DefaultDeathWeapon IronCurtainDuration=750 FirestormWarhead=FirestormWH IonCannonWarhead=IonCannonWH VeinholeWarhead=VeinholeWH PsychicRevealRadius=15 DefaultFirestormExplosionSystem=FirestormSparkSys DefaultLargeGreySmokeSystem=BigGreySmokeSys DefaultSmallGreySmokeSystem=SmallGreySSys DefaultSparkSystem=SparkSys DefaultLargeRedSmokeSystem=BigRedSmokeSys DefaultSmallRedSmokeSystem=SmallRedSSys DefaultDebrisSmokeSystem=DebrisSmokeSys DefaultFireStreamSystem=FireCasterSys DefaultTestParticleSystem=TestSmokeSys DefaultRepairParticleSystem=WeldingSys Crush=1.8 ExpSpread=.7 FireSupress=5 FlameDamage=Fire FlameDamage2=Fire2 HomingScatter=2.0 MaxDamage=10000 MinDamage=1 PlayerAutoCrush=no PlayerReturnFire=no PlayerScatter=no ProneDamage=50% SplashList=H2O_EXP1,H2O_EXP2,H2O_EXP3 TreeTargeting=no TurboBoost=1.5 Incoming=10 CollapseChance=100 BerzerkAllowed=no [Radiation] RadDurationMultiple=1 RadApplicationDelay=16 RadLevelMax=500 RadLevelDelay=90 RadLightDelay=90 RadLevelFactor=0.2 RadLightFactor=0.1 RadTintFactor=1.0 RadColor=0,255,0 RadSiteWarhead=RadSite [ElevationModel] ElevationIncrement=4 ElevationIncrementBonus=2 ElevationBonusCap=2 [WallModel] AlliedWallTransparency=yes WallPenetratorThreshold=50% [InfantryTypes] 1=E1 2=E2 3=SHK 4=ENGINEER 5=JUMPJET 6=GHOST 7=YURI 8=IVAN 9=DESO 10=DOG 11=CIV1 12=CIV2 13=CIV3 14=CTECH 15=WEEDGUY 16=CLEG 17=SPY 18=CCOMAND 19=PTROOP 20=CIVAN 21=YURIPR 22=SNIPE 23=COW 24=ALL 25=TANY 26=FLAKT 27=TERROR 28=SENGINEER 29=ADOG 30=VLADIMIR 31=PENTGEN 32=PRES 33=SSRV 34=LJET 35=MUTA 36=SHARON 37=CIVBBP 38=CIVBFM 39=CIVBF 40=CIVBTM 41=CIVSFM 42=CIVSF 43=CIVSTM 44=SPFR 45=JOSH 46=YENGINEER 47=GGI 48=INIT 49=BORIS 50=BRUTE 51=VIRUS 52=CLNT 53=ARND 54=STLN 55=CAML 56=EINS 57=MUMY 58=RMNV 59=LUNR 60=DNOA 61=DNOB 62=SLAV 63=WWLF 64=YDOG 65=YADOG 66=ANT2 67=MEDIC 68=PRBOMB 69=TLBOMB 70=PRSTR 71=WEEDYGUY 72=CHBOMB 73=GATTROOP 74=JUMPJETTW 75=MADMAX 76=OTANYA 77=SAS 78=SNIPED 79=IRNCONS 81=SHKD 82=SHKCOM 83=SPY2 84=DKTR 85=FTHROW 86=NAZI 87=POLARB 88=CYC2 89=Chrono G.I 90=Mad Max 91=ANT2 92=MARINE2 93=AlliedGeneral 94=TNKLLR 95=YURIXX 96=NENGINEER 97=SIDEWINDER 98=PRST 99=HJCK 100=MECHANIC 101=PBOM 102=VOLKOV 103=CIVA 104=CIVB 105=CIVC [VehicleTypes] 1=AMCV 2=HARV 3=APOC 4=HTNK 5=SAPC 6=AEGISAI 7=DEEP 8=CHRNPRISON1 9=M1A2 10=MTNK 11=MGTK2 12=SREF2 13=APOC2 14=CARRIER 15=V3 16=ZEP 17=DRON 18=HTK 19=DEST 20=SUB 21=AEGIS 22=LCRF 23=DRED 24=SHAD 25=SQD 26=DLPH 27=SMCV 28=TNKD 29=LTTNK 30=HWTZ 31=ABEV2 32=TTNK 33=EMPTY 34=LTNK 35=HSPEED 36=CMIN 37=SREF 38=MIND2 39=HYD 40=MGTK 41=FV 42=FLATA 43=LIGHTANK 44=ERAD 45=DTRUCK 46=HVRY 47=HVRZ 48=DEFENDER 49=EMPTY 50=SDAM 51=WYTNK 52=TESLAFRIG 53=LANCER 54=MINL 55=SUBZERO 56=SSUB 57=ICBM 58=YHVR 59=PCV 60=SMIN 61=INCN 62=DISK2 63=YTNK 64=BFRT 65=TELE 66=CAOS 67=YSUB 68=FTNK 69=BSUB 70=SCHP 71=GATARTY 72=STLK 73=ARBO 74=MIND 75=DISK 76=JEEP2 77=ROBO 78=MADZEP 79=SUBTANK 80=WTNK 81=ITNK 82=FTRK 83=AMBU 84=XTNK 85=CPHAL 86=MSUB 87=MREP 88=WRMN 89=SONIC 90=TREX 91=EMP 92=QUAK 93=YBEV 94=CRSR 95=SBEV 96=HDRON 97=RAPT 98=MLRS89 99=FRIG 100=PULV 101=EUROC 102=LIMO 103=STANG 104=SUVB 105=SUVW 106=TAXI 107=COP 108=CONA 109=PTRUCK 110=CRUISE 111=VLAD 112=DeathDummy 113=PROPA 114=TUG 115=JEEP 116=CAR 117=SMON 118=CMON 119=BUS 120=WINI 121=PICK 122=HORV 123=TRUCKA 124=TRUCKB 125=XCOMET 126=UTNK 127=YDUM 128=ACMDTNK 129=SCMDTNK 130=YCMDTNK 131=ZCOMET 132=MLRS 133=ECRANO 134=PLTNK 135=OFSRO 136=STRIMRN 137=1LTNK 138=TBOAT 139=EXPLSQD 140=APC 141=BGGY 142=LIGHTNINGTANK 143=DDBX 144=CARRIERB 145=DREDB 146=CDEST 147=YCAB 148=BCAB 149=CIVP 150=SCHD 151=DOLY 152=CBLC 153=HVR 154=1TNK 155=2TNK 156=3TNK 157=4TNK 158=M113 159=ART2 160=ARTY 161=BIKE 162=STNK 163=HMEC 164=HUMVEE 165=ETNK 166=ASMCV; Allied Stolen Tech Soviet MCV 167=AYMCV; Allied Stolen Tech Yuri MCV 168=SAMCV; Soviet Stolen Tech Allied MCV 169=SYMCV; Soviet Stolen Tech Yuri MCV 170=YAMCV; Yuri Stolen Tech Allied MCV 171=YSMCV; Yuri Stolen Tech Soviet MCV 172=YAK; YAK-24K Transport 173=TDSK; Transport Disk 174=TRPB; Torpedo Boat 175=GATB; Gattling Boat 176=CTNK; Chaos Tank 177=GHTNK; Allied Rhino Tank 178=GLTNK; Allied Lasher Tank 179=NGTNK; Soviet Grizzly Tank 180=NLTNK; Soviet Lasher Tank 181=YGTNK; Yuri Grizzly Tank 182=YHTNK; Yuri Rhino Tank 183=V_V_H 184=V_V_H_1 185=V_V_H_2 186=MLAYR 187=MLAYR2 188=MLAYR3 189=MLAYR4 190=MLAYR5 191=MLAYR6 [AircraftTypes] 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL 13=FORTRESS 14=F22 15=F15 16=MIG29 17=RYOKO 18=KAMIKAZE 19=FORTRESS2 20=BATTLEHORNE 21=MIG1 22=MIG30 23=F14 24=SU25 25=F16 26=DSHP 27=HIND 28=PDPLANE2 29=RMISL 30=JMISL 31=AIRT 32=TRNSPORT 33=SOVCOPT 34=APACHE2 35=CIVP2 36=BPLN2 37=MIG1 38=MIG2 [BuildingTypes] 1=GAPOWR 2=GAREFN 3=GACNST 4=GAPILE 5=GASAND 6=GADEPT 7=GATECH 8=GAWEAP 9=CALAB 10=NAPOWR 11=NATECH 12=NAHAND 13=GAWALL 14=NARADR 15=NAWEAP 16=NAREFN 17=NAWALL 18=CAHSE07 19=NAPSIS 20=CASYDN01 21=NALASR 22=NASAM 23=CASYDN02 24=GAYARD 25=NAIRON 26=NACNST 27=NADEPT 28=GACSPH 29=GADUMY 30=GAWEAT 31=CABHUT 32=GALITE 33=REDLAMP 34=GRENLAMP 35=BLUELAMP 36=YELWLAMP 37=PURPLAMP 38=INORANLAMP 39=INGRNLMP 40=INREDLMP 41=INBLULMP 42=CITY01 43=CITY02 44=CITY03 45=CITY04 46=CITY05 47=CITY06 48=CAHOSP 49=INGALITE 50=INYELWLAMP 51=INPURPLAMP 52=NEGLAMP 53=NEGRED 54=TESLA 55=NAMISL 56=ATESLA 57=CAMACH 58=TSTLAMP 59=CASYDN03 60=AMMOCRAT 61=GAGREEN 62=NAYARD 63=GASPYSAT 64=GAGAP 65=GTGCAN 66=NANRCT 67=GAPILL 68=NAFLAK 69=CAOUTP 70=CATHOSP 71=CAAIRP 72=CAOILD 73=NACLON 74=GAOREP 75=CACITY01 76=CACITY02 77=CACITY03 78=CACITY04 79=CANEWY01 80=CANEWY04 81=CANEWY05 82=CASWST01 83=CATECH01 84=CATEXS01 85=CATEXS02 86=CAWASH01 87=CAFARM01 88=CAFARM02 89=CALIT01E 90=CALIT01N 91=CALIT01S 92=CALIT01W 93=CAMISC01 94=CAMISC02 95=CAMISC03 96=CAMISC04 97=CAPOL01E 98=CAPOL01N 99=CAPOL01S 100=CAPOL01W 101=CASIN01E 102=CASIN01N 103=CASIN01S 104=CASIN01W 105=CAPARS01 106=GAAIRC 107=CAFRMA 108=CAFRMB 109=CAWASH05 110=CAWASH04 111=CAWASH03 112=CAWASH07 113=CAWASH11 114=CAWSH12 115=CAWASH14 116=CAWASH09 117=CAWASH10 118=CAWASH13 119=CAARMY01 120=CAUSFGL 121=CAWASH08 122=CALIT03E 123=CALIT03N 124=CALIT03S 125=CALIT03W 126=CALIT02L 127=CALIT02R 128=CAHSE01 129=CAWT01 130=CATS01 131=CABARN02 132=CAWA2A 133=CAWA2B 134=CAWA2C 135=CAWA2D 136=AMRADR 137=CAPRS03 138=CAGARD01 139=CARUS01 140=CAMIAM01 141=CATRAN01 142=CAMIAM02 143=CANWY05 144=MAYAN 145=CAEUR1 146=CAEUR2 147=CAEUR04 148=CAMEX01 149=CARUS02A 150=CARUS02B 151=CARUS02C 152=CARUS02D 153=CARUS02E 154=CARUS02F 155=CANEWY06 156=CANEWY07 157=CANEWY08 158=CAPARS02 159=CAPARS08 160=CAPARS09 161=CARUS03 162=CANEWY10 163=CANEWY11 164=CANEWY12 165=CANEWY13 166=CANEWY14 167=CANEWY15 168=CANEWY16 169=CANEWY17 170=CANEWY18 171=CAPARS04 172=CAPARS05 173=CAPARS06 174=CAPARS07 175=CAWASH15 176=CAPARS10 177=CAPARS13 178=CAPARS14 179=CAGAS01 180=CAPARS11 181=CAPARS12 182=CAFARM06 183=CAMIAM04 184=NAPSYB 185=NAPSYA 186=CAIND01 187=CACOLO01 188=CANWY09 189=CANWY22 190=CANWY23 191=CANWY24 192=CANWY25 193=CANWY26 194=CATEXS03 195=CATEXS04 196=CATEXS05 197=CARUS02G 198=CACHIG04 199=CAMIAM03 200=CARUS07 201=CATEXS06 202=CATEXS07 203=CATEXS08 204=CACHIG01 205=CACHIG02 206=CACHIG03 207=CAWASH16 208=CAWASH17 209=CACHIG05 210=CAWASH19 211=CARUS08 212=CARUS09 213=CARUS10 214=CARUS11 215=CANEWY20 216=CANEWY21 217=CARUS04 218=CARUS05 219=CARUS06 220=CAMSC01 221=CAMSC02 222=CAMSC03 223=CAMSC04 224=CAMSC05 225=CAMSC06 226=CAMSC07 227=CAWASH18 228=CAEURO05 229=CAPARK01 230=CAPARK02 231=CAPARK03 232=CAHSE02 233=CAHSE03 234=CAHSE04 235=CASTRT01 236=CASTRT02 237=CASTL01 238=CASTL02 239=CASTL03 240=CASTL04 241=CAARMR 242=CAHSE05 243=CAHSE06 244=CAMIAM05 245=CAMIAM06 246=CAMIAM07 247=CAFNCB 248=CAFNCW 249=CAMEX02 250=CAMEX03 251=CAMEX04 252=CAMEX05 254=CACHIG06 255=CAMSC08 256=CAMSC09 257=CAARMY02 258=CAARMY03 259=CAARMY04 260=TEMMORLAMP 261=TEMDAYLAMP 262=TEMDUSLAMP 263=TEMNITLAMP 264=SNOMORLAMP 265=SNODAYLAMP 266=SNODUSLAMP 267=SNONITLAMP 268=CAKRMW 269=CARUFGL 270=CAFRFGL 271=CATRAN02 272=CACUFGL 274=CASKFGL 275=CALBFGL 276=CAMIAM08 277=CAMISC05 278=CAMISC06 279=CASTL05A 280=CASTL05B 281=CASTL05C 282=CASTL05D 283=CASTL05E 284=CASTL05F 285=CASTL05G 286=CASTL05H 287=CAMSC10 288=CAGEFGL 289=CAUKFGL 290=CAWASH06 291=CAMSC11 292=CAMSC12 293=CAMSC13 294=CAPOFGL 295=CAMSC12A 296=CAMOV01 297=CAMOV02 298=CABUNK01 299=CABUNK02 300=CAFNCP 301=CASTRT03 302=CASTRT04 303=CASTRT05 305=YACNST 306=YAPOWR 307=YABRCK 308=YAWEAP 309=YAYARD 310=YADEPT 311=YATECH 312=GAFWLL 313=YAGGUN 314=YAPSYT 315=NAINDP 316=YAGRND 317=YAGNTC 318=CASLAB 319=CATIME 320=YAPPET 321=CALOND04 322=CALOND05 323=CALOND06 324=CAMOON01 325=CATRAN03 326=CAEAST01 327=CAEGYP01 328=CAEGYP02 329=CAEGYP03 330=CALA01 331=CALA02 332=CALA03 333=CALA04 334=CALA05 335=CALOND01 336=CALOND02 337=CALOND03 338=CAMORR01 339=CAMORR02 340=CAMORR03 341=CASANF01 342=CASANF02 343=CASANF03 344=CASANF04 345=CASANF05 346=CASEAT01 347=NATBNK 348=GAGATE_A 349=CASANF09 350=CASANF10 351=CASANF11 352=CASANF12 353=CASANF13 354=CASANF14 355=CASANF06 356=CASANF07 357=CASANF08 358=CASEAT02 359=YACOMD 360=YAPPPT 361=GAROBO 362=YAREFN 363=YAROCK 364=NABNKR 365=CASANF15 366=CASANF16 367=CASANF17 368=CASANF18 369=CASIN03E 370=CASIN03S 371=CAURB01 372=CAURB02 373=CAURB03 374=CAPOWR 375=CALA07 376=CAEGYP06 377=CALA08 378=CAEAST02 379=CABARR01 380=CABARR02 381=CAMORR04 382=CAMORR05 383=CALA09 384=CAEGYP04 385=CAEGYP05 386=CALA06 387=CAMORR06 388=CAMORR07 389=CAMORR08 390=CAMORR09 391=CAMORR10 392=CATIME01 393=CATIME02 394=CALA10 395=CALA11 396=CALA12 397=CALA13 398=CAPARK04 399=CAPARK05 400=CAPARK06 401=CALA14 402=CALA15 403=CABUNK03 404=CABUNK04 405=CALUNR01 406=CALUNR02 407=GTTCAN 408=SPRISM 409=STESLA 410=TANKDUMMY 411=MCVDUMMY 412=TORP 413=CHRTWR 414=AIRPAD 415=NASAMS 416=ARMORY 417=GAAGUN 418=NAMINE 419=GAMINE 420=NAGUNT 421=GAROCT 422=GASONC 423=NASENT 424=GAHAMM 425=NASHOC 426=WGUN 427=PSITWR 428=SYPSYT 429=YAMINE 430=GTYCAN 431=AAAIRF 432=AACNST 433=GAWEAP2 434=NAWEAP2 435=AIRPAD2 436=YAWEAP2 437=GANDS 438=NAPOMM 439=PAWA 440=GATURR 441=ATECH 442=STECH 443=YTECH 444=WATSLA 445=GARADR 446=NAMINE 447=NAMINE1 448=NAMINE2 449=NAMINE3 450=NAMINE3 451=NAMINE4 452=NAMINE5 453=NAMINE6 454=YASBIO 455=YASBIO2 456=YACNSTUP 457=CACOMN 458=CAPOLI 459=CARESC 460=NAFIST 461=GABARR 462=GASNPR 463=YAGGUN2 464=SYPSYT2 465=STESLA2 566=NAFLAK2 567=SPRISM2 567=NASAM2 568=GAWEAP3 569=NAWEAP3 570=YAWEAP3 571=GTGCAN2 572=GTTCAN2 573=GTYCAN2 574=GAAGUN2 575=NASAMS2 576=A 577=B 578=C 579=D 580=E 581=F 582=G 583=H 584=I 585=J 586=GAPILETW 587=GAWEAPTW 588=GAAIRCTW 589=GATECHTW 590=NAHANDTW 591=NAWEAPTW 592=NARADRTW 593=NATECHTW 594=YABRCKTW 595=YAWEAPTW 596=YARADRTW 597=YATECHTW 598=GAYARDTW 599=NAYARDTW 600=YAYARDTW 601=GTGCANTW 602=GTTCANTW 603=GTYCANTW 604=AIRPADTW 605=GAREFNTW 606=NAREFNTW 607=YAREFNTW 608=YAPOWRTW 609=NATBNKTW 610=NABNKRTW 611=SPRISMTW 612=STESLATW 613=SYPSYTTW 614=GACSPHTW 615=GAWEATTW 616=NAIRONTW 617=NAMISLTW 618=YAGNTCTW 619=YAPPETTW 620=PSITWR2 621=TREE01 622=TREE02 623=TREE03 624=TREE04 625=TREE05 626=GAREFN2 627=NAREFN2 628=YAREFN2 629=YAFTUR 630=YAFTUR2 631=GAAIRC2 632=YACLON 633=YANWLL 634=CAARMR 635=CAIRFGL 636=GAFWLL 637=NAFIST 638=MADDUMMY 639=GAARTY 640=GAMINE1 641=GAMINE2 642=GAMINE3 643=GAMINE4 644=GAMINE5 645=GADPSA 646=GAGAP2 647=NADCEN 648=NAGARD 649=RADDUMMY 650=GAHPAD 651=GAPOWRUP 652=GAVTEX 653=NAADRN 654=CAWASH02 655=CACLIFF 656=CAWASH12 657=CAFLAG 658=YAPSYA 659=1 660=2 661=3 662=4 663=5 664=6 665=7 666=8 667=9 668=10 669=11 670=12 671=13 672=14 673=15 674=16 675=17 676=18 677=19 678=20 679=NADPSA 680=YADPSA 681=F-A-S-P 682=YAAPAD 683=GANODE 684=GTGCAN3 685=GAGAP3 686=GAAPAD2 687=GAAPAD3 688=GAWALL2 689=NAWALL2 690=GAFWLL2 691=NANODE 692=YANODE 693=CAFLAG 694=GAAPAD 695=V-V-H 696=V-V-H-1 697=V-V-H-2 698=GAGREEN2 699=YAPSIS 700=GANODE2 701=K 702=L 703=M 704=N [TerrainTypes] 2=BOXES01 3=BOXES02 4=BOXES03 5=BOXES04 6=BOXES05 7=BOXES06 8=BOXES07 9=BOXES08 10=BOXES09 11=ICE01 12=ICE02 13=ICE03 14=ICE04 15=ICE05 16=TREE01 17=TREE02 18=TREE03 19=TREE04 20=TREE05 21=TREE06 22=TREE07 23=TREE08 24=TREE09 25=TREE10 26=TREE11 27=TREE12 28=TREE13 29=TREE14 30=TREE15 31=TREE16 32=TREE17 33=TREE18 34=TREE19 35=TREE20 36=TREE21 37=TREE22 38=TREE23 39=TREE24 40=TREE25 41=TREE26 42=TREE27 43=TREE28 44=TREE29 45=TREE30 46=TIBTRE01 47=TIBTRE02 48=TIBTRE03 49=VEINTREE 50=HDSTN01 51=LT_GEN01 52=LT_GEN02 53=LT_GEN03 54=LT_GEN04 55=LT_SGN01 56=LT_SGN02 57=LT_SGN03 58=LT_SGN04 59=LT_EUR01 60=LT_EUR02 61=POLE01 62=POLE02 63=SIGN01 64=TRFF01 65=TRFF02 66=TRFF03 67=TRFF04 68=SIGN02 69=SIGN03 70=SIGN04 71=SIGN05 72=SIGN06 73=SPKR01 74=TREE31 75=TREE32 76=TREE33 77=TREE34 78=TREE35 79=TREE36 [SmudgeTypes] 1=CR1 2=CR2 3=CR3 4=CR4 5=CR5 6=CR6 7=BURN01 8=BURN02 9=BURN03 10=BURN04 11=BURN05 12=BURN06 13=BURN07 14=BURN08 15=BURN09 16=BURN10 17=BURN11 18=BURN12 19=BURN13 20=BURN14 21=BURN15 22=BURN16 23=BURNT01 24=BURNT02 25=BURNT03 26=BURNT04 27=BURNT05 28=BURNT06 29=BURNT07 30=BURNT08 31=BURNT09 32=BURNT10 33=BURNT11 34=BURNT12 35=CRATER01 36=CRATER02 37=CRATER03 38=CRATER04 39=CRATER05 40=CRATER06 41=CRATER07 42=CRATER08 43=CRATER09 44=CRATER10 45=CRATER11 46=CRATER12 [OverlayTypes] 1=GASAND 2=CYCL 3=GAWALL 4=BARB 5=WOOD 6=DUMMY 7=DUMMY2 8=DUMMY3 9=DUMMY4 10=DUMMY5 11=DUMMY6 12=DUMMY7 13=DUMMY8 14=DUMMY9 15=DUMMY10 16=DUMMY11 17=DUMMY12 18=V16 19=V17 20=V18 21=DUMMY13 22=DUMMY14 23=FENC 24=DUMMY15 25=BRIDGE1 26=BRIDGE2 27=NAWALL 28=GEM01 29=GEM02 30=GEM03 31=GEM04 32=GEM05 33=GEM06 34=GEM07 35=GEM08 36=GEM09 37=GEM10 38=GEM11 39=GEM12 42=TRACKS01 43=TRACKS02 44=TRACKS03 45=TRACKS04 46=TRACKS05 47=TRACKS06 48=TRACKS07 49=TRACKS08 50=TRACKS09 51=TRACKS10 52=TRACKS11 53=TRACKS12 54=TRACKS13 55=TRACKS14 56=TRACKS15 57=TRACKS16 58=TRACKTUNNEL01 59=TRACKTUNNEL02 60=TRACKTUNNEL03 61=TRACKTUNNEL04 62=RAILBRDG1 63=RAILBRDG2 64=CRAT01 65=CRAT02 66=CRAT03 67=CRAT04 68=CRAT0A 69=CRAT0B 70=CRAT0C 71=DRUM01 72=DRUM02 73=PALET01 74=PALET02 75=PALET03 76=PALET04 77=LOBRDG01 78=LOBRDG02 79=LOBRDG03 80=LOBRDG04 81=LOBRDG05 82=LOBRDG06 83=LOBRDG07 84=LOBRDG08 85=LOBRDG09 86=LOBRDG10 87=LOBRDG11 88=LOBRDG12 89=LOBRDG13 90=LOBRDG14 91=LOBRDG15 92=LOBRDG16 93=LOBRDG17 94=LOBRDG18 95=LOBRDG19 96=LOBRDG20 97=LOBRDG21 98=LOBRDG22 99=LOBRDG23 100=LOBRDG24 101=LOBRDG25 102=LOBRDG26 103=LOBRDG27 104=LOBRDG28 105=TIB01 106=TIB02 107=TIB03 108=TIB04 109=TIB05 110=TIB06 111=TIB07 112=TIB08 113=TIB09 114=TIB10 115=TIB11 116=TIB12 117=TIB13 118=TIB14 119=TIB15 120=TIB16 121=TIB17 122=TIB18 123=TIB19 124=TIB20 125=LOBRDGE1 126=LOBRDGE2 127=LOBRDGE3 128=LOBRDGE4 129=DUMMYOLD 130=TIB2_01 131=TIB2_02 132=TIB2_03 133=TIB2_04 134=TIB2_05 135=TIB2_06 136=TIB2_07 137=TIB2_08 138=TIB2_09 139=TIB2_10 140=TIB2_11 141=TIB2_12 142=TIB2_13 143=TIB2_14 144=TIB2_15 145=TIB2_16 146=TIB2_17 147=TIB2_18 148=TIB2_19 149=TIB2_20 150=TIB3_01 151=TIB3_02 152=TIB3_03 153=TIB3_04 154=TIB3_05 155=TIB3_06 156=TIB3_07 157=TIB3_08 158=TIB3_09 159=TIB3_10 160=TIB3_11 161=TIB3_12 162=TIB3_13 163=TIB3_14 164=TIB3_15 165=TIB3_16 166=TIB3_17 167=TIB3_18 168=TIB3_19 169=TIB3_20 170=USELESS 171=SROCK01 172=SROCK02 173=SROCK03 174=SROCK04 175=SROCK05 176=TROCK01 177=TROCK02 178=TROCK03 179=TROCK04 180=TROCK05 181=VEINHOLEDUMMY 182=CRATE 184=FENCE01 185=FENCE02 186=FENCE03 187=FENCE04 188=FENCE05 189=FENCE06 190=FENCE07 191=FENCE08 192=FENCE09 193=FENCE10 194=FENCE11 195=FENCE12 196=FENCE13 197=FENCE14 198=FENCE15 199=FENCE16 200=FENCE17 201=FENCE18 202=FENCE19 203=FENCE20 204=FENCE21 205=FENCE22 206=GAWRONG 207=CAFNCB 208=CAFNCW 209=LOBRDB01 210=LOBRDB02 211=LOBRDB03 212=LOBRDB04 213=LOBRDB05 214=LOBRDB06 215=LOBRDB07 216=LOBRDB08 217=LOBRDB09 218=LOBRDB10 219=LOBRDB11 220=LOBRDB12 221=LOBRDB13 222=LOBRDB14 223=LOBRDB15 224=LOBRDB16 225=LOBRDB17 226=LOBRDB18 227=LOBRDB19 228=LOBRDB20 229=LOBRDB21 230=LOBRDB22 231=LOBRDB23 232=LOBRDB24 233=LOBRDB25 234=LOBRDB26 235=LOBRDB27 236=LOBRDB28 237=LOBRDGB1 238=LOBRDGB2 239=LOBRDGB3 240=LOBRDGB4 241=BRIDGEB1 242=BRIDGEB2 243=RUBBLE_OVERLAY 244=CAKRMW 245=CAFNCP 246=WCRATE 247=GAFWLL 248=LUNRK1 249=LUNRK2 250=LUNRK3 251=LUNRK4 252=LUNRK5 253=LUNRK6 254=GABARR [Animations] 1=TWLT100 3=ELECTRO 22=H2O_EXP1 23=H2O_EXP2 24=H2O_EXP3 25=PARACH 26=PARABOMB 28=RING 29=OLD_001 30=PIFF 31=PIFFPIFF 42=GUNFIRE 46=APMUZZLE 47=MONEY 48=MLTIMISL 49=HEALONE 50=HEALALL 51=ARMOR 52=CHEMISLE 53=CLOAK 54=FIREPOWR 63=MGUN-N 64=MGUN-NE 65=MGUN-E 66=MGUN-SE 67=MGUN-S 68=MGUN-SW 69=MGUN-W 70=MGUN-NW 72=VETERAN 73=REVEAL 74=SHROUDX 82=GAPOWR_A 83=GAPOWR_AD 84=NARADR_A 85=NARADR_AD 90=GAWEAP_1 91=GAWEAP_2 92=GAWEAP_A 93=GAWEAP_B 94=OLD_002 95=OLD_003 96=GAPILE_A 97=OLD_004 98=NAPULS_A 99=GACTWR_A 100=GACTWR_B 101=GACTWR_C 102=GACTWR_D 103=OLD_005 104=GAWEAP_1 105=GAWEAP_2 106=GAWEAP_A 107=GAWEAP_BD 113=NASTLH_A 114=NASTLH_AD 115=OLD_006 116=GACNST_A 117=GACNST_AD 118=GACNST_B 119=OLD_007 120=OLD_008 121=OLD_009 122=OLD_010 123=OLD_011 124=OLD_012 125=OLD_013 126=NATMPL_A 127=OLD_014 128=OLD_015 129=OLD_016 130=OLD_017 131=GAHPAD_A 132=GAHPAD_AD 133=GAPOWR_B 134=GADEPT_A 135=GADEPT_AD 136=GADEPT_B 137=GATECH_A 138=GATECH_AD 139=OLD_018 143=OLD_019 144=OLD_020 145=OLD_021 146=OLD_022 147=OLD_023 148=OLD_024 149=OLD_025 150=OLD_026 151=OLD_027 152=OLD_028 153=OLD_029 154=OLD_030 155=OLD_031 156=NAPOST_A 157=NAPOST_AD 158=NAPOST_B 159=WA01X 160=WA02X 161=WA03X 162=WA04X 163=WB01X 164=WB02X 165=WB03X 166=WB04X 167=WC01X 168=WC02X 169=WC03X 170=WC04X 171=WD01X 172=WD02X 173=WD03X 174=WD04X 176=OLD_032 180=GADEPT_D 181=GADEPT_DD 182=GASILO_A 183=GASILO_AD 184=GASILO_B 185=GASILO_BD 186=NAPOWR_A 187=NAPOWR_AD 188=CAHOSP_A 189=NAAPWR_A 190=NAAPWR_AD 191=GASPOT_A 192=GASPOT_AD 193=CTDAM_A 194=CTDAM_AD 195=TUNTOP01 196=TUNTOP02 197=TUNTOP03 198=TUNTOP04 199=NTPYRA_A 200=NTPYRA_AD 202=OLD_033 208=PULSBALL 209=GAFSDF_A 213=OLD_034 214=GADPSA_A 215=OLD_035 216=OLD_036 218=CAARAY_A 219=CAARAY_B 220=CAARAY_C 221=CAARAY_CD 222=CAARAY_D 223=CAARAY_DD 224=GAICBM_A 225=OLD_037 226=NAHPAD_A 227=NAHPAD_AD 236=CARYLAND 237=DROPLAND 240=TWLT026 241=TWLT036 242=TWLT050 243=TWLT070 244=TWLT100 245=TWLT070T 246=TWLT100I 250=S_BANG16 251=S_BANG24 252=S_BANG34 253=S_BANG48 260=S_BRNL20 261=S_BRNL30 262=S_BRNL40 263=S_BRNL58 270=S_CLSN16 271=S_CLSN22 272=S_CLSN30 273=S_CLSN42 274=S_CLSN58 280=S_TUMU22 281=S_TUMU30 282=S_TUMU42 283=S_TUMU60 290=RING1 291=IONBEAM 292=SQDG_N 293=SQDG_NE 294=SQDG_E 295=SQDG_SE 296=SQDG_S 297=SQDG_SW 298=SQDG_W 299=SQDG_NW 300=SQDG 301=FIRE01 302=FIRE02 303=FIRE03 307=GARADR_A 308=GARADR_AD 309=NASAM_A 310=EMP_FX01 311=SMKPUFF 312=V3TRAIL 313=V3TAKOFF 314=NUKEANIM 315=NUKEBALL 316=HTRKPUFF 317=IRONFX 318=IRONBLST 321=WARPIN 322=WARPOUT 323=WARPAWAY 324=GAREFNBB 325=GAREFNL1 326=GAREFNL2 327=GAREFNL3 328=GAREFNOR 329=CAGRD1_A 330=GAREFNL4 331=YAPOWR_A 332=YAPOWR_AD 333=GAROBO_A 334=YACNST_C 500=INFDIE 510=DBRIS1LG 511=DBRIS1SM 512=DBRIS2LG 513=DBRIS2SM 514=DBRIS3LG 515=DBRIS3SM 516=DBRIS4LG 517=DBRIS4SM 518=DBRIS5LG 519=DBRIS5SM 520=DBRIS6LG 521=DBRIS6SM 522=DBRIS7LG 523=DBRIS7SM 524=DBRIS8LG 525=DBRIS8SM 526=DBRIS9LG 527=DBRIS9SM 528=DBRS10LG 529=DBRS10SM 550=DEATH_A 551=DEATH_B 552=DEATH_C 553=DEATH_D 554=DEATH_E 555=DEATH_F 556=DROPPOD 557=DROPPOD2 558=FLAMEGUY 559=YURIDIE 560=NUKEDIE 600=EXPLOSML 601=EXPLOMED 602=EXPLOLRG 603=XGRYMED1 604=XGRYMED2 605=XGRYSML1 606=XGRYSML2 612=OLD_038 613=WAKE1 614=WAKE2 618=BEACON 667=CHRONOFD 668=CHRONOTG 669=NUKETO 670=NUKEPUFF 700=CRYSTAL1 701=CRYSTAL2 702=CRYSTAL3 703=CRYSTAL4 704=BIGBLUE 705=SGRYSMK1 707=INVISO 708=NAPSIS_A 709=NAPSIS_AD 710=PSIWARN 711=GACNST_BD 712=GAYARD_A 713=OLD_039 714=OLD_040 720=UCFLASH 721=UCELEC 722=UCBLOOD 723=OLD_041 724=GAWEAP_3 725=GAWEAP_4 726=NAWEAP_3 727=NAWEAP_4 728=OLD_042 729=CAOILD_A 730=NAREFNL1 731=NAREFNL2 732=NAREFNL3 733=NAREFNL4 734=NACNST_A 735=NACNST_B 736=NACNST_C 737=NAREFNOR 738=NACLON_A 739=NANRCT_A 740=NATSLA_A 741=CHRONOBM 742=CHRONOAR 743=OLD_043 744=GACSPH_E 745=GACSPH_F 746=GACSPH_FD 747=GACSPH_G 748=GACSPH_H 749=GACSPH_HD 750=CAWSH12A 751=CAWSH12D 752=OLD_044 753=DBRI-WM1 754=DBRI-WM2 755=DBRI-WM3 756=NAMISL_E 757=NAMISL_F 758=NAMISL_G 759=NAMISL_H 763=CAAIRP_A 764=WCCLOUD1 765=WCCLOUD2 766=WCCLOUD3 767=WCLBOLT1 768=WCLBOLT3 769=OLD_045 770=EXPLOLB 771=CAUSFGL_A 772=DBRI-WM4 773=DBRI-WM5 774=DBRI-WM6 780=GAWETH_E 781=GAWETH_F 782=GAWETH_FD 783=GAWETH_G 784=GAWETH_H 785=GAWETH_HD 786=NAIRON_A 787=TWNK1 790=NAYARD_A 791=NAYARD_B 792=NAYARD_C 793=NAYARD_D 794=CAWS01DM 796=NATSLA_B 797=NATSLA_BD 798=GAPRIS_A 799=GAPRIS_AD 800=CHRONOSK 801=CAWA14DM 803=OLD_046 804=NACNST_BD 805=GAWEAP_AD 806=GAWEAP_1D 807=GAWEAP_2D 808=GAWEAP_3D 809=GAWEAP_4D 810=GACSPH_GD 811=GAAIRC_A 812=GAAIRC_AD 813=GAAIRC_B 814=GAAIRC_BD 815=GAAIRC_C 816=GAAIRC_CD 817=NAYARD_AD 818=NAYARD_BD 819=NAYARD_CD 820=NAYARD_DD 821=NATSLA_AD 822=CARUS01D 823=GACSPH_ED 824=NAREFNL1D 825=NAREFNL2D 826=NAREFNL3D 827=NAREFNL4D 828=NAWEAP_1 829=NAWEAP_2 830=NAWEAP_1D 831=NAWEAP_2D 832=NAWEAP_3D 833=NAWEAP_4D 834=NAWEAP_A 835=OLD_047 836=GAOREP_A 837=GAOREP_AD 841=CAPARS12D 844=CACHIG04D 845=OLD_048 846=NANRCT_AD 847=GASPST_A 848=GASPST_AD 849=NACLON_AD 850=CAWSH18A 851=NAIRON_AD 852=GAPILE_AD 853=GAYARD_C 854=GAYARD_CD 855=GAYARD_D 856=GAYARD_DD 857=GAYARD_AD 858=NAPSYA_A 859=NAPSYA_AD 860=NAPSYB_A 861=NAPSYB_AD 862=GADEPT_BD 863=GADEPT_C 864=GADEPT_CD 865=CAOUTP_A 866=CAOUTP_AD 867=CAOUTP_B 868=CAOUTP_BD 869=CAOUTP_C 870=CAOUTP_CD 871=CAOUTP_D 872=CAOUTP_DD 873=NADEPT_B 874=NADEPT_BD 875=NADEPT_C1 876=NADEPTBB 877=NADEPT_C2 878=NADEPT_C3 879=NADEPT_C4 880=NADEPT_C5 881=NADEPT_C6 882=CAMSC06A 883=CARUFGL_A 884=CAFRFGL_A 885=CAIRFGL_A 886=CACUFGL_A 888=CASKFGL_A 889=CALBFGL_A 890=CAWA19_A 891=CAWA19_AD 892=CASTL04DM 893=CAHOSP_AD 894=NACNST_CD 895=GAPRIS_B 896=GAPRIS_BD 897=GAGAP_A 898=GAGAP_AD 899=OLD_049 900=BEHIND 901=NACNST_AD 902=CAGEFGL_A 903=CAUKFGL_A 904=CAPOFGL_A 905=NAIRON_F 906=NAIRON_FD 907=NAIRON_H 908=NAIRON_HD 909=NAIRON_G 910=NAIRON_GD 911=NAIRON_E 912=NAIRON_ED 913=CANY04DM 914=KTSTLEXP 915=DEMTEXP 916=GCMUZZLE 917=VTEXPLOD 918=VTMUZZLE 919=CRIVEXP 920=CRIVEXP2 921=TSTIMPCT 922=BRRLEXP1 923=BRRLEXP2 924=GAYARD_S1 925=GAYARD_S2 926=GAYARD_S3 927=MININUKE 928=CAPR01DM 929=NAYARD_S1 930=NAYARD_S2 931=NAYARD_S3 932=NAMISL_ED 933=NAMISL_FD 934=NAMISL_GD 935=NAMISL_HD 936=GAAIRCBB 937=CAWA19_AG 938=CAPR11DM 939=ARRWDEST 940=ARRWN 941=ARRWS 942=ARRWE 943=ARRWW 944=ARRWNW 945=ARRWNE 946=ARRWSW 947=ARRWSE 948=CAMOV01_A 949=CAMOV01_AD 950=CAMOV02_A 951=CAMOV02_AD 952=CAOILD_F 953=CAOILD_AD 954=CAOUTP_F 955=CAHOSP_F 956=CAAIRP_F 957=SPEED 958=NAYARD_S1D 959=NAYARD_S2D 960=NAYARD_S3D 961=GAYARD_S1D 962=GAYARD_S2D 963=GAYARD_S3D 964=CAEAST01DM 965=YAPPET_E 966=YAPPET_ED 967=YAPPET_F 968=YAPPET_FD 969=YAPPET_G 970=YAPPET_GD 971=YAPPET_H 972=YAPPET_HD 973=OLD_050 975=VIRUSD 976=NAINDP_A 977=NAINDP_AD 978=OLD_051 979=OLD_052 980=YAGRND_A 981=YAGRND_AD 982=YAGRND_B 983=YAGRND_BD 984=YAGRND_C 985=YAGRND_CD 986=YAWEAP_1 987=YAWEAP_2 988=YAWEAP_3 989=YAWEAP_4 990=YAWEAP_A 991=YAWEAP_AD 992=NATBNK_A 993=NATBNK_B 994=NATBNK_A2 995=NATBNK_B2 996=NATBNK_AD 997=NATBNK_BD 998=NATBNK_A2D 999=NATBNK_B2D 1000=GENDEATH 1001=YAROCK_A 1002=YABRCK_A 1003=YAYARD_C 1004=YAYARD_CD 1005=YAYARD_A 1006=YAYARD_AD 1007=YAYARD_D 1008=YAYARD_DD 1009=YAYARD_S 1010=YAYARD_SD 1011=YAYARD_S2 1012=YAYARD_S2D 1013=YAYARD_S3 1014=YAYARD_S3D 1015=YAPSYT_A 1016=YAPSYT_AD 1017=YATECH_A 1018=YATECH_AD 1019=YAREFN_A 1020=SCHPDEPL 1021=YAGNTC_E 1022=YAGNTC_ED 1023=YAGNTC_F 1024=YAGNTC_FD 1025=YAGNTC_G 1026=YAGNTC_GD 1027=YAGNTC_H 1028=YAGNTC_HD 1029=YACNST_A 1030=YACNST_AD 1031=YACNST_B 1032=YACNST_BD 1033=CALND6_A 1034=CALND6_AD 1035=CATR03DM 1036=UCCONS 1037=UCINIT 1038=CASEAT02_A 1039=CASEAT02_AD 1040=MINDANIM 1041=DISKRAY 1042=PDFXCLD 1043=PDFXLOC 1044=OLD_053 1045=OLD_054 1046=CAPOWR_A 1047=CAPOWR_AD 1048=CALA10_A 1049=CALA10_AD 1050=CAMACH_F 1051=OLD_055 1052=YAGRND_D 1053=YAGRND_DD 1054=YACNST_CD 1055=FORCSHLD 1056=CATIME_A 1057=INITFIRE 1058=CDGAS 1059=CASLAB_A 1060=YAPOWR_B 1061=YAPOWR_C 1062=CASLAB_F 1063=YAPPET_A 1064=YAPPET_AD 1065=BRUTDIE 1066=YAGNTC_P 1067=YAGNTC_PD 1068=NANRCT_P 1069=NANRCT_PD 1070=YAPOWR_BD 1071=YAPOWR_CD 1072=TANK_A 1073=GASPRS_A 1074=GASPRS_AD 1075=GASPRS_B 1076=GASPRS_BD 1077=NASTSL_A 1078=NASTSL_AD 1079=NASTSL_B 1080=NASTSL_BD 1081=GAAIRP_A 1082=SCDEATH 1083=SCDEATHB 1084=SCDEATHC 1085=SCDEATHD 1086=SCDEATHE 1087=SCDEATHF 1088=TORPTUR 1089=SAMSTUR 1090=HAMMTUR 1091=SENTTUR 1092=SHOCTUR 1093=RADEXP 1094=YASPSY_A 1095=YASPSY_AD 1096=CHGASEXP 1097=CHAOSBOMBEXP 1098=RADBANG 1099=COLDMLE 1100=GUNFIREGA 1101=APMUZZLEGA 1102=VTMUZZLEGA 1103=RAILANIM 1104=CHEMEXP 1105=CHEMEXPE 1106=RADEXPSM 1107=FLAMEALL 1108=PULSPROJ 1109=PULSEXP 1110=AASTGN_A 1111=AASTGN_B 1112=CACOMN_F 1113=EXPLOHGE 1114=BBBLLELRG 1115=GTPOWEXP 1116=TSTLEXP 1117=GGCNSTDM 1118=GGCSPHDM 1119=NGTSLADM 1120=GGPILEDM 111=GAARTYMK 1122=RAPID 1123=DIG 1124=ZEPDIE 1125=NUKESTM 1126=NEWCRATE1 1127=NEWCRATE2 1128=NAADRN_A 1129=NAADRN_AD 1130=DROPEXP 1131=PSYCHIC 1132=DOLPROJ 1133=CHRONOBM3 1134=RING2 1135=DLPHDIE 1136=MADFX 1137=NATEK_B 1138=FSGRYSMK1 1139=FLGRYSMK1 1140=DBRIS1HV 1141=DBRIS2HV 1142=DBRIS3HV 1143=GAHPADBB 1144=SMOKEY 1145=BURN-S 1146=BURN-M 1147=BURN-L 1148=FIRE3 1149=FIRE2 1150=FIRE1 1151=FIRE4 1152=CAOSEXP 1153=NAFIST_B 1154=NAFIST_1 1155=NAFIST_2 1156=NAFIST_3 1157=NAFIST_4 1158=NAFIST_1D 1159=NAFIST_2D 1160=NAFIST_3D 1161=METLARGE 1162=METSMALL 1163=METDEBRI 1164=METSTRAL 1165=METLTRAL 1166=KTNKEXP 1167=NAPALM 1168=WETHB 1169=WETHB2 1170=BOMB 1171=SMOKLAND 1172=UCALL3 1173=MYRIDEATH 1174=NADCEN_A 1175=NADCEN_AD 1176=DBRS11LG 1177=MGMUZZLE 1178=CAAIRP_AD 1179=CAFLAG_A 1180=FLAG 1181=YAPSYA_E 1182=YAPSYA_ED 1183=YAPSYA_F 1184=YAPSYA_FD 1185=YAPSYA_G 1186=YAPSYA_GD 1187=YAPSYA_H 1188=YAPSYA_HD 1189=CAEAST01DM 1190=YAPPET_E 1191=YAPPET_ED 1192=YAPPET_F 1193=YAPPET_FD 1194=YAPPET_G 1195=YAPPET_GD 1196=YAPPET_H 1197=YAPPET_HD 1198=YAPPETMK 1199=VIRUSD 1200=NAINDP_A 1201=NAINDP_AD 1202=NAINDP_B 1203=NAINDP_BD 1204=YAGRND_A 1205=YAGRND_AD 1206=YAGRND_B 1207=YAGRND_BD 1208=YAGRND_C 1209=YAGRND_CD 1210=YAWEAP_1 1211=YAWEAP_2 1212=YAWEAP_3 1213=YAWEAP_4 1214=YAWEAP_A 1215=YAWEAP_AD 1216=NATBNK_A 1217=NATBNK_B 1218=NATBNK_A2 1219=NATBNK_B2 1220=NATBNK_AD 1221=NATBNK_BD 1222=NATBNK_A2D 1223=NATBNK_B2D 1224=GENDEATH 1225=YAROCK_A 1226=YABRCK_A 1227=YAYARD_C 1228=YAYARD_CD 1229=YAYARD_A 1230=YAYARD_AD 1231=YAYARD_D 1232=YAYARD_DD 1233=YAYARD_S 1234=YAYARD_SD 1235=YAYARD_S2 1236=YAYARD_S2D 1237=YAYARD_S3 1238=YAYARD_S3D 1239=YAPSYT_A 1240=YAPSYT_AD 1241=YATECH_A 1242=YATECH_AD 1243=YAREFN_A 1244=SCHPDEPL 1245=YAGNTC_E 1246=YAGNTC_ED 1247=YAGNTC_F 1248=YAGNTC_FD 1249=YAGNTC_G 1250=YAGNTC_GD 1251=YAGNTC_H 1252=YAGNTC_HD 1253=YACNST_A 1254=YACNST_AD 1255=YACNST_B 1256=YACNST_BD 1257=CALND6_A 1258=CALND6_AD 1259=CATR03DM 1260=UCCONS 1261=UCINIT 1262=CASEAT02_A 1263=CASEAT02_AD 1264=MINDANIM 1265=DISKRAY 1266=PDFXCLD 1267=PDFXLOC 1268=YAPSYT_B 1269=YAPSYT_BD 1270=CAPOWR_A 1271=CAPOWR_AD 1272=CALA10_A 1273=CALA10_AD 1274=CAMACH_F 1275=CAMACH_FD 1276=YAGRND_D 1277=YAGRND_DD 1278=YACNST_CD 1279=FORCSHLD 1280=CATIME_A 1281=INITFIRE 1282=CDGAS 1283=CASLAB_A 1284=YAPOWR_B 1285=YAPOWR_C 1286=CASLAB_F 1287=YAPPET_A 1288=YAPPET_AD 1289=BRUTDIE 1290=YAGNTC_P 1291=YAGNTC_PD 1292=NANRCT_P 1293=NANRCT_PD 1294=YAPOWR_BD 1295=YAPOWR_CD 1296=GAAPADMK; Aircraft Pad buildup 1297=GAAPADBB; Aircraft Pad bib 1298=GAAPAD_B; Aircraft Pad active anim B 1399=GAAPAD_BD; Aircraft Pad active anim B (damaged) 1301=GAAPAD3MK; Black Eagle Pad buildup 1302=GAAPAD_D; Black Eagle Pad flag 1303=TRPBSHK; Torpedo Boat's torpedo explosion animation 1304=DBRIS1HV; Anim1 to support Destroyable Cliff 1305=DBRIS2HV; Anim2 to support Destroyable Cliff 1306=DBRIS3HV; Anim3 to support Destroyable Cliff 1307=CVATEXPL; Cloning Vat deathweapon warhead animation 1308=PIFFBIG; Harrier cannon warhead animation 1309=I_CLSN16; Infantry-damaging explosion anim 1 1310=I_CLSN22; Infantry-damaging explosion anim 2 1311=I_CLSN30; Infantry-damaging explosion anim 3 1312=I_CLSN58; Infantry-damaging explosion anim 4 1313=VGCEXPL; Grand Cannon elite cannonball explosion anim 1314=NAPALM; Black Eagle's napalm explosion anim 1315=CANISTER; Napalm canister projectile 1316=YANODEMK; Yuri Base Expansion Node buildup 1317=YANODE_A; Yuri Base Expansion Node active animation 1318=YANODE_AD; Yuri Base Expansion Node active animation (damaged) 1319=NANODEMK; Soviet Base Expansion Node buildup 1320=NANODE_A; Soviet Base Expansion Node active animation 1321=NANODE_AD; Soviet Base Expansion Node active animation (damaged) 1322=GANODEMK; Allied Base Expansion Node buildup 1323=GANODE_A; Allied Base Expansion Node active animation 1324=GANODE_AD; Allied Base Expansion Node active animation (damaged) 1325=CAFLAG_A; Assault Flag active animation 1326=CAFLAG_AD; Assault Flag active animation (damaged) [VoxelAnims] 1=PIECE 2=TIRE 3=GASTANK 4=SONICTURRET 5=4TNKTURRET 6=CRYSTAL01 7=CRYSTAL02 8=METEOR01 9=METEOR02 10=PEBBLE 11=AXLE 13=DREDTURRET 14=DESTTURRET 15=V3TURRET 16=MTNKBODY 17=HTNKBODY 18=LTNKBODY 19=ITNKBODY 20=CAHEADDM 21=DREDTURRET2 22=MGTKTURRET [Particles] 1=GasCloud1 2=GasCloud2 3=FireStream 4=Spark 5=FirestormSpark 6=LargeGreySmoke 7=SmallGreySmoke 8=TestSmoke 9=GasCloudD1 10=GasCloudD2 11=SmallRailgunPart 12=LargeRailgunPart 13=GasCloudM1 14=GasCloudM2 15=WeldingSpark 16=LargeSpark 17=VirusCloud1 18=VirusCloud2 19=VirusCloudD1 20=VirusCloudD2 21=PsychCloud 22=PsychCloudD 23=VehicleRailgunPart 24=SCUDCloud 25=LargeRedSmoke 26=SmallRedSmoke 27=SmokeStackPuff 28=NeutronCannonPart 29=FireCaster 30=PsychCloud2 31=PsychCloud2D [ParticleSystems] 1=GasCloudSys 2=FireStreamSys 3=BigGreySmokeSys 4=SmallGreySSys 5=DebrisSmokeSys 6=SparkSys 7=FirestormSparkSys 8=TestSmokeSys 9=SmallRailgunSys 10=LargeRailgunSys 11=WeldingSys 12=LGSparkSys 13=PsychCloudSys 14=VehicleRailgunSys 15=ArtySmokeSys 16=SmokeStackSys 17=NeutronCannonSys 18=FireCasterSys 19=BigRedSmokeSys 20=SmallRedSSys [SuperWeaponTypes] 1=NukeSpecial 2=IronCurtainSpecial 3=LightningStormSpecial 4=ChronoSphereSpecial 5=ChronoWarpSpecial 6=ParaDropSpecial 7=AmericanParaDropSpecial 8=PsychicDominatorSpecial 9=SpyPlaneSpecial 10=GeneticConverterSpecial 11=ForceShieldSpecial 12=PsychicRevealSpecial 13=ParaDrop2Special 14=SellUnitSpecial [Warheads] 1=EMPuls 2=SonicWarhead 3=TankOGas 4=SA 5=HE 6=AP 7=Gas 8=Fire 9=HollowPoint 10=Super 11=Organic 12=Slimer 13=FirestormWH 14=IonCannonWH 15=RailShot 16=Mechanical 17=VeinholeWH 18=IonWH 19=ARTYHE 20=PlasmaWH 21=SAMWH 22=ORCAAP 23=RailShot2 24=ORCAHE 25=Controller 26=PsiPulse 27=IvanBomb 28=IvanWH 29=Electric 30=ElectricAssault 31=V3HE 32=Parasite 33=NUKE 34=BlimpHE 35=ParasitePlus 36=DeathWH 37=ParasiteDog 38=BombDisarm 39=Snapshot 40=RadBeamWarhead 41=RadEruptionWarhead 42=RadSite 43=GrandCannonWH 44=UltraAP 45=HowitzerWH 46=CometWH 47=MaverickHE 48=FlakWH 49=OilExplosionWH 50=TankSnapshot 51=CRNUKEWH 52=ChronoBeam 53=HollowPoint2 54=NukeMaker 55=FakeC4WH 56=HollowPointNoBuilding 57=V3WH 58=FlakTWH 59=APSplash 60=DMISLWH 61=DemobombWH 62=MirageWH 63=SSA 64=SSAB 65=ApocAP 66=HARVWH 67=V3EWH 68=DMISLEWH 69=TerrorBombWH 70=FlakGuyWH 71=CRTerrorBombWH 72=HollowPoint3 73=ControllerBuilding 74=SuperPsiPulse 75=DominatorWH 76=AirstrikeFlare 77=VirusGas 78=Virus 79=PsychGasCreate 80=PsychGas 81=Battering 82=GattWH 83=Mutate 84=CMISLWH 85=CMISLEWH 86=Smashing 87=LocomotorBeam 88=MIGWH 89=LUNARWH 90=GUARDWH 91=AntiB 92=AntiPerson 93=PJABWH 94=APSplash2 95=SAFlame 96=SSABFlame 97=DiskWH 98=NukeB 99=BORISWH 100=SCHOPWH 101=TRexWH 102=MutateExplosion 103=TRexInfWH 104=Crush 105=BlimpHEEffect 106=RailGunWH 107=HollowPoint1 108=EMPuls2 109=DolphinWarhead 110=Mechanical2 111=RadTankWarhead 112=TerrorBomb2WH 113=HollowPoint4 114=Fire2 115=Super2 116=Super3 117=Gas2 118=PsiPulse2 119=VortexWH 120=VolkovWH 121=SeismicWH 122=DetectionWH 123=MyriadWH 124=ChronoWarpWH 125=ZepDeathWH 126=GrindWH 127=Grind2WH 128=ParasiteWH 129=Stinger 130=Cluster 131=MadBombWarhead 132=LandMineWH 133=SuperD [MultiplayerDialogSettings] MinMoney=5000 Money=10000 MaxMoney=15000 MoneyIncrement=1000 MinUnitCount=0 UnitCount=5 MaxUnitCount=10 TechLevel=13 GameSpeed=8 AIDifficulty=2 AIPlayers=0 BridgeDestruction=yes SuperWeaponsAllowed=yes BuildOffAlly=no ShadowGrow=no Shroud=yes Bases=yes TiberiumGrows=yes Crates=yes CaptureTheFlag=no HarvesterTruce=no MultiEngineer=no AlliesAllowed=no ShortGame=yes FogOfWar=no MCVRedeploys=yes AllyChangeAllowed=yes [Maximums] Players=8 [AI] BuildConst=GACNST,NACNST,YACNST BuildPower=NAPOWR,GAPOWR,YAPOWR,NANRCT,PAWA,YASBIO BuildRefinery=NAREFN,GAREFN,YAREFN BuildBarracks=NAHAND,GAPILE,YABRCK BuildTech=NATECH,GATECH,YATECH BuildWeapons=GAWEAP,NAWEAP,YAWEAP BuildDefense=TESLA,ATESLA,YAGGUN BuildPDefense=TESLA,ATESLA,YAGGUN BuildAA=NASAM,NAFLAK,YAGGUN BuildHelipad=GAAIRC,AMRADR BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS ConcreteWalls=GAWALL,NAWALL,YAWALL,GAFWLL NSGates=GADUMY,GADUMY EWGates=GADUMY,GADUMY BuildNavalYard=NAYARD,GAYARD,YAYARD BuildDummy=GAPILL,NALASR,YAGGUN,NAGARD NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR,CACOMN,CAARMR,CAPOLI,CARESC,NAFIST,CASLAB AlliedBaseDefenses=ATESLA,NASAM,GTGCAN,GAAGUN,GAHAMM,CHRTWR,GATURR SovietBaseDefenses=TESLA,NASAMS,GTTCAN,NAFLAK,NASENT ThirdBaseDefenses=YAGGUN,YAPSYT,GTYCAN,PSITWR,YAFTUR,NATBNK AIForcePredictionFudge=5,25,80 GDIWallDefense=6 GDIWallDefenseCoefficient=3 NodBaseDefenseCoefficient=1.2 GDIBaseDefenseCoefficient=1.5 MaximumBaseDefenseValue=60 ComputerBaseDefenseResponse=3 AttackInterval=0.5 AttackDelay=0.1 PatrolScan=.016 CreditReserve=100 PathDelay=.01 BlockagePathDelay=30 TiberiumNearScan=6 TiberiumFarScan=50 AutocreateTime=5 InfantryReserve=100000 InfantryBaseMult=0.5 PowerSurplus=20 BaseSizeAdd=5 RefineryRatio=.16 RefineryLimit=4 BarracksRatio=.16 BarracksLimit=2 WarRatio=.1 WarLimit=2 DefenseRatio=.4 DefenseLimit=40 AARatio=.14 AALimit=20 TeslaRatio=.2 TeslaLimit=10 HelipadRatio=.1 HelipadLimit=2 AirstripRatio=.12 AirstripLimit=0 CompEasyBonus=no Paranoid=yes PowerEmergency=100% AIBaseSpacing=1 NSGates=GADUMY EWGates=GADUMY [AIGenerals] 1={F706E6E0-86DA-11D1-B706-00A024DDAFD1} 2={9E0F6120-87C1-11D1-B707-00A024DDAFD1} 3={C6004D80-87D1-11D1-B707-00A024DDAFD1} 4={FBE6D4A0-87D1-11D1-B707-00A024DDAFD1} 5={FBE6D4A1-87D1-11D1-B707-00A024DDAFD1} [IQ] MaxIQLevels=5 SuperWeapons=4 Production=5 GuardArea=2 RepairSell=1 AutoCrush=2 Scatter=1 ContentScan=3 Aircraft=3 Harvester=2 SellBack=2 [Sides] GDI=British,French,Germans,Americans,Alliance Nod=Russians,Africans,Confederation,Arabs ThirdSide=YuriCountry Civilian=Neutral Mutant=Special [Countries] 0=Americans 1=Alliance 2=French 3=Germans 4=British 5=Africans 6=Arabs 7=Confederation 8=Russians 9=YuriCountry 10=GDI 11=Nod 12=Neutral 13=Special [GDI] UIName=Name:GDI Name=GDI Suffix=Allied Prefix=G Color=Gold MultiplayPassive=true Side=GDI SmartAI=yes RatioTeamUnits=.6 RatioTeamInfantry=.2 RatioTeamAircraft=.2 RatioAITriggerTeam=1.0 [Nod] UIName=Name:Nod Name=Nod Suffix=Soviet Prefix=B Color=DarkRed MultiplayPassive=true Side=Nod SmartAI=yes RatioTeamUnits=.7 RatioTeamInfantry=.3 RatioTeamAircraft=0 RatioAITriggerTeam=1.0 [British] UIName=Name:British Name=Great Britain Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes [French] UIName=Name:French Name=France Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes [Germans] UIName=Name:Germans Name=Germany Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes [Americans] UIName=Name:Americans Name=America Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes [Alliance] UIName=Name:Alliance Name=Asian Alliance Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes [Russians] UIName=Name:Russians Name=Russia Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes [Confederation] UIName=Name:Confederation Name=Latin Confederation Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes [Africans] UIName=Name:Africans Name=African Empire Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes [Arabs] UIName=Name:Arabs Name=Arab Union Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes [YuriCountry] UIName=Name:YuriCountry Name=YuriCountry Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=ThirdSide SmartAI=yes [Special] UIName=Name:Special Name=JP Suffix=JP Prefix=J Color=Grey SmartAI=yes MultiplayPassive=true Side=Mutant [Neutral] UIName=Name:Neutral Name=Civilian Suffix=CIV Prefix=C Color=Grey MultiplayPassive=true SmartAI=yes Side=Civilian [Colors] LightGold=25,255,255 Gold=0,0,50 LightGrey=0,0,240 Grey=0,0,131 Red=20,255,184 DarkRed=0,230,255 Orange=23,200,150 Magenta=0,0,255 Purple=201,201,189 LightBlue=119,143,255 DarkBlue=153,214,212 NeonBlue=185,156,238 DarkSky=131,200,230 Green=104,241,195 DarkGreen=81,200,210 NeonGreen=0,0,0 Yellow=38,159,255 Purple2=211,201,189 Purple3=191,201,189 AlliedLoad=164,255,255 SovietLoad=0,235,255 [ColorAdd] None=0,0,0 StrongRed=31,0,0 StrongGreen=0,63,0 StrongBlue=0,0,31 HighRed=24,0,0 HighGreen=0,56,0 HighBlue=0,0,24 BrightWhite=31,63,31 LowWhite=7,7,7 HighWhite=24,56,24 MidWhite=14,28,14 Purple=15,0,15 HighYellow=24,56,0 TopYellow=16,32,0 [Easy] Groundspeed=1.5 Airspeed=1.5 FirePower=1.5 Armor=1.5 ROF=0.5 Cost=0.5 BuildTime=0.5 RepairDelay=0.6 BuildDelay=0.6 BuildSlowdown=no DestroyWalls=yes ContentScan=no [Normal] Groundspeed=1.0 Airspeed=1.0 FirePower=1.0 Armor=1.0 ROF=1.0 Cost=1.0 BuildTime=1.0 RepairDelay=0.3 BuildDelay=0.3 BuildSlowdown=no DestroyWalls=yes ContentScan=yes [Difficult] Groundspeed=0.5 Airspeed=0.5 FirePower=0.5 Armor=0.5 ROF=1.5 Cost=1.5 BuildTime=1.5 RepairDelay=0.1 BuildDelay=0.1 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes ;GI [E1] UIName=Name:E1 Name=GI Image=GI Category=Soldier Primary=M60 Secondary=Para Occupier=yes OccupyWeapon=UCPara EliteOccupyWeapon=UCElitePara OpenTransportWeapon=1 Prerequisite=GAPILE CrushSound=InfantrySquish Strength=125 Pip=white OccupyPip=PersonBlue Armor=none TechLevel=1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Crushable=yes DeploySound=GIDeploy UndeploySound=GIUndeploy ElitePrimary=M60E EliteSecondary=ParaE IFVMode=2 AlternateArcticArt=yes [MADMAX] UIName=Name:MM Name=Mad Max Category=Soldier Primary=Para Occupier=yes Prerequisite=GAPILE CrushSound=InfantrySquish Strength=125 Pip=white Armor=none TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=250 Soylent=150 Points=10 IsSelectableCombatant=yes VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Crushable=no ElitePrimary=ParaE AllowedToStartInMultiplayer=no [PBOM] Name=Parabomb Category=Soldier Primary=Parabomb Insignificant=no Civilian=yes Nominal=yes Spawned=yes CanPassiveAquire=yes CanRetaliate=yes Crushable=no DetectDisguise=yes DetectionDistance=255 GuardRange=255 OpportunityFire=yes C4=yes Prerequisite=BARRACKS RadarVisible=no RadarInvisible=yes TypeImmune=yes Strength=1 Armor=none TechLevel=-1 Sight=5 Speed=0 DeathAnims=TWLT100I DeathWeapon=SuicideBomb DefaultToGuardArea=yes HasStupidGuardMode=false AttackFriendlies=yes AttackCursorOnFriendlies=yes Explodes=yes Selectable=no ImmuneToPsionics=yes ImmuneToRadiation=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes Unnatural=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Points=0 IsSelectableCombatant=no Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=1 Bombable=no LegalTarget=no Size=1 AllowedToStartInMultiplayer=no PreventAttackMove=yes Trainable=no DontScore=yes [ADOG] UIName=Name:ADOG Name=Allied Attack Dog NotHuman=yes Category=Soldier Primary=GoodTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=Barracks LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 DetectDisguise=yes Speed=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [ENGINEER] UIName=Name:ENGINEER Name=Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 BombSight=10 Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=5 IsSelectableCombatant=no VoiceSelect=EngAllSelect VoiceMove=EngAllMove VoiceAttack=EngAllMove VoiceFeedback=EngAllFear VoiceSpecialAttack=EngAllAttackCommand VoiceEnter=EngAllMove VoiceCapture=EngAllAttackCommand DieSound=EngAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [NENGINEER] UIName=Name:ENGINEER Name=Engineer Image=ENGINEER Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=125 Armor=none TechLevel=-1 Sight=4 BombSight=10 Speed=5 Pip=Blue Engineer=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=5 IsSelectableCombatant=no VoiceSelect=EngAllSelect VoiceMove=EngSovMove VoiceAttack=EngSovMove VoiceFeedback=EngAllFear VoiceSpecialAttack=EngYuriCapture VoiceEnter=EngSovMove VoiceCapture=EngYuriCapture DieSound=EngAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=10 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [GGI] UIName=Name:GuardianGI Name=Guardian GI Category=Soldier Primary=Para Secondary=MissileLauncher OpenTransportWeapon=1 Prerequisite=GAPILE CrushSound=InfantrySquish Strength=145 Pip=Blue Armor=flak TechLevel=5 Sight=6 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=10 IsSelectableCombatant=yes VoiceSelect=GuardianGISelect VoiceMove=GuardianGIMove VoiceAttack=GuardianGIAttackCommand VoiceFeedback=GuardianGIFear VoiceSpecialAttack=GuardianGIMove DieSound=GuardianGIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Crushable=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy ElitePrimary=ParaE EliteSecondary=MissileLauncherE IFVMode=16 PixelSelectionBracketDelta=-6 OccupyWeapon=MissileLauncher EliteOccupyWeapon=MissileLauncherE Occupier=yes [JUMPJET] UIName=Name:JUMPJET Name=Rocketeer Image=ROCK Category=Soldier JumpJet=yes Primary=20mm Prerequisite=GAPILE,GAAIRC Crushable=yes Strength=105 Fearless=yes Armor=none TechLevel=3 Sight=8 Pip=white Speed=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=15 IsSelectableCombatant=yes VoiceSelect=RocketeerSelect VoiceMove=RocketeerMove VoiceAttack=RocketeerAttackCommand VoiceFeedback=RocketeerFear VoiceSpecialAttack=RocketeerMove VoiceFalling=RocketeerDie VoiceCrashing=RocketeerFear DieSound=RocketeerDie CrashingSound=RocketeerCrash ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly ConsideredAircraft=yes ThreatPosed=25 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetSpeed=30 JumpjetClimb=20 JumpjetCrash=25 JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes Size=1 SpeedType=Hover HoverAttack=yes Crashable=yes BalloonHover=yes MoveSound=RocketeerMoveLoop ElitePrimary=20mmE [SHARON] UIName=Name:SHARON Name=SHaron Category=Soldier Primary=SHGUN ElitePrimary=SHGUNE Prerequisite=GAPILE,GAAIRC Strength=145 Armor=none TechLevel=6 Pip=yellow Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=Alliance AllowedToStartInMultiplayer=no Cost=900 Soylent=450 Points=10 IsSelectableCombatant=yes VoiceSelect=SharonSelect VoiceMove=SharonMove VoiceAttack=SharonAttackCommand VoiceFeedback=SharonFear VoiceSpecialAttack=SharonMove DieSound=SharonDie CrushSound=InfantrySquish Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry PhysicalSize=1 ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 IFVMode=0 [SPY] UIName=Name:SPY Name=Allied Spy Category=Soldier Prerequisite=GAPILE,GATECH CrushSound=InfantrySquish LeadershipRating=3 Strength=125 Primary=MakeupKit CanPassiveAquire=no CanRetaliate=no Armor=none TechLevel=6 Agent=yes Infiltrate=yes CanDisguise=yes PermaDisguise=yes Sight=9 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special ForbiddenHouses=British AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceEnter=SpySpecialAttack DieSound=SpyDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 PreventAttackMove=yes VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,RADAR_INVISIBLE IFVMode=2 StupidHunt=yes [HJCK] UIName=Name:BSPY Name=British Spy Category=Soldier Prerequisite=GAPILE,GATECH Crushable=no OmniCrushResistant=yes Strength=135 Primary=MakeupKit CanRetaliate=no CanDisguise=yes PermaDisguise=yes Agent=yes Infiltrate=yes Armor=flak TechLevel=6 Sight=9 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=British AllowedToStartInMultiplayer=no Cost=1100 Soylent=600 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceEnter=SpySpecialAttack DieSound=SpyDie CreateSound=SpyCreated Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,RADAR_INVISIBLE ThreatPosed=0 SpecialThreatValue=1 PreventAttackMove=yes GuardRange=6 VehicleThief=yes Thief=yes IFVMode=5 StupidHunt=yes [GHOST] UIName=Name:GHOST Name=Seal Image=SEAL Category=Soldier Prerequisite=GAPILE,GAAIRC PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL Primary=MP5 Secondary=Sapper OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 AlternateArcticArt=yes ; ie SEALA for arctic maps C4=yes Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=170 Armor=flak TechLevel=8 Pip=red Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=50 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceSpecialAttack=SealSpecialAttack VoiceEnter=SealSabotage VoiceFeedback=SealFear CreateSound=SealCreated DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 DetectDisguise=no ElitePrimary=MP5E IFVMode=4 UseOwnName=true [OTANYA] UIName=Name:OLDTAN Name=Old Tanya Category=Soldier Prerequisite=GAPILE,GAAIRC Image=TANY Primary=DoublePistolsZ Secondary=Sapper NavalTargeting=4 LeadershipRating=8 Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=200 Armor=flak TechLevel=8 Pip=red Sight=8 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1100 Soylent=620 Points=50 IsSelectableCombatant=yes VoiceSelect=TanyaSelect VoiceMove=TanyaMove VoiceAttack=TanyaAttackCommand VoiceFeedback= VoiceSpecialAttack=TanyaAttackCommand DieSound=TanyaDie CreateSound=TanyaCreated EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 ElitePrimary=DoublePistolsX IFVMode=4 [TANY] UIName=Name:TANYA Name=Tanya Category=Soldier Prerequisite=GAPILE,GATECH Primary=DoublePistols Secondary=Sapper OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=300 Armor=plate TechLevel=10 Pip=red Sight=8 Speed=7 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=50 ROT=95 IsSelectableCombatant=yes VoiceSelect=TanyaPrimeSelect VoiceMove=TanyaPrimeMove VoiceAttack=TanyaPrimeAttackCommand VoiceSpecialAttack=TanyaPrimeAttackCommand VoiceFeedback=TanyaPrimeFear VoiceEnter=TanyaSabotage VoicePrimaryWeaponAttack=TanyaPrimeAttackCommand VoicePrimaryEliteWeaponAttack=TanyaPrimeAttackCommand VoiceSecondaryWeaponAttack=TanyaPrimeAttackCommand VoiceSecondaryEliteWeaponAttack=TanyaPrimeAttackCommand DieSound=TanyaPrimeDie CreateSound=TanyaPrimeCreated EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 DetectDisguise=yes ElitePrimary=DoublePistolsE EliteSecondary=SapperE IFVMode=4 BuildLimit=1 SelfHealing=yes UseOwnName=true Sensors=yes SensorsSight=5 ; Chrono Legionnaire [CLEG] UIName=Name:CLEG Name=Chrono Legionnaire Category=Soldier Primary=NeutronRifle Prerequisite=GAPILE,GATECH PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=145 Armor=none TechLevel=8 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1500 Soylent=750 Points=15 IsSelectableCombatant=yes VoiceSelect=ChronoLegionSelect VoiceMove=ChronoLegionMove VoiceAttack=ChronoLegionAttackCommand VoiceFeedback=ChronoLegionFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=NeutronRifleE IFVMode=10 ; Chrono Acid Spray [DKTR] UIName=Name:DKTR Name=Chrono Acid Spray Category=Soldier Primary=ACIDWEAPON Prerequisite=GAPILE,GATECH CrushSound=InfantrySquish Crushable=no Strength=140 Armor=none TechLevel=8 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1500 Soylent=750 Points=15 IsSelectableCombatant=yes VoiceSelect=ChronoLegionSelect VoiceMove=ChronoLegionMove VoiceAttack=ChronoLegionAttackCommand VoiceFeedback=ChronoLegionFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit ElitePrimary=ACIDWEAPONE ;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop IFVMode=25 [SAS] ;anybody gets into an allied tech center UIName=Name:COMAND Name=Commando Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics-yes SelfHealing=yes Category=Soldier Prerequisite=GAPILE,GATECH Primary=ChronoMP5x Secondary=FakeC4 ; otherwise he can teleport into a building and kill it before he unwarps. OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=170 Armor=flak TechLevel=8 Pip=red Sight=9 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=Alliance AllowedToStartInMultiplayer=no Cost=1200 Soylent=600 Points=70 IsSelectableCombatant=yes VoiceSelect=ChronoCommandoSelect VoiceMove=ChronoCommandoMove VoiceAttack=ChronoCommandoAttackCommand VoiceFeedback= VoiceSpecialAttack=ChronoCommandoSpecialAttack DieSound=SealDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=ChronoMP5EX PreventAttackMove=yes MoveToShroud=yes IFVMode=4 [CCOMAND] UIName=Name:CCOMAND Name=Chrono Commando Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes BuildLimit=1 SelfHealing=yes Category=Soldier Prerequisite=TECH RequiresStolenAlliedTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=ChronoMP5 Secondary=Sapper OpenTransportWeapon=0 CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=240 Armor=none TechLevel=-1 Pip=red Sight=8 Speed=6 AllowedToStartInMultiplayer=no Cost=2000 Soylent=1000 Points=70 IsSelectableCombatant=yes CreateSound=ChronoCommandoCreated VoiceSelect=ChronoCommandoSelect VoiceMove=ChronoCommandoMove VoiceAttack=ChronoCommandoAttackCommand VoiceFeedback= VoiceSpecialAttack=ChronoCommandoSpecialAttack DieSound=SealDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Teleporter=yes PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=ChronoMP5E EliteSecondary=SapperE PreventAttackMove=yes MoveToShroud=no IFVMode=4 RadarInvisible=yes [PTROOP] UIName=Name:PCOMMANDO Name=Psi-Corp Trooper Category=Soldier Prerequisite=YABRCK,YATECH Primary=MindControl LeadershipRating=8 C4=yes CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=160 Armor=none TechLevel=8 Pip=red Sight=8 Speed=5 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=1200 Soylent=600 Points=50 IsSelectableCombatant=yes VoiceSelect=YuriSelect VoiceMove=YuriMove VoiceAttack=YuriAttackCommand VoiceFeedback= VoiceSpecialAttack=YuriMove DieSound=YuriDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF DetectDisguise=yes ImmuneToPsionics=yes ElitePrimary=MindControlE IFVMode=4 [SNIPE] UIName=Name:SNIPE Name=Sniper Category=Soldier Primary=AWPS Prerequisite=GAPILE,GAAIRC CrushSound=InfantrySquish Strength=130 Pip=red Armor=none TechLevel=4 Sight=8 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=British Cost=600 Soylent=300 Points=10 IsSelectableCombatant=yes VoiceSelect=SniperSelect VoiceMove=SniperMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=SniperMove DieSound=SniperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 AllowedToStartInMultiplayer=no ElitePrimary=AWPSE PreventAttackMove=no IFVMode=5 UseOwnName=true ; Guardian Sniper [SNIPED] UIName=Name:GSNIPE Name=Guardian Sniper Category=Soldier Primary=AWP Secondary=AWPx Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes AlternateArcticArt=yes C4=yes Armor=plate OpenTransportWeapon=1 Prerequisite=GAPILE,ATECH CrushSound=InfantrySquish Strength=270 Pip=red TechLevel=9 Sight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=British AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=25 IsSelectableCombatant=yes CreateSound=SniperCreated VoiceSelect=SniperSelect VoiceMove=SniperMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=SniperMove DieSound=SniperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 BuildLimit=1 Crushable=yes Deployer=yes DeployFire=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy ElitePrimary=AWPE EliteSecondary=AWPEX IFVMode=5 -------------------------- GrowthRate=5 TiberiumGrows=yes TiberiumSpreads=yes VeinholeGrowthRate=300 VeinholeShrinkRate=100 MaxVeinholeGrowth=2000 IceGrowthRate=1.5 IceSolidifyFrameTime=1000 IceCrackSounds=DefuseKit [E2] UIName=Name:E2 Name=Conscript Category=Soldier Primary=M1Carbine OccupyWeapon=UCM1Carbine EliteOccupyWeapon=UCEliteM1Carbine Occupier=yes Prerequisite=NAHAND CrushSound=InfantrySquish Strength=125 Armor=flak TechLevel=1 Pip=white Image=CONS OccupyPip=PersonRed Sight=5 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=100 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry PhysicalSize=1 ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 ElitePrimary=M1CarbineE IFVMode=2 [IRNCONS] UIName=Name:IRNCONS Name=Iron Conscript Category=Soldier Primary=M1Carbine2 ElitePrimary=M1CarbineE2 Prerequisite=NAHAND,NARADR OpenTransportWeapon=0 NavalTargeting=4 LeadershipRating=8 TiberiumProof=yes Crushable=yes Strength=140 Armor=flak TechLevel=7 Pip=red Sight=8 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=800 Soylent=400 Points=20 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie CrushSound=InfantrySquish EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater PhysicalSize=1 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 IFVMode=0 [DOG] UIName=Name:DOG Name=Attack Dog NotHuman=yes Category=Soldier Primary=BadTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=Barracks LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes ;Flak Trooper [FLAKT] UIName=Name:FLAKT Name=Flak Trooper Category=Soldier Primary=FlakGuyGun Secondary=FlakGuyAAGun ElitePrimary=FlakGuyGunE EliteSecondary=FlakGuyAAGunE Prerequisite=NAHAND CrushSound=InfantrySquish Strength=110 Armor=none TechLevel=1 Pip=white Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=250 Soylent=125 Points=5 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no IFVMode=3 AlternateArcticArt=yes [SENGINEER] UIName=Name:ENGINEER Image=ENGINEER Name=Soviet Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 BombSight=10 Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=5 IsSelectableCombatant=no VoiceSelect=EngSovSelect VoiceMove=EngSovMove VoiceAttack=EngSovMove VoiceFeedback=EngSovFear VoiceSpecialAttack=EngSovAttackCommand VoiceEnter=EngSovMove VoiceCapture=EngSovAttackCommand DieSound=EngSovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [SHK] UIName=Name:SHK Name=Shock Trooper Category=Soldier Primary=ElectricBoltl Secondary=AssaultBolt Assaulter=no Prerequisite=NAHAND CrushSound=InfantrySquish Crushable=no Strength=135 Armor=Plate TechLevel=5 Pip=white Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Soylent=250 Points=5 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no ElitePrimary=ElectricBoltEl IFVMode=6 ; Guardian Shock [SHKD] UIName=Name:GSHK Name=Guardian Shock Category=Soldier Primary=ElectricBoltl Secondary=ElectricBoltx Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics-yes Armor=flak OpenTransportWeapon=1 Occupier=no Prerequisite=NAHAND,NARADR CrushSound=InfantrySquish Strength=140 Pip=red TechLevel=6 Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=800 Soylent=400 Points1=11 IsSelectableCombatant=yes IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Crushable=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy ElitePrimary=ElectricBoltEl EliteSecondary=ElectricBoltEX IFVMode=16 PixelSelectionBracketDelta=-6 OccupyWeapon=ElectricBoltx EliteOccupyWeapon=ElectricBoltEX Occupier=yes [SHKCOM] UIName=Name:SHKCOM Name=Tesla Commando Category=Soldier Primary=TcomBolt C4=yes Assaulter=no Prerequisite=NAHAND,NATECH CrushSound=InfantrySquish Crushable=no Strength=225 Armor=Plate TechLevel=8 Pip=red Sight=8 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1200 Soylent=600 Points=50 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=no Size=1 AllowedToStartInMultiplayer=no ElitePrimary=TcomBoltE IFVMode=6 [IVAN] UIName=Name:IVAN Name=Crazy Ivan Prerequisite=NAHAND,NARADR Pip=red Category=Soldier Strength=120 Primary=IvanBomberW Explodes=yes Armor=none TechLevel=5 CrushSound=InfantrySquish Insignificant=no Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=30 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15 ImmuneToVeins=yes Ivan=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 ElitePrimary=IvanBomberEX AttackCursorOnFriendlies=yes IFVMode=7 Trainable=yes [SSRV] UIName=Name:SecretService Name=Secret Service Category=Soldier Prerequisite=NAHAND,NATECH CrushSound=InfantrySquish LeadershipRating=3 Strength=110 Primary=MakeupKit CanPassiveAquire=no CanRetaliate=no Armor=none TechLevel=6 Agent=yes Infiltrate=yes CanDisguise=yes PermaDisguise=yes Sight=9 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=900 Soylent=400 Pip=Blue Points=5 VoiceSelect=SSSelect VoiceMove=SSMove VoiceAttack=SSAttackCommand VoiceFeedback= VoiceSpecialAttack=SSMove DieSound=SSDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 PreventAttackMove=yes Trainable=no StupidHunt=yes ; Rambo [STLN] UIName=Name:STLN Name=Rambo Category=Soldier Prerequisite=NAHAND,NARADR Primary=STALGUN Secondary=STALGREN OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 AlternateArcticArt-yes ; ie SEALA for arctic maps Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=170 Armor=flak TechLevel=8 Pip=red Sight=8 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=50 IsSelectableCombatant=yes CreateSound=SlyCreated VoiceSelect=SlySelect VoiceMove=SlyMove VoiceAttack=SlyAttackCommand VoiceFeedback=SlyFear VoiceSpecialAttack=SlyMove DieSound=SlyDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 DetectDisguise=no ElitePrimary=STALGUNX IFVMode=4 UseOwnName=true [MEDIC] UIName=Name:MEDIC Name=Chrono Medic Category=Soldier Primary=Heal Secondary=VirtualScanner Prerequisite=NAHAND,NATECH CrushSound=InfantrySquish Strength=125 Pip=Blue Armor=none TechLevel=4 Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Soylent=250 Points=5 VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 GuardRange=8 SelfHealing=yes ImmuneToVeins=yes ImmuneToPoison=yes ImmuneToPsionics=no ImmuneToRadiation=no PreventAttackMove=yes Bombable=yes Trainable=no Size=1 AllowedToStartInMultiplayer=no IFVMode=0 UseOwnName=true ;Boris [BORIS] UIName=Name:Boris Name=Boris Category=Soldier Prerequisite=NAHAND,NATECH Primary=AKM ElitePrimary=AKME Secondary=Flare OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 Assaulter=no CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=300 Armor=flak TechLevel=10 Pip=red Sight=9 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=50 ROT=95 IsSelectableCombatant=yes VoiceSelect=BorisSelect VoiceMove=BorisMove VoiceAttack=BorisAttackCommand VoicePrimaryWeaponAttack=BorisAttackCommand VoicePrimaryEliteWeaponAttack=BorisAttackCommand VoiceFeedback=BorisFear VoiceSecondaryWeaponAttack=BorisAirstrikeVoice VoiceSecondaryEliteWeaponAttack=BorisAirstrikeVoice DieSound=BorisDie CreateSound=BorisCreated VoiceComment=BorisIdle EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToPsionicWeapons=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 IFVMode=4 UseOwnName=true AirstrikeTeam=2 EliteAirstrikeTeam=4 AirstrikeTeamType=BPLN EliteAirstrikeTeamType=BPLN AirstrikeRechargeTime=100 EliteAirstrikeRechargeTime=50 BuildLimit=1 DetectDisguise=yes SelfHealing=yes [VOLKOV] UIName=Name:Volkov Name=Soldier Volkov Category=VIP Prerequisite=NAHAND,NATECH Primary=VolkovGun ElitePrimary=VolkovGunE Crushable=no Infiltrate=yes Agent=yes BerzerkAllowed=yes Fearless=yes Cyborg=yes Pip=red Strength=160 Armor=medium TechLevel=9 Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Russians Cost=1420 Soylent=500 Points=75 VoiceSelect=VolkovSelect VoiceMove=VolkovMove VoiceAttack=VolkovAttackCommand VoiceSpecialAttack=VolkovAttackCommand VoiceEnter=VolkovAttackCommand CreateSound=VolkovCreated DieSound=VolkovDie VoiceFeedback=VolkovFear VoiceComment=VolkovIdle DeathAnims=S_BANG34 Explosion=S_BANG34 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry DamageParticleSystems=SparkSys DamageSound=IronCurtainDeflect ThreatPosed=0 SpecialThreatValue=1 BuildLimit=1 PreventAttackMove=yes AllowedToStartInMultiplayer=no IsSelectableCombatant=yes ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes Parasiteable=no Warpable=no Bombable=no Teleporter=yes ImmuneToPsionics=yes ImmuneToRadiation=no SelfHealing=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=no Size=1 IFVMode=12 UseOwnName=true ; Side Winder [SIDEWINDER] UIName=Name:SWINDER Name=Side Winder Category=Soldier Primary=RGUN ElitePrimary=RGUNE Secondary=ARGUN EliteSecondary=ARGUNE Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes AlternateArcticArt=yes Armor=plate OpenTransportWeapon=1 Prerequisite=NAHAND,STECH CrushSound=InfantrySquish Strength=240 Pip=red TechLevel=9 Sight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Arabs AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=25 IsSelectableCombatant=yes VoiceSelect=SpecialForcesSelect VoiceMove=SpecialForcesMove VoiceAttack=SpecialForcesAttackCommand VoiceFeedback=SpecialForcesFear VoiceSpecialAttack=SpecialForcesMove DieSound=SpecialForcesDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 BuildLimit=1 IFVMode=0 Deployer=yes DeployFire=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy [FTHROW] UIName=Name:FLAM Name=Flamethrower Category=Soldier Primary=FlameThrower ElitePrimary=InfFlameThrower Assaulter=no Prerequisite=NAHAND,STECH CrushSound=InfantrySquish Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes Strength=240 Armor=Plate TechLevel=9 BuildLimit=1 Pip=white Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Africans Cost=1500 Soylent=750 Points=5 IsSelectableCombatant=yes VoiceSelect=PrismTrooperSelect VoiceMove=PrismTrooperMove VoiceAttack=PrismTrooperAttackCommand VoiceFeedback= VoiceSpecialAttack= DieSound=PrismTrooperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no IFVMode=20 [CIVAN] ; anybody gets into a soviet tech center UIName=Name:CIVAN Name=Chrono Ivan Category=Soldier Prerequisite=TECH RequiresStolenSovietTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=IvanBomber CrushSound=InfantrySquish TiberiumProof=yes Strength=200 Armor=flak TechLevel=-1 Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes BuildLimit=1 SelfHealing=yes Pip=red Sight=8 Speed=6 AllowedToStartInMultiplayer=no Cost=2000 Soylent=1000 Points=50 IsSelectableCombatant=yes CreateSound=CrazyIvanCreated VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; <-Walk teleport->{4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AttackCursorOnFriendlies=yes MoveToShroud=no IFVMode=7 Teleporter=yes Trainable=yes ;gs like regular ivan, since can't gain experience RadarInvisible=yes ; Palestine Martyrdom [TERROR] UIName=Name:TERROR Name=Martyrdom Image=TRST Category=Soldier Prerequisite=NAHAND,NARADR CrushSound=InfantrySquish LeadershipRating=3 Strength=50 Primary=MakeupKit Secondary=TerrorBomb CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=7 CanDisguise=yes; I appear differently on other people's computers PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma) Sight=9 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Pip=red Points=5 VoiceSelect=TerroristSelect VoiceMove=TerroristMove VoiceAttack=TerroristAttackCommand VoiceFeedback=TerroristFear VoiceSpecialAttack=TerroristAttackCommand DieSound=TerroristDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ; This value MUST be 0 for all building addons SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=TerrorBomb IFVMode=11 ; Desolator [DESO] UIName=Name:DESL Name=Desolater Category=Soldier Primary=RadBeamWeapon Secondary=RadEruptionWeapon Prerequisite=NAHAND,NATECH CrushSound=InfantrySquish Strength=215 Armor=plate TechLevel=8 Pip=red Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Arabs Cost=1000 Soylent=500 Points=30 IsSelectableCombatant=yes CreateSound=DesolatorCreated VoiceSelect=DesolatorSelect VoiceMove=DesolatorMove VoiceAttack=DesolatorAttackCommand VoiceFeedback= VoiceSpecialAttack=DesolatorMove DieSound=DesolatorDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ; This value MUST be 0 for all building addons Deployer=yes DeployFire=yes ImmuneToRadiation=yes ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Fearless=yes SelfHealing=yes Crushable=no ElitePrimary=RadBeamWeaponE EliteSecondary=RadEruptionWeaponE IFVMode=9 ;Initiate [INIT] UIName=Name:INIT Name=Yuri Initiate Category=Soldier Primary=PsychicJab OccupyWeapon=UCPsychicJab EliteOccupyWeapon=UCElitePsychicJab Occupier=yes Prerequisite=YABRCK CrushSound=InfantrySquish Strength=100 Armor=none TechLevel=1 Pip=white OccupyPip=PersonPurple Sight=10 Speed=4 Owner=YuriCountry Cost=200 Soylent=100 Points=5 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 ElitePrimary=PsychicJabE IFVMode=13 UseOwnName=true AlternateArcticArt=yes [ALL] UIName=Name:Alligator Name=Animal Alligator NotHuman=yes Category=Soldier Strength=200 Armor=none TechLevel=-1 Insignificant=no Crushable=no Prerequisite=YABRCK Primary=AlligatorBite Secondary=VirtualScanner Sight=2 Speed=4 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=100 Soylent=50 Points=1 Nominal=yes Pip=yellow VoiceSelect=AlligatorSelect VoiceMove=AlligatorMove VoiceAttack=AlligatorAttackCommand VoiceFeedback= VoiceSpecialAttack=AlligatorMove DieSound=AlligatorDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=0 IFVMode=20 Trainable=no Natural=yes [ANT2] UIName=Name:ANT Name=Giant Ant NotHuman=yes Prerequisite=YABRCK Primary=Mandible ElitePrimary=EMandible Category=Soldier Strength=100 Armor=none TechLevel=2 Crushable=no Sight=6 Speed=8 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DefaultToGuardArea=yes Explodes=yes GuardRange=5 Cost=100 Soylent=50 Points=30 Pip=yellow VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry PhysicalSize=1 ThreatPosed=5 ImmuneToVeins=yes ImmuneToRadiation=yes ImmuneToPsionics=yes DetectDisguise=yes Size=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=yes [YADOG] UIName=Name:DOG Name=Attack Dog (Yuri version) NotHuman=yes Image=ADOG Category=Soldier Primary=GoodTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=GAPILE LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance RequiredHouses=YuriCountry Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [LION] UIName=Name:Lion Name=Attack Lion (Yuri version) NotHuman=yes Category=Soldier Primary=LionTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=YABRCK,NAPSIS LeadershipRating=7 CrushSound=InfantrySquish Strength=180 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=-1 Pip=white Sight=9 DetectDisguise=yes Speed=10 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance RequiredHouses=YuriCountry Cost=500 Soylent=250 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [SLAV] UIName=Name:SLAV Name=Yuri Slave Worker Category=Soldier Primary=SHOVEL CrushSound=InfantrySquish Slaved=yes HarvestRate=150 PipScale=Tiberium Storage=4 IFVMode=0 Strength=100 Armor=none TechLevel=-1 Pip=white Sight=5 Speed=3 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=50 Soylent=5 Points=5 IsSelectableCombatant=no VoiceSelect=SlaveFreedSelect VoiceSelectEnslaved=SlaveWorkerSelect VoiceMove=SlaveFreedMove VoiceAttack=SlaveFreedAttackCommand VoiceFeedback=SlaveWorkerFear VoiceSpecialAttack=SlaveWorkerHarvest DieSound=SlaveWorkerDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes ImmuneToPsionics=yes Size=1 ElitePrimary=SHOVEL IFVMode=0 Storage=4 DontScore=yes [YENGINEER] UIName=Name:ENGINEER Image=ENGINEER Name=Yuri Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 BombSight=10 Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=5 IsSelectableCombatant=no VoiceSelect=EngYuriSelect VoiceMove=EngYuriMove VoiceAttack=EngYuriCapture VoiceFeedback=EngYuriFear VoiceSpecialAttack=EngYuriCapture VoiceEnter=EngYuriCapture VoiceCapture=EngYuriCapture DieSound=EngSovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [BRUTE] UIName=Name:Brute Name=Yuri Brute Category=Soldier Primary=Punch Secondary=Smash Prerequisite=YABRCK CrushSound=InfantrySquish Crushable=no Strength=240 Armor=plate TechLevel=5 Pip=white Sight=8 Speed=6 Owner=YuriCountry,Neutral,Special Cost=500 Soylent=250 Points=5 IsSelectableCombatant=yes VoiceSelect=BruteSelect VoiceMove=BruteMove VoiceAttack=BruteAttackCommand VoiceFeedback=BruteFear VoiceSpecialAttack=BruteMove DieSound=BruteDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=InfantryDestroyer ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=2 AllowedToStartInMultiplayer=no ElitePrimary=PunchE EliteSecondary=SmashE IFVMode=0 Unnatural=yes CloseRange=yes DefaultToGuardArea=yes GuardRange=2 SelfHealing=yes ImmuneToPsionics=yes PixelSelectionBracketDelta=-8 [BRUTE2] UIName=Name:Brute Name=Crate Brute Image=BRUTE Category=Soldier Primary=Punch Secondary=Smash Prerequisite=YABRCK Crushable=no Strength=250 Armor=plate TechLevel=-1 Pip=white Sight=8 Fearless=yes Speed=7 Owner=YuriCountry,Neutral,Special Cost=500 Soylent=250 Points=5 IsSelectableCombatant=yes VoiceSelect=BruteSelect VoiceMove=BruteMove VoiceAttack=BruteAttackCommand VoiceFeedback=BruteFear VoiceSpecialAttack=BruteMove DieSound=BruteDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=InfantryDestroyer ThreatPosed=20 Size=2 AllowedToStartInMultiplayer=no Trainable=no IFVMode=0 Unnatural=yes CloseRange=yes DefaultToGuardArea=yes GuardRange=4 AttackFriendlies=yes AttackCursorOnFriendlies=yes SelfHealing=yes ImmuneToPsionics=yes ImmuneToVeins=yes PixelSelectionBracketDelta=-8 ;Mutation [MUTA] UIName=Name:MUTA Name=Mutated Brute Category=Soldier Primary=Punch Secondary=MutationSmash Prerequisite=YABRCK CrushSound=InfantrySquish Crushable=no Strength=275 Armor=plate TechLevel=-1 Pip=white Sight=7 Speed=7 Owner=YuriCountry Cost=600 Soylent=5 Points=5 IsSelectableCombatant=yes VoiceSelect=MutationSelect VoiceMove=MutationMove VoiceAttack=MutationAttackCommand VoiceFeedback=MutationFear VoiceSpecialAttack=MutationMove DieSound=MutationDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=InfantryDestroyer ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=2 AllowedToStartInMultiplayer=no ElitePrimary=PunchE EliteSecondary=MutationSmashE IFVMode=0 Unnatural=yes CloseRange=yes DefaultToGuardArea=yes GuardRange=7 SelfHealing=no ImmuneToPsionics=yes PixelSelectionBracketDelta=-8 [VIRUS] UIName=Name:Virus Name=Yuri Virus Category=Soldier Primary=Virusgun Prerequisite=YABRCK,NAPSIS CrushSound=InfantrySquish Strength=100 Pip=red Armor=none TechLevel=5 Sight=9 Speed=4 Owner=YuriCountry,Neutral,Special Cost=700 Soylent=350 Points=10 IsSelectableCombatant=yes VoiceSelect=VirusSelect VoiceMove=VirusMove VoiceAttack=VirusAttackCommand VoiceFeedback=VirusFear VoiceSpecialAttack=VirusMove DieSound=VirusDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 AllowedToStartInMultiplayer=no ElitePrimary=VirusgunE PreventAttackMove=no IFVMode=14 ImmuneToPoison=yes UseOwnName=true [LUNR] UIName=Name:LUNR Name=Lunar Infantry Image=LUNR Category=Soldier JumpJet=yes Primary=Lunarlaser Prerequisite=YABRCK,NAPSIS Crushable=yes Strength=100 Fearless=yes Armor=none TechLevel=5 Sight=8 Pip=white Speed=9 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=15 IsSelectableCombatant=yes VoiceSelect=LaserCosmoSelect VoiceMove=LaserCosmoMove VoiceAttack=LaserCosmoAttackCommand VoiceFeedback=LaserCosmoFear VoiceSpecialAttack=LaserCosmoMove DieSound= CrashingSound=RocketeerDie ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly ConsideredAircraft=yes ThreatPosed=25 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetSpeed=30 JumpjetClimb=20 JumpjetCrash=25 JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes Size=1 SpeedType=Hover HoverAttack=yes Crashable=yes BalloonHover=yes MoveSound=RocketeerMoveLoop ElitePrimary=Lunarlaser JumpJetTurn=yes ;Yuri Clone [YURI] UIName=Name:PTROOP Name=Yuri Clone Prerequisite=YABRCK,NAPSIS PrerequisiteOverride=CARUS03 Pip=red Category=Soldier Strength=100 LeadershipRating=8 Primary=MindControl Secondary=PsiWave TypeImmune=yes Armor=none TechLevel=7 CrushSound=InfantrySquish Insignificant=no Sight=12 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance SecretHouses=YuriCountry AllowedToStartInMultiplayer=no Cost=800 Soylent=400 Points=5 IsSelectableCombatant=yes VoiceSelect=YuriCloneSelect VoiceMove=YuriCloneMove VoiceAttack=YuriCloneAttackCommand VoiceFeedback=YuriCloneFear VoiceSpecialAttack=YuriCloneMove DieSound=YuriCloneDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15 ImmuneToVeins=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Deployer=yes DeployFire=yes UndeployDelay=150 Size=1 DetectDisguise=yes IFVMode=8 AlternateArcticArt=yes ;Special Forces [SPFR] UIName=Name:SPFR Name=Special Forces Category=Soldier Prerequisite=BARRACKS,YAAPAD,GANODE Occupier=yes Primary=SPFRWeapon ElitePrimary=SPFRWeaponE Secondary=SPFRWeapon2 EliteSecondary=SPFRWeapon2E OpenTransportWeapon=1 LeadershipRating=8 CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=160 Armor=flak TechLevel=8 Pip=red Sight=6 Speed=5 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=30 IsSelectableCombatant=yes VoiceSelect=PrismTrooperSelect VoiceMove=PrismTrooperMove VoiceAttack=PrismTrooperAttackCommand VoiceFeedback= VoiceSpecialAttack= DieSound=PrismTrooperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=20 