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  1. Today
  2. |Noob|

    harv bombs

    So in other word for players like me who r eager to improve.. This should be applied. The only prob with harv bombs that i found was that even if u give a rally point from a warf.. those titans will come back to shoot it and its pretty hard to stop unless u make a spare warf... Moreover even if u say that harv bombs put u back. then ... Speak of what it does to other players when it takes 2000$ to make a warf/ref and 1400$ for a harvy... It also retards their eco BTW its a good yet rare technique
  3. Haha Congrats with the gift Mola... (In Advance Coz ur the one who'll win it)
  4. This will turn Vehicle wolverine into an Infantry wolverine. No changes, and still need warfactory to be able to build it. benefits are: You can put them in APC, heal them with medic, build them while you build other vehicles. Wolverine as inf.ini
  5. Boggle04's Tsunami Request by: Zhasulan (Kirov Reporting) Players: 2-8 Money on Map: 324,850 Map Size: 145 X 145 Buildings on Map: Tech Oil Derricks Boggle04's Tsunami.map
  6. You will figure it out...... Oil Derrick in Center Island 2.6.map
  7. Boggle04's Kill Zones Players: 2-8 Money on Map: 223,875 Map Size: 110 x 110 Buildings on Map: Tech Airport Tech Oil Derricks Boggle04's Kill Zones.map
  8. Boggle04's In The Navy 5.0 2 to 6 Players Standard 3 Vs 3 Team Play Map Size 190x190 Money on Map 1,280,425 Tech on Map Tech Air Port Tech Machine Shop Tech Power Plants Tech Secret Lab Tech Oil Derricks American Air Force Command HQ Spy Satelite Uplink Huts Tents Special Crate Goodies Nighthawk Helicopter Allied Amphibious Transport Soviet Amphibious Transport Yuri Amphibious Transport All 3 Amphibious Transports have enhanced passenger cargo with such a large map Nighthawk Helicopter has enhanced passenger cargo with such a large map Prerequisite Override for Nighthawk is American Air Force Command HQ Prerequisite Override for Seal is Tech Airport Have Fun & Enjoy Boggle04's In The Navy 5.0.map
  9. Boggle04's Funny Little Big Map Covert Op's Players: 2-8 Money on Map: 116,800 Map Size: 82x85 Buildings on Map: Tech AirportS Tech Oil Derricks Tech Power Plants Tech Secret Lab Pillboxes Patriot Missiles Notes of Interest: Paradrop Timers Extended Crate will popup at 500 in game Value=2000 every base Tech Oil Derick will destroy if no player at base American Paradrop Special has been Modified Spy=2,Seal=2,Engineer=2,GI=4 Super Weapons can be Captured Boggle04's Funny Little Big Map Covert Op's.map
  10. I see what you did there 😛. Funnily enough, Pinball is one of the very few TS players I've met in real life! I actually went to his 21st birthday. And to think we're now in our 30s...
  11. Dude ur a new player ,dont talk stupid plz
  12. Who is the boss in the houshold, Black? (xD) You can limit your gaming time; but giving the thing you love up, because a woman wants it - tell that men in the past 6000 years. (xD) (You know, I am Mike Pence...)
  13. Greetings TS community After a long discussion with my wife about our relationship and my free time being used frivolously with anti social and low drive activities I’ve decided to force myself to give up gaming for the foreseeable future. In light of this I am donating my gaming rig (approx. $1000 value with a fresh SSD) as a prize for the winner of March 2020 quick match tournament. It will go to either the #1 position or the highest ranked player that isn’t to sketchy to give me their address. Good luck and have fun.
  14. Yesterday
  15. Walling your MCV is key, I do it in 100% of my QMs, if you do that you won't lose it and you don't have to worry about moving it which makes it so you can't build pillboxes, if they try to engi your war factory and you can't defend it, sell it and it's perfectly fine. You will have a better eco than them. If you get lazy and they take one of your buildings (even your power) they could build pillboxes and spam barracks in your base and it will be hard to stop so it's always important to just sell any building they are going to capture it, especially when you don't have any tanks or ways to kill their pillbox spam. Obviously you don't want to just sell any building they drive their engi flak / IFV by, but once it empties you could sell it and the infantry that comes out of it usually kills the engi
  16. I don’t know if it’s the good place for that question but please answer me
  17. McPwny

