; ================================================================ ; NAME: C&C Yuri's Revenge Rebalance ; VERSION: 1.18b (RC 1) ; UPDATED: 18/04/2021 ; AUTHOR: Martin (RaVaGe) ;================================================================ ;=== ALLIED ======================================================= ; Reduced the cost of the Allied power plant from 800 to 600. ; Reduced the selling refund value of the Allied power plant from 400 to 300. [GAPOWR] Cost=600 ;800 Soylent=300 ;400 ; Reduced Harrier Jet cost from 1200 to 1000. [ORCA] Cost=1000 ;1200 ; Increased Robot Tank build time by 10%. [ROBO] BuildTimeMultiplier=1.4 ;1.3 ; Reduced deployed GI damage from 25 to 20. [Para] Damage=20 ;25 ; Seal, Tanya, Chrono Commando anti-infantry weapons and their IFV combinations now prioritize infantry targets over vehicles and structures. [HollowPoint3] Verses=100%,100%,75%,1%,1%,1%,1%,1%,1%,100%,0% ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100% ; Tanya IFV weapon upgrade. [TANY] IFVMode=12 ; Tanya IFV weapon upgrade. [FV] Weapon13=CRPistols EliteWeapon13=CRPistols ; Increased Tanya IFV weapon damage from 125 to 200. [CRPistols] Damage=200 ;125 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint3 Report=SealAttack AssaultAnim=UCBLOOD ; Reduced the number of missiles fired by the Elite IFV from 4 to 2. [HoverMissileE] Burst=2 ;4 ; Gap Generator no longer extends the base' build radius. [GAGAP] BaseNormal=no ;yes ;=== SOVIET ======================================================= ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds. [CombatDamage] IronCurtainDuration=495 ;750 ; Increased the cost of the Terror Drone from 500 to 600. [DRON] Cost=600 ;500 Soylent=0 ;Set sell value to 0 to not provide a bonus to Yuri grinding of IC droned units. ; Increased the cost of the Flak Track from 500 to 600. ; Grinding values of all vehicles reduced by 50%. [HTK] Cost=600 ;500 Soylent=300 ;500 ; Increased Rhino Tank build time by 5%. [HTNK] BuildTimeMultiplier=1.35 ;1.3 ; Apcalypse tank is now able to shoot while moving. ; Increased Apocalypse tank's movement speed from 4 to 5. ; Increased Apolcalypse tank's anti-air weapon shots from 2 to 4. [APOC] OpportunityFire=yes ;no Speed=5 ;4 Soylent=875 ;1750 [MammothTusk] Burst=4 ;2 ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6. [FlakGuyGun] Range=6 ;5 ; Reduced the price of Tesla Trooper from 500 to 400. ; Increased the Tesla Trooper's firing range from 3 to 4. [SHK] Cost=400 ;500 Soylent=200 ;250 [ElectricBolt] Range=4 ;3 ; Kirov Airship can now drop bombs automatically at targets below it while moving. [ZEP] CanPassiveAquire=yes ;no OpportunityFire=yes ;not set ;=== YURI ======================================================== ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI). [UCPsychicJab] Damage=30 ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI). [UCElitePsychicJab] Damage=40 ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit. ; Reduced Brute's cost from 500 to 400. [BRUTE] Cost=400 ;500 Soylent=100 ;250 ; Reduced Virus' firing delay from every 100 frames to 150 frames. [Virusgun] ROF=150 ;100 ; Yuri Prime can now be attacked by dogs. ; Yuri Prime can no longer be put into Flak Tracks & IFVs. [YURIPR] Unnatural=no ;yes Size=3 ;not set ; Reduced Gattling Tank's Anti-Air damage from 25 to 16 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 40. [AAGattling] Damage=16 ;25 [AAGattling2] Damage=20 ;30 ; Reduced Gattling Cannons's Anti-Air damage from 30 to 16 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30. [AAGattCann] Damage=16 ;30 [AAGattCann2] Damage=20 ;30 ; Grinding values of all vehicles reduced by 50%. ; Reduced Chaos Drone's cost from 1000 to 800. [CAOS] Cost=800 ;1000 Soylent=400 ;800 ; Reduced Chaos Drone's Berserk effect duration on infantry by 70%. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 25%. [PsychGasCreate] Verses=30%,30%,30%,25%,25%,25%,0%,0%,0%,0%,0% ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100% ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%. [CombatDamage] FallingDamageMultiplier=0.25 ;1.0 ; Increased Magnetron's firing delay from every 20 frames to 40 frames. ; Magnetron can no longer pick up units from on top of cliffs. ; Magnetron can no longer attack structures that are on top of cliffs. ; Increased Magnetron's damage vs structures from 80 to 120; [MagneticBeam] ROF=40 ;20 Projectile=InvisibleMedium ;InvisibleHigh [MagneticBeamE] ROF=40 ;20 Projectile=InvisibleMedium ;InvisibleHigh [MagneShake] Damage=120 ;80 Projectile=InvisibleMedium ;InvisibleHigh ; Reduced the mind control rate of the Mastermind's mind control by 10 frames, from 10 to 35. [MultipleMindControlTank] ROF=60 ;10 ; Grinding values of all vehicles reduced by 50%. ; Mastermind no longer self heals. [MIND] SelfHealing=no Soylent=875 ;1750 ; Units that get mind controlled no longer keep firing on their targets. [Controller] Verses=5%,5%,5%,5%,5%,5%,0%,0%,0%,0%,0% ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% Psychedelic=yes ; Floating Disk no longer self heals. ; Reduced Floating Disk movement speed from 16 to 12. ; Reduced Floating Disk's weapon damage to structures by 30%. [DISK] SelfHealing=no JumpjetSpeed=12 ;16 [DiskWH] Verses=100%,100%,100%,50%,50%,50%,70%,70%,70%,100%,100% ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100% ; Reduced Boomer Submarine price from $2000 to $1750. [BSUB] Cost=1750 ;2000 Soylent=875 ;2000 [General] ; Reduced Boomer Submarine missile damage from 200 to 80. ; Reduced Elite Boomer Submarine missile damage from 250 to 150. CMislDamage=80 ;200 CMislEliteDamage=1450 ;250 ; Adjusted Boomer Submarine missile splash damage to not affect structures. [CMISLWH] CellSpread=1.1 ;1.5 Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0% ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0% ; Reduced Tank Bunker health from 1000 to 600. [NATBNK] Strength=600 ; Psychic Tower no longer extends the base' build radius. [YAPSYT] BaseNormal=no ;yes ; Increased Psychic Tower's mind control delay on multiple targets from 100 to 125. [MultipleMindControlTower] ROF=125 ;100 ; Grinding values of all vehicles reduced by 50%. [CMIN] ;Allied Vehicles Soylent=700 ;1400 [MTNK] Soylent=350 ;700 [MGTK] Soylent=500 ;1000 [SREF] Soylent=600 ;1200 [BFRT] Soylent=1000 ;2000 [AMCV] Soylent=1500 ;3000 [LCRF] Soylent=450 ;900 [TNKD] Soylent=450 ;900 [HARV] ;Soviet Vehicles Soylent=700 ;1400 [HTNK] Soylent=450 ;900 [V3] Soylent=400 ;800 [SMCV] Soylent=1500 ;3000 [SAPC] Soylent=450 ;900 [DTRUCK] Soylent=750 ;1500 [SMIN] ;Yuri Vehicles Soylent=750 ;1500 [LTNK] Soylent=350 ;700 [YTNK] Soylent=300 ;600 [TELE] Soylent=500 ;1000 [PCV] Soylent=1500 ;3000 [YHVR] Soylent=450 ;900 ;=== COUNTRY SPECIFIC CHANGES ======================================================== ;=== GREAT BRITAIN ======================================================== ; Restored the original Sniper IFV weapon that was bugged. [FV] Weapon6=CRAWP2 EliteWeapon6=CRAWP2 ; Sniper IFV will now be able to 1 shot Terror Drones. ; Sniper IFV will now be able to 1 shot Brutes. ; Increased Sniper IFV firing delay from 60 frames to 150 frames. ; BUGIFX created a copy of CRAWP as it caused an internal error when the GB Sniper entered the IFV. [CRAWP2] Damage=250 ;125 ROF=150 ;60 Range=14 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint3 RevealOnFire=no ;=== FRANCE ======================================================== ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower. [GTGCAN] Strength=600 ;900 ; Reduced Grand Cannon weapon range from 15 to 12. ; Increased minimum firing range restriction from 3 to 4. [GrandCannonWeapon] Range=12 ;15 MinimumRange=4 ;3 ;=== CUBA ======================================================== ; Increased Cuban Terrorist health from 75 to 125. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units. [TERROR] Strength=125 ;75 CanPassiveAquire=yes ;no DefaultToGuardArea=yes ;not set ; Increased Terrorist's explosion damage vs light vehicle armor by 40%. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%. [TerrorBombWH] Verses=150%,100%,100%,130%,100%,90%,100%,150%,30%,100%,0% ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100% ;=== RUSSIA ======================================================== ; Tesla Tank is now able to shoot while moving. [TTNK] OpportunityFire=yes ;no Soylent=600 ;1200 ; Increased Tesla Tank's firing range from 4 to 7. ; Tesla Tank's weapon now deals splash damage to two other targets. ; Reduced Tesla Tank weapon damage from 135 to 50. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay. [TankBolt] Damage=50 ;135 Range=7 ;4 ROF=90 ;75 Projectile=Electricbounce ;InvisibleHigh ; Increased Elite Tesla Tank's firing range from 6 to 8. ; Reduced Elite Tesla Tank weapon damage from 150 to 70. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay. [TankBoltE] Damage=70 ;150 Range=7 ;6 ROF=90 ;60 ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors. [Electric] Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0% ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% ;=== LYBIA ======================================================== ; Increased Demolition Truck damge vs medium vehicle armor by 50%. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%. ; Decreased Demolition Truck damge vs light structure armor by 50%. ; Fixed a potential cause for reconnection errors with Demoltion Trucks. [DemobombWH] Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0% ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100% ; Increased the radiation released by the Demolition Truck from 100 to 500. [Demobomb] RadLevel=500 ;100 ;=== IRAQ ======================================================== [DESO] SelfHealing=no ;yes ; Reduced radiation damage to all infantry and light vehicles. [RadSite] Verses=22%,22%,20%,21%,10%,10%,0%,0%,0%,0%,0% ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100% ;=== DOG LUCK & ANTI-ENGI-EATING ======================================================= ; Reduced health of All Attack dogs from 100 to 75. ; All dogs can now be mind controlled. [ADOG] Strength=75 ;100 ImmuneToPsionics=no ;yes ; Health bugfix for Allied Attack dog health when playing as Yuri. ; All dogs can now be mind controlled. [YADOG] Strength=75 ;100 ImmuneToPsionics=no ;yes ; Reduced rate of attacking of all Attack dogs to reduce dog luck. [GoodTeeth] ROF=60 ;30 ; Reduced health of All Attack dogs from 100 to 75. ; All dogs can now be mind controlled. [DOG] Strength=75 ;100 ImmuneToPsionics=no ;yes ; Bugfix for Soviet Attack dog health when playing as Yuri. ; All dogs can now be mind controlled. [YDOG] Strength=75 ;100 ImmuneToPsionics=no ;yes ; Reduced rate of attacking of all Attack dogs to eliminate dog luck. [BadTeeth] ROF=60 ;30 ;=== ANTI-LAMING ======================================================= ; Reduced the health of all Engineers from 75 to 50 to reduce the effectiveness of engineer rushes. [ENGINEER] Strength=50; 75 [SENGINEER] Strength=50; 75 [YENGINEER] Strength=50; 75 ; Reduced the health of Allied Seal from 125 to 75 to reduce the effectiveness of seal rushing. [GHOST] Strength=75 ;125 ; Increased the fuse time of the Ivan bomb from 8 seconds to 12 seconds to allow players more time to defuse the bombs. [CombatDamage] IvanTimedDelay=660 ;450 ; Reduced the distance at which Naval Yards can be placed from the player's base from 12 to 5 to reduce opportunities to naval stretch. [GAYARD] Adjacent=5 ;12 [NAYARD] Adjacent=5 ;12 [YAYARD] Adjacent=5 ;12 ;=== QUALITY OF LIFE ======================================================= ; Reduced the health of trees to make it faster to clear out obstructions. [General] TreeStrength=25 ;200 ; Reduced Polar bear's health from 200 to 25. ; Removed Polar bear's ability to attack units. [POLARB] Strength=25 ;200 Primary=None ;BearBite ; Reduced monkey's health from 200 to 25. ; Removed monkey's ability to attack units. ; The monkey will now run away from threats in some cases. [JOSH] Strength=25 ;200 Primary=None ;ChimpBite Fraidycat=yes ; Reduced Alligator's health from 200 to 25. ; Removed Alligator's ability to attack units. [ALL] Strength=25 ;200 Primary=None ;AlligatorBite ; Reduced Camel's health from 200 to 25. ; Gave Camel he ability to follow units, for comic effect. ;) ; The Camel will now run away from threats in some cases. [CAML] Strength=25 ;200 Primary=VirtualScanner ;not set Fraidycat=yes ; Reduced Cow's health from 200 to 25. ; Gave Cow the ability to follow units, for comic effect. ;) ; The Cow will now run away from threats in some cases. [COW] Strength=25 ;150 Primary=VirtualScanner ;not set Fraidycat=yes ;=============================================================== ;====================== END OF MODIFICATIONS ====================== ;===============================================================