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SCATTER Size=1 IFVMode=4 UseOwnName=false [ARND] UIName=Name:ARND Name=Arnold Category=Soldier Cost=1100 Strength=180 Armor=plate TechLevel=8 CrushSound=InfantrySquish Prerequisite=YABRCK,YAAPAD,YATECH Sight=8 Speed=6 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Soylent=500 Points=25 Nominal=yes IsSelectableCombatant=yes Pip=yellow CreateSound=ArnoldCreated VoiceSelect=ArnoldSelect VoiceMove=ArnoldMove VoiceAttack=ArnoldAttackCommand VoiceFeedback=ArnoldFear VoiceSpecialAttack=ArnoldMove DieSound=ArnoldDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no Primary=TERMIGUN IFVMode=4 PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket UseOwnName=true [YURIPR] UIName=Name:YuriPrime Name=Yuri Prime Image=YURIX Category=Soldier Prerequisite=YABRCK,YATECH Primary=SuperMindControl Secondary=SuperPsiWave OpenTransportWeapon=1 CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=300 Armor=plate TechLevel=10 Pip=red PixelSelectionBracketDelta=-26 Sight=9 Speed=7 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=50 ROT=95 IsSelectableCombatant=yes VoiceSelect=YuriPrimeSelect VoiceMove=YuriPrimeMove VoiceAttack=YuriPrimeAttackCommand VoiceFeedback=YuriPrimeFear VoiceSpecialAttack=YuriPrimeMove DieSound=YuriPrimeDie MoveSound=YuriPrimeMoveLoop CreateSound=YuriPrimeCreated SpeedType=Amphibious Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer PhysicalSize=1 ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes Deployer=yes DeployFire=yes UndeployDelay=75 Size=1 BuildLimit=1 IFVMode=15 Unnatural=yes SelfHealing=yes Sensors=yes SensorsSight=5 DetectDisguise=yes [CYC2] UIName=Name:CYC2 Name=Cyborg Category=Soldier Primary=CyCannon ElitePrimary=CyCannonE Prerequisite=YTECH,YABRCK CrushSound=SQUISHY2 Crushable=no Strength=350 Fearless=yes Armor=heavy TechLevel=10 Sight=7 Pip=white Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Trainable=yes Cyborg=yes Points=5 AllowedToStartInMultiplayer=no VoiceSelect=CyborgSelect VoiceMove=CyborgMove VoiceAttack=CyborgAttackCommand VoiceFeedback=CyborgAttackCommand VoiceDie=CyborgDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=50 BuildLimit=1 ImmuneToVeins=yes ImmuneToPsionics=yes Bombable=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER IFVMode=20 [YURIXX] ; Yuri's grab Soviet Tech UIName=Name:YURIXX Name=Yuri Prime Category=Soldier Prerequisite=TECH RequiresStolenThirdTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=SLA7YURI ElitePrimary=SLA7YURIE Secondary=PsiWave CrushSound=InfantrySquish Crushable=no Image=YURIPR TiberiumProof=yes Strength=190 Armor=flak TechLevel=-1 Pip=red Sight=8 Speed=7 AllowedToStartInMultiplayer=no Cost=2000 Soylent=1000 Points=50 IsSelectableCombatant=yes CreateSound=YuriCreated VoiceSelect=YuriSelect VoiceMove=YuriMove VoiceAttack=YuriAttackCommand VoiceFeedback= VoiceSpecialAttack=YuriMove DieSound=YuriDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer PhysicalSize=1 ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes Insignificant=no Deployer=yes DeployFire=yes UndeployDelay=35 Size=1 BuildLimit=1 IFVMode=8 RadarInvisible=yes [COW] UIName=Name:COW Name=Animal Cow NotHuman=yes Category=Civilian Strength=140 Armor=none TechLevel=-1 Crushable=no Insignificant=no Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CowSelect VoiceMove=CowMove VoiceAttack=CowMove VoiceFeedback=CowFear VoiceSpecialAttack=CowMove DieSound=CowDie AmbientSound=CowAmbient Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=2 IFVMode=12 Natural=yes UseOwnName=true [POLARB] UIName=NAME:POLARBEAR Name=Animal Polar Bear Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=BearBite Secondary=VirtualScanner Sight=2 Speed=5 Prerequisite=YABRCK Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=300 Soylent=150 Points=1 Nominal=yes Pip=yellow VoiceSelect=BearSelect VoiceMove=BearMove VoiceAttack=BearAttackCommand VoiceFeedback=BearFear VoiceSpecialAttack=BearMove DieSound=BearDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=1 IFVMode=20 Trainable=no Natural=yes NotHuman=yes [JOSH] UIName=Name:MONKEY Name=Animal Monkey Category=Soldier Strength=200 Armor=none TechLevel=2 Crushable=no Primary=Bananas Insignificant=no Secondary=VirtualScanner Sight=2 Speed=6 Prerequisite=YABRCK Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=200 Soylent=100 Points=1 Nominal=yes Pip=yellow VoiceSelect=ChimpSelect VoiceMove=ChimpMove VoiceAttack=ChimpAttackCommand VoiceFeedback=ChimpFear VoiceSpecialAttack=ChimpMove DieSound=ChimpDie AmbientSound=ChimpAmbient Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=1 IFVMode=20 Trainable=no Natural=yes NotHuman=yes [CAML] UIName=Name:CAML Name=Animal Camel Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Nominal=yes Pip=yellow VoiceSelect=CamelSelect VoiceMove=CamelMove VoiceAttack=CamelMove VoiceSpecialAttack= DieSound=CamelDie MoveSound=CamelMoveStart Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=2 IFVMode=12 Trainable=no Natural=yes NotHuman=yes [DNOA] UIName=Name:DNOA Name=Animal T-Rex NoShadow=yes Category=AFV Primary=TRexInfBite Secondary=TRexBite Strength=400 Organic=yes Armor=Plate TechLevel=6 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 GuardRange=5 DefaultToGuardArea=yes Speed=10 Prerequisite=YABRCK,NAPSIS Owner=YuriCountry,Neutral,Special Cost=1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=TRexSelect VoiceMove=TrexMove VoiceAttack=TrexMove VoiceSecondaryWeaponAttack=TrexMove VoiceFeedback= DieSound=TrexDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=25 Weight=.5 ImmuneToPsionics=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=no NotHuman=yes CloseRange=yes OmniCrushResistant=yes [DNOB] UIName=Name:DNOB Name=Animal Bront NoShadow=yes Category=AFV Primary=ChimpBite Secondary=VirtualScanner Strength=300 Organic=yes Armor=Plate TechLevel=-1 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 GuardRange=5 DefaultToGuardArea=yes Speed=10 Prerequisite=YABRCK Owner=YuriCountry,Neutral,Special Cost=1200 Soylent=600 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=BrontoSelect VoiceMove=BrontoMove VoiceAttack=BrontoMove VoiceFeedback= DieSound=BrontoDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Water SpeedType=Float ThreatPosed=25 Weight=.5 ImmuneToPsionics=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=no AmbientSound=BrontoAmbient NotHuman=yes [CIV1] UIName=Name:CIV1 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [TNKLLR] UIName=Name:TNKLLR Name= Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [SPY2] UIName=Name:Spy Name=Spy Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [AlliedGeneral] UIName=Name:AlliedGeneral Name=Allied General Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [AMARINE2] UIName=Name:MARINE2 Name=Half Life Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [TNKLLR] UIName=Name:TNKLLR Name= Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIV2] UIName=Name:CIV2 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIV3] UIName=Name:CIV3 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVA] UIName=Name:CIV1 Name=Civilian Texan A Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVB] UIName=Name:CIV2 Name=Civilian Texan B Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVC] UIName=Name:CIV3 Name=Civilian Texan C Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBBP] UIName=Name:CIV1 Name=Civilian Baseball Player Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBFM] UIName=Name:CIV1 Name=Civilian Beach Fat Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBF] UIName=Name:CIV2 Name=Civilian Beach Female Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBTM] UIName=Name:CIV3 Name=Civilian Beach Thin Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVSFM] UIName=Name:CIV1 Name=Civilian Snow Fat Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovSelect VoiceMove=CivSovMove VoiceAttack=CivSovAttackCommand VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVSF] UIName=Name:CIV2 Name=Civilian Snow Female Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovFemSelect VoiceMove=CivSovFemMove VoiceAttack=CivSovFemAttackCommand VoiceFeedback=CivSovFemFear VoiceSpecialAttack=CivSovFemMove DieSound=CivSovFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVSTM] UIName=Name:CIV3 Name=Civilian Snow Thin Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovSelect VoiceMove=CivSovMove VoiceAttack=CivSovAttackCommand VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CLNT] UIName=Name:CLNT Name=Flint Westwood Image=CIVC Category=Civilian Strength=200 Armor=plate TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=ClintSelect VoiceMove=ClintMove VoiceAttack=ClintAttackCommand VoiceFeedback=ClintFear VoiceSpecialAttack=ClintMove DieSound=ClintDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=CLINTGUN IFVMode=4 UseOwnName=true [EINS] UIName=Name:EINS Name=Albert Einstein Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=EinsteinSelect VoiceMove=EinsteinMove VoiceAttack=EinsteinAttackCommand VoiceFeedback=EinsteinFear VoiceSpecialAttack=EinsteinMove DieSound=EinsteinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no UseOwnName=true [MUMY] UIName=Name:MUMY Name=Evil Mummy Category=Civilian Primary=Mummypunch Secondary=Mummysmash Strength=400 Armor=plate TechLevel=-1 CrushSound=InfantrySquish Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=100 Soylent=50 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=MummySelect VoiceMove=MummyMove VoiceAttack=MummyMove DieSound=MummyDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Unnatural=yes CloseRange=yes DefaultToGuardArea=yes GuardRange=6 SelfHealing=yes ImmuneToPsionics=yes UseOwnName=true [WWLF] UIName=Name:MUMY Name=Werewolf Image=MUMY Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no UseOwnName=true [RMNV] UIName=Name:RMNV Name=Romanov Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=RomanovSelect VoiceMove=RomanovMove VoiceAttack=RomanovAttackCommand VoiceFeedback=RomanovFear VoiceSpecialAttack=RomanovMove DieSound=RomanovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no PixelSelectionBracketDelta=-6 UseOwnName=true [VLADIMIR] UIName=Name:CIV1 Name=Vladimir Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Pip=white VoiceSelect=Dummy VoiceMove=Dummy VoiceAttack=Dummy VoiceFeedback=Dummy DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=0 UseOwnName=true [PENTGEN] UIName=Name:CIV1 Name=General Pentagon Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Pip=white VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=0 [SSRV2] UIName=Name:SecretService Name=Secret Service Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=2 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=400 Soylent=200 Points=1 Pip=white VoiceSelect=SSSelect VoiceMove=SSMove VoiceAttack=SSAttackCommand VoiceFeedback= VoiceSpecialAttack=SSMove DieSound=SSDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=0 [PRES] UIName=Name:PRES Name=President Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= VoiceSpecialAttack= DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=12 UseOwnName=true [NAZI] UIName=Name:PRES Name=President Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= VoiceSpecialAttack= DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=12 UseOwnName=true [CTECH] UIName=Name:CTECH Name=Technician Image=CIV3 Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=no Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=1 Fraidycat=no Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [WEEDGUY] UIName=Name:WEEDGUY Name=ZZZ Chem Spray Infantry Category=Soldier Primary=NukeCarrier Secondary=V3Cluster Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 [MTNK] UIName=Name:MTNK Name=Grizzly Battle Tank Image=GTNK Prerequisite=GAWEAP Primary=105mm Strength=300 Category=AFV Armor=medium Turret=yes IsTilter=yes OpportunityFire=yes TooBigToFitUnderBridge=true Crusher=yes TechLevel=2 Sight=8 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins= Size=3 ElitePrimary=105mmE BuildTimeMultiplier=1.5 Secondary=105mmAT EliteSecondary=105mmATE [PTRAN] UIName=Name:PTRAN Name=Phase Transport Prerequisite=GAWEAP,GAHAND RequiresStolenSovietTech=yes Strength=100 Category=Transport Armor=heavy DeployTime=.022 TechLevel=6 Sight=8 PipScale=Passengers Speed=5 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=30 ROT=5 Unsellable=false Crusher=no Turret=yes TurretSpins=yes Cloakable=yes CloakingSpeed=3 CloakStop=yes Sensors=yes Passengers=1 IsSelectableCombatant=no Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 VoiceSelect=IFVSelect VoiceMove=IFVMove VoiceAttack=IFVAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=IFVMoveStart EnterTransportSound=IFVTransform LeaveTransportSound=IFVTransform CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no ImmuneToVeins=yes BerserkFriendly=yes StupidHunt=yes Size=3 SizeLimit=2 Accelerates=false VeteranAbilities=STRONGER,FASTER EliteAbilities=SELF_HEAL,STRONGER,ROF [FV] UIName=Name:FV Name=IFV Prerequisite=GAWEAP Primary=HoverMissile Strength=200 Category=IFV Armor=medium DeployTime=.022 TechLevel=3 Sight=8 PipScale=Passengers Speed=12 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=600 Points=20 ROT=5 Crusher=yes TooBigToFitUnderBridge=true Turret=yes Passengers=1 Gunner=yes AirRangeBonus=4 HasTurretTooltips=yes TurretCount=4 WeaponCount=17 Weapon1=HoverMissile EliteWeapon1=HoverMissileE Weapon2=RepairBullet EliteWeapon2=RepairBullet Weapon3=CRM60 EliteWeapon3=CRM60 Weapon4=CRFlakGuyGun EliteWeapon4=CRFlakGuyGun Weapon5=CRMP5 EliteWeapon5=CRMP5 Weapon6=AWPx EliteWeapon6=AWPEX Weapon7=CRElectricBolt EliteWeapon7=CRElectricBolt Weapon8=CRNuke EliteWeapon8=CRNuke Weapon9=CRMindControl EliteWeapon9=CRMindControl Weapon10=CRRadBeamWeapon EliteWeapon10=CRRadBeamWeapon Weapon11=CRNeutronRifle EliteWeapon11=CRNeutronRifle Weapon12=CRTerrorBomb EliteWeapon12=CRTerrorBomb Weapon13=PrismBoltXL EliteWeapon13=PrismBoltXLE Weapon14=CRPsychicJab EliteWeapon14=CRPsychicJab Weapon15=CRVirusGun EliteWeapon15=CRVirusGun Weapon16=CRSuperMindBlast EliteWeapon16=CRSuperMindBlast Weapon17=CRMissileLauncher EliteWeapon17=CRMissileLauncher NormalTurretIndex=0 NormalTurretWeapon=0 RepairTurretIndex=2 RepairTurretWeapon=1 MachineGunTurretIndex=1 MachineGunTurretWeapon=2 FlakTurretIndex=1 FlakTurretWeapon=3 PistolTurretIndex=1 PistolTurretWeapon=4 SniperTurretIndex=1 SniperTurretWeapon=5 ShockTurretIndex=3 ShockTurretWeapon=6 ExplodeTurretIndex=3 ExplodeTurretWeapon=7 BrainBlastTurretIndex=3 BrainBlastTurretWeapon=8 RadCannonTurretIndex=3 RadCannonTurretWeapon=9 ChronoTurretIndex=3 ChronoTurretWeapon=10 TerroristExplodeTurretIndex=3 TerroristExplodeTurretWeapon=11 CowTurretIndex=3 CowTurretWeapon=12 InitiateTurretIndex=3 InitiateTurretWeapon=13 VirusTurretIndex=3 VirusTurretWeapon=14 YuriPrimeTurretIndex=3 YuriPrimeTurretWeapon=15 GuardianTurretIndex=3 GuardianTurretWeapon=16 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=IFVSelect VoiceMove=IFVMove VoiceAttack=IFVAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=IFVMoveStart EnterTransportSound=IFVTransform LeaveTransportSound=IFVTransform CrushSound=TankCrush Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false DeathWeapon=NukePayload ElitePrimary=HoverMissileE [STLK] UIName=Name:SLTK Name=Stealth Tank Prerequisite=GAAIRC,GAWEAP Primary=StealthGun Strength=250 Category=AFV Armor=heavy Turret=yes Cloakable=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=4 Sight=9 Speed=8 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Points=35 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Unsellable=false Size=3 OpportunityFire=yes ElitePrimary=StealthGunE [EMP] UIName=Name:EMP Name=Immobolizer Prerequisite=GAWEAP,GATECH Primary=ElectroPulse Strength=250 Category=Support Armor=heavy MobileFire=false IsTilter=yes Crewed=no TooBigToFitUnderBridge=true TechLevel=4 Sight=7 Speed=6 Crusher=yes DistributedFire=yes CanPassiveAquire=no CanRetaliate=no OppertunityFire=no CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Soylent=1000 Points=40 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 Accelerates=false Unsellable=false CrateGoodie=yes ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 Trainable=no [RESO] UIName=Name:RESO Name=Resonance Tank Prerequisite=GATECH,GAWEAP Primary=SonicZap2 Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 RequiresStolenAlliedTech=yes Sight=7 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1100 Soylent=1100 Points=25 Unsellable=false ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ResonanceTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3 TypeImmune=yes OpportunityFire=yes ElitePrimary=SonicZap2E [MLAYR] UIName=Name:MLAYR Name=Mine Layer Prerequisite=GAWEAP,GAAIRC Strength=500 Category=Support PipScale=Ammo Ammo=5 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=GAMINE1 DeployFacing=2 AllowedToStartInMultiplayer=no RequiresStolenAlliedTech=yes TechLevel=7 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Soylent=1000 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand VoiceDeploy=GenAllVehicleMove DieSound=GenVehicleDie DeploySound=DefuseKit MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes OmniCrushResistant=yes Bunkerable=no [MLAYR2] UIName=Name:MLAYR Name=Mine Layer Image=MLAYR Strength=500 Category=Support PipScale=Ammo Ammo=4 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=GAMINE2 DeployFacing=2 AllowedToStartInMultiplayer=no RequiresStolenAlliedTech=yes TechLevel=-1 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=1000 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie VoiceDeploy=GenAllVehicleMove DeploySound=DefuseKit MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes OmniCrushResistant=yes Bunkerable=no [MLAYR3] UIName=Name:MLAYR Name=Mine Layer Image=MLAYR Strength=500 Category=Support PipScale=Ammo Ammo=3 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=GAMINE3 DeployFacing=2 AllowedToStartInMultiplayer=no RequiresStolenAlliedTech=yes TechLevel=-1 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=1000 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie VoiceDeploy=GenAllVehicleMove DeploySound=DefuseKit MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes OmniCrushResistant=yes Bunkerable=no [MLAYR4] UIName=Name:MLAYR Name=Mine Layer Image=MLAYR Strength=500 Category=Support PipScale=Ammo Ammo=2 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=GAMINE4 DeployFacing=2 AllowedToStartInMultiplayer=no RequiresStolenAlliedTech=yes TechLevel=-1 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=1000 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie VoiceDeploy=GenAllVehicleMove DeploySound=DefuseKit MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes OmniCrushResistant=yes Bunkerable=no [MLAYR5] UIName=Name:MLAYR Name=Mine Layer Image=MLAYR Strength=500 Category=Support PipScale=Ammo Ammo=1 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=GAMINE5 DeployFacing=2 AllowedToStartInMultiplayer=no RequiresStolenAlliedTech=yes TechLevel=-1 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=1000 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie VoiceDeploy=GenAllVehicleMove DeploySound=DefuseKit MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes OmniCrushResistant=yes Bunkerable=no [MLAYR6] UIName=Name:MLAYR Name=Mine Layer Image=MLAYR Strength=500 Category=Support PipScale=Ammo Ammo=0 Armor=heavy CrateGoodie=no Turret=yes IsSimpleDeployer=yes AllowedToStartInMultiplayer=no RequiresStolenAlliedTech=yes TechLevel=-1 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=1000 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie VoiceDeploy=GenAllVehicleMove DeploySound=DefuseKit MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no OmniCrushResistant=yes Bunkerable=no [BTNK] UIName=Name:BTNK Name=Firecaster Tank Prerequisite=FACTORY,NAWEAP,NATECH Primary=FlameThrower2 MobileFire=false Strength=800 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=6 Speed=3 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=2000 Soylent=1000 Points=35 ROT=4 Unsellable=false IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MoveSound=ACCMoveStart CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=60 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS Accelerates=false CrateGoodie=no ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 Weight=3 [KTNK] UIName=Name:KTNK Name=Rad Tank Prerequisite=NAWEAP,NATECH Primary=RadTankWeapon Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes RequiresStolenSovietTech=yes TypeImmune=yes TooBigToFitUnderBridge=true Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Arabs TechLevel=7 Sight=6 Speed=5 Crusher=yes Cost=1500 Soylent=750 Points=35 ROT=5 Unsellable=false IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=KTNKEXP VoiceSelect=MADTankSelect VoiceMove=MADTankMove VoiceAttack=MADTankAttackCommand DieSound=GenVehicleDie MoveSound=ACCMoveStart CrushSound=TankCrush MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,BigRedSmokeSys DamageSmokeOffset=100,100,275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SENSORS,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false MobileFire=false Explodes=no ImmuneToRadiation=yes ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 CrateGoodie=no ElitePrimary=RadTankWeapon [VTNK] UIName=Name:VTEX Name=Vortex Device Image=VTEX Prerequisite=GAWEAP RequiresStolenAlliedTech=yes Strength=300 Category=AFV Armor=medium Crusher=yes Turret=no IsTilter=yes TiltsWhenCrushes=true DeploysInto=GAVTEX TechLevel=10 Sight=4 Speed=4 MoveToShroud=no SelfHealing=yes BuildLimit=1 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=1000 Points=25 ROT=5 Unsellable=false IsSelectableCombatant=no AllowedToStartInMultiplayer=no CrateGoodie=no Explosion=WARPAWAY VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleMove VoiceSpecialAttack=GenAllVehicleMove DieSound=ChronosphereMove MoveSound=ACCMoveStart MaxDebris=6 DebrisTypes=PIECE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher ThreatPosed=0 SpecialThreatValue=1 CanPassiveAquire=no DamageParticleSystems=BigRedSmokeSys Trainable=no StupidHunt=yes Explodes=yes DeathWeapon=Vortex Accelerates=false CanRetaliate=no Weight=3.0 Size=6 [Gas2] Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100% InfDeath=6 CellSpread=1 PercentAtMax=1 Particle=GasCloudSys ProneDamage=300% [Vortex] Damage=50 ROF=50 Range=0 Projectile=InvisibleAll Speed=100 Warhead=Gas2 [SEIS] UIName=Name:SEIS Name=Hammer & Sickle Seismic Tank Strength=700 Category=AFV Armor=heavy TiltsWhenCrushes=yes TypeImmune=yes Turret=yes TurretCount=6 WeaponCount=1 Weapon1=SeismicCannon EliteWeapon1=SeismicCannon RequiresStolenSovietTech=yes Prerequisite=NAWEAP,STECH Owner=Russians,Confederation,Africans,Arabs,Neutral,Special IsChargeTurret=yes Deployer=yes DeployFire=yes SprayAttack=yes NoAutoFire=true Ammo=1 InitialAmmo=0 Reload=250 EmptyReload=150 ReloadIncrement=125 Accelerates=false AllowedToStartInMultiplayer=no ImmuneToVeins=yes Sensors=yes TooBigToFitUnderBridge=true OmniCrushResistant=yes TechLevel=10 Sight=6 Speed=3 CrateGoodie=no Crusher=yes OmniCrusher=yes Cost=2000 Soylent=1000 Unsellable=false Bunkerable=no Points=40 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SeismicTankSelect VoiceMove=SeismicTankMove VoiceAttack=SeismicTankAttackCommand VoiceDeploy=SeismicTankAttackCommand MoveSound=SeismicTankMoveStart DebrisTypes= DebrisMaximums=4 MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=CrusherAll ThreatPosed=40 DamageParticleSystems=BigRedSmokeSys Weight=7.0 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=5 OpportunityFire=no CanPassiveAcquire=no CanRetaliate=no MobileFire=no Trainable=no [MGG] UIName=Name:LPST Name=Mobile Gap Generator RequiresStolenAlliedTech=yes Strength=600 Category=Support Armor=medium CrateGoodie=no DeploysInto=GADPSA DeployFacing=2 DeployTime=0.0 AllowedToStartInMultiplayer=no TechLevel=-1 Turret=yes TurretSpins=yes Sight=10 Speed=6 Cost=1000 Soylent=500 Points=30 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=3 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove DieSound=GenVehicleDie DeploySound=SlaveMinerDeploy VoiceDeploy=MGGDeploy Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=8 ZFudgeTunnel=15 Size=3 Trainable=no Bunkerable=no OmniCrushResistant=yes [MGG1] UIName=Name:LPST1 Name=Mobile Illusion Device RequiresStolenSovietTech=yes Strength=600 Category=Support Armor=medium CrateGoodie=no DeploysInto=NADPSA DeployFacing=2 DeployTime=0.0 AllowedToStartInMultiplayer=no TechLevel=-1 Turret=yes TurretSpins=yes Sight=10 Speed=6 Cost=1000 Soylent=500 Points=30 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=3 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove DieSound=GenVehicleDie DeploySound=SlaveMinerDeploy VoiceDeploy=MGGDeploy Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=8 ZFudgeTunnel=15 Size=3 Trainable=no Bunkerable=no OmniCrushResistant=yes Image=MGG [MGG2] UIName=Name:LPST2 Name=Mobile Sensor Array RequiresStolenThirdTech=yes Strength=600 Category=Support Armor=medium CrateGoodie=no DeploysInto=YADPSA DeployFacing=2 DeployTime=0.0 AllowedToStartInMultiplayer=no TechLevel=-1 Turret=yes TurretSpins=yes Sight=10 Speed=6 Cost=1000 Soylent=500 Points=30 ROT=5 Unsellable=false Crewed=yes Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=3 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove DieSound=GenVehicleDie DeploySound=SlaveMinerDeploy Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=8 ZFudgeTunnel=15 Size=3 Trainable=no Bunkerable=no OmniCrushResistant=yes Image=MGG [MGTK] UIName=Name:MGTK Name=Mirage Tank Image=RTNK Prerequisite=GAWEAP,GATECH Primary=MirageGun DisguiseWhenStill=yes Strength=200 Category=AFV Armor=medium Turret=no IsTilter=no Crusher=yes RadarVisible=no RadarInvisible=yes TooBigToFitUnderBridge=true TechLevel=7 Sight=9 Speed=7 Owner=British,French,Germans,Americans,Alliance,Neutral,Special ForbiddenHouses=British Cost=1000 Soylent=500 Points=25 ROT=5 Unsellable=false IsSelectableCombatant=yes CanDisguise=yes CanApproachTarget=no Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 DebrisTypes=MGTKTURRET DebrisMaximums=1 MaxDebris=1 VoiceSelect=MirageTankSelect VoiceMove=MirageTankMove VoiceAttack=MirageTankAttackCommand DieSound=GenVehicleDie MoveSound=MirageTankMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS Accelerates=false CrateGoodie=no Size=3 AllowedToStartInMultiplayer=no ElitePrimary=MirageGunE CrushSound=TankCrush [XTNK] UIName=Name:XTNK Name=Phase Tank Prerequisite=GAWEAP,GATECH Primary=TankMakeupKit ElitePrimary=TankMakeupKitE Secondary=MirageGun EliteSecondary=MirageGunE Strength=200 Category=AFV Armor=medium Turret=no IsTilter=no Crusher=yes TooBigToFitUnderBridge=true RadarVisible=no RadarInvisible=yes TechLevel=8 Sight=9 Speed=7 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=British Cost=1100 Soylent=750 Points=25 ROT=5 Unsellable=false IsSelectableCombatant=yes CanDisguise=yes CanApproachTarget=no Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 VoiceSelect=MirageTankSelect VoiceMove=MirageTankMove VoiceAttack=MirageTankAttackCommand DieSound=GenVehicleDie MoveSound=MirageTankMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS Accelerates=false CrateGoodie=no Size=3 AllowedToStartInMultiplayer=no CrushSound=TankCrush ; High Mirage Tank [MGTK2] UIName=Name:MIRA Name=High Mirage Tank Prerequisite=GAWEAP,GATECH Primary=MirageGunE ElitePrimary=MirageGunX Image=MIRA Strength=340 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=8 Sight=9 Speed=8 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1600 Soylent=1600 Points=25 ROT=5 IsSelectableCombatant=yes ;DisguiseWhenStill=yes ;CanDisguise=yes ;CanApproachTarget=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MirageTankSelect VoiceMove=MirageTankMove VoiceAttack=MirageTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=MirageTankMoveStart MaxDebris=2 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false Size=6 AllowedToStartInMultiplayer=no CrushSound=TankCrush OpportunityFire=yes [DEEP] UIName=Name:DEEP Name=Deep in Sea Prerequisite=GAWEAP,GAAIRC Primary=LASERDEEP ElitePrimary=LASERDEEPE Strength=190 Category=AFV Armor=heavy TooBigToFitUnderBridge=true TechLevel=3 Sight=6 Speed=8 CrateGoodie=no Crusher=no Sensors=yes SensorsSight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Points=25 Passengers=1 PipScale=Passengers SizeLimit=1 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=no Cloakable=yes CloakingSpeed=6 CloakStop=yes NavalTargeting=5 LandTargeting=2 FireAngle=64 Underwater=yes MoveToShroud=no RadarInvisible=yes ; Chrono Prison [CHRNPRISON1] UIName=Name:KOLAE Name=Chrono Prison Prerequisite=GAWEAP,GATECH Strength=220 Turret=yes IsTilter=yes Primary=NeutronRifleS ElitePrimary=NeutronRifleX TooBigToFitUnderBridge=true TechLevel=7 Sight=8 Speed=6 Armor=heavy CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes [CHRP] UIName=Name:CHRP Name=Super Chrono Prison Prerequisite=GAWEAP,ATECH Strength=600 Category=AFV Armor=medium IsTilter=yes Turret=yes PipScale=Ammo PipWrap=1 Ammo=1 InitialAmmo=0 Reload=500 EmptyReload=300 ReloadIncrement=250 TurretCount=9 WeaponCount=1 Weapon1=NeutronCannon EliteWeapon1=NeutronCannon IsChargeTurret=yes AllowedToStartInMultiplayer=no VeteranAbilities=FASTER,STRONGER,VEIN_PROOF EliteAbilities=SELF_HEAL,RADAR_INVISIBLE,CRUSHER TooBigToFitUnderBridge=true TechLevel=-1 Sight=6 Speed=4 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1960 Soylent=1000 Unsellable=false Points=40 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChronoPrisonSelect VoiceMove=ChronoPrisonMove VoiceAttack=ChronoPrisonAttackCommand MoveSound=ChronoPrisonMoveStart CrushSound=TankCrush DebrisTypes=MTNKBODY,HTNKBODY,LTNKBODY,ITNKBODY DebrisMaximums=5 MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=40 DamageParticleSystems=SmallRedSSys Weight=5.0 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=5 OpportunityFire=no CanPassiveAcquire=yes CanRetaliate=yes MobileFire=no [DISGUISE] UIName=Name:DISGUISE Name=Disguise Prerequisite=GAWEAP,ATECH Image=TRAN Primary=TankMakeupKit2 Secondary=InfantryMakeupKit2 Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true Agent=yes Infiltrate=yes CanDisguise=yes PermaDisguise=yes CanRetaliate=no LeadershipRating=3 RadarInvisible=yes Strength=185 Category=AFV Armor=heavy TooBigToFitUnderBridge=true TechLevel=9 Sight=6 Speed=10 CrateGoodie=no Crusher=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=2000 Points=25 Passengers=1 OpenTopped=yes Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal SizeLimit=1 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes [M1A2] UIName=Name:M1A2 Name=M1A2 Abrams Tank Prerequisite=GAWEAP Primary=140mm Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=7 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer AllowedToStartInMultiplayer=no ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.0 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 Unsellable=false ZFudgeTunnel=13 Size=3 Unsellable=false OpportunityFire=yes ElitePrimary=140mmE BuildTimeMultiplier=1.5 [EMPV] UIName=Name:EMPT Name=EMP Tank Primary=EMPulseWeapon Prerequisite=GAWEAP,GATECH CanPassiveAquire=no CanRetaliate=no OpportunityFire=no Strength=120 Category=AFV Armor=medium Prerequisite=GAWEAP,GAAIRC Owner=British,French,Germans,Americans,Alliance,Neutral,Special Turret=yes IsTilter=yes MobileFire=false NoAutoFire=true Crewed=no Pushy=yes TooBigToFitUnderBridge=true TechLevel=4 RequiresStolenAlliedTech=yes Sight=6 Speed=4 Crusher=no Cost=900 Soylent=450 Points=35 ROT=5 Unsellable=false IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie CrushSound=TankCrush MoveSound=MagnetronMoveStart MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 Accelerates=false CrateGoodie=no ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 Trainable=no Bunkerable=no [SREF] UIName=Name:SREF Name=Prism Tank Prerequisite=GAWEAP,GATECH Strength=175 Category=LRFS Armor=medium Turret=yes TurretCount=4 IsTilter=yes WeaponCount=1 Weapon1=Comet EliteWeapon1=SuperComet IsChargeTurret=true TooBigToFitUnderBridge=true TechLevel=8 Sight=8 Speed=5 CrateGoodie=yes Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1200 Soylent=1200 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=PlaceBuilding Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [BFRT] UIName=Name:Battlefortress Name=Battle Fortress Prerequisite=GAWEAP,GATECH Primary=BF20mmRapidxE ElitePrimary=BF20mmRapidEXE Strength=900 Category=AFV Turret=yes Armor=heavy IsTilter=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=6 Speed=8 PipScale=Passengers Passengers=5 OpenTopped=yes SizeLimit=1 CrateGoodie=no Crusher=yes OmniCrusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Soylent=2000 Points=50 ROT=6 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=BattleFortressSelect VoiceMove=BattleFortressMove VoiceAttack=BattleFortressAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=BattleFortressMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=CrusherAll ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 OmniCrushResistant=yes OpportunityFire=yes Insignificant=no Fraidycat=no SelfHealing=yes Secondary=MammothTusk EliteSecondary=MammothTuskE [LIGHTANK] UIName=Name:LIGHT Name=Lightning Tank Prerequisite=GAWEAP,ATECH Primary=LightningWeapon ElitePrimary=LightningWeaponE Image=LIGHTNINGTANK Strength=600 Category=AFV Armor=heavy Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=6 Speed=9 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no SelfHealing=yes Explodes=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=5 ImmuneToPsionics=yes BuildLimit=1 [SREF2] UIName=Name:SREF2 Name=Super Prism Tank Prerequisite=TECH RequiresStolenAlliedTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Strength=1220 Category=AFV Armor=special_2 Turret=yes IsTilter=yes TurretCount=4 WeaponCount=1 Weapon1=WeaponSref2 EliteWeapon1=WeaponSref2E Secondary=MedusaFV EliteSecondary=MedusaFVE IsChargeTurret=true TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=9 ImmuneToRadiation=yes SizeLimit=1 CrateGoodie=no Crusher=yes AutoCrush=yes OmniCrusher-yes ;gs can crush things not normally crushable Insignificant=no ImmuneToPsionics=yes Fraidycat=no Crushable=no SelfHealing=yes Cost=2500 Soylent=2000 Points=70 ROT=10 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 CreateSound=PrismTankCreated VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=PlaceBuilding Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 OmniCrushResistant=yes ; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no , and then OmniCrushResistant trumps OmniCrusher OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes DeployFire=yes Deployer=yes BuildLimit=1 [AMCV] UIName=Name:AMCV Name=Allied Construction Vehicle Image=MCV Prerequisite=GAWEAP,GADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=GACNST TechLevel=11 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special CrateGoodie=yes Cost=3000 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVAlliedSelect VoiceMove=MCVAlliedMove VoiceAttack=MCVAlliedMove DieSound=GenVehicleDie VoiceFeedback= MoveSound=MCVMoveStart DeploySound=PlaceBuilding MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes [MCV] UIName=Name:AMCV Name=Allied Construction Vehicle Prerequisite=GAWEAP,GADEPT Strength=2000 Category=Support Armor=heavy DeploysInto=GACNST TechLevel=-1 Sight=6 Speed=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special CrateGoodie=no Cost=5 Soylent=5 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVAlliedSelect VoiceMove=MCVAlliedMove VoiceAttack=MCVAlliedMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes ImmuneToPsionics=yes ImmuneToRadiation=yes [LCRF] UIName=Name:LCRF Name=Landing Craft Prerequisite=GAYARD Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=medium Turret=no IsTilter=yes TechLevel=1 Sight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=15 ROT=5 Crusher=no Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverAlliedSelect VoiceMove=HoverAlliedMove VoiceAttack=HoverAlliedMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=3 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=10 TooBigToFitUnderBridge=true VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=no StupidHunt=yes Bunkerable=no [DEST] UIName=Name:DEST Name=Destroyer Prerequisite=GAYARD Primary=150mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=100 NoSpawnAlt=yes FireAngle=32 ToProtect= Category=AFV Strength=600 Naval=yes Armor=heavy TechLevel=4 Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1200 Soylent=1000 Turret=no Points=30 ROT=5 Crusher=no Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ElitePrimary=150mmE Size=30 IsSelectableCombatant=yes LandTargeting=0 [DLPH] UIName=Name:DLPH Name=Dolphin Image=DLPH2 NotHuman=yes Prerequisite=GAYARD,GATECH Primary=SonicZap NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=200 Naval=yes Armor=medium TechLevel=5 Underwater=yes NonVehicle=yes Sight=4 GuardRange=4 Sensors=yes SensorsSight=8 Speed=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Turret=no Points=15 ROT=6 Crewed=no CrateGoodie=no Explosion=DLPHDIE VoiceSelect=DolphinSelect VoiceMove=DolphinMove VoiceAttack=DolphinAttackCommand DieSound=DolphinDie DamageSound=NavalUnitEmerge CreateSound=NavalUnitSubmerge Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Cloakable=yes CloakingSpeed=1 TypeImmune=yes Organic=yes WalkRate=4 IdleRate=8 ElitePrimary=SonicZapE Size=15 IsSelectableCombatant=yes [ICBM] UIName=Name:ICBM Name=Scorpion Transport Prerequisite=GAYARD Strength=165 Category=AFV Armor=heavy Turret=yes Crusher=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=1 Sight=8 Speed=8 ImmuneToRadiation=yes OpenTopped=yes;passengers can shoot out SizeLimit=1 CrateGoodie=no Crusher=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=800 Soylent=800 Points=15 ROT=5 OpenTopped=yes Passengers=8 PipScale=Passengers SizeLimit=2 Naval=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverAlliedSelect VoiceMove=HoverAlliedMove VoiceAttack=HoverAlliedMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [SDAM] UIName=Name:SDAM Name=Scout Trimaran Prerequisite=GAYARD,GAAIRC Primary=Medusax NavalTargeting=6 LandTargeting=1 ToProtect=yes Category=AFV Strength=450 Naval=yes Armor=medium TechLevel=6 Sight=8 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Points=35 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=4 RadialFireSegments=10 OpportunityFire=yes DistributedFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AegisSelect VoiceMove=AegisMove VoiceAttack=AegisAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=AegisMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=MedusaEX Size=30 TooBigToFitUnderBridge=true [AEGIS] UIName=Name:AEGIS Name=Aegis Cruiser Prerequisite=GAYARD,GATECH Primary=Medusa NavalTargeting=6 LandTargeting=1 ToProtect=yes Category=AFV Strength=800 Naval=yes Armor=medium TechLevel=7 Sight=8 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Points=35 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=4 RadialFireSegments=10 OpportunityFire=yes DistributedFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AegisSelect VoiceMove=AegisMove VoiceAttack=AegisAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=AegisMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=MedusaE Size=30 TooBigToFitUnderBridge=true [CARRIER] UIName=Name:CARRIER Name=Aircraft Carrier Prerequisite=GAYARD,GATECH Primary=HornetLauncher CanPassiveAquire=no Spawns=HORNET SpawnsNumber=3 SpawnRegenRate=600 SpawnReloadRate=150 FireAngle=32 ToProtect=yes Category=LRFS Strength=800 Naval=yes Armor=heavy TechLevel=7 Sight=7 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=55 ROT=1 Crusher=no Weight=5 Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AircraftCarrierSelect VoiceMove=AircraftCarrierMove VoiceAttack=AircraftCarrierAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=ACCMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 Size=50 LandTargeting=0 NavalTargeting=0 [CMON] UIName=Name:CMIN Name=Chrono Miner(noback) Nominal=yes ToProtect=yes Category=Support Strength=600 Armor=medium Dock=NAREFN,GAREFN,GAREFNTW,NAREFNTW Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=-1 Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1400 Points=20 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChronoMinerSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceHarvest=ChronoMinerHarvest VoiceEnter=ChronoMinerReturn DieSound=GenVehicleDie CrushSound=TankCrush Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes Trainable=no [CMIN] UIName=Name:CMIN Name=Chrono Miner Prerequisite=GAWEAP,GAREFN Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN,GAREFNTW,NAREFNTW Primary=none Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=1 Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no PipScale=Tiberium CrateGoodie=yes Storage=40 Cost=1000 Soylent=1000 Points=55 ROT=5 Crusher=yes AutoCrush=yes Crewed=no SelfHealing=yes UnloadingClass=CMON Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChronoMinerSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceHarvest=ChronoMinerHarvest VoiceEnter=ChronoMinerReturn DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Teleporter=yes Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins= ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 StupidHunt=yes Trainable=no ResourceGatherer=yes Bunkerable=no [FTNK] UIName=Name:HFTNK Name=Harvest Miner Category=Support Prerequisite=GAWEAP,GAREFN Strength=200 Harvester=yes Dock=GAREFN,GAREFNTW,NAREFN,NAREFNTW PipScale=Tiberium Primary=20mmRapidH ElitePrimary=20mmRapidHE Storage=10 Armor=medium TechLevel=1 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=9 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=600 Points=20 ROT=6 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChronoMinerSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceHarvest=ChronoMinerHarvest VoiceEnter=ChronoMinerReturn DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=6 MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 Accelerates=false [ROBO] UIName=Name:Robotank Name=Robot Tank Image=ROBO Prerequisite=GAWEAP,GAROBO Primary=Robogun Strength=180 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=3 Sight=6 Speed=10 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=600 Soylent=600 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound=RobotTankOnline DeactivateSound=RobotTankOffline CrushSound=TankCrush MaxDebris=2 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins= Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes PoweredUnit= Trainable=no BuildTimeMultiplier= Secondary=RobogunAT [TNKD] UIName=Name:TNKD Name=Tank Destroyer Prerequisite=GAWEAP,GAAIRC Primary=SABOT Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes OpportunityFire=yes TooBigToFitUnderBridge=true Crusher=yes TechLevel=5 Sight=8 Speed=5 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=Germans AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TankDestroyerSelect VoiceMove=TankDestroyerMove VoiceAttack=TankDestroyerAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MoveSound=TankDestroyerMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins= Size=3 ElitePrimary=SABOTE Secondary=SABOTAT EliteSecondary=SABOTATE [HWTZ] UIName=Name:HOWI Name=Howitzer Prerequisite=GAWEAP,GAAIRC Primary=HowitzerGun ElitePrimary=HowitzerGunE OpportunityFire=yes Strength=200 Category=LRFS Armor=medium Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=8 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=Americans Cost=1000 Soylent=750 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false Size=3 [HOWI] UIName= Name= Image= Prerequisite= Primary= Strength= Category= Armor= Turret= IsTilter= Crusher= TooBigToFitUnderBridge= TechLevel= Sight= Speed= CrateGoodie= Owner= RequiredHouses= Cost= Soylent= Points= ROT= IsSelectableCombatant= Explosion= VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= CrushSound= AllowedToStartInMultiplayer= MaxDebris= Locomotor= MovementZone= ThreatPosed= DamageParticleSystems= VeteranAbilities= EliteAbilities= Accelerates= ImmuneToVeins= Size= [DRON] UIName=Name:DRON Name=Terror Drone Category=AFV Prerequisite=NAWEAP Primary=DroneJump Secondary=VirtualScanner NavalTargeting=6 Strength=100 SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Armor=special_1 TechLevel=3 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=10 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Soylent=500 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove VoiceFeedback= DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false Bunkerable=no [HTK] UIName=Name:HTK Name=Flak Track Prerequisite=NAWEAP Primary=FlakTrackGun Secondary=FlakTrackAAGun Strength=180 Category=Transport Armor=heavy DeployTime=.022 TechLevel=3 Sight=8 PipScale=Passengers Speed=10 CrateGoodie=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=500 Soylent=500 Points=20 ROT=5 Crusher=yes Turret=yes Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=FlakTrackSelect VoiceMove=FlakTrackMove VoiceAttack=FlakTrackAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport CrushSound=TankCrush Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=1 Accelerates=false VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=FlakTrackGunE EliteSecondary=FlakTrackAAGunE [HTNK] UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP Primary=120mm Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=120mmE BuildTimeMultiplier=1.5 Secondary=120mmAT EliteSecondary=120mmATE [V3] UIName=Name:V3 Name=V3 Launcher Category=AFV Prerequisite=NAWEAP,NARADR Primary=V3Launcher ElitePrimary=V3LauncherE CanPassiveAquire=no Spawns=V3ROCKET SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=0 NoSpawnAlt=yes Strength=150 Armor=medium TechLevel=5 Turret=no CrateGoodie=yes Sight=7 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1100 Soylent=1100 Points=40 ROT=5 AllowedToStartInMultiplayer=no Crusher=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=V3Select VoiceMove=V3Move VoiceAttack=V3AttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=V3MoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 GuardRange=9 TooBigToFitUnderBridge=true Bunkerable=no ToProtect=yes [FLATA] UIName=Name:RP Name=Sdam Rocket Category=AFV Prerequisite=NAWEAP,STECH CanPassiveAquire=no Primary=V3Launcher1 ElitePrimary=V3Launcher1E Spawns=V3ROCKET CanPassiveAquire=no SpawnsNumber=3 SpawnRegenRate=400 SpawnReloadRate=0 NoSpawnAlt=yes Strength=200 Armor=medium TechLevel=10 Turret=no CrateGoodie=no Sight=8 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Arabs Cost=2000 Soylent=2000 Points=40 ROT=4 AllowedToStartInMultiplayer=no Crusher=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=V3Select VoiceMove=V3Move VoiceAttack=V3AttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=V3MoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 GuardRange=25 TooBigToFitUnderBridge=true Bunkerable=no ToProtect=yes ImmuneToPsionics=yes Accelerates=false BuildLimit=1 [MINL] UIName=Name:WIN Name=Mine Layer Prerequisite=NAWEAP,NARADR,NATECH Primary=MineGun Strength=400 Category=Support PipScale=Ammo Ammo=6 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=NAMINE1 AllowedToStartInMultiplayer=no TechLevel=6 Sight=7 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Unsellable=false Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [MINL2] UIName=Name:WIN Name=Mine Layer Image=MINL Strength=400 Primary=MineGun Category=Support PipScale=Ammo Ammo=5 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=NAMINE2 AllowedToStartInMultiplayer=no TechLevel=-1 Sight=7 Speed=5 Unsellable=false Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Africans Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [MINL3] UIName=Name:WIN Name=Mine Layer Image=MINL Strength=400 Category=Support PipScale=Ammo Ammo=4 Primary=MineGun Armor=heavy CrateGoodie=no Turret=yes DeploysInto=NAMINE3 AllowedToStartInMultiplayer=no TechLevel=-1 Sight=7 Speed=5,5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Unsellable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [MINL4] UIName=Name:WIN Name=Mine Layer Image=MINL Strength=400 Category=Support PipScale=Ammo Ammo=3 Armor=heavy CrateGoodie=no Turret=yes Primary=MineGun DeploysInto=NAMINE4 AllowedToStartInMultiplayer=no TechLevel=-1 Sight=7 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal Unsellable=false ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [MINL5] UIName=Name:WIN Name=Mine Layer Image=MINL Strength=400 Category=Support PipScale=Ammo Ammo=2 Armor=heavy CrateGoodie=no Turret=yes DeploysInto=NAMINE5 AllowedToStartInMultiplayer=no TechLevel=-1 Unsellable=false Primary=MineGun Sight=7 Speed=6,5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [MINL6] UIName=Name:WIN Name=Mine Layer Image=MINL Strength=400 Category=Support PipScale=Ammo Ammo=1 Armor=heavy CrateGoodie=no Turret=yes Primary=MineGun DeploysInto=NAMINE6 AllowedToStartInMultiplayer=no TechLevel=-1 Sight=7 Speed=7 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Unsellable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [MINL7] UIName=Name:WIN Name=Mine Layer Image=MINL Strength=400 Category=Support PipScale=Ammo Armor=heavy CrateGoodie=no Turret=yes Primary=MineGun ElitePrimary=MineGunE AllowedToStartInMultiplayer=no TechLevel=-1 Sight=7 Speed=7 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crewed=yes Crusher=yes Unsellable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie DeploySound=SeigeChopperDeploy MoveSound=GrizzlyTankMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no DeployTime=0.0 PreventAutoDeploy=yes [INCN] UIName=Name:INCN Name=Incinerator Prerequisite=NAWEAP,NATECH Primary=IncinFlame ElitePrimary=IncinFlameE Strength=300 Unsellable=false Category=AFV Armor=heavy CrateGoodie=no Turret=yes AllowedToStartInMultiplayer=no TechLevel=6 Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Soylent=100 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ZFudgeColumn=12 ZFudgeTunnel=15 Size=3 Trainable=yes [SUBZERO] UIName=Name:STK Name=Sub tank Prerequisite=NAWEAP,NARADR Primary=Bolt ElitePrimary=BoltE Strength=200 Category=AFV Armor=medium Turret=no IsTilter=no TargetLaser=no TooBigToFitUnderBridge=true TechLevel=3 Sight=6 Speed=6 Passengers=1 PipScale=Passengers SizeLimit=1 CrateGoodie=no Crusher=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Points=25 ROT=5 IsTilter=yes Crusher=yes Crewed=no MobileFire=false MoveToShroud=no VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport MaxDebris=4 Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} MovementZone=Subterannean Accelerates=False Weight=3.5 Size=3 SizeLimit=1 ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=10 ZFudgeTunnel=14 Bunkerable=no Image=SAPC MoveToShroud=no [SUBTANK] UIName=Name:SUBTANK Name=Mind Miner Nominal=yes ToProtect=yes Prerequisite=NAWEAP,NAREFN Category=Support Strength=640 Armor=medium Dock=NAREFN,GAREFN,GAREFNTW,NAREFNTW Turret=yes TechLevel=1 Sight=4 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no PipScale=Tiberium Harvester=yes AutoCrush=yes SelfHealing=yes Crusher=yes CrateGoodie=yes Storage=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=WarMinerSelect VoiceMove=WarMinerMove VoiceAttack=WarMinerAttackCommand VoiceEnter=WarMinerMove VoiceHarvest=WarMinerHarvest DieSound=GenVehicleDie CrushSound=TankCrush ResourceGatherer=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 ImmuneToPsionics=yes ImmuneToRadiation=yes Bunkerable=no Cost=1400 Soylent=1000 Points=55 ROT=5 Crewed=no OpportunityFire=yes UnloadingClass=SUBTANK MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} MovementZone=Subterannean Weight=3.5 ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins= Size=4 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF [HSPEED] UIName=Name:HSPEED Name=High Speed Prerequisite=NAWEAP,NARADR Primary=20mmRapidH ElitePrimary=20mmRapidHE ;OpenTopped=yes Passengers=1 PipScale=Passengers SizeLimit=1 Strength=100 Image=BGGY Category=AFV Armor=medium TechLevel=4 Sight=8 Speed=30 CrateGoodie=no Crusher=yes Turret=no IsTilter=no OpportunityFire=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Points=15 ROT=25 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=FlakTrackSelect VoiceMove=FlakTrackMove VoiceAttack=FlakTrackAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=SELF_HEAL,ROF,FASTER,SIGHT EliteAbilities=SELF_HEAL,ROF,FASTER,SIGHT Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 BuildTimeMultiplier=1.5;Individual control of build time [APOC] UIName=Name:APOC Name=Apocalypse Image=MTNK Category=AFV TargetLaser=yes Primary=120mmx Secondary=MammothTusk Strength=800 Explodes=yes Prerequisite=NAWEAP,NATECH CrateGoodie=yes Armor=heavy Turret=yes TechLevel=8 Sight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1750 Soylent=1750 Points=60 ROT=5 Crusher=yes SelfHealing=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=120mmxE [ERAD] UIName=Name:ERAD Name=Eradication Tank Prerequisite=NAWEAP,STECH Primary=Greenstuff ElitePrimary=GreenstuffE Armor=heavy Category=AFV Cost=2000 Sight=7 Strength=500 TechLevel=-1 Speed=8 Accelerates=false CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher IsSelectableCombatant=yes VoiceSelect=GenSovVehicleSelect DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AllowedToStartInMultiplayer=no Points=50 TooBigToFitUnderBridge=true ROT=5 Size=6 Crusher=yes ThreatPosed=60 DebrisMaximums=2 DebrisTypes=AXLE ImmuneToPsionics=yes BuildLimit=1 [APOC2] UIName=Name:APOC2 Name=Super Apocalypse Prerequisite=TECH RequiresStolenSovietTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=WeaponApoc2 ElitePrimary=WeaponApoc2E Secondary=SMammothTusk EliteSecondary=SMammothTuskE Strength=1440 Category=AFV Armor=special_2 Turret=yes Crusher=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=8 ImmuneToRadiation=yes OpenTopped=yes;passengers can shoot out SizeLimit=1 CrateGoodie=no Crusher=yes AutoCrush=yes OmniCrusher-yes ;gs can crush things not normally crushable Insignificant=no ImmuneToPsionics=yes Fraidycat=no Crushable=no SelfHealing=yes Cost=2800 Soylent=2500 Points=70 ROT=10 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 CreateSound=ApocalypseCreated VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=PlaceBuilding Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 OmniCrushResistant=yes ; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no , and then OmniCrushResistant trumps OmniCrusher OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes DeployFire=yes Deployer=yes BuildLimit=1 [SMCV] UIName=Name:SMCV Name=Soviet Construction Vehicle Prerequisite=NAWEAP,NADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=NACNST TechLevel=11 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special CrateGoodie=yes Cost=3000 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVSovietSelect VoiceMove=MCVSovietMove VoiceAttack=MCVSovietMove DieSound=GenVehicleDie MoveSound=MCVMoveStart CrushSound=TankCrush DeploySound=PlaceBuilding MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes [SAPC] UIName=Name:SAPC Name=Armored Transport Prerequisite=NAYARD Image=TRS Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=medium Turret=no IsTilter=yes TechLevel=1 Sight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 Crusher=yes Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverSovietSelect VoiceMove=HoverSovietMove VoiceAttack=HoverSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=10 TooBigToFitUnderBridge=true Trainable=no StupidHunt=yes Bunkerable=no [HYD] UIName=Name:HYD Name=Sea Scorpion Prerequisite=NAYARD,NARADR Primary=FlakTrackGun Secondary=FlakWeapon ToProtect=yes Category=AFV Strength=400 Naval=yes Armor=heavy TechLevel=6 MovementRestrictedTo=Water Sight=8 Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=600 Points=20 ROT=6 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SeaScorpionSelect VoiceMove=SeaScorpionMove VoiceAttack=SeaScorpionAttackCommand VoiceFeedback= DieSound=GenSmallWaterDie MoveSound=SeawolfMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=FlakTrackGunE EliteSecondary=FlakWeaponE Size=20 [SUB] UIName=Name:SUB Name=Typhoon Attack Sub Prerequisite=NAYARD Primary=SubTorpedo NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=600 Naval=yes Armor=heavy TechLevel=2 Underwater=yes Sight=4 Sensors=yes SensorsSight=7 Speed=5 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Turret=no Points=30 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TyphoonSubSelect VoiceMove=TyphoonSubMove VoiceAttack=TyphoonSubAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=SubMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ElitePrimary=SubTorpedoE Size=20 [SQD] UIName=Name:SQD Name=Giant Squid NoShadow=yes Category=AFV Prerequisite=NAYARD,NATECH Primary=SquidGrab Secondary=SquidPunch NavalTargeting=3 LandTargeting=1 WalkRate=2 IdleRate=4 Strength=200 SuppressionThreshold=250 Organic=yes Armor=medium TechLevel=9 Underwater=yes Naval=yes Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 Sensors=yes SensorsSight=8 GuardRange=5 DefaultToGuardArea=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Soylent=1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes VoiceSelect=SquidSelect VoiceMove=SquidAttackCommand VoiceAttack=SquidAttackCommand VoiceFeedback=SquidFear MoveSound=SquidMove DieSound=SquidDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 Weight=.5 ImmuneToPsionics=yes Parasiteable=no Trainable=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 Cloakable=yes CloakingSpeed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF MovementRestrictedTo=Water ElitePrimary=SquidGrabE EliteSecondary=SquidPunchE TooBigToFitUnderBridge=true [DRED] UIName=Name:DRED Name=Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes Armor=heavy TechLevel=6 Sight=7 Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=55 Weight=4 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DreadnoughtMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 Size=50 LandTargeting=0 NavalTargeting=0 [HORV] UIName=Name:HORV Name=War Miner Nominal=yes ToProtect=yes Category=Support Strength=1200 Armor=medium Dock=NAREFN,GAREFN,GAREFNTW,NAREFNTW Harvester=yes TechLevel=-1 Sight=4 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1400 Points=25 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes [HARV] UIName=Name:HARV Name=War Miner Prerequisite=NAWEAP,NAREFN Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN,GAREFNTW,NAREFNTW Turret=yes Primary=20mmRapid ElitePrimary=20mmRapidE TechLevel=1 Sight=4 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no PipScale=Tiberium Harvester=yes AutoCrush=yes SelfHealing=yes Crusher=yes CrateGoodie=yes Storage=40 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=WarMinerSelect VoiceMove=WarMinerMove VoiceAttack=WarMinerAttackCommand VoiceEnter=WarMinerMove VoiceHarvest=WarMinerHarvest DieSound=GenVehicleDie CrushSound=TankCrush ResourceGatherer=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 ImmuneToPsionics=yes ImmuneToRadiation=yes Bunkerable=no Cost=1200 Soylent=1000 Points=55 ROT=5 Crewed=no OpportunityFire=yes UnloadingClass=HORV MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins= Size=3 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF [UTNK] UIName=Name:UTNK Name=ZZZ Not Used Prerequisite=NAWEAP Image=HTNK Primary=Comet Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=120mmE [VISC_LRG] UIName=Name:MUTANT Name=Genetic Mutation Category=AFV Prerequisite=NAWEAP,NATECH RequiresStolenSovietTech=true Primary=SlimeAttack TypeImmune=yes Strength=500 Armor=heavy TechLevel=-1 Turret=no IsTilter=no SelfHealing=yes RadarVisible=no RadarInvisible=yes Sight=5 DefaultToGuardArea=yes AttackFriendlies=yes AttackCursorOnFriendlies=yes GuardRange=100 Pushy=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=200 Soylent=50 Points=20 ROT=16 AllowedToStartInMultiplayer=no IsSelectableCombatant=no Crusher=no Crewed=no CrateGoodie=no VoiceSelect=ViscCommand VoiceMove=ViscCommand VoiceAttack=ViscCommand VoiceFeedback=ViscCommand DieSound=ViscCommand MoveSound=ViscCommand DamageSound=ViscCommand Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer LargeVisceroid=yes ThreatPosed=20 Weight=.5 ImmuneToPsionics=yes ImmuneToVeins=yes ImmuneToPoison=yes ImmuneToPsionicWeapons=yes OmniCrushResistant=yes Crushable=no NonVehicle=yes Bunkerable=no Parasiteable=no Bombable=yes Size=30 Trainable=no TooBigToFitUnderBridge=true [TTNK] UIName=Name:TTNK Name=Tesla Tank Prerequisite=NAWEAP,NARADR Primary=TankBolt Secondary=AssaultBolt Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=7 Sight=8 Speed=6 CrateGoodie=yes Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Russians Cost=1200 Soylent=1200 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TeslaTankSelect VoiceMove=TeslaTankMove VoiceAttack=TeslaTankAttackCommand CrushSound=TankCrush VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 ElitePrimary=TankBoltE BuildTimeMultiplier=1.3 [JEEP2] UIName=Name:PJeep Name=Palestine Jeep Prerequisite=NAWEAP,NARADR Primary=TerrorBomb Strength=250 OpportunityFire=yes Category=AFV Armor=medium TechLevel=4 Sight=8 Speed=14 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 Turret=yes Passengers=4 PipScale=Passengers SizeLimit=1 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport CrushSound=TankCrush Maxdebris=3 ;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Explodes=yes DeathWeapon=TerrorBomb BuildTimeMultiplier=1.5;Individual control of build time [DTRUCK] UIName=Name:DEMOT Image=TRUCKA Name=Demolitions Truck Prerequisite=NAWEAP,NARADR Category=AFV Primary=Demobomb Secondary= Strength=150 Armor=medium Turret=no TechLevel=8 Sight=5 Speed=6 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Africans AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DemoTruckSelect VoiceMove=DemoTruckMove VoiceAttack=DemoTruckAttackCommand VoiceFeedback= DieSound=DemoTruckDie MoveSound=DemoTruckMoveStart CreateSound=DemoTruckCreated Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=4 DeathWeapon=Demobomb Explodes=yes CanPassiveAquire=no CanRetaliate=no Trainable=no Organic=yes Deployer=yes DeployFire=yes [ITNK] UIName=Name:ITNK Name=Abrams Tank Prerequisite=GAWEAP,GAAIRC Primary=110mm Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=800 Soylent=400 Points=25 ROT=5 Unsellable=false IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie CrushSound=TankCrush MoveSound=RhinoTankMoveStart MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer AllowedToStartInMultiplayer=no ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.0 VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=110mmE [ETNK] UIName=Name:ETNK Name=Paradox Tank Primary=SonicZapP MobileFire=false Strength=600 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=7 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1800 Soylent=900 Points=20 ROT=4 Unsellable=false PreventAttackMove=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=50 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,FASTER,SENSORS EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false CrateGoodie=no Bunkerable=no Size=3 Weight=3 [LTNK] UIName=Name:Lasher Name=Lasher Light Tank Prerequisite=YAWEAP Primary=ATGUN Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=7 CrateGoodie=no Crusher=yes Owner=YuriCountry,Neutral,Special Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove VoiceAttack=LasherTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LasherTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=ATGUNE BuildTimeMultiplier=1.5 Secondary=ATGUNAT EliteSecondary=ATGUNATE [YTNK] UIName=Name:GattTank Name=Gattling Tank Prerequisite=YAWEAP Primary=AGGattling Secondary=AAGattling Strength=210 Category=AFV Armor=medium Turret=yes IsTilter=yes IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=AGGattling EliteWeapon1=AGGattlingE Weapon2=AAGattling EliteWeapon2=AAGattlingE Weapon3=AGGattling2 EliteWeapon3=AGGattling2E Weapon4=AAGattling2 EliteWeapon4=AAGattling2E Weapon5=AGGattling3 EliteWeapon5=AGGattling3E Weapon6=AAGattling3 EliteWeapon6=AAGattling3E WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=50 TooBigToFitUnderBridge=true TechLevel=3 Sight=10 Speed=8 CrateGoodie=yes Crusher=no Owner=YuriCountry,Neutral,Special Cost=600 Soylent=600 Points=25 ROT=10 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GattlingTankSelect VoiceMove=GattlingTankMove VoiceAttack=GattlingTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 ElitePrimary=AGGattlingE EliteSecondary=AAGattlingE [GATARTY] UIName=Name:GATARTY Name=Gattling Artillery Image=BIOH Category=LRFS Primary=RapidArtilleryGun ElitePrimary=RapidArtilleryGunE IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=RapidArtilleryGun EliteWeapon1=RapidArtilleryGunE Weapon2=RapidArtilleryGun EliteWeapon2=RapidArtilleryGunE Weapon3=RapidArtilleryGun2 EliteWeapon3=RapidArtilleryGunE2 Weapon4=RapidArtilleryGun2 EliteWeapon4=RapidArtilleryGunE2 Weapon5=RapidArtilleryGun3 EliteWeapon5=RapidArtilleryGunE3 Weapon6=RapidArtilleryGun3 EliteWeapon6=RapidArtilleryGunE3 WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=30 Strength=250 Explodes=yes Prerequisite=YAWEAP,YATECH CrateGoodie=no Armor=medium Turret=no TechLevel=5 Sight=6 Speed=6 Owner=YuriCountry,Neutral,Special Cost=1400 Points=60 ROT=5 Crusher=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GattlingTankSelect VoiceMove=GattlingTankMove VoiceAttack=GattlingTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER [RADL] UIName=Name:SCUDL Name=SCUD Launcher Prerequisite=YAWEAP,NAPSIS Primary=SCUDMissile FireAngle=64 Strength=400 Category=AFV Armor=heavy Turret=no IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=-1 RequiresStolenAlliedTech=yes Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no CanPassiveAquire=no CanRetaliate=no Cost=1200 Points=25 ROT=5 IsSelectableCombatant=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove VoiceAttack=LasherTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LasherTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 ImmuneToRadiation=yes Weight=3.5 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 Trainable=no [TELE] UIName=Name:Magnetron Name=Magnetron Prerequisite=YAWEAP,,YATECH Primary=MagneticBeam Secondary=MagneShake Strength=165 Category=AFV Armor=medium Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=8 Sight=10 Speed=5 CrateGoodie=yes Crusher=yes Owner=YuriCountry,Neutral,Special Cost=1000 Soylent=1000 Points=25 ROT=5 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MagnetronSelect VoiceMove=MagnetronMove VoiceAttack=MagnetronAttackCommand VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice DieSound=GenVehicleDie MoveSound=MagnetronMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes ElitePrimary=MagneticBeamE Bunkerable=yes [WTNK] UIName=Name:WTNK Name=Yuri Light Tank Prerequisite=YAWEAP Primary=75mm Strength=200 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=3 Sight=7 Speed=9 Crusher=yes Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=25 ROT=5 Unsellable=false IsSelectableCombatant=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove VoiceAttack=LasherTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LasherTankMoveStart CrushSound=TankCrush MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,FASTER,SIGHT EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 CrateGoodie=no Size=3 OpportunityFire=yes ElitePrimary=75mmE [MIND] UIName=Name:MasterMind Name=Master Mind Prerequisite=YAWEAP,YATECH Primary=MultipleMindControlTank Strength=500 Category=AFV Armor=heavy IsTilter=yes TooBigToFitUnderBridge=true TechLevel=8 Sight=9 Speed=5 CrateGoodie=no Crusher=no Owner=YuriCountry,Neutral,Special Cost=1750 Soylent=1750 Points=25 ROT=5 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MasterMindSelect VoiceMove=MasterMindMove VoiceAttack=MasterMindAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=MasterMindMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 PipScale=MindControl ImmuneToPsionics=yes SelfHealing=yes Trainable=no [MIND2] UIName=Name:MIND2 Name=Super Master Mind Prerequisite=TECH RequiresStolenThirdTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=MENO ElitePrimary=MENOE Secondary=MIND2gun EliteSecondary=YACE Strength=1220 Category=AFV Armor=special_2 Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=9 PipScale=Passengers Passengers=1 OpenTopped=yes SizeLimit=1 CrateGoodie=no Crusher=yes AutoCrush=yes ImmuneToRadiation=yes Insignificant=no ImmuneToPsionics=yes Fraidycat=no SelfHealing=yes Cost=2700 Soylent=2700 Points=70 ROT=10 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 CreateSound=MasterMindCreated VoiceSelect=MasterMindSelect VoiceMove=MasterMindMove VoiceAttack=MasterMindAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=MasterMindMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=PlaceBuilding Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 OmniCrushResistant=yes ; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes BuildLimit=1 ; Allies steal Soviet Tech [ASMCV] UIName=Name:ASMCV Name=Allied Stolen Tech Soviet MCV Prerequisite=GAWEAP,GADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=NACNST TechLevel=-1 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance CrateGoodie=no Cost=3500 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVSovietSelect VoiceMove=MCVSovietMove VoiceAttack=MCVSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=MCVMoveStart CrushSound=TankCrush DeploySound=PlaceBuilding MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes AllowedToStartInMultiplayer=no ; Allies steal Yuri Tech [AYMCV] UIName=Name:AYMCV Name=Allied Stolen Tech Yuri MCV Prerequisite=GAWEAP,GADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=YACNST TechLevel=-1 Sight=8 Speed=4 Owner=British,French,Germans,Americans,Alliance CrateGoodie=no Cost=3500 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVYuriSelect VoiceMove=MCVYuriMove VoiceAttack=MCVYuriMove DieSound=GenVehicleDie DeploySound=PlaceBuilding CrushSound=TankCrush VoiceFeedback= MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes AllowedToStartInMultiplayer=no ; Soviets steal Allied Tech [SAMCV] UIName=Name:SAMCV Name=Soviet Stolen Tech Allied MCV Prerequisite=NAWEAP,NADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=GACNST TechLevel=-1 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs CrateGoodie=no Cost=3500 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVAlliedSelect VoiceMove=MCVAlliedMove VoiceAttack=MCVAlliedMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes AllowedToStartInMultiplayer=no ; Soviets steal Yuri Tech [SYMCV] UIName=Name:SYMCV Name=Soviet Stolen Tech Yuri MCV Image=AYMCV Prerequisite=NAWEAP,NADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=YACNST TechLevel=-1 Sight=8 Speed=4 Owner=Russians,Confederation,Africans,Arabs CrateGoodie=no Cost=3500 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVYuriSelect VoiceMove=MCVYuriMove VoiceAttack=MCVYuriMove DieSound=GenVehicleDie DeploySound=PlaceBuilding CrushSound=TankCrush VoiceFeedback= MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes AllowedToStartInMultiplayer=no ; Yuri steals Allied Tech [YAMCV] UIName=Name:YAMCV Name=Yuri Stolen Tech Allied MCV Image=SAMCV Prerequisite=YAWEAP,YAGRND Strength=1500 Category=Support Armor=heavy DeploysInto=GACNST TechLevel=-1 Sight=6 Speed=4 Owner=YuriCountry CrateGoodie=no Cost=3500 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVAlliedSelect VoiceMove=MCVAlliedMove VoiceAttack=MCVAlliedMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes AllowedToStartInMultiplayer=no ; Yuri steals Soviet Tech [YSMCV] UIName=Name:YSMCV Name=Yuri Stolen Tech Soviet MCV Image=ASMCV Prerequisite=YAWEAP,YAGRND Strength=1500 Category=Support Armor=heavy DeploysInto=NACNST TechLevel=-1 Sight=6 Speed=4 Owner=YuriCountry CrateGoodie=no Cost=3500 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVSovietSelect VoiceMove=MCVSovietMove VoiceAttack=MCVSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=MCVMoveStart CrushSound=TankCrush DeploySound=PlaceBuilding MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes AllowedToStartInMultiplayer=no ;Soviet transport copter [YAK] UIName=Name:YAK Name=YAK-24K Transport Prerequisite=NAWEAP Strength=225 Category=AirPower JumpJet=yes Armor=light TechLevel=-1 Sight=7 RadarInvisible=yes Landable=yes PipScale=Passengers Passengers=8 Speed=14 PitchSpeed=1.1 JumpjetSpeed=40 JumpjetClimb=25 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 RequiresStolenAlliedTech=yes Owner=Russians,Confederation,Africans,Arabs Cost=1000 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=HoverSovietSelect VoiceMove=HoverSovietMove VoiceAttack=HoverSovietMove VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 Size=15 SizeLimit=2 AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=no Bunkerable=no SelfHealing=yes ;Yuri transport [TDSK] UIName=Name:TDSK Name=Transport Disk Prerequisite=YAWEAP Strength=175 Category=AirPower JumpJet=yes Armor=light TechLevel=7 Sight=9 RadarInvisible=yes MoveToShroud=yes Landable=yes PipScale=Passengers Passengers=4 ;IsTilter=yes ;TiltCrashJumpjet=yes Speed=14 RequiresStolenAlliedTech=yes PitchSpeed=1.1 JumpjetSpeed=40 JumpjetClimb=25 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=750 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=YuriCountry Cost=800 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes RequiresStolenAlliedTech=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=HoverYuriSelect VoiceMove=HoverYuriMove VoiceAttack=HoverYuriMove VoiceCrashing=BlackOpsVoiceDie DieSound= MoveSound=FloatingDiscMoveLoop CrashingSound=FloatingDiscDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 Size=15 SizeLimit=2 AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no SpeedType=Hover EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=no Bunkerable=no PixelSelectionBracketDelta=-10 Explodes=yes DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.05 SelfHealing=yes ;Torpedo Boat [TRPB] UIName=Name:TRPB Name=Torpedo Boat Prerequisite=YAYARD Primary=TorpboatTorpedo ElitePrimary=TorpboatTorpedoE Secondary=TorpboatTorpedo2 EliteSecondary=TorpboatTorpedo2E NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=Support Strength=225 Naval=yes Armor=heavy TechLevel=-1 Sight=7 Sensors=yes SensorsSight=7 Speed=9 CrateGoodie=no Owner=YuriCountry RequiresStolenAlliedTech=yes AllowedToStartInMultiplayer=no Cost=800 Soylent=800 Turret=no Points=20 ROT=5 Crusher=no Crewed=no Weight=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TorpBoatSelect VoiceMove=TorpBoatMove VoiceAttack=TorpBoatAttackCommand VoiceFeedback= DieSound= MoveSound=TorpBoatMoveStart SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 Accelerates=true VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Unnatural=yes ;dummy unit to hold new weapons [CDUMMY] UIName=Name:CDUMMY Name=Holder of Weapons Image=HTNK Primary=PrismTankFragment Secondary=PrismTankFragmentE ElitePrimary=TTrooperFragment Strength=300 Category=AFV Armor=heavy TechLevel=-1 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=2000 Points=50 AllowedToStartInMultiplayer=no Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ;Gattling Boat [GATB] UIName=Name:GATB Name=Gattling Boat Prerequisite=YAYARD,NAPSIS TechLevel=-1 Strength=350 Naval=yes Category=AFV Armor=heavy RequiresStolenAlliedTech=yes Primary=GattBoatAG1 Secondary=AAGattling ElitePrimary=GattBoatAG1E EliteSecondary=AAGattlingE Sight=8 Speed=7 Accelerates=yes AccelerationFactor=2.