08.03. 22:33:10.930 ***Logfile for Yuri's Revenge client*** 08.03. 22:33:10.932 Client version: 2.8.0.0 08.03. 22:33:10.932 Loading settings. 08.03. 22:33:10.941 Failed to load the translation file. Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Red Alert II\Resources\Translation.ini'. 08.03. 22:33:10.947 Initializing updater. 08.03. 22:33:10.951 Update mirror count: 1 08.03. 22:33:10.951 Running from: clientdx.exe 08.03. 22:33:10.952 Operating system: Microsoft Windows NT 6.2.9200.0 08.03. 22:33:10.952 Selected OS profile: WIN810 08.03. 22:33:10.952 Current culture: en-US 08.03. 22:33:10.954 Removing partial custom component downloads. 08.03. 22:33:10.955 Checking for the existence of FinalSun.ini. 08.03. 22:33:10.955 FinalSun.ini doesn't exist - writing default settings. 08.03. 22:33:10.955 An exception occured while checking the existence of FinalSun settings 08.03. 22:33:10.955 Writing installation path to the Windows registry. 08.03. 22:33:10.958 Starting background processing of INI files. 08.03. 22:33:10.958 /INI/Base does not exist, skipping background processing of INI files. 08.03. 22:33:11.693 Initializing GameClass. 08.03. 22:33:11.770 InitGraphicsMode: 2560x1440 08.03. 22:33:11.840 Loading maps. 08.03. 22:33:11.841 Checking local file versions. 08.03. 22:33:11.852 Game Client Version: YR 8.54.0 08.03. 22:33:12.041 Hardware info: 13th Gen Intel(R) Core(TM) i9-13900K (24 cores) | Video controller: NVIDIA GeForce RTX 3070 Ti | Total physical memory: 64GB 08.03. 22:33:12.315 DiscordHandler: Connected Discord RPC client. 08.03. 22:33:12.337 Discord: Pipe Connection Established. Valid on pipe #0 08.03. 22:33:12.380 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.383 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.384 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.384 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.385 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.386 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.386 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.386 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.387 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.387 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.387 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 08.03. 22:33:12.413 Attempting to parse INI/Battle.ini to populate mission list. 08.03. 22:33:12.413 File INI/Battle.ini not found. Ignoring. 08.03. 22:33:12.413 Attempting to parse INI/BattleE.ini to populate mission list. 08.03. 22:33:12.413 File INI/BattleE.ini not found. Ignoring. 08.03. 22:33:12.427 Saved Games directory not found! 08.03. 22:33:12.478 Skipping reading statistics because the file doesn't exist! 08.03. 22:33:12.755 AssetLoader.LoadSound: Sound not found! getready.wav 08.03. 22:33:12.779 AssetLoader.LoadSound: Sound not found! getready.wav 08.03. 22:33:12.779 AssetLoader.LoadSound: Sound not found! return.wav 08.03. 22:33:12.779 MultiplayerGameLobby: Saved games are not available! 08.03. 22:33:12.909 AssetLoader.LoadSound: Sound not found! getready.wav 08.03. 22:33:12.909 AssetLoader.LoadSound: Sound not found! return.wav 08.03. 22:33:12.909 MultiplayerGameLobby: Saved games are not available! 08.03. 22:33:12.914 AssetLoader.LoadSound: Sound not found! getready.wav 08.03. 22:33:13.073 CheckForUpdates() 08.03. 22:33:13.075 Checking version on the server. 08.03. 22:33:13.076 Trying to connect to update mirror https://downloads.cncnet.org/updates/games/yr/live/ 08.03. 22:33:13.377 Discord: Received Ready from user crossingway 08.03. 22:33:13.381 Downloaded version information, parsing. 08.03. 22:33:13.387 Server game version is 8.54.0, local version is 8.54.0 08.03. 22:33:13.388 File identifiers updated. 08.03. 22:33:13.388 Checking if custom components are outdated. 08.03. 22:33:14.401 Discord: Rich Presence Updated. State: ; Details: In Client 08.03. 22:33:17.427 KABOOOOOOM!!! Info: 08.03. 22:33:17.427 Message: The system cannot find the file specified 08.03. 22:33:17.433 Source: System 08.03. 22:33:17.433 TargetSite.Name: StartWithShellExecuteEx 08.03. 22:33:17.435 Stacktrace: at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at ClientGUI.XNALinkButton.OnLeftClick() at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAButton.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at DTAClient.DXGUI.Generic.MainMenuDarkeningPanel.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at MonoGame.Framework.WinFormsGameWindow.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at DTAClient.Startup.Execute() at DTAClient.PreStartup.Initialize(StartupParams parameters) at DTAClient.Program.Main(String[] args)