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF CrateGoodie=no Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Points=30 ROT=6 Crusher=yes Turret=yes IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GattlingTankSelect VoiceMove=GattlingTankMove VoiceAttack=GattlingTankAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 Size=20 SizeLimit=2 Weight=3.5 OpportunityFire=yes PixelSelectionBracketDelta=0 ;--------gattling stuff------ IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=GattBoatAG1 EliteWeapon1=GattBoatAG1E Weapon2=AAGattling EliteWeapon2=AAGattlingE Weapon3=GattBoatAG2 EliteWeapon3=GattBoatAG2E Weapon4=AAGattling2 EliteWeapon4=AAGattling2E Weapon5=GattBoatAG3 EliteWeapon5=GattBoatAG3E Weapon6=AAGattling3 EliteWeapon6=AAGattling3E WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=50 ;Allied Base Expansion Vehicle [ABEV2] UIName=Name:ABEV2 Name=Allied Base Expansion Vehicle Prerequisite=GAWEAP,GADEPT Strength=500 Category=Support Armor=heavy Image=ABEV DeploysInto=GANODE2 TechLevel=11 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance CrateGoodie=no Cost=1500 Soylent=1500 Points=40 ROT=5 AllowedToStartInMultiplayer=no Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ABEVSelect VoiceMove=ABEVMove VoiceAttack=ABEVMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no Bunkerable=no BuildTimeMultiplier=1.35 ;Soviet Base Expansion Vehicle [SBEV] UIName=Name:SBEV Name=Soviet Base Expansion Vehicle Prerequisite=NAWEAP,NADEPT Strength=500 Category=Support Armor=heavy DeploysInto=NANODE TechLevel=11 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs CrateGoodie=no Cost=1500 Soylent=1500 Points=40 ROT=5 AllowedToStartInMultiplayer=no Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SBEVSelect VoiceMove=SBEVMove VoiceAttack=SBEVMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no Bunkerable=no BuildTimeMultiplier=1.35 ;Yuri Base Expansion Vehicle [YBEV] UIName=Name:YBEV Name=Yuri Base Expansion Vehicle Prerequisite=YAWEAP,YADEPT Strength=500 Category=Support Armor=heavy DeploysInto=YANODE TechLevel=11 Sight=6 Speed=4 Owner=YuriCountry CrateGoodie=no Cost=1500 Soylent=1500 Points=40 ROT=5 AllowedToStartInMultiplayer=no Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=YBEVSelect VoiceMove=YBEVMove VoiceAttack=YBEVMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no Bunkerable=no BuildTimeMultiplier=1.35 ;Grizzly Tank (Soviet version) [NGTNK] UIName=Name:NGTNK Name=Soviet Grizzly Tank Prerequisite=GAWEAP Primary=105mm ElitePrimary=105mmE Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true RequiresStolenAlliedTech=yes TechLevel=-1 Sight=8 Speed=7 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes BuildTimeMultiplier=1.5 ;Grizzly Tank (Yuri version) [YGTNK] UIName=Name:YGTNK Name=Yuri Grizzly Tank Prerequisite=GAWEAP Primary=105mm ElitePrimary=105mmE Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true RequiresStolenAlliedTech=yes TechLevel=-1 Sight=8 Speed=7 CrateGoodie=no Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes BuildTimeMultiplier=1.5 ;Rhino Tank (Allied version) [GHTNK] UIName=Name:GHTNK Name=Allied Rhino Tank Prerequisite=NAWEAP Primary=120mm ElitePrimary=120mmE Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true RequiresStolenAlliedTech=yes TechLevel=-1 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes BuildTimeMultiplier=1.2 ;Rhino Tank (Yuri version) [YHTNK] UIName=Name:YHTNK Name=Yuri Rhino Tank Prerequisite=NAWEAP Primary=120mm ElitePrimary=120mmE Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true RequiresStolenAlliedTech=yes TechLevel=-1 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes BuildTimeMultiplier=1.2 ;Lasher Tank (Allied version) [GLTNK] UIName=Name:GLTNK Name=Allied Lasher Tank Prerequisite=YAWEAP Primary=ATGUN Strength=375 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true RequiresStolenAlliedTech=yes TechLevel=-1 Sight=8 Speed=7 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove VoiceAttack=LasherTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LasherTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=ATGUNE BuildTimeMultiplier=1.5 ;Lasher Tank (Soviet version) [NLTNK] UIName=Name:NLTNK Name=Soviet Lasher Tank Prerequisite=YAWEAP Primary=ATGUN Strength=375 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true RequiresStolenAlliedTech=yes TechLevel=-1 Sight=8 Speed=7 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove VoiceAttack=LasherTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LasherTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=ATGUNE BuildTimeMultiplier=1.5 [BEAG] UIName=Name:BEAGLEA Name=Black Eagle Prerequisite=YAAPAD,GANODE Primary=Maverick2 CanPassiveAquire=yes CanRetaliate=no Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo Speed=20 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=YuriCountry,Neutral,Special Cost=1200 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BlackEagleSelect VoiceMove=BlackEagleMove VoiceAttack=BlackEagleAttackCommand VoiceCrashing=BlackEagleVoiceDie DieSound= MoveSound=BlackEagleMoveLoop CrashingSound=BlackEagleDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=Maverick2E PreventAttackMove=yes [SDISK] UIName=Name:SDISK Name=Small Disk Prerequisite=YAWEAP,NAPSIS Primary=DiskLaser15 ElitePrimary=DiskLaser15E Strength=350 Category=AirPower Armor=light Image=DISK TooBigToFitUnderBridge=true TechLevel=8 Sight=9 Speed=12 CrateGoodie=no Crusher=no Owner=YuriCountry,Neutral,Special Cost=1500 Soylent=1500 Landable=yes HoverAttack=yes Trainable=yes Bunkerable=no Points=25 ROT=100 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie MoveSound=FloatingDiscMoveLoop Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly MoveToShroud=yes ThreatPosed=20 ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=20 OpportunityFire=yes JumpjetSpeed=16 JumpjetClimb=8 JumpjetCrash=15 JumpJetAccel=10 JumpJetTurnRate=100 JumpjetHeight=750 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes Crashable=yes TiltCrashJumpjet=yes DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.1 OmniCrushResistant=yes [DISK] UIName=Name:DISK Name=Floating Disk Prerequisite=YAWEAP,YATECH Primary=DiskLaser Secondary=DiskDrain Strength=600 Category=AirPower Armor=light IsTilter=yes TooBigToFitUnderBridge=true TechLevel=9 Turret=yes TurretSpins=yes Sight=9 Speed=17 CrateGoodie=no Crusher=no Owner=YuriCountry,Neutral,Special Cost=1750 Soylent=1750 Points=25 ROT=100 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie MoveSound=FloatingDiscMoveLoop BalloonHover=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} SpeedType=Hover MovementZone=Fly MoveToShroud=yes ThreatPosed=20 ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=20 OpportunityFire=yes ElitePrimary=DiskLaserE JumpjetSpeed=16 JumpjetClimb=8 JumpjetCrash=15 JumpJetAccel=10 JumpJetTurnRate=100 JumpjetHeight=750 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes Crashable=yes TiltCrashJumpjet=yes DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.1 SelfHealing=yes Landable=yes HoverAttack=yes Trainable=yes Bunkerable=no [DISK2] UIName=Name:DISK2 Name=Super Floating Disk Prerequisite=TECH RequiresStolenThirdTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=DiskLaser5 ElitePrimary=DiskLaser5E Strength=850 Category=AFV Armor=special_2 TechLevel=-1 Turret=yes TurretSpins=yes Sight=9 Speed=12 CrateGoodie=no Crusher=yes Cost=2950 Soylent=2950 TooBigToFitUnderBridge=true DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.1 OmniCrushResistant=yes Insignificant=no ImmuneToPsionics=yes Fraidycat=no SelfHealing=yes OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes DeployFire=yes Deployer=yes Sensors=yes SensorsSight=15 RadarInvisible=yes Points=25 ROT=95 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie MoveSound=FloatingDiscMoveLoop CrushSound=TankCrush CreateSound=FloatingDiscCreated ThreatPosed=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 OpportunityFire=yes SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer DamageParticleSystems=SparkSys,SmallGreySSys Accelerates=true Size=8 OpportunityFire=yes BuildLimit=1 [MADZEP] UIName=Name:MADZEP Name=Madness Airship Prerequisite=YAWEAP,YATECH Primary=MadBlimpBomb RequiresStolenThirdTech=yes Strength=2000 Category=AirPower Armor=light TechLevel=10 Sight=8 RadarInvisible=no MoveToShroud=yes BalloonHover=yes Speed=9 JumpjetSpeed=5 JumpjetClimb=6 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=2 JumpjetHeight=750 JumpjetNoWobbles=yes Crashable=yes PitchSpeed=.9 PitchAngle=0 Owner=YuriCountry,Neutral,Special Cost=2000 Soylent=2000 Points=100 ROT=10 SpeedType=Hover Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy AuxSound2=Dummy AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF MoveSound=KirovMoveLoop Parasiteable=no Size=50 Bunkerable=no OmniCrushResistant=yes Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=Yes [CAOS] UIName=Name:ChaosDrone Name=Chaos Drone Category=AFV Prerequisite=YAWEAP Primary=ChaosAttack Secondary=VirtualScanner NavalTargeting=6 Strength=130 Armor=medium TechLevel=3 Turret=no IsTilter=no CrateGoodie=no Sight=6 Speed=8 Owner=YuriCountry,Neutral,Special Cost=1000 Soylent=1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChaosDroneSelect VoiceAttack=ChaosDroneAttackCommand VoiceMove=ChaosDroneMove VoiceFeedback= DieSound=ChaosDroneDie MoveSound=ChaosDroneMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=yes Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false BerserkFriendly=yes CanPassiveAquire=no CanRetaliate=no Deployer=yes DeployFire=yes Bunkerable=no ;Chaos Tank [CTNK] UIName=Name:CTNK Name=Chaos Tank Prerequisite=YAWEAP,YATECH Primary=ChaosTankShot ElitePrimary=ChaosTankShotE Secondary=ChaosTankShake EliteSecondary=ChaosTankShakeE Strength=750 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=7 Speed=4 CrateGoodie=no Crusher=yes Owner=YuriCountry,Neutral,Special Cost=1566 Soylent=1500 Points=25 ROT=5 RequiresStolenAlliedTech=yes AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChaosTankSelect VoiceMove=ChaosTankMove VoiceAttack=ChaosTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes Trainable=yes BerserkFriendly=yes Explodes=yes Deathweapon=ChaosAttack Bunkerable=no ;Korean Base Expansion Vehicle [ABEV] UIName=Name:ABEV Name=Korean Base Expansion Vehicle Prerequisite=YAWEAP,YADEPT Strength=500 Category=Support Armor=heavy DeploysInto=GANODE TechLevel=11 Sight=6 Speed=5 Owner=YuriCountry,Neutral,Special CrateGoodie=no Cost=1500 Soylent=1500 Points=40 ROT=6 RequiresStolenAlliedTech=yes AllowedToStartInMultiplayer=no Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ABEVSelect VoiceMove=ABEVMove VoiceAttack=ABEVMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=4 Trainable=no Bunkerable=no BuildTimeMultiplier=1.35 [PCV] UIName=Name:YMCV Name=Yuri Construction Vehicle Prerequisite=YAWEAP,YADEPT Strength=1500 Category=Support Armor=heavy DeploysInto=YACNST TechLevel=11 Sight=8 Speed=4 Owner=YuriCountry,Neutral,Special CrateGoodie=yes Cost=3000 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVYuriSelect VoiceMove=MCVYuriMove VoiceAttack=MCVYuriMove DieSound=GenVehicleDie DeploySound=PlaceBuilding CrushSound=TankCrush VoiceFeedback= MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes [YHVR] UIName=Name:SAPC Name=Hover Transport Yuri Prerequisite=YAYARD Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=heavy Turret=no IsTilter=yes TechLevel=1 Sight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 Crusher=yes Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverYuriSelect VoiceMove=HoverYuriMove VoiceAttack=HoverYuriMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport CrushSound=TankCrush MaxDebris=3 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=10 TooBigToFitUnderBridge=true Trainable=no StupidHunt=yes Bunkerable=no [WYTNK] UIName=Name:WYTNK Name=Gattling Sea Prerequisite=YAYARD,NAPSIS Primary=AGGattling Secondary=AAGattling NavalTargeting=6 LandTargeting=1 ToProtect=yes Category=AFV Strength=350 Naval=yes Armor=medium TechLevel=6 Sight=8 Speed=6 Turret=yes IsTilter=yes IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=AGGattling EliteWeapon1=AGGattlingE Weapon2=AAGattling EliteWeapon2=AAGattlingE Weapon3=AGGattling2 EliteWeapon3=AGGattling2E Weapon4=AAGattling2 EliteWeapon4=AAGattling2E Weapon5=AGGattling3 EliteWeapon5=AGGattling3E Weapon6=AAGattling3 EliteWeapon6=AAGattling3E WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=50 CrateGoodie=no Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Points=35 ROT=6 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=4 RadialFireSegments=10 OpportunityFire=yes DistributedFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GattlingTankSelect VoiceMove=GattlingTankMove VoiceAttack=GattlingTankAttackCommand MoveSound=FlakTrackMoveStart VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=AegisMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Primary=AGGattlingE Secondary=AAGattlingE Size=30 TooBigToFitUnderBridge=true [YSUB] UIName=Name:YSUB Name=Yuri Attack Sub Prerequisite=YAYARD Primary=SubTorpedo NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=450 Naval=yes Armor=heavy TechLevel=4 Underwater=yes Sight=4 Sensors=yes SensorsSight=7 Speed=6 CrateGoodie=no Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Turret=no Points=30 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=BoomerSelect VoiceMove=BoomerMove VoiceAttack=BoomerAttackWaterCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=BoomerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=20 ; This value MUST be 0 for all building addons Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ElitePrimary=SubTorpedoE Size=20 [BSUB] UIName=Name:Boomer Name=Yuri Boomer Prerequisite=YAYARD,NAPSIS Primary=BoomerTorpedo Secondary=CruiseLauncher NavalTargeting=7 LandTargeting=2 FireAngle=64 Category=AFV Strength=1200 Naval=yes Armor=heavy TechLevel=9 Underwater=yes Sight=8 Sensors=yes SensorsSight=8 Speed=5 CrateGoodie=no Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=30 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=BoomerSelect VoiceMove=BoomerMove VoiceAttack=BoomerAttackWaterCommand VoiceSecondaryWeaponAttack=BoomerAttackLandCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=BoomerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ElitePrimary=BoomerTorpedoE Size=20 Spawns=CMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 Unnatural=yes [SMON] UIName=Name:CMON Name=ZZZ Useless Image=CMON Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=-1 Sight=4 Speed=4 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=1400 Points=20 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes Trainable=no Unsellable=yes Primary=DiffuseRayFragment Secondary=DiffuseRayFadeFragment [SMIN] UIName=Name:SMIN Name=Slave Miner Prerequisite=YAWEAP Nominal=yes ToProtect=yes Category=Support Strength=2000 Armor=medium Primary=20mmRapid ElitePrimary=20mmRapidE Turret=yes OpportunityFire=yes TechLevel=1 Sight=4 Speed=3 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no CrateGoodie=yes Storage=20 Cost=2000 Soylent=2000 Points=55 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SlaveMinerSelect VoiceMove=SlaveMinerMove VoiceAttack=SlaveMinerAttackCommand VoiceHarvest=SlaveMinerHarvest DieSound=GenVehicleDie MoveSound=SlaveMinerMoveStart CrushSound=TankCrush DeploySound=SlaveMinerDeploy VoiceDeploy=SlaveMinerDeployVoice MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 StupidHunt=yes Trainable=yes DeploysInto=YAREFN DeployFacing=0 Enslaves=SLAV SlavesNumber=5 SlaveRegenRate=500 SlaveReloadRate=25 ResourceGatherer=yes ResourceDestination=yes DeaccelerationFactor=.2 Accelerates=false Bunkerable=no OmniCrushResistant=yes Parasiteable=no Unsellable=yes [VLAD] UIName=Name:VLADBOAT Name=Vladimir's Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=LRFS Strength=1500 Naval=yes Armor=heavy TechLevel=-1 Sight=8 Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry ForbiddenHouses=Russians AllowedToStartInMultiplayer=no Cost=2500 Soylent=2500 Turret=no Points=55 Weight=4 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 Size=50 [TRUCKA] UIName=Name:TRUCKA Name=Truck Category=AFV Primary=none Secondary=none Strength=200 Armor=medium Turret=no TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CivAllSelect VoiceMove= VoiceAttack=CivAllAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=6 Insignificant=no Trainable=no [TRUCKB] UIName=Name:TRUCKB Name=Truck (loaded) Category=AFV Primary=none Secondary=none Strength=200 Armor=medium Turret=no TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove= VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys DebrisTypes=TIRE DebrisMaximums=4 CarriesCrate=yes Size=6 Insignificant=no Trainable=no [4TNK] UIName=Name:4TNK Name=Mammoth Tank Category=AFV Primary=120mmx Secondary=MammothTusk Strength=600 CrateGoodie=no Armor=heavy Turret=yes TechLevel=-1 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=60 ROT=5 Unsellable=false Crusher=yes SelfHealing=yes Crewed=no Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Trainable=no Size=3 OpportunityFire=yes Bunkerable=no [1TNK] UIName=Name:1TNK Name=Small Tank Category=AFV Primary=90mm Strength=300 CrateGoodie=no Crewed=no Armor=heavy Turret=yes TechLevel=-1 Sight=3 Speed=9 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=60 ROT=5 Unsellable=false Crusher=yes Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=1.0 ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no Size=3 ZFudgeColumn=9 ZFudgeTunnel=15 OpportunityFire=yes Bunkerable=no [2TNK] UIName=Name:2TNK Name=Medium Tank Category=AFV Primary=120mm Strength=400 CrateGoodie=no Armor=heavy Turret=yes FireAngle=0 TechLevel=-1 Sight=3 Speed=9 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=60 ROT=5 Unsellable=false Crusher=yes Crewed=no Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=1.5 Size=3 ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Trainable=no OpportunityFire=yes Bunkerable=no [3TNK] UIName=Name:3TNK Name=Heavy Tank Category=AFV Primary=75mm Secondary=none Strength=400 CrateGoodie=no Armor=heavy Turret=yes TechLevel=-1 Sight=5 Speed=7 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=60 ROT=5 Unsellable=false Crusher=yes Crewed=no Trainable=no Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Size=3 Weight=2.5 ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 OpportunityFire=yes Bunkerable=no [MLRS] UIName=Name:MLRS Name=Rocket Launcher Category=LRFS Primary=RedEye2 Strength=100 FireAngle=32 CrateGoodie=no Armor=medium Turret=yes TechLevel=-1 Sight=5 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=60 ROT=5 Unsellable=false Crusher=yes Crewed=no Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=1.0 Size=3 ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=9 ZFudgeTunnel=15 OpportunityFire=yes Bunkerable=no [HMEC] UIName=Name:HMEC Name=Mammoth Mk.II Primary=MechRailgun Secondary=MammothTusk Strength=800 Category=AFV Armor=heavy TechLevel=-1 Sight=8 Speed=3 Cost=100 Soylent=50 Trainable=no Crewed=no SelfHealing=yes Points=25 ROT=3 Unsellable=false Crusher=yes CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie AllowedToStartInMultiplayer=no MaxDebris=6 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer ThreatPosed=80 Size=3 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=300,300,425 TiltsWhenCrushes=false Weight=3.5 Accelerates=false ZFudgeColumn=12 ZFudgeTunnel=15 ZFudgeBridge=25 Bunkerable=no [HUMVEE] UIName=Name:HUMVEE Name=HummVee Category=IFV Strength=200 CrateGoodie=no Armor=medium TechLevel=-1 Primary=BlackHawkCannon Sight=6 Speed=7 PipScale=Passengers Passengers=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=25 ROT=5 Unsellable=false Crewed=no Turret=yes VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 DebrisTypes=AXLE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=1.0 Size=6 SizeLimit=1 ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=10 ZFudgeTunnel=13 Bunkerable=no [HVR] UIName=Name:HVR Name=Hover MLRS Category=AFV FireAngle=32 Primary=HoverMissile TooBigToFitUnderBridge=true Strength=230 Armor=medium TechLevel=-1 CrateGoodie=no Sight=7 Speed=7 Cost=100 Soylent=50 Unsellable=false Turret=yes Points=30 ROT=5 Crusher=no Trainable=no Crewed=no Size=3 Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry MaxDebris=4 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie AllowedToStartInMultiplayer=no CrateGoodie=no SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ImmuneToVeins=yes ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys ZFudgeColumn=12 ZFudgeTunnel=15 Bunkerable=no [QTNK] UIName=Name:QTNK Name=MAD Tank Prerequisite=FACTORY,NAWEAP,NATECH Category=AFV Strength=300 Armor=medium TechLevel=10 Sight=6 Speed=3 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=1000 Soylent=1650 Points=60 ROT=5 Unsellable=false Crusher=yes Turret=yes TurretSpins=yes Crewed=no Explosion=CRIVEXP2 VoiceSelect=MADTankSelect VoiceMove=MADTankMove VoiceDeploy=Countdown DieSound=GenVehicleDie MoveSound=ACCMoveStart DamageSound=BuildingMetalDamaged Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=4 MovementZone=Crusher ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FASTER,SIGHT EliteAbilities=SELF_HEAL,STRONGER,FASTER DamageParticleSystems=SparkSys,BigRedSmokeSys DebrisTypes=GASTANK DebrisMaximums=12 MaxDebris=2 Size=3 Explodes=yes CrateGoodie=no DeathWeapon=MadBomb CanPassiveAquire=no DeploysInto=MADDUMMY DeployTime=.05 DeployFacing=2 CanRetaliate=no StupidHunt=yes Bunkerable=no [BIKE] UIName=Name:BIKE Name=Attack Cycle Primary=RedEye2 Category=Recon Strength=150 Armor=medium Turret=no IsTilter=yes Sight=5 Speed=12 Cost=100 Soylent=50 Points=25 ROT=8 Unsellable=false Explosion=TWLT026,S_BANG16,S_BRNL20,S_CLSN16,S_TUMU22 CrateGoodie=no TechLevel=-1 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie AllowedToStartInMultiplayer=no Trainable=no Crewed=no MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=20 Size=3 DamageParticleSystems=SparkSys,SmallGreySSys Bunkerable=no [STNK] UIName=Name:STNK Name=Stealth Tank Primary=Dragon Strength=250 Armor=medium Category=AFV Turret=no IsTilter=yes TechLevel=-1 Sight=5 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=100 Soylent=50 Points=25 ROT=5 Unsellable=false Crusher=no Trainable=no Crewed=no Explosion=TWLT026,S_BANG16,S_BRNL20,S_CLSN16,S_TUMU22 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Cloakable=yes CloakingSpeed=5 MovementZone=Normal ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 Size=3 ZFudgeColumn=8 ZFudgeTunnel=13 Bunkerable=no [APC] UIName=Name:APC Name=APC Category=Transport Strength=200 CrateGoodie=no Armor=medium TechLevel=-1 Sight=5 Speed=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=25 ROT=5 Unsellable=false Crusher=yes Crewed=no PipScale=Passengers Passengers=5 DeployTime=.022 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport MaxDebris=4 DebrisTypes=AXLE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher SpeedType=Amphibious Weight=1.0 Size=6 SizeLimit=1 ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=10 ZFudgeTunnel=13 Bunkerable=no [M113] UIName=Name:APC2 Name=APC Category=Transport Strength=200 CrateGoodie=no Armor=medium TechLevel=-1 Primary=BlackHawkCannon Sight=5 Speed=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=25 ROT=5 Unsellable=false Crusher=yes Crewed=no Turret=yes PipScale=Passengers Passengers=2 DeployTime=.022 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport MaxDebris=4 DebrisTypes=AXLE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=1.0 Size=6 SizeLimit=1 ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=8 ZFudgeTunnel=13 Bunkerable=no [BUS] UIName=Name:BUS Name=School Bus Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [CIVP] UIName=Name:Civilian_Plane Name=Civilian Plane Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=yes Size=4 SizeLimit=2 Insignificant=no Trainable=no [DDBX] UIName=Name:RedBus Name=Double Decker Bus Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [PICK] UIName=Name:PICK Name=Pickup Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Crewed=no Insignificant=no Trainable=no [ARTY] UIName=Name:ARTY Name=Artillery Category=AFV Strength=200 CrateGoodie=no Armor=medium TechLevel=-1 Primary=155mm FireAngle=42 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=35 ROT=2 Unsellable=false Crewed=no Turret=yes VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 DebrisTypes=AXLE DebrisMaximums=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal MobileFire=false Weight=1.0 Size=3 ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=10 ZFudgeTunnel=14 Bunkerable=no [ART2] UIName=Name:ARTY2 Name=Artillery Tank Category=LRFS Strength=300 Primary=155mm Turret=no FireAngle=42 CrateGoodie=no Armor=medium TechLevel=-1 Sight=9 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Soylent=50 Points=35 ROT=2 Unsellable=false Crewed=no Crusher=yes VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MaxDebris=4 DebrisTypes=AXLE DebrisMaximums=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Crusher MobileFire=no DeployToFire=yes DeploysInto=GAARTY Weight=3.5 Size=3 ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no Trainable=no ZFudgeColumn=10 ZFudgeTunnel=14 Bunkerable=no [CAR] UIName=Name:CAR Name=Automobile Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [WINI] UIName=Name:WINI Name=Recreational Vehicle Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [DeathDummy] Primary=DefaultDeathWeapon [XCOMET] UIName=Name:XCOMET Name=Placeholder Image=HTNK Prerequisite=GAWEAP,GATECH Primary=CometFragment Secondary=TeslaFragment ElitePrimary=SuperCometFragment Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [PROPA] UIName=Name:PROPA Name=Propaganda Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie AmbientSound=PropagandaTruck CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Trainable=no [CONA] UIName=Name:CONA Name=Construction Excavator Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove= VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Insignificant=no [COP] UIName=Name:PIGCAR Name=Police Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=PoliceCarDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no AmbientSound=PoliceSirenLoop Trainable=no [EUROC] UIName=Name:CAR Name=European Car A Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [LIMO] UIName=Name:LIMO Name=Limo Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [STANG] UIName=Name:CAR Name=Sports Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [SUVB] UIName=Name:CAR Name=SUV Black Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [SUVW] UIName=Name:CAR Name=SUV White Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [TAXI] UIName=Name:Taxi Name=Taxi Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [YCAB] UIName=Name:YCAB Name=Yellow Cab Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove= VoiceAttack= VoiceFeedback= MoveStart=GenCarMoveStart DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=no Trainable=no [JEEP] UIName=Name:TRUCKA Name=Jeep Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [BCAB] UIName=Name:BlackCab Name=Black Cab Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=no Trainable=no [PTRUCK] UIName=Name:PICK Name=Pickup Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no [CRUISE] UIName=Name:CruiseShip Name=Cruise Ship Prerequisite=NAWEAP Strength=300 Naval=yes Category=Support Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=40 ROT=1 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CruiseShipSelect VoiceMove=ACCMoveStart VoiceAttack= DieSound= SinkingSound=GenLargeWaterDie VoiceFeedback= MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no AmbientSound=CruiseShipAmbience Trainable=no Weight=4 [TUG] UIName=Name:TUGBOAT Name=Tug Boat Prerequisite=NAWEAP Strength=200 Naval=yes Category=Support Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=30 ROT=2 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TugBoatSelect VoiceMove= VoiceAttack= DieSound= SinkingSound=GenLargeWaterDie VoiceFeedback= MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=no Trainable=no AmbientSound=TugBoatAmbience [CDEST] UIName=Name:CDEST Name=Coast Guard Boat Primary=155mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=150 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=600 Naval=yes Armor=medium TechLevel=-1 Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Turret=no Points=30 ROT=5 Crusher=yes Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TugBoatSelect VoiceMove= VoiceAttack= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ElitePrimary=155mmE [SHAD] UIName=Name:SHAD Name=BlackHawk Transport Prerequisite=GAWEAP Primary=BlackHawkCannon Strength=175 Category=AirLift JumpJet=yes Armor=light TechLevel=7 Sight=7 RadarInvisible=yes PipScale=Passengers Passengers=5 Speed=16 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack=BlackOpsAttackCommand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 Landable=yes HoverAttack=yes Trainable=yes Bunkerable=no Crashable=yes CanPassiveAquire=no AllowedToStartInMultiplayer=no SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport TooBigToFitUnderBridge=true ElitePrimary=BlackHawkCannonE PreventAttackMove=yes [KA66] UIName=Name:KA66 Name=Kamove Ka66 Hurricane Prerequisite=GAWEAP,GATECH Primary=Heli30mm Secondary=Slugger Strength=300 Category=AirPower JumpJet=yes Armor=light TechLevel=8 Sight=7 Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1400 Soylent=1400 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack=BlackOpsAttackCommand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes Landable=no SpeedType=Hover MoveSound=SeigeChopperMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=Heli30mmE DeployToLand=yes PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no; Units default to yes, others default to no IsSelectableCombatant=yes ; TR [ORCA] UIName=Name:ORCA Name=Intruder Image=FALC Prerequisite=GAAIRC Primary=Maverick CanPassiveAquire=no CanRetaliate=no Strength=150 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo Speed=16 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MaverickE PreventAttackMove=yes ;Orca Bomber [ORCB] UIName=Name:ORCB Name=Orca Bomber Prerequisite=RADAR Primary=OrcaBomb CanPassiveAquire=no CanRetaliate=no Strength=800 Category=AirPower Armor=light TechLevel=9 Sight=10 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR,GAAPAD,GAAPAD2,GAAPAD3 PipScale=Ammo Speed=14 PitchSpeed=.16 PitchAngle=0.9 OmniFire=yes Owner=British,French,Germans,Americans,Alliance Cost=1800 Points=20 ROT=5 Ammo=2 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=OrcaBomberTakeOff AuxSound2=OrcaBomberLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,RADAR_INVISIBLE Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=OrcaBombE PreventAttackMove=yes [ASW] UIName=Name:ASW Name=Osprey Primary=ASWBomb Secondary=ASWCollision NavalTargeting=2 LandTargeting=1 Strength=30 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=14 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=50 Points=10 ROT=5 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=OspreyDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=OspreyTakeOff AuxSound2=OspreyLanding ImmuneToPsionics=yes Immune=yes LegalTarget=no Insignificant=no Selectable=no [HORNET] UIName=Name:HORNET Name=Hornet Primary=HornetBomb Secondary=HornetCollision Strength=75 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=14 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=50 Points=20 ROT=3 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER ElitePrimary=HornetBombE Selectable=no [A-10] UIName=Name:A10 Name=A-10 Prerequisite=GATECH,GAAIRC Primary=Maverick32 Secondary=HoverMissile25 CanPassiveAquire=no CanRetaliate=no Strength=160 Category=AirPower Armor=light TechLevel=-1 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo PitchAngle=0 Speed=18 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1600 Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes Fighter=yes AllowedToStartInMultiplayer=no Parasiteable=no PreventAttackMove=yes CrateGoodie=no ElitePrimary=Maverick32E EliteSecondary=HoverMissile25E [F22] UIName=Name:F22 Name=F-22 Prerequisite=GAAIRC,ATECH,AIRPAD,STECH,YAAPAD,YTECH Image=F16 Primary=xex Secondary=exe ElitePrimary=XEXEX EliteSecondary=EXEXE Strength=250 Category=AirLift Armor=heavy PipScale=Passengers Passengers=1 TechLevel=-1 Sight=8 RadarInvisible=yes Carryall=yes Speed=50 PitchSpeed=1.1 ConsideredAircraft=yes SpeedType=Hover Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 SpecialThreatValue=1 MoveToShroud=yes Fighter=no Crusher=yes Trainable=no SelfHealing=yes Landable=yes Bunkerable=no Crashable=no CanPassiveAquire=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=5000 Points=20 ROT=10 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL MaxDebris=4 VoiceSelect=MIGMoveCommand VoiceMove=MIGMoveCommand VoiceAttack=BlackEagleAttackCommand MoveSound=MigMoveLoop DieSound=BlackEagleVoiceDie VoiceFalling=BlackEagleVoiceDie VoiceCrashing=BlackEagleVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport TooBigToFitUnderBridge=true Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 AllowedToStartInMultiplayer=no CrateGoodie=no Fraidycat=no Insignificant=no ImmuneToRadiation=yes ImmuneToPsionics=yes BuildLimit=1 OmniCrushResistant=yes HoverAttack=yes PreventAttackMove=yes [F14] UIName=Name:F14 Name=F-14 Prerequisite=TECH RequiresStolenAlliedTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=WP14 CanRetaliate=no Strength=110 Category=AirPower Armor=light TechLevel=-1 Sight=8 Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes Landable=yes MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo PitchAngle=0 Speed=40 ImmuneToRadiation=yes Cost=2600 BuildLimit=4 ConsideredAircraft=yes AirportBound=yes GuardRange=30 Points=30 ROT=10 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsSelectableCombatant=yes CreateSound=BlackEagleCreated VoiceSelect=MIGMoveCommand VoiceMove=MIGMoveCommand VoiceAttack=BlackEagleAttackCommand MoveSound=MigMoveLoop DieSound=BlackEagleVoiceDie VoiceFalling=BlackEagleVoiceDie VoiceCrashing=BlackEagleVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL AirportBound=yes Fighter=yes AllowedToStartInMultiplayer=no Parasiteable=no PreventAttackMove=yes CrateGoodie=no ElitePrimary=WP14E RadarInvisible=yes [F16] UIName=Name:F16 Name=F-16 Prerequisite=GAAIRC Primary=WP16 CanRetaliate=no Strength=100 Category=AirPower Armor=light TechLevel=-1 Sight=8 MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRP,GAAIRC2 PipScale=Ammo Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes Fighter=yes Spawned=yes GuardRange=20 Trainable=yes Crashable=yes Landable=yes PitchSpeed=1.1 PitchAngle=30 GuardRange=30 Crewed=no Speed=36 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2600 ConsideredAircraft=yes AirportBound=yes Points=30 ROT=2 Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsSelectableCombatant=yes VoiceSelect=MIGMoveCommand VoiceMove=MIGMoveCommand VoiceAttack=BlackEagleAttackCommand MoveSound=MigMoveLoop DieSound=BlackEagleVoiceDie VoiceFalling=BlackEagleVoiceDie VoiceCrashing=BlackEagleVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF AllowedToStartInMultiplayer=no Parasiteable=no PreventAttackMove=yes CrateGoodie=no BuldLimit=1 ElitePrimary=WP16E Selectable=no RadarInvisible=yes [SU25] UIName=Name:SU25 Name=Mig-25 Prerequisite=AIRPAD CanRetaliate=no Strength=65 Category=AirPower Armor=light TechLevel=-1 Sight=8 Primary=WP16 ElitePrimary=WP16E MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes Fighter=yes Spawned=yes GuardRange=20 Trainable=yes Crashable=yes Landable=yes PitchSpeed=1.1 PitchAngle=30 GuardRange=30 Crewed=no Speed=34 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2400 ConsideredAircraft=yes AirportBound=yes Points=30 ROT=2 Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsSelectableCombatant=yes VoiceSelect=MIGMoveCommand VoiceMove=MIGMoveCommand VoiceAttack=BlackEagleAttackCommand MoveSound=MigMoveLoop DieSound=BlackEagleVoiceDie VoiceFalling=BlackEagleVoiceDie VoiceCrashing=BlackEagleVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF AllowedToStartInMultiplayer=no Parasiteable=no PreventAttackMove=yes CrateGoodie=no BuldLimit=1 Selectable=no RadarInvisible=yes [HIND] UIName=Name:HIND Name=Hind Transport Prerequisite=AIRPAD,NATECH Strength=250 Category=AirLift Primary=MBattery ElitePrimary=MBatteryE Secondary=MBatteryAT EliteSecondary=MBatteryATE Armor=light PipScale=Passengers Passengers=3 TechLevel=6 Sight=2 RadarInvisible=yes Carryall=yes Speed=14 PitchSpeed=1.1 ConsideredAircraft=yes MovementZone=Fly Fighter=yes SpecialThreatValue=1 Trainable=no Landable=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1517 Points=20 ROT=5 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF MaxDebris=4 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound= CrashingSound=GenVehicleDie ImpactLandSound=GenAircraftCrash CrashingSound=PDPlaneDie MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding BuildLimit=1 AllowedToStartInMultiplayer=no CrateGoodie=no [SCHP] UIName=Name:SiegeChopper Name=Soviet Siege Chopper Prerequisite=NAWEAP,NATECH Primary=BlackHawkCannon Secondary=160mm Strength=300 Category=AirPower JumpJet=yes Armor=light TechLevel=7 Sight=7 Speed=15 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1200 Soylent=1200 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackAir VoiceCrashing=SeigeChopperVoiceDie CrashingSound=SeigeChopperDie DieSound= ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes SpeedType=Hover MoveSound=SeigeChopperMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=BlackHawkCannonE EliteSecondary=160mmE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no IsSimpleDeployer=yes UnloadingClass=SCHD DeployingAnim=SCHPDEPL DeployFire=yes Turret=yes DeployToLand=yes IsSelectableCombatant=yes [DOLY] UIName=Name:DOLY Name=Hollywood Camera Dolly Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=no Trainable=no [CBLC] UIName=Name:CBLC Name=Cable Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CableCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=no Trainable=no [FTRK] UIName=Name:FTRK Name=Fire Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=no Trainable=no [AMBU] UIName=Name:AMBU Name=Ambulance Prerequisite=NAWEAP Strength=100 Category=Transport Armor=medium DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=5 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=no Trainable=no [SCHD] UIName=Name:SiegeChopper Name=ZZZ Deployed Soviet Siege Chopper Prerequisite=NAWEAP Primary=BlackHawkCannon Strength=200 Category=AirPower JumpJet=yes Armor=light TechLevel=-1 Sight=7 Speed=12 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackLand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no SpeedType=Hover EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=BlackHawkCannonE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no IsSimpleDeployer=yes UnloadingClass=SCHP Turret=yes DeployFire=yes DeployToLand=yes [ZEP] UIName=Name:ZEP Name=Kirov Airship Prerequisite=NAWEAP,NATECH Primary=BlimpBomb Strength=2000 Category=AirPower Armor=light TechLevel=10 Sight=8 RadarInvisible=no MoveToShroud=yes BalloonHover=yes Speed=7 JumpjetSpeed=5 JumpjetClimb=6 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=2 JumpjetHeight=750 JumpjetNoWobbles=yes Crashable=yes PitchSpeed=.9 PitchAngle=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=2000 Soylent=2000 Points=100 ROT=10 SpeedType=Hover Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=KirovSelect VoiceMove=KirovMove VoiceAttack=KirovAttackCommand VoiceFeedback= VoiceCrashing=KirovVoiceDie DieSound= CreateSound=KirovCreated CrashingSound=KirovDie ImpactLandSound=KirovCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy AuxSound2=Dummy AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF MoveSound=KirovMoveLoop ElitePrimary=BlimpBombE Parasiteable=no Size=50 Bunkerable=no OmniCrushResistant=yes Insignificant=no ImmuneToPsionics=yes SelfHealing=Yes [BPLN] UIName=Name:BPLN Name=Boris-Mig Strength=100 Category=AirPower Armor=light TechLevel=-1 Primary=Maverick3 Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=yes Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=36 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=MigMoveLoop DieSound= VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes ElitePrimary=Maverick3E Trainable=no DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1 FlyBy=true [SPYP] UIName=Name:F22 Name=F-22 Strength=400 Category=AirLift Armor=light TechLevel=-1 Primary=ChemLauncher5 ;Primary=SpyCameraWeapon Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=36 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no VoiceSelect=MIGMoveCommand VoiceMove=MIGMoveCommand VoiceAttack=BlackEagleAttackCommand MoveSound=MigMoveLoop DieSound=BlackEagleVoiceDie VoiceFalling=BlackEagleVoiceDie VoiceCrashing=BlackEagleVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash DeathWeapon=WP16 DeathWeaponDamageModifier= FlyBy=true Image=F16 [V3ROCKET] UIName=Name:V3ROCKET Name=V3 Rocket FireAngle=1 Strength=50 Category=AirPower Armor=light Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=1 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 Speed=15 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=50 Points=20 ROT=3 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=V3Attack ImmuneToPsionics=yes NoShadow=yes Trainable=no DontScore=yes Selectable=no [RMISL] UIName=Name:DMISL Name=Dread Missile FireAngle=1 Strength=50 Category=AirPower Armor=light Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=0 RadarInvisible=yes Landable=yes MoveToShroud=yes Ammo=1 Speed=20 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=100 Points=0 ROT=5 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=DreadnoughtAttack ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no FlyBack=true DontScore=yes [DMISL] UIName=Name:DMISL Name=Dread Missile FireAngle=1 Strength=50 Category=AirPower Armor=light Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 Speed=18 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=50 Points=20 ROT=4 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=DreadnoughtAttack ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no FlyBack=true DontScore=yes [JMISL] UIName=Name:RP Name=Sdam Rocket FireAngle=1 Strength=100 Category=AirPower Armor=light Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=1 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 Speed=15 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=100 Points=20 ROT=3 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=V3Attack ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no DontScore=yes [CMISL] UIName=Name:DMISL Name=Cruise Missile Image=BSUBMISL FireAngle=1 Strength=50 Category=AirPower Armor=light Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 Speed=20 Owner=YuriCountry,Neutral,Special Cost=50 Points=18 ROT=4 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=BoomerAttack1 ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no FlyBack=true DontScore=yes [PDPLANE] UIName=Name:PDPLANE Name=Cargo Plane Strength=400 Category=AirLift Armor=light TechLevel=-1 Primary=ParaDropWeapon Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=26 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash [CARGOPLANE] Image=PDPLANE UIName=Name:PDPLANE Name=Transport Plane Strength=400 Category=AirPower Armor=light TechLevel=-1 LeadershipRating=10 RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash [GACNST] UIName=Name:GACNST Name=Allied Construction Yard BuildCat=Tech ConstructionYard=yes Strength=1500 Armor=concrete TechLevel=-1 Adjacent=2 Factory=BuildingType UndeploysInto=AMCV Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=7 ThreatPosed=0 DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no EligibileForAllyBuilding=yes ImmuneToPsionics=no [GAPOWR] UIName=Name:GAPOWR Name=Allied Power Plant BuildCat=Power Prerequisite=GACNST Strength=800 Armor=wood TechLevel=1 Adjacent=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AIBasePlanningSide= Cost=800 Points=40 Power=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes DieSound=PowerPlantDie ImmuneToPsionics=no Drainable=yes PoweredSpecial=yes [GAPOWRUP] Name=Power Upgrade UIName=Name:GAPOWRUP Prerequisite=GACNST,PAWA,GATECH BuildCat=Power TechLevel=9 Armor=wood Sight=1 Strength=250 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=450 Soylent=0 Points=25 Power=190 Crewed=no Unsellable=true Insignificant=no Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 PowersUpBuilding=PAWA PowersUpToLevel=-1 BuildupSound=PowerOn ThreatPosed=0 [GAPILE] UIName=Name:GAPILE Name=Allied Barracks BuildCat=Tech Prerequisite=GAPOWR,GACNST Strength=600 Armor=steel Factory=InfantryType GDIBarracks=yes Adjacent=2 TechLevel=2 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [GAREFN] UIName=Name:GAREFN Name=Allied Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes Prerequisite=GAPOWR,GACNST Strength=800 Adjacent=2 Armor=wood TechLevel=1 FreeUnit=CMIN Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-92, -208, 312 RefinerySmokeOffsetTwo=-92, 208, 312 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys Spyable=yes NumberImpassableRows=3 ImmuneToPsionics=no ResourceDestination=yes Drainable=yes [GAREFN2] UIName=Name:GAREFN Name=Allied Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes Image=GAREFN Prerequisite=GATECH,ATECH Strength=800 Adjacent=10 Armor=wood TechLevel=-1 FreeUnit=CMIN Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1 Soylent=300 Points=50 Power=-1 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-92, -208, 312 RefinerySmokeOffsetTwo=-92, 208, 312 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys Spyable=yes NumberImpassableRows=3 ImmuneToPsionics=no ResourceDestination=yes Drainable=yes [GAWEAP] UIName=Name:GAWEAP Name=Allied War Factory BuildCat=Tech Factory=UnitType WeaponsFactory=yes Prerequisite=GAREFN,GAPILE,GACNST DeployTime=.044 Strength=800 Armor=wood TechLevel=2 Sight=4 Adjacent=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [GAAIRC] UIName=Name:GAAIRC Name=Allied Airforce Command Headquarters BuildCat=Tech Prerequisite=GAREFN,GAWEAP,GACNST Strength=600 Armor=steel Adjacent=2 TechLevel=3 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=70 Power=-50 Factory=AircraftType Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes ImmuneToPsionics=yes [GAAIRC2] UIName=Name:GAAPAD Name=Aircraft Pad BuildCat=Tech Image=GAAPAD Prerequisite=GAREFN,GACNST,GAPILE,GAAIRC Strength=600 Armor=wood Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 Points=70 Power=-25 Factory=AircraftType Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=yes EligibileForAllyBuilding=yes ; Auxiliary aircraft pad (see GAAPAD2 for Korea) [GAAPAD] UIName=Name:GAAPAD Name=Aircraft Pad BuildCat=Tech Prerequisite=GAREFN,GACNST,GAPILE,GAAIRC Strength=600 Armor=wood Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 Points=70 Power=-25 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=no EligibileForAllyBuilding=yes ;French AI builds third Grand Cannon [GTGCAN3] UIName=Name:GTGCAN Name=Grand Cannon Clone2 Image=GTGCAN BuildCat=Combat Strength=900 Armor=steel TechLevel=-1 Prerequisite=RADAR,GACNST Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-50 Crewed=no ROT=1 Primary=GrandCannonWeapon Trainable=yes ElitePrimary=GrandCannonWeaponE EliteAbilities=STRONGER Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=3 TurretAnimY=28 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no AIBuildThis=no ImmuneToPsionics=no Drainable=yes FireAngle=16 ;Allied AI builds third Gap Generator [GAGAP3] UIName=Name:GAGAP Name=Gap Generator Clone1 Image=GAGAP BuildCat=Combat Prerequisite=GATECH,GACNST GapGenerator=yes GapRadiusInCells=15 SuperGapRadiusInCells=20 TechLevel=-1 Adjacent=2 HasRadialIndicator=true Strength=500 Armor=steel Sight=5 Points=30 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Power=-100 ExtraPower=-150 Powered=true Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=4 MinDebris=2 ThreatPosed=0 DamageSmokeOffset=450, 200, 150 AIBuildThis=no ImmuneToPsionics=no ; Auxiliary aircraft pad (for Korea) [GAAPAD2] UIName=Name:GAAPAD Name=Aircraft Pad Image=GAAPAD BuildCat=Tech Prerequisite=GAREFN,GACNST,GAPILE,RADAR Strength=600 Armor=wood Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 Points=70 Power=-30 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=no EligibileForAllyBuilding=yes [GAAPAD3] UIName=Name:GAAPAD3 Name=Black Eagle Pad BuildCat=Tech Prerequisite=BARRACKS Strength=600 Armor=wood Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 Points=70 Power=-30 Factory=AircraftType Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=yes EligibileForAllyBuilding=yes ;AI Allied Wall [GAWALL2] UIName=Name:GAWALL Name=Allied Wall BuildCat=Combat Strength=350 Prerequisite=BARRACKS Armor=concrete TechLevel=-1 Adjacent=1 Wall=yes Sight=1 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=20 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=1 BuildTimeMultiplier=0.2 ;AI Soviet Wall [NAWALL2] UIName=Name:NAWALL Name=Soviet Wall BuildCat=Combat Strength=300 Prerequisite=BARRACKS Armor=concrete TechLevel=-1 Adjacent=1 Wall=yes Sight=1 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=20 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=1 BuildTimeMultiplier=0.2 ;AI Yuri Wall [GAFWLL2] UIName=Name:Citadel Name=Yuri Citadel Wall BuildCat=Combat Strength=400 Prerequisite=BARRACKS Armor=concrete TechLevel=-1 Adjacent=1 Wall=yes Sight=1 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=20 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=1 BuildTimeMultiplier=0.2 [GAYARD] UIName=Name:GAYARD Name=Allied Shipyard BuildCat=Tech Prerequisite=GAREFN,GAPOWR,GAPILE,GACNST WeaponsFactory=yes Factory=UnitType Strength=1600 Armor=concrete Naval=yes WaterBound=yes TechLevel=4 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1000 Points=55 Power=-25 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=700,700,500 AIBuildThis=yes UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 TargetCoordOffset=300,200,0 ImmuneToPsionics=no [GADEPT] UIName=Name:GADEPT Name=Allied Service Depot BuildCat=Tech Prerequisite=GAWEAP,GACNST Strength=1500 Armor=wood TechLevel=6 Adjacent=2 Sight=5 UnitRepair=yes UnitReload=yes SuperWeapon=SellUnitSpecial Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 Points=80 Power=-25 Capturable=true Crewed=yes Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=270,580,260 AIBuildThis=no HasStupidGuardMode=false NumberImpassableRows=1 WantsExtraSpace=yes UnitRepair=yes UnitReload=yes ImmuneToPsionics=no [GATECH] UIName=Name:GATECH Name=Allied Battle Lab BuildCat=Tech Prerequisite=GAROBO,GAAIRC,GACNST Strength=800 Armor=wood TechLevel=8 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=1500, 1055, 815 AIBuildThis=yes TogglePower=no Spyable=yes ImmuneToPsionics=no SuperWeapon=ForceShieldSpecial ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes ; Allied tech power plant [PAWA] UIName=Name:CAPOWR Name=Tech Power Plant BuildCat=Tech Image=GA2POWR Prerequisite=GATECH,GACNST Strength=1600 Armor=wood TechLevel=9 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=40 Power=950 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=4 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes DieSound=StealthTankAttack ImmuneToPsionics=no ; defaults to yes for buildings, no for others PoweredSpecial=yes AIBuildThis=yes Explodes=yes DeathWeaponDamageModifier=1 NaturalSmokeLocation=400, 190, 300 DeathWeapon=OilExplosion Powered=no [GAOREP] Name=Allied Ore Processor UIName=Name:GAOREP BuildCat=Resource Prerequisite=GATECH,PROC,GACNST TechLevel=9 Strength=1000 Adjacent=2 Points=30 Power=-200 Sight=5 Armor=wood Cost=2500 Soylent=1250 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 HalfDamageSmokeLocation1=0,0,0 DamageSmokeOffset=410, 100, 165 ThreatPosed=0 Capturable=false Crewed=yes OrePurifier=yes ProduceCashStartup=100 ; credits when captured from the Neutral house ProduceCashAmount=100 ; Amount every Delay ProduceCashDelay=100 ; Frame delay between Amounts AIBuildThis=yes TogglePower=no Powered=true BuildLimit=1 [GAROBO] Name=Allied Robot Control Center UIName=Name:Robocont BuildCat=Resource Prerequisite=GAAIRC,GACNST TechLevel=5 Strength=700 Adjacent=2 Points=30 Power=-100 Sight=6 Armor=wood Cost=600 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 HalfDamageSmokeLocation1=0,0,0 DamageSmokeOffset=410, 100, 165 ThreatPosed=0 Crewed=yes AIBuildThis=yes TogglePower=yes Powered=true PowersUnit=ARBO ImmuneToPsionics=no Capturable=true ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [GABARR] UIName=Name:CABARR Name=Barricades BuildCat=Combat Strength=1000 Prerequisite=GAPILE,GAWEAP Armor=concrete TechLevel=1 Adjacent=4 Wall=yes Sight=1 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=British,French,Germans,Americans,Alliance Cost=350 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 ; This value MUST be 0 for all building addons ;IsBase=no BaseNormal=no GuardRange=5 DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged OmniCrushResistant=yes BuildTimeMultiplier=0.5 [GAWALL] UIName=Name:GAWALL Name=Allied Wall BuildCat=Combat Strength=300 Prerequisite=GAPILE Armor=concrete TechLevel=1 Adjacent=8 Wall=yes Sight=1 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=100 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=5 RequiredHouses=British,French,Germans,Americans,Alliance [GASAND] UIName=Name:GASAND Name=Sandbags BuildCat=Combat Strength=100 Prerequisite=GACNST Armor=wood CrushSound=WallCrushSandbag Crushable=yes Wall=yes TechLevel=-1 Adjacent=8 Sight=1 Selectable=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=50 Insignificant=no Nominal=yes Points=1 Repairable=false Explosion=TWLT026,S_BANG16,S_BRNL20,S_CLSN16,S_TUMU22 ThreatPosed=0 BaseNormal=no GuardRange=5 AIBuildThis=no [GAPILL] UIName=Name:GAPILL Name=Allied Pill Box BuildCat=Combat Strength=400 Armor=steel Prerequisite=GAPILE,GACNST TechLevel=1 Adjacent=4 ROT=10 Sight=7 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Primary=Vulcan2 ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense= HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 Trainable=yes [NASAM] UIName=Name:NASAM Name=Allied Patriot Missile BuildCat=Combat Strength=900 Armor=steel TechLevel=6 Prerequisite=GAPILE,GACNST Adjacent=4 Sight=10 ROT=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Primary=RedEye2 LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 ThreatPosed=10 IsBaseDefense=yes Powered=yes Turret=yes TurretAnim=SAM TurretAnimIsVoxel=true TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff VHPScan=Strong ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 Trainable=yes ElitePrimary=RedEye2E [NASAM2] UIName=Name:NASAM Name=Allied Patriot Missile BuildCat=Combat Image=NASAM Strength=1000 Armor=steel TechLevel=-1 Prerequisite=GACNST,GAWEAP Adjacent=8 Sight=10 ROT=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1 BaseNormal=no Points=30 Power=99999 Crewed=no Primary=RedEye2x LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 ThreatPosed=10 IsBaseDefense=yes Turret=yes TurretAnim=SAM TurretAnimIsVoxel=true TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff VHPScan=Strong ImmuneToPsionics=yes Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 Trainable=yes ElitePrimary=RedEye2EX Powered=false [GATURR] UIName=Name:TTT Name=Gun Turret BuildCat=Combat Strength=1000 Armor=steel Prerequisite=GAPILE,GACNST TechLevel=4 Adjacent=4 ROT=10 Sight=6 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=50 Power=-10 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Primary=TurretGun Turret=yes TurretAnim=GUNTURRET TurretAnimIsVoxel=true TurretAnimY=10 TurretAnimZAdjust=-20 ThreatPosed=30 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false Trainable=no Powered=true ImmuneToPsionics=no ; defaults to yes for buildings, no for others AntiInfantryValue=10 AntiArmorValue=25 AntiAirValue=0 [GANDS] UIName=Name:GANDS Name=NDS Tower BuildCat=Combat Prerequisite=GACNST,GAPILE,GAYARD Strength=500 Armor=steel TechLevel=5 Adjacent=15 Naval=yes WaterBound=yes Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1150 Points=30 Power=-60 Crewed=no Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=NDSShot Turret=no TurretAnimZAdjust=-100 DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes SensorArray=yes SensorsSight=7 NavalTargeting=5 BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Trainable=no ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 [ATESLA] UIName=Name:ATESLA Name=Allied Prism Cannon Image=GAPRIS BuildCat=Combat Prerequisite=GAAIRC,GACNST Strength=600 Armor=steel TechLevel=6 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=30 Power=-75 Crewed=no Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=PrismShot Secondary=PrismSupport Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 ElitePrimary=PrismShotE Trainable=yes [GASNPR] UIName=Name:GASNIP Name=Sniper Tower BuildCat=Combat Strength=600 Armor=steel Prerequisite=NACNST,NAHAND,NARADR TechLevel=5 Adjacent=4 ROT=10 Sight=9 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry RequiredHouses=Africans Cost=1000 BaseNormal=no Points=35 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Primary=TurretSniper ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false Trainable=no AIBuildThis=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others AntiInfantryValue=25 AntiArmorValue=0 AntiAirValue=0 BuildLimit=5 [GASPYSAT] UIName=Name:GASPYSAT Name=Allied SpySat Uplink Image=GASPST BuildCat=Combat Prerequisite=GATECH,GACNST Strength=1000 Radar=yes SpySat=yes Armor=wood TechLevel=8 Adjacent=2 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=50 Power=-150 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=800, 550, 400 AIBuildThis=yes SpecialThreatValue=1 [GAGAP] UIName=Name:GAGAP Name=Allied Gap Generator BuildCat=Combat Prerequisite=GATECH,GACNST GapGenerator=yes GapRadiusInCells=15 TechLevel=8 Adjacent=2 HasRadialIndicator=true Strength=600 Armor=wood Sight=5 Points=30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry ForbiddenHouses=Alliance Cost=1000 Power=-100 ExtraPower=-145 Powered=true Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=4 MinDebris=2 ThreatPosed=5 DamageSmokeOffset=450, 200, 150 AIBuildThis=yes ImmuneToPsionics=no ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [GAARTY] UIName=Name:ARTY Name=Deployed Artillery TechLevel=-1 Strength=300 Points=50 Cost=100 Power=0 Armor=medium Sight=9 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=4 UndeploysInto=ART2 DeployFacing=0 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie BaseNormal=no Crewed=no Primary=155mm Turret=yes ROT=5 Artillary=yes TurretAnim=ART2TUR TurretAnimIsVoxel=true TurretAnimX=-8 TurretAnimY=15 TurretAnimZAdjust=-20 VoxelBarrelFile=ART2BARL BarrelAnimIsVoxel=true ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=500,500,400 AIBuildThis=no Trainable=no HasStupidGuardMode=false [GAMINE1] Name=Land Mine Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb2 Artillary=yes DeployFacing=2 FreeUnit=MLAYR2 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=0 Points=0 Power=0 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG WorkingSound=DefuseKit MaxDebris=15 MinDebris=7 ThreatPosed=0 AIBuildThis=no [GAMINE2] Name=Land Mine Image=GAMINE1 Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb2 Artillary=yes DeployFacing=2 FreeUnit=MLAYR3 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=0 Points=0 Power=0 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG WorkingSound=DefuseKit MaxDebris=15 MinDebris=7 ThreatPosed=0 AIBuildThis=no [GAMINE3] Name=Land Mine Image=GAMINE1 Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb2 Artillary=yes DeployFacing=2 FreeUnit=MLAYR4 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=0 Points=0 Power=0 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG WorkingSound=DefuseKit MaxDebris=15 MinDebris=7 ThreatPosed=0 AIBuildThis=no [GAMINE4] Name=Land Mine Image=GAMINE1 Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb2 Artillary=yes DeployFacing=2 FreeUnit=MLAYR5 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=0 Points=0 Power=0 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG WorkingSound=DefuseKit MaxDebris=15 MinDebris=7 ThreatPosed=0 AIBuildThis=no [GAMINE5] Name=Land Mine Image=GAMINE1 Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb2 Artillary=yes DeployFacing=2 FreeUnit=MLAYR6 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=0 Points=0 Power=0 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG WorkingSound=DefuseKit MaxDebris=15 MinDebris=7 ThreatPosed=0 AIBuildThis=no [GADPSA] UIName=Name:GADPSA2 Name=Deployed Mobile Gap Generator TechLevel=-1 Strength=600 Points=50 Cost=100 Sight=8 Power=0 ExtraPower=0 ROT=5 Armor=medium Crewed=yes TickTank=yes DeployFacing=2 DieSound=GenVehicleDie VoiceDeploy=GenAllVehicleMove DeploySound=SlaveMinerUndeploy UndeploysInto=MGG MaxDebris=2 BaseNormal=no ThreatPosed=0 Powered=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry GapGenerator=yes GapRadiusInCells=5 HasRadialIndicator=true Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=4 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=500,500,400 RadarVisible=no RadarInvisible=yes Capturable=false Spyable=false AIBuildThis=no Trainable=no [NADPSA] UIName=Name:GADPSA1 Name=Deployed Mobile Illusion Device TechLevel=-1 Strength=600 Points=50 Cost=100 Sight=8 Power=0 ExtraPower=0 ROT=5 Armor=medium Crewed=yes TickTank=yes DeployFacing=2 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove DieSound=GenVehicleDie DeploySound=SlaveMinerDeploy UndeploysInto=MGG1 MaxDebris=2 BaseNormal=no ThreatPosed=0 Powered=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Primary=Detector CloakGenerator=yes CloakRadiusInCells=5 WorkingSound=ChronoScreenSound NotWorkingSound=ChronoScreenSoundAgain HasRadialIndicator=true Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=4 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=500,500,400 RadarVisible=no RadarInvisible=yes Capturable=false Spyable=false AIBuildThis=no Trainable=no Image=GADPSA [YADPSA] UIName=Name:GADPSA Name=Deployed Mobile Sensor Array TechLevel=-1 Strength=600 Points=50 Cost=100 Sight=8 Power=0 ExtraPower=0 ROT=5 Armor=medium Crewed=yes TickTank=yes DeployFacing=2 VoiceSelect=LasherTankSelect VoiceMove=LasherTankMove DieSound=GenVehicleDie DeploySound=SlaveMinerDeploy UndeploysInto=MGG2 MaxDebris=2 BaseNormal=no ThreatPosed=0 Powered=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry SensorArray=yes SensorsSight=5 DetectDisguise=yes DetectDisguiseRange=5 PsychicDetectionRadius=5 HasRadialIndicator=true Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=4 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=500,500,400 RadarVisible=no RadarInvisible=yes Capturable=false Spyable=false AIBuildThis=no Trainable=no [GAGAP2] UIName=Name:GAGAP2 Name=Super Gap Generator BuildCat=Combat Prerequisite=GATECH,GACNST GapGenerator=yes GapRadiusInCells=15 SuperGapRadiusInCells=20 TechLevel=8 Adjacent=2 HasRadialIndicator=true Strength=600 Armor=wood Sight=5 Points=30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry RequiredHouses=Alliance Cost=1200 Power=-100 ExtraPower=-175 Powered=true TogglePower=yes Capturable=false Crewed=no Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM MaxDebris=4 MinDebris=2 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=450,200,150 AIBuildThis=yes ImmuneToPsionics=no ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes ;Allied Command Center [ATECH] UIName=Name:JTECH Name=Allied Command Center BuildCat=Combat Prerequisite=GACNST,GAPOWR,GAREFN,GAWEAP,GAAIRC,GATECH Strength=1350 Armor=concrete TechLevel=10 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=70 Power=-175 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ; This value MUST be 0 for all building addons ExitCoord=0,0,0 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 CreateUnitSound=CloningVatsCreate ImmuneToPsionics=yes ; defaults to yes for buildings, no for others Image=JTECH BuildLimit=1 Spyable=yes AIBuildThis=yes SuperWeapon=ParaDropSpecial ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [F-A-S-P] UIName=Name:F-A-S-P Name=Fire-Armor-Speed-Prmot BuildCat=Tech Prerequisite=CNST ----------------------------------------- UnitsGainSelfHeal=10 InfantryGainSelfHeal=3 BuildingGainSelfHeal=15 BuildingsGainSelfHeal=15 BuildGainSelfHeal=15 BuildsGainSelfHeal=15 ------------------------------------ Ammo=9999999999999 GDIBarracks=yes NODBarracks=yes YuriBarracks=yes ------------------------------------ Strength=5000 Armor=concrete TechLevel=-1 Adjacent=3 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=250 Power=-500 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ExitCoord=512,256,0 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 AIBuildThis=no CreateUnitSound=CloningVatsCreate BuildLimit=1 ImmuneToPsionics=yes Image=YAGRND2 Spyable=no ProduceCashStartup=500000 ProduceCashAmount=500000 ProduceCashDelay=1 [GACSPH] UIName=Name:GACSPH Name=Allied Chrono Sphere BuildCat=Combat Prerequisite=GATECH,GACNST TechLevel=10 Strength=1500 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=ChronoSphereSpecial Nominal=yes ThreatPosed=1 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 [GAWEAT] UIName=Name:GAWEAT Name=Allied Weather Controller Image=GAWETH BuildCat=Combat Prerequisite=GATECH,GACNST TechLevel=10 Strength=2000 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=LightningStormSpecial Nominal=yes ThreatPosed=1 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 [AMRADR] UIName=Name:WATAIRC Name=Airforce Command in Water Image=GAAIRC BuildCat=Combat Prerequisite=GAAIRC,GAYARD Strength=1450 Armor=steel Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 Points=70 Power=-25 Factory=AircraftType Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=no ; defaults to yes for buildings, no for others Powered=true Spyable=no Crewed=no Explodes=yes Capturable=false WeaponsFactory=yes TargetCoordOffset=300,200,0 NumberImpassableRows=0 BaseNormal=no ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes [GTGCAN] UIName=Name:GTGCAN3 Name=Allied Grand Cannon BuildCat=Combat Strength=900 Armor=steel TechLevel=7 Prerequisite=GATECH,GACNST Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1 Primary=GrandCannonWeapon Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=3 TurretAnimY=28 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no ImmuneToPsionics=no Drainable=yes BuildLimit=10 [GTGCAN2] UIName=Name:GTGCAN3 Name=Allied Grand Cannon BuildCat=Combat Strength=1000 Armor=steel Image=GTGCAN TechLevel=-1 Prerequisite=GACNST,GAAIRC Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1 Points=30 Power=500 Crewed=no ROT=15 Primary=GrandCannonWeaponx Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no AIBuildThis=no ImmuneToPsionics=yes Drainable=yes ElitePrimary=GrandCannonWeaponEX IsBaseDefense=yes Trainable=yes ThreatPosed=50 AntiInfantryValue=30 AntiArmorValue=40 AntiAirValue=0 Powered=false [NACNST] UIName=Name:NACNST Name=Soviet Construction Yard BuildCat=Tech ConstructionYard=yes Strength=1500 Armor=concrete TechLevel=-1 Adjacent=2 Factory=BuildingType UndeploysInto=SMCV Sight=8 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1470,1060,1078 AIBuildThis=yes TogglePower=no EligibileForAllyBuilding=yes ImmuneToPsionics=no [NAPOWR] UIName=Name:NAPOWR Name=Soviet Tesla Reactor BuildCat=Power Prerequisite=NACNST Strength=800 Armor=wood TechLevel=1 Sight=4 Adjacent=2 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AIBasePlanningSide= Cost=600 Points=40 Power=150 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=450, 200, 300 TogglePower=no Spyable=yes DieSound=PowerPlantDie ImmuneToPsionics=no Drainable=yes PoweredSpecial=yes [NAHAND] UIName=Name:NAHAND Name=Soviet Barracks BuildCat=Tech Prerequisite=NAPOWR,NACNST Strength=600 Armor=steel TechLevel=2 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=500 Points=30 Power=-10 Factory=InfantryType Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ExitCoord=0,0,0 NODBarracks=yes DamageSmokeOffset=480,96,125 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no [NAREFN] UIName=Name:NAREFN Name=Soviet Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes FreeUnit=HARV NumberImpassableRows=3 ResourceDestination=yes RefinerySmokeOffsetOne=-80, -232, 372 RefinerySmokeOffsetTwo=-80, 232, 372 RefinerySmokeFrames=50 HalfDamageSmokeLocation1=0,0,0 RefinerySmokeParticleSystem=SmallGreySSys PipScale=Tiberium Prerequisite=NAPOWR,NACNST Strength=1000 Adjacent=2 Armor=wood TechLevel=1 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no Spyable=yes ImmuneToPsionics=no Drainable=yes [NAREFN2] UIName=Name:NAREFN Name=Soviet Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes Image=YAREFN FreeUnit=HARV NumberImpassableRows=3 ResourceDestination=yes RefinerySmokeOffsetOne=-80, -232, 372 RefinerySmokeOffsetTwo=-80, 232, 372 RefinerySmokeFrames=50 HalfDamageSmokeLocation1=0,0,0 RefinerySmokeParticleSystem=SmallGreySSys PipScale=Tiberium Prerequisite=GATECH,STECH Strength=1000 Adjacent=10 Armor=wood TechLevel=-1 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1 Soylent=300 Points=50 Power=-1 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no Spyable=yes ImmuneToPsionics=no Drainable=yes [NAWEAP] UIName=Name:NAWEAP Name=Soviet War Factory BuildCat=Tech WeaponsFactory=yes Prerequisite=NAREFN,NAHAND,NACNST Factory=UnitType DeployTime=.044 Strength=1000 Adjacent=2 Armor=wood TechLevel=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NaturalSmokeLocation=-12,0,370 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [NAFIST] UIName=Name:IFMWF Name=Iron Fist Mobile War Factory BuildCat=Tech Prerequisite=NAREFN,NACNST,NATECH WeaponsFactory=yes Factory=UnitType DeployTime=.044 UndeploysInto=WRMN DeployFacing=2 Strength=1500 Adjacent=2 Armor=wood TechLevel=-1 Unsellable=yes Repairable=yes ClickRepairable=yes Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=0 Capturable=yes Crewed=no Bib=yes MoveSound=MCVMoveStart DeploySound=SlaveMinerUndeploy VoiceDeploy=GenSovVehicleAttackCommand Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60 MaxDebris=8 DebrisAnims=DBRIS1SM,DBRIS1LG,DBRIS4SM,DBRIS5SM,DBRIS4LG,DBRIS7SM,DBRIS8SM,DBRIS5LG,DBRIS4LG ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 SpecialThreatValue=1 AIBuildThis=yes BaseNormal=no IsTemple=true ExitCoord=512,256,0 Spyable=yes NumberImpassableRows=1 ImmuneToPsionics=no [MADDUMMY] Strength=300 Armor=none RadarVisible=no RadarInvisible=yes Primary=MadBomb Selectable=no ClickRepairable=no ICBMLauncher=yes DeployFacing=2 Repairable=no LegalTarget=no Insignificant=no Nominal=no TechLevel=-1 Adjacent=0 BaseNormal=no Sight=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special WorkingSound=BaseUnderAttackSiren NotWorkingSound=BaseUnderAttackSiren Cost=0 Points=0 Power=0 Capturable=false Spyable=false Crewed=no Explosion=CRIVEXP2 DebrisAnims=DBRIS1HV,DBRIS2HV,DBRIS3HV MaxDebris=12 MinDebris=6 ThreatPosed=0 SpecialThreatValue=1 AIBuildThis=no DeathWeapon=MadBomb DontScore=yes [RADDUMMY] Strength=300 Armor=none RadarVisible=no RadarInvisible=yes Primary=RadBomb ICBMLauncher=yes DeployFacing=2 Selectable=no ClickRepairable=no Repairable=no LegalTarget=no Insignificant=no Nominal=no TechLevel=-1 Adjacent=0 BaseNormal=no Sight=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special WorkingSound=DemoTruckDie NotWorkingSound=DemoTruckDie Cost=0 Points=0 Power=0 Capturable=false Spyable=false Crewed=no Explosion=KTNKEXP ThreatPosed=0 SpecialThreatValue=1 AIBuildThis=no DeathWeapon=RadBomb DontScore=yes [GAVTEX] Strength=300 Armor=none RadarVisible=no RadarInvisible=yes Primary=Vortex Selectable=no ClickRepairable=no TickTank=yes DeployFacing=2 Repairable=no LegalTarget=no Insignificant=no Nominal=no TechLevel=-1 Adjacent=0 BaseNormal=no Sight=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=0 Points=0 Power=0 Capturable=false Spyable=false Crewed=no Explosion=MADFX DieSound=ChronosphereMove ThreatPosed=0 SpecialThreatValue=1 AIBuildThis=no Explodes=yes DeathWeapon=Vortex DontScore=yes [NARADR] UIName=Name:NARADR Name=Soviet Radar Tower BuildCat=Tech Prerequisite=NAREFN,NAWEAP,NACNST Strength=800 Radar=yes Armor=wood TechLevel=3 Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=60 Power=-50 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [NAYARD] UIName=Name:NAYARD Name=Soviet Shipyard BuildCat=Tech Prerequisite=GAREFN,NAPOWR,NAWEAP,NACNST WeaponsFactory=yes Factory=UnitType Strength=1500 Armor=concrete Naval=yes WaterBound=yes TechLevel=4 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1000 Points=55 Power=-20 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=700,700,500 AIBuildThis=yes UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 TargetCoordOffset=256,256,0 ImmuneToPsionics=no [NADEPT] UIName=Name:NADEPT Name=Soviet Service Depot BuildCat=Tech Prerequisite=NAWEAP,NACNST Strength=1200 Armor=wood TechLevel=6 Adjacent=2 Sight=5 UnitRepair=yes UnitReload=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes FreeUnit=MECHANIC Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 DebrisAnims=DBRIS1SM,DBRIS1LG,DBRIS4SM,DBRIS5SM,DBRIS4LG,DBRIS7SM,DBRIS8SM,DBRIS5LG,DBRIS4LG MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=270,580,260 HasStupidGuardMode=false NumberImpassableRows=1 AIBuildThis=no WantsExtraSpace=yes ImmuneToPsionics=no [MECHANIC] UIName=Name:MECHAN Name=Soviet Vehicle Mechanic Primary=GoodWrench TargetLaser=yes Strength=100 Category=Soldier Turret=no Unsellable=yes NoShadow=yes NonVehicle=yes Organic=yes Natural=yes IsTilter=no Crusher=no TechLevel=-1 Sight=5 Speed=4 Points=25 ROT=4 Cost=500 Soylent=250 WalkRate=2 Pip=red CrushSound=InfantrySquish PreventAttackMove=yes Explosion=INFDIE DeathAnims=INFDIE VoiceSelect=MechanicSelect VoiceMove=MechanicMove VoiceAttack=MechanicAttackCommand VoiceFeedback=MechanicFear VoiceSpecialAttack=MechanicAttackCommand DieSound=MechanicDie MaxDebris=0 DebrisMaximums=0 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=10 VeteranAbilities=SIGHT,FASTER,ROF EliteAbilities=SELF_HEAL DefaultToGuardArea=yes Armor=none GuardRange=8 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special ForbiddenHouses=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=no Weight=.5 Parasiteable=no Trainable=no Explodes=no ZFudgeColumn=8 ZFudgeTunnel=13 Size=1 CrateGoodie=no Accelerates=false IFVMode=1 UseOwnName=true [NATECH] UIName=Name:NATECH Name=Soviet Battle Lab BuildCat=Tech Prerequisite=AIRPAD,NARADR,NACNST Strength=800 Armor=wood TechLevel=8 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG MaxDebris=10 MinDebris=5 ThreatPosed=0 DamageSmokeOffset=200, 325, 200 AIBuildThis=yes TogglePower=no Spyable=yes ImmuneToPsionics=no SuperWeapon=ForceShieldSpecial ----------------------------------------------------------------------- CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [NANRCT] UIName=Name:NANRCT Name=Soviet Nuclear Reactor BuildCat=Power Strength=1400 Armor=concrete TechLevel=9 Prerequisite=NATECH,NACNST Adjacent=3 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=30 Power=1750 Crewed=yes Capturable=true DamageSmokeOffset=410, 100, 165 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Powered=no IsImmuneToRadiation=yes Explodes=yes DeathWeapon=NukePayload Spyable=yes ImmuneToPsionics=no Drainable=yes PoweredSpecial=yes AIBuildThis=yes [YACLON] UIName=Name:NACLON Name=Yuri Cloning Vats BuildCat=Tech Prerequisite=NATECH,NACNST Strength=1000 Armor=wood TechLevel=-1 Adjacent=2 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=500 Points=30 Power=-200 Cloning=yes Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ExitCoord=0,0,0 YuriBarracks=yes DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 AIBuildThis=yes CreateUnitSound=CloningVatsCreate BuildLimit=1 [NAINDP] Name=Soviet Industrial Plant UIName=Name:IndustrialPlant Image=NAINDP BuildCat=Resource Prerequisite=NATECH,PROC,NACNST TechLevel=9 Strength=1000 Adjacent=2 Points=30 Power=-200 Sight=4 Armor=wood Cost=2500 Soylent=1000 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=1 HalfDamageSmokeLocation1=0,0,0 DamageSmokeOffset=410, 100, 165 ThreatPosed=0 Capturable=false Crewed=yes FactoryPlant=yes InfantryCostBonus=1 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=1 DefensesCostBonus=1 AIBuildThis=yes TogglePower=no Powered=true BuildLimit=1 [NAWALL] UIName=Name:NAWALL Name=Soviet Wall BuildCat=Combat Strength=300 Prerequisite=NAHAND Armor=concrete TechLevel=1 Adjacent=8 Wall=yes Sight=1 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=5 RequiredHouses=Russians,Confederation,Africans,Arabs [YANWLL] UIName=Name:YANWLL Name=Heavy Wall BuildCat=Combat Strength=1000 Prerequisite=NAHAND,NAWAEP Armor=concrete TechLevel=1 Adjacent=10 Wall=yes Sight=1 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians RequiredHouses=Russians,Confederation,Africans,Arabs Cost=350 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=5 OmniCrushResistant=yes BuildTimeMultiplier=0.5 [NALASR] UIName=Name:NALASR Name=Soviet Sentry Gun BuildCat=Combat Strength=400 Armor=steel Prerequisite=NAHAND,NACNST TechLevel=1 Adjacent=4 ROT=10 Sight=7 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Primary=Vulcan Powered=yes Turret=yes TurretAnim=LASER TurretAnimIsVoxel=true TurretAnimY=10 TurretAnimZAdjust=-20 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 Trainable=yes [NAFLAK] UIName=Name:NAFLAK Name=Soviet Flak Cannon BuildCat=Combat Strength=900 Armor=steel TechLevel=6 Prerequisite=NAHAND,NACNST Adjacent=4 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=750 BaseNormal=no Points=30 Power=-50 Crewed=no Primary=FlakWeapon LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=10 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ElitePrimary=FlakWeaponE Trainable=yes [NAFLAK2] UIName=Name:NAFLAK Name=Soviet Flak Cannon BuildCat=Combat Strength=1000 Image=NAFLAK Armor=steel TechLevel=-1 Prerequisite=NARADR,NACNST Adjacent=5 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1 BaseNormal=no Points=30 Power=9999 Crewed=no Primary=FlakWeaponx LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=10 IsBaseDefense=yes ROT=15 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=yes Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ElitePrimary=FlakWeaponEX Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF Powered=false [TESLA] UIName=Name:TESLA Name=Soviet Tesla Coil Image=NATSLA BuildCat=Combat Prerequisite=NARADR,NACNST Strength=600 Armor=steel TechLevel=5 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1500 Points=30 Power=-75 Crewed=no Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=CoilBolt Secondary=OPCoilBolt Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 Trainable=yes [NABNKR] UIName=Name:NABNKR Name=Soviet Battle Bunker Adjacent=3 AIBasePlanningSide= Armor=steel BaseNormal=no BuildCat=Combat Prerequisite=NACNST Capturable=false ClickRepairable=yes Cost=500 Crewed=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBaseDefense=yes MaxDebris=15 MinDebris=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Powered=no Sight=6 Strength=600 TechLevel=1 CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 ImmuneToPsionics=no [NAGARD] UIName=Name:NAGARD Name=Guard Tower BuildCat=Combat Strength=600 Armor=wood Prerequisite=NACNST,BARRACKS,NARADR TechLevel=5 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 BaseNormal=no Points=35 Power=0 Crewed=no Capturable=false Explosion=TWLT026,S_BANG16,S_BRNL20,S_CLSN16,S_TUMU22 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM MaxDebris=3 MinDebris=1 Primary=RaiderCannon ThreatPosed=40 IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=20 AntiArmorValue=10 AntiAirValue=0 [WATSLA] UIName=Name:WATSLA Name=Water Tesla Coil BuildCat=Combat Primary=CoilBolt Secondary=OpCoilBolt NavalTargeting=5 Strength=400 Armor=steel Prerequisite=NAYARD,NACNST TechLevel=3 Adjacent=15 Naval=yes Waterbound=yes Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=700 BaseNormal=no Points=30 Power=-50 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 ElitePrimary=CoilBoltE EliteSecondary=OpCoilBoltE IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AIBuildThis=yes [NAPSYB] UIName=Name:PNAPSYB Name=Psychic Illusion Device BuildCat=Combat Prerequisite=NACNST,NATECH,NARADR Strength=600 Armor=wood TechLevel=8 Adjacent=2 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=50 Primary=Detector CloakGenerator=yes CloakRadiusInCells=15 WorkingSound=ChronoScreenSound NotWorkingSound=ChronoScreenSoundAgain Power=-150 Powered=true Capturable=true Crewed=yes Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUMU42 DebrisAnims=DBRIS1SM,DBRIS1LG,DBRIS4SM,DBRIS5SM,DBRIS4LG,DBRIS7SM,DBRIS8SM,DBRIS5LG,DBRIS4LG MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220,390,150 AIBuildThis=yes HasRadialIndicator=true IsThreatRatingNode=true ;Soviet Sat [NADCEN] UIName=Name:SSAT Name=Soviet Sat BuildCat=Combat Prerequisite=NACNST,NARADR,NATECH TechLevel=9 Adjacent=2 SpySat=yes HasRadialIndicator=true Strength=1000 Armor=wood Sight=5 Points=50 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Power=-125 ExtraPower=-145 Powered=true Capturable=true Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=4 MinDebris=2 ThreatPosed=5 DamageSmokeOffset=450, 200, 150 AIBuildThis=yes ImmuneToPsionics=no [NAADRN] UIName=Name:NAADRN Name=Adrenaline Vault BuildCat=Tech Prerequisite=NACNST,NATECH,NAHAND Strength=1000 Armor=wood TechLevel=9 Adjacent=2 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Factory=InfantryType Cost=3000 Points=30 Power=-200 Armory=yes Crewed=yes Capturable=false Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUMU30 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRIS9LG,DBRS10LG,DBRS10SM ThreatPosed=0 ExitCoord=-100,100,0 Ammo=9999999 GDIBarracks=yes NODBarracks=yes YuriBarracks=yes DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 AIBuildThis=no BuildLimit=1 ImmuneToPsionics=yes ;Soviet Tech Center [STECH] UIName=Name:NATEK Name=Soviet Tech Center BuildCat=Combat Prerequisite=NACNST,NAPOWR,NAREFN,NAWEAP,NARADR,NATECH Strength=1350 Armor=concrete TechLevel=10 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=70 Power=-175 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ; This value MUST be 0 for all building addons ExitCoord=0,0,0 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 ImmuneToPsionics=yes ; defaults to yes for buildings, no for others Image=NATEK BuildLimit=1 Spyable=yes AIBuildThis=yes SuperWeapon=ParaDropSpecial ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [NAIRON] UIName=Name:NAIRON Name=Soviet Iron Curtain Device BuildCat=Combat Prerequisite=NATECH,NACNST TechLevel=10 Strength=1600 Powered=true Adjacent=2 Armor=concrete Sight=4 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM SuperWeapon=IronCurtainSpecial ThreatPosed=1 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 [NAMISL] UIName=Name:NAMISL Name=Soviet Nuclear Missile Silo BuildCat=Combat SuperWeapon=NukeSpecial Prerequisite=NATECH,NACNST Strength=2000 Armor=concrete TechLevel=10 Adjacent=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys SpecialThreatValue=1 NukeSilo=yes Nominal=yes RevealToAll=yes HasStupidGuardMode=false Spyable=yes ChargedAnimTime=1 AIBuildThis=yes BuildLimit=1 DamageSelf=yes [NAPOMM] UIName=Name:NAPOMM Name=Aquatic Pommeler BuildCat=Combat Prerequisite=NACNST,NAHAND,NAYARD Strength=500 Armor=steel TechLevel=5 Adjacent=15 Naval=yes WaterBound=yes Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1150 Points=30 Power=-50 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=PommTorp Turret=no DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes SensorArray=yes SensorsSight=7 NavalTargeting=5 BaseNormal=no Powered=yes ImmuneToPsionics=no HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Trainable=no Drainable=yes AntiInfantryValue=10 AntiArmorValue=25 AntiAirValue=0 [NAMINE1] UIName=Name:WINI2 Name=Land Mine Strength=1 Image=NAMINE Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb Artillary=yes FreeUnit=MINL2 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Points=0 Power=-5 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 ThreatPosed=0 AIBuildThis=no [NAMINE2] UIName=Name:WINI2 Image=NAMINE Name=Land Mine Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb Artillary=yes FreeUnit=MINL3 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Points=0 Power=-5 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 ThreatPosed=0 AIBuildThis=no [NAMINE3] UIName=Name:WINI2 Name=Land Mine Image=NAMINE Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb Artillary=yes FreeUnit=MINL4 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Points=0 Power=-5 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 ThreatPosed=0 AIBuildThis=no [NAMINE4] UIName=Name:WINI2 Name=Land Mine Image=NAMINE Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb Artillary=yes FreeUnit=MINL5 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Points=0 Power=-5 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 ThreatPosed=0 AIBuildThis=no [NAMINE5] UIName=Name:WINI2 Name=Land Mine Image=NAMINE Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb Artillary=yes FreeUnit=MINL6 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Points=0 Power=-5 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 ThreatPosed=0 AIBuildThis=no [NAMINE6] UIName=Name:WINI2 Name=Land Mine Image=NAMINE Strength=1 Armor=special_2 TechLevel=-1 Adjacent=0 Selectable=no Insignificant=no Unsellable=yes Nominal=no Primary=MineBomb Artillary=yes FreeUnit=MINL7 FirestormWall=yes DetectDisguise=yes LegalTarget=no Invisible=yes RadarVisible=no RadarInvisible=yes Sight=0 BaseNormal=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=500 Points=0 Power=-5 Powered=false Capturable=false Spyable=false Crewed=no Explodes=yes DeathWeapon=MineBomb Explosion=CRIVEXP2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 ThreatPosed=0 AIBuildThis=no [YACNST] UIName=Name:YACNST Name=Yuri Construction Yard BuildCat=Tech ConstructionYard=yes Strength=1500 Armor=concrete TechLevel=-1 Adjacent=2 Factory=BuildingType Prerequisite=YTECH UndeploysInto=PCV Sight=10 Owner=YuriCountry,Neutral,Special Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=7 ThreatPosed=0 DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no EligibileForAllyBuilding=yes ImmuneToPsionics=no ;Korean Base Expansion Node [GANODE] UIName=Name:KANODE Name=Korean Base Expansion Node BuildCat=Tech Strength=1000 Armor=concrete ConstructionYard=yes TogglePower=no Prerequisite=YTECH UndeploysInto=ABEV TechLevel=-1 Sight=8 Owner=YuriCountry,Neutral,Special Cost=1500 Points=50 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=5 MinDebris=3 ThreatPosed=10 SpecialThreatValue=1 DamageSmokeOffset=450, 200, 150 AIBuildThis=yes ImmuneToPsionics=no BaseNormal=yes EligibileForAllyBuilding=yes ClickRepairable=yes Repairable=yes ;Allied Base Expansion Node [GANODE2] UIName=Name:GANODE Name=Allied Base Expansion Node BuildCat=Tech Image=GANODE Strength=500 Armor=wood Prerequisite=ATECH UndeploysInto=ABEV2 ConstructionYard=yes TechLevel=-1 Sight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=50 Power=0 Capturable=true Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=5 MinDebris=3 ThreatPosed=10 SpecialThreatValue=1 AIBuildThis=yes ImmuneToPsionics=no BaseNormal=yes EligibileForAllyBuilding=yes [YAPOWR] UIName=Name:BioR Name=Yuri Bio Reactor BuildCat=Power Prerequisite=YACNST Strength=800 Armor=wood TechLevel=1 Adjacent=2 Sight=4 Owner=YuriCountry,Neutral,Special Cost=700 Points=40 Power=90 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes DieSound=PowerPlantDie ImmuneToPsionics=no UnitAbsorb=no InfantryAbsorb=yes PipScale=Passengers Passengers=1 SizeLimit=15 ExtraPower=100 Drainable=yes PoweredSpecial=yes Image=YASBIO2 ;Soviet Base Expansion Node [NANODE] UIName=Name:NANODE Name=Soviet Base Expansion Node BuildCat=Tech Strength=1000 Armor=wood Prerequisite=STECH UndeploysInto=SBEV ConstructionYard=yes TechLevel=-1 Sight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=50 Power=0 Capturable=true Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=5 MinDebris=3 ThreatPosed=10 SpecialThreatValue=1 AIBuildThis=no ImmuneToPsionics=no BaseNormal=yes EligibileForAllyBuilding=yes ;Yuri Base Expansion Node [YANODE] UIName=Name:YANODE Name=Yuri Base Expansion Node BuildCat=Tech Strength=1000 Armor=wood TechLevel=-1 Sight=8 Prerequisite=YTECH Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Points=50 Power=0 Capturable=true Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=5 MinDebris=3 ThreatPosed=10 SpecialThreatValue=1 AIBuildThis=yes ImmuneToPsionics=no BaseNormal=yes UndeploysInto=YBEV ConstructionYard=yes EligibileForAllyBuilding=yes ;Assault Flag [CAFLAG] UIName=Name:CAFLAG Name=Assault Flag BuildCat=Combat Strength=500 Armor=concrete TechLevel=-1 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=50 Points=100 Power=0 Powered=no Capturable=no ClickRepairable=yes Repairable=yes Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=0 MinDebris=0 LegalTarget=yes IsBaseDefense=yes ThreatPosed=50 SpecialThreatValue=1 IsThreatRatingNode=yes ToProtect=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=50,50,350 AIBuildThis=yes ImmuneToPsionics=yes CanC4=no BaseNormal=no EligibileForAllyBuilding=yes [YABRCK] UIName=Name:Ybarracks Name=Yuri Barracks Image=YABRCK BuildCat=Tech Prerequisite=YAPOWR,YACNST Strength=600 Armor=steel Factory=InfantryType Adjacent=2 TechLevel=2 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ExitCoord=-64,64,0 YuriBarracks=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no [YACOMD] UIName=Name:YACOMD Name=Yuri Command Center Strength=1000 Armor=concrete TechLevel=-1 Adjacent=2 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1470,1060,1078 TogglePower=no LeaveRubble=yes EligibileForAllyBuilding=yes [YAREFN] UIName=Name:SMIN Name=Yuri Ore Refinery BuildCat=Resource Prerequisite=YAPOWR,YACNST Strength=1000 Adjacent=3 Armor=medium Primary=20mmRapid ElitePrimary=20mmRapidE Turret=yes TurretAnim=SMINTUR TurretAnimIsVoxel=true TurretAnimX=-25 TurretAnimY=15 TurretAnimZAdjust=-50 TechLevel=1 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Soylent=1500 Points=80 Power=0 Storage=200 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=30 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-85,-85,220 RefinerySmokeOffsetTwo=-85,90,220 RefinerySmokeOffsetThree=95,-85,220 RefinerySmokeOffsetFour=95,90,220 RefinerySmokeFrames=30 RefinerySmokeParticleSystem=SmallGreySSys Enslaves=SLAV SlavesNumber=5 SlaveRegenRate=500 SlaveReloadRate=25 Spyable=yes ImmuneToPsionics=yes BaseNormal=no UndeploysInto=SMIN ClickRepairable=yes DeployFacing=0 ResourceGatherer=yes ResourceDestination=yes VoiceSelect=SlaveMinerSelect VoiceMove=SlaveMinerMove VoiceAttack=SlaveMinerAttackCommand VoiceHarvest=SlaveMinerHarvest DeploySound=SlaveMinerUndeploy VoiceDeploy=SlaveMinerUnDeployVoice Unsellable=yes Trainable=yes [YAREFN2] UIName=Name:SMIN Name=Yuri Ore Refinery BuildCat=Resource Prerequisite=YATECH,YTECH Image=YAREFN Strength=1000 Adjacent=3 Armor=medium Primary=20mmRapid ElitePrimary=20mmRapidE Turret=yes TurretAnim=SMINTUR TurretAnimIsVoxel=true TurretAnimX=-25 TurretAnimY=15 TurretAnimZAdjust=-50 TechLevel=-1 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Soylent=1500 Points=50 Power=0 Storage=200 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=30 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-85,-85,220 RefinerySmokeOffsetTwo=-85,90,220 RefinerySmokeOffsetThree=95,-85,220 RefinerySmokeOffsetFour=95,90,220 RefinerySmokeFrames=30 RefinerySmokeParticleSystem=SmallGreySSys Enslaves=SLAV SlavesNumber=5 SlaveRegenRate=500 SlaveReloadRate=25 Spyable=yes ImmuneToPsionics=yes BaseNormal=no UndeploysInto=SMIN ClickRepairable=yes DeployFacing=0 ResourceGatherer=yes ResourceDestination=yes VoiceSelect=SlaveMinerSelect VoiceMove=SlaveMinerMove VoiceAttack=SlaveMinerAttackCommand VoiceHarvest=SlaveMinerHarvest DeploySound=SlaveMinerUndeploy VoiceDeploy=SlaveMinerUnDeployVoice Unsellable=yes Trainable=yes [YAWEAP] UIName=Name:YWarfactory Name=Yuri War Factory BuildCat=Tech WeaponsFactory=yes Prerequisite=YABRCK,YACNST Factory=UnitType DeployTime=.044 Strength=1000 Armor=wood TechLevel=2 Sight=4 Adjacent=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit= SecretBuilding= SecretLab=yes [NAPSIS] UIName=Name:YURIRAD Name=Yuri Psychic Sensor BuildCat=Tech Prerequisite=YACNST,YABRCK,YAWEAP Strength=800 Radar=yes Armor=wood TechLevel=3 Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 Points=50 Power=-50 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=yes HasRadialIndicator=true ConcentricRadialIndicator=true Spyable=yes ImmuneToPsionics=no SuperWeapon=PsychicRevealSpecial ; Black Eagle aircraft pad [YAAPAD] UIName=Name:YAAPAD Name=Korean Black Eagle Pad BuildCat=Tech Image=GAAPAD3 Prerequisite=GANODE Strength=700 Armor=wood Adjacent=2 TechLevel=3 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 Points=70 Power=-30 Factory=AircraftType Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=yes EligibileForAllyBuilding=yes [YAYARD] UIName=Name:Ynaval Name=Yuri Submarine Pen BuildCat=Tech Prerequisite=YACNST,YAPOWR,YABRCK WeaponsFactory=yes Factory=UnitType Strength=1500 Armor=concrete Naval=yes WaterBound=yes TechLevel=4 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=55 Power=-25 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=700,700,500 AIBuildThis=yes UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 TargetCoordOffset=300,200,0 ImmuneToPsionics=no ; Yuri service depot [YADEPT] UIName=Name:YADEPT Name=Yuri Service Depot Image=YADEPOT BuildCat=Tech Prerequisite=YAWEAP,YACNST Strength=1200 Armor=wood TechLevel=6 Adjacent=2 Sight=5 UnitRepair=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=270, 580, 260 AIBuildThis=no NumberOfDocks=1 HasStupidGuardMode=false NumberImpassableRows=1 ImmuneToPsionics=no ; defaults to yes for buildings, no for others ____________________________________________ CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretInfantry= SecretUnit=ABEV SecretBuilding= SecretLab=yes [YAGRND] UIName=Name:Grinder Name=Yuri Grinder BuildCat=Tech Prerequisite=NAPSIS,YACNST Strength=1200 Armor=wood TechLevel=6 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=600 Points=30 Power=-50 Grinding=yes Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ExitCoord=0,0,0 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 AIBuildThis=yes CreateUnitSound=CloningVatsCreate ImmuneToPsionics=no [YATECH] UIName=Name:Yblab Name=Yuri Battle Lab BuildCat=Tech Prerequisite=YAGRND,YACNST,NAPSIS Strength=800 Armor=wood TechLevel=8 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=1500, 1055, 815 AIBuildThis=yes TogglePower=no Spyable=yes ImmuneToPsionics=no SuperWeapon=ForceShieldSpecial [YAPSIS] UIName=Name:YURIRAD Name=Yuri Psychic Sensor BuildCat=Combat Prerequisite=YACNST,NAPSIS,YATECH Strength=600 Armor=wood TechLevel=8 Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=50 Power=-75 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=yes Spyable=no ImmuneToPsionics=no PsychicDetectionRadius=17 DetectDisguise=yes DetectDisguiseRange=17 SensorArray=yes SensorsSight=17 ; Super Bio Reactor [YASBIO] UIName=Name:SBioR Name=Super Bio Reactor BuildCat=Power Prerequisite=YACNST,YATECH Strength=1000 Armor=wood TechLevel=9 Adjacent=3 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1240 Points=40 Power=170 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes ; A spy can do something to this, works like captureable DieSound=PowerPlantDie ImmuneToPsionics=no UnitAbsorb=no InfantryAbsorb=yes PipScale=Passengers Passengers=5 SizeLimit=1 ExtraPower=1000 Drainable=yes PoweredSpecial=yes Image=YAPOWR2 ; Super Bio Reactor [YASBIO2] UIName=Name:SBioR Name=Super Bio Reactor BuildCat=Power Prerequisite=YACNST,YATECH Strength=1725 Armor=wood TechLevel=-1 Adjacent=3 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 Points=40 Power=245 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes ; A spy can do something to this, works like captureable DieSound=PowerPlantDie ImmuneToPsionics=no ; defaults to yes for buildings, no for others UnitAbsorb=no InfantryAbsorb=yes PipScale=Passengers Passengers=5 SizeLimit=1 ExtraPower=1000 Drainable=yes PoweredSpecial=yes Image=YAPOWR2 [YACNSTUP] Name=Construction Upgrade UIName=Name:YCSETUP Prerequisite=YACNST,YADEPT BuildCat=Tech TechLevel=6 Armor=wood Sight=1 Owner=YuriCountry,Neutral,Special Cost=750 Soylent=5 Points=35 Crewed=no Unsellable=true Insignificant=no PowersUpBuilding=YACNST PowersUpToLevel=-1 BuildupSound=PowerOn ThreatPosed=0 Capturable=no BuildLimit=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-5 [NACLON] UIName=Name:NACLON Name=Yuri Cloning Vats BuildCat=Tech Prerequisite=YATECH,YACNST Strength=1000 Armor=wood TechLevel=9 Adjacent=2 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=30 Power=-200 Cloning=yes Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ExitCoord=0,0,0 YuriBarracks=yes DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 AIBuildThis=yes CreateUnitSound=CloningVatsCreate BuildLimit=1 [GAFWLL] UIName=Name:GAFWLL Name=French Wall BuildCat=Combat Strength=600 Image=YAWALL Prerequisite=GAPILE Armor=concrete TechLevel=1 Adjacent=8 Wall=yes Sight=1 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry RequiredHouses=French Cost=100 Points=5 Repairable=false Explosion=TWLT026,S_BANG16,S_BRNL20,S_CLSN16,S_TUMU22 ThreatPosed=0 BaseNormal=no GuardRange=5 [YAFTUR] UIName=Name:YAFTUR Name=Flame Tower BuildCat=Combat Strength=500 Armor=steel TechLevel=4 Prerequisite=YACNST,YABRCK Adjacent=4 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 Points=30 Power=-20 Crewed=no ROT=5 Primary=PsychicJabTower Trainable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 DamageParticleSystems=SparkSys,LGSparkSys Turret=yes TurretAnim=FLAMETURRET TurretAnimIsVoxel=true TurretAnimY=-20 TurretAnimZAdjust=-100 BaseNormal=no AIBuildThis=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others AntiInfantryValue=10 AntiArmorValue=25 AntiAirValue=0 [YAFTUR2] UIName=Name:YAFTUR Name=Flame Tower BuildCat=Combat Strength=1000 Armor=steel TechLevel=-1 Prerequisite=NAPSIS Adjacent=5 Image=YAFTUR Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=0 Points=0 Power=500 Crewed=no ROT=15 Primary=PsychicJabTower2 Trainable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 DamageParticleSystems=SparkSys,LGSparkSys Turret=yes TurretAnim=FLAMETURRET TurretAnimIsVoxel=true TurretAnimY=-20 TurretAnimZAdjust=-100 BaseNormal=no AIBuildThis=no ImmuneToPsionics=yes ; defaults to yes for buildings, no for others AntiInfantryValue=10 AntiArmorValue=25 AntiAirValue=0 Powered=false [YAGGUN] UIName=Name:GattCannon Name=Yuri Gattling Cannon BuildCat=Combat Strength=810 Armor=steel TechLevel=6 Prerequisite=YABRCK,YACNST Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 ThreatPosed=30 IsBaseDefense=yes Powered=yes Turret=yes TurretAnim=YAGGUN TurretAnimIsVoxel=True TurretAnimX=0 ROT=10 TurretAnimY=15 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=25 IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=AGGattling EliteWeapon1=AGGattlingE Weapon2=AAGattCann EliteWeapon2=AAGattlingE Weapon3=AGGattling2 EliteWeapon3=AGGattling2E Weapon4=AAGattCann2 EliteWeapon4=AAGattling2E Weapon5=AGGattling3 EliteWeapon5=AGGattling3E Weapon6=AAGattCann3 EliteWeapon6=AAGattling3E WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=50 Trainable=yes [YAGGUN2] UIName=Name:GattCannon Name=Yuri Gattling Cannon BuildCat=Combat Strength=1000 Armor=steel Image=YAGGUN TechLevel=-1 Prerequisite=NAPSIS,YACNST Adjacent=5 Sight=10 Owner=YuriCountry,Neutral,Special Cost=1 BaseNormal=no Points=30 Power=9999 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 ThreatPosed=30 IsBaseDefense=yes Powered=false Turret=yes TurretAnim=YAGGUN TurretAnimIsVoxel=True TurretAnimX=0 ROT=15 TurretAnimY=15 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=yes Drainable=yes AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=25 IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=AGGattlingx EliteWeapon1=AGGattlingEX Weapon2=AAGattCannx EliteWeapon2=AAGattlingEX Weapon3=AGGattling2x EliteWeapon3=AGGattling2EX Weapon4=AAGattCann2x EliteWeapon4=AAGattling2EX Weapon5=AGGattling3x EliteWeapon5=AGGattling3EX Weapon6=AAGattCann3x EliteWeapon6=AAGattling3EX WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=50 Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF [YAPSYT] UIName=Name:YAPSYT Name=Yuri Psychic Tower BuildCat=Combat Prerequisite=NAPSIS,YACNST Primary=MultipleMindControlTower TechLevel=6 Adjacent=3 Strength=455 Armor=steel Sight=5 Points=30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=1500 Power=-100 Powered=true Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=15 MinDebris=1 ThreatPosed=30 DamageSmokeOffset=450, 200, 150 AIBuildThis=yes ImmuneToPsionics=yes PipScale=MindControl PipsDrawForAll=yes DetectDisguise=yes Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 [NATBNK] UIName=Name:NATBNK Name=Yuri Tank Bunker BuildCat=Combat Prerequisite=YACNST Strength=1000 Armor=steel TechLevel=3 Adjacent=3 Sight=6 Bunker=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=400 Points=60 Power=0 Powered=false Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm MaxDebris=15 MinDebris=5 ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=no ImmuneToPsionics=no NumberOfDocks=1 NumberImpassableRows=0 HasStupidGuardMode=false AntiInfantryValue=10 AntiArmorValue=25 AntiAirValue=0 BaseNormal=no [YTECH] UIName=Name:YAPSYA Name=Psychic Beacon BuildCat=Combat Prerequisite=YACNST,YAPOWR,YAWEAP,NAPSIS,YATECH Strength=1350 Armor=concrete TechLevel=10 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=70 Power=-175 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ; This value MUST be 0 for all building addons ExitCoord=0,0,0 DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 CreateUnitSound=CloningVatsCreate ImmuneToPsionics=yes ; defaults to yes for buildings, no for others Image=YAPSYA BuildLimit=1 Spyable=yes AIBuildThis=yes SuperWeapon=ParaDropSpecial AmbientSound=PsychicAmplifierLoop DieSound=PsychicAmplifierDie SuperWeapon=ParaDropSpecial [YAPSYA] UIName=Name:YAPSYA Name=Psychic Beacon BuildCat=Combat Prerequisite=YACNST,YATECH TechLevel=-1 Strength=750 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Nominal=yes ThreatPosed=1 AIBuildThis=no Spyable=no Repairable=yes ClickRepairable=true BuildLimit=-1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG,DBRS10SM MaxDebris=15 MinDebris=7 ImmuneToPsionics=yes AmbientSound=PsychicAmplifierLoop DieSound=PsychicAmplifierDie [YAGNTC] UIName=Name:YAGNTC Name=Yuri Genetic Mutator Device BuildCat=Combat Prerequisite=YATECH,YACNST TechLevel=10 Strength=1600 Powered=true Adjacent=2 Armor=concrete Sight=5 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM SuperWeapon=GeneticConverterSpecial ThreatPosed=0 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 [YAPPET] UIName=Name:YAPPET Name=Yuri Puppet Master BuildCat=Combat Prerequisite=YATECH,YACNST TechLevel=10 Strength=2000 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=PsychicDominatorSpecial Nominal=yes ThreatPosed=0 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 [YAROCK] UIName=Name:YAROCK Name=Rocket Launch Pad Strength=100 Armor=wood TechLevel=-1 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide= Cost=600 Points=40 Capturable=False Crewed=No Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=15 MinDebris=1 ThreatPosed=0 DamageSmokeOffset=300, 300, 450 Spyable=No DieSound=PowerPlantDie ImmuneToPsionics=Yes UnitAbsorb=No [CAOUTP] UIName=Name:CAOUTP Name=Tech Outpost TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=10 MinDebris=5 Primary=HoverMissile UnitRepair=yes IsBase=yes Turret=yes TurretAnim=OUTP TurretAnimX=-30 TurretAnimY=14 TurretAnimIsVoxel=true TurretAnimZAdjust=-140 FireAngle=0 Capturable=yes NeedsEngineer=yes CaptureEvaEvent=EVA_RepairFacilityCaptured Unsellable=yes NumberOfDocks=1 LeaveRubble=yes NumberImpassableRows=3 RadarVisible=yes [CAARMR] UIName=Name:CAARMR Name=Tech Armory TechLevel=-1 BuildCat=Tech Strength=800 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Armory=yes Owner=Americans,Alliance,British,French,Germans,Russians,Confederation,Africans,Arabs,YuriCountry Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_TechBuildingCaptured ;Eva (and therefore 3way split) voice to use when captured NeedsEngineer=yes Unsellable=yes Ammo=9999 LeaveRubble=no RadarVisible=yes [CACOMN] UIName=Name:CACOMN Name=Tech Communications Center TechLevel=-1 Strength=800 BuildCat=Tech Insignificant=no Nominal=yes Sight=6 Points=5 Owner=Americans,Alliance,British,French,Germans,Russians,Confederation,Africans,Arabs,YuriCountry Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_TechBuildingCaptured ;Eva (and therefore 3way split) voice to use when captured NeedsEngineer=yes Unsellable=yes LeaveRubble=yes SpySat=yes RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) [CARESC] UIName=Name:CARESC Name=Tech Research Center TechLevel=-1 Strength=800 BuildCat=Tech Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Owner=Americans,Alliance,British,French,Germans,Russians,Confederation,Africans,Arabs,YuriCountry Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_TechBuildingCaptured ;Eva (and therefore 3way split) voice to use when captured NeedsEngineer=yes Unsellable=yes LeaveRubble=no RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) [CAPOLI] UIName=Name:CAPOLI Name=Tech Police Station TechLevel=-1 Strength=800 BuildCat=Tech Insignificant=no Nominal=yes Sight=6 Points=5 Owner=Americans,Alliance,British,French,Germans,Russians,Confederation,Africans,Arabs,YuriCountry Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_TechBuildingCaptured ;Eva (and therefore 3way split) voice to use when captured NeedsEngineer=yes Unsellable=yes LeaveRubble=no RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) [CAAIRP] UIName=Name:CAAIRP Name=Tech Airport TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent=EVA_AirfieldCaptured NeedsEngineer=yes Unsellable=yes Ammo=5 SuperWeapon=AmericanParaDropSpecial LeaveRubble=yes RadarVisible=yes SuperWeapon=ParaDrop2Special [CAOILD] UIName=Name:CAOILD Name=Tech Oil Derrick TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=8 MinDebris=4 Capturable=yes CaptureEvaEvent=EVA_OilRefineryCaptured NeedsEngineer=yes Unsellable=yes Explodes=yes ;DeathWeapon=OilExplosion ProduceCashStartup=1000 ProduceCashAmount=50 ProduceCashDelay=100 WorkingSound=OilDerrickLoop LeaveRubble=yes RadarVisible=yes [CAPOWR] UIName=Name:CAPOWR Name=Tech Civilian Power Plant TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent=EVA_TechBuildingCaptured NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 RadarVisible=yes [CAMACH] UIName=Name:CAMACH Name=Tech Machine Shop TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete MaxDebris=8 MinDebris=4 Capturable=yes CaptureEvaEvent=EVA_MachineShopCaptured NeedsEngineer=yes Unsellable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys LeaveRubble=yes UnitsGainSelfHeal=2 RadarVisible=yes [CATHOSP] UIName=Name:CAHOSP Name=Tech Hospital Image=CAHOSP TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent=EVA_HospitalCaptured NeedsEngineer=yes Unsellable=yes LeaveRubble=yes InfantryGainSelfHeal=1 RadarVisible=yes [CAHOSP] UIName=Name:CAHOSP Name=Old Civilian Hospital Image=CAHOSP TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent=EVA_HospitalCaptured NeedsEngineer=yes Unsellable=yes LeaveRubble=yes InfantryGainSelfHeal=1 RadarVisible=yes [CASLAB] UIName=Name:CASLAB Name=Tech Secret Lab TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=8 MinDebris=4 Capturable=yes NeedsEngineer=yes Unsellable=yes WorkingSound=OilDerrickLoop CaptureEvaEvent=EVA_SecretLabCaptured LeaveRubble=yes SecretLab=yes RadarVisible=yes [CATEXS02] UIName=Name:CATEXS02 Name=Alamo TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAWASH01] UIName=Name:CAWASH01 Name=White House TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg DestroyAnim=CAWS01DM CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes DieSound=MonumentCrumble [CAWSH12] Name=Washington Monument UIName=Name:CAWSH12 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAWSH12D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAWASH14] UIName=Name:CAWSH14 Name=Jefferson Memorial TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAWA14DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAPRS03] UIName=Name:CAPRS03 Name=Paris Louvre TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes DieSound=MonumentCrumble [CAMEX01] Name=Mayan Prism Pyramid UIName=Name:CAMEX01 TechLevel=-1 Strength=2000 Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=12 ClickRepairable=no CanBeOccupied=no Primary=MayanPrism LeaveRubble=Yes [MAYAN] Name=Mayan Prism Pyramid UIName=Name:MAYAN Image=CAMEX01 Primary=MayanPrism TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CARUS03] Name=Russain Kremlin Palace UIName=Name:CARUS03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH15] UIName=Name:CAWASH15 Name=Wash Lincoln Memorial TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAWA15DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no CanBeOccupied=no LeaveRubble=yes [CAPARS11] Name=Paris Arc de Triumphe UIName=Name:CAPARS11 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAPR11DM MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes DieSound=MonumentCrumble [CAPARS12] Name=Paris Notre Dame UIName=Name:CAPARS12 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes DieSound=MonumentCrumble [NAPSYA] UIName=Name:NAPSYA Name=Psychic Amplifier TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Power=-100 Powered=true Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no AmbientSound=PsychicAmplifierLoop DieSound=PsychicAmplifierDie [CACOLO01] Name=Air Force Academy Chapel Colorado UIName=Name:CACOLO01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes [CARUS07] Name=Russain Red Square Circle Thing UIName=Name:CARUS07 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=13 MinDebris=6 CrateBeneath=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH16] Name=Smithsonian Castle UIName=Name:CAWASH16 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes [CAWASH17] Name=Smithsonian Natural History Museum UIName=Name:CAWASH17 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm CrateBeneath=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CACHIG05] Name=Chicago Sears Tower UIName=Name:CACHIG05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Radar=yes SpySat=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH19] Name=Iwo Jima Memorial UIName=Name:CAWASH19 TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=Yes [CAWASH18] Name=White House Fountain UIName=Name:CAWASH18 TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM MaxDebris=6 MinDebris=3 BaseNormal=no Sight=6 ClickRepairable=no AmbientSound=FountainLoop [CASTL04] UIName=Name:CASTL04 Name=St Louis Arch TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CASTL04DM MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CARUS01] Name=Russian Basil's Cathedral UIName=Name:CARUS01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CARUS01D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes DieSound=MonumentCrumble [CAWA2A] UIName=Name:CAWA2A Name=Wash Pent A TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWA2B] UIName=Name:CAWA2A Name=Wash Pent B TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWA2C] UIName=Name:CAWA2A Name=Wash Pent C TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWA2D] UIName=Name:CAWA2A Name=Wash Pent D TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAEAST01] Name=Easter Island Statue UIName=Name:CAEAST01 TechLevel=-1 Strength=3000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Primary=PrismShot Power=-100 Powered=Yes Overpowerable=true DestroyAnim=CAEAST01DM LeaveRubble=yes Capturable=true DieSound=MonumentCrumble [CAEAST02] Name=Yuri Bust UIName=Name:CAEAST02 TechLevel=-1 Strength=3000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Primary=PrismShot Power=-100 Powered=Yes Overpowerable=true LeaveRubble=yes DieSound=MonumentCrumble ROT=3 Turret=yes TurretAnim=CAHEAD TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=-45 TurretAnimZAdjust=-150 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=YuriBustRotate WorkingSound=PowerOn NotWorkingSound=PowerOff [YAPPPT] Name=Partially Built Psychic Dominator UIName=Name:YAPPET TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 Explodes=yes BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=false DieSound=MonumentCrumble CanOccupyFire=yes DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.01 [CASANF01] Name=San Fran Victorian Home 1 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CAMISC01] UIName=Name:CAMISC01 Name=Barrels TechLevel=-1 Strength=5 EligibleForDelayKill=yes Insignificant=no Nominal=yes Points=5 Armor=flak Explosion=BRRLEXP2 MaxDebris=0 Selectable=no BaseNormal=no Explodes=yes DeathWeapon=BarrelExplosion Repairable=no CanC4=no DamageSound=BuildingMetalDamaged [CAMISC02] UIName=Name:CAMISC02 Name=Barrel TechLevel=-1 Strength=5 EligibleForDelayKill=yes Insignificant=no Nominal=yes Points=5 Armor=flak Explosion=BRRLEXP1 MaxDebris=0 Selectable=no BaseNormal=no Explodes=yes DeathWeapon=BarrelExplosion Repairable=no CanC4=no DamageSound=BuildingMetalDamaged [CALAB] UIName=Name:EinsteinLab Name=Einstein's Lab TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATIME01] UIName=Name:CATIME02 Name=Time Machine TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=yes LeaveRubble=yes [CATIME02] UIName=Name:CATIME02 Name=Time Machine Traveled TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=yes LeaveRubble=yes [CALOND04] Name=LONDON PARLAIMENT UIName=Name:CALOND04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes LeaveRubble=true DieSound=MonumentCrumble MaxNumberOccupants=10 CanOccupyFire=yes [CALOND05] Name=LONDON BIG BEN UIName=Name:CALOND05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=14 MinDebris=6 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes LeaveRubble=true DieSound=MonumentCrumble MaxNumberOccupants=10 CanOccupyFire=yes [CALOND06] Name=LONDON TOWER UIName=Name:CALOND06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes LeaveRubble=true DieSound=MonumentCrumble MaxNumberOccupants=10 CanOccupyFire=yes [CAMOON01] Name=ZZZ LAUNCH PAD UIName=Name:CAMOON01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CATRAN03] Name=TRANS FORTRESS UIName=Name:CATRAN03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CATR03DM DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CASTL05A] UIName=Name:CASTL05 Name=Busch Stadium A TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes Height=6 [CASTL05B] UIName=Name:CASTL05 Name=Busch Stadium B TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05C] UIName=Name:CASTL05 Name=Busch Stadium C TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05D] UIName=Name:CASTL05 Name=Busch Stadium D TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05E] UIName=Name:CASTL05 Name=Busch Stadium E TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05F] UIName=Name:CASTL05 Name=Busch Stadium F TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05G] UIName=Name:CASTL05 Name=Busch Stadium G TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05H] UIName=Name:CASTL05 Name=Busch Stadium H TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CAMIAM08] UIName=Name:CAMIAM08 Name=Arizona Memorial TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=7 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes [CAEGYP01] Name=Egypt Great Pyramid 1 UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP02] Name=Egypt Small Pyramid UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CAEGYP03] Name=Egypt Sphinx UIName=Name:CAEGYP03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP04] Name=Egypt Great Pyramid 2 UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP05] Name=Egypt Great Pyramid 3 UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP06] Name=Egypt Great Pyramid 4 mound UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CALA03] Name=LA Hwood Sign 1of2 UIName=Name:CALA03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CALA04] Name=LA Hollywood Bowl UIName=Name:CALA04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA11] Name=LA HBowl Seats 1of2 UIName=Name:CALA04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA12] Name=LA HBowl Seats 2of2 UIName=Name:CALA04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA13] Name=LA Hwood Sign 2of2 UIName=Name:CALA03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CALA14] Name=LA Mini Mall 02 UIName=Name:CALA01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CALA15] Name=LA Mini Mall 03 UIName=Name:CALA01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CALA05] Name=LA LAX UIName=Name:CALA05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble [CALA06] Name=LA Control Tower UIName=Name:CALA06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA07] Name=LA Movie Theater UIName=Name:CALA07 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA08] Name=LA Car Dealership UIName=Name:CALA08 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CALA09] Name=LA Circle S UIName=Name:CALA09 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA10] Name=LA Billboard UIName=Name:CALA10 TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=5 ClickRepairable=no CanBeOccupied=no CanOccupyFire=no LeaveRubble=true [CASANF04] Name=San Fran Golden Gate Bridge UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF05] Name=San Fran Alcatraz UIName=Name:CASANF05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF06] Name=San Fran Victorian Home 4 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASANF07] Name=San Fran Victorian Home 5 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASANF08] Name=San Fran Victorian Home 6 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASANF09] Name=San Fran Golden Bridge 01 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF10] Name=San Fran Golden Bridge 02 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF11] Name=San Fran Golden Bridge 03 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF12] Name=San Fran Golden Bridge 05 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF13] Name=San Fran Golden Bridge 06 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF14] Name=San Fran Golden Bridge 07 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF15] Name=San Fran Alcatraz Watertower UIName=Name:CASANF15 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CASANF16] Name=San Fran Alcatraz lighthouse UIName=Name:CAFARM06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CASANF17] Name=San Fran Misc Bldg 1 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF18] Name=San Fran Misc Bldg 2 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASEAT01] Name=Seattle Space Needle UIName=Name:CASEAT01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASEAT02] Name=MicroSpam Campus UIName=Name:CASEAT02 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASYDN03] Name=Sydney Opera House UIName=Name:CASYDN03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CABHUT] UIName=Name:CABHUT Name=Bridge repair hut Strength=2000 Immune=yes LegalTarget=yes Nominal=yes TechLevel=-1 Repairable=true Selectable=yes Insignificant=no BridgeRepairHut=yes Adjacent=0 BaseNormal=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 [GAGREEN] UIName=Name:GAGREEN Name=Green Building Image=null Strength=150 Prerequisite=GAPILE Armor=wood TechLevel=-1 Adjacent=3 Sight=0 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 BaseNormal=no Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 ToTile=Green01 AIBuildThis=no [GAGREEN2] UIName=Name:GAGREEN Name=Green Building Image=null BuildCat=Combat Strength=150 Prerequisite=GAPILE Armor=wood TechLevel=-1 Adjacent=2 Sight=0 Selectable=no Insignificant=no Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 BaseNormal=no Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 ToTile=Green01 AIBuildThis=no [CAFNCB] UIName=Name:CAFNCB Name=Fence Black BuildCat=Combat Strength=100 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushBlack Crushable=yes Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=no Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CAFNCW] UIName=Name:CAFNCW Name=Fence White BuildCat=Combat Strength=100 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushWhite Crushable=yes Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=no Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CALA01] Name=LA Keegan Produce UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALOND01] Name=London Victorian Home 1 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALOND03] Name=London Pub UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CABARR01] Name=Barricade 01 UIName=Name:CABARR TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CABARR02] Name=Barricade 02 UIName=Name:CABARR TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMORR01] Name=Morocco Generic UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR02] Name=Morocco Generic02 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR03] Name=Morroco Generic03 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR04] Name=Morroco Generic04 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR05] Name=Morroco Bar 01 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR06] Name=Morroco Bar 02 UIName=Name:CAMORR05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR07] Name=Morroco Generic07 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR08] Name=Morroco Generic08 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR09] Name=Morroco Generic09 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR10] Name=Morroco Generic10 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF02] Name=San Fran Victorian Home 2 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF03] Name=San Fran Victorian Home 3 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASYDN02] Name=Sydney Kangaroo Burger UIName=Name:CASYDN02 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CATRAN01] Name=Transylvania Crypt 1 UIName=Name:CATRAN01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CATRAN02] Name=Transylvania Crypt 2 UIName=Name:CATRAN01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMEX02] UIName=Name:MAYANRUINS Name=Mayan Castillo TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=Yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAMEX03] UIName=Name:MAYANRUINS Name=Mayan Minor Temple TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes [CAMEX04] UIName=Name:MAYANTEMPLE Name=Mayan Large Temple TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes [CAMEX05] UIName=Name:MAYANRUINS Name=Mayan Platfrom TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes [CACHIG06] Name=Chicago Water Tower UIName=Name:CAWT01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CACH06DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no CanBeOccupied=no LeaveRubble=yes [GAGATE_A] UIName=Name:GATE1 Name=Guard Border Crossing BuildCat=Combat Strength=100 Prerequisite=GAPILE Armor=wood TechLevel=-1 Selectable=yes Capturable=false Insignificant=no Adjacent=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=250 Points=50 Repairable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Gate=yes DeployTime=.044 GateCloseDelay=.2 ThreatPosed=0 BaseNormal=no AIBuildThis=no [TSTLAMP] Name=AlphaLightPost Image=GALITE Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 DamageParticleSystems=SparkSys Insignificant=no AlphaImage=ALPHATST [NEGLAMP] Name=Negative Light Post Image=GALITE Strength=1000 Armor=wood TechLevel=-1 InvisibleInGame=yes Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 LightVisibility=3500 LightIntensity=-0.15 LightRedTint=0.03 LightGreenTint=0.04 LightBlueTint=0.04 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Insignificant=no [INGALITE] Name=Invisible Light Post Image=GALITE InvisibleInGame=yes Insignificant=no Selectable=no Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=5000 LightIntensity=0.2 LightRedTint=0.05 LightGreenTint=0.05 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [NEGRED] Name=Negative Red Light Image=GALITE Insignificant=no Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=-0.05 LightRedTint=-1.5 LightGreenTint=0.01 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys [INYELWLAMP] Name=Invisible Yellow Light Post Image=GALITE Insignificant=no Selectable=no InvisibleInGame=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=.01 LightRedTint=1.5 LightGreenTint=1.5 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INPURPLAMP] Name=Invisible Purple Light Post Image=GALITE Selectable=no Insignificant=no InvisibleInGame=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=2.0 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INGRNLMP] Name=Invisible Green Light Post Image=GALITE Selectable=no InvisibleInGame=yes Insignificant=no Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INREDLMP] Name=Invisible Red Light Post Image=GALITE Selectable=no Insignificant=no InvisibleInGame=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=1.5 LightGreenTint=0.01 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INBLULMP] Name=Invisible Blue Light Post Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=0,01 LightBlueTint=0.7 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMMORLAMP] Name=InvisibleTemperateMorningLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.78 LightGreenTint=0.4 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMDAYLAMP] Name=InvisibleTemperateDayLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.7 LightGreenTint=0.3 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMDUSLAMP] Name=InvisibleTemperateDuskLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.78 LightGreenTint=0.4 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMNITLAMP] Name=InvisibleTemperateNightLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3500 LightIntensity=0.01 LightRedTint=0.7 LightGreenTint=0.6 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNOMORLAMP] Name=InvisibleSnowMorningLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3500 LightIntensity=0.01 LightRedTint=0.3 LightGreenTint=0.4 LightBlueTint=-0.1 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNODAYLAMP] Name=InvisibleSnowDayLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.005 LightRedTint=0.1 LightGreenTint=0.1 LightBlueTint=0.00 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNODUSLAMP] Name=InvisibleSnowDuskLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3500 LightIntensity=0.005 LightRedTint=0.25 LightGreenTint=0.35 LightBlueTint=-0.2 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNONITLAMP] Name=InvisibleSnowNightLamp Selectable=no InvisibleInGame=yes Insignificant=no Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.15 LightGreenTint=0.25 LightBlueTint=0.05 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [GADUMY] UIName=Name:GADUMY Name=Dummy ChronoSphere BuildCat=Tech Image=NTIRON Prerequisite=GATECH TechLevel=-1 Strength=1000 Powered=true Adjacent=2 Armor=wood Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2800 Points=30 Power=-150 Crewed=yes Capturable=no RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=ChronoWarpSpecial ThreatPosed=1 AIBuildThis=no Spyable=yes [CITY01] UIName=Name:CITY01 Name=ZZZ Connelly Court Apts. TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY02] UIName=Name:CITY02 Name=ZZZ Lightner's Luxury Suites TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY03] UIName=Name:CITY03 Name=ZZZ Office Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY04] UIName=Name:CITY04 Name=ZZZ Westwood Stock Exchange TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY05] UIName=Name:CITY05 Name=ZZZ Daily Sun Times TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY06] UIName=Name:CITY06 Name=ZZZ YEO-CA Cola Corp. TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CAPARS01] UIName=Name:CAPARS01 Name=Paris Tower TechLevel=-1 Strength=3000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Primary=EiffelBolt Power=-100 Powered=Yes Overpowerable=true DestroyAnim=CAPR01DM LeaveRubble=yes DieSound=MonumentCrumble [CACITY01] UIName=Name:CACITY01 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACITY02] UIName=Name:CACITY02 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACITY03] UIName=Name:CACITY03 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACITY04] UIName=Name:CACITY04 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CANEWY01] UIName=Name:CANEWY01 Name=Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY04] UIName=Name:CANEWY04 Name=Statue of Liberty TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CANY04DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes DieSound=MonumentCrumble [CANEWY05] UIName=Name:CANEWY05 Name=ZZZ World Trade Center TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Radar=yes SpySat=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CASWST01] UIName=Name:CASWST01 Name=Southwest Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATECH01] UIName=Name:CATECH01 Name=Communications TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS01] UIName=Name:CATEXS01 Name=Texs01 Building TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAWASH05] UIName=Name:CAWASH05 Name=Wash Building 5 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH06] UIName=Name:CAWASH13 Name=Wash Building 6 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes DieSound=MonumentCrumble [CAWASH04] UIName=Name:CAWASH04 Name=Wash Building 4 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH03] UIName=Name:CAWASH03 Name=Wash Building 3 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH07] UIName=Name:CAWASH07 Name=Wash Building 7 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH11] UIName=Name:CAWASH11 Name=Wash Building 11 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH08] UIName=Name:CAWSH08 Name=Wash Building 8 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CAWASH09] UIName=Name:CAWSH09 Name=Wash Building 9 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH10] UIName=Name:CAWSH10 Name=Wash Building 10 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH13] UIName=Name:CAWASH13 Name=Wash Building 13 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAEUR1] UIName=Name:CAEUR1 Name=Euro Cottage A TechLevel=-1 Strength=300 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG MaxDebris=8 MinDebris=4 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=3 CanOccupyFire=yes LeaveRubble=Yes [CAEUR2] UIName=Name:CAEUR2 Name=Euro Cottage B TechLevel=-1 Strength=300 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG MaxDebris=8 MinDebris=4 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=3 CanOccupyFire=yes LeaveRubble=Yes [CAMIAM02] UIName=Name:CAMIAM02 Name=Miami Hotel 02 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANWY05] UIName=Name:CANWY05 Name=NY Building 05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAEUR04] UIName=Name:CAEUR04 Name=Euro Building 04 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CARUS02A] Name=Russain Kremlin Wall LTower TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no [CARUS02B] Name=Russain Kremlin Wall STower Strength=500 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no [CARUS02C] Name=Russain Kremlin Wall North Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CARUS02D] Name=Russain Kremlin Wall East Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CARUS02E] Name=Russain Kremlin Wall South Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CARUS02F] Name=Russain Kremlin Wall West Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CANEWY06] Name=Wall Street Office UIName=Name:CANEWY06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY07] Name=Wall Street Office Var 2 UIName=Name:CANEWY07 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY08] Name=Wall Street Office Var 3 UIName=Name:CANEWY08 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS02] Name=Large Paris Building Var 1 UIName=Name:CAPARS02 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS08] Name=Large Paris Building Var 2 UIName=Name:CAPARS08 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS09] Name=Large Paris Building Var 3 UIName=Name:CAPARS09 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY10] UIName=Name:CANEWY10 Name=NY Building 10 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY11] UIName=Name:CANEWY11 Name=NY Building 11 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY12] UIName=Name:CANEWY12 Name=NY Building 12 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY13] UIName=Name:CANEWY13 Name=NY Building 13 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY14] UIName=Name:CANEWY13 Name=NY Building 14 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY15] UIName=Name:CANEWY15 Name=NY Building 15 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY16] UIName=Name:CANEWY15 Name=NY Building 16 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY17] UIName=Name:CANEWY17 Name=NY Building 17 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY18] UIName=Name:CANEWY18 Name=NY Building 18 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS04] UIName=Name:CAPRS04 Name=Paris Building 4 TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes LeaveRubble=yes [CAPARS05] UIName=Name:CAPRS05 Name=Paris Building 5 TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes LeaveRubble=yes [CAPARS06] UIName=Name:CAPRS06 Name=Paris Building 6 TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes LeaveRubble=yes [CAPARS07] UIName=Name:CAPRS07 Name=Euro Phone Booth TechLevel=-1 Strength=100 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no [CAPARS10] Name=Paris Bistro Var 1 UIName=Name:CAPARS10 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAPARS13] Name=Paris Bistro Var 2 UIName=Name:CAPARS13 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAPARS14] Name=Paris Bistro Var 3 UIName=Name:CAPARS14 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAGAS01] Name=Gas Station UIName=Name:CAGAS01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAFARM06] UIName=Name:CAFARM06 Name=Lighthouse TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAMIAM04] UIName=Name:CAMIAM04 Name=Lifeguard Hut TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=7 MinDebris=3 DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=3 CanOccupyFire=yes [CAIND01] Name=Industrial building UIName=Name:CAIND01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANWY09] UIName=Name:CANWY09 Name=NY Building 09 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANWY22] UIName=Name:CANWY22 Name=NY Building 22 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY23] UIName=Name:CANWY23 Name=NY Building 23 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY24] UIName=Name:CANWY24 Name=NY Building 24 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY25] UIName=Name:CANWY25 Name=NY Building 25 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY26] UIName=Name:CANWY26 Name=NY Building 26 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CATEXS03] Name=San Antonio Office building UIName=Name:CATEXS03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS04] Name=San Antonio Office building Var 2 UIName=Name:CATEXS04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS05] Name=San Antonio Office building Var 3 UIName=Name:CATEXS05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CARUS02G] Name=Russain Kremlin Wall Clock Tower TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACHIG04] Name=Chicago Associates Center UIName=Name:CACHIG04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CACHIG04D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAMIAM03] Name=Miami Hotel 03 UIName=Name:CAMIAM03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAMIAM01] UIName=Name:CAMIAM01 Name=Miami Hotel 01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS06] Name=Texas Office Building UIName=Name:CATEXS06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=13 MinDebris=6 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS07] Name=Texas Office Building var2 UIName=Name:CATEXS07 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS08] Name=Texas Office Building var3 UIName=Name:CATEXS08 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CACHIG01] Name=Chigo Brick Building UIName=Name:CACHIG01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CACHIG02] Name=Chigo Brick Building var2 UIName=Name:CACHIG02 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CACHIG03] Name=Chigo Office Building UIName=Name:CACHIG03 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CARUS08] Name=Russain Gum Corner Strength=1000 TechLevel=-1 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CARUS09] Name=Russian Gum Middle TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CARUS10] Name=Russian Gum Wall N_S TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CARUS11] Name=Russian Gum Wall E_W TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CANEWY20] Name=Warehouse UIName=Name:CANEWY20 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANEWY21] Name=Warehouse B UIName=Name:CANEWY20 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CARUS04] Name=Moscow City A UIName=Name:CARUS04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=Yes [CARUS05] Name=Moscow City B UIName=Name:CARUS04 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=Yes [CARUS06] Name=Moscow City C UIName=Name:CARUS06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=13 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=Yes [CAMSC01] Name=Hot Dog Stand UIName=Name:CAMSC01 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=3 MinDebris=1 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC02] Name=Beach Umbrellas A UIName=Name:CAMSC02 TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC03] Name=Beach Umbrellas B UIName=Name:CAMSC02 TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC04] Name=Beach Towels A UIName=Name:CAMSC04 TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC05] Name=Beach Towels B UIName=Name:CAMSC04 TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC06] Name=Camp Fire UIName=Name:CAMSC06 TechLevel=-1 Strength=10 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG MaxDebris=1 MinDebris=0 BaseNormal=no Sight=6 ClickRepairable=no AmbientSound=CampfireLoop DamageSmokeOffset=128,128,128 [CAMSC07] Name=Thatched Hut Chief UIName=Name:CAMSC07 TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=6 MinDebris=3 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAMSC08] Name=Thatched Hut A UIName=Name:CAMSC07 TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=4 MinDebris=2 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAMSC09] Name=Thatched Hut B UIName=Name:CAMSC07 TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=4 MinDebris=2 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAEURO05] UIName=Name:CAEURO05 Name=Statue TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG MaxDebris=8 MinDebris=4 BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=Yes [CALUNR01] UIName=Name:CALUNR01 Name=Lunar Lander TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CALUNR02] UIName=Name:CAUSFGL Name=Lunar Flag TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK01] UIName=Name:CAPARK01 Name=Park Bench TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK02] UIName=Name:CAPARK02 Name=Play Ground Swing Set TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK03] UIName=Name:CAPARK03 Name=Play Ground Merry Go Round TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=3 MinDebris=1 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK04] UIName=Name:CAPARK01 Name=Park Bench North TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK05] UIName=Name:CAPARK01 Name=Park Bench West TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK06] UIName=Name:CAPARK01 Name=Park Bench East TechLevel=-1 Strength=1 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAHSE02] UIName=Name:CAHSE02 Name=American House 02 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAHSE03] UIName=Name:CAHSE03 Name=American House 03 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAHSE04] UIName=Name:CAHSE04 Name=American House 04 TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CASTL01] Name=St Louis Building A UIName=Name:CASTL01 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CASTL02] Name=St Louis Building B UIName=Name:CASTL02 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CASTL03] UIName=Name:CASTL03 Name=St Louis Building C TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAHSE05] UIName=Name:CAHSE05 Name=American Mobile Home A TechLevel=-1 Strength=300 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CAHSE06] UIName=Name:CAHSE06 Name=American Mobile Home B TechLevel=-1 Strength=300 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CAHSE07] UIName=Name:CAHSE04 Name=American House 07 TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAMIAM05] UIName=Name:CAMIAM05 Name=Miami Hotel 05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAMIAM06] UIName=Name:CAMIAM06 Name=Miami Hotel 06 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAMIAM07] UIName=Name:CAMIAM07 Name=Miami Hotel 07 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CASTRT01] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT02] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT03] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT04] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT05] Name=Bus Stop UIName=Name:CASTRT05 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG MaxDebris=2 MinDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAARMY01] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAARMY02] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=4 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAARMY03] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=4 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAARMY04] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=4 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAUSFGL] UIName=Name:CAUSFGL Name=Flag US Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAGARD01] UIName=Name:CAGARD01 Name=Guard Shack TechLevel=-1 Strength=100 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM MaxDebris=3 MinDebris=1 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DistributedFire=no [CAFARM01] UIName=Name:CAFARM01 Name=Farm TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAFARM02] UIName=Name:CAFARM02 Name=Farm Silo TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 Selectable=no BaseNormal=no [CAFRMA] Name=Farmhouse UIName=Name:CAFRMA TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CAFRMB] Name=Farm Outhouse UIName=Name:CAFRMB TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=1 CanOccupyFire=yes DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CALIT01E] UIName=Name:CALIT01E Name=Light TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT01N] UIName=Name:CALIT01N Name=Light TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT01S] UIName=Name:CALIT01S Name=Light TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT01W] UIName=Name:CALIT01W Name=Light TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03E] UIName=Name:CALIT03E Name=Light3E TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03N] UIName=Name:CALIT03N Name=Light3N TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03S] UIName=Name:CALIT03S Name=Light3S TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03W] UIName=Name:CALIT03W Name=Light3W TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT02L] UIName=Name:CALIT02L Name=Light2L TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT02R] UIName=Name:CALIT02R Name=Light2R TechLevel=-1 Strength=50 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CAHSE01] UIName=Name:CAHSE01 Name=American House 01 TechLevel=-1 Strength=600 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=3 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAWT01] UIName=Name:CAWT01 Name=Water Tower TechLevel=-1 Strength=400 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged [CATS01] UIName=Name:CATS01 Name=Farm Twin Silos TechLevel=-1 Strength=300 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no [CABARN02] UIName=Name:CABARN02 Name=Farm Barn 02 TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAMISC03] UIName=Name:CAMISC03 Name=Dumpster TechLevel=-1 Strength=100 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMISC04] UIName=Name:CAMISC04 Name=Mail Box TechLevel=-1 Strength=10 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMISC05] UIName=Name:CAMISC05 Name=Construction Pipes TechLevel=-1 Strength=10 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMISC06] UIName=Name:CAMISC06 Name=V3 Rack TechLevel=-1 Strength=10 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=MININUKE MaxDebris=0 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none CanC4=no DamageSound=BuildingMetalDamaged [CAMSC10] Name=McBurger Kong UIName=Name:CAMSC10 TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=20 Armor=wood Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG MaxDebris=12 MinDebris=6 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CAMSC11] UIName=Name:CAMISC11 Name=Tires TechLevel=-1 Strength=10 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=6 MinDebris=3 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none [CAMSC12] UIName=Name:CAMISC12 Name=Bullseye TechLevel=-1 Strength=100 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none [CAMSC12A] UIName=Name:CAMISC12 Name=Bullseye 2 Image=CAMSC12 TechLevel=-1 Strength=100 Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none Cost=600 [CAMOV01] UIName=Name:CAMOV01 Name=Drive In Movie Screen TechLevel=-1 Strength=500 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no [CAMOV02] UIName=Name:CAMOV02 Name=Drive In Movie Concession Stand TechLevel=-1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CABUNK01] UIName=Name:CABUNK01 Name=Concrete Bunker 01 TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=yes CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CABUNK02] UIName=Name:CABUNK01 Name=Concrete Bunker 02 TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=yes CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CABUNK03] UIName=Name:CABUNK01 Name=Concrete Bunker 03 TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=yes CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CABUNK04] UIName=Name:CABUNK01 Name=Concrete Bunker 04 TechLevel=-1 Strength=2000 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=yes CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CAMSC13] UIName=Name:CAMISC13 Name=Derelict Tank TechLevel=-1 Strength=800 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM MaxDebris=5 MinDebris=2 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none [CAPOL01E] UIName=Name:CAPOL01E Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CAPOL01N] UIName=Name:CAPOL01N Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CAPOL01S] UIName=Name:CAPOL01S Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAPOL01W] UIName=Name:CAPOL01W Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAURB01] Name=Telephone Booth UIName=Name:CAURB01 TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAURB02] Name=Fire Hydrant UIName=Name:CAURB02 TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAURB03] Name=Hollywood Spotlight UIName=Name:CAURB03 TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN01E] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN01W] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN01S] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CASIN01N] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAKRMW] UIName=Name:CAKRMW Name=Kremlen Walls BuildCat=Combat Strength=300 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushKremlin Crushable=no Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=no Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CARUFGL] UIName=Name:RUSSIANFLAG Name=Flag Russian Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAFRFGL] UIName=Name:FRENCHFLAG Name=Flag French Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAIRFGL] UIName=Name:IRAQFLAG Name=Flag Iraq Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no [CACUFGL] UIName=Name:CUBANFLAG Name=Flag Cuba Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASKFGL] UIName=Name:KOREAFLAG Name=Flag Korea Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CALBFGL] UIName=Name:LYBIAFLAG Name=Flag Lybia Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAGEFGL] UIName=Name:GERMANFLAG Name=Flag Germany Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAUKFGL] UIName=Name:UKFLAG Name=Flag UK Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAPOFGL] UIName=Name:POLISHFLAG Name=Flag Poland Left TechLevel=-1 Strength=20 Insignificant=no Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [AMMOCRAT] UIName=Name:AMMOCRAT Name=Ammo Crates Image=AMMO01 Selectable=no TechLevel=-1 Strength=1 EligibleForDelayKill=yes Insignificant=no Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 PlaceAnywhere=yes BaseNormal=no ThreatPosed=10 SpecialThreatValue=1 Explodes=yes DeathWeapon=BarrelExplosion CanC4=no DamageSound=BuildingMetalDamaged [UFO] Name=Scrin Ship TechLevel=1 Strength=1000 Insignificant=no Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 PlaceAnywhere=yes BaseNormal=no [DefaultDeathWeapon] Projectile=Invisible Warhead=DeathWH [OilExplosion] Projectile=InvisibleLow Damage=600 Warhead=OilExplosionWH Anim=RING1 RevealOnFire=no DieSound=InfantryMelt [BarrelExplosion] Projectile=Invisible Damage=200 Warhead=OilExplosionWH Anim=RING1 [TerrorBomb] Projectile=Invisible Damage=500 Warhead=TerrorBombWH Anim= Range=1.83 ROF=10 Suicide=yes FireInTransport=no [Minigun] Damage=8 ROF=21 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack [BAZOOKA] Damage=25 ROF=60 Range=6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=FlakCannonAttack [JumpCannon] Damage=15 Burst=2 ROF=40 Range=5 Projectile=Invisible3 Speed=100 Warhead=SA Report=JUMPJET1 [BlimpBomb] Damage=250 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=BlimpBombP Speed=20 Warhead=BlimpHE Report=KirovAttack OmniFire=yes [MadBlimpBomb] Damage=600 ROF=10 Range=3 Projectile=BlimpBombP Speed=30 Warhead=PsychGasCreate Report=ChaosDroneAttack OmniFire=yes AreaFire=yes [BlimpBombEffect] Damage=250 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=BlimpBombP Speed=20 Warhead=BlimpHEEffect Report=KirovAttack OmniFire=yes [AssaultCannon] Damage=40 ROF=50 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttackDeployed [HarpyClaw] Damage=60 ROF=36 Range=5 Projectile=Invisible2 Speed=100 Warhead=SA Report=CYGUN1 [RaiderCannon] Damage=150 ROF=45 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW RevealOnFire=no [VulcanTower] Damage=50 ROF=26 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Bright=true [Vulcan2] Damage=50 ROF=26 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [RPGTower] Damage=110 ROF=80 Range=8 Projectile=Lobbed2 Speed=30 Warhead=RPG MinimumRange=2 Report=GLNCH4 [SubTorpedo] Damage=100 ROF=120 Range=7 Projectile=Torpedo Speed=25 Report=SubAttack Warhead=APSplash DecloakToFire=no [BoomerTorpedo] Damage=60 ROF=120 Range=7 Projectile=Torpedo Speed=25 Report=BoomerAttack2 Warhead=APSplash2 DecloakToFire=no Burst=2 [BikeMissile] Damage=40 ROF=60 Range=5 Projectile=HeatSeeker Speed=30 Report=SeawolfAttack Warhead=AP [RedEye2] Damage=65 ROF=55 Range=12 Projectile=AAHeatSeeker Speed=150 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes Burst=2 [RedEye2x] Damage=100 ROF=35 Range=14 Projectile=AAHeatSeeker Speed=200 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes Burst=4 [RGUN] Damage=175 ROF=165 Range=10 Projectile=PRGUN Speed=150 Warhead=RGUNWH Report=V3Attack MinimumRange=2 [RGUNE] Damage=250 ROF=135 Range=12 Projectile=PRGUN Speed=250 Warhead=RGUNWH Report=V3Attack MinimumRange=2 [ARGUN] Damage=250 ROF=165 Range=12 Projectile=PARGUN Speed=150 Warhead=ARGUNWH Report=V3Attack [ARGUNE] Damage=400 ROF=145 Range=18 Projectile=PARGUN Speed=250 Warhead=ARGUNWH Report=V3Attack [HoverMissile] Damage=25 ROF=50 Range=6 Burst=2 Projectile=AAHeatSeeker2 Speed=200 Warhead=HE Report=SeawolfAttack MinimumRange=1 [RADARG] Damage=1 ROF=1 Range=1 Speed=150 Warhead=HE [HoverMissile12] Damage=250 ROF=250 Range=25 Burst=4 Projectile=AAHeatSeeker25 Speed=8 Warhead=HE25 Report=V3Attack MinimumRange=5 [HoverMissile12E] Damage=250 ROF=300 Range=35 Burst=6 Projectile=AAHeatSeeker25E Speed=10 Warhead=HE25 Report=V3Attack MinimumRange=5 [HoverMissile25] Damage=75 ROF=1 Range=8 Burst=1 Projectile=AAHeatSeeker2 Speed=200 Warhead=HE Report=SeawolfAttack MinimumRange=2 [HoverMissile25E] Damage=75 ROF=1 Range=10 Burst=2 Projectile=AAHeatSeeker2 Speed=200 Warhead=HE Report=SeawolfAttack MinimumRange=2 [MissileLauncher] Damage=40 ROF=40 Range=8 Burst=1 Projectile=AAHeatSeeker2 Speed=30 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 [CruiseMissile] Damage=25 ROF=50 Range=20 Burst=1 Projectile=NavalToGroundSeeker Speed=200 Warhead=HE Report=SeawolfAttack MinimumRange=1 [CruiseLauncher] Damage=25 ROF=50 Burst=2 Range=20 MinimumRange=8 Spawner=yes Projectile=InvisibleHigh Speed=200 Warhead=Special OmniFire=yes Report=BoomerAttack1 [HoverMissile2] Damage=25 ROF=50 Range=10 Burst=2 Projectile=AAHeatSeeker Speed=200 Warhead=AP Report=SeawolfAttack MinimumRange=1 [Medusa] Damage=100 ROF=15 Range=12 Speed=200 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [MedusaFV] Damage=100 ROF=15 Range=10 Speed=250 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [MedusaFVE] Damage=200 ROF=10 Range=12 Speed=500 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [Medusax] Damage=75 ROF=25 Range=10 Speed=200 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [LtRail] Damage=150 AmbientDamage= ROF=150 Range=10 Projectile=InvisibleLow Speed=100 Warhead=RailShotWH Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=SmallRailgunSys Report=StingrayAttack [MechRailgun] AmbientDamage=200 Damage=0 ROF=60 Range=8 Projectile=InvisibleLow Speed=100 Warhead=RailShotWH Report=RAILUSE5 Anim=GUNFIRE AttachedParticleSystem=LargeRailgunSys IsRailgun=true [Vulcan] Damage=50 ROF=26 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=SentryGunAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [PsychicJabTower] Damage=35 ROF=45 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=TowerFlame Report=InitiateAttack Burst=2 Anim=GUNFIRE [PsychicJabTower2] Damage=180 ROF=25 Range=12 Projectile=InvisibleLow Speed=100 Warhead=TowerFlame Report=InitiateAttack Burst=2 Anim=GUNFIRE [Gattling] Damage=30 ROF=10 Range=7 Projectile=Invisible3 Speed=100 Warhead=GattWH Report=SentryGunAttack Anim=GUNFIRE [AGGattling] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattling] Damage=25 ROF=16 Range=8 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AGGattling2] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AAGattling2] Damage=30 ROF=8 Range=8 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AGGattling3] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [AAGattling3] Damage=40 ROF=4 Range=8 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [AAGattCann] Damage=30 ROF=16 Range=12 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattCann2] Damage=30 ROF=8 Range=12 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AAGattCann3] Damage=30 ROF=4 Range=12 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [OutpostMachineGun] Damage=20 ROF=60 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=TechOutpostAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [Vulcan3] Damage=10 ROF=30 Burst=3 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=CYGUN1 [AAGattCannx] Damage=60 ROF=10 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattCann2x] Damage=60 ROF=4 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AAGattCann3x] Damage=60 ROF=2 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [FireballLauncher] Damage=0 AmbientDamage=2 ROF=50 Range=4.25 Projectile=Invisible Speed=1 Warhead=Fire Report=FLAMTNK1 UseFireParticles=yes AttachedParticleSystem=FireStreamSys Burst=2 [AGGattlingx] Damage=50 ROF=10 Range=14 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattlingx] Damage=50 ROF=10 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AGGattling2x] Damage=50 ROF=10 Range=14 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AAGattling2x] Damage=50 ROF=4 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AGGattling3x] Damage=50 ROF=10 Range=14 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [AAGattling3x] Damage=100 ROF=2 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [Sniper] Damage=150 ROF=20 Range=8 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SILENCER [Sapper] Damage=5000 ROF=65 Range=1.5 CellRangefinding=yes Projectile=Invisible Warhead=Mechanical Report=SealPlaceBomb SabotageCursor=yes [SapperE] Damage=10000 ROF=35 Range=1.5 CellRangefinding=yes Projectile=Invisible Warhead=Mechanical Report=SealPlaceBomb SabotageCursor=yes [M1Carbine] Damage=15 ROF=25 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [M1Carbine2] Damage=70 ROF=25 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [UCM1Carbine] Damage=20 ROF=20 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=SovietOccupiedAttack OccupantAnim=UCCONS [UCEliteM1Carbine] Damage=30 ROF=20 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=SovietOccupiedAttack OccupantAnim=UCCONS [PsychicJab] Damage=25 ROF=15 Range=4.5 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [UCPsychicJab] Damage=63 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSABFlame Report=InitiateAttack OccupantAnim=UCINIT [UCElitePsychicJab] Damage=73 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSABFlame Report=InitiateAttack OccupantAnim=UCINIT [M60] Damage=15 ROF=20 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [Para] Damage=25 ROF=15 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=GIAttackDeployed Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCPara] Damage=30 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=AlliedOccupiedAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCElitePara] Damage=40 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=AlliedOccupiedAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [TurretGun] Damage=90 ROF=60 Range=6 Projectile=Cannon Speed=60 Warhead=AP Report=GunTurretAttack Anim=GUNFIRE Bright=yes [20mmRapid] Damage=30 ROF=20 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=HARVWH Report=WarMinerAttack Anim=GUNFIRE [20mmRapidH] Damage=15 ROF=15 Range=4 Projectile=InvisibleLow Speed=100 Warhead=HARVWH Report=WarMinerAttack Anim=GUNFIRE [20mmRapidE] Damage=60 ROF=15 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=HARVWH Report=WarMinerAttack Anim=GUNFIRE [20mmRapidHE] Damage=5 ROF=5 Range=5 Projectile=InvisibleLow Speed=150 Warhead=HARVWH Report=WarMinerAttack Anim=GUNFIRE [20mm] Damage=25 ROF=30 Range=5 Projectile=Invisible3 Speed=100 Warhead=SSA Report=RocketeerAttack [MP5] Damage=135 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [DoublePistols] Damage=155 ROF=7 Range=7 Projectile=InvisibleLow Speed=120 Warhead=HollowPoint4 Report=TanyaAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [DoublePistolsZ] Damage=145 ROF=10 Range=6.75 Projectile=InvisibleLow Speed=120 Warhead=HollowPoint1 Report=TanyaAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [DoublePistolsX] Damage=165 ROF=7 Range=8 Projectile=InvisibleLow Speed=150 Warhead=HollowPoint1 Report=TanyaAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [VolkovGun] Damage=125 ROF=30 Range=8 Projectile=InvisibleLow Speed=100 Warhead=VolkovWH Report=ClintAttack AssaultAnim=UCALL3 PenetratesBunker=yes [VolkovGunE] Damage=155 ROF=20 Range=9 Projectile=InvisibleLow Speed=100 Warhead=VolkovWH Report=ClintAttack AssaultAnim=UCALL3 PenetratesBunker=yes [AKM] Damage=100 ROF=17 Range=7 Projectile=InvisibleLow Speed=120 Warhead=BORISWH Report=BorisAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [TERMIGUN] Damage=125 ROF=10 Range=7 Projectile=InvisibleLow Speed=150 Warhead=SA Report=ArnoldAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [STALGUN] Damage=135 ROF=10 Range=6 Projectile=InvisibleLow Speed=120 Warhead=HollowPoint46 Report=SlyAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [STALGUNX] Damage=155 ROF=7 Range=7 Projectile=InvisibleLow Speed=150 Warhead=HollowPoint46 Report=SlyAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [STALGREN] Damage=90000 ROF=25 Range=4.5 Projectile=Cannon Speed=100 Warhead=NukeB Report=SlyGrenadeLauncher AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [CLINTGUN] Damage=125 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=ClintAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [ChronoMP5] Damage=145 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint4 Report=SealAttack [FakeC4] Damage=5000 ROF=10 Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Warhead=FakeC4WH Report=SealPlaceBomb SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion [CyCannon] Damage=120 ROF=50 Range=6 Projectile=ProtonBlast Speed=60 Warhead=PlasmaWH Report=scrin5b [CyCannonE] Damage=200 ROF=50 Range=7 Projectile=ProtonBlast Speed=80 Warhead=CyplasmaWH Report=PrismTowerAttack Report=scrin5b [TurretSniper] Damage=165 ROF=100 Range=18 Projectile=InvisibleLow Speed=100 Report=ClintAttack Warhead=HollowPoint RevealOnFire=no [AWP] Damage=164 ROF=75 Range=16 Projectile=InvisibleLow Speed=150 Report=SniperAttack Warhead=HollowPoint1 RevealOnFire=no ; Doesn't clear shroud when fired [AWPx] Damage=174 ROF=55 Range=20 Projectile=InvisibleLow Speed=200 Report=SniperAttack Warhead=HollowPoint1 RevealOnFire=no ; Doesn't clear shroud when fired [AWPS] Damage=125 ROF=100 Range=14 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint RevealOnFire=no ; Doesn't clear shroud when fired [ACIDWEAPON] Damage=65 ROF=65 Range=5 Speed=80 Projectile=InvisibleHighACID Warhead=ACIDWH Report=InfantryMelt Bright=yes [ACIDWEAPONE] Damage=85 ROF=35 Range=6 Speed=150 Projectile=InvisibleHighACID Warhead=ACIDWH Report=InfantryMelt Bright=yes [Virusgun] Damage=125 ROF=100 Range=12 Projectile=InvisibleLow Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no OpenToppedAnim=GUNFIRE [VirusgunE] Damage=125 ROF=80 Range=14 Projectile=InvisibleLow Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no OpenToppedAnim=GUNFIRE [MIND2gun] Damage=145 ROF=15 Range=10 Projectile=InvisibleLow Speed=100 Report=VirusAttack Warhead=Virus2 RevealOnFire=no OpenToppedAnim=GUNFIRE [QuadCannon] Damage=35 ROF=40 Range=6 Projectile=QuadShell Speed=100 Warhead=SA Report=FlakTrackAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [Heli30mm] Damage=55 ROF=25 Range=7 Projectile=QuadShell Speed=100 Warhead=SA Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [Heli30mmE] Damage=75 ROF=15 Range=8 Projectile=QuadShell Speed=100 Warhead=SA Report=DestroyerAttack OmniFire=yes [Slugger] Damage=65 ROF=15 Range=10 Speed=100 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [BlackHawkCannon] Damage=35 ROF=40 Range=6 Projectile=QuadShell Speed=100 Warhead=SA Report=BlackOpsAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [Dragon] Damage=30 ROF=50 Burst=2 Range=6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=SeawolfAttack [Hellfire] Damage=30 ROF=50 Range=6 Projectile=AAHeatSeeker2 Speed=30 Warhead=ORCAAP Report=ORCAMIS1 Burst=1 [Maverick] Damage=155 ROF=100 Range=6 Projectile=AirToGroundMissile Speed=100 Warhead=ORCAAP Report=IntruderAttack Burst= [Maverick2] Damage=210 ROF=10 Range=6 Projectile=AirToGroundMissile Speed=100 Warhead=ORCAAP Report=BlackEagleAttack Burst=1 [Maverick3] Damage=1125 ROF=10 Range=4 Projectile=AirToGroundMissile Speed=100 Warhead=MIGWH Report=MigAttack Burst=2 [ParaDropWeapon] Damage=150 ROF=130 Range=4 Projectile=AAHeatSeeker2 Speed=30 Warhead=GrandCannonWH Burst=1 [SpyCameraWeapon] Damage=10 Range=15 Burst=1 Projectile=InvisibleHigh Warhead=DummyWarhead Report=SpyPlaneSnapshot [Proton] Damage=30 ROF=3 Range=5 Projectile=ProtonTorpedo Speed=30 Warhead=HE Report=scrin5b [HornetBomb] Damage=40 ROF=3 Range=5 Projectile=NormalBomb Speed=30 Warhead=ORCAAP Report=HornetAttack [ASWBomb] Damage=50 ROF=3 Range=3 Projectile=DepthCharge Speed=30 Warhead=APSplash Report=OspreyAttack [V3Airburst] Damage=25 Range=.55 Projectile=V3AirburstP Warhead=V3HE [HornetCollision] Damage=100 ROF=20 Range=3 Projectile=AAHeatSeeker2 Speed=30 Warhead=AP Report=HornetCollision Bright=yes [DredCollision] Damage=200 ROF=20 Range=1.75 Projectile=DredMissile Speed=30 Warhead=AP Bright=yes CellRangefinding=yes [ASWCollision] Damage=100 ROF=20 Range=3 Projectile=AAHeatSeeker2 Speed=30 Warhead=AP Report=OspreyCollision Bright=yes [Grenade] Damage=40 ROF=60 Range=4.5 Projectile=Lobbed Speed=5 Warhead=HE Bright=yes [Flare] Damage=1 ROF=60 Range=12 Warhead=AirstrikeFlare MigAttackCursor=yes Projectile=Invisible IsLine=true IsHouseColor=true [SFlare] Damage=1 ROF=1 Range=2 MinimumRange=1 Projectile=Invisible Speed=250 Warhead=HE [90mm] Damage=50 ROF=50 Range=5 Projectile=Cannon Speed=40 Warhead=APAI Report=LightTankAttack Anim=GUNFIRE Bright=yes [105mm] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=40 Warhead=APAI Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [105mm] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [120mmx] Damage=100 ROF=75 Range=6 Projectile=Cannon Speed=50 Warhead=ApocAP Report=ApocalypseAttackGround Anim=APMUZZLE Burst=2 Bright=yes [120mm] Damage=90 ROF=65 Range=5.75 Projectile=Cannon Speed=40 Warhead=APAI Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [120HE] Damage=80 ROF=50 Range=5.75 Projectile=Cannon Speed=40 Warhead=HowitzerWH Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [ATGUN] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=60 Warhead=APAI Report=LasherTankAttack Anim=GUNFIRE Bright=yes [Robogun] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=60 Warhead=APAI Report=RobotTankAttack Anim=GUNFIRE Bright=yes [SABOT] Damage=165 ROF=70 Range=8 Projectile=Cannon Speed=60 Warhead=UltraAP Report=TankDestroyerAttack Anim=GUNFIRE Bright=yes [HowitzerGun] Damage=65 ROF=100 Range=12 MinimumRange=2 Projectile=HowiP Speed=100 Warhead=HowitzerWH Report=HowitzerAttack Anim=GUNFIRE Bright=yes [Bomb] Damage=60 ROF=10 Range=5 Projectile=Cannon2 Speed=0 Warhead=BlimpHE Floater=yes CellRangeFinding=yes Report=KirovAttack [SuicideBomb] Damage=5000 ROF=5 Range=16 Projectile=Invisible Speed=0 Warhead=HE Bright=yes Report=HUNTER2 [MammothTusk] Damage=55 ROF=75 Range=8 Projectile=AAHeatSeeker Speed=100 Warhead=HE Burst=2 Report=ApocalypseAttackAir [MammothTuskA] Damage=65 ROF=75 Range=9 Projectile=AAHeatSeeker Speed=150 Warhead=HE Burst=3 Report=ApocalypseAttackAir [MammothTuskE] Damage=75 ROF=75 Range=10 Projectile=AAHeatSeeker Speed=150 Warhead=HE Burst=4 Report=ApocalypseAttackAir ;Magnetron's elite building shake weapon [MagneShakeE] Damage=110 ROF=50 Range=11 Projectile=InvisibleHigh Spread=2 Speed=40 Report=MagnetronMagneShake Warhead=MagneShakeWH IsMagBeam=yes ;Terrorist attack weapon (not death) [TerroristBomb] Projectile=Invisible Damage=25 Warhead=TerroristBombWH Anim=INVISO Range=1.5 ROF=10 Suicide=no FireInTransport=no ;Terrorist's deathweapon [TerrorBombDeath] Projectile=Invisible Damage=225 Warhead=TerrorBombDeathWH Anim=RING1 [SMammothTusk] Damage=100 ROF=45 Range=10 Projectile=AAHeatSeeker Speed=150 Warhead=HE Burst=4 Report=ApocalypseAttackAir [SMammothTuskE] Damage=200 ROF=25 Range=12 Projectile=AAHeatSeeker Speed=150 Warhead=HE Burst=4 Report=ApocalypseAttackAir [155mm] Damage=125 ROF=150 Range=16 MinimumRange=10 Projectile=CruiserP Speed=10 Warhead=CruiserWH2 Report=GrandCannonAttack Anim=GUNFIRE Lobber= Burst=2 [160mm] Damage=90 ROF=100 Range=12 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=SCHOPWH Report=SeigeChopperAttackDeployed Anim=GUNFIRE Lobber=no [V3Launcher] Damage=1 ROF=100 Range=18 MinimumRange=6 Spawner=yes Projectile=InvisibleHigh Speed=10 Warhead=Special [V3LauncherE] Damage=1 ROF=50 Range=20 MinimumRange=6 Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special [V3Launcher1] Damage=1 ROF=100 Range=25 MinimumRange=5 Spawner=yes Projectile=InvisibleHigh Speed=10 Warhead=Special [V3Launcher1E] Damage=1 ROF=50 Range=45 MinimumRange=5 Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special Burst=2 [DredLauncher] Damage=50 ROF=50 Burst=2 Range=25 MinimumRange=8 Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special OmniFire=yes [LandDredLauncher] Damage=30 ROF=200 Burst=2 Range=15 MinimumRange=5 Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special FireWhileMoving=no [LandV3Launcher] Damage=30 ROF=200 Burst=2 Range=15 MinimumRange=5 Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special FireWhileMoving=no [ChaosAttack] Damage=600 ROF=50 Range=3 Projectile=InvisibleLow Speed=30 Warhead=PsychGasCreate Report=ChaosDroneAttack OmniFire=yes AreaFire=yes [DroneJump] Damage=50 ROF=60 Range=1.83 Projectile=JUMP Speed=30 Warhead=Parasite LimboLaunch=yes Report=TerrorDroneAttack PenetratesBunker=yes FireInTransport=no [BadTeeth] Damage=30 ROF=30 Range=1.83 CellRangefinding=yes Projectile=DOGJUMP Speed=30 Warhead=ParasiteDog LimboLaunch=yes Report=DogAttack FireInTransport=no [GoodTeeth] Damage=30 ROF=30 Range=1.83 CellRangefinding=yes Projectile=ADOGJUMP Speed=30 Warhead=ParasiteDog LimboLaunch=yes Report=DogAttack FireInTransport=no [LionTeeth] Damage=30 ROF=15 Range=1.83 CellRangefinding=yes Projectile=JUMP Speed=30 Warhead=ParasiteDog LimboLaunch=yes Report=DogAttack FireInTransport=no [AlligatorBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=HollowPoint Report=AlligatorAttack [BearBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=HollowPoint Report=BearAttack [ChimpBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=HollowPoint Report=ChimpAttack [TRexBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=200 ROF=30 Warhead=TRexWH Report=TrexAttack [TRexInfBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=200 ROF=30 Warhead=TRexInfWH Report=TrexAttack [SHOVEL] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=ShovelWH Report= [VirtualScanner] Damage=1 Range=5 NeverUse=yes Projectile=InvisibleAll Warhead=SA Speed=100 [SquidGrab] Damage=15 ROF=99 Range=1.5 CellRangefinding=yes Projectile=SQDJUMP Speed=30 DecloakToFire=no Warhead=ParasitePlus LimboLaunch=yes Report=SquidAttack Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW [SquidPunch] Damage=100 ROF=32 Range=1.83 Projectile=InvisibleLow Speed=30 Warhead=HE Report=SquidAttackNonShip [HornetLauncher] Damage=1 ROF=150 Range=25 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [HornetLauncher] Damage=1 ROF=50 Range=-2 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [ASWLauncher] Damage=1 ROF=150 Range=-2 Spawner=yes Projectile=ASWVirt Speed=10 Warhead=Special OmniFire=yes [SonicZap] Damage=4 AmbientDamage=10 ROF=120 Range=6 Projectile=Sonic Speed=100 Warhead=SonicWarhead Report=DolphinAttack IsSonic=Yes DecloakToFire=no [RepairBullet] Damage=-50 ROF=75 Range=1.83 Projectile=Invisible Speed=100 Warhead=Mechanical Report=IFVRepair UseSparkParticles=yes AttachedParticleSystem=WeldingSys ;IFV No.3E: Machinegun elite weapon [CRM60E] Damage=25 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=CRM60EWarhead Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;IFV No.4E: Flak Trooper elite gun [CRFlakGuyGunE] Damage=20 ROF=15 Range=8 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakGuyGunWH Anim=GUNFIRE Burst=2 ;IFV No.5E: SEAL elite gun [CRMP5E] Damage=125 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=CRMP5EWarhead Report=SealAttack ;IFV No.6: Sniper gun [CRsniper] Damage=300 ROF=60 Range=14 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint4 RevealOnFire=no ;IFV No.6E: Sniper elite gun [CRsniperE] Damage=300 ROF=50 Range=16 Projectile=InvisibleMedium Speed=100 Report=SniperAttack Warhead=HollowPoint4 RevealOnFire=no ;IFV No.7E: Tesla Trooper elite gun [CRElectricBoltE] Damage=65 ROF=45 Range=6 Speed=100 Warhead=Shock Report=TeslaTankAttack Projectile=TTrooperBounce IsElectricBolt=true AssaultAnim=UCELEC ;IFV NO.9E: Yuri elite mindblast [CRMindControlE] Damage=200 Range=1 ROF=10 Projectile=Psychic Speed=1 Warhead=PsiPulseE AreaFire=yes Report=YuriDeploy Anim=RING1 ;IFV No.10E: Desolator elite cannon [CRRadBeamWeaponE] Damage=200 ROF=30 Range=7 Speed=100 Projectile=InvisibleMedium Warhead=FakeRadBeamWHE IsRadBeam=yes Report=DesolatorAttack ;IFV No.11E: Chrono Legionnaire elite gun [CRNeutronRifleE] Damage=5 ROF=100 Range=6.5 Speed=100 Projectile=InvisibleMedium Warhead=ChronoBeam IsRadBeam=yes Report=ChronoLegionAttack ;IFV No.13: Special Forces gun [CRSpecialForces] Damage=25 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=CRSpecialForcesWH Report=ArnoldAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;IFV No.13E: Special Forces elite gun [CRSpecialForcesE] Damage=30 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=CRSpecialForcesWH Report=ArnoldAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;IFV No.14E: Initiate elite gun [CRPsychicJabE] Damage=30 ROF=15 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack ;IFV No.15E: Virus elite gun [CRVirusGunE] Damage=150 ROF=70 Range=16 Projectile=InvisibleLow Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no ;IFV No.16E: Yuri Prime elite mindblast [CRSuperMindBlastE] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=SuperPsiPulse AreaFire=yes Report=YuriDeploy Anim=RING1 ;IFV No.17E: Guardian GI elite rocket [CRMissileLauncherE] Damage=35 ROF=40 Range=9 Burst=2 Projectile=AAHeatSeeker2 Speed=90 Warhead=GUARDWHE Report=GuardianGIDeployedAttack MinimumRange=1 ;Explosion when a refinery blows up [ProcExplosion] Projectile=Invisible Damage=250 Warhead=ProcExplosionWH ;Explosion when a Chrono Miner blows up [ChronoMinerBomb] Projectile=Invisible Damage=225 Warhead=ChronoMinerBombWH Anim=RING1 ;Explosion when a miner blows up [MinerBomb] Projectile=Invisible Damage=225 Warhead=MinerBombWH Anim=RING1 [RepairBulletE] Damage=-100 ROF=55 Range=1.83 Projectile=Invisible Speed=100 Warhead=Mechanical Report=IFVRepair UseSparkParticles=yes AttachedParticleSystem=WeldingSys [Heal] Damage=-50 ROF=75 Range=2 Projectile=Invisible Speed=100 Warhead=Organic Report=HealCrate [HealE] Damage=-100 ROF=75 Range=2 Projectile=Invisible Speed=100 Warhead=Organic Report=HealCrate [GoodWrench] Damage=-50 ROF=80 Range=1.8 Projectile=Invisible Speed=100 Warhead=Mechanical2 Report=IFVRepair UseSparkParticles=yes AttachedParticleSystem=WeldingSys FireInTransport=no [Punch] Damage=100 ROF=60 Range=1.83 Speed=100 Warhead=Battering Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [Smash] Damage=100 ROF=60 Range=1.83 Speed=100 Warhead=Smashing Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [Mummypunch] Damage=100 ROF=60 Range=1.4 Speed=100 Warhead=Battering Projectile=InvisibleLow FireInTransport=no [Mummysmash] Damage=100 ROF=60 Range=1.1 Speed=100 Warhead=Smashing Projectile=InvisibleLow [NeutronCannon] Damage=400 ROF=65 Range=5 Speed=100 Projectile=InvisibleMedium Warhead=ChronoWarpWH Report=ChronoPrisonAttack FireWhileMoving=no PenetratesBunker=yes IsRailgun=true AttachedParticleSystem=NeutronCannonSys [SeismicCannon] Damage=100 ROF=60 Range=1 Speed=100 Projectile=InvisibleLow Warhead=SeismicWH Report=SeismicTankAttack FireWhileMoving=no PenetratesBunker=yes Supress=yes OmniFire=yes AreaFire=yes AffectsAllies=yes [NeutronRifle] Damage=8 ROF=120 Range=5 Speed=100 Projectile=InvisibleMedium Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [RadBeamWeapon] Damage=155 ROF=55 Range=7 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack ; The Desolater's desolation effect [RadEruptionWeapon] Damage=5 ; Irrelevant as long as it is greater than 0. Establishes that this unit can fire this weapon. ROF=50 Range=6 ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK Speed=10 AreaFire=yes FireOnce=no ; SJM: Desolator should maintain radiation at site when deployed Projectile=InvisibleLow Warhead=RadEruptionWarhead IsRadEruption=no ; SJM: we're not using this effect anymore RadLevel=500 Report=DesolatorDeploy [RadEruptionWeaponE] Damage=10 ROF=25 Range=8 Speed=25 AreaFire=yes FireOnce=no Projectile=InvisibleLow Warhead=RadEruptionWarhead IsRadEruption=no RadLevel=500 Report=DesolatorDeploy [PrismShot] Damage=120 ROF=45 Range=8 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [NDSShot] Damage=120 ROF=60 Range=7 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread= 0,0,0 LaserDuration = 55 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [Detector] Damage=1 ROF=60 Range=10 Speed=100 Projectile=InvisibleAll Warhead=DetectionWH RevealOnFire=no DecloakToFire=no Report=PsychicSensorDetects [Yuribustshot] Damage=120 ROF=45 Range=8 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [MayanPrism] Damage=1000 ROF=20 Range=12 Speed=25 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [PrismSupport] Damage=200 ROF=45 Range=8 Speed=100 Projectile=InvisibleHigh Warhead=DummyWarhead LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true [ElectroPulse] Damage=0 ROF=50 Range=12 Projectile=InvisibleHigh Speed=50 Report=EMPTankAttack Warhead=EMPuls2 IsMagBeam=yes [ElectricBoltl] Damage=50 ROF=60 Range=3 Speed=100 Warhead=Shock Report=TeslaTroopAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC [ElectricBolt] Damage=65 ROF=65 Range=7 Projectile=InvisibleLow Speed=15 Warhead=ApocAPE2 IsElectricBolt=true AssaultAnim=UCELEC [ElectricBoltEl] Damage=65 ROF=40 Range=5 Speed=100 Warhead=Shock Report=TeslaTroopEliteAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC [ElectricBoltx] Damage=50 ROF=60 Range=4 Speed=100 Warhead=Shock Report=TeslaTroopAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC [TcomBolt] Damage=125 ROF=50 Range=5 Speed=100 Warhead=Electric32 Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [TcomBoltE] Damage=155 ROF=45 Range=7 Speed=100 Warhead=Electric32 Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [TankBolt] Damage=67 ROF=80 Range=5 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true Burst=2 [TankBoltx] Damage=50 ROF=75 Range=6 Speed=100 Warhead=TrexElec Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true Burst=2 [AssaultBolt] Damage=10 ROF=25 Range=3 Speed=100 Warhead=ElectricAssault Report=TeslaTroopRechargeCoil Projectile=InvisibleLow IsElectricBolt=true IsAlternateColor=true [CoilBolt] Damage=200 ROF=80 Range=7 Speed=100 Warhead=Electric Report=TeslaCoilAttack Projectile=Invisible IsElectricBolt=true [OPCoilBolt] Damage=300 ROF=80 Range=8 Speed=100 Warhead=Electric Report=TeslaCoilSuper Projectile=InvisibleHigh IsElectricBolt=true IsAlternateColor=true [EiffelBolt] Damage=2000 ROF=20 Range=20 Speed=100 Warhead=Electric Report=ParisTowerAttack Projectile=InvisibleHigh IsElectricBolt=true [LaserFire] Damage=250 ROF=120 Range=10.5 Speed=100 Warhead=HE Report=PrismTowerAttack LaserInnerColor=255,0,0 LaserOuterColor=0,0,0 LaserOuterSpread=20,40,40 LaserDuration=15 Projectile=LLine IsBigLaser=true IsLaser=true Charges=yes [LaserFire2] Damage=30 ROF=40 Range=5.5 Speed=100 Warhead=HE Report=LASTUR1 Charges=no LaserInnerColor=255,0,0 LaserOuterColor=0,0,0 LaserOuterSpread=20,40,40 LaserDuration=15 Projectile=LLine2 IsLaser=true [EMPulseWeapon] Damage=1 ROF=100 Range=15 Speed=15 Projectile=PulsPr FireOnce=yes Lobber=yes Warhead=EMPuls Report=YuriBustAttack [SlimeAttack] Damage=250 ROF=90 Range=1.3 CellRangefinding=yes Projectile=InvisibleLow Speed=25 Warhead=Slimer Report=InfantryMelt [ChemLauncher] Damage=100 ROF=1 Range=6 Projectile=ChemMissile Speed=30 Warhead=Gas Report=ICBM1 [FiendShard] Damage=35 ROF=30 Burst=3 Range=5 Projectile=DogShard Speed=25 Warhead=Shard Report= [DefuseKit] Damage=1 ROF=20 Range=1.5 CellRangefinding=yes Projectile=InvisibleAll Speed=100 Report=DefuseKit Warhead=BombDisarm FireOnce=yes FireInTransport=no [NukePayload] Damage=1000 Range=30 Projectile=GiantNukeDown Speed=10 RadLevel=500 Warhead=NUKE Report= [NukeCarrier] Projectile=GiantNukeUp Speed=100 Warhead=NukeMaker [Pistola] Damage=2 ROF=20 Range=3 Projectile=InvisibleLow Speed=100 Warhead=SA Report=CivAttack [MindControl] Damage=1 ROF=200 Range=6 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes [SuperMindControl] Damage=1 ROF=200 Range=7 Projectile=PsychicControl Speed=100 Warhead=ControllerBuilding Anim=YURICNTL FireOnce=yes [MultipleMindControlTank] Damage=3 InfiniteMindControl=yes ROF=10 Range=6 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes OmniFire=yes [SHGUN] Damage=125 ROF=25 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SHGUNWH Report=CivAttack [SHGUNE] Damage=145 ROF=20 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SHGUNWH Report=CivAttack [MultipleMindControlTower] Damage=3 ROF=100 Range=7 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes [MENO] Damage=10 ROF=1 Range=10 Projectile=PsychicControl Speed=100 Warhead=ControllerBuilding15 Anim=YURICNTL [MENOE] Damage=15 ROF=1 Range=12 Projectile=PsychicControl Speed=100 Warhead=ControllerBuilding15 Anim=YURICNTL [YACE] Damage=15 ROF=1 Range=8 Projectile=PsychicControl Speed=100 Warhead=ControllerBuilding Anim=YURICNTL [SLA7YURI] Damage=3 ROF=70 Range=25 Projectile=PsychicControl Speed=100 Warhead=Controller35 Anim=YURICNTL [SLA7YURIE] Damage=5 ROF=70 Range=30 Projectile=PsychicControl Speed=100 Warhead=Controller35 Anim=YURICNTL [PsiWave] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=PsiPulse AreaFire=yes FireOnce=yes Report=YuriDeploy Anim=RING1 [SuperPsiWave] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=SuperPsiPulse AreaFire=yes FireOnce=yes Report=YuriDeploy Anim=RING1 [IvanBomber] Damage=1000 ROF=115 Range=4 CellRangefinding=yes FireOnce=yes Projectile=IvanBombProj Warhead=IvanBomb [IvanBomberW] Damage=150 ROF=135 Range=2.5 CellRangefinding=yes FireOnce=yes Projectile=IvanBombProj Warhead=IvanBomb [IvanBomberEX] Damage=350 ROF=105 Range=2.5 CellRangefinding=yes FireOnce=yes Projectile=IvanBombProj Warhead=IvanBomb [V3Cluster] Damage=65 ROF=80 Projectile=ClusterBits Range=6 Speed=20 Burst=2 Warhead=Cluster [MakeupKit] Damage=1 ROF=100 Range=-2 Projectile=InvisibleAll Speed=100 FireOnce=yes Warhead=Snapshot RevealOnFire=no Report=SpyAttack FireInTransport=no [TankMakeupKit] Damage=1 ROF=65 Range=-2 Projectile=InvisibleAll Speed=100 OmniFire=yes FireOnce=yes Warhead=TankSnapshot RevealOnFire=no TerrainFire=yes Report=MirageTankDisguise [TankMakeupKitE] Damage=1 ROF=15 Range=-2 Projectile=InvisibleAll Speed=100 OmniFire=yes FireOnce=yes Warhead=TankSnapshot RevealOnFire=no TerrainFire=yes Report=MirageTankDisguise [InfantryMakeupKit2] Damage=1 ROF=5 Range=-2 Projectile=InvisibleAll Speed=100 FireOnce=yes Warhead=Snapshot2 RevealOnFire=no Report=SpyAttack FireInTransport=no [TankMakeupKit2] Damage=1 ROF=5 Range=-2 Projectile=Invisible Speed=100 FireOnce=yes Warhead=TankSnapshot2 RevealOnFire=no TerrainFire=yes Report=MirageTankDisguise [140mm] Damage=75 ROF=60 Range=5.75 Projectile=Cannon Speed=40 Warhead=AP Report=DestroyerAttack Anim=GUNFIRE Bright=yes [140mmE] Damage=75 ROF=75 Range=5.75 Projectile=Cannon Speed=40 Warhead=RHINAPE Report=DestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [SonicZap2] Damage=5 AmbientDamage=12 ROF=110 Range=6 Projectile=Sonic Speed=100 Warhead=SonicWarhead Report=ResoAttack IsSonic=Yes [SonicZap2E] Damage=8 AmbientDamage=16 ROF=110 Range=7 Projectile=Sonic Speed=100 Warhead=SonicWarhead Report=ResoAttack IsSonic=Yes [StealthGun] Damage=100 ROF=60 Range=7 Projectile=InvisibleLow Speed=100 Warhead=StealthWH Report=StealthTankAttack Bright=yes RevealOnFire=no [StealthGunE] Damage=90 ROF=50 Range=8 Burst=2 Projectile=InvisibleLow Speed=100 Warhead=StealthWH Report=StealthTankAttack Bright=yes RevealOnFire=no [BF20mmRapidEX] Damage=195 ROF=10 Range=10 Projectile=InvisibleLow Speed=150 Warhead=BFRTWH Report=WarMinerAttack Anim=GUNFIRE [BF20mmRapidEXE] Damage=135 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=BFRTWH Report=WarMinerAttack Anim=GUNFIRE [WeaponSref2] Damage=245 ROF=75 Range=11 Projectile=SuperCometP Speed=100 Report=PrismTankAttack Warhead=CometWH2 IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true Bright=yes Burst=2 [WeaponSref2E] Damage=245 ROF=115 Range=12 Projectile=SuperCometP Speed=200 Report=PrismTankAttack Warhead=CometWH2 IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=25 IsLaser=true Bright=yes Burst=4 [SuperCometP] ShrapnelWeapon=SuperCometFragment ShrapnelCount=9 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [SuperCometFragment] Damage=145 ROF=95 Range=11 Projectile=SmallCometP Speed=25 Warhead=CometWH2E Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration=15 IsLaser=true [SuperSmallCometP] ShrapnelWeapon=CometFragment ShrapnelCount=5 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [CometFragment] Damage=50 ROF=100 Range=5 Projectile=DiffuseSmallRayP Speed=10 Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [DiffuseSmallRayP] ShrapnelWeapon=DiffuseRayFadeFragment ShrapnelCount=3 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [DiffuseRayFadeFragment] Damage=30 ROF=95 Range=5 Projectile=SmallCometP Speed=10 Warhead=CometWH IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [WeaponApoc2] Damage=225 ROF=95 Range=10 Projectile=TeslaCannonBallE Speed=200 Warhead=ApocAPE2 Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=4 Bright=yes [WeaponApoc2E] Damage=200 ROF=125 Range=11 Projectile=TeslaCannonBallE Speed=400 Warhead=ApocAPE2 Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=8 Bright=yes [TeslaCannonBallE] ShrapnelWeapon=TeslaFragment ShrapnelCount=7 Level=no Arcing=true Image=T120MM SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [TeslaFragment] Damage=135 ROF=95 Range=10 Projectile=SmallTeslaP Speed=150 Warhead=ApocAPE3 IsElectricBolt=true [SmallTeslaP] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [Maverick32] Damage=225 ROF=10 Range=8 Projectile=AirToGroundMissile Speed=100 Warhead=ORCAAP Report=MigAttack Burst=1 [Maverick32E] Damage=225 ROF=10 Range=10 Projectile=AirToGroundMissile Speed=100 Warhead=ORCAAP Report=MigAttack Burst=2 ; Missile [NEWM1] Damage=175 ROF=60 Range=6 Projectile=HeatSeeker Speed=100 Report=IntruderAttack Warhead=ORCAAP ; Missile [NEWM1E] Damage=325 ROF=60 Range=8 Projectile=HeatSeeker Speed=100 Report=IntruderAttack Warhead=ORCAAP ; Missile [NEWM2] Damage=185 ROF=60 Range=6 Projectile=HeatSeeker Speed=100 Report=IntruderAttack Warhead=ORCAAP ; Missile [NEWM2E] Damage=370 ROF=60 Range=8 Projectile=HeatSeeker Speed=100 Report=IntruderAttack Warhead=ORCAAP ; Missile [NEWM3] Damage=215 ROF=60 Range=6 Projectile=HeatSeeker Speed=100 Report=IntruderAttack Warhead=ORCAAP ; Missile [NEWM3E] Damage=415 ROF=60 Range=8 Projectile=HeatSeeker Speed=100 Report=IntruderAttack Warhead=ORCAAP [WPMIG1] Damage=525 ROF=10 Range=8 Projectile=AirToGroundMissile Speed=150 Warhead=HX Report=MigAttack Burst=2 [WPMIG1E] Damage=1025 ROF=10 Range=10 Projectile=AirToGroundMissile Speed=200 Warhead=HX Report=MigAttack Burst=3 [WP14] Damage=550 ROF=10 Range=8 Projectile=AirToGroundMissile Speed=150 Warhead=HX Report=MigAttack Burst=2 [WP14E] Damage=1050 ROF=10 Range=10 Projectile=AirToGroundMissile Speed=200 Warhead=HX Report=MigAttack Burst=2 [WP16] Damage=1250 ROF=10 Range=10 Projectile=AirToGroundMissile Speed=100 Warhead=HX Report=MigAttack [WP16E] Damage=2500 ROF=10 Range=12 Projectile=AirToGroundMissile Speed=150 Warhead=HX Report=MigAttack [xex] Damage=2500 ROF=35 Range=12 Burst=1 Projectile=USBomberProj Speed=150 Warhead=HX Report=MigAttack [XEXEX] Damage=5000 ROF=15 Range=12 Burst=3 Projectile=USBomberProj Speed=150 Warhead=HX Report=MigAttack [exe] Damage=100 ROF=25 Range=12 Speed=100 Burst=1 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [EXEXE] Damage=250 ROF=15 Range=14 Speed=100 Burst=3 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes [ChemLauncher5] Damage=2500 ROF=65 Speed=65 Range=14 Burst=1 Projectile=ChemMissile5 Warhead=MIGWH [ChemLauncher5E] Damage=5000 ROF=35 Speed=65 Range=14 Burst=1 Projectile=ChemMissile5 Warhead=MIGWH [PommTorp] Damage=100 ROF=60 Range=8 Projectile=AirTorpedo Speed=25 Report=SubAttack Warhead=APSplash2 [AirTorpedo] Arm=2 Shadow=no Ranged=yes Image=TORP2 ROT=12 AG=yes AS=yes ASW=yes AN=yes AA=no SubjectToCliffs=yes SubjectToEvelvation=no SubjectToWalls=yes [Bolt] Damage=105 ROF=65 ;changed on 11/29 from 60 to 75 Range=5 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [BoltE] Damage=165 ROF=55 ;changed on 11/29 from 60 to 75 Range=7 Speed=150 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [BNLADNGUN] ROF=1 Range=6 Speed=100 Damage=5 Report=IFVCowshot IsLaser=true Warhead=PrismWarhead IsBigLaser=true Projectile=InvisibleHigh LaserDuration=10 LaserInnerColor=165,155,75 LaserOuterColor=165,155,75 LaserOuterSpread=15,15,15 [BNLADNGUNE] ROF=1 Range=6 Speed=100 Damage=5 Report=IFVCowshot IsLaser=true Warhead=PrismWarhead IsBigLaser=true Projectile=InvisibleHigh LaserDuration=10 LaserInnerColor=165,155,75 LaserOuterColor=165,155,75 LaserOuterSpread=15,15,15 [LASERDEEP] ROF=65 Range=6 Speed=100 Damage=85 Report=IFVCowshot IsLaser=true Warhead=PrismWarhead IsBigLaser=true Projectile=InvisibleHigh LaserDuration=10 LaserInnerColor=205,18,119 LaserOuterColor=25,50,25 LaserOuterSpread=5,5,5 [LASERDEEPE] ROF=45 Range=7 Speed=150 Damage=125 Report=IFVCowshot IsLaser=true Warhead=PrismWarhead IsBigLaser=true Projectile=InvisibleHigh LaserDuration=10 LaserInnerColor=205,18,119 LaserOuterColor=25,50,25 LaserOuterSpread=5,5,5 [MirageGun] Damage=100 ROF=70 Range=8 Projectile=InvisibleLow Speed=100 Warhead=MirageGunWH DisguiseFireOnly=no Report=MirageTankAttack Bright=yes Anim=VTMUZZLE DisguiseFakeBlinkTime=15 RevealOnFire=no [GrandCannonWeapon] Damage=150 ROF=100 Range=15 MinimumRange=3 Projectile=GrandCannonBall Speed=1 Report=GrandCannonAttack Bright=yes Warhead=GrandCannonWH Anim=GCMUZZLE [GrandCannonWeaponx] Damage=350 ROF=100 Range=15 MinimumRange=3 Projectile=GrandCannonBall Speed=25 Burst=3 Report=GrandCannonAttack Bright=yes Warhead=GrandCannonWH2 Anim=GCMUZZLE [FlakWeapon] Damage=40 ROF=20 Range=12 Projectile=FlakProj Speed=100 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE [FlakWeaponx] Damage=200 ROF=15 Range=14 Projectile=FlakProj Speed=150 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE [FlakTrackAAGun] Damage=35 ROF=25 Range=10 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakWH Anim=GUNFIRE [FlakGuyAAGun] Damage=20 ROF=25 Range=8 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakGuyWH Anim=GUNFIRE [FlakTrackGun] Damage=25 ROF=25 Range=5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE [FlakGuyGun] Damage=20 ROF=20 Range=5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE [Lunarlaser] Damage=25 ROF=20 Range=7 Projectile=InvisibleAll Speed=40 Report=LaserCosmoAttack Warhead=LUNARWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [DiskLaser] Damage=90 ROF=80 Range=7 Projectile=InvisibleAll Speed=40 Report=FloatingDiscAttack Warhead=DiskWH Bright=yes LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 DiskLaser=yes OmniFire=yes [DiskLaser15] Damage=75 ROF=65 Range=6 Projectile=InvisibleAll Speed=50 Report=FloatingDiscAttack Warhead=DiskWH Bright=yes LaserInnerColor=200,5,175 LaserOuterColor=75,15,75 LaserOuterSpread=5,5,5 LaserDuration=5 DiskLaser=yes OmniFire=yes [DiskLaser15E] Damage=65 ROF=85 Range=6 Projectile=InvisibleAll Speed=50 Burst=2 Report=FloatingDiscAttack Warhead=DiskWH Bright=yes LaserInnerColor=200,5,175 LaserOuterColor=75,15,75 LaserOuterSpread=5,5,5 LaserDuration=5 DiskLaser=yes OmniFire=yes [DiskLaser5] Damage=250 ROF=35 Range=10 Projectile=InvisibleAll Speed=40 Report=FloatingDiscAttack Warhead=DiskWH2 Bright=yes LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=25 DiskLaser=yes OmniFire=yes [DiskLaser5E] Damage=300 ROF=15 Range=12 Projectile=InvisibleAll Speed=40 Report=FloatingDiscAttack Warhead=DiskWH2 Bright=yes LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=35 DiskLaser=yes OmniFire=yes [DiskDrain] Damage=1 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=InvisibleVertical Speed=20 Warhead=AntiB Report=KirovAttack OmniFire=yes FireOnce=yes DrainWeapon=yes FireWhileMoving=no [DiskDrain5] Damage=50 Burst=1 ROF=15 Range=1.5 CellRangefinding=yes Projectile=InvisibleVertical Speed=50 Warhead=AntiB5 Report=KirovAttack OmniFire=yes FireOnce=yes DrainWeapon=yes FireWhileMoving=no [DiskDrain5E] Damage=100 Burst=2 ROF=5 Range=1.5 CellRangefinding=yes Projectile=InvisibleVertical Speed=100 Warhead=AntiB5 Report=KirovAttack OmniFire=yes FireOnce=yes DrainWeapon=yes FireWhileMoving=no [Comet] Damage=100 ROF=95 Range=10 Projectile=DiffuseSmallRayP Speed=50 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [LightningWeapon] Damage=100 ROF=100 Range=7 Projectile=Invisible Speed=100 Report=ParisTowerAttack Anim=VTMUZZLE Warhead=LightWH Bright=yes Burst=2 [LightningWeaponE] Damage=200 ROF=75 Range=8 Projectile=Invisible Speed=150 Report=ParisTowerAttack Anim=VTMUZZLE Warhead=LightWH Bright=yes Burst=2 [Greenstuff] Damage=235 ROF=45 Range=10 Projectile=Invisible Speed=100 FireOnce=yes Warhead=GreenWH OmniFire=no [GreenstuffE] Damage=200 ROF=35 Range=10 Projectile=Invisible Speed=150 FireOnce=yes Warhead=GreenWH OmniFire=no Burst=2 [LightFragment] Damage=80 ROF=180 Range=2.5 Projectile=LightP2 Speed=100 Report=ParisTowerAttack Warhead=LightWH2 Bright=yes [MagneticBeam] Damage=5000 ROF=20 Range=10.75 MinimumRange=2 Speed=100 Projectile=InvisibleHigh Warhead=LocomotorBeam Report=MagnetronAttack IsMagBeam=yes [MagneShake] Damage=125 ROF=110 Range=10.75 Projectile=InvisibleHigh Spread=2 Speed=40 Report=MagnetronMagneShake Warhead=MagneShakeWH IsMagBeam=yes [CRM60] Damage=25 ROF=15 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [CRElectricBolt] Damage=60 ROF=45 Range=6 Speed=100 Warhead=Shock Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC [CRBAZOOKA] Damage=35 ROF=30 Range=8 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=FlakCannonAttack [CRMP5] Damage=125 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint3 Report=SealAttack AssaultAnim=UCBLOOD [CRMakeupKit] Damage=1 ROF=100 Range=-2 Projectile=InvisibleAll Speed=100 FireOnce=yes Warhead=TankSnapshot RevealOnFire=no Report=MirageTankDisguise [CRNeutronRifle] Damage=5 ROF=120 Range=6 Speed=100 Projectile=InvisibleLow Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [CRM1Carbine] Damage=30 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack [CRNuke] Damage=500 ROF=75 Range=1.5 Projectile=InvisibleLow Speed=100 RadLevel=500 Warhead=CRNUKEWH Report=NukeExplosion Suicide=yes [CRTerrorBomb] Projectile=Invisible Damage=250 Warhead=TerrorBombWH Anim=RING1 Range=1.5 ROF=10 Suicide=yes [CRPsychicJab] Damage=25 ROF=15 Range=6.5 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack [CRVirusGun] Damage=125 ROF=80 Range=12 Projectile=InvisibleLow Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no [CRSuperMindBlast] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=SuperPsiPulse AreaFire=yes FireOnce=yes Report=YuriDeploy Anim=RING1 [CRMissileLauncher] Damage=30 ROF=40 Range=8 Burst=2 Projectile=AAHeatSeeker2 Speed=30 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 [SeismicCannon] Damage=100 ROF=60 Range=1 Speed=100 Projectile=InvisibleLow Warhead=SeismicWH Report=SeismicTankAttack FireWhileMoving=no PenetratesBunker=yes Supress=yes OmniFire=yes AreaFire=yes AffectsAllies=yes [Demobomb] Damage=500 ROF=80 Range=4 Projectile=InvisibleHigh Speed=1 RadLevel=500 Warhead=DemobombWH Report=DemoTruckDie Suicide=yes Areafire=yes OmniFire=yes AreaFire=yes [MadBomb] Damage=400 ROF=80 Range=4 Speed=1 AreaFire=yes Suicide=yes Projectile=InvisibleLow Warhead=MadBombWarhead Report=WarningAlarm [RadBomb] Damage=100 ROF=80 Range=4 Speed=1 AreaFire=yes Suicide=yes Projectile=InvisibleLow Warhead=RadEruptionWarhead IsRadEruption=yes RadLevel=200 Report=DemoTruckDie [MineBomb] Damage=350 ROF=80 Range=1 Speed=1 AreaFire=yes Suicide=yes Projectile=InvisibleLow Warhead=LandMineWH OmniFire=yes Report=DemoTruckDie [MineBomb2] Damage=500 ROF=80 Range=1 Speed=1 AreaFire=yes Suicide=yes Projectile=InvisibleLow Warhead=LandMineWH OmniFire=yes Report=DemoTruckDie [RadTankWeapon] Damage=0 AmbientDamage=250 ROF=30 Range=7 Speed=100 Projectile=InvisibleLow Warhead=RadTankWarhead IsRailgun=true Bright=yes Report=DesolatorDeploy AttachedParticleSystem=SmallRailgunSys [CRRadBeamWeapon] Damage=125 ROF=50 Range=5 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack [CRMindControl] Damage=200 Range=1 ROF=10 Projectile=Psychic Speed=1 Warhead=PsiPulse AreaFire=yes Report=YuriDeploy Anim=RING1 [CRAWP] Damage=200 ROF=150 Range=14 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint RevealOnFire=no Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [CowShot] Damage=300 ROF=75 Range=12 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsBigLaser=true IsLaser=true Report=IFVCowshot [Nukebomb] Damage=1350 ROF=1 Range=1.0 Projectile=InvisibleLow Speed=100 Warhead=NUKE RadLevel=500 [CRFlakGuyGun] Damage=30 ROF=15 Range=7 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE [AGGattlingE] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattlingE] Damage=25 ROF=16 Range=8 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AGGattling2E] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AAGattling2E] Damage=25 ROF=8 Range=8 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AGGattling3E] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [AAGattling3E] Damage=25 ROF=4 Range=8 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [M1CarbineE] Damage=20 ROF=25 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [M1CarbineE2] Damage=85 ROF=20 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [PsychicJabE] Damage=30 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [AGGattlingEX] Damage=50 ROF=10 Range=14 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattlingEX] Damage=50 ROF=10 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AGGattling2EX] Damage=50 ROF=10 Range=14 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AAGattling2EX] Damage=50 ROF=8 Range=4 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 [AGGattling3EX] Damage=50 ROF=10 Range=14 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [AAGattling3EX] Damage=50 ROF=2 Range=14 Projectile=Invisible4 Speed=100 Warhead=AAGattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 [FlakWeaponE] Damage=35 ROF=20 Range=10 Projectile=FlakProj Speed=100 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE Burst=2 [FlakWeaponEX] Damage=200 ROF=5 Range=16 Projectile=FlakProj Speed=200 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE Burst=2 [FlakTrackAAGunE] Damage=20 ROF=25 Range=8 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakWH Anim=GUNFIRE Burst=2 [FlakTrackGunE] Damage=25 ROF=25 Range=5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE Burst=2 [FlakGuyGunE] Damage=20 ROF=20 Range=5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE Burst=2 [FlakGuyAAGunE] Damage=8 ROF=25 Range=8 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakGuyWH Anim=GUNFIRE Burst=2 [DiskLaserE] Damage=90 ROF=80 Range=7 Projectile=InvisibleAll Speed=40 Report=FloatingDiscAttack Warhead=DiskWH Bright=yes LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 DiskLaser=yes OmniFire=yes [90mmE] Damage=75 ROF=30 Range=5.75 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=LightTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [105mmE] Damage=65 ROF=50 Range=5 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [110mm] Damage=78 ROF=62 Range=5.5 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [110mmE] Damage=70 ROF=72 Range=5.5 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [120mmxE] Damage=100 ROF=75 Range=8 Projectile=Cannon Speed=50 Warhead=ApocAPE Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=4 Bright=yes [120mmE] Damage=90 ROF=65 Range=5.75 Projectile=Cannon Speed=40 Warhead=RHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [20mmE] Damage=25 ROF=5 Range=5 Projectile=Invisible3 Speed=100 Warhead=SSA Report=RocketeerAttack [155mmE] Damage=125 ROF=150 Range=20 MinimumRange=10 Projectile=CruiserP Speed=10 Warhead=CruiserWHE2 Report=GrandCannonAttack Anim=GUNFIRE Lobber= Burst=2 [160mmE] Damage=90 ROF=100 Range=12 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=SCHOPWH Report=SeigeChopperAttackDeployed Anim=GUNFIRE Lobber=no Burst=2 [TankBoltE] Damage=75 ROF=65 Range=7 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true Burst=2 [TankBoltEX] Damage=75 ROF=45 Range=7 Speed=100 Warhead=TrexElec Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true Burst=2 [ElectricBoltEX] Damage=50 ROF=40 Range=6 Speed=100 Warhead=Shock Report=TeslaTroopEliteAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC [ElectricFragment] Damage=50 ROF=40 Range=5 Speed=100 Warhead=Shock Report=TeslaTroopAttack Projectile=Invisiblelow IsElectricBolt=true AssaultAnim=UCELEC [SuperComet] Damage=150 ROF=95 Range=11 Projectile=LargeCometP Speed=10 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [MirageGunE] Damage=150 ROF=80 Range=9 Projectile=InvisibleLow Speed=100 Warhead=MirageGunWH DisguiseFireOnly=no Report=MirageTankAttack Bright=yes DisguiseFakeBlinkTime=5 RevealOnFire=no [MirageGunX] Damage=250 ROF=75 Range=10 Projectile=InvisibleLow Speed=100 Warhead=MirageGunWH DisguiseFireOnly=no Report=MirageTankAttack Bright=yes DisguiseFakeBlinkTime=5 RevealOnFire=no [BF20mmRapidx] Damage=165 ROF=15 Range=8 Projectile=InvisibleLow Speed=150 Warhead=BFRTWH Report=WarMinerAttack Anim=GUNFIRE [BF20mmRapidxE] Damage=125 ROF=20 Range=7 Projectile=InvisibleLow Speed=100 Warhead=BFRTWH Report=WarMinerAttack Anim=GUNFIRE [BlimpBombE] Damage=250 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=BlimpBombP Speed=20 Warhead=KTSTLEXP Report=KirovAttack OmniFire=yes [PunchE] Damage=100 ROF=60 Range=1.4 Speed=100 Warhead=Battering Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [SmashE] Damage=100 ROF=60 Range=1.1 Speed=100 Warhead=Smashing Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [NeutronRifleE] Damage=16 ROF=120 Range=5 Speed=100 Projectile=InvisibleLow Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [NeutronRifleS] Damage=15 ROF=105 Range=6 Speed=100 Projectile=InvisibleLow Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [NeutronRifleX] Damage=25 ROF=75 Range=8 Speed=100 Projectile=InvisibleLow Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [MagneticBeamE] Damage=10000 ROF=20 Range=10 MinimumRange=3 Speed=100 Projectile=InvisibleHigh Warhead=LocomotorBeam Report=MagnetronAttack IsMagBeam=yes [MaverickE] Damage=300 ROF=10 Range=9 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=IntruderAttack Burst=1 [Maverick2E] Damage=420 ROF=10 Range=9 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=BlackEagleAttack Burst=1 [Maverick3E] Damage=1245 ROF=10 Range=9 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=BlackEagleAttack Burst=2 [HornetBombE] Damage=80 ROF=3 Range=5 Projectile=NormalBomb Speed=30 Warhead=ARTYHE Report=HornetAttack [BlackHawkCannonE] Damage=40 ROF=40 Range=6 Projectile=QuadShell Speed=100 Warhead=SSA Report=BlackOpsAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [IvanBomberE] Damage=2500 ROF=95 Range=5 CellRangefinding= FireOnce=yes Projectile=IvanBombProj Warhead=IvanBomb ; Fire by Desolater [RadBeamWeaponE] Damage=195 ROF=35 Range=8 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack [SubTorpedoE] Damage=100 ROF=120 Range=7 Projectile=Torpedo Speed=18 Report=SubAttack Warhead=APSplash DecloakToFire=no Burst=2 [BoomerTorpedoE] Damage=60 ROF=120 Range=7 Projectile=Torpedo Speed=18 Report=BoomerAttack2 Warhead=APSplash2 DecloakToFire=no Burst=4 [SonicZapE] Damage=8 AmbientDamage=15 ROF=80 Range=6 Projectile=Sonic Speed=100 Warhead=SonicWarhead Report=DolphinAttack IsSonic=Yes Burst=2 DecloakToFire=no [SonicZapP] Damage=8 AmbientDamage=15 ROF=120 Range=6 Projectile=Null Speed=100 Warhead=SonicWarhead2 Report=ParadoxAttack IsSonic=Yes [SonicZapP2] Damage=8 AmbientDamage=15 ROF=120 Range=6 MinimumRange=1 Projectile=InvisibleHigh Speed=100 Warhead=SonicWarhead2 Report=ParadoxAttack IsMagBeam=yes [HoverMissileE] Damage=80 ROF=50 Range=6 Burst=4 Projectile=AAHeatSeeker2 Speed=200 Warhead=HE Report=SeawolfAttack MinimumRange=1 [SHoverMissile] Damage=100 ROF=45 Range=10 Projectile=AAHeatSeeker Speed=150 Warhead=HE Burst=2 Report=ApocalypseAttackAir [SHoverMissileE] Damage=100 ROF=25 Range=12 Projectile=AAHeatSeeker Speed=150 Warhead=HE Burst=2 Report=ApocalypseAttackAir [MissileLauncherE] Damage=50 ROF=20 Range=8 Burst=1 Projectile=AAHeatSeeker2 Speed=40 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 [HoverMissile2e] Damage=25 ROF=50 Range=10 Burst=2 Projectile=AAHeatSeeker Speed=200 Warhead=AP Report=SeawolfAttack MinimumRange=1 [AWPE] Damage=174 ROF=34 Range=20 Projectile=InvisibleLow Speed=200 Report=SniperAttack Warhead=HollowPoint1 RevealOnFire=no ; Doesn't clear shroud when fired [AWPEX] Damage=184 ROF=24 Range=24 Projectile=InvisibleLow Speed=250 Report=SniperAttack Warhead=HollowPoint1 RevealOnFire=no ; Doesn't clear shroud when fired [AWPSE] Damage=135 ROF=45 Range=16 Projectile=InvisibleLow Speed=150 Report=SniperAttack Warhead=HollowPoint RevealOnFire=no ; Doesn't clear shroud when fired [MP5E] Damage=145 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [ChronoMP5E] Damage=165 ROF=10 Range=8 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint4 Report=SealAttack [ChronoMP5x] Damage=145 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPointNoBuilding Report=SealAttack [ChronoMP5EX] Damage=165 ROF=10 Range=8 Projectile=InvisibleLow Speed=100 Warhead=HollowPointNoBuilding Report=SealAttack [ATGUNE] Damage=65 ROF=50 Range=5 Projectile=Cannon Speed=60 Warhead=RHINAPE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [SABOTE] Damage=185 ROF=60 Range=9 Projectile=Cannon Speed=60 Warhead=UltraAPE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [MindControlE] Damage=1 ROF=150 Range=16 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes [MedusaE] Damage=100 ROF=5 Range=14 Speed=200 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes Burst=2 [MedusaEX] Damage=75 ROF=15 Range=12 Speed=150 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes Burst=2 [DoublePistolsE] Damage=175 ROF=2 Range=9 Projectile=InvisibleLow Speed=150 Warhead=HollowPoint4 Report=TanyaAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [AKME] Damage=115 ROF=12 Range=9 Projectile=InvisibleLow Speed=150 Warhead=BORISWH Report=BorisAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [SquidGrabE] Damage=40 ROF=99 Range=1.5 CellRangefinding=yes Projectile=SQDJUMP Speed=30 DecloakToFire=no Warhead=ParasitePlus LimboLaunch=yes Report=SquidAttack Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW [SquidPunchE] Damage=200 ROF=32 Range=1.83 Projectile=InvisibleAll Speed=30 Warhead=HE Report=SquidAttackNonShip [M60E] Damage=25 ROF=20 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [ParaE] Damage=25 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=GIAttackDeployed [ParasiteProj] ROT=10 Image=YURBLANK AA=yes AG=yes ;Prism Tank's weapon projectile [PrismTankProj] ShrapnelWeapon=PrismTankFragment ShrapnelCount=5 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no ;Prism Tank's elite weapon projectile [PrismTankProjE] ShrapnelWeapon=PrismTankFragmentE ShrapnelCount=5; Means (10 - (Range in cells)) Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no ;Prism Tank's elite weapon shrapnel projectile [PrismTankShrapProjE] ShrapnelWeapon=PrismTankFragment ShrapnelCount=3; Non neg means absolutely 3 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes ;Tesla Trooper's elite weapon bounce [TTrooperBounce] ShrapnelWeapon=TTrooperFragment ShrapnelCount=2 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no ;Orca Bomber's Bomb [OrcaBombP] Image=ZBOMB AA=no Shadow=no ;Torpedo Boat's torpedo projectile [TorpboatProj] Arm=2 Shadow=no Ranged=yes Image=SUBT ROT=30 AA=no AG=yes Level=yes ;Sniper AG regular shot [SniperAGProj] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes ;Sniper AG elite shot [SniperAGProjE] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no ;Sniper AA shot [SniperAAProj] Inviso=yes Image=none AA=yes AG=no SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no ;Sea Scorpion's AA shot [ScorpAAProj] Image=none Inviso=yes AA=yes AG=no Shadow=no Ranged=yes Inaccurate=yes FlakScatter=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no ;Flak Track's AA shot [FlakTrackAAProj] Image=none Inviso=yes AA=yes AG=no Shadow=no Ranged=yes Inaccurate=yes FlakScatter=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no ;Flak Trooper's AA shot [FlakGuyAAProj] Image=none Inviso=yes AA=yes AG=no Shadow=no Ranged=yes Inaccurate=yes FlakScatter=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no ;Harrier anti-infantry cannon shot [HarrierCannonProj] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no ;Black Eagle's anti-infantry napalm shot [BEagleNapalmProj] Image=CANISTER Shadow=no Acceleration=12 Proximity=no Ranged=yes ROT=100 AA=no AG=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Invisible] Inviso=yes Image=none [Invisible2] Inviso=yes Image=none ROT=3 AA=yes AG=yes [Invisible3] Inviso=yes Image=none AA=yes AG=yes [Invisible4] Inviso=yes Image=none AA=yes AG=no [Invisible5] Image=none AA=yes AG=no [InvisibleVertical] Inviso=yes Image=none Vertical=yes [InvisibleLow] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [InvisibleMedium] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [InvisibleHigh] Inviso=yes Image=none SubjectToElevation=yes [InvisibleAll] Inviso=yes Image=none AA=yes AG=yes [LightP] Inviso=yes Image=none AG=yes AN=yes AS=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no ShrapnelWeapon=LightFragment ShrapnelCount=3 [LightP2] Inviso=yes Image=none AG=yes AN=yes AS=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [PsychicControl] Inviso=yes Image=none [Psychic] Inviso=yes Image=none [QuadShell] Inviso=yes Image=none AA=yes AG=yes SubjectToElevation=no SubjectToCliffs=no SubjectToWalls=no [Null] Inviso=yes Arm=9999999 Image=none [Cannon] Image=120MM Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [Cannon2] Image=ZBOMB AA=no [ChemMissile] Arm=2 VeryHigh=yes Cluster=8 Proximity=yes Ranged=yes AA=no Image=MISLCHEM ROT=4 Color=DarkGreen IgnoresFirestorm=yes [V3AirburstP] Proximity=yes Dropping=yes Cluster=9 Image=none Airburst=yes AirburstWeapon=V3Cluster Ranged=yes AA=no ROT=4 [JUMP] Image=DRONP AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [DOGJUMP] Image=DOGP AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [ADOGJUMP] Image=ADOGP AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [SQDJUMP] Inviso=yes Image=none AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [GiantNukeUp] Arm=2 Shadow=no Image=NKMSLUP Acceleration=1 Vertical=yes DetonationAltitude=20000 FirersPalette=yes [GiantNukeDown] Arm=2 Shadow=no Image=NKMSLDN Acceleration=1 Vertical=yes DetonationAltitude=30000 FirersPalette=yes [HeatSeeker] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=8 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Torpedo] Arm=2 Shadow=no Ranged=yes Image=SUBT ROT=12 AA=no AG=yes Level=yes [Sonic] Level=yes [ASWVirt] AG=no AA=no SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [ClusterBits] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=60 [ProtonTorpedo] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=TORPEDO ROT=1 IgnoresFirestorm=yes [NormalBomb] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=1 IgnoresFirestorm=yes [MadBlimpBomb] Damage=600 ROF=10 Range=3 Projectile=BlimpBombP Speed=30 Warhead=PsychGasCreate Report=ChaosDroneAttack OmniFire=yes AreaFire=yes [BlimpBombP] Image=ZBOMB Arm=10 Shadow=no Acceleration=1 Vertical=yes DetonationAltitude=20000 [BlimpBombPE] ShrapnelWeapon=SuperCometFragment ShrapnelCount=8 Image=ZBOMB Arm=10 Shadow=no Acceleration=1 Vertical=yes DetonationAltitude=20000 [DepthCharge] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=1 IgnoresFirestorm=yes [ProtonBlast] Shadow=no Proximity=yes Ranged=yes Image=TORPEDO ROT=1 IgnoresFirestorm=yes [AAHeatSeeker] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=no Image=DRAGON ROT=80 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [PRGUN] Shadow=yes Proximity=no Ranged=yes AA=no AG=yes Image=USBBMISL ROT=15 SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [PARGUN] Shadow=yes Proximity=no Ranged=yes AA=yes AG=no Image=USBBMISL ROT=15 SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [AAHeatSeeker2] Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGON ROT=60 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AAHeatSeeker25] Shadow=yes Proximity=no Ranged=yes AA=no AG=no Image=DMISL ROT=5 SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [AAHeatSeeker25E] Shadow=yes Proximity=no Ranged=yes AA=no AG=no Image=DMISL ROT=5 SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [MLRS89Proj] Shadow=no AA=no AG=yes Arcing=true Image=MISLSAM Inaccurate=yes SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [AirToGroundMissile] Arm=2 Shadow=no Proximity=no Ranged=yes AA=no AG=yes Image=DRAGON ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AAHeatSeeker3] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=yes Image=DRAGON ROT=16 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [NavalToGroundSeeker] Arm=2 Shadow=no Proximity=no Ranged=yes AG=yes AN=no Image=DRAGON ROT=60 Acceleration=1 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DredMissile] Arm=2 Shadow=no Proximity=yes Ranged=yes AG=yes Image=DREDMISS ROT=16 FirersPalette=yes [MedusaProjectile] Arm=1 High=yes Shadow=no AA=yes AG=no Image=MEDUSA CourseLockDuration=15 ROT=20 Scalable=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Lobbed] Image=DISCUS Bouncy=yes Arcing=yes Floater=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Lobbed2] High=yes Image=CANISTER Arcing=true SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Ballistic] Image=120MM Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [PulsPr] Arcing=true Image=PULSBALL Scalable=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [LLine] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [LLine2] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DogShard] Image=CRYSTAL4 Arcing=true [GrandCannonBall] Level=no Image=120MM Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [FlakProj] Image=none Inviso=yes AA=yes AG=no Shadow=no Ranged=yes Inaccurate=yes FlakScatter=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [FlakTProj] Image=120MM Arcing=true Inviso=no AA=no AG=yes Shadow=no Inaccurate=yes FlakScatter=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=yes [LargeCometP] ShrapnelWeapon=CometFragment ShrapnelCount=5 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [SmallCometP] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [SmallRailgunSys] HoldsWhat=SmallRailgunPart BehavesLike=Railgun SpiralRadius=6 ParticlesPerCoord=.1 SpiralDeltaPerCoord=.035 MovementPerturbationCoefficient=.3 PositionPerturbationCoefficient=20 VelocityPerturbationCoefficient=.6 Laser=yes LaserColor=255,128,0 [LargeRailgunSys] HoldsWhat=LargeRailgunPart BehavesLike=Railgun SpiralRadius=15 ParticlesPerCoord=.15 SpiralDeltaPerCoord=.03 MovementPerturbationCoefficient=.4 PositionPerturbationCoefficient=30 VelocityPerturbationCoefficient=.6 Laser=yes LaserColor=25,20,255 [WeldingSys] HoldsWhat=WeldingSpark BehavesLike=Spark ParticleCap=15 SparkSpawnFrames=20 LightSize=25 OneFrameLight=true SpawnSparkPercentage=.4 [SparkSys] HoldsWhat=Spark BehavesLike=Spark ParticleCap=6 SparkSpawnFrames=1 LightSize=15 SpawnSparkPercentage=1 [FirestormSparkSys] HoldsWhat=FirestormSpark BehavesLike=Spark ParticleCap=20 SparkSpawnFrames=1 LightSize=21 SpawnSparkPercentage=1 [GasCloudSys] HoldsWhat=GasCloud1 BehavesLike=Gas [PsychCloudSys] HoldsWhat=PsychCloud BehavesLike=Gas [BigGreySmokeSys] HoldsWhat=LargeGreySmoke Spawns=yes SpawnFrames=10 SpawnRadius=10 Slowdown=.0025 ParticleCap=20 SpawnCutoff=15.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke [SmallGreySSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=10 SpawnRadius=5 Slowdown=.0025 ParticleCap=7 SpawnCutoff=13.0 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke [TestSmokeSys] HoldsWhat=TestSmoke Spawns=yes SpawnFrames=10 SpawnRadius=5 Slowdown=.0025 ParticleCap=7 SpawnCutoff=13.0 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke [DebrisSmokeSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=2 SpawnRadius=3 ParticleCap=7 SpawnCutoff=13.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke [FireStreamSys] HoldsWhat=FireStream Spawns=yes SpawnFrames=4 BehavesLike=Fire Image=TWLT036 Lifetime=30 [LGSparkSys] HoldsWhat=LargeSpark BehavesLike=Spark ParticleCap=7 SparkSpawnFrames=5 LightSize=25 OneFrameLight=true SpawnSparkPercentage=.2 ;cloud of cloning vat gas #1 [CloningVatGas1] Image=CVATGAS MaxDC=15 MaxEC=1200 Damage=10 Warhead=CloningVatGasWH StartFrame=0 EndStateAI=20 Translucency=50 XVelocity=100 YVelocity=100 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=CloningVatGas2 ;cloud of cloning vat gas #2 [CloningVatGas2] Image=CVATGAS MaxDC=30 MaxEC=900 Damage=10 Warhead=CloningVatGasWH StartFrame=0 EndStateAI=20 Translucency=75 XVelocity=100 YVelocity=100 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes ;Dummy particle to kill infantry [HarrierParticle] Image=NULL BehavesLike=Gas MaxEC=5 MaxDC=5 Damage=50 Warhead=InfantryKillerWH [FireStream] Image=FLAMEALL Deacc=0.01 Velocity=28.0 BehavesLike=Fire MaxEC=500 MaxDC=3 Warhead=Fire Damage=4 StartStateAI=1 EndStateAI=19 StateAIAdvance=6 Translucent50State=15 Translucent25State=10 DeleteOnStateLimit=yes Normalized=yes FinalDamageState=14 Report=FLAMTNK1 [WeldingSpark] BehavesLike=Spark MaxEC=500 XVelocity=16 YVelocity=16 MinZVelocity=40 ZVelocityRange=15 ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0) StartColor1=80,255,255 StartColor2=255,255,100 ColorSpeed=.13 [Spark] BehavesLike=Spark MaxEC=500 XVelocity=10 YVelocity=10 MinZVelocity=40 ZVelocityRange=15 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [FirestormSpark] BehavesLike=Spark MaxEC=500 XVelocity=16 YVelocity=16 MinZVelocity=40 ZVelocityRange=15 ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [GasCloudM1] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas StartFrame=0 EndStateAI=11 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 NextParticle=GasCloud1 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 [GasCloudM2] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas StartFrame=0 EndStateAI=11 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 NextParticle=GasCloud2 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 [GasCloud1] Image=WCCLOUD1 MaxDC=60 MaxEC=1000 Damage=5 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=GasCloudD1 [GasCloud2] Image=WCCLOUD1 MaxDC=60 MaxEC=1000 Damage=40 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=GasCloudD2 [GasCloudD1] Image=WCCLOUD1 MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [GasCloudD2] Image=WCCLOUD1 MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [VirusCloud1] Image=TXGASG MaxDC=10 MaxEC=500 Damage=10 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=VirusCloudD1 Translucency=50 [VirusCloud2] Image=LGRYSMK1 MaxDC=30 MaxEC=1000 Damage=10 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=VirusCloudD2 [VirusCloudD1] Image=TXGASG MaxDC=1 MaxEC=200 Damage=5 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes Translucency=25 [VirusCloudD2] Image=LGRYSMK1 MaxDC=60 MaxEC=50 Damage=5 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes Translucency=25 [PsychCloud] Image=TXGASR MaxDC=10 MaxEC=800 Damage=500 Warhead=PsychGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=PsychCloudD Translucency=50 [PsychCloudD] Image=TXGASR MaxDC=1 MaxEC=400 Damage=250 Warhead=PsychGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes Translucency=25 [LargeGreySmoke] Image=LGRYSMK1 MaxEC=80 Translucency=50 Velocity=8.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 [SmallGreySmoke] Image=SGRYSMK1 MaxEC=80 Translucency=50 Velocity=9.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 [TestSmoke] Image=SGRYSMK1 MaxEC=80 Translucency=25 Velocity=6.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=3 [SmallRailgunPart] BehavesLike=Railgun MaxEC=70 ColorList=(200,200,200),(150,150,150) ColorSpeed=.03 Velocity=.4 [LargeRailgunPart] BehavesLike=Railgun MaxEC=70 ColorList=(25,70,205),(150,150,150) ColorSpeed=.009 Velocity=.3 [LargeSpark] BehavesLike=Spark MaxEC=500 XVelocity=13 YVelocity=13 MinZVelocity=40 ZVelocityRange=15 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [EMPuls] EMEffect=yes Verses=0%,0%,0%,2%,2%,2%,0%,0%,0%,0%,0% DirectRocker=yes InfDeath=0 AnimList=EMP_FX01 [SonicWarhead] CellSpread=.1 PercentAtMax= Wood=yes Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100% InfDeath=3 Rocker=yes ProneDamage=50% Sonic=yes [SonicWarhead2] CellSpread=.1 PercentAtMax=1 Wood=yes Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100% InfDeath=6 Rocker=yes ProneDamage=50% [TankOGas] CellSpread=.5 PercentAtMax=.9 Wall=yes Wood=yes Tiberium=yes Sparky=no Rocker=no AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100 Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100% Fire=yes InfDeath=4 ProneDamage=50% [RailShot] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Rocker=no ProneDamage=100% InfDeath=2 [RailShot2] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Rocker=yes ProneDamage=100% InfDeath=2 AnimList=PDFXLOC [DetectionWH] Verses=2%,2%,2%,2%,2%%,2%,2%,2%,2%,2%,2% ProneDamage=100% InfDeath=0 [SA] Verses=100%,80%,80%,50%,35%,25%,75%,50%,25%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [SHGUNWH] Verses=120%,108%,97%,0%,1%,0%,1%,1%,1%,1%,0% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [SAFlame] Verses=100%,80%,80%,50%,35%,25%,75%,50%,25%,100%,100% InfDeath=4 AnimList=INITFIRE Bullets=yes ProneDamage=70% [SANoBuilding] Verses=100%,80%,80%,50%,35%,25%,1%,1%,1%,80%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [TowerFlame] Verses=100%,80%,80%,70%,60%,60%,65%,50%,25%,100%,100% InfDeath=4 AnimList=INITFIRE Bullets=yes ProneDamage=60% [GattWH] Verses=100%,80%,70%,70%,50%,30%,20%,10%,6%,200%,50% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% In the warheads section of the RULESMD.INI file, place the following there: [IncnFire] CellSpread=.5 PercentAtMax=.5 Wood=yes Verses=600%,500%,200%,70%,50%,40%,80%,60%,50%,100%,100% InfDeath=4 Sparky=no Fire=yes ProneDamage=600% AnimList=INCINFIRE [HARVWH] Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [ParasiteWH] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=6 ;Machinegun IFV elite bullet [CRM60EWarhead] Verses=150%,135%,125%,60%,40%,40%,75%,50%,25%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% ;SEAL IFV elite bullet [CRMP5EWarhead] Verses=120%,120%,120%,2%,2%,2%,2%,2%,2%,100%,100% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes ;Special Forces IFV bullet [CRSpecialForcesWH] Verses=100%,100%,100%,50%,30%,30%,100%,75%,50%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bright=yes Bullets=yes ProneDamage=80% ;ChronoMinerBomb's bomb [ChronoMinerBombWH] Verses=150%,100%,70%,90%,50%,50%,100%,150%,30%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=2 PercentAtMax=.5 Bright=yes AnimList=MININUKE ;MinerBomb's bomb [MinerBombWH] Verses=150%,100%,15%,90%,50%,50%,100%,150%,30%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=2 PercentAtMax=.5 Bright=yes AnimList=MININUKE ;Refinery/Processor explosion warhead [ProcExplosionWH] Verses=150%,125%,15%,135%,100%,85%,100%,65%,30%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=3 PercentAtMax=.2 Wood=yes Wall=yes CausesDelayKill=yes DelayKillFrames=3 DelayKillAtMax=4.0 ;Apoc's regular tank shell [ApocShellWH] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,75%,100%,100%,100%,75%,50%,0%,100% Conventional=yes AnimList=APOCEXP Rocker=yes ;Apoc's elite tank shell [ApocShellWHE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,100%,120%,120%,100%,75%,50%,0%,100% Conventional=yes AnimList=VTEXPLOD Rocker=yes ;Apoc's rocket shell (both reg & elite) [ApocHE] CellSpread=.5 PercentAtMax=.5 Wall=no Wood=no Verses=75%,60%,35%,70%,70%,35%,75%,40%,20%,100%,100% Conventional=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Sparky=no ProneDamage=70% ;Terrorist attack weapon bomb [TerroristBombWH] Verses=3%,3%,400%,3%,3%,3%,3%,3%,3%,3%,3% Sparky=no Fire=yes InfDeath=4 CellSpread=3.5 PercentAtMax=1.0 Bright=no AnimList=INVISO ;Terrorist's explosion when killed [TerrorBombDeathWH] Verses=150%,100%,2%,120%,80%,80%,55%,100%,15%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=3.5 PercentAtMax=.5 Bright=yes AnimList=MININUKE Wall=yes Wood=yes Rocker=yes ;Grizzly's regular tank shell [GrizzlyWH] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=15%,15%,10%,75%,100%,100%,40%,30%,45%,40%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% ;Grizzly's elite tank shell [GrizzlyWHE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=65%,65%,65%,100%,100%,100%,40%,35%,45%,40%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% ;Guardian GI's elite rocket [GUARDWHE] Wall=yes Wood=yes Verses=40%,35%,25%,100%,60%,100%,25%,25%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=50% CellSpread=.5 PercentAtMax=.5 ;Flak Trooper's anti-ground shell [FlakGuyGunWH] CellSpread=1.0 PercentAtMax=1.0 Verses=175%,150%,125%,60%,40%,25%,40%,25%,15%,100%,100% AnimList=HTRKPUFF InfDeath=3 Conventional=yes ;Harrier's missle [HarrierWH] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=0%,0%,0%,150%,150%,150%,100%,85%,50%,100%,100% Conventional=yes InfDeath=3 AnimList=I_CLSN16,I_CLSN22,I_CLSN30,I_CLSN58 ProneDamage=50% PenetratesBunker=yes ;All Gattling Weapons' second stage bullet (reg & elite) [GattWH2] Verses=100%,85%,75%,55%,35%,15%,25%,15%,10%,200%,75% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% ;All Gattling Weapons' third stage bullet (reg & elite) [GattWH3] Verses=100%,100%,100%,65%,45%,25%,35%,25%,20%,200%,150% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% ;Orca Bomber's bomb explosion [OrcaBombWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=150%,125%,100%,125%,100%,75%,100%,65%,5%,150%,100% Conventional=yes Rocker=yes InfDeath=10 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% ;Attack Sub's torpedo explosion [AttackSubWH] CellSpread=.5 PercentAtMax=.8 Verses=0%,0%,0%,0%,100%,100%,65%,65%,60%,25%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% ;Attack Sub's torpedo explosion (vs infantry & light armor only) [AttackSubWH2] CellSpread=2.0 PercentAtMax=.3 Verses=100%,100%,100%,100%,0%,0%,0%,0%,0%,0%,0% Conventional=yes InfDeath=10 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% ;Torpedo Boat's torpedo explosion [TorpBoatWH] CellSpread=.5 PercentAtMax=.8 Verses=0%,0%,0%,0%,100%,100%,200%,200%,180%,25%,100% InfDeath=3 AnimList=TRPBSHK ProneDamage=100% ;Torpedo Boat's torpedo explosion (vs infantry & light armor only) [TorpBoatWH2] CellSpread=2.0 PercentAtMax=.3 Verses=125%,110%,100%,60%,0%,0%,0%,0%,0%,0%,0% InfDeath=5 AnimList=TRPBSHK ProneDamage=100% ;Cloning vat explosion warhead [ClonVatExplosionWH] Verses=150%,125%,15%,135%,100%,85%,100%,65%,30%,100%,100% Sparky=no Fire=yes InfDeath=1 CellSpread=3 PercentAtMax=.2 Wood=yes Wall=yes AnimList=CVATEXPL CausesDelayKill=yes DelayKillFrames=3 DelayKillAtMax=4.0 ;Cloning Vat Gas warhead [CloningVatGasWH] CellSpread=3.5 PercentAtMax=.8 Verses=300%,200%,150%,25%,25%,25%,0%,0%,0%,25%,0% InfDeath=1 ProneDamage=300% ;Squid punch blow [SquidPunchWH] CellSpread=1 PercentAtMax=.5 Wood=yes Verses=100%,100%,100%,70%,70%,65%,75%,40%,20%,80%,100% Conventional=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Sparky=no ;Sonic=yes ;Sniper's AG bullet [SniperAGWH] Verses=100%,100%,100%,0%,0%,0%,1%,0%,0%,100%,0% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes ;Sniper's AA bullet [SniperAAWH] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=3 AnimList=PIFF ;Bullets=yes ;Harrier anti-infantry cannon bullet [HarrierCannonWH] Verses=100%,90%,80%,10%,10%,10%,10%,10%,10%,10%,0% InfDeath=1 AnimList=PIFFBIG ProneDamage=75% CellSpread=1.0 PercentAtMax=.30 Bullets=yes ;Black Eagle's missle [BEagleWH] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=0%,0%,0%,150%,150%,150%,100%,85%,50%,100%,100% Conventional=yes InfDeath=3 AnimList=I_CLSN16,I_CLSN22,I_CLSN30,I_CLSN58 ProneDamage=50% PenetratesBunker=yes ;Infantry-killer warhead [InfantryKillerWH] Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0% Wall=no Wood=no CellSpread=.4 PercentAtMax=1 InfDeath=3 ProneDamage=50% ;Black Eagle's anti-infantry napalm explosion [BEagleNapalmWH] Verses=100%,90%,80%,10%,10%,10%,10%,10%,10%,10%,0% InfDeath=4 AnimList=NAPALM ProneDamage=200% CellSpread=1.0 PercentAtMax=.30 Fire=no Sparky=no ;Grand Cannon's elite cannonball explosion [GrandCannonWHE] CellSpread=2 PercentAtMax=.2 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,30%,50%,15%,100%,100% AnimList=VGCEXPL ProneDamage=30% ;Siege Chopper's cannon shell [SiegeChopperCannonWH] Verses=400%,350%,300%,70%,45%,35%,50%,50%,50%,50%,200% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% ;Chrono Ivan's fake Ivan Bomb explosion [FakeIvanBombWH] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% InfDeath=6 CellSpread=1.5 PercentAtMax=.25 AnimList=CRIVEXP ;Yuri IFV elite psychic blast [PsiPulseE] CellSpread=4 PercentAtMax=.85 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=6 PsychicDamage=yes AffectsAllies=no ;Desolator cannon shot [FakeRadBeamWH] Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100% InfDeath=7 ;Desolator elite cannon shot [FakeRadBeamWHE] Verses=100%,100%,100%,20%,15%,10%,25%,15%,5%,100%,100% InfDeath=7 [SSA] Verses=100%,100%,100%,60%,50%,40%,75%,50%,25%,100%,1% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [SSA2] Verses=125%,100%,80%,30%,25%,15%,32%,22%,22%,50%,0% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [SSAB] Verses=100%,80%,80%,50%,35%,25%,75%,30%,20%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% [SSABFlame] Verses=100%,80%,80%,50%,35%,25%,75%,30%,20%,100%,100% InfDeath=4 AnimList=INITFIRE Bullets=yes ProneDamage=50% [HE] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,70%,50%,35%,75%,40%,20%,80%,100% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=70% [RGUNWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Rocker=no Verses=95%,85%,70%,115%,100%,95%,0%,0%,0%,100%,65% Conventional=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=25% DeformThreshhold=300 Tiberium=yes Sparky=no [ARGUNWH] CellSpread=.5 PercentAtMax=.5 Wall=no Wood=no Verses=0%,0%,0%,150%,0%,0%,0%,0%,0%,0%,0% Conventional=yes Rocker=no InfDeath=0 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=25% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=95% [HE25] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=70% [HX] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,75%,45%,145%,135%,125%,125%,115%,105%,100%,135% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=70% [V3WH] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [V3EWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0% Conventional=yes Rocker=yes InfDeath=2 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [DMISLWH] CellSpread=1.5 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [DMISLEWH] CellSpread=3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [CMISLWH] CellSpread=1.5 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [CMISLEWH] CellSpread=3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [BlimpHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,70%,50%,35%,85%,75%,50%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [BlimpHEEffect] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,70%,50%,35%,85%,75%,50%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=EXPLOMED Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [KTSTLEXP] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes Rocker=yes InfDeath=4 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% Particle=ArtySmokeSys [MaverickHE] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,100%,75%,50%,100%,75%,50%,25%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [ARTYHE] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,80%,60%,100%,80%,60%,75%,50%,25%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [SCHOPWH] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,80%,60%,80%,65%,50%,100%,100%,60%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [IonWH] Wall=yes Wood=yes CellSpread=2.0 PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100% Conventional=yes Rocker=yes InfDeath=5 AnimList=EXPLOSML Bright=yes CombatLightSize=40% [AP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,15%,75%,100%,100%,75%,65%,50%,80%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% [GRIZAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,0%,0%,0%,75%,0%,0%,0%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [RHINAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,0%,0%,0%,75%,0%,0%,0%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [ApocAP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,75%,102%,102%,100%,100%,70%,80%,100% Conventional=yes InfDeath=3 AnimList=APOCEXP ProneDamage=50% [ApocAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,102%,102%,102%,100%,100%,70%,80%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [ApocAPE2] Verses=100%,85%,95%,90%,84%,80%,105%,100%,95%,95%,90% CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=no InfDeath=5 AnimList=VTEXPLOD ProneDamage=100% PenetratesBunker=yes [ApocAPE3] Verses=100%,100%,80%,120%,110%,100%,110%,105%,100%,100%,110% CellSpread=.3 PercentAtMax=.5 Wall=no Wood=no InfDeath=5 ProneDamage=100% PenetratesBunker=yes [APSplash] CellSpread=.5 PercentAtMax=.8 Wall=yes Wood=yes Verses=25%,25%,25%,100%,100%,100%,65%,65%,60%,25%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=50% [APSplash2] CellSpread=.5 PercentAtMax=.8 Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,65%,65%,60%,25%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=50% [UltraAP] Wall=yes Wood=yes Verses=2%,2%,2%,0%,0%,0%,2%,0%,0%,0%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% [UltraAPE] Wall=yes Wood=yes Verses=2%,2%,2%,0%,0%,0%,2%,0%,0%,0%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [GUARDWH] Wall=yes Wood=yes Verses=20%,20%,20%,100%,100%,100%,10%,10%,10%,100%,100% Conventional=yes InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=50% [HowitzerWH] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=200%,150%,100%,125%,125%,75%,100%,50%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% Particle=ArtySmokeSys [TRexWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,60%,50%,40%,50%,40%,25%,80%,100% Conventional=yes InfDeath=10 ProneDamage=50% Rocker=yes MinDebris=1 MaxDebris=3 [TRexInfWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,0%,0%,0%,5%,0%,0%,0%,0% Conventional=yes InfDeath=10 ProneDamage=50% [FakeC4WH] CellSpread=0 Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,0%,100% [StealthWH] Verses=100%,100%,80%,80%,80%,70%,30%,20%,20%,100%,100% AnimList=SLTHFX InfDeath=5 Bright=true CLDisableGreen=true CLDisableRed=true [InvisibleHighACID] Image=ACIDBALL High=yes VeryHigh=yes Arcing=yes Proximity=yes [ACIDWH] Verses=200%,100%,100%,100%,100%,100%,80%,80%,80%,80%,100% InfDeath=7 Wall=yes CombatLightSize=140 AnimList=ACID CLDisableBlue=true CLDisableGreen=true VeinHole=yes [GreenWH] Verses=100%,100%,100%,100%,100%,100%,90%,90%,90%,100%,100% AnimList=WETHB InfDeath=5 Bright=true ShakeYlo=10 ShakeYhi=20 [HollowPointNoBuilding] Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,100%,1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [RPG] Wall=yes Wood=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=100% [Gas] Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100% InfDeath=7 CellSpread=1 PercentAtMax=1 ProneDamage=300% [VirusGas] CellSpread=1 PercentAtMax= Verses=100%,100%,100%,80%,50%,5%,80%,50%,10%,10%,0% InfDeath=8 Poison=yes Particle=GasCloudSys ProneDamage=300% [PsychGasCreate] CellSpread=3 PercentAtMax=1 Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100% InfDeath=1 AnimList=CDGAS Psychedelic=yes [OldPsychGasCreate] CellSpread=1 PercentAtMax= Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1% InfDeath=1 Particle=PsychCloudSys [PsychGas] CellSpread=1 PercentAtMax= Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100% InfDeath=1 Particle=GasCloudSys ProneDamage=300% Psychedelic=yes [Fire] CellSpread=.5 PercentAtMax=.5 Wood=yes Verses=600%,500%,200%,80%,30%,5%,350%,80%,2%,80%,100% InfDeath=4 Sparky=no Fire=no ProneDamage=600% [Fire2] CellSpread=.5 PercentAtMax=.5 Wood=yes Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100% InfDeath=4 Sparky=no Fire=no ProneDamage=600% AnimList=FIRE1 [HollowPoint] Verses=200%,100%,40%,1%,1%,1%,1%,1%,1%,1%,1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint1] Verses=140%,110%,90%,1%,1%,1%,0%,0%,0%,100%,1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint2] Verses=100%,100%,90%,0%,0%,0%,1%,1%,1%,1%,1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint3] Verses=100%,100%,90%,1%,1%,1%,1%,1%,1%,1%,1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint4] Verses=160%,120%,93%,0%,0%,0%,0%,0%,0%,100%,0% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint46] Verses=100%,100%,90%,1%,1%,1%,0%,0%,0%,0%,1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [Virus] Verses=100%,100%,90%,1%,1%,1%,1%,1%,1%,1%,1% AnimList=PIFF ProneDamage=100% Bullets=yes InfDeath=8 [Virus2] Verses=100%,100%,90%,1%,1%,1%,1%,1%,1%,100%,100% AnimList=PIFF ProneDamage=100% Bullets=yes InfDeath=8 [Super] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Tiberium=yes ProneDamage=100% Sparky=no InfDeath=2 PenetratesBunker=yes AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [Super2] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Tiberium=yes ProneDamage=100% Sparky=no InfDeath=2 CellSpread=3 PercentAtMax=.5 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [Super3] Verses=200%,200%,200%,150%,150%,150%,100%,100%,100%,100%,0% ProneDamage=300% Sparky=no InfDeath=2 Wall=yes WallAbsoluteDestroyer=yes AnimList=CTDAM_A [LandMineWH] Verses=200%,200%,200%,150%,125%,100%,1%,1%,1%,200%,0% InfDeath=2 Rocker=yes CellSpread=1 CellInset=1 PercentAtMax=1.0 Tiberium=yes Wall=yes Wood=yes [LandMineWH] Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1% InfDeath=0 Rocker=yes CellSpread=1 CellInset=1 PercentAtMax=1.0 Tiberium=yes Wall=no Wood=no [Crush] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Tiberium=yes ProneDamage=100% Sparky=no InfDeath=2 PenetratesBunker=yes AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 CellSpread=.5 PercentAtMax= [Mechanical] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,0%,100% InfDeath=0 [Mechanical2] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 Sonic=yes [Organic] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100% InfDeath=0 [Controller] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% MindControl=yes AnimList=YURICNTL [Controller35] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% MindControl=yes AnimList=YURICNTL [ControllerBuilding] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% MindControl=yes InfDeath=1 AnimList=YURICNTL [ControllerBuilding15] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% MindControl=yes InfDeath=0 AnimList=YURICNTL [Parasite] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% Parasite=yes InfDeath=1 Rocker=yes [ParasiteDog] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% Parasite=yes InfDeath=1 Rocker=yes [ParasitePlus] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Parasite=yes Culling=yes Paralyzes=32767 InfDeath=1 Rocker=yes [V3HE] CellSpread=.9 PercentAtMax= Wall=yes Wood=yes Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Tiberium=yes Sparky=no [V3HE5] CellSpread=.9 PercentAtMax= Wall=yes Wood=yes Verses=100%,100%,100%,50%,50%,50%,100%,50%,50%,100%,50% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Tiberium=yes Sparky=no [SeismicWH] Verses=150%,125%,100%,150%,125%,100%,125%,100%,75%,100%,100% CellSpread=10 PercentAtMax=.5 InfDeath=2 Wall=yes WallAbsoluteDestroyer=yes Rocker=yes ShakeXlo=5 ShakeXhi=5 ShakeYlo=5 ShakeYhi=5 [Cluster] CellSpread=1 PercentAtMax=1 Conventional=yes Wall=yes Wood=yes Verses=100%,100%,100%,80%,70%,60%,75%,50%,25%,100%,100% InfDeath=2 Rocker=yes Sparky=no Fire=yes Tiberium=yes ProneDamage=70% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [PsiPulse] CellSpread=3 PercentAtMax=.85 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=6 PsychicDamage=yes [PsiPulse2] CellSpread=3 PercentAtMax=.85 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% InfDeath=6 PsychicDamage=yes [SuperPsiPulse] CellSpread=5 PercentAtMax=.85 Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0% InfDeath=6 PsychicDamage=yes AffectsAllies=no [IvanBomb] IvanBomb=yes [IvanWH] Verses=105%,105%,85%,185%,195%,190%,175%,235%,185%,180%,175% InfDeath=6 CellSpread=1.5 PercentAtMax=.25 AnimList=CRIVEXP Wood=yes [DeathWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 [OilExplosionWH] Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=4 PercentAtMax=.5 CausesDelayKill=yes DelayKillFrames=5 DelayKillAtMax=7.0 Wood=yes Wall=yes [NUKE] CellSpread=10 PercentAtMax=.02 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7 Sparky=no Tiberium=yes AnimList=NUKEANIM ShakeXlo=4 ShakeXhi=4 ShakeYlo=20 ShakeYhi=20 [Mutate] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 [MutateExplosion] CellSpread=5 PercentAtMax= Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 [NukeMaker] NukeMaker=yes [CRNUKEWH] CellSpread=5 PercentAtMax=.25 Verses=100%,100%,100%,90%,70%,50%,60%,150%,20%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=MININUKE - added 11/30 [CRTerrorBombWH] Verses=150%,100%,100%,90%,70%,50%,200%,90%,50%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=3 PercentAtMax=.1 [DemobombWH] CellSpread=9 PercentAtMax=.25 Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=NUKEANIM ShakeXlo=4 ShakeXhi=4 ShakeYlo=20 ShakeYhi=20 [ChronoWarpWH] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,1% Temporal=yes [AirstrikeFlare] Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0% InfDeath=0 Rocker=no Sparky=no Airstrike=yes Wall=yes Wood=yes [AirstrikeFlare2] Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2% [Battering] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,200%,100% InfDeath=10 Wall=yes Wood=yes [Smashing] Verses=0%,0%,0%,100%,90%,80%,80%,50%,20%,0%,0% InfDeath=10 Wall=yes Wood=yes Rocker=yes MinDebris=1 MaxDebris=3 [RadTankWarhead] Verses=100%,100%,100%,75%,50%,25%,75%,50%,25%,100%,100% InfDeath=7 ProneDamage=100% Radiation=yes CLDisableBlue=yes CLDisableRed=yes CombatLightSize=200% [RadBeamWarhead] Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100% InfDeath=7 Radiation=yes [PrismWarhead] Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wall=yes [DummyWarhead] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% [RadEruptionWarhead] Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100% InfDeath=7 Radiation=yes CellSpread=10 CellInset=3 [RadSite] Verses=100%,100%,100%,50%,30%,10%,0%,0%,0%,100%,100% InfDeath=7 Radiation=yes [Electric] Verses=115%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wood=yes Wall=yes AnimList=TSTIMPCT [Electric32] Verses=115%,100%,100%,55%,65%,65%,50%,50%,50%,100%,100% InfDeath=5 Wood=yes Wall=yes AnimList=TSTIMPCT [Shock] Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wood=yes AnimList=TSTIMPCT [ElectricAssault] ElectricAssault=yes Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100% InfDeath=5 [BombDisarm] BombDisarm=yes [Slimer] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 [Shard] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 [FirestormWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=4 [IonCannonWH] CellSpread=2 PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 Wood=yes Wall=yes Fire=yes Deform=100% Sparky=no ShakeXlo=10 ShakeXhi=10 ShakeYlo=10 ShakeYhi=20 [VeinholeWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 Veinhole=yes [PlasmaWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 Wall=yes Bright=yes Tiberium=yes ProneDamage=350% AnimList=EXPLOMED,EXPLOLRG Sparky=no [SAMWH] CellSpread=.3 PercentAtMax= Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML ProneDamage=100% [ORCAAP] Wall=yes Wood=yes CellSpread=.4 PercentAtMax= Verses=105%,115%,115%,100%,100%,100%,100%,100%,75%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=50% PenetratesBunker=yes [MIGWH] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes InfDeath=1 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=100% [F22Warhead] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% [ORCAHE] Wall=yes Sparky=no Wood=yes Bright=yes Fire=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=EXPLOMED,EXPLOLRG Deform=8% DeformThreshhold=160 Tiberium=yes ProneDamage=150% [Snapshot] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% MakesDisguise=yes [TerrorBombWH] Verses=100%,100%,100%,90%,70%,50%,200%,300%,60%,100%,100% InfDeath=4 CellSpread=2 PercentAtMax=.5 Bright=yes AnimList=MININUKE [TankSnapshot] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=0 MakesDisguise=yes Wood=yes Wall=yes [Snapshot2] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% MakesDisguise=yes [TankSnapshot2] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=0 MakesDisguise=yes Wood=yes [GrandCannonWH] CellSpread=2 PercentAtMax=.2 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=30% [GrandCannonWH2] CellSpread=0.5 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=100%,95%,85%,150%,125%,100%,100%,50%,10%,100%,75% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,S_CLSN58,TWLT070 ProneDamage=30% [FlakWH] CellSpread=1.0 PercentAtMax=.4 Verses=150%,80%,50%,100%,60%,20%,0%,0%,0%,100%,100% AnimList=SMKPUFF InfDeath=3 [FlakTWH] CellSpread=1.0 PercentAtMax= Verses=150%,125%,100%,60%,30%,10%,30%,20%,10%,100%,100% AnimList=HTRKPUFF InfDeath=3 Conventional=yes [FlakGuyWH] CellSpread=1.0 PercentAtMax=.2 Verses=150%,100%,50%,80%,50%,20%,0%,0%,0%,100%,100% AnimList=SMKPUFF InfDeath=3 [EMPuls2] CellSpread=5 PercentAtMax=1 EMEffect=yes Verses=0%,0%,0%,1%,1%,1%,1%,1%,1%,0%,0% Temporal=yes InfDeath=0 [CometWH] Wall=no Verses=115%,125%,135%,75%,60%,50%,200%,200%,200%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [CometWH2] Wall=yes Verses=110%,100%,90%,90%,85%,80%,170%,160%,150%,85%,78% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=100% PenetratesBunker=yes [CometWH2E] Verses=125%,115%,95%,100%,100%,90%,200%,180%,160%,100%,90% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=100% PenetratesBunker=yes [LocomotorBeam] Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0% IsLocomotor=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} [ChronoBeam] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Temporal=yes [DiskWH] Wall=no Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=7 PenetratesBunker=yes [DiskWH2] Wall=yes Verses=100%,100%,100%,75%,75%,75%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=7 PenetratesBunker=yes [LUNARWH] Wall=no Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% AnimList=IRONFX InfDeath=4 Bright=true CLDisableBlue=true CLDisableGreen=true [LightWH] CellSpread=.9 PercentAtMax=.25 ProneDamage=75% InfDeath=5 Rocker=yes Verses=200%,200%,200%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=WCLBOLT1,WCLBOLT2,WCLBOLT3 Perticle=SparkSys Conventional=no [LightWH2] CellSpread=.3 PercentAtMax=.75 ProneDamage=50% InfDeath=5 Rocker=yes Verses=200%,200%,200%,80%,60%,50%,60%,100%,70%,100%,100% AnimList=WCLBOLT1,WCLBOLT2,WCLBOLT3 Perticle=SparkSys Conventional=no [AntiB] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% Bullets=yes [MagneShakeWH] Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0% Bullets=yes [AntiB5] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Bullets=yes [NukeB] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% Bullets=yes Bright=yes AnimList=MININUKE [AntiPerson] Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0% Bullets=yes InfDeath=7 [DominatorWH] CellSpread=7 PercentAtMax=.2 Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0% [PJABWH] Verses=100%,100%,100%,50%,35%,25%,25%,40%,15%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [VolkovWH] Verses=100%,100%,100%,100%,95%,85%,1%,1%,1%,1%,75% InfDeath=2 AnimList=APOCEXP ProneDamage=100% Bullets=yes Wall=no [BORISWH] Verses=200%,150%,100%,55%,55%,55%,1%,1%,1%,100%,85% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [BOXES01] Name=Boxes Immune=yes [BOXES02] Name=Boxes Immune=yes [BOXES03] Name=Boxes Immune=yes [BOXES04] Name=Boxes Immune=yes [BOXES05] Name=Boxes Immune=yes [BOXES06] Name=Boxes Immune=yes [BOXES07] Name=Boxes Immune=yes [BOXES08] Name=Boxes Immune=yes [BOXES09] Name=Boxes Immune=yes [ICE01] Name=Ice Floe Immune=yes WaterBound=yes [ICE02] Name=Ice Floe Immune=yes WaterBound=yes [ICE03] Name=Ice Floe Immune=yes WaterBound=yes [ICE04] Name=Ice Floe Immune=yes WaterBound=yes [ICE05] Name=Ice Floe Immune=yes WaterBound=yes [TREE01] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE02] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE03] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE04] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 [TREE05] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=5 SnowOccupationBits=7 [TREE06] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE07] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE08] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=4 [TREE09] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE10] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=6 SnowOccupationBits=3 [TREE11] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE12] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE13] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE14] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE15] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE16] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE17] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE18] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE19] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=2 [TREE20] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE21] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=1 [TREE22] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE23] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE24] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE25] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE26] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE27] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE28] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE29] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE30] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE31] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE32] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE33] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE34] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE35] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE36] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN01] Name=lightpost generic 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN02] Name=lightpost generic 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN03] Name=lightpost generic 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN04] Name=lightpost generic 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN01] Name=lightpost signed 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN02] Name=lightpost signed 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN03] Name=lightpost signed 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN04] Name=lightpost signed 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_EUR01] Name=lightpost euro 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_EUR02] Name=lightpost euro 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [POLE01] Name=utility pole 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [POLE02] Name=utility pole 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN01] Name=street sign 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN02] Name=street sign 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN03] Name=street sign 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN04] Name=street sign 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN05] Name=street sign 5 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN06] Name=street sign 6 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF01] Name=traffic light 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF02] Name=traffic light 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF03] Name=traffic light 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF04] Name=traffic light 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SPKR01] Name=Drive-In Speaker IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [CASIN03E] Name=Road Block Sign UIName=Name:CASIN03 TechLevel=-1 Strength=5 Insignificant=no Nominal=yes RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN03S] Name=Road Block Sign UIName=Name:CASIN03 TechLevel=-1 Strength=5 Insignificant=no Nominal=yes RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [TIBTRE01] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.003 Immune=yes [TIBTRE02] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.003 Immune=yes [TIBTRE03] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.003 Immune=yes [VEINTREE] Name=Veinhole Tree Image=None Armor=None IsVeinhole=true Strength=1000 [HDSTN01] Name=AlringtonStones IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TIB01] Name=Tiberium (Green) Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB02] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB03] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB04] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB05] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB06] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB07] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB08] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB09] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB10] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB11] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB12] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB13] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB14] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB15] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB16] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB17] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB18] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB19] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB20] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB2_01] Image=TIB01 Name=Tiberium (Blue) Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_02] Image=TIB02 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_03] Image=TIB03 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_04] Image=TIB04 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_05] Image=TIB05 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_06] Image=TIB06 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_07] Image=TIB07 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_08] Image=TIB08 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_09] Image=TIB09 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_10] Image=TIB10 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_11] Image=TIB11 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_12] Image=TIB12 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_13] Image=TIB13 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_14] Image=TIB14 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_15] Image=TIB15 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_16] Image=TIB16 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_17] Image=TIB17 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_18] Image=TIB18 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_19] Image=TIB19 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_20] Image=TIB20 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB3_01] Image=TIB01 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_02] Image=TIB02 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_03] Image=TIB03 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_04] Image=TIB04 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_05] Image=TIB05 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_06] Image=TIB06 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_07] Image=TIB07 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_08] Image=TIB08 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_09] Image=TIB09 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_10] Image=TIB10 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_11] Image=TIB11 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_12] Image=TIB12 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_13] Image=TIB13 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_14] Image=TIB14 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_15] Image=TIB15 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_16] Image=TIB16 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_17] Image=TIB17 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_18] Image=TIB18 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_19] Image=TIB19 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_20] Image=TIB20 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [VEINHOLE] Name=Veinhole Monster LegalTarget=yes RadarColor=92,92,0 Land=Rock IsVeinholeMonster=true IsVeins=true NoUseTileLandType=true [VEINHOLEDUMMY] Name=Veinhole Monster Dummy Image=blahblahblah LegalTarget=no RadarColor=92,92,0 IsVeins=true [RUBBLE_OVERLAY] LegalTarget=false Name=SYSTEM OVERLAY !! DO NOT USE Image=SROCK01 RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=true IsRubble=yes [SROCK01] LegalTarget=false Name=Sand Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [FENCE01] LegalTarget=true Name=Fence01 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE02] LegalTarget=true Name=Fence02 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE03] LegalTarget=true Name=Fence03 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE04] LegalTarget=true Name=Fence04 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE05] LegalTarget=true Name=Fence05 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE06] LegalTarget=true Name=Fence06 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE07] LegalTarget=true Name=Fence07 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE08] LegalTarget=true Name=Fence08 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE09] LegalTarget=true Name=Fence09 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE10] LegalTarget=true Name=Fence10 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE11] LegalTarget=true Name=Fence11 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE12] LegalTarget=false Name=Fence12 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE13] LegalTarget=false Name=Fence13 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE14] LegalTarget=false Name=Fence14 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE15] LegalTarget=false Name=Fence15 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE16] LegalTarget=false Name=Fence16 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE17] LegalTarget=false Name=Fence17 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE18] LegalTarget=false Name=Fence18 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE19] LegalTarget=false Name=Fence19 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE20] LegalTarget=false Name=Fence20 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE21] LegalTarget=false Name=Fence21 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE22] LegalTarget=false Name=Fence22 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [SROCK02] LegalTarget=false Name=Sand Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [SROCK03] LegalTarget=false Name=Sand Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [SROCK04] LegalTarget=false Name=Sand Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [SROCK05] LegalTarget=false Name=Sand Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK01] LegalTarget=false Name=Clear Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK02] LegalTarget=false Name=Clear Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK03] LegalTarget=false Name=Clear Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK04] LegalTarget=false Name=Clear Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK05] LegalTarget=false Name=Clear Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK1] LegalTarget=false Name=Lunar Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK2] LegalTarget=false Name=Lunar Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK3] LegalTarget=false Name=Lunar Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK4] LegalTarget=false Name=Lunar Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK5] LegalTarget=false Name=Lunar Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK6] LegalTarget=false Name=Lunar Rock #6 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [GEM01] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM02] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM03] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM04] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM05] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM06] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM07] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM08] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM09] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM10] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM11] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [GEM12] UIName=Name:GEMS Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=140,0,140 [TRACKS01] Name=Track NwSe Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS02] Name=Track NeSw Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS03] Name=Track NS Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS04] Name=Track EW Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS05] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS06] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS07] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS08] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS09] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS10] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS11] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS12] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS13] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS14] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS15] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKS16] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible=false [TRACKTUNNEL01] Name=Train Tracks Image=TRTUNN01 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL02] Name=Train Tracks Image=TRTUNN02 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL03] Name=Train Tracks Image=TRTUNN03 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL04] Name=Train Tracks Image=TRTUNN04 Land=Railroad LegalTarget=false RadarColor=92,92,92 [LOBRDG01] Image=LOBRDG01 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG02] Image=LOBRDG02 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG03] Image=LOBRDG03 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG04] Image=LOBRDG04 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG05] Image=LOBRDG05 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG06] Image=LOBRDG06 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG07] Image=LOBRDG07 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG08] Image=LOBRDG08 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG09] Image=LOBRDG09 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG10] Image=LOBRDG10 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG11] Image=LOBRDG11 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG12] Image=LOBRDG12 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG13] Image=LOBRDG13 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG14] Image=LOBRDG14 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG15] Image=LOBRDG15 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG16] Image=LOBRDG16 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG17] Image=LOBRDG17 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG18] Image=LOBRDG18 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG19] Image=LOBRDG19 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG20] Image=LOBRDG20 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG21] Image=LOBRDG21 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG22] Image=LOBRDG22 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG23] Image=LOBRDG23 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG24] Image=LOBRDG24 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG25] Image=LOBRDG25 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG26] Image=LOBRDG26 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDG27] Image=LOBRDG27 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible=true [LOBRDG28] Image=LOBRDG28 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible=true [LOBRDGE1] Image=LOBRDGE1 Name=Low Bridge End 1 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE2] Image=LOBRDGE2 Name=Low Bridge End 2 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE3] Image=LOBRDGE3 Name=Low Bridge End 3 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE4] Image=LOBRDGE4 Name=Low Bridge End 4 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDB01] Image=LOBRDB01 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB02] Image=LOBRDB02 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB03] Image=LOBRDB03 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB04] Image=LOBRDB04 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB05] Image=LOBRDB05 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB06] Image=LOBRDB06 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB07] Image=LOBRDB07 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB08] Image=LOBRDB08 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB09] Image=LOBRDB09 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB10] Image=LOBRDB10 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB11] Image=LOBRDB11 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB12] Image=LOBRDB12 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB13] Image=LOBRDB13 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB14] Image=LOBRDB14 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB15] Image=LOBRDB15 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB16] Image=LOBRDB16 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB17] Image=LOBRDB17 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB18] Image=LOBRDB18 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB19] Image=LOBRDB19 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB20] Image=LOBRDB20 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB21] Image=LOBRDB21 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB22] Image=LOBRDB22 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB23] Image=LOBRDB23 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB24] Image=LOBRDB24 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB25] Image=LOBRDB25 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB26] Image=LOBRDB26 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible=false [LOBRDB27] Image=LOBRDB27 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible=true [LOBRDB28] Image=LOBRDB28 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible=true [LOBRDGB1] Image=LOBRDGB1 Name=Concrete Low Bridge End 1 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGB2] Image=LOBRDGB2 Name=Concrete Low Bridge End 2 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGB3] Image=LOBRDGB3 Name=Concrete Low Bridge End 3 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGB4] Image=LOBRDGB4 Name=Concrete Low Bridge End 4 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [RAILBRDG1] Image=RAILBRDG Name=Railroad Bridge 1 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [RAILBRDG2] Image=RAILBRDG Name=Railroad Bridge 2 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [BRIDGE1] Image=BRIDGE Name=Bridge 1 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [BRIDGE2] Image=BRIDGE Name=Bridge 2 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [BRIDGEB1] Image=BRIDGB Name=Wood Bridge 1 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [BRIDGEB2] Image=BRIDGB Name=Wood Bridge 2 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [CAFNCP] UIName=Name:CAFNCP Name=Barbed Wire Fence BuildCat=Combat Strength=100 Prerequisite=NACNST Armor=wood CrushSound=WallCrushBlack Crushable=yes Wall=yes TechLevel=-1 Adjacent=8 Sight=1 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=50 Insignificant=no Points=1 Repairable=false Explosion=TWLT026,S_BANG16,S_BRNL20,S_CLSN16,S_TUMU22 ThreatPosed=0 BaseNormal=no Selectable=no AIBuildThis=no GuardRange=5 [CRATE] Name=Goodie Crate RadarColor=255,255,255 Crate=yes CrateTrigger=yes RadarInvisible=no Land=Clear DrawFlat=false [WCRATE] Name=Water Crate RadarColor=255,255,255 Crate=yes CrateTrigger=yes RadarInvisible=no Land=Water DrawFlat=false [CRAT01] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT02] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT03] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT04] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0A] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0B] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0C] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [DRUM01] Name=Drum LegalTarget=true RadarColor=92,92,92 Land=Rock [DRUM02] Name=Drum LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET01] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET02] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET03] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET04] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [CRATER01] Crater=yes [CRATER02] Crater=yes [CRATER03] Crater=yes [CRATER04] Crater=yes [CRATER05] Crater=yes [CRATER06] Crater=yes [CRATER07] Crater=yes [CRATER08] Crater=yes [CRATER09] Crater=yes [CRATER10] Crater=yes [CRATER11] Crater=yes Width=2 Height=2 [CRATER12] Crater=yes Width=2 Height=2 [BURNT01] Burn=yes [BURNT02] Burn=yes [BURNT03] Burn=yes [BURNT04] Burn=yes [BURNT05] Burn=yes [BURNT06] Burn=yes [BURNT07] Burn=yes Width=2 [BURNT08] Burn=yes Width=2 [BURNT09] Burn=yes Height=2 [BURNT10] Burn=yes Height=2 [BURNT11] Burn=yes Width=2 Height=2 [BURNT12] Burn=yes Width=2 Height=2 [Clear] Foot=100% Track=100% Wheel=100% Float=0% Hover=85% Amphibious=85% FloatBeach=0% Buildable=yes [Tiberium] Foot=95% Track=85% Wheel=85% Float=0% FloatBeach=0% Hover=85% Amphibious=75% Buildable=no [Rough] Foot=100% Track=100% Wheel=100% Float=0% Hover=50% Amphibious=80% FloatBeach=0% Buildable=yes [Road] Foot=100% Track=100% Wheel=100% Hover=85% Float=0% FloatBeach=0% Amphibious=100% Buildable=yes [Water] Foot=0% Track=0% Wheel=0% Hover=100% Float=100% FloatBeach=100% Amphibious=100% Buildable=no [Rock] Foot=0% Track=0% Wheel=0% Float=0% FloatBeach=0% Hover=0% Amphibious=0% Buildable=no [Wall] Foot=0% Track=0% Wheel=0% Float=0% FloatBeach=0% Hover=0% Amphibious=0% Buildable=no [Weeds] Foot=75% Track=85% Wheel=75% Float=0% FloatBeach=0% Hover=100% Amphibious=75% Buildable=no [Beach] Foot=0% Track=0% Wheel=0% Float=0% FloatBeach=100% Hover=85% Amphibious=75% Buildable=no [Ice] Foot=75% Track=85% Wheel=75% Float=0% FloatBeach=0% Hover=100% Amphibious=75% Buildable=no [Railroad] Foot=95% Track=100% Wheel=75% Float=0% FloatBeach=0% Hover=100% Amphibious=75% Buildable=no [Tunnel] Foot=100% Track=100% Wheel=100% Float=0% FloatBeach=0% Hover=100% Amphibious=100% Buildable=no [Powerups] Armor=10,ARMOR,yes,1.5 Firepower=10,FIREPOWR,yes,2.0 HealBase=10,HEALALL,yes Money=10,MONEY,yes,5000 Reveal=5,REVEAL,yes Speed=10,SPEED,yes,1.5 Veteran=20,VETERAN,yes,1 Unit=35,,no Invulnerability=0,ARMOR,yes,1.0 IonStorm=0,,yes Gas=0,,yes,100 Tiberium=15,RING,yes Pod=0,,no Cloak=0,CLOAK,yes Darkness=0,SHROUDX,yes Explosion=0,,yes,500 ICBM=0,RAPID,yes Napalm=0,,no,600 Squad=0,,no [Tiberiums] 0=Riparius 1=Cruentus 2=Vinifera 3=Aboreus [Riparius] Name=Tiberium Riparius Image=1 Power=0 Value=25 Growth=2200 GrowthPercentage=.06 Spread=2200 SpreadPercentage=.06 Color=NeonGreen [Cruentus] Name=Tiberium Cruentus Image=2 Value=50 Growth=10000 GrowthPercentage=0 Spread=10000 SpreadPercentage=0 Power=0 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Vinifera] Name=Tiberium Vinifera Image=3 Value=25 Growth=2200 GrowthPercentage=.06 Spread=2200 SpreadPercentage=.06 Power=0 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Aboreus] Name=Tiberium Aboreus Image=4 Value=25 Growth=2200 GrowthPercentage=.06 Spread=2200 SpreadPercentage=.06 Power=0 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Sleep] Recruitable=no Zombie=yes Retaliate=no Scatter=no Rate=1 [Harmless] Recruitable=no NoThreat=yes Retaliate=no Rate=.5 [Sticky] Recruitable=no Paralyzed=yes Scatter=no Rate=.016 [Attack] Rate=.016 AARate=.016 Scatter=no [Move] Rate=.016 [Patrol] Rate=.016 [QMove] Rate=.016 [Retreat] Recruitable=no Retaliate=no Rate=.1 [Guard] Rate=.030 AARate=.016 [Enter] Retaliate=no Recruitable=no Rate=.016 [Eaten] Retaliate=no Recruitable=no Rate=.016 [Capture] Retaliate=no Recruitable=no Scatter=no Rate=.016 [Harvest] Retaliate=no Recruitable=no Scatter=no Rate=.016 [Return] [Stop] [Ambush] [Area Guard] Recruitable=yes Rate=.040 AARate=.032 [Hunt] Recruitable=no Retaliate=no Rate=.016 [Unload] Recruitable=no Retaliate=no Scatter=no Rate=.016 [Sabotage] Recruitable=no Rate=.016 [Construction] Recruitable=no Retaliate=no Scatter=no [Selling] Recruitable=no NoThreat=yes Retaliate=no Scatter=no [Repair] Rate=.08 [Rescue] Rate=.016 [Missile] Rate=.1 [Open] Rate=.016 [PIECE] Elasticity=0 MinAngularVelocity=5.0 MaxAngularVelocity=9.0 MinZVel=24.0 MaxZVel=28.0 MaxXYVel=15.0 Duration=75 ExpireAnim=TWLT036 [AXLE] Elasticity=0.3 MinAngularVelocity=7.0 MaxAngularVelocity=15.0 MinZVel=26.0 MaxZVel=30.0 MaxXYVel=12.0 Duration=120 [TIRE] Elasticity=0.8 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=28.0 MaxZVel=32.0 MaxXYVel=10.0 Duration=150 [GASTANK] Elasticity=0.0 MinAngularVelocity=9.0 MaxAngularVelocity=15.0 MinZVel=30.0 MaxZVel=35.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 [CAHEADDM] Elasticity=0.0 MinAngularVelocity=9.0 MaxAngularVelocity=15.0 MinZVel=30.0 MaxZVel=35.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT050 [MGTKTURRET] ShareTurretData=yes ShareSource=XCOMET Elasticity=0.0 MinAngularVelocity=9.0 MaxAngularVelocity=15.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 [CARRTURRET] ShareBodyData=yes ShareSource=SOVCOPT Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=H2O_EXP2 [CARYTURRET] ShareBodyData=yes ShareSource=HORNET Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=H2O_EXP2 [DREDTURRET] ShareBodyData=yes ShareSource=DMISL Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=H2O_EXP2 [DREDTURRET2] ShareBodyData=yes ShareSource=DMISL Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT050 [DESTTURRET] ShareBodyData=yes ShareSource=ASW Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=H2O_EXP2 [V3TURRET] ShareBodyData=yes ShareSource=V3ROCKET Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT050 [HTNKBODY] ShareBodyData=yes ShareSource=HTNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=WARPAWAY [MTNKBODY] ShareBodyData=yes ShareSource=MTNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=WARPAWAY [LTNKBODY] ShareBodyData=yes ShareSource=LTNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=WARPAWAY [ITNKBODY] ShareBodyData=yes ShareSource=ITNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=WARPAWAY [SONICTURRET] Name=Disruptor Turret ShareTurretData=yes ShareSource=SONIC Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT026 Damage=90 DamageRadius=100 Warhead=TankOGas [4TNKTURRET] Name=Mammoth Tank Turret ShareTurretData=yes ShareSource=4TNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 Damage=30 DamageRadius=50 Warhead=TankOGas [CRYSTAL01] ShareTurretData=yes ShareSource=SONIC Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=28.0 MaxZVel=32.0 MaxXYVel=10.0 Duration=150 ExpireAnim=TWLT050 Damage=40 DamageRadius=100 Warhead=TankOGas IsTiberium=true [CRYSTAL02] Image=GASTANK Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=40.0 MaxZVel=45.0 MaxXYVel=18.0 Duration=150 ExpireAnim=TWLT050 Damage=40 DamageRadius=100 Warhead=TankOGas IsTiberium=true [METEOR01] Image=MTRS Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=30.0 MinZVel=-100.0 MaxZVel=-100.0 MaxXYVel=100.0 Duration=70 ExpireAnim=TWLT070T Damage=500 DamageRadius=300 Warhead=Meteorite IsMeteor=true Spawns=PEBBLE SpawnCount=5 [METEOR02] Image=MTRB Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=30.0 MinZVel=-100.0 MaxZVel=-100.0 MaxXYVel=100.0 Duration=70 ExpireAnim=TWLT100I Damage=500 DamageRadius=300 Warhead=Meteorite IsMeteor=true IsTiberium=true Spawns=PEBBLE SpawnCount=7 [PEBBLE] Image=MTRT Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=40.0 MaxZVel=45.0 MaxXYVel=18.0 Duration=150 ExpireAnim=TWLT036 Damage=20 DamageRadius=100 Warhead=TankOGas IsTiberium=true [NukeSpecial] UIName=Name:Nuke Name=N U K E !!! IsPowered=true RechargeTime=10 Type=MultiMissile SidebarImage=NUKEICON Action=Nuke WeaponType=NukeCarrier ShowTimer=yes FlashSidebarTabFrames=120 DisableableFromShell=yes AIDefendAgainst=yes Range=7 LineMultiplier=2 [IronCurtainSpecial] UIName=Name:Iron Name=Iron Curtain IsPowered=true RechargeTime=5 Type=IronCurtain Action=IronCurtain SidebarImage=IRCRICON ShowTimer=yes FlashSidebarTabFrames=120 DisableableFromShell=yes UseChargeDrain=true Range=1.4 LineMultiplier=3 [ForceShieldSpecial] UIName=Name:ForceShield Name=Force Shield IsPowered=true RechargeTime=5 Type=ForceShield Action=ForceShield SidebarImage=FORCICON ShowTimer=yes DisableableFromShell=yes SpecialSound=ForceShieldFading StartSound=ForceShieldStarting FlashSidebarTabFrames=120 Range=3.4 LineMultiplier=3 [LightningStormSpecial] UIName=Name:Storm Name=Lightning Storm IsPowered=true RechargeTime=10 Type=LightningStorm Action=LightningStorm SidebarImage=BOLTICON ShowTimer=yes DisableableFromShell=yes FlashSidebarTabFrames=120 AIDefendAgainst=yes Range=7 LineMultiplier=2 [ChronoSphereSpecial] UIName=Name:Chrono Name=Chrono Sphere IsPowered=true RechargeTime=5 Type=ChronoSphere Action=ChronoSphere SidebarImage=CHROICON PreClick=yes ShowTimer=yes FlashSidebarTabFrames=120 DisableableFromShell=yes Range=1.4 LineMultiplier=3 [ChronoWarpSpecial] UIName=Name:Chrono2 Name=Chrono Warp IsPowered=false RechargeTime=1 Type=ChronoWarp Action=ChronoWarp SidebarImage=XXXXICON PostClick=yes ShowTimer=yes PreDependent=ChronoSphere DisableableFromShell=no Range=1.4 LineMultiplier=3 [ParaDropSpecial] UIName=Name:APara Name=ParaDrop IsPowered=false RechargeTime=5 Type=ParaDrop Action=ParaDrop SidebarImage=PARAICON ShowTimer=no DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox [AmericanParaDropSpecial] UIName=Name:PBOM Name=Parabombs IsPowered=false RechargeTime=10 Type=AmerParaDrop Action=AttackMoveTar SidebarImage=PBOMICON ShowTimer=no FlashSidebarTabFrames=120 DisableableFromShell=yes AIDefendAgainst=yes [SpyPlaneSpecial] UIName=Name:YPara Name=Yuri ParaDrop IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=5 Type=ParaDrop Action=SpyPlane SidebarImage=PARAICON ShowTimer=yes DisableableFromShell=no FlashSidebarTabFrames=120 [PsychicRevealSpecial] UIName=Name:PsyReveal Name=Psychic Reveal IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=2 Type=PsychicReveal Action=PsychicReveal SidebarImage=PSYRICON ShowTimer=no DisableableFromShell=no FlashSidebarTabFrames=120 [PsychicDominatorSpecial] UIName=Name:YAPPET Name=Lightning Storm IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=PsychicDominator Action=PsychicDominator SidebarImage=PDOMICON ShowTimer=yes DisableableFromShell=yes Range=1.4 LineMultiplier=3 [GeneticConverterSpecial] UIName=Name:YAGNTC Name=Genetic Converter IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=5 Type=GeneticConverter Action=GeneticConverter SidebarImage=MUTEICON ShowTimer=yes DisableableFromShell=yes Range=5 LineMultiplier=3 [ParaDrop2Special] UIName=Name:Para Name=Paratrooper Drop IsPowered=false RechargeTime=5 Type=ParaDrop Action=ParaDrop SidebarImage=PARAICON ShowTimer=no DisableableFromShell=no FlashSidebarTabFrames=120 AuxBuilding=CAAIRP [SellUnitSpecial] UIName=Name:Recycle Name=Recycle Facility RechargeTime=0.1 Action=SellUnit ShowTimer=no SidebarImage=RECYICON FlashSidebarTabFrames=0 DisableableFromShell=no IsPowered=false AuxBuilding=CAOUTP [VariableNames] 0= 1= 2= 3=Smithsonian Destroyed 4=Lincoln Destroyed 5=Jefferson Destroyed 6=Washington Destroyed 7=SmithCastle Destroyed 8=Completed 3B 9=Prisoners Freed 10=Train Stolen 11=Completed 9B 12=Machineshop 13=Hospital [PRBOMB] UIName=Name:PBOMB Name=Parabomb Category=Civilian NotHuman=yes Strength=2000 Primary=ParaBombWeapon Armor=special_2 TechLevel=-1 Sight=3 Speed=6 LegalTarget=no Nominal=yes Insignificant=no Selectable=no Civilian=yes AllowedToStartInMultiplayer=no Soylent=100 DontScore=yes BerserkFriendly=yes Unnatural=yes Pip=red Points=5 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry DieSound=BuildingGenericDie ThreatPosed=0 SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=ParaBombExplosion [PRST] UIName=Name:PRST Name=Parasite Trooper Category=Soldier JumpJet=yes Primary=ParasiteBlaster Prerequisite=YABRCK,NAPSIS Strength=120 Fearless=yes Crushable=no Armor=medium TechLevel=8 Sight=6 Pip=white Speed=5 Owner=YuriCountry,Neutral,Special AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=20 IsSelectableCombatant=yes VoiceSelect=ParasiteSelect VoiceMove=ParasiteMove VoiceAttack=ParasiteAttackCommand VoiceFeedback=ParasiteFear VoiceSpecialAttack=ParasiteAttackCommand VoiceFalling=ParasiteDie VoiceCrashing=ParasiteDie DieSound=ParasiteDie CrashingSound=RocketeerCrash ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} Size=1 PhysicalSize=1 SpeedType=Hover MovementZone=Fly HoverAttack=no JumpjetSpeed=16 JumpjetClimb=8 JumpjetCrash=15 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes ConsideredAircraft=yes Crashable=yes Landable=yes ThreatPosed=25 Thief=yes Agent=yes VehicleThief=yes Infiltrate=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER EliteAbilities=SELF_HEAL,VEIN_PROOF,RADAR_INVISIBLE MoveSound=RocketeerMoveLoop ElitePrimary=ParasiteBlaster IFVMode=0 [PRSTR] UIName=Name:PRSTR Name=Prism Trooper Category=Soldier Primary=PrismBolt ElitePrimary=PrismBoltE Secondary=PrismBoltXL EliteSecondary=PrismBoltXLE OpenTransportWeapon=1 Assaulter=no Prerequisite=GAPILE,GAAIRC CrushSound=InfantrySquish Fearless=yes Crushable=no Strength=130 Armor=Plate TechLevel=-1 Pip=white Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=800 Soylent=125 Points=5 IsSelectableCombatant=yes VoiceSelect=PrismTrooperSelect VoiceMove=PrismTrooperMove VoiceAttack=PrismTrooperAttackCommand VoiceFeedback= VoiceSpecialAttack= DieSound=PrismTrooperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no IFVMode=12 [TLBOMB] UIName=Name:PBOMB Name=Teslabomb Category=Civilian NotHuman=yes Strength=2000 Primary=ParaBombWeapon Armor=special_2 TechLevel=-1 Sight=3 Speed=6 LegalTarget=no Nominal=yes Insignificant=no Selectable=no Civilian=yes AllowedToStartInMultiplayer=no Soylent=100 DontScore=yes BerserkFriendly=yes Unnatural=yes Pip=red Points=5 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry DieSound=BuildingGenericDie ThreatPosed=0 SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=TeslaBombExplosion [CHBOMB] UIName=Name:PBOMB Name=Parabomb Image=PRBOMB Category=Civilian NotHuman=yes Strength=2000 Primary=ParaBombWeapon Armor=special_2 TechLevel=-1 Sight=3 Speed=6 LegalTarget=no Nominal=yes Insignificant=no Selectable=no Civilian=yes AllowedToStartInMultiplayer=no Soylent=100 DontScore=yes BerserkFriendly=yes Unnatural=yes Pip=red Points=5 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry DieSound=BuildingGenericDie ThreatPosed=0 SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=ChaosBombExplosion [WEEDYGUY] UIName=Name:WEEDGUY Name=Chem Spray Infantry Category=Soldier Primary=RadCluster Secondary=ShocCluster Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 [AEGISAI] UIName=Name:AEGIS Image=AEGIS Name=Aegis Cruiser Prerequisite=NAPSYA Primary=DummyWeapon Secondary=Medusa LandTargeting=0 NavalTargeting=0 ToProtect=yes Category=AFV Strength=800 Naval=yes Armor=medium TechLevel=7 Sight=8 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Points=35 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=4 RadialFireSegments=10 OpportunityFire=yes DistributedFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AegisSelect VoiceMove=AegisMove VoiceAttack=AegisAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=AegisMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=MedusaE Size=30 TooBigToFitUnderBridge=true [ARBO] UIName=Name:ARBO Name=Robot Tank Prerequisite=GAWEAP,GAROBO,GAAIRC Primary=DiffuseRay Strength=150 Category=AFV Armor=medium Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=3 Sight=6 Speed=10 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Soylent=600 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound=RobotTankOnline DeactivateSound=RobotTankOffline CrushSound=TankCrush MaxDebris=2 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes PoweredUnit=yes Trainable=no [CPHAL] UIName=Name:PHAL Name=Chrono Phalanx Tank Image=PHAL Prerequisite=GAWEAP,GATECH Primary=HoverMissile3 Secondary=HoverMissile3AT Strength=500 Category=AFV Armor=medium Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=6 Sight=7 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1200 Points=25 ROT=4 PreventAttackMove=yes MoveToShroud=no IsSelectableCombatant=yes AllowedToStartInMultiplayer=no ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart MaxDebris=2 DebrisTypes=AXLE DebrisMaximums=2 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=60 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=SIGHT,STRONGER,FIREPOWER EliteAbilities=SELF_HEAL,EXPLODES,ROF,FIREPOWER,STRONGER Accelerates=false CrateGoodie=no Size=3 Weight=3 [SONIC] UIName=Name:SONIC Name=Sonic Tank Prerequisite=GAWEAP,GATECH Primary=SonicTankZap TypeImmune=yes OpportunityFire=yes Strength=300 Category=AFV Armor=medium Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=4 Sight=8 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SonicTankSelect VoiceMove=SonicTankMove VoiceAttack=SonicTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AllowedToStartInMultiplayer=no Accelerates=false Size=3 [QUAK] UIName=Name:QTANK Name=Quake Tank Category=AFV Organic=yes Primary=EarthQuake DeployFire=yes Deployer=yes CanPassiveAquire=no CanRetaliate=no Strength=200 Explodes=yes Prerequisite=GAWEAP,GATECH CrateGoodie=no Armor=heavy TechLevel=5 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1500 Points=80 ROT=5 Crusher=yes SelfHealing=no Trainable=no Crewed=no Turret=yes IsSelectableCombatant=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,SHOKWAVE VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no DeathWeapon=EarthQuake ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 [CRSR] UIName=Name:CRSR Name=Cruiser Prerequisite=GAYARD,GATECH Primary=CruiserLaser Secondary=155mm ElitePrimary=CruiserLaserE EliteSecondary=155mmE NavalTargeting=0 LandTargeting=0 OpportunityFire=yes FireAngle=32 ToProtect=yes Category=LRFS Strength=1000 Turret=no Naval=yes Armor=heavy TechLevel=9 Sight=8 Speed=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=2500 Points=30 ROT=5 Crusher=no Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Size=40 IsSelectableCombatant=yes BuildLimit=1 [RAPT] UIName=Name:RAPTOR Name=Raptor Prerequisite=GAWEAP,GAAIRC Primary=Stingers ElitePrimary=StingersE Secondary=StingersAT EliteSecondary=StingersATE NavalTargeting=6 LandTargeting=1 OpportunityFire=yes Strength=250 Category=AirPower JumpJet=yes Armor=medium TechLevel=7 Sight=7 Landable=no DefaultToGuardArea=yes GuardRange=10 Speed=18 PitchSpeed=1.1 JumpjetSpeed=50 JumpjetClimb=25 JumpjetCrash=40 JumpJetAccel=3 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,British,French,Germans,Americans,Alliance Cost=1000 Points=15 ROT=5 ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound= CrashingSound=GenVehicleDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FASTER,SIGHT,RADAR_INVISIBLE Size=8 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes SpeedType=Hover PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes [PULV] UIName=Name:PULV Name=Pulverizer Prerequisite=GAWEAP,GAAIRC Primary=PulvGun IsGattling=yes TurretCount=1 WeaponCount=1 Weapon1=PulvGun EliteWeapon1=PulvGun WeaponStages=1 Stage1=200 EliteStage1=100 RateUp=1 RateDown=50 FireAngle=64 Strength=250 Category=AFV Armor=medium Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=8 Speed=5 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Points=50 ROT=5 OpportunityFire=yes IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=4 [PREDATOR] UIName=Name:PRED Name=Predator Tank Image=PRED Prerequisite=GAWEAP,GATECH Primary=Lasers ElitePrimary=LasersE Secondary=LasersAT EliteSecondary=LasersATE Strength=600 Category=AFV Explodes=yes Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=4 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1500 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SoulManSelect VoiceMove=SoulManMove VoiceAttack=SoulManAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal Weight=3.5 ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER AllowedToStartInMultiplayer=no Accelerates=false Size=5 OpportunityFire=yes [ENFORCER] UIName=Name:PANT Name=Panther Image=HVRA Category=AFV Primary=PantherGun ElitePrimary=PantherGunE Secondary=PantherGunAT EliteSecondary=PantherGunATE OpportunityFire=yes Strength=300 Explodes=yes Prerequisite=GAWEAP CrateGoodie=no Armor=medium Turret=no TechLevel=-1 Sight=8 Speed=7 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1000 Points=60 ROT=5 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer Weight=3.5 ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER [LASERHC] UIName=Name:STGR Name=Laser Craft Image=HVRB Category=AFV Primary=HCLaser ElitePrimary=HCLaserE Secondary=HCLaserAT EliteSecondary=HCLaserATE OpportunityFire=yes Strength=400 Explodes=yes Prerequisite=GAWEAP,GATECH CrateGoodie=no Armor=medium Turret=no TechLevel=-1 Sight=6 Speed=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1200 Points=60 ROT=5 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer Weight=3.5 ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER [LANCER] UIName=Name:LANCER Name=Lancer Attack Sub Prerequisite=GAYARD,GAAIRC Primary=SubTorpedo ElitePrimary=SubTorpedoE Secondary=LancerMissiles EliteSecondary=LancerMissilesE NavalTargeting=7 LandTargeting=2 FireAngle=64 Category=AFV Strength=400 Naval=yes Armor=heavy TechLevel=4 Underwater=yes Sight=8 Sensors=yes SensorsSight=8 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1200 Turret=no Points=30 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=SubMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Size=20 [ACMDTNK] UIName=Name:SREF2 Name=Super Prism Tank Prerequisite=TECH RequiresStolenAlliedTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Strength=1220 Category=AFV Image=SREF2 Armor=special_2 Turret=yes IsTilter=yes TurretCount=4 WeaponCount=1 Weapon1=WeaponSref2 EliteWeapon1=WeaponSref2E IsChargeTurret=true TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=9 ImmuneToRadiation=yes SizeLimit=1 CrateGoodie=no Crusher=yes AutoCrush=yes OmniCrusher-yes ;gs can crush things not normally crushable Insignificant=no ImmuneToPsionics=yes Fraidycat=no Crushable=no SelfHealing=yes Cost=2500 Soylent=2000 Points=70 ROT=10 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 CreateSound=PrismTankCreated VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=PlaceBuilding Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 OmniCrushResistant=yes ; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no , and then OmniCrushResistant trumps OmniCrusher OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes DeployFire=yes Deployer=yes BuildLimit=1 [FRIG] UIName=Name:MISF Name=Missile Frigate Prerequisite=GAYARD,GAAIRC Primary=FrigateRockets ElitePrimary=FrigateRocketsE LandTargeting=0 NavalTargeting=0 FireAngle=32 Category=LRFS Strength=500 Naval=yes Armor=heavy TechLevel=9 Sight=8 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=Alliance AllowedToStartInMultiplayer=no Cost=1400 Points=30 ROT=5 Crusher=no Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Size=30 IsSelectableCombatant=yes [SSUB] UIName=Name:SSUB Name=Sensor Sub Prerequisite=GAYARD PrerequisiteOverride=NAYARD Category=Support Strength=400 Naval=yes Armor=medium TechLevel=3 Underwater=yes Sight=6 Sensors=yes SensorsSight=14 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=400 Soylent=400 Turret=no Points=30 ROT=6 Crusher=no Crewed=no Weight=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SensorSubSelect VoiceMove=SensorSubMove VoiceAttack=TyphoonSubAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=SubMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=2 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Size=6 [MSUB] UIName=Name:MSUB Name=Missile Sub Prerequisite=NAYARD,NATECH Primary=ChemLauncher2 NavalTargeting=5 LandTargeting=0 CanPassiveAquire=no CanRetaliate=no FireAngle=64 PipScale=Ammo Ammo=1 Reload=450 DamageReducesReadiness=yes PreventAttackMove=yes Category=LRFS Strength=600 Naval=yes Armor=heavy TechLevel=10 Underwater=yes Sight=6 Speed=3 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=2500 Turret=no Points=40 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=SubMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=40 Cloakable=yes CloakingSpeed=2 DecloakToFire=yes BuildLimit=1 TooBigToFitUnderBridge=true Size=20 Trainable=no ImmuneToPsionics=yes [MREP] UIName=Name:MREP Name=Mobile Repair Vehicle Prerequisite=NAWEAP,NARADR Primary=RepairBullet ElitePrimary=RepairBulletE OpportunityFire=yes Strength=325 Category=Support Armor=medium Turret=no IsTilter=no TooBigToFitUnderBridge=true TechLevel=5 Sight=8 Speed=8 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=25 ROT=5 DefaultToGuardArea=yes GuardRange=10 IsSelectableCombatant=no AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100,100,275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 Bunkerable=no [WRMN] UIName=Name:WRMN Name=Iron Fist Prerequisite=NAWEAP,NATECH Strength=1500 Category=Support Primary=Dragon Armor=heavy DeploysInto=NAFIST DeployFacing=2 TechLevel=10 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=3000 Soylent=1500 Points=60 ROT=5 Unsellable=false Crewed=yes Crusher=yes IsTilter=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound=GenVehicleDie MoveSound=MCVMoveStart DeploySound=SlaveMinerDeploy VoiceDeploy=GenSovVehicleAttackCommand MaxDebris=6 Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} MovementZone=Subterannean MoveToShroud=no Weight=3.5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 AllowedToStartInMultiplayer=no ZFudgeColumn=12 ZFudgeTunnel=15 CrateGoodie=no Size=10 Trainable=no Bunkerable=no OmniCrushResistant=yes [TREX] UIName=Name:TREX Name=Trex Tank Category=AFV TargetLaser=yes Primary=TankBoltx ElitePrimary=TankBoltEX Secondary=110mmx EliteSecondary=110mmxE OpportunityFire=yes Strength=600 Explodes=yes Prerequisite=NAWEAP,NATECH CrateGoodie=no Armor=heavy Turret=yes TechLevel=8 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1600 Points=80 ROT=5 Crusher=yes SelfHealing=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF [MDRON] UIName=Name:MDRON Name=Psychic Drone Category=AFV Prerequisite=NAWEAP,NATECH Primary=MDroneJump Thief=yes VehicleThief=yes NavalTargeting=6 Strength=100 SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Armor=special_1 TechLevel=-1 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=10 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=600 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove VoiceFeedback= DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false [DDRON] UIName=Name:DDRON Name=Demo Drone Category=AFV Prerequisite=NAWEAP,NARADR Primary=DDroneWeapon Secondary=VirtualScanner NavalTargeting=6 Strength=100 SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Armor=special_1 TechLevel=3 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=10 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=400 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT100 VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove VoiceFeedback= DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false [HDRON] UIName=Name:HDRON Name=Harvest Drone Category=Support Prerequisite=NAWEAP,NAREFN Strength=100 Harvester=yes Dock=NAREFN,GAREFN,GAREFNTW,NAREFNTW PipScale=Tiberium Storage=8 Armor=special_1 TechLevel=1 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=10 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=400 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=no Explosion=TWLT100 VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove VoiceFeedback= DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false [DEFENDER] UIName=Name:CHAOS Name=Flying Drone Image=CHAOS Prerequisite=NAWEAP,NARADR Primary=DefenderAGGun Secondary=DefenderAAGun IsGattling=yes TurretCount=1 WeaponCount=2 Weapon1=DefenderAGGun EliteWeapon1=DefenderAGGun Weapon2=DefenderAAGun EliteWeapon2=DefenderAAGun WeaponStages=1 Stage1=200 EliteStage1=100 RateUp=1 RateDown=50 OpportunityFire=yes Turret=yes Strength=200 Category=AirPower Armor=heavy TechLevel=5 Sight=8 RadarInvisible=no MoveToShroud=yes BalloonHover=yes Speed=10 JumpjetSpeed=5 JumpjetClimb=6 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=2 JumpjetHeight=750 JumpjetNoWobbles=yes Crashable=yes PitchSpeed=.9 PitchAngle=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=800 Points=100 ROT=10 SpeedType=Hover CanPassiveAquire=yes Crewed=no ZFudgeColumn=8 ZFudgeTunnel=13 ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60, MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= VoiceCrashing=GenVehicleDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy AuxSound2=Dummy AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER SelfHealing=no Parasiteable=no Size=20 DeathWeapon=Maverick [CRUSADER] UIName=Name:ENFO Name=Enforcer Image=HVRC Category=AFV Primary=EnforcerGun ElitePrimary=EnforcerGunE Secondary=EnforcerGunAT EliteSecondary=EnforcerGunATE OpportunityFire=yes Strength=400 Explodes=yes Prerequisite=NAWEAP CrateGoodie=yes Armor=medium Turret=yes TechLevel=7 Sight=8 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Points=60 ROT=5 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER [SWATTER] UIName=Name:VIPE Name=Viper Image=HVRD Category=AFV Primary=UraniumGun ElitePrimary=UraniumGunE OpportunityFire=yes Strength=400 Explodes=yes Prerequisite=NAWEAP,NATECH CrateGoodie=yes Armor=medium Turret=no TechLevel=7 Sight=8 Speed=4 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1200 Points=60 ROT=5 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER [TESLAFRIG] UIName=Name:TESLFRIG Image=TESLFRIG Name=Tesla Frigate Prerequisite=NAYARD,NARADR Primary=ShipBolt ElitePrimary=ShipBoltE NavalTargeting=5 OpportunityFire=yes Category=AFV Strength=600 Naval=yes Armor=heavy TechLevel=6 MovementRestrictedTo=Water Sight=7 Speed=6 Sensors=yes SensorsSight=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1200 Points=20 ROT=6 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound=GenSmallWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=20 [LTTNK] UIName=Name:LTNK Name=Light Tank Prerequisite=NAWEAP Primary=90mm Secondary=90mmAT Strength=200 Category=Recon Armor=medium Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=10 Speed=10 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=901 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [SCMDTNK] UIName=Name:APOC2 Name=Super Apocalypse Prerequisite=TECH RequiresStolenSovietTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=WeaponApoc2 ElitePrimary=WeaponApoc2E Secondary=SMammothTusk EliteSecondary=SMammothTuskE Strength=1440 Category=AFV Armor=special_2 Image=APOC2 Turret=yes Crusher=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=8 ImmuneToRadiation=yes OpenTopped=yes;passengers can shoot out SizeLimit=1 CrateGoodie=no Crusher=yes AutoCrush=yes OmniCrusher-yes ;gs can crush things not normally crushable Insignificant=no ImmuneToPsionics=yes Fraidycat=no Crushable=no SelfHealing=yes Cost=2800 Soylent=2500 Points=70 ROT=10 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 CreateSound=ApocalypseCreated VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=PlaceBuilding Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousCrusher ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 Size=8 OmniCrushResistant=yes ; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no , and then OmniCrushResistant trumps OmniCrusher OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes DeployFire=yes Deployer=yes BuildLimit=1 [MLRS89] UIName=Name:MLRS89 Name=MLRS-89 Image=SWAT Prerequisite=NAWEAP,NARADR Primary=MLRS89Rockets ElitePrimary=MLRS89RocketsE Strength=250 Category=AFV Armor=medium Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=6 Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special AllowedToStartInMultiplayer=no Cost=1200 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes [HVRY] UIName=Name:HVRY Name=Yuri Hovercraft Category=AFV Primary=AGGattling ElitePrimary=AGGattlingE Secondary=AAGattling EliteSecondary=AAGattlingE OpportunityFire=yes Strength=300 Explodes=yes Prerequisite=YAWEAP CrateGoodie=no Armor=medium Turret=yes IsTilter=yes IsGattling=yes TurretCount=1 WeaponCount=6 Weapon1=AGGattling EliteWeapon1=AGGattlingE Weapon2=AAGattling EliteWeapon2=AAGattlingE Weapon3=AGGattling2 EliteWeapon3=AGGattling2E Weapon4=AAGattling2 EliteWeapon4=AAGattling2E Weapon5=AGGattling3 EliteWeapon5=AGGattling3E Weapon6=AAGattling3 EliteWeapon6=AAGattling3E WeaponStages=3 Stage1=200 Stage2=400 Stage3=600 EliteStage1=100 EliteStage2=200 EliteStage3=300 RateUp=1 RateDown=50 TechLevel=3 Sight=8 Speed=6 Owner=YuriCountry,Neutral,Special Cost=1000 Points=60 ROT=5 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GattlingTankSelect VoiceMove=GattlingTankMove VoiceAttack=GattlingTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER [HVRZ] UIName=Name:HVRZ Name=Slasher Category=AFV Primary=ATGUN ElitePrimary=ATGUNE Secondary=ATGUNAT EliteSecondary=ATGUNATE OpportunityFire=yes Strength=300 Explodes=yes Prerequisite=YAWEAP CrateGoodie=no Armor=medium Turret=yes IsTilter=yes TechLevel=2 Sight=8 Speed=7 Owner=YuriCountry,Neutral,Special Cost=1000 Points=60 ROT=5 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SlasherTankSelect VoiceMove=LasherTankMove VoiceAttack=LasherTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 SpeedType=Amphibious Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF [YCMDTNK] UIName=Name:DISK2 Name=Super Floating Disk Prerequisite=TECH RequiresStolenThirdTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=DiskLaser5 ElitePrimary=DiskLaser5E Strength=850 Category=AFV Armor=special_2 TechLevel=-1 Turret=yes TurretSpins=yes Sight=9 Speed=12 CrateGoodie=no Crusher=yes Cost=2950 Soylent=2950 TooBigToFitUnderBridge=true DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.1 OmniCrushResistant=yes Insignificant=no ImmuneToPsionics=yes Fraidycat=no SelfHealing=yes OpportunityFire=yes DetectDisguise=yes Sensors=yes SensorsSight=15 RadarInvisible=yes DeployFire=yes Deployer=yes Sensors=yes SensorsSight=15 RadarInvisible=yes Points=25 ROT=95 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie MoveSound=FloatingDiscMoveLoop CrushSound=TankCrush CreateSound=FloatingDiscCreated ThreatPosed=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=10 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 OpportunityFire=yes SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer DamageParticleSystems=SparkSys,SmallGreySSys Accelerates=true Size=8 OpportunityFire=yes BuildLimit=1 [MAGB] UIName=Name:TEST Name=Magnetic Destroyer Prerequisite=GAYARD Primary=MagneticBeam FireAngle=32 ToProtect=yes Category=Support Turret=yes Strength=500 Naval=yes Armor=heavy TechLevel=-1 Sight=8 Speed=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=1400 Points=30 ROT=5 Crusher=no Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Size=30 IsSelectableCombatant=yes [BTLCRR] UIName=Name:BTLCRR Name=Carrier Image=ZEP Prerequisite=FACTORY Primary=BattleHornetLauncher Spawns=BATTLEHORNET SpawnsNumber=6 SpawnRegenRate=600 SpawnReloadRate=150 Strength=2000 Category=AirPower Armor=medium TechLevel=-1 Sight=8 RadarInvisible=no MoveToShroud=yes BalloonHover=yes Speed=5 JumpjetSpeed=5 JumpjetClimb=6 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=2 JumpjetHeight=750 JumpjetNoWobbles=yes Crashable=yes PitchSpeed=.9 PitchAngle=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1000 Soylent=2000 Points=100 ROT=10 SpeedType=Hover Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=KirovSelect VoiceMove=KirovMove VoiceAttack=KirovAttackCommand VoiceFeedback= VoiceCrashing=KirovVoiceDie DieSound= CreateSound=KirovCreated CrashingSound=KirovDie ImpactLandSound=KirovCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy AuxSound2=Dummy AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF SelfHealing=Yes MoveSound=KirovMoveLoop Parasiteable=no Size=50 Bunkerable=no [BATTLEHORNET] UIName=Name:HORNET Image=HORNET Name=Hornet Primary=HornetBomb Secondary=HornetCollision Strength=75 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=14 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=50 Points=20 ROT=3 Ammo=3 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER ElitePrimary=HornetBombE [F15] UIName=Name:F15 Name=F15 Eagle Primary=MachineGun Secondary=Maverick4 Ammo=10 Prerequisite=GAAIRC,GATECH Strength=250 Category=AirPower Armor=heavy TechLevel=-1 Sight=10 MoveToShroud=yes RadarInvisible=no Landable=yes Speed=18 PitchSpeed=1.1 PitchAngle=30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD Cost=2500 Points=15 ROT=5 ConsideredAircraft=yes AirportBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 Fighter=yes AllowedToStartInMultiplayer=no Crashable=yes DeathWeapon=Maverick TooBigToFitUnderBridge=true ImmuneToPsionics=yes Trainable=yes [FORTRESS] UIName=Name:STLH Name=Stealth Bomber Prerequisite=GAAIRC,GATECH Primary=Bomb CanPassiveAquire=no CanRetaliate=no Strength=150 Category=AirPower Armor=light TechLevel=3 Sight=6 RadarInvisible=yes RadarVisible=no Landable=yes MoveToShroud=yes FireAngle=64 Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo Speed=16 PitchSpeed=1.3 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Points=20 ROT=4 Ammo=1 ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER Fighter=yes CrateGoodie=no AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes BuildLimit=4 [FORTRESS2] UIName=Name:ASTL Image=ABMB Name=French Stealth Bomber Prerequisite=GAAIRC,GATECH Primary=USAMissile ElitePrimary=USAMissileE Secondary=USAMissileAU EliteSecondary=USAMissileAUE CanPassiveAquire=no CanRetaliate=no Strength=150 Category=AirPower Armor=light TechLevel=3 Sight=6 RadarInvisible=yes RadarVisible=no Landable=yes MoveToShroud=yes FireAngle=64 Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo Speed=16 PitchSpeed=1.3 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special RequiredHouses=French Cost=2000 Points=20 ROT=4 Ammo=1 ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 IsSelectableCombatant=yes VoiceSelect=AmBomberSelect VoiceMove=AmBomberMove VoiceAttack=AmBomberAttackCommand VoiceFeedback=AmBomberDie VoiceCrashing= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER Fighter=yes CrateGoodie=no AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes BuildLimit=4 [DMSTRT] Image=ORCATRAN UIName=Name:DMSTRT Name=DMS Transport Strength=400 Category=AirLift Primary=TransportWeapon Ammo=30 Armor=heavy PipScale=Passengers Passengers=5 Size=20 SizeLimit=2 Prerequisite=CAAIRP BuildLimit=1 TechLevel=5 Cost=1500 LeadershipRating=10 RadarInvisible=yes Sight=7 Landable=yes MoveToShroud=yes CrateGoodie=yes PitchAngle=1 Speed=15 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Points=30 ROT=5 Crewed=no ConsideredAircraft=yes AirportBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=yes CanRetaliate=yes MoveSound=PDPlaneMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DieSound=yes Fighter=yes VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack=yes VoiceCrashing=BlackOpsVoiceDie CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash [DSHP] UIName=Name:DSHP Name=Dropship Prerequisite=GAAIRC,GATECH Strength=400 Category=AirLift Primary=TransportWeapon Armor=heavy TechLevel=-1 Sight=2 RadarInvisible=no Carryall=yes MoveToShroud=no Speed=14 PitchSpeed=1.1 ConsideredAircraft=yes MovementZone=Fly Fighter=yes SpecialThreatValue=1 Trainable=no Landable=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=2000 Points=20 ROT=5 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack= VoiceCrashing=BlackOpsVoiceDie MoveSound=PDPlaneMoveLoop CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding BuildLimit=1 AllowedToStartInMultiplayer=no [MIG29] UIName=Name:MIG29 Name=Mig-29 Primary=MachineGun Secondary=Maverick4 Ammo=6 Prerequisite=AIRPAD,NATECH Strength=200 Category=AirPower Armor=light TechLevel=3 MoveToShroud=yes Sight=10 RadarInvisible=no Landable=yes Speed=18 PitchSpeed=1.1 PitchAngle=30 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD Cost=2000 Points=15 ROT=5 ConsideredAircraft=yes AirportBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes Size=10 Fighter=yes AllowedToStartInMultiplayer=no Crashable=yes DeathWeapon=Maverick TooBigToFitUnderBridge=true Trainable=yes BuildLimit=4 [MIG1] UIName=Name:SU25 Name=Mig-29 Fulcrum Image=SU25 Prerequisite=TECH RequiresStolenSovietTech=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Primary=WPMIG1 ElitePrimary=WPMIG1E CanRetaliate=no Strength=120 Category=AirPower Armor=light TechLevel=-1 Sight=8 Fraidycat=no Crushable=no Insignificant=no ImmuneToPsionics=yes SelfHealing=yes Landable=yes MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo PitchAngle=0 Speed=36 ImmuneToRadiation=yes Cost=2400 ConsideredAircraft=yes AirportBound=yes GuardRange=30 Points=30 ROT=10 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 CreateSound=MigCreated IsSelectableCombatant=yes VoiceSelect=MIGMoveCommand VoiceMove=MIGMoveCommand VoiceAttack=MIGAttackVoice MoveSound=MigMoveLoop DieSound=MigVoiceDie VoiceFalling=MigVoiceDie VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallRedSSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL EliteAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,SELF_HEAL Fighter=yes AllowedToStartInMultiplayer=no Parasiteable=no PreventAttackMove=yes CrateGoodie=no BuildLimit=4 RadarInvisible=yes [MIG30] UIName=Name:MIG30 Name=Mig-30 Prerequisite=AIRPAD Primary=NEWM2 CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD PipScale=Ammo Speed=14 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1200 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=NEWM2E PreventAttackMove=yes Size=20 [RYOKO] UIName=Name:RYOKO Name=Ryoko Fighter Primary=RyokoBomb ElitePrimary=RyokoBombE Prerequisite=AIRPAD Strength=200 Category=AirPower Armor=light TechLevel=3 MoveToShroud=yes Sight=8 RadarInvisible=no Landable=yes Speed=15 PitchSpeed=1.1 PitchAngle=30 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD Cost=1000 PipScale=Ammo Ammo=3 Points=15 ROT=5 ConsideredAircraft=yes AirportBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 Fighter=yes AllowedToStartInMultiplayer=no Crashable=yes TooBigToFitUnderBridge=true Trainable=yes [KAMIKAZE] UIName=Name:KAMI Image=MAKO Name=Kamikaze Fighter Primary=KamikazeWeapon Ammo=1 Prerequisite=AIRPAD Strength=100 Category=AirPower Armor=light TechLevel=3 MoveToShroud=yes Sight=8 RadarInvisible=no Landable=yes Speed=15 PitchSpeed=1.1 PitchAngle=30 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Dock=GAAIRC,AIRPAD,AMRADR,AAAIRF,AIRPAD2,GAAIRCTW,AIRPADTW,GAAIRC2,YAAPAD Cost=500 Points=15 ROT=5 ConsideredAircraft=yes AirportBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=20 SpecialThreatValue=1 CanPassiveAquire=no CanRetaliate=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=5 Fighter=yes AllowedToStartInMultiplayer=no Crashable=yes TooBigToFitUnderBridge=true DeathWeapon=KamikazeExplosion Trainable=no [GAWEAP2] UIName=Name:GAWEAP Name=Allied War Factory Image=GAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=GAWEAP Factory=UnitType DeployTime=.044 Strength=2000 Armor=wood TechLevel=-1 Sight=4 Adjacent=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 [GAWEAP3] UIName=Name:Factory Name=War Factory Image=GAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=GAWEAP Factory=UnitType DeployTime=.044 Strength=5000 Armor=wood TechLevel=-1 Sight=4 Adjacent=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=80 Power=99999 Capturable=false Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no ExitCoord=512,256,0 Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 [SPRISM] UIName=Name:SPRISM Name=Super Prism Tower Image=GASPRS BuildCat=Combat Prerequisite=GAAIRC,GACNST,GATECH Strength=1000 Armor=steel TechLevel=7 Adjacent=3 Sight=20 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=3000 Points=50 Power=-250 Crewed=no Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=SPrismShot Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=no AIBuildThis=yes BaseNormal=no Powered=true HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff BuildLimit=1 Drainable=yes Trainable=yes LightVisibility=1000 LightIntensity=0.01 LightRedTint=0.15 LightGreenTint=0.15 LightBlueTint=1.5 AntiInfantryValue=50 AntiArmorValue=45 AntiAirValue=0 ImmuneToPsionics=no [SPRISM2] UIName=Name:SPRISM Name=Super Prism Tower Image=GASPRS BuildCat=Combat Prerequisite=GACNST,GAAIRC Strength=1000 Armor=steel TechLevel=-1 Adjacent=3 Sight=20 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1 Points=50 Power=-1 Crewed=no Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=SPrismShotx Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=no AIBuildThis=no BaseNormal=no HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Drainable=yes Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF LightVisibility=1000 LightIntensity=0.01 LightRedTint=0.15 LightGreenTint=0.15 LightBlueTint=1.5 AntiInfantryValue=50 AntiArmorValue=45 AntiAirValue=0 ImmuneToRadiation=yes ImmuneToPsionics=yes Powered=false [GAROCT] UIName=Name:GAROCT Name=Rocket Turret BuildCat=Combat Strength=400 Armor=steel Primary=RocketTurretWeapon Secondary=RocketTurretWeaponAT ElitePrimary=RocketTurretWeaponE EliteSecondary=RocketTurretWeaponATE Prerequisite=GAWEAP,GACNST TechLevel=-1 Adjacent=4 ROT=10 Sight=7 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=0 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=no Turret=yes TurretAnim=ROCTTUR TurretAnimIsVoxel=true TurretAnimY=5 TurretAnimZAdjust=-480 ThreatPosed=30 IsBaseDefense=no HasStupidGuardMode=false AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=no [A] UIName=Name:Factory Image=CAMISC04 BuildCat=Tech ConstructionYard=yes Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [B] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [C] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [D] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [E] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [F] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [G] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [H] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [I] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 [J] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [K] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [L] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [M] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [N] UIName=Name:Factory BuildCat=Tech ConstructionYard=yes Image=CAMISC04 Prerequisite=TECH Strength=3500 Armor=heavy TechLevel=-1 Sight=4 Adjacent=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=10000 Capturable=false Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 OrePurifier=yes FactoryPlant=yes ProduceCashStartup=15000 ProduceCashAmount=15000 ProduceCashDelay=5 InfantryCostBonus=0.90 UnitsCostBonus=0.90 AircraftCostBonus=0.90 BuildingsCostBonus=0.90 DefensesCostBonus0.90 BuildLimit=1 Bib=yes Factory=UnitType WeaponsFactory=yes ExitCoord=0,0,0 [CHRTWR] UIName=Name:CHRTWR Name=Chrono Tower Image=GACRTW BuildCat=Combat Strength=500 Turret=yes IsTilter=yes TurretCount=1 WeaponCount=1 Weapon1=NeutronRifleXL EliteWeapon1=NeutronRifleX Armor=steel Prerequisite=GACNST,GATECH TechLevel=7 Adjacent=4 ROT=6 Sight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=-40 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Drainable=yes Powered=yes Turret=yes TurretAnim=CRTWTUR TurretAnimX=0 TurretAnimY=0 TurretAnimIsVoxel=true TurretAnimZAdjust=-480 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=no [WGUN] UIName=Name:WGUN Name=Water Gun Image=GAWGUN BuildCat=Combat Strength=400 Primary=WaterGun ElitePrimary=WaterGunE NavalTargeting=5 LandTargeting=1 Armor=steel Prerequisite=GAYARD,GACNST,GATECH TechLevel=7 Adjacent=15 Naval=yes Waterbound=yes Sight=8 SensorArray=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=-25 Crewed=no Drainable=yes Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=true ROT=4 Turret=yes TurretAnim=WGUNTUR TurretAnimX=0 TurretAnimY=12 TurretAnimIsVoxel=true TurretAnimZAdjust=-100 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=0 AntiArmorValue=40 AntiAirValue=0 ImmuneToPsionics=no [GASONC] UIName=Name:GASONC Name=Sonic Tower BuildCat=Combat Primary=SonicTurretZap NavalTargeting=5 LandTargeting=1 TypeImmune=yes Strength=400 Armor=steel Prerequisite=GAYARD,GACNST TechLevel=3 Adjacent=15 Naval=yes Waterbound=yes Sight=8 SensorArray=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 BaseNormal=no Points=30 Power=-25 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 ROT=4 Turret=yes TurretAnim=SONCTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=8 TurretAnimZAdjust=-480 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=0 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=no [GAMINE] UIName=Name:GAMINE Name=AT Mine BuildCat=Combat Strength=25 Invisible=yes LegalTarget=no Primary=MineWeapon Armor=wood Prerequisite=GAPILE,GACNST Insignificant=no TechLevel=4 Adjacent=10 Sight=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=250 BaseNormal=no Points=30 Power=-10 Crewed=no Trainable=no Cloaked=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=yes ThreatPosed=30 IsBaseDefense=no AIBuildThis=no HasStupidGuardMode=false DeathWeapon=ATMineExplosion [GAAGUN] UIName=Name:AAGUN Name=AA Gun BuildCat=Combat Strength=600 Armor=steel TechLevel=6 Prerequisite=GAPILE,GACNST Adjacent=4 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=750 BaseNormal=no Points=30 Power=-50 Crewed=no Primary=AAWeapon ElitePrimary=AAWeaponE NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG CanRetaliate=no Maxdebris=3 MinDebris=2 ThreatPosed=10 IsBaseDefense=yes Powered=true ROT=8 Turret=yes TurretAnim=AAGUNTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=12 TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Drainable=yes Trainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ImmuneToPsionics=no [GAAGUN2] UIName=Name:AAGUN Name=AA Gun BuildCat=Combat Strength=1000 Image=GAAGUN Armor=steel TechLevel=-1 Prerequisite=GACNST,GAAIRC Adjacent=4 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special Cost=1 Points=1 BaseNormal=no Power=500 Crewed=no Primary=AAWeaponx ElitePrimary=AAWeaponEX NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG CanRetaliate=no Maxdebris=3 MinDebris=2 ThreatPosed=10 IsBaseDefense=yes Powered=true ROT=15 Turret=yes TurretAnim=AAGUNTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=12 TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Drainable=yes Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ImmuneToPsionics=yes Powered=false [GAHAMM] UIName=Name:ARBAT Name=Allied Hammer Image=GAHAMM BuildCat=Combat Strength=800 Armor=steel TechLevel=6 Prerequisite=GAAIRC,GACNST Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=30 Power=-80 Crewed=no ROT=2.5 Primary=RBatWeapon ElitePrimary=RBatWeaponE Secondary=RBatWeapon EliteSecondary=RBatWeaponE IsBaseDefense=yes Trainable=yes Capturable=true TogglePower=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Drainable=yes Powered=yes Turret=yes TurretAnim=HAMMTUR TurretAnimIsVoxel=false TurretAnimZAdjust=-480 TurretRecoil=yes WorkingSound=PowerOn NotWorkingSound=PowerOff ThreatPosed=40 BaseNormal=no AIBuildThis=no AntiInfantryValue=30 AntiArmorValue=30 AntiAirValue=0 ImmuneToPsionics=no [NAWEAP2] UIName=Name:NAWEAP Name=Soviet War Factory Image=NAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=NAWEAP Factory=UnitType DeployTime=.044 Strength=2000 Adjacent=2 Armor=wood TechLevel=-1 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NaturalSmokeLocation=-12,0,370 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 [NAWEAP3] UIName=Name:Factory Name=War Factory Image=NAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=NAWEAP Factory=UnitType DeployTime=.044 Strength=5000 Armor=wood TechLevel=-1 Sight=4 Adjacent=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=99999 Capturable=false Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no ExitCoord=512,256,0 Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 [AIRPAD] UIName=Name:AIRPAD Image=NAAIRF Name=Air Pad BuildCat=Tech Prerequisite=NARADR,NACNST Strength=1200 Armor=steel Adjacent=2 TechLevel=5 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=900 Points=70 Power=-50 Factory=AircraftType Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=yes Capturable=false [AIRPAD2] UIName=Name:AIRPAD Image=NAAIRF Name=Air Pad BuildCat=Tech Prerequisite=AIRPAD Strength=1200 Armor=steel Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=900 Points=70 Power=-50 Factory=AircraftType Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=yes Capturable=false [NASAMS] UIName=Name:SAM Name=SAM Site BuildCat=Combat Strength=600 Armor=steel TechLevel=4 Prerequisite=NARADR,NACNST Adjacent=4 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Primary=SAMMissile ElitePrimary=SAMMissileE LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG CanRetaliate=no Maxdebris=3 MinDebris=2 ThreatPosed=20 IsBaseDefense=yes Powered=true ROT=8 Turret=yes TurretAnim=SAMSTUR TurretAnimIsVoxel=false TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Drainable=yes VHPScan=Strong Trainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ImmuneToPsionics=no [NASAMS2] UIName=Name:SAM Name=Super SAM Site BuildCat=Combat Strength=1000 Armor=steel TechLevel=-1 Image=NASAMS Prerequisite=NACNST,NARADR Adjacent=5 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1 Points=1 BaseNormal=no Power=500 Crewed=no Primary=SAMMissilex ElitePrimary=SAMMissileEX LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG CanRetaliate=no Maxdebris=3 MinDebris=2 ThreatPosed=20 IsBaseDefense=yes Powered=false ROT=15 Turret=yes TurretAnim=SAMSTUR TurretAnimIsVoxel=false TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Drainable=yes VHPScan=Strong Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 ImmuneToRadiation=yes ImmuneToPsionics=yes [GTTCAN] UIName=Name:GTTCAN Name=Tesla Cannon BuildCat=Combat Strength=900 Armor=steel TechLevel=7 Prerequisite=NATECH,NACNST Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1 Primary=TeslaCannonWeapon Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp,tstlexp DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no ImmuneToPsionics=no Drainable=yes BuildLimit=10 [GTTCAN2] UIName=Name:GTTCAN Name=Tesla Cannon BuildCat=Combat Strength=1000 Armor=steel TechLevel=-1 Prerequisite=NACNST,NARADR Adjacent=4 Sight=10 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1 Points=1 Power=500 Crewed=no ROT=15 Image=GTTCAN Primary=TeslaCannonWeaponx ElitePrimary=TeslaCannonWeaponEX TogglePower=yes Trainable=yes Capturable=false IsBaseDefense=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp,tstlexp DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=false Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff ThreatPosed=40 BaseNormal=no AIBuildThis=no Drainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL AntiInfantryValue=30 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=yes [STESLA] UIName=Name:STESLA Name=Super Tesla Coil Image=NASTSL BuildCat=Combat Prerequisite=NARADR,NACNST,NATECH Strength=1000 Armor=steel TechLevel=7 Adjacent=3 Sight=12 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=3000 Points=50 Power=-250 Crewed=no Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=SCoilBolt Secondary=SOCoilBolt Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=no BaseNormal=no Powered=true AIBuildThis=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Trainable=yes Drainable=yes BuildLimit=1 LightVisibility=1000 LightIntensity=0.01 LightRedTint=1.0 LightGreenTint=0.01 LightBlueTint=0.01 AntiInfantryValue=45 AntiArmorValue=50 AntiAirValue=0 ImmuneToPsionics=no [STESLA2] UIName=Name:STESLA Name=Super Tesla Coil Image=NASTSL BuildCat=Combat Prerequisite=NARADR,NACNST Strength=1000 Armor=steel TechLevel=-1 Adjacent=3 Sight=12 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=1 Points=1 Power=-1 Crewed=no Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=SCoilBoltx Secondary=SOCoilBoltx Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=no BaseNormal=no AIBuildThis=no HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Trainable=yes Drainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF BuildLimit=1 LightVisibility=1000 LightIntensity=0.01 LightRedTint=1.0 LightGreenTint=0.01 LightBlueTint=0.01 AntiInfantryValue=45 AntiArmorValue=50 AntiAirValue=0 ImmuneToPsionics=yes Powered=false [TORP] UIName=Name:TORP Image=GATORP Name=Torpedo Launcher BuildCat=Combat Primary=TLTorpedo NavalTargeting=5 LandTargeting=1 Strength=400 Armor=steel Prerequisite=GAYARD,HACNST TechLevel=3 Adjacent=15 Naval=yes Waterbound=yes Sight=8 SensorArray=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=800 BaseNormal=no Points=30 Power=-25 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 ROT=4 Turret=yes TurretAnim=TORPTUR TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=0 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=0 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=no [NAMINE] UIName=Name:NAMINE Name=RAD Mine BuildCat=Combat Strength=25 Invisible=yes LegalTarget=no Primary=MineWeapon Armor=wood Prerequisite=NAHAND,NACNST Insignificant=no TechLevel=4 Adjacent=10 Sight=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=250 BaseNormal=no Points=30 Power=-10 Crewed=no Trainable=no Cloaked=yes Capturable=false Explosion=DEMTEXP DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=yes ThreatPosed=30 IsBaseDefense=no AIBuildThis=no HasStupidGuardMode=false DeathWeapon=RADMineExplosion [NAGUNT] UIName=Name:NAGUNT Name=Gun Turret BuildCat=Combat Strength=400 Armor=steel Primary=GunTurretWeapon Secondary=GunTurretWeaponAT ElitePrimary=GunTurretWeaponE EliteSecondary=GunTurretWeaponATE Prerequisite=NAWEAP,NACNST TechLevel=-1 Adjacent=4 ROT=10 Sight=7 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=0 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=no Turret=yes TurretAnim=GUNTRTUR TurretAnimIsVoxel=true TurretAnimY=10 TurretAnimZAdjust=-20 ThreatPosed=30 IsBaseDefense=no HasStupidGuardMode=false AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=no [NASENT] UIName=Name:SMBAT Name=Sentinel BuildCat=Combat Strength=800 Armor=steel TechLevel=6 Prerequisite=NARADR,NACNST Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=30 Power=-80 Crewed=no ROT=2.5 Primary=MBatWeapon ElitePrimary=MBatWeaponE Secondary=MBatWeapon EliteSecondary=MBatWeaponE IsBaseDefense=yes Trainable=yes Capturable=true TogglePower=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=yes Turret=yes TurretAnim=SENTTUR TurretAnimIsVoxel=false TurretAnimZAdjust=-480 TurretRecoil=yes WorkingSound=PowerOn NotWorkingSound=PowerOff ThreatPosed=40 BaseNormal=no Drainable=yes AIBuildThis=no AntiInfantryValue=35 AntiArmorValue=35 AntiAirValue=0 ImmuneToPsionics=no [NASHOC] UIName=Name:NASHOC Name=Shocker BuildCat=Combat Strength=400 Primary=ShockerMissile ElitePrimary=ShockerMissileE FireAngle=32 NavalTargeting=5 LandTargeting=1 Armor=steel Prerequisite=NAYARD,NACNST,NATECH TechLevel=7 Adjacent=15 Naval=yes Waterbound=yes Sight=8 SensorArray=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=-25 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=true Drainable=yes ROT=4 Turret=yes TurretAnim=SHOCTUR TurretAnimIsVoxel=false TurretAnimZAdjust=-480 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=0 AntiArmorValue=40 AntiAirValue=0 ImmuneToPsionics=no [YAWEAP2] UIName=Name:YWarfactory Name=Yuri War Factory Image=YAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=YAWEAP Factory=UnitType DeployTime=.044 Strength=2000 Armor=wood TechLevel=-1 Sight=4 Adjacent=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 [YAWEAP3] UIName=Name:Factory Name=War Factory Image=YAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=YAWEAP Factory=UnitType DeployTime=.044 Strength=5000 Armor=wood TechLevel=-1 Sight=4 Adjacent=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 Power=99999 Capturable=false Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no ExitCoord=512,256,0 Spyable=no ImmuneToPsionics=yes NumberImpassableRows=1 [SYPSYT] UIName=Name:SYPSYT Name=Yuri Super Psychic Tower BuildCat=Combat Prerequisite=YATECH,NAPSIS,YACNST Primary=InfiniteMindControlTower TechLevel=7 Adjacent=2 Strength=750 Armor=steel Sight=5 Points=30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Power=-200 Powered=true Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=15 MinDebris=1 ThreatPosed=50 DamageSmokeOffset=450, 200, 150 AIBuildThis=yes ImmuneToPsionics=yes Drainable=yes DetectDisguise=yes BuildLimit=1 LightVisibility=1000 LightIntensity=0.01 LightRedTint=0.5 LightGreenTint=0.01 LightBlueTint=1.0 AntiInfantryValue=50 AntiArmorValue=50 AntiAirValue=0 [SYPSYT2] UIName=Name:SYPSYT Image=SYPSYT Name=Yuri Super Psychic Tower BuildCat=Combat Prerequisite=NAPSIS,YACNST Primary=InfiniteMindControlTowerx TechLevel=-1 Adjacent=2 Strength=1000 Armor=steel Sight=5 Owner=YuriCountry,Neutral,Special Cost=1 Points=1 Power=-1 Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=15 MinDebris=1 ThreatPosed=50 DamageSmokeOffset=450, 200, 150 AIBuildThis=no ImmuneToPsionics=yes Drainable=yes DetectDisguise=yes BuildLimit=1 LightVisibility=1000 LightIntensity=0.01 LightRedTint=0.5 LightGreenTint=0.01 LightBlueTint=1.0 AntiInfantryValue=50 AntiArmorValue=50 AntiAirValue=0 Powered=fals [GTYCAN] UIName=Name:GTYCAN Name=Yuri Chaos Cannon BuildCat=Combat -------------------------- Strength=900 Armor=steel TechLevel=7 Prerequisite=YATECH,YACNST Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1 Primary=ChaosCannonWeapon Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no ImmuneToPsionics=no Drainable=yes BuildLimit=10 [GTYCAN2] UIName=Name:GTYCAN Name=Yuri Chaos Cannon BuildCat=Combat Strength=1000 Armor=steel TechLevel=-1 Image=GTYCAN Prerequisite=YACNST,NAPSIS Adjacent=4 Sight=10 Owner=YuriCountry,Neutral,Special Cost=1 Points=1 Power=500 Crewed=no ROT=15 Primary=ChaosCannonWeaponx ElitePrimary=ChaosCannonWeaponEX DistributedFire=yes IsBaseDefense=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=false ThreatPosed=30 Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no AIBuildThis=no Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF ImmuneToPsionics=yes Drainable=yes AntiInfantryValue=30 AntiArmorValue=30 AntiAirValue=0 [PSITWR] UIName=Name:PSITWR Name=Cryokinetic Tower Image=GASPOT BuildCat=Combat Strength=500 Primary=Cryokinetic Armor=steel Prerequisite=YACNST,YAWEAP TechLevel=5 Adjacent=4 Turret=yes TurretAnim=DUMMY TurretAnimIsVoxel=true Sight=8 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 BaseNormal=no Points=30 Power=0 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=no ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 [PSITWR2] UIName=Name:PSITWR Name=Cryokinetic Tower Image=GASPOT BuildCat=Combat Strength=750 Primary=Cryokinetic2 ElitePrimary=Cryokinetic2E Armor=steel Prerequisite=NAPSIS TechLevel=-1 Adjacent=5 Turret=yes TurretAnim=DUMMY TurretAnimIsVoxel=true Sight=8 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1 Points=1 BaseNormal=no Power=500 Crewed=no Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=no AIBuildThis=no ThreatPosed=30 VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF IsBaseDefense=yes HasStupidGuardMode=false AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=yes [YAMINE] UIName=Name:YAMINE Name=Chaos Mine BuildCat=Combat Strength=25 Invisible=yes LegalTarget=no Primary=ChaosMineWeapon Armor=wood Prerequisite=YABRCK,YACNST Insignificant=no TechLevel=4 Adjacent=10 Sight=3 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=250 BaseNormal=no Points=30 Power=-10 Crewed=no Trainable=no Cloaked=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=yes ThreatPosed=30 IsBaseDefense=no AIBuildThis=no HasStupidGuardMode=false DeathWeapon=ChaosMineExplosion [TANKDUMMY] Strength=1 Armor=0 RadarVisible=no RadarInvisible=yes Image=MCVDUMMY Primary=Demobomb Selectable=no ClickRepairable=no Insignificant=no Repairable=no Nominal=no TechLevel=-1 Adjacent=0 BaseNormal=no Sight=0 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs WorkingSound=BaseUnderAttackSiren NotWorkingSound=BaseUnderAttackSiren Cost=1 Points=1 Power=0 Capturable=false Spyable=false Crewed=no ThreatPosed=0 SpecialThreatValue=1 AIBuildThis=no DeathWeapon=Demobomb [MCVDUMMY] Strength=300 Armor=none RadarVisible=no RadarInvisible=yes Primary=MCVBomb Selectable=no ClickRepairable=no ICBMLauncher=yes DeployFacing=2 Repairable=no LegalTarget=no Insignificant=no Nominal=no TechLevel=-1 Adjacent=0 BaseNormal=no Sight=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special WorkingSound=BaseUnderAttackSiren NotWorkingSound=BaseUnderAttackSiren Cost=1 Points=1 Power=0 Capturable=false Spyable=false Crewed=no DebrisAnims=DBRIS1HV,DBRIS2HV,DBRIS3HV MaxDebris=12 MinDebris=6 ThreatPosed=0 SpecialThreatValue=1 AIBuildThis=no DeathWeapon=MCVBomb DontScore=yes ; Allied Barracks [GAPILETW] UIName=Name:GAPILE Name=Allied Barracks ;needs different Given Name to avoid editor confusion BuildCat=Tech Image=GAPILE Prerequisite=POWER,CNST Strength=1000 Armor=steel Factory=InfantryType Adjacent=2 TechLevel=-1 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;DestroyAnim=GAPILEDM MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ; This value MUST be 0 for all building addons ExitCoord=-64,64,0 GDIBarracks=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others BuildTimeMultiplier=1 ; Ore Refinery [GAREFNTW] UIName=Name:GAREFN Name=Allied Ore Refinery Image=GAREFN BuildCat=Resource DockUnload=yes Refinery=yes ;//gs revertNumberOfWaitingPoints=8 NumberOfDocks=1 Bib=yes Prerequisite=POWER,CNST Strength=2000 Adjacent=2 Armor=wood TechLevel=-1 FreeUnit=CMIN Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=410, 100, 165 AIBuildThis=no TogglePower=no RefinerySmokeOffsetOne=-92, -208, 312 RefinerySmokeOffsetTwo=-92, 208, 312 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys; Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west ImmuneToPsionics=no ; defaults to yes for buildings, no for others ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money Drainable=yes BuildTimeMultiplier=.5 ; Allied weapons factory [GAWEAPTW] UIName=Name:GAWEAP Name=Allied War Factory Image=GAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,GAPILETW,CNST Factory=UnitType DeployTime=.044 Strength=2000 Armor=wood TechLevel=-1 Sight=4 Adjacent=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no ExitCoord=512,256,0 Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck BuildTimeMultiplier=.5 ; Navy shipyard [GAYARDTW] UIName=Name:GAYARD Name=Allied Shipyard Image=GAYARD BuildCat=Tech Prerequisite=PROC,POWER,CNST WeaponsFactory=yes Factory=UnitType Strength=2000 Armor=concrete Naval=yes ;GS WaterBound=yes should help AI, new with water zone TechLevel=-1 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=55 Power=-25 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys DamageSmokeOffset=700,700,500 AIBuildThis=no UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west TargetCoordOffset=300,200,0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others BuildTimeMultiplier=.5 ; airforce command [GAAIRCTW] UIName=Name:GAAIRC Name=Allied Airforce Command Headquarters Image=GAAIRC BuildCat=Tech Prerequisite=GAREFNTW,CNST Strength=1200 Armor=steel Adjacent=2 TechLevel=-1 Sight=5 UnitReload=yes ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.) Helipad=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=70 Power=-50 Factory=AircraftType Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes BuildTimeMultiplier=.5 ImmuneToPsionics=yes Capturable=false ; advanced tech center [GATECHTW] UIName=Name:GATECH Name=Allied Battle Lab Image=GATECH BuildCat=Tech Prerequisite=GAAIRCTW,CNST Strength=1000 Armor=wood TechLevel=-1 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG MaxDebris=12 MinDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1500, 1055, 815 AIBuildThis=no TogglePower=no Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others SuperWeapon=ForceShieldSpecial BuildTimeMultiplier=.5 ; Soviet Barracks [NAHANDTW] UIName=Name:NAHAND Name=Soviet Barracks BuildCat=Tech Image=NAHAND Prerequisite=POWER,CNST Strength=1000 Armor=steel TechLevel=-1 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=500 Points=30 Power=-10 Factory=InfantryType Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ExitCoord=0,0,0 NODBarracks=yes ;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys DamageSmokeOffset=480,96,125 AIBuildThis=no Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others BuildTimeMultiplier=1 ; Ore Refinery [NAREFNTW] UIName=Name:NAREFN Name=Soviet Ore Refinery Image=NAREFN BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 ;//gs revertNumberOfWaitingPoints=8 Bib=yes NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west Prerequisite=POWER,CNST Strength=2000 Adjacent=2 Armor=wood TechLevel=-1 FreeUnit=HARV Sight=6 ;Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 MaxDebris=8 PipScale=Tiberium ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=410, 100, 165 AIBuildThis=no TogglePower=no RefinerySmokeOffsetOne=-80, -232, 372 RefinerySmokeOffsetTwo=-80, 232, 372 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys; Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money Drainable=yes BuildTimeMultiplier=.5 ; Soviet weapons factory [NAWEAPTW] UIName=Name:NAWEAP Name=Soviet War Factory Image=NAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,NAHANDTW,GATECHTW Factory=UnitType DeployTime=.044 Strength=2000 Adjacent=2 Armor=wood TechLevel=-1 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NaturalSmokeLocation=-12,0,370 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 AIBuildThis=no ;ExitCoord = 1280,256,0 ;ExitCoord = 610,188,0 ;above - 670 and 68 ;ExitCoord=384,96,0 ExitCoord=512,256,0 ;gs 96 isn't the center of a cell. This causes pop when the Force Track grabs hold. Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck BuildTimeMultiplier=.5 ;Soviet Radar Facility [NARADRTW] UIName=Name:NARADR Name=Soviet Radar Tower Image=NARADR BuildCat=Tech Prerequisite=NAREFNTW,GATECHTW Strength=2000 Radar=yes Armor=wood TechLevel=-1 Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=60 Power=-50 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm MaxDebris=15 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=no Spyable=yes ; A spy can do something to this, works like captureable ImmuneToPsionics=no ; defaults to yes for buildings, no for others SuperWeapon=SpyPlaneSpecial BuildTimeMultiplier=.5 ; Soviet Air Field [AIRPADTW] UIName=Name:AIRPAD Image=NAAIRF ;GAAIRP Name=Air Pad BuildCat=Tech Prerequisite=NARADRTW,CNST Strength=1200 Armor=steel Adjacent=2 TechLevel=5 Sight=5 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=900 Points=70 Power=-50 Factory=AircraftType Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=no NumberOfDocks=4 HasStupidGuardMode=false BuildTimeMultiplier=.5 ImmuneToPsionics=yes Capturable=false ; Soviet shipyard [NAYARDTW] UIName=Name:NAYARD Name=Soviet Shipyard Image=NAYARD BuildCat=Tech Prerequisite=PROC,POWER,GATECHTW WeaponsFactory=yes Factory=UnitType Strength=2000 Armor=concrete Naval=yes ;GS WaterBound=yes ;should help AI, new with water zone TechLevel=-1 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=55 Power=-20 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG MaxDebris=12 MinDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys DamageSmokeOffset=700,700,500 AIBuildThis=no UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west TargetCoordOffset=256,256,0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others BuildTimeMultiplier=.5 ; Soviet Tech Center [NATECHTW] UIName=Name:NATECH Name=Soviet Battle Lab Image=NATECH BuildCat=Tech Prerequisite=NARADRTW,CNST Strength=1000 Armor=wood TechLevel=-1 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG MaxDebris=10 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=200, 325, 200 AIBuildThis=no TogglePower=no Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others SuperWeapon=ForceShieldSpecial BuildTimeMultiplier=.5 ; Yuri power plant [YAPOWRTW] UIName=Name:BioR Name=Yuri Bio Reactor Image=YAPOWR BuildCat=Power Prerequisite=CNST Strength=1400 Armor=wood TechLevel=-1 Adjacent=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=600 Points=40 Power=150 Capturable=true ;gs per Design true Should engineer capture or enter it? Dunno, so ban capture. (Grinder already was) Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes ; A spy can do something to this, works like captureable DieSound=PowerPlantDie ImmuneToPsionics=no ; defaults to yes for buildings, no for others UnitAbsorb=no InfantryAbsorb=yes ;CanBeOccupied=yes ;MaxNumberOccupants=5 PipScale=Passengers Passengers=5 SizeLimit=15 ExtraPower=100 Drainable=yes PoweredSpecial=yes ; Yuri Barracks [YABRCKTW] UIName=Name:Ybarracks Name=Yuri Barracks ;needs different Given Name to avoid editor confusion Image=YABRCK BuildCat=Tech Prerequisite=POWER,CNST Strength=1000 Armor=steel Factory=InfantryType Adjacent=2 TechLevel=-1 Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;DestroyAnim=GAPILEDM MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ; This value MUST be 0 for all building addons ExitCoord=-64,64,0 YuriBarracks=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others BuildTimeMultiplier=1 ; Yuri Ore Refinery ;slave miner building [YAREFNTW] UIName=Name:SMIN Name=Yuri Ore Refinery Image=YAREFN BuildCat=Resource ;Bib=yes Prerequisite=POWER,CNST Strength=2000 Adjacent=2 Armor=medium Primary=20mmRapid ElitePrimary=20mmRapidE Turret=yes TurretAnim=SMINTUR TurretAnimIsVoxel=true TurretAnimX=-25 TurretAnimY=15 TurretAnimZAdjust=-50 TechLevel=-1 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 Soylent=1500 Points=80 Power=0;-50 Storage=200 Capturable=false ;gs true ;Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=30 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=410, 100, 165 AIBuildThis=no TogglePower=no RefinerySmokeOffsetOne=-85,-85,220 RefinerySmokeOffsetTwo=-85,90,220 RefinerySmokeOffsetThree=95,-85,220 RefinerySmokeOffsetFour=95,90,220 RefinerySmokeFrames=30 RefinerySmokeParticleSystem=SmallGreySSys; Enslaves=SLAV;gs The SMIN does not get an Enslaves listing because the Slave object will get passed from unit to building upon deploy SlavesNumber=5 SlaveRegenRate=500 ;225 SlaveReloadRate=25 ;moving brain to refinery to start ;Ugh. Now that placed as building, problem arises from managing to get a SMIN as vehicle (Campaign map, crate). Both get this listing now, and Brain transplant will check to make sure extra one is not created Spyable=yes ;NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west ImmuneToPsionics=yes ; defaults to yes for buildings, no for others BaseNormal=no UndeploysInto=SMIN ClickRepairable=no DeployFacing=0;0 = N, 7 = NW ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money ResourceDestination=yes VoiceSelect=SlaveMinerSelect VoiceMove=SlaveMinerMove VoiceAttack=SlaveMinerAttackCommand VoiceHarvest=SlaveMinerHarvest DeploySound=SlaveMinerUndeploy VoiceDeploy=SlaveMinerUnDeployVoice Unsellable=yes Trainable=yes BuildTimeMultiplier=.33 ;Yuri Weapons Factory [YAWEAPTW] UIName=Name:YWarfactory Name=Yuri War Factory Image=YAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,YABRCKTW,NATECHTW Factory=UnitType DeployTime=.044 Strength=2000 Armor=wood TechLevel=-1 Sight=4 Adjacent=2 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=no ;ExitCoord=384,96,0 ExitCoord=512,256,0 ;must be center of cell Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck BuildTimeMultiplier=.5 ; Yuri Psychic Radar [YARADRTW] UIName=Name:YURIRAD Name=Yuri Psychic Sensor Image=NAPSIS BuildCat=Tech; Combat Prerequisite=PROC,NATECHTW ; REFN can't be prereq YAREFN,YACNST; acts as yuri radar, so different prereqs NATECH,NACNST Strength=1500 Radar=yes Armor=wood TechLevel=-1 Adjacent=2 Sight=10 PsychicDetectionRadius=15 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=50 Power=-50 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=no HasRadialIndicator=true ConcentricRadialIndicator=true ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep. DetectDisguise=yes DetectDisguiseRange=15 ;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble SensorArray=yes SensorsSight=15 Spyable=yes ; A spy can do something to this, works like captureable ImmuneToPsionics=no ; defaults to yes for buildings, no for others SuperWeapon=PsychicRevealSpecial BuildTimeMultiplier=.5 ; Yuri Navy shipyard [YAYARDTW] UIName=Name:Ynaval Name=Yuri Submarine Pen Image=YAYARD BuildCat=Tech Prerequisite=POWER,PROC,NATECHTW WeaponsFactory=yes Factory=UnitType Strength=2000 Armor=concrete Naval=yes ;GS WaterBound=yes ;should help AI, new with water zone TechLevel=-1 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=55 Power=-25 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys DamageSmokeOffset=700,700,500 AIBuildThis=no UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west TargetCoordOffset=300,200,0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others BuildTimeMultiplier=.5 ; Yuri tech center [YATECHTW] UIName=Name:Yblab Name=Yuri Battle Lab Image=YATECH BuildCat=Tech Prerequisite=YAWEAPTW,CNST,YARADRTW Strength=1000 Armor=wood TechLevel=-1 Adjacent=2 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG MaxDebris=12 MinDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1500, 1055, 815 AIBuildThis=no TogglePower=no Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others SuperWeapon=ForceShieldSpecial BuildTimeMultiplier=.5 ;Soviet Bunker [NABNKRTW] UIName=Name:NABNKR Name=Soviet Battle Bunker Image=NABNKR Adjacent=3 Armor=steel BaseNormal=no BuildCat=Combat Prerequisite=GAAIRCTW Capturable=false ClickRepairable=yes Cost=500 Crewed=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBaseDefense=yes BaseNormal=no MaxDebris=15 MinDebris=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Powered=no Sight=6 Strength=600 TechLevel=-1 CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes AntiInfantryValue=20 AntiArmorValue=20 AntiAirValue=0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others ;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge) [NATBNKTW] UIName=Name:NATBNK Name=Yuri Tank Bunker BuildCat=Combat Image=NATBNK Prerequisite=GATECHTW Strength=1000 Armor=steel TechLevel=-1 Adjacent=3 Sight=6 Bunker=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=400 Points=60 Power=0 Powered=false Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm MaxDebris=15 MinDebris=5 ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=no ImmuneToPsionics=no ; defaults to yes for buildings, no for others NumberOfDocks=1 NumberImpassableRows=0;defaults to all impassible HasStupidGuardMode=false AntiInfantryValue=30 AntiArmorValue=30 AntiAirValue=0 BaseNormal=no [GTGCANTW] UIName=Name:GRCAN Name=Allied Grand Cannon Image=GTGCAN BuildCat=Combat Strength=600 Armor=steel TechLevel=-1 Prerequisite=GATECH,CNST Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1.5 Primary=GrandCannonWeapon ElitePrimary=GrandCannonWeaponE IsBaseDefense=yes Trainable=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 ThreatPosed=50 ;DamageParticleSystems=SparkSys,LGSparkSys Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no AIBuildThis=no ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes AntiInfantryValue=30 AntiArmorValue=40 AntiAirValue=0 BuildLimit=3 [GTTCANTW] UIName=Name:GTTCAN Name=Tesla Cannon Image=GTTCAN BuildCat=Combat Strength=600 Armor=steel TechLevel=-1 Prerequisite=NATECH,NACNST Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1.5 Primary=TeslaCannonWeapon ElitePrimary=TeslaCannonWeaponE TogglePower=yes Trainable=yes Capturable=true IsBaseDefense=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp,tstlexp DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 ;DamageParticleSystems=SparkSys,LGSparkSys Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff ThreatPosed=40 BaseNormal=no AIBuildThis=no Drainable=yes BuildLimit=3 AntiInfantryValue=30 AntiArmorValue=25 AntiAirValue=0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others [GTYCANTW] UIName=Name:GTYCAN Name=Yuri Chaos Cannon Image=GTYCAN BuildCat=Combat Strength=600 Armor=steel TechLevel=-1 Prerequisite=YATECH,YACNST Adjacent=4 Sight=10 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1.5 Primary=ChaosCannonWeapon DistributedFire=yes IsBaseDefense=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 ;DamageParticleSystems=SparkSys,LGSparkSys Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=30 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no AIBuildThis=no Trainable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes AntiInfantryValue=30 AntiArmorValue=30 AntiAirValue=0 BuildLimit=4 ; Super Prism Tower [SPRISMTW] UIName=Name:SPRISM Name=Super Prism Tower Image=GASPRS BuildCat=Combat Prerequisite=GATECH,CNST Strength=1000 Armor=steel TechLevel=-1 Adjacent=3 Sight=20 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=3000 Points=50 Power=-250 Crewed=no Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;Destroyanim=GGPRISDM Primary=SPrismShot ;ElitePrimary=SPrismshotE Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=50 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=no AIBuildThis=no BaseNormal=no Powered=true HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff BuildLimit=1 Drainable=yes Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT EliteAbilities=STRONGER,FIREPOWER,SIGHT,SELF_HEAL,ROF LightVisibility=1000 LightIntensity=0.01 LightRedTint=0.15 LightGreenTint=0.15 LightBlueTint=1.5 AntiInfantryValue=50 AntiArmorValue=45 AntiAirValue=0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others ; Soviet Super Tesla Coil [STESLATW] UIName=Name:STESLA Name=Super Tesla Coil Image=NASTSL BuildCat=Combat Prerequisite=NATECH,CNST Strength=1000 Armor=steel TechLevel=-1 Adjacent=3 Sight=12 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=3000 Points=50 Power=-250 Crewed=no Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;Destroyanim=NGTSLADM Primary=SCoilBolt Secondary=SOCoilBolt ;ElitePrimary=SCoilBoltE ;EliteSecondary=OPCoilBoltE Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=50 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=no BaseNormal=no Powered=true AIBuildThis=no HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff Trainable=yes Drainable=yes BuildLimit=1 LightVisibility=1000 LightIntensity=0.01 LightRedTint=1.0 LightGreenTint=0.01 LightBlueTint=0.01 AntiInfantryValue=45 AntiArmorValue=50 AntiAirValue=0 ImmuneToPsionics=no ; defaults to yes for buildings, no for others [SYPSYTTW] UIName=Name:SYPSYT Name=Yuri Super Psychic Tower Image=SYPSYT BuildCat=Combat Prerequisite=TECH,CNST Primary=InfiniteMindControlTower ;MultipleMindControlTower TechLevel=-1 Adjacent=2 Strength=750 Armor=steel Sight=5 Points=30 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Power=-200 Powered=true Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=15 MinDebris=1 ThreatPosed=50 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=450, 200, 150 AIBuildThis=no ImmuneToPsionics=yes ; defaults to yes for buildings, no for others PipScale=MindControl PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property) Drainable=yes DetectDisguise=yes BuildLimit=1 LightVisibility=1000 LightIntensity=0.01 LightRedTint=0.5 LightGreenTint=0.01 LightBlueTint=1.0 AntiInfantryValue=50 AntiArmorValue=50 AntiAirValue=0 ;Chrono Sphere [GACSPHTW] UIName=Name:GACSPH Name=Allied Chrono Sphere Image=GACSPH BuildCat=Combat Prerequisite=GATECHTW TechLevel=-1 Strength=750 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=ChronoSphereSpecial Nominal=yes ;SuperWeapon2=ChronoWarpSpecial ThreatPosed=1 ; This value MUST be 0 for all building addons AIBuildThis=no Spyable=yes ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 ;Weather Control Device [GAWEATTW] UIName=Name:GAWEAT Name=Allied Weather Controller Image=GAWETH ;GEF we need to get this name straightened out BuildCat=Combat Prerequisite=GATECHTW TechLevel=-1 Strength=1000 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=LightningStormSpecial Nominal=yes ThreatPosed=1 ; This value MUST be 0 for all building addons AIBuildThis=no Spyable=yes ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 ;Iron Curtain [NAIRONTW] UIName=Name:NAIRON Name=Soviet Iron Curtain Device BuildCat=Combat Image=NAIRON Prerequisite=NATECHTW TechLevel=-1 Strength=750 Powered=true Adjacent=2 Armor=concrete Sight=4 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM SuperWeapon=IronCurtainSpecial ThreatPosed=1 ; This value MUST be 0 for all building addons AIBuildThis=no Spyable=yes ChargedAnimTime=1 BuildLimit=1 ; Soviet Nuclear Missile [NAMISLTW] UIName=Name:NAMISL Name=Soviet Nuclear Missile Silo Image=NAMISL BuildCat=Combat SuperWeapon=NukeSpecial Prerequisite=NATECHTW Strength=1000 Armor=concrete TechLevel=-1 Adjacent=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys SpecialThreatValue=1 NukeSilo=yes Nominal=yes RevealToAll=yes HasStupidGuardMode=false Spyable=yes ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god! AIBuildThis=no BuildLimit=1 DamageSelf=yes ;Genetic Mutator [YAGNTCTW] UIName=Name:YAGNTC Name=Yuri Genetic Mutator Device BuildCat=Combat Image=YAGNTC Prerequisite=YATECHTW TechLevel=-1 Strength=1000 Powered=true Adjacent=2 Armor=concrete Sight=5 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM SuperWeapon=GeneticConverterSpecial ThreatPosed=0 ; This value MUST be 0 for all building addons AIBuildThis=no Spyable=yes ChargedAnimTime=1 BuildLimit=1 ;Psychic Dominator [YAPPETTW] UIName=Name:YAPPET Name=Yuri Puppet Master Image=YAPPET BuildCat=Combat Prerequisite=YATECHTW TechLevel=-1 Strength=1000 Powered=true Adjacent=2 Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=PsychicDominatorSpecial Nominal=yes ThreatPosed=0 ; This value MUST be 0 for all building addons AIBuildThis=no Spyable=yes ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 [JUMPJETTW] UIName=Name:JUMPJET Name=Rocketeer Image=ROCK Category=Soldier JumpJet=yes Primary=20mm Prerequisite=GAPILE,GAAIRC Crushable=yes Strength=125 Fearless=yes ;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot Armor=none TechLevel=-1 ;Sight=6 Sight=8 Pip=white Speed=9 Owner=British,French,Germans,Americans,Alliance,Neutral,Special AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=15 IsSelectableCombatant=yes VoiceSelect=RocketeerSelect VoiceMove=RocketeerMove VoiceAttack=RocketeerAttackCommand VoiceFeedback=RocketeerFear VoiceSpecialAttack=RocketeerMove VoiceFalling=RocketeerDie VoiceCrashing=RocketeerFear DieSound=RocketeerDie CrashingSound=RocketeerCrash ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly ConsideredAircraft=yes ThreatPosed=35 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls) JumpjetClimb=20 ;HY increase climb speed; used to be 10 JumpjetCrash=25 ; Climb, but down JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave Size=1 SpeedType=Hover HoverAttack=yes Crashable=yes BalloonHover=yes ; ie never land MoveSound=RocketeerMoveLoop ElitePrimary=20mmE ; Defender [DEFENDERTW] UIName=Name:CHAOS Name=Flying Drone Image=CHAOS Prerequisite=NAWEAP,NATECH Primary=DefenderAGGun Secondary=DefenderAAGun IsGattling=yes TurretCount=1 WeaponCount=2 Weapon1=DefenderAGGun EliteWeapon1=DefenderAGGun Weapon2=DefenderAAGun EliteWeapon2=DefenderAAGun WeaponStages=1 Stage1=200 EliteStage1=100 RateUp=1 RateDown=50 OpportunityFire=yes Turret=yes Strength=200 Category=AirPower Armor=heavy TechLevel=-1 Sight=8 RadarInvisible=no MoveToShroud=yes BalloonHover=yes ; ie never land Speed=6 JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls) JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close JumpjetCrash=12 ; Climb, but down JumpJetAccel=10 JumpJetTurnRate=2 JumpjetHeight=750 JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve Crashable=yes ; JJ plummets down like aircraft PitchSpeed=.9 PitchAngle=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special Cost=800 Points=100 ROT=10 SpeedType=Hover CanPassiveAquire=yes Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60, MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= VoiceCrashing=GenVehicleDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet MovementZone=Fly ThreatPosed=35 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy ;Taking off AuxSound2=Dummy ;Landing AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER SelfHealing=Yes Parasiteable=no Size=6 DeathWeapon=Maverick ---Start Jamil--- [GALITE] UIName=Name:LIGHTPOST Name=Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=Alliance RequiredHouses=Alliance TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=5000 LightIntensity=0.2 LightRedTint=0.05 LightGreenTint=0.05 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false [BLUELAMP] UIName=Name:B_LIGHTPOST Name=Blue Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=Americans RequiredHouses=Americans TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=0,01 LightBlueTint=0.7 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false [GRENLAMP] UIName=Name:G_LIGHTPOST Name=Green Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=British RequiredHouses=British TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false [INORANLAMP] UIName=Name:O_LIGHTPOST Name=Orange Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=Arabs RequiredHouses=Arabs TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=1.4 LightBlueTint=0.3 DamageParticleSystems=SparkSys,LGSparkSys Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false [PURPLAMP] UIName=Name:P_LIGHTPOST Name=Purple Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=YuriCountry RequiredHouses=YuriCountry TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=3000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=2.0 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false [REDLAMP] UIName=Name:R_LIGHTPOST Name=Red Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=Russians RequiredHouses=Russians TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=0.01 LightRedTint=1.5 LightGreenTint=0.01 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false [YELWLAMP] UIName=Name:Y_LIGHTPOST Name=Yellow Light Post BuildCat=Combat Cost-=75 BuildLimit=1 Image=GALITE Strength=600 Armor=wood Owner=French RequiredHouses=French TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=.01 LightRedTint=1.5 LightGreenTint=1.5 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Crewed=no Powered=false Insignificant=yes Selectable=no InvisibleInGame=yes AIBuildThis=no ThreatPosed=0 BaseNormal=no Repairable=false ---End Jamil--- [DummyWeapon] Damage=1 ROF=100 Range=1 Projectile=InvisibleHigh Warhead=DummyWH Speed=100 [Bananas] Damage=10 ROF=20 Range=5 Speed=100 Projectile=Banana Warhead=DeathWH Report=ChimpAttack [MineWeapon] Projectile=Invisible Damage=1 Warhead=MineWH Range=2.5 ROF=100 Suicide=yes [MineGun] Damage=45 ROF=15 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ArnoldAttack [MineGunE] Damage=75 ROF=10 Range=4 Projectile=InvisibleLow Speed=150 Warhead=SA Report=ArnoldAttack [MineBomb] Damage=500 ROF=50 Range=1 Speed=150 AreaFire=yes Suicide=yes Projectile=InvisibleLow Warhead=MineWH OmniFire=yes Report=DemoTruckDie [ChaosMineWeapon] Projectile=Invisible Damage=1 Warhead=ChaosMineWH Range=2.5 ROF=100 Suicide=yes [RADMineExplosion] Projectile=Invisible Damage=50 Warhead=RADMineWH Range=1 ROF=100 RadLevel=500 [ATMineExplosion] Projectile=Invisible Damage=300 Warhead=ATMineWH Range=1 ROF=100 [ChaosMineExplosion] Damage=800 ROF=100 Range=1 Projectile=Invisible Warhead=PsychGasExp [KamikazeWeapon] Damage=1 Projectile=Invisible Warhead=KamikazeWH Range=7 ROF=100 Anim=SuicideAnim [KamikazeExplosion] Projectile=Invisible Damage=145 Warhead=ParaBombWH Range=1 ROF=100 [ParasiteBlaster] Damage=100 ROF=30 Range=5 Speed=30 Projectile=ParasiteProj Warhead=ParasiteWH Report=YuriDeploy [ParaBombWeapon] Projectile=Invisible Damage=1 Warhead=DeathWH Range=500 ROF=100 Suicide=yes [Parabomb] ROF=15 Damage=1 Range=255 Projectile=InvisibleAll Speed=100 RevealOnFire=no Warhead=Super3 OmniFire=yes Suicide=yes Anim=CTDAM_A [Parabomb2] ROF=1 Damage=1 Range=255 Projectile=InvisibleAll Speed=255 RevealOnFire=no Warhead=Super3 OmniFire=yes Suicide=yes Anim=CTDAM_A [ParaBombExplosion] Projectile=Invisible Damage=200 Warhead=ParaBombWH Range=1 ROF=100 [PBombCluster] Damage=100 ROF=100 Range=5 Projectile=HowitzerP Speed=100 Warhead=HowitzerWH [TeslaBombExplosion] Projectile=TBOMBP Damage=200 Warhead=TeslaPBombWH Range=1 ROF=100 [ChaosBombExplosion] Projectile=Invisible Damage=25 Warhead=PsychGasExp2 Range=1 ROF=100 [TransportWeapon] Damage=1 ROF=30 Range=5 CellRangefinding=yes Projectile=InvisibleHigh Speed=20 Warhead=DeathWH OmniFire=yes [VehiclePlasmaCannon] Damage=10 Burst=4 ROF=10 Range=7 Projectile=PlasmaP Speed=40 Warhead=ColdPlasmaWH Report=MirageTankAttack Bright=yes [VehiclePlasmaCannonE] Damage=10 Burst=4 ROF=10 Range=10 Projectile=PlasmaP Speed=40 Warhead=ColdPlasmaWH Report=MirageTankAttack Bright=yes [TLTorpedo] Damage=100 ROF=60 Range=8 Projectile=Torpedo Speed=25 Report=SubAttack Warhead=APSplash [WaterGun] Damage=400 ROF=150 Burst=1 Range=12 MinimumRange=3 Projectile=HowitzerP Speed=100 Warhead=WGunWH Report=GrandCannonAttack Anim=GUNFIRE [WaterGunE] Damage=400 ROF=150 Burst=2 Range=12 MinimumRange=3 Projectile=HowitzerP Speed=100 Warhead=WGunWH Report=GrandCannonAttack Anim=GUNFIRE [ShockerMissile] Damage=200 Speed=50 Range=12 ROF=250 MinimumRange=3 Bright=yes Projectile=ShocMissile Warhead=ShockerMissileWH Report=DreadnoughtAttack [ShockerMissileE] Damage=1 Speed=100 Range=12 ROF=250 MinimumRange=3 Projectile=ShocClusterMissile Warhead=DeathWH Report=DreadnoughtAttack [RedEye2E] Damage=65 ROF=50 Range=12 Burst=4 Projectile=SAMProj Speed=200 Warhead=SAMWHE Report=PatriotAttack TurboBoost=yes [RedEye2EX] Damage=100 ROF=15 Range=16 Burst=8 Projectile=SAMProj Speed=200 Warhead=SAMWHE Report=PatriotAttack TurboBoost=yes [SAMMissile] Damage=45 ROF=175 Range=8 Projectile=SAMProj Speed=150 Warhead=SAMWH Report=PatriotAttack Burst=2 [SAMMissileE] Damage=65 ROF=150 Range=10 Projectile=SAMProj Speed=200 Warhead=SAMWH Report=PatriotAttack Burst=2 [SAMMissilex] Damage=200 ROF=25 Range=14 Burst=4 Projectile=SAMProj Speed=200 Warhead=SAMWH Report=PatriotAttack [SAMMissileEX] Damage=200 ROF=15 Range=16 Burst=8 Projectile=SAMProj Speed=200 Warhead=SAMWH Report=PatriotAttack Burst=8 [MBatWeapon] Damage=50 ROF=200 Range=8 Burst=4 Projectile=MLRS89Proj Speed=40 Warhead=SentinelWH Report=PatriotAttack MinimumRange=3 RadLevel=100 [MBatWeaponE] Damage=25 ROF=200 Range=10 Burst=8 Projectile=MLRS89Proj Speed=40 Warhead=SentinelWHE Report=PatriotAttack MinimumRange=3 RadLevel=100 [RBatWeapon] Damage=25 ROF=135 Range=8 Burst=8 Projectile=MFrigProj Speed=40 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=3 [RBatWeaponE] Damage=25 ROF=135 Range=10 Burst=8 Projectile=MFrigProj Speed=40 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=3 [MLRS89Rockets] Damage=35 ROF=250 Range=8 Burst=4 Projectile=MLRS89Proj Speed=25 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=3 [MLRS89RocketsE] Damage=50 ROF=250 Range=10 Burst=6 Projectile=MLRS89Proj Speed=40 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=3 [MLRS89Missiles] Damage=50 ROF=400 Range=12 Burst=5 Projectile=MLRS89AAProj Speed=40 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=2 [FrigateRockets] Damage=40 ROF=500 Range=12 Burst=8 Projectile=MFrigProj Speed=40 Warhead=MFrigWH Report=PatriotAttack MinimumRange=3 [FrigateRocketsE] Damage=40 ROF=500 Range=15 Burst=12 Projectile=MFrigProj Speed=40 Warhead=MFrigWH Report=PatriotAttack MinimumRange=3 [LancerMissiles] Damage=50 ROF=50 Range=7 Burst=2 Projectile=LancProj Speed=40 Warhead=LancerMissileWH Report=SeawolfAttack DecloakToFire=yes MinimumRange=1 [LancerMissilesE] Damage=75 ROF=50 Range=8 Burst=4 Projectile=LancProj Speed=40 Warhead=LancerMissileWH Report=SeawolfAttack DecloakToFire=yes MinimumRange=1 [HoverMissile3] Damage=65 ROF=50 Range=6 Burst=2 Projectile=AAHeatSeeker3 Speed=200 Warhead=APAI Report=SeawolfAttack MinimumRange=1 [HoverMissile3E] Damage=85 ROF=50 Range=8 Burst=2 Projectile=AAHeatSeeker3 Speed=200 Warhead=APAI Report=SeawolfAttack MinimumRange=1 [HoverMissile3AT] Damage=65 ROF=50 Range=6 Burst=2 Projectile=AAHeatSeeker3 Speed=200 Warhead=APAT Report=SeawolfAttack MinimumRange=1 [HoverMissile3ATE] Damage=85 ROF=50 Range=8 Burst=2 Projectile=AAHeatSeeker3 Speed=200 Warhead=APAT Report=SeawolfAttack MinimumRange=1 [MBattery] Damage=55 ROF=50 Range=6 Burst=1 Projectile=AAHeatSeeker3 Speed=40 Warhead=MBatteryWH Report=SeawolfAttack [MBatteryAT] Damage=85 ROF=50 Range=6 Burst=1 Projectile=AAHeatSeeker3 Speed=40 Warhead=MBatteryWHAT Report=SeawolfAttack [MBatteryE] Damage=75 ROF=50 Range=6 Burst=1 Projectile=AAHeatSeeker3 Speed=40 Warhead=MBatteryWHE Report=SeawolfAttack [MBatteryATE] Damage=100 ROF=50 Range=6 Burst=1 Projectile=AAHeatSeeker3 Speed=40 Warhead=MBatteryWHATE Report=SeawolfAttack [VehicleRail] Damage=50 AmbientDamage=125 ROF=120 Range=10 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys LaserDuration=5 IsLaser=true IsHouseColor=true Report=StingrayAttack [VehicleRailE] Damage=50 AmbientDamage=200 ROF=120 Range=12 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys Report=StingrayAttack [InfGattling] Damage=25 ROF=16 Range=5 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GIAttack [InfGattling2] Damage=25 ROF=12 Range=5 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GIAttackDeployed Anim=GUNFIRE [InfGattling3] Damage=25 ROF=8 Range=5 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=PulverizerAttack Anim=VTMUZZLE [CMDGattling] Damage=50 ROF=16 Range=8 Projectile=RTProj Speed=100 Warhead=CMDGattWH Report=SeawolfAttack Burst=2 Anim=GUNFIRE [CMDGattlingE] Damage=50 ROF=16 Range=10 Projectile=RTProj Speed=100 Warhead=CMDGattWHE Report=SeawolfAttack Burst=2 Anim=GUNFIRE [CMDGattling2] Damage=50 ROF=8 Range=8 Projectile=RTProj Speed=100 Warhead=CMDGattWH Report=SeawolfAttack Burst=2 Anim=GUNFIRE [CMDGattling2E] Damage=50 ROF=8 Range=10 Projectile=RTProj Speed=100 Warhead=CMDGattWHE Report=SeawolfAttack Burst=2 Anim=GUNFIRE [CMDGattling3] Damage=50 ROF=4 Range=8 Projectile=RTProj Speed=100 Warhead=CMDGattWH Report=SeawolfAttack Burst=2 Anim=GUNFIRE [CMDGattling3E] Damage=50 ROF=4 Range=10 Projectile=RTProj Speed=100 Warhead=CMDGattWHE Report=SeawolfAttack Burst=2 Anim=GUNFIRE [IncinFlame] Damage=55 ROF=60 Range=5 Projectile=InvisibleLow Speed=100 Warhead=IncnFire Report=IncineratorAttack Burst=2 [IncinFlameE] Damage=75 ROF=60 Range=6 Projectile=InvisibleLow Speed=100 Warhead=IncnFire Report=IncineratorAttack Burst=2 [FlameThrower] Damage=35 ROF=45 Range=6 Projectile=Invisible Speed=100 Warhead=Fire AmbientDamage=2 Report=IncineratorAttack UseFireParticles=yes UseSparkParticles=yes AttachedParticleSystem=FireStreamSys Burst=2 [InfFlameThrower] Damage=45 ROF=35 Range=7 Projectile=Invisible Speed=100 Warhead=Fire AmbientDamage=2 Report=IncineratorAttack UseFireParticles=yes UseSparkParticles=yes AttachedParticleSystem=FireStreamSys Burst=2 [FlameThrower2] Damage=2 AmbientDamage=2 ROF=50 Range=6 Burst=2 Projectile=Invisible Speed=1 Warhead=Fire TerrainFire=yes Report=Flames UseSparkParticles=yes AttachedParticleSystem=FireCasterSys [FlameThrower3] Damage=100 AmbientDamage=2 ROF=70 Range=6 Projectile=Invisible Speed=1 Warhead=Fire2 TerrainFire=yes Report=Flames UseSparkParticles=yes AttachedParticleSystem=FireCasterSys [FlameThrower3E] Damage=100 AmbientDamage=2 ROF=70 Range=6 Burst=2 Projectile=Invisible Speed=2 Warhead=Fire2 TerrainFire=yes Report=Flames UseSparkParticles=yes AttachedParticleSystem=FireCasterSys [PulsarTorp] Damage=150 ROF=55 Range=12 Projectile=PulsarProj Speed=200 Warhead=PulsarWH Report=MirageTankAttack TurboBoost=yes [PulsarTorpE] Damage=150 ROF=55 Range=14 Projectile=PulsarProj Speed=200 Warhead=PulsarWH Report=MirageTankAttack TurboBoost=yes [VehiclePulsarTorp] Damage=125 ROF=60 Range=9 Projectile=PulsarProj Speed=200 Warhead=PulsarWH Report=MirageTankAttack TurboBoost=yes [PulsarBomb] Damage=100 ROF=80 Range=6 Projectile=PulsarBProj Speed=200 Warhead=PulsarWH Report=MirageTankAttack [PulsarBombE] Damage=100 ROF=80 Range=7 Projectile=PulsarBProj Speed=200 Warhead=PulsarWH Report=MirageTankAttack [RailShotE] Damage=50 AmbientDamage=100 ROF=50 Range=10 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys Report=StingrayAttack [SRailShot] Damage=150 AmbientDamage=200 ROF=50 Range=12 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys Report=StingrayAttack [SRailShotE] Damage=150 AmbientDamage=200 ROF=50 Range=15 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys Report=StingrayAttack [SpitFireRockets] Damage=25 ROF=133 Range=12 Burst=8 Projectile=MFrigProj Speed=40 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=3 [SpitFireRocketsE] Damage=25 ROF=133 Range=14 Burst=8 Projectile=MFrigProj Speed=40 Warhead=MLRS89WH Report=PatriotAttack MinimumRange=3 [HyperionRay1] Damage=4 ROF=5 Range=12 Projectile=Invisible4 Speed=100 Report=MagnetronMagneShake Warhead=Mechanical IsMagBeam=yes [HyperionRay2] Damage=8 ROF=5 Range=12 Projectile=Invisible4 Speed=100 Report=MagnetronMagneShake Warhead=Mechanical IsMagBeam=yes [HyperionRay3] Damage=12 ROF=5 Range=12 Projectile=Invisible4 Speed=100 Report=MagnetronMagneShake Warhead=Mechanical IsMagBeam=yes [HyperionRay4] Damage=16 ROF=5 Range=12 Projectile=Invisible4 Speed=100 Report=MagnetronMagneShake Warhead=Mechanical IsMagBeam=yes [HyperionRay5] Damage=20 ROF=5 Range=12 Projectile=Invisible4 Speed=100 Report=MagnetronMagneShake Warhead=Mechanical IsMagBeam=yes [PlasmaCannonWeapon] Damage=150 ROF=100 Range=15 MinimumRange=3 Projectile=PlasmaCannonBall Speed=1 Report=TeslaCoilSuper Bright=yes Warhead=PlasmaCannonWH Anim=GCMUZZLE [PlasmaCannonWeaponE] Damage=150 ROF=100 Range=15 MinimumRange=3 Projectile=PlasmaCannonBall Speed=1 Report=TeslaCoilSuper Bright=yes Warhead=PlasmaCannonWHE Anim=GCMUZZLE Surpress=yes [ChaosMissile] Damage=200 ROF=125 Range=9 Projectile=RTProj Speed=40 Warhead=PsychGasCreate Report=PatriotAttack MinimumRange=3 [Cryokinetic] Damage=25 ROF=16 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=CryoWH Report=InitiateAttack Anim=UCINIT [Cryokinetic2] Damage=65 ROF=15 Range=12 Projectile=InvisibleHigh Speed=100 Warhead=CryoWH Report=InitiateAttack Anim=UCINIT [Cryokinetic2E] Damage=125 ROF=1 Range=14 Projectile=InvisibleHigh Speed=100 Warhead=CryoWH Report=InitiateAttack Anim=UCINIT [BF20mmRapid] Damage=65 ROF=25 Range=6 Projectile=InvisibleLow Speed=100 Warhead=BFRTWH Report=PulverizerAttack Anim=GUNFIRE [BF20mmRapidE] Damage=105 ROF=15 Range=8 Projectile=InvisibleLow Speed=150 Warhead=BFRTWH Report=PulverizerAttack Anim=GUNFIRE [USAMissile] Damage=235 ROF=15 Range=8 Projectile=USBomberProj Speed=70 Warhead=HX Report=IntruderAttack [USAMissileE] Damage=460 ROF=15 Range=10 Projectile=USBomberProj Speed=70 Warhead=HX Report=IntruderAttack [USAMissileAU] Damage=235 ROF=15 Range=8 Projectile=USBomberProj Speed=70 Warhead=HX Report=IntruderAttack [USAMissileAUE] Damage=460 ROF=15 Range=10 Projectile=USBomberProj Speed=70 Warhead=HX Report=IntruderAttack [StealthBombs] Damage=30 ROF=5 Range=1 Projectile=StealthBombP Speed=20 Warhead=BlimpHE Report=KirovAttack Floater=yes [Maverick4] Damage=150 ROF=50 Range=6 Projectile=AirToGroundMissile Speed=70 Warhead=MaverickWH Report=BlackEagleAttack [MachineGun] Damage=100 ROF=30 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=MachineGunWH Report=GIAttackDeployed Bright=yes Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [Stingers] Damage=50 ROF=80 Range=8 MinimumRange=2 Burst=2 Projectile=StingerProj Speed=70 Warhead=StingerWH Report=BlackEagleAttack TurboBoost=yes OmniFire=yes [StingersAT] Damage=50 ROF=80 Range=8 MinimumRange=2 Burst=2 Projectile=StingerProj Speed=70 Warhead=StingerATWH Report=BlackEagleAttack TurboBoost=yes OmniFire=yes [StingersE] Damage=50 ROF=80 Range=8 MinimumRange=2 Burst=4 Projectile=StingerProj Speed=70 Warhead=StingerWH Report=BlackEagleAttack TurboBoost=yes OmniFire=yes [StingersATE] Damage=50 ROF=80 Range=8 MinimumRange=2 Burst=4 Projectile=StingerProj Speed=70 Warhead=StingerATWH Report=BlackEagleAttack TurboBoost=yes OmniFire=yes [Lasers] Damage=40 ROF=40 Range=6 Burst=2 Projectile=InvisibleLow Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=LaserWH [LasersAT] Damage=40 ROF=40 Range=6 Burst=2 Projectile=InvisibleLow Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=LaserATWH [LasersE] Damage=40 ROF=40 Range=7 Burst=4 Projectile=InvisibleHigh Speed=100 Warhead=LaserWH Bright=yes LaserInnerSpread=0,0,255 LaserOuterSpread=0,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack [LasersATE] Damage=40 ROF=40 Range=7 Burst=4 Projectile=InvisibleHigh Speed=100 Warhead=LaserATWH Bright=yes LaserInnerSpread=0,0,255 LaserOuterSpread=0,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack [CMDLasers] Damage=80 ROF=50 Range=8 Burst=2 Projectile=InvisibleHigh Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=CMDLaserWH [CMDLasersE] Damage=80 ROF=50 Range=10 Burst=2 Projectile=InvisibleHigh Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=CMDLaserWHE [HCLaser] Damage=75 ROF=80 Range=6 Projectile=InvisibleLow Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=LaserWH [HCLaserAT] Damage=75 ROF=80 Range=6 Projectile=InvisibleLow Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=LaserATWH [HCLaserE] Damage=75 ROF=80 Range=7 Burst=2 Projectile=InvisibleHigh Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=LaserWH [HCLaserATE] Damage=75 ROF=80 Range=7 Burst=2 Projectile=InvisibleHigh Bright=yes LaserInnerSpread=100,0,255 LaserOuterSpread=100,0,128 LaserDuration=15 IsLaser=true IsHouseColor=true Report=StingrayAttack Speed=100 Warhead=LaserATWH [PulvGun] Damage=20 ROF=8 Range=7 Projectile=InvisibleLow Speed=100 Warhead=MiniGunWH Report=PulverizerAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [DefenderAGGun] Damage=5 ROF=10 Range=6 Projectile=DefenderAGProj Speed=100 Warhead=DefenderWH Report=DefenderAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [DefenderAAGun] Damage=5 ROF=10 Range=6 Projectile=DefenderAAProj Speed=100 Warhead=DefenderWH Report=DefenderAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [ChemLauncher2] Damage=25 ROF=200 Speed=35 Range=18 Projectile=ChemMissile2 Warhead=V3HE FireOnce=yes [RadMissile] Damage=200 Speed=35 Range=15 Projectile=RadMissileP Warhead=RadClusterWarhead RadLevel=100 Report=DreadnoughtAttack [SCUDMissile] Damage=50 Speed=35 Range=14 Burst=3 ROF=400 Projectile=SCUDProj Warhead=SCUDWarhead Report=DreadnoughtAttack [RPMissile] Damage=50 Speed=35 Range=14 Burst=4 ROF=400 Projectile=SCUDProj Warhead=SCUDWarhead Report=DreadnoughtAttack [ShocCluster] Damage=75 ROF=80 Projectile=ShocClusterBits Bright=yes Range=6 Speed=20 Warhead=TeslaCannonWH [GrenadeE] Damage=40 ROF=60 Range=6 Projectile=Lobbed Speed=5 Warhead=HE Bright=yes [Mortar] Damage=50 ROF=75 Range=7 Projectile=HighArtProj Speed=30 Warhead=HE Report=MortarAttack Lobber=yes [MortarE] Damage=50 ROF=75 Range=9 Projectile=HighArtProj Speed=30 Warhead=HE Report=MortarAttack Lobber=yes [Shotgun] Damage=50 ROF=40 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=SingleShotgunAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [ShotgunE] Damage=100 ROF=50 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=DoubleShotgunAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCShotgun] Damage=50 ROF=30 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=SingleShotgunAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCShotgunE] Damage=100 ROF=40 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SA Report=DoubleShotgunAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [VenomBite] Damage=100 ROF=40 Range=1.83 Projectile=InvisibleLow Speed=100 Warhead=VBiteWH FireInTransport=no Report=ANTBITE [InfPlasmaGun] Damage=10 ROF=5 Range=5 Projectile=Cannon Speed=60 Warhead=PlasmaWH Report=PlasmaFire [InfPlasmaGunE] Damage=10 ROF=5 Range=6.5 Projectile=Cannon Speed=60 Warhead=PlasmaWH Report=PlasmaFire [MakotoGun] Damage=125 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPointNoBuilding Report=SealAttack AssaultAnim=UCBLOOD [MakotoRail] Damage=250 AmbientDamage=1 ROF=120 Range=10 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys Report=StingrayAttack [MakotoRailE] Damage=250 AmbientDamage=1 ROF=120 Range=12 Projectile=InvisibleMedium Speed=100 Warhead=RailGunWH IsRailgun=true AttachedParticleSystem=VehicleRailgunSys Report=StingrayAttack [90mmAT] Damage=50 ROF=50 Range=5 Projectile=Cannon Speed=40 Warhead=APAT Report=LightTankAttack Anim=GUNFIRE Bright=yes [105mmx] Damage=35 ROF=60 Range=5 Burst=2 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [105mmxE] Damage=35 ROF=60 Range=5 Burst=4 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [105mmAT] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=40 Warhead=APAT Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [110mmx] Damage=100 ROF=75 Range=6 Projectile=Cannon Speed=50 Warhead=TrexAP Report=ApocalypseAttackGround Anim=APMUZZLE Bright=yes [UraniumGun] Damage=100 ROF=200 Range=10 MinimumRange=2 Projectile=HighArtProj Speed=70 Warhead=UranAP Report=TankDestroyerAttack Anim=GUNFIRE RadLevel=120 Supress=yes Lobber=yes [UraniumGunE] Damage=150 ROF=150 Range=12 MinimumRange=3 Projectile=HighArtProj Speed=70 Warhead=UranAPE Report=TankDestroyerAttack Anim=GUNFIRE RadLevel=120 Supress=yes Lobber=yes [120mmAT] Damage=90 ROF=65 Range=5.75 Projectile=Cannon Speed=40 Warhead=APAT Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [CommandTankGun] Damage=40 ROF=15 Burst=2 Range=8 Speed=40 Warhead=RyokoWH Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [CommandTankGunE] Damage=40 ROF=15 Burst=4 Range=10 Speed=40 Warhead=RyokoWH Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [PantherGun] Damage=60 ROF=55 Range=6 Projectile=Cannon Speed=40 Warhead=APAI Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [PantherGunAT] Damage=60 ROF=55 Range=6 Projectile=Cannon Speed=40 Warhead=APAT Report=GrizzlyTankAttack Anim=GUNFIRE Bright=yes [PantherGunE] Damage=60 ROF=50 Range=6 Burst=2 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes [PantherGunATE] Damage=60 ROF=50 Range=6 Burst=2 Projectile=Cannon Speed=40 Warhead=GRIZAPATE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes [EnforcerGun] Damage=80 ROF=75 Range=6 Projectile=Cannon Speed=40 Warhead=APAI Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [EnforcerGunAT] Damage=80 ROF=75 Range=6 Projectile=Cannon Speed=40 Warhead=APAT Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [EnforcerGunE] Damage=80 ROF=70 Range=6 Burst=2 Projectile=Cannon Speed=40 Warhead=RHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [EnforcerGunATE] Damage=80 ROF=70 Range=6 Burst=2 Projectile=Cannon Speed=40 Warhead=RHINAPATE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [ATGUNAT] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=60 Warhead=APAT Report=LasherTankAttack Anim=GUNFIRE Bright=yes [RobogunAT] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=60 Warhead=APAT Report=RobotTankAttack Anim=GUNFIRE Bright=yes [SABOTAT] Damage=165 ROF=70 Range=5 Projectile=Cannon Speed=60 Warhead=UltraAPAT Report=TankDestroyerAttack Anim=GUNFIRE Bright=yes [GunTurretWeapon] Damage=50 ROF=75 Burst=2 Range=6.5 Projectile=Cannon Speed=60 Warhead=APAI Report=TankDestroyerAttack Anim=GUNFIRE [GunTurretWeaponAT] Damage=50 ROF=75 Burst=2 Range=6.5 Projectile=Cannon Speed=60 Warhead=APAT Report=TankDestroyerAttack Anim=GUNFIRE [GunTurretWeaponE] Damage=50 ROF=75 Burst=2 Range=7.5 Projectile=Cannon Speed=60 Warhead=APAI Report=TankDestroyerAttack Anim=GUNFIRE [GunTurretWeaponATE] Damage=50 ROF=75 Burst=2 Range=7.5 Projectile=Cannon Speed=60 Warhead=APAT Report=TankDestroyerAttack Anim=GUNFIRE [RocketTurretWeapon] Damage=35 ROF=50 Burst=2 Range=6.5 Projectile=RTProj Speed=60 Warhead=APAI Report=SeawolfAttack [RocketTurretWeaponAT] Damage=35 ROF=50 Burst=2 Range=6.5 Projectile=RTProj Speed=60 Warhead=APAT Report=SeawolfAttack [RocketTurretWeaponE] Damage=35 ROF=50 Burst=4 Range=7.5 Projectile=RTProjE Speed=60 Warhead=APAI Report=SeawolfAttack [RocketTurretWeaponATE] Damage=35 ROF=50 Burst=4 Range=7.5 Projectile=RTProjE Speed=60 Warhead=APAT Report=SeawolfAttack [HowitzerGunE] Damage=50 ROF=100 Range=12 Burst=2 MinimumRange=2 Projectile=HowiP Speed=100 Warhead=HowitzerWHE Report=HowitzerAttack Anim=GUNFIRE Bright=yes [RapidArtilleryGun] Damage=30 Burst=2 ROF=25 Range=11 MinimumRange=3 Projectile=HowiP Speed=100 Warhead=GatArtyWH Anim=GUNFIREGA [RapidArtilleryGunE] Damage=30 Burst=2 ROF=25 Range=13 MinimumRange=4 Projectile=HowiP Speed=100 Warhead=GatArtyWHE Anim=GUNFIREGA [RapidArtilleryGun2] Damage=30 Burst=2 ROF=15 Range=11 MinimumRange=3 Projectile=HowiP Speed=100 Warhead=GatArtyWH Anim=APMUZZLEGA [RapidArtilleryGunE2] Damage=30 Burst=2 ROF=15 Range=13 MinimumRange=4 Projectile=HowiP Speed=100 Warhead=GatArtyWHE Anim=APMUZZLEGA [RapidArtilleryGun3] Damage=30 Burst=2 ROF=5 Range=11 MinimumRange=3 Projectile=HowiP Speed=100 Warhead=GatArtyWH Anim=VTMUZZLEGA [RapidArtilleryGunE3] Damage=30 Burst=2 ROF=5 Range=13 MinimumRange=4 Projectile=HowiP Speed=100 Warhead=GatArtyWHE Anim=VTMUZZLEGA [RyokoBomb] Damage=60 ROF=10 Range=5 Projectile=InvisibleHigh Speed=100 Warhead=RyokoWH IsElectricBolt=true Report=TeslaTankAttack [RyokoBombE] Damage=100 ROF=10 Range=5 Projectile=InvisibleHigh Speed=100 Warhead=RyokoWHE IsElectricBolt=true IsAlternateColor=true Report=TeslaCoilSuper [150mm] Damage=80 ROF=80 Range=6 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no [150mmE] Damage=80 ROF=80 Range=8 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=ARTYHEE Report=DestroyerAttack Anim=GUNFIRE Lobber=no Burst=2 [CruiserLaser] Damage=100 ROF=50 Range=10 Projectile=InvisibleHigh Speed=10 Warhead=CruiserLWH Report=StingrayAttack LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true OmniFire=yes [CruiserLaserE] Damage=20 ROF=4 Range=12 Projectile=InvisibleHigh Speed=10 Warhead=CruiserLWHE Report=PrismTrooperFire LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true OmniFire=yes [DDroneWeapon] Damage=100 ROF=60 Range=1.83 Projectile=Invisible Speed=100 Warhead=DemoDroneWH Suicide=yes FireInTransport=no [MDroneJump] Damage=1 ROF=1 Range=1.83 Projectile=JUMP Speed=30 Warhead=MDroneCont LimboLaunch=yes Report=TerrorDroneAttack FireInTransport=no [DroneJumpE] Damage=50 ROF=60 Range=1.83 Projectile=JUMP Speed=30 Warhead=Parasite LimboLaunch=yes Report=TerrorDroneAttack [BattleHornetLauncher] Damage=1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [SonicTankZap] Damage=1 AmbientDamage=20 ROF=150 Range=7 Projectile=Sonic Speed=100 IsSonic=yes Warhead=SonicTWarhead Report=SonicAttack [SonicTurretZap] Damage=1 AmbientDamage=25 ROF=100 Range=7 Projectile=Sonic Speed=100 IsSonic=yes Warhead=SonicTurWarhead Report=SonicAttack [HealE] Damage=-50 ROF=80 Range=3 Projectile=Invisible Speed=100 Warhead=Organic Report=HealCrate [NeutronRifleXL] Damage=10 ROF=120 Range=7 Speed=100 Projectile=InvisibleHigh Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [Mandible] Damage=10 ROF=15 Range=1.83 Projectile=Invisible Speed=100 Warhead=SuperD Report=ANTBITE [EMandible] Damage=15 ROF=20 Range=1.83 Projectile=Invisible Speed=100 Warhead=SuperD Report=ANTBITE [EarthQuake] Damage=250 ROF=500 Range=1.5 Speed=1 AreaFire=yes FireOnce=yes CellRangeFinding=yes Projectile=QuakeP Warhead=QuakeWH Report=NukeExplosion Anim=SHOKWAVE [PrismBolt] Damage=10 ROF=5 Range=5 Speed=100 Bright=yes Projectile=InvisibleLow Warhead=PrismBoltWH LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTrooperFire [PrismBoltE] Damage=10 ROF=5 Range=6 Speed=100 Bright=yes Projectile=InvisibleLow Warhead=PrismBoltWH LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTrooperFire [PrismBoltXL] Damage=15 ROF=5 Range=6 Speed=100 Bright=yes Projectile=InvisibleLow Warhead=PrismBoltWH LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTrooperFire [PrismBoltXLE] Damage=15 ROF=5 Range=7 Speed=100 Bright=yes Projectile=InvisibleLow Warhead=PrismBoltWH LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTrooperFire [PrismShotE] Damage=120 ROF=60 Range=8 Speed=100 Projectile=PrismShotEP Warhead=PrismWarhead LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [SPrismShot] Damage=160 ROF=100 Range=12 Speed=100 Projectile=LargeCometP Warhead=SPrismWarhead LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [SPrismShotx] Damage=200 ROF=75 Range=14 Speed=150 Projectile=SuperCometP Warhead=SPrismWarhead LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [SPrismShotE] Damage=120 ROF=100 Range=16 Speed=100 Projectile=SPrismShotEP Warhead=SPrismWarhead LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=false Report=PrismTowerAttack [DiffuseRay] Damage=45 ROF=100 Range=8 Projectile=DiffuseFadeRayP Speed=10 Report=StingRayAttack Warhead=DiffuseWH LaserInnerColor=255,255,0 LaserOuterColor=0,0,255 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [DiffuseRayP] ShrapnelWeapon=DiffuseRayFragment ShrapnelCount=7 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [DiffuseRayFragment] Damage=10 ROF=100 Range=5 Projectile=DiffuseFadeRayP Speed=10 Report= Warhead=DiffuseWH LaserInnerColor=255,255,0 LaserOuterColor=0,0,0 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true [ShipBolt] Damage=75 ROF=75 Range=7 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [ShipBoltE] Damage=75 ROF=75 Range=7 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [RyokoBolt] Damage=75 ROF=75 Range=7 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleHigh IsElectricBolt=true [TrexBolt] Damage=65 ROF=50 Range=6 Speed=100 Warhead=TrexElec Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [SCoilBolt] Damage=300 ROF=100 Range=12 Speed=100 Projectile=InvisibleLow IsElectricBolt=true IsAlternateColor=true Report=TeslaCoilSuper Warhead=Electric Projectile=InvisibleLow [SCoilBoltx] Damage=400 ROF=75 Range=14 Speed=150 IsElectricBolt=true IsAlternateColor=true Report=TeslaCoilSuper Warhead=Electric Projectile=InvisibleLow [SOCoilBolt] Damage=300 ROF=100 Range=12 Speed=100 Warhead=Electric Report=TeslaCoilSuper Projectile=InvisibleLow IsElectricBolt=true IsAlternateColor=true [SOCoilBoltx] Damage=400 ROF=75 Range=14 Speed=150 Warhead=Electric Report=TeslaCoilSuper Projectile=InvisibleLow IsElectricBolt=true IsAlternateColor=true [MindControlXL] Damage=1 ROF=200 Range=10 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes [InfiniteMindControlTower] Damage=8 ROF=200 Range=10 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes [InfiniteMindControlTowerx] Damage=10 ROF=50 Range=14 Projectile=PsychicControl Speed=150 Warhead=Controller Anim=YURICNTL FireOnce=yes [GrandCannonWeaponE] Damage=200 ROF=100 Range=15 MinimumRange=3 Projectile=GrandCannonBall Speed=1 Report=GrandCannonAttack Bright=yes Warhead=GrandCannonWHE Anim=GCMUZZLE Surpress=yes Burst=3 [GrandCannonWeaponEX] Damage=400 ROF=100 Range=16 MinimumRange=2 Projectile=GrandCannonBall Speed=100 Report=GrandCannonAttack Bright=yes Warhead=GrandCannonWH2 Anim=GCMUZZLE Burst=6 ;Torpedo Boat's weapon [TorpboatTorpedo] Damage=40 ROF=60 Range=7 Projectile=TorpboatProj Speed=50 Report=SubAttack Warhead=TorpBoatWH ;Torpedo Boat's elite weapon [TorpboatTorpedoE] Damage=30 ROF=60 Range=8 Projectile=TorpboatProj Speed=50 Report=SubAttack Warhead=TorpBoatWH Burst=2 ;Torpedo Boat's weapon (vs infantry and light armor) [TorpboatTorpedo2] Damage=40 ROF=60 Range=7 Projectile=TorpboatProj Speed=70 Report=SubAttack Warhead=TorpBoatWH2 ;Torpedo Boat's elite weapon (vs infantry and light armor) [TorpboatTorpedo2E] Damage=30 ROF=60 Range=8 Projectile=TorpboatProj Speed=70 Report=SubAttack Warhead=TorpBoatWH2 Burst=2 ;Prism Tank's weapon [PrismTankWeapon] Damage=100 ROF=100 Range=10 Projectile=PrismTankProj Speed=40 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=25 IsLaser=true ;Prism Tank's elite weapon [PrismTankWeaponE] Damage=150 ROF=100 Range=10 Projectile=PrismTankProjE Speed=10 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=25 IsLaser=true ;Prism Tank's shrapnel weapon [PrismTankFragment] Damage=30 ROF=120 Range=1 Projectile=SmallCometP Speed=10 Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=30 IsLaser=true ;Prism Tank's elite shrapnel weapon [PrismTankFragmentE] Damage=50 ROF=100 Range=1 Projectile=PrismTankShrapProjE Speed=10 Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread=0,0,0 LaserDuration=30 IsLaser=true ;Laser Rocketeer's regular weapon [LJetLaser] Damage=25 ROF=20 Range=7 Projectile=InvisibleAll Speed=40 Report=LaserCosmoAttack Warhead=LUNARWH Bright=yes IsHouseColor=false LaserInnerColor=255,0,0 LaserOuterColor=128,0,0 LaserOuterSpread=0,0,0 LaserDuration=10 IsLaser=true ;Laser Rocketeer's elite weapon [LJetLaserE] Damage=35 ROF=20 Range=8 Projectile=InvisibleAll Speed=40 Report=LaserCosmoAttack Warhead=LUNARWH Bright=yes IsHouseColor=false LaserInnerColor=0,0,255 LaserOuterColor=0,0,128 LaserOuterSpread=0,0,0 LaserDuration=10 IsLaser=true ;Tanya's anti-vehicle C4 [TanyaSapper] Damage=2500 ROF=60 Range=1.5 CellRangefinding=yes Projectile=Invisible Warhead=Mechanical Report=SealPlaceBomb SabotageCursor=yes ;Tanya's elite anti-vehicle C4 [TanyaSapperE] Damage=2500 ROF=45 Range=1.5 CellRangefinding=yes Projectile=Invisible Warhead=Mechanical Report=SealPlaceBomb SabotageCursor=yes ;Tesla Trooper's elite shrapnel weapon [TTrooperFragment] Damage=35 ROF=80 Range=3 Projectile=SmallTeslaP Speed=10 Report= Warhead=Electric IsElectricBolt=true Anim=PIFFPIFF ;Boris's elite MIG flare [FlareE] Damage=1 ROF=30 Range=10 Warhead=AirstrikeFlare MigAttackCursor=yes Projectile=Invisible IsLine=true IsHouseColor=true ;Gattling Boat's first stage ground weapon [GattBoatAG1] Damage=35 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;Gattling Boat's second stage ground weapon [GattBoatAG2] Damage=40 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH2 Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 ;Gattling Boat's third stage ground weapon [GattBoatAG3] Damage=45 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH3 Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 ;Gattling Boat's first stage elite ground weapon [GattBoatAG1E] Damage=40 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst=2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;Gattling Boat's second stage elite ground weapon [GattBoatAG2E] Damage=50 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH2 Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst=2 ;Gattling Boat's third stage elite ground weapon [GattBoatAG3E] Damage=60 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH3 Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst=2 ;Orca Bomber's weapon [OrcaBomb] Damage=100 ROF=10 Range=3 Projectile=OrcaBombP Speed=0 Warhead=OrcaBombWH Report=KirovAttack Floater=yes ;Orca Bomber's elite weapon [OrcaBombE] Damage=120 ROF=10 Range=3 Projectile=OrcaBombP Speed=0 Warhead=OrcaBombWH Report=KirovAttack Floater=yes ;Chaos Tank's chaos shot [ChaosTankShot] Damage=600 ROF=150 Range=7 Projectile=Ballistic Speed=10 Warhead=PsychGasCreate Report=ChaosTankShotReport Anim=GUNFIRE Bright=yes ;Chaos Tank's elite chaos shot [ChaosTankShotE] Damage=600 ROF=120 Range=8 Projectile=Ballistic Speed=10 Warhead=PsychGasCreate Report=ChaosTankShotReport Anim=GUNFIRE Bright=yes ;Chaos Tank's building shake weapon [ChaosTankShake] Damage=200 ROF=100 Range=4 Projectile=InvisibleMedium Spread=2 Speed=40 Report=MagnetronMagneShake Warhead=MagneShakeWH IsMagBeam=yes ;Chaos Tank's elite building shake weapon [ChaosTankShakeE] Damage=200 ROF=80 Range=5 Projectile=InvisibleMedium Spread=2 Speed=40 Report=MagnetronMagneShake Warhead=MagneShakeWH IsMagBeam=yes [SPFRWeapon] Damage=100 ROF=18 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SSA2 Report=SlyAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;owner: SPFR [SPFRWeaponE] Damage=125 ROF=14 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SSA2 Report=SlyAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [SPFRWeapon2] Damage=100 ROF=18 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SSA2 Report=ArnoldAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [SPFRWeapon2E] Damage=125 ROF=14 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SSA2 Report=ArnoldAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;owner: SPFR [SPFROccupierWeapon] Damage=30 ROF=15 Range=6 Projectile=InvisibleMedium Speed=100 Warhead=SSAB Report=SlyAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH ;owner: SPFR [SPFROccupierWeaponE] Damage=40 ROF=15 Range=6 Projectile=InvisibleMedium Speed=100 Warhead=SSAB Report=SlyAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH ;Osprey's elite weapon [ASWBombE] Damage=65 ROF=3 Range=5.5 Projectile=DepthCharge Speed=50 Warhead=APSplash Report=OspreyAttack ;Secondary Attack Sub weapon (vs light armor only) [SubTorpedo2] Damage=50 ROF=120 Range=7 Projectile=Torpedo Speed=25 Report=SubAttack Warhead=AttackSubWH2 DecloakToFire=no ;Secondary Attack Sub elite weapon (vs light armor only) [SubTorpedo2E] Damage=40 ROF=120 Range=7 Projectile=Torpedo Speed=18 Report=SubAttack Warhead=AttackSubWH2 DecloakToFire=no Burst=2 ;Explosion when a cloning vat blows up [ClonVatExplosion] Projectile=Invisible Damage=250 Warhead=ClonVatExplosionWH ;Sniper's regular AA weapon [AntiAirAWP] Damage=50 ROF=150 Range=10 Projectile=SniperAAProj Speed=100 Report=SniperAttack Warhead=SniperAAWH RevealOnFire=no ;Sniper's elite AA weapon [AntiAirAWPE] Damage=75 ROF=100 Range=11 Projectile=SniperAAProj Speed=100 Report=SniperAttack Warhead=SniperAAWH RevealOnFire=no ;Sea Scorpion's regular AA weapon [ScorpAAWeapon] Damage=40 ROF=20 Range=12 Projectile=ScorpAAProj Speed=100 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE ;Sea Scorpion's elite AA weapon [ScorpAAWeaponE] Damage=35 ROF=20 Range=10 Projectile=ScorpAAProj Speed=100 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE Burst=2 ;Harrier anti-infantry cannon [HarrierCannon] Damage=150 ROF=10 Range=9 Projectile=HarrierCannonProj Speed=100 Warhead=HarrierCannonWH Anim=GUNFIRE Report=HarrierCannonReport ;Harrier anti-infantry elite cannon [HarrierCannonE] Damage=175 ROF=10 Range=11 Projectile=HarrierCannonProj Speed=100 Warhead=HarrierCannonWH Anim=GUNFIRE Report=HarrierCannonReport ;Black Eagle's anti-infantry napalm [BEagleNapalm] Damage=160 ROF=10 Range=9 Projectile=BEagleNapalmProj Speed=100 Warhead=BEagleNapalmWH Anim=GUNFIRE Report=MigAttack ;Black Eagle's anti-infantry elite napalm [BEagleNapalmE] Damage=185 ROF=10 Range=11 Projectile=BEagleNapalmProj Speed=100 Warhead=BEagleNapalmWH Anim=GUNFIRE Report=MigAttack ;Mutation's regular tank/building attack [MutationSmash] Damage=110 ROF=60 Range=1.1 Speed=100 Warhead=Smashing Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no ;Mutation's elite tank/building attack [MutationSmashE] Damage=110 ROF=55 Range=1.1 Speed=100 Warhead=Smashing Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no ;Siege Chopper's regular cannon [SiegeChopperCannon] Damage=15 ROF=15 Range=5 Projectile=QuadShell Speed=100 Warhead=SiegeChopperCannonWH Report=BlackOpsAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes ;Siege Chopper's elite cannon [SiegeChopperCannonE] Damage=20 ROF=15 Range=5 Projectile=QuadShell Speed=100 Warhead=SiegeChopperCannonWH Report=BlackOpsAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;Chrono Ivan's fake Ivan Bomb for buildings [FakeIvanBomb] Damage=2500 ROF=20 Range=1.5 CellRangefinding=yes FireOnce=yes Projectile=InvisibleLow Warhead=FakeIvanBombWH Report=CrazyIvanAttack FireInTransport=no ;Explosion when Chrono Ivan dies [ChronoIvanDeath] Projectile=Invisible Damage=600 Warhead=IvanWH [TeslaCannonWeapon] Damage=150 ROF=100 Range=15 MinimumRange=3 Projectile=TeslaCannonBall Speed=1 Report=TeslaCoilSuper Bright=yes Warhead=TeslaCannonWH Anim=GCMUZZLE [TeslaCannonWeaponE] Damage=150 ROF=100 Range=15 MinimumRange=3 Projectile=TeslaCannonBall Speed=1 Report=TeslaCoilSuper Bright=yes Warhead=TeslaCannonWHE Anim=GCMUZZLE Surpress=yes [TeslaCannonWeaponx] Damage=350 ROF=100 Range=15 Burst=3 MinimumRange=3 Projectile=TeslaCannonBall Speed=25 Report=TeslaCoilSuper Bright=yes Warhead=TeslaCannonWH2 Anim=GCMUZZLE [TeslaCannonWeaponEX] Damage=400 ROF=100 Range=16 Burst=6 MinimumRange=3 Projectile=TeslaCannonBall Speed=50 Report=TeslaCoilSuper Bright=yes Warhead=TeslaCannonWH2 Anim=GCMUZZLE Surpress=yes [ChaosCannonWeapon] Damage=150 ROF=100 Range=15 MinimumRange=3 Projectile=GrandCannonBall Speed=1 Report=GrandCannonAttack Bright=no Warhead=PsychGasExp Anim=GCMUZZLE [ChaosCannonWeaponx] Damage=200 ROF=100 Range=15 Burst=6 MinimumRange=2 Projectile=GrandCannonBall Speed=25 Report=GrandCannonAttack Bright=no Burst=3 Warhead=PsychGasExp52 Anim=GCMUZZLE [ChaosCannonWeaponEX] Damage=200 ROF=100 Range=16 Burst=6 MinimumRange=2 Projectile=GrandCannonBall Speed=50 Report=GrandCannonAttack Bright=no Burst=6 Warhead=PsychGasExp52 Anim=GCMUZZLE [AAWeapon] Damage=35 ROF=10 Burst=2 Range=12 Projectile=FlakProj Speed=100 Report=AAGunAttack Warhead=AAGunWH Anim=GUNFIRE [AAWeaponx] Damage=100 ROF=10 Burst=2 Range=14 Projectile=FlakProj Speed=100 Report=AAGunAttack Warhead=AAGunWH Anim=GUNFIRE [AAWeaponE] Damage=100 ROF=10 Burst=4 Range=16 Projectile=FlakProj Speed=100 Report=AAGunAttack Warhead=AAGunWH Anim=GUNFIRE [AAWeaponEX] Damage=150 ROF=10 Burst=2 Range=16 Projectile=FlakProj Speed=100 Report=AAGunAttack Warhead=AAGunWH Anim=GUNFIRE [Demobombunarmed] Damage=250 ROF=80 Range=3 Areafire=yes Projectile=InvisibleHigh Speed=1 Warhead=DemobombuWH Report=DemoTruckDie Suicide=yes RadLevel=500 [MCVbomb] Damage=5000 ROF=80 Range=10 Projectile=InvisibleHigh Speed=1 RadLevel=500 Warhead=MCVbombWH Report=NukeExplosion [Oilbomb] Damage=300 ROF=80 Range=4 Areafire=yes Projectile=InvisibleHigh Speed=1 Warhead=OilbombWH Report=DemoTruckDie OmniFire=yes AreaFire=yes Suicide=yes [105mmATE] Damage=65 ROF=50 Range=5 Projectile=Cannon Speed=40 Warhead=GRIZAPATE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [110mmxE] Damage=85 ROF=75 Range=7 Projectile=Cannon Speed=50 Warhead=TrexAPE Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=2 Bright=yes [120mmATE] Damage=90 ROF=65 Range=5.75 Projectile=Cannon Speed=40 Warhead=RHINAPATE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [75mm] Damage=35 ROF=40 Range=6 Projectile=Cannon Speed=40 Warhead=AP Anim=GUNFIRE Bright=yes [75mmE] Damage=35 ROF=45 Range=6 Projectile=Cannon Speed=45 Warhead=AP Burst=2 Anim=GUNFIRE Bright=yes [RyokoBoltE] Damage=75 ROF=75 Range=7 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [TrexBoltE] Damage=150 ROF=50 Range=7 Speed=100 Warhead=TrexElec Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [SidewinderkE] Damage=300 ROF=10 Range=9 Projectile=AirtoAirMissile Speed=70 Warhead=ORCAAP Report=IntruderAttack Burst=4 [Sidewinder2E] Damage=400 ROF=10 Range=9 Projectile=AirtoAirMissile Speed=70 Warhead=ORCAAP Report=BlackEagleAttack Burst=2 [ATGUNATE] Damage=65 ROF=50 Range=5 Projectile=Cannon Speed=60 Warhead=RHINAPATE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [SABOTATE] Damage=185 ROF=60 Range=6.75 Projectile=Cannon Speed=60 Warhead=UltraAPATE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [DiffuseRayP2] ShrapnelWeapon=DiffuseRayFragment ShrapnelCount=10 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [DiffuseFadeRayP] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [PrismShotEP] ShrapnelWeapon=SuperCometFragment ShrapnelCount=5 Inviso=yes Image=none SubjectToElevation=yes [SPrismShotEP] ShrapnelWeapon=SuperCometFragment ShrapnelCount=10 Inviso=yes Image=none SubjectToElevation=yes [IvanBombProj] Image=CIBOMB Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes Shadow=no [Banana] Image=BANA Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [ChemMissile2] Arm=2 Proximity=yes High=yes VeryHigh=yes Cluster=10 Image=DMISL Airburst=yes AirburstWeapon=V3Cluster Ranged=yes AA=no ROT=4 [ChemMissile5] Arm=2 Proximity=yes High=yes VeryHigh=yes Cluster=10 Image=BSUBMISL Airburst=yes AirburstWeapon=V3Cluster Ranged=yes AA=no ROT=4 [SCUDProj] Image=RMISL Arcing=true Inaccurate=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [RadMissileP] Arm=2 Proximity=yes High=yes VeryHigh=yes Image=RMISL Ranged=yes AA=no ROT=4 [ShocMissile] Inaccurate=yes Arcing=yes Image=SHOCMISL SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [ShocClusterMissile] Arm=2 Proximity=yes High=yes VeryHigh=yes Cluster=8 Image=SHOCMISL Airburst=yes AirburstWeapon=ShocCluster Ranged=yes AA=no ROT=4 [SonicTankProj] Image=SONCWAVE SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no Shadow=no [ShocClusterBits] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=TSTLEXP ROT=60 [RadClusterBits] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=ZBOMB ROT=60 [StealthBombP] Image=ZBOMB Arm=10 Shadow=no Acceleration=1 Ranged=no [USBomberProj] Arm=2 Shadow=no Proximity=no Ranged=yes AA=no AG=yes Image=USBBMISL ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [StingerProj] Ranged=yes Arm=2 AA=yes AG=no Image=DRAGON ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DefenderAGProj] Arm=2 AA=no AG=yes ROT=20 Image=None Inviso=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DefenderAAProj] Arm=2 AA=yes AG=no ROT=20 Image=None Inviso=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [SAMProj] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=no Image=MISLSAM ROT=10 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [PulsarProj] Arm=2 Shadow=no Ranged=yes AA=yes AG=no Image=PULSPROJ Accelerates=5 ROT=80 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [PulsarBProj] Arcing=yes Arm=2 Image=PULSPROJ Inaccurate=yes SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [MFrigProj] Shadow=no Arm=2 AA=no AG=yes Arcing=true Image=DRAGON Inaccurate=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [LancProj] Shadow=no Arm=2 AA=no AG=yes Arcing=true Image=DRAGON SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=yes [RTProj] Shadow=no AA=no AG=yes Arcing=true Image=MISL SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [RTProjE] Shadow=no AA=no AG=yes Arcing=true Image=MISLSAM SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [HowitzerP] Image=WGUNBUL Arcing=true Inaccurate=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [HowitzerPE] Image=WGUNBUL Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [HowiP] Image=120MM Arcing=true Inaccurate=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [HighArtProj] Image=120MM Arm=2 Shadow=no Proximity=yes Ranged=yes Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [WgunP] Image=WGUNBUL Arcing=true Inaccurate=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [CruiserP] Image=120MM Arcing=true Arm=2 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [TeslaCannonBall] Level=no Image=T120MM Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [PlasmaCannonBall] Level=no Image=CHEMPROJ Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [PlasmaP] Arm=4 Shadow=no Proximity=no Ranged=yes Image=FLAREBALL ROT=1 SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [VehicleRailgunSys] HoldsWhat=VehicleRailgunPart BehavesLike=Railgun SpiralRadius=6 ParticlesPerCoord=.02 SpiralDeltaPerCoord=.035 MovementPerturbationCoefficient=.3 PositionPerturbationCoefficient=20 VelocityPerturbationCoefficient=.6 [ArtySmokeSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=1 SpawnRadius=2 ParticleCap=20 SpawnCutoff=13.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke Lifetime=20 [SCUDCloud] Image=TXGASG MaxDC=10 MaxEC=500 Damage=10 Warhead=SCUDGas StartFrame=0 EndStateAI=20 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 [VehicleRailgunPart] BehavesLike=Gas Image=RAILANIM MaxDC=0 StartFrame=0 EndStateAI=10 MaxEC=10 Velocity=.3 StateAIAdvance=2 [DummyWH] Versus=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,0% [SonicTWarhead] CellSpread=.2 Wood=yes Verses=200%,100%,100%,200%,100%,25%,200%,100%,25%,200%,100% InfDeath=6 ProneDamage=100% Sonic=yes Rocker=yes [SonicTurWarhead] CellSpread=.2 Wood=yes Verses=200%,100%,100%,200%,100%,100%,200%,100%,50%,200%,100% InfDeath=6 ProneDamage=100% Sonic=yes Rocker=yes [RailShotWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Rocker=no ProneDamage=100% InfDeath=2 [ShovelWH] Verses=100%,80%,80%,50%,35%,25%,75%,50%,25%,100%,100% InfDeath=1 [CryoWH] Verses=100%,80%,80%,100%,80%,80%,25%,10%,5%,50%,100% InfDeath=6 AnimList=COLDMLE ProneDamage=70% [AAGattWH] Verses=100%,80%,70%,70%,60%,30%,10%,5%,3%,200%,50% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [MachineGunWH] Verses=160%,110%,80%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [MiniGunWH] Verses=250%,200%,100%,100%,90%,80%,100%,75%,50%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=90% [DefenderWH] Verses=200%,100%,50%,100%,75%,50%,0%,0%,0%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% [HARVWHE] Verses=70%,40%,30%,100%,90%,80%,100%,50%,10%,200%,100% AnimList=S_CLSN22 ProneDamage=50% MinDebris=1 MaxDebris=1 Rocker=yes [BFRTWH] Verses=100%,80%,70%,50%,35%,20%,20%,15%,10%,400%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% [LancerMissileWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=75%,50%,25%,100%,90%,75%,100%,100%,75%,80%,100% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=50% [MBatteryWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=125%,100%,75%,0%,0%,0%,0%,0%,0%,0%,100% Conventional=yes Rocker=no InfDeath=2 AnimList=S_TUMU22 ProneDamage=75% [MBatteryWHAT] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,125%,100%,75%,25%,15%,10%,80%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=S_TUMU22 MinDebris=1 MaxDebris=1 ProneDamage=75% [MBatteryWHE] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=125%,100%,75%,0%,0%,0%,25%,0%,0%,0%,100% Conventional=yes Rocker=no InfDeath=2 AnimList=S_TUMU30 ProneDamage=75% [MBatteryWHATE] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,125%,100%,75%,25%,15%,10%,80%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=S_TUMU30 MinDebris=1 MaxDebris=1 ProneDamage=75% [StingerWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100% InfDeath=2 AnimList=S_TUMU22 [StingerATWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,100% InfDeath=2 AnimList=S_TUMU22 MinDebris=1 MaxDebris=1 [CrashWH] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=50%,50%,50%,100%,100%,100%,100%,100%,100%,25%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=S_TUMU60 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [ARTYHEE] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,80%,60%,100%,80%,60%,75%,50%,25%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=S_TUMU60 Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [CruiserLWH] CellSpread=.5 PercentAtMax=.25 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=6 Tiberium=yes Bright=yes ProneDamage=50% [CruiserLWHE] CellSpread=.5 PercentAtMax=.25 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=6 Tiberium=yes Bright=yes ProneDamage=50% [CruiserWH2] CellSpread=.5 PercentAtMax=.25 Wall=yes Wood=yes Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% Conventional=yes Rocker=yes InfDeath=2 AnimList=TWLT070 Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [CruiserWHE2] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% Conventional=yes Rocker=yes InfDeath=2 AnimList=TWLT100 Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [DCharge] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=0%,0%,0%,100%,80%,60%,0%,0%,0%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [APAI] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,15%,0%,0%,0%,75%,0%,0%,0%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% [APAT] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,75%,100%,100%,75%,65%,50%,80%,0% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% MinDebris=1 MaxDebris=1 Rocker=yes [GRIZAPATE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,100%,100%,100%,75%,65%,50%,80%,0% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% MinDebris=1 MaxDebris=2 Rocker=yes [RHINAPATE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,100%,100%,100%,75%,65%,50%,80%,0% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% MinDebris=1 MaxDebris=2 Rocker=yes [UranAP] CellSpread=1.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=150%,125%,75%,125%,75%,25%,100%,25%,25%,50%,100% InfDeath=7 AnimList=RADEXP ProneDamage=90% [UranAPE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=150%,125%,75%,125%,75%,25%,100%,25%,25%,50%,100% InfDeath=7 AnimList=RADEXP ProneDamage=90% [SentinelWH] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=125%,125%,50%,100%,60%,25%,100%,25%,25%,50%,100% InfDeath=7 AnimList=RADEXPSM ProneDamage=90% [SentinelWHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=125%,125%,50%,100%,60%,25%,100%,25%,25%,50%,100% InfDeath=7 AnimList=RADEXPSM ProneDamage=90% [TrexAP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,100%,90%,80%,100%,100%,70%,0%,100% Conventional=yes InfDeath=3 MinDebris=1 MaxDebris=1 Rocker=yes AnimList=APOCEXP ProneDamage=50% [TrexAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,100%,90%,80%,100%,100%,70%,0%,100% Conventional=yes InfDeath=3 MinDebris=1 MaxDebris=1 Rocker=yes AnimList=VTEXPLOD ProneDamage=50% [UltraAPAT] Wall=yes Wood=yes Verses=0%,0%,0%,100%,100%,100%,2%,2%,2%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% MinDebris=1 MaxDebris=3 Rocker=yes [UltraAPATE] Wall=yes Wood=yes Verses=0%,0%,0%,100%,100%,100%,2%,2%,2%,100%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% MinDebris=2 MaxDebris=3 Rocker=yes [HowitzerWHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=200%,150%,100%,200%,125%,75%,100%,50%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN58 ProneDamage=50% Particle=ArtySmokeSys [GatArtyWH] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=200%,150%,100%,200%,125%,75%,100%,50%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% [GatArtyWHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=200%,150%,100%,200%,125%,75%,100%,50%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN58 ProneDamage=50% [MLRS89WH] CellSpread=2 PercentAtMax=.25 Wall=yes Wood=yes Verses=200%,150%,100%,100%,80%,60%,100%,50%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% [MFrigWH] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,100%,80%,60%,100%,100%,100%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% [WGunWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=200%,200%,200%,200%,125%,75%,100%,50%,25%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=50% [SCUDGas] CellSpread=1 PercentAtMax=.2 Verses=200%,150%,100%,60%,30%,15%,80%,50%,10%,10%,0% InfDeath=7 Particle=GasCloudSys ProneDamage=300% Radiation=yes [PsychGasExp] CellSpread=2.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 AnimList=CHGASEXP Psychedelic=yes [PsychGasExp5] CellSpread=2.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 AnimList=CHGASEXP Psychedelic=yes [PsychGasExp52] CellSpread=2.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 AnimList=CHGASEXP [PsychGasExp2] CellSpread=2 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 AnimList=CHAOSBOMBEXP [MDroneCont] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,0%,0% Parasite=yes Rocker=yes AnimList=YURICNTL [VBiteWH] Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ProneDamage=100% InfDeath=8 [ClusterWarhead] CellSpread=0.75 Wall=yes Wood=yes Verses=100%,50%,10%,100%,50%,10%,200%,200%,20%,100%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=S_TUMU30 Tiberium=yes Sparky=no [RadClusterWarhead] CellSpread=2.5 Verses=100%,100%,100%,100%,100%,100%,30%,20%,10%,100%,0% Rocker=no InfDeath=7 AnimList=DEMPTEXP Tiberium=yes Sparky=no [SCUDWarhead] CellSpread=1.5 PercentAtMax=.2 Verses=100%,100%,100%,100%,100%,100%,30%,20%,10%,100%,0% Rocker=no InfDeath=7 AnimList=RADBANG Sparky=no [MineWH] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 [ChaosMineWH] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 PsychicDamage=yes [ParaBombWH] Verses=100%,100%,100%,100%,75%,50%,75%,100%,10%,100%,0% Sparky=no Fire=yes InfDeath=4 CellSpread=2.5 PercentAtMax=.5 Bright=yes AnimList=CRIVEXP2 [LaserWH] Verses=150%,100%,75%,0%,0%,0%,25%,0%,0%,0%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=yes AnimList=EXPLOSML [LaserATWH] Verses=0%,0%,0%,100%,90%,80%,25%,25%,25%,100%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=yes AnimList=EXPLOSML MinDebris=1 MaxDebris=1 Rocker=yes [CMDLaserWH] Verses=150%,100%,75%,100%,90%,80%,25%,25%,25%,100%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=yes AnimList=S_BANG34 [CMDLaserWHE] Verses=150%,100%,75%,100%,90%,80%,25%,25%,25%,100%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=yes AnimList=S_BANG48 [CMDGattWH] Verses=150%,100%,75%,100%,90%,80%,25%,25%,25%,100%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=yes AnimList=S_CLSN30 [CMDGattWHE] Verses=150%,100%,75%,100%,90%,80%,25%,25%,25%,100%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=yes AnimList=S_CLSN58 [RailGunWH] Verses=100%,100%,100%,100%,100%,100%,100%,25%,25%,25%,0% InfDeath=6 CellSpread=.5 PercentAtMax=.5 Bright=yes Wall=yes Wood=no AnimList=S_TUMU42 [ColdPlasmaWH] CellSpread=.5 PercentAtMax=.8 Verses=15%,15%,100%,100%,100%,100%,15%,100%,5%,200%,100% AnimList=MUZ1 InfDeath=4 Bright=true [DiffuseWH] Verses=100%,100%,80%,100%,90%,80%,30%,20%,20%,100%,100% AnimList=IRONFX InfDeath=4 Bullets=yes [DiffuseWH2] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=IRONFX InfDeath=4 Bullets=yes [RADMineWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Sparky=no InfDeath=7 CellSpread=3.5 PercentAtMax=.5 AnimList=DEMTEXP [ATMineWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Sparky=no InfDeath=4 CellSpread=1.5 PercentAtMax=.5 AnimList=CRIVEXP2 [KamikazeWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% [DemoDroneWH] Verses=100%,100%,100%,100%,75%,50%,75%,100%,10%,0%,0% Sparky=no Fire=yes InfDeath=3 CellSpread=3 PercentAtMax=.5 Bright=yes [TeslaPBombWH] Verses=200%,150%,100%,75%,50%,25%,100%,75%,10%,100%,0% Sparky=no Fire=yes InfDeath=5 CellSpread=3 PercentAtMax=.5 Bright=yes AnimList=TESEXPLG [TerrorBombIWH] Verses=150%,100%,100%,90%,70%,50%,100%,150%,30%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=2 PercentAtMax=.5 Bright=yes AnimList=MININUKE [BlaWH] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,100% [MirageGunWH] Wall=no Wood=no Verses=115%,105%,95%,100%,90%,85%,30%,20%,20%,100%,100% AnimList=IRONFX InfDeath=4 Bright=true Bullets=yes [QuakeWH] CellSpread=7 PercentAtMax=.5 Verses=10%,10%,10%,200%,200%,200%,100%,75%,20%,25%,0% InfDeath=3 Rocker=yes Deform=100% ShakeXlo=4 ShakeXhi=4 ShakeYlo=20 ShakeYhi=20 [DemobombuWH] CellSpread=5 PercentAtMax=.25 Verses=100%,100%,100%,100%,75%,50%,80%,150%,50%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=MININUKE [MCVbombWH] CellSpread=10 PercentAtMax=.25 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=NUKEANIM [OilbombWH] CellSpread=4 PercentAtMax=.75 Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=BRRLEXP1 [PrismBoltWH] Verses=125%,100%,75%,150%,125%,100%,20%,30%,10%,50%,100% InfDeath=5 Wall=no [TrexElec] Verses=250%,200%,150%,0%,0%,0%,0%,0%,0%,200%,100% InfDeath=5 Wood=yes Wall=no AnimList=TSTIMPCT [PulsarWH] CellSpread=3 PercentAtMax=.1 Verses=100%,100%,100%,30%,20%,10%,0%,0%,0%,100%,200% AnimList=PULSEXP InfDeath=6 [SAMWHE] CellSpread=.3 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=3 AnimList=EXPLOMED ProneDamage=100% [USBOMBWH] Wall=yes Wood=yes Verses=0%,0%,0%,0%,0%,0%,100%,100%,50%,0%,0% Conventional=yes AnimList=LRGEXP ProneDamage=50% [XXE] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes AnimList=LRGEXP ProneDamage=50% [USBOMBWHE] Wall=yes Wood=yes Verses=0%,0%,0%,0%,0%,0%,100%,100%,50%,0%,0% Conventional=yes AnimList=MININUKE ProneDamage=100% [USBOMBAUWH] Wall=yes Wood=yes CellSpread=1.5 PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0% Conventional=yes InfDeath=3 AnimList=LRGEXP ProneDamage=50% PenetratesBunker=yes [USBOMBAUWHE] Wall=yes Wood=yes CellSpread=2.5 PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0% Conventional=yes InfDeath=3 AnimList=MININUKE ProneDamage=100% PenetratesBunker=yes [MaverickWH] Wall=yes Wood=yes CellSpread=.4 Verses=0%,0%,0%,100%,125%,150%,100%,75%,50%,100%,100% Conventional=yes AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN58,S_CLSN58 ProneDamage=50% MinDebris=1 MaxDebris=3 Rocker=yes [GrandCannonWHE] CellSpread=1.5 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes InfDeath=2 Verses=100%,75%,50%,150%,125%,100%,100%,75%,25%,100%,100% AnimList=TWLT100 ProneDamage=30% [TeslaCannonWH] CellSpread=2 PercentAtMax=.2 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100% AnimList=EXPLOLB ProneDamage=30% [TeslaCannonWH2] CellSpread=3 PercentAtMax=.1 Wall=yes Wood=yes Sparky=no Conventional=yes InfDeath=5 Verses=200%,100%,80%,100%,100%,95%,85%,50%,50%,100%,77% AnimList=EXPLOLB ProneDamage=30% [TeslaCannonWHE] CellSpread=3 PercentAtMax=.2 Wall=yes Wood=yes Sparky=no Rocker=yes InfDeath=5 Verses=200%,150%,100%,100%,75%,50%,100%,50%,10%,100%,100% AnimList=KTSTLEXP ProneDamage=30% [PlasmaCannonWH] CellSpread=3 PercentAtMax=.1 Wall=yes Wood=yes Sparky=no Conventional=yes InfDeath=5 Verses=25%,45%,90%,60%,90%,120%,30%,80%,20%,100%,0% AnimList=CHEMEXP ProneDamage=30% [PlasmaCannonWHE] CellSpread=3 PercentAtMax=.2 Wall=yes Wood=yes Sparky=no Rocker=yes InfDeath=5 Verses=25%,45%,90%,60%,90%,120%,30%,80%,20%,100%,0% AnimList=CHEMEXPE ProneDamage=30% [RyokoWH] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Conventional=yes InfDeath=5 Verses=250%,200%,150%,100%,90%,80%,75%,40%,15%,200%,100% AnimList=EXPLOLB ProneDamage=80% [RyokoWHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Rocker=yes InfDeath=5 Verses=250%,200%,150%,100%,90%,80%,75%,40%,15%,200%,100% AnimList=KTSTLEXP ProneDamage=80% [ShockerMissileWH] CellSpread=2 PercentAtMax=.8 Wall=yes Wood=yes Sparky=no Rocker=yes InfDeath=5 Verses=150%,125%,100%,100%,100%,100%,75%,50%,25%,100%,100% AnimList=KTSTLEXP ProneDamage=30% [SuperD] CellSpread=0 Verses=300%,300%,300%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=2 Tiberium=yes ProneDamage=60% [AAGunWH] CellSpread=1.0 PercentAtMax=.4 Verses=150%,80%,50%,100%,60%,20%,0%,0%,0%,100%,100% AnimList=S_BANG34 InfDeath=3 [NCometWH] Wall=yes Infdeath=5 Verses=100%,100%,100%,75%,60%,50%,200%,200%,200%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [SPrismWarhead] Wall=no Verses=150%,125%,100%,100%,80%,80%,200%,200%,200%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 :::::::::::::::::::::::P-L-A-Y-:::::::::::::::::::::: ::::::::::::::::::::::::V-V-H:::::::::::::::::::::::: [V-V-H] UIName=Name:V-V-H Name=V-V-H BuildCat=Resource Image=YAREFN Prerequisite=GACNST,GAPOWR,GAPILE,GAREFN,GAWEAP,GAAIRC,GAROBO,GADEPT,GATECH,ATECH Strength=10000 Adjacent=5 Armor=heavy TechLevel=-1 Sight=6 Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry Cost=50000 Soylent=25000 Points=250 ROT=10 Power=0 Storage=500 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=30 DamageSmokeOffset=410, 100, 165 AIBuildThis=no TogglePower=no RefinerySmokeOffsetOne=-85,-85,220 RefinerySmokeOffsetTwo=-85,90,220 RefinerySmokeOffsetThree=95,-85,220 RefinerySmokeOffsetFour=95,90,220 RefinerySmokeFrames=30 RefinerySmokeParticleSystem=SmallGreySSys Enslaves= SlavesNumber=2 SlaveRegenRate=5 SlaveReloadRate=5 Spyable=no ImmuneToPsionics=yes BaseNormal=no UndeploysInto=V_V_H ClickRepairable=yes DeployFacing=0 ResourceGatherer=yes ResourceDestination=yes CreateSound=PrismTankCreated VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=SlaveMinerUndeploy SelfHealing=yes Trainable=yes [V_V_H] UIName=Name:V-V-H Name=V-V-H Prerequisite=GACNST,GAPOWR,GAPILE,GAREFN,GAWEAP,GAAIRC,GAROBO,GADEPT,GATECH,ATECH Image=SMIN Nominal=yes ToProtect=yes Category=Support Strength=10000 Armor=heavy OpportunityFire=yes TechLevel=-1 Sight=4 Speed=3 RequiresStolenAlliedTech=yes Owner=British,French,Germans,Americans,Alliance,Neutral,Special,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no CrateGoodie=no Storage=500 Cost=50000 Soylent=25000 Points=250 ROT=10 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 CreateSound=PrismTankCreated VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= CreateSound=PrismTankCreated VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport DeploySound=SlaveMinerDeploy MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 StupidHunt=yes Trainable=yes DeploysInto=V-V-H DeployFacing=0 Enslaves= SlavesNumber=1,1,1 SlaveRegenRate=5 SlaveReloadRate=5 ResourceGatherer=yes ResourceDestination=yes DeaccelerationFactor=.2 Accelerates=false Bunkerable=no OmniCrushResistant=yes Parasiteable=no Unsellable=yes ::::::::::::::::::::::::E-N-D:::::::::::::::::::::::: ::::::::::::::::::::::::V-V-H:::::::::::::::::::::::: [1] UIName=Name:MLAYR Name=Mine Layer BuildCat=Combat Prerequisite=GAWEAP,GAAIRC Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=0 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=1000 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=MLAYR FreeUnit=MLAYR [2] UIName=Name:EMPT Name=EMP Tank BuildCat=Combat Prerequisite=GAWEAP,GAAIRC,GATECH Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=900 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=EMPV FreeUnit=EMPV [3] UIName=Name:KTNK Name=Rad Tank Prerequisite=NAWEAP,NATECH BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance RequiredHouses=Arabs Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=KTNK FreeUnit=KTNK [4] UIName=Name:SEIS Name=Hammer & Sickle Seismic Tank Prerequisite=NAWEAP,NATECH BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=SEIS FreeUnit=SEIS [5] UIName=Name:YAK Name=YAK-24K Transport Prerequisite=NAWEAP Image=YAK FreeUnit=YAK BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=12 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes [6] UIName=Name:LPST Name=Mobile Gap Generator Prerequisite=GAWEAP,GATECH BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=1500 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=MGG FreeUnit=MGG [7] UIName=Name:LPST1 Name=Mobile Illusion Device Prerequisite=NAWEAP,NARADR,NATECH BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=1500 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no BaseNormal=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes Selectable=no DamageSelf=yes DontScore=yes Image=MGG1 FreeUnit=MGG1 [8] UIName=Name:LPST2 Name=Mobile Sensor Array Prerequisite=YAWEAP,NAPSIS,YATECH BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=1500 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=MGG2 FreeUnit=MGG2 [9] UIName=Name:CTNK Name=Chaos Tank Prerequisite=YAWEAP,YATECH BuildCat=Combat Strength=1 Armor=none Adjacent=4 TechLevel=11 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=0 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes Image=CTNK FreeUnit=CTNK [10] UIName=Name:TRPB Name=Torpedo Boat Prerequisite=NAYARD Image=TRPB FreeUnit=TRPB Naval=yes BuildCat=Combat Strength=1 Armor=none Adjacent=10 TechLevel=13 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=1 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb2 RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes [11] UIName=Name:GATB Name=Gattling Boat Prerequisite=YAYARD,NAPSIS Image=GATB FreeUnit=GATB Naval=yes BuildCat=Combat Strength=1 Armor=none Adjacent=10 ;TechLevel=11 TechLevel=13 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=1 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb2 RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes [12] UIName=Name:TDSK Name=Transport Disk Prerequisite=YAWEAP Image=TDSK FreeUnit=TDSK BuildCat=Combat Strength=1 Armor=none ;Naval=yes Adjacent=4 ;Adjacent=10 TechLevel=12 ;TechLevel=12 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=1 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb2 RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes [13] UIName=Name:SCUDL Name=SCUD Launcher Prerequisite=YAWEAP,NAPSIS Image=RADL FreeUnit=RADL BuildCat=Combat Strength=1 Armor=none ;Naval=yes Adjacent=4 ;Adjacent=10 TechLevel=11 ;TechLevel=12 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=1 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb2 RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes [14] UIName=Name:RESO Name=Resonance Tank Prerequisite=GATECH,GAWEAP Image=RESO FreeUnit=RESO BuildCat=Combat Strength=1 Armor=none ;Naval=yes Adjacent=4 ;Adjacent=10 TechLevel=11 ;TechLevel=12 ;TechLevel=13 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=1 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb2 RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes [] UIName= Name= Prerequisite= Image= FreeUnit= BuildCat=Combat Strength=1 Armor=none ;Naval=yes Adjacent=4 ;Adjacent=10 TechLevel=11 ;TechLevel=12 Sight=5 Owner=Russians,Confederation,Africans,Arabs,Neutral,Special,YuriCountry,British,French,Germans,Americans,Alliance Cost=0 Points=0 Power=0 Crewed=no Capturable=false Explosion= MaxDebris=0 MinDebris=0 DebrisAnims= ThreatPosed=1 ExitCoord=-64,64,0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=no Spyable=no RadarInvisible=yes ImmuneToPsionics=yes TogglePower=no ClickRepairable=no Unsellable=yes AllowedToStartInMultiplayer=no AttackCursorOnFriendlies=yes HasStupidGuardMode=false IsSelectableCombatant=no DefaultToGuardArea=yes ImmuneToPsionics=yes ImmuneToRadiation=no CanPassiveAquire=yes PreventAttackMove=no ImmuneToPoison=yes ImmuneToVeins=yes BerserkFriendly=yes AttackFriendlies=yes OpportunityFire=yes Primary=Parabomb2 RadarInvisible=no TypeImmune=yes GuardRange=255 RadarVisible=no Insignificant=no LegalTarget=no DeathWeapon= ThreatPosed=1 Unnatural=yes Explodes=yes Spawned=yes Bombable=no DeathAnims= Trainable=no Nominal=yes Civilian=yes C4=yes BaseNormal=no Selectable=no DamageSelf=yes DontScore=yes