    Lightning Gun

    [TeslaFragment] is already in the game, its used on shock trooper's elite weapon. to answer both your questions Yosef, the only way to attach an animation to a projectile like that is through art.ini, which i cant port to map files. just like the 'making enemies into zombies' thing. it could be done through genetic mutator logic if i could edit art.ini. the only thing you can do with JUST rules.ini is give warheads "Infdeath=9" and they will turn into brutes (or whatever AnimToInfantry= is) while i am posting, i made another mod-map compatible lightning unit: an artillery that deploys into a defense that sends out aircraft to attack with a storm weapon. [Particles] 24=HugeSpark 25=CloudParticle [ParticleSystems] 15=HugeSparkSys 16=CloudParticleSys [XCOMET] EliteSecondary=STORMAIRBURST [AircraftTypes] 13=STORMRIDER [AMBU];these two are the unit that deploys and calls the storm planes UIName=STT:EMPTY Image=LPST Name=Storm hub (mobile) Prerequisite=GAWEAP Strength=500 Category=AFV Armor=light DeployTime=.022 TechLevel=5 Sight=8 Speed=6 CrateGoodie=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=2500 Soylent=2500 Points=25 ROT=5 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=EXPLOLB VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ImmuneToRadiation=no ImmuneToPsionics=yes Size=6 ;4 ride for the price of one Insignificant=no Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF PipScale=none Spawns=STORMRIDER SpawnsNumber=1 SpawnRegenRate=1200 SpawnReloadRate=200 Primary=DefuseKit Secondary=HornetLauncher IsSimpleDeployer=yes UnloadingClass=FTRK DeployFire=yes DeployingAnim=none OpenTransportWeapon=1 SelfHealing=yes [FTRK];these two are the unit that deploys and calls the storm planes UIName=STT:EMPTY Image=SONIC Name=Storm hub (mobile) Prerequisite=GAWEAP Strength=500 Category=AFV Armor=light DeployTime=.022 TechLevel=-1 Sight=8 Speed=6 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=2500 Soylent=2500 Points=25 ROT=5 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=EXPLOLB VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ImmuneToRadiation=no ImmuneToPsionics=yes Size=6 Insignificant=no Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Spawns=STORMRIDER SpawnsNumber=1 SpawnRegenRate=1200 SpawnReloadRate=200 Primary=DefuseKit Secondary=HornetLauncher IsSimpleDeployer=yes UnloadingClass=AMBU DeployFire=yes OpenTransportWeapon=1 SelfHealing=yes [STORMRIDER];this is the storm plane itself Image=ASW UIName=STT:EMPTY Name=stormrider Secondary=ASWCollision Strength=75 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=16 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=500 Points=20 ROT=3 Ammo=1 Crewed=no GuardRange=30 Explosion=KTSTLEXP MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=OspreyDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Clear ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding ImmuneToPsionics=yes ImmuneToRadiation=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER,SELF_HEAL,FASTER Primary=STORMBOMBERGUN ElitePrimary=STORMBOMBERGUNE [STORMBOMBERGUN] Damage=10 ROF=10 Range=5 Projectile=STORMPROJECTILE Speed=70 Warhead=STORMCLOUDMAKERWH Report=WeatherStrike Burst=1;2 [STORMBOMBERGUNE] Damage=10 ROF=10 Range=7 Projectile=STORMPROJECTILE Speed=70 Warhead=STORMCLOUDMAKERWH Report=WeatherStrike Burst=2 [STORMPROJECTILE] Arm=2 Shadow=no Ranged=yes AA=no AG=yes Image=none ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no Airburst=yes AirburstWeapon=STORMAIRBURST [STORMCLOUDMAKERWH] CellSpread=.3 PercentAtMax=.5 Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5% InfDeath=5 AnimList=none Particle=CloudParticleSys [STORMBOMBERWH];this is the warhead that is actually used for damage Wall=yes Wood=yes CellSpread=1.0 PercentAtMax=.5 Verses=70%,70%,70%,80%,80%,75%,13%,13%,13%,100%,100% Conventional=no Rocker=yes InfDeath=5 AnimList=WCLBOLT1 Tiberium=no Particle=HugeSparkSys PenetratesBunker=yes [STORMAIRBURST];this is the gun that is actually used for damage ROF=40 Range=3 Speed=30 Damage=90 Report=none;GuardianGIDeployedAttack Warhead=STORMBOMBERWH Projectile=InvisibleHigh [HugeSparkSys] HoldsWhat=HugeSpark BehavesLike=Spark ParticleCap=5 SparkSpawnFrames=25 LightSize=50 OneFrameLight=true SpawnSparkPercentage=.1 [HugeSpark] BehavesLike=Spark MaxEC=1500 XVelocity=30 YVelocity=30 MinZVelocity=80 ZVelocityRange=40 ColorList=(255,255,255),(100,100,255),(100,255,100),(255,100,100) ColorSpeed=.13 [CloudParticle] Image=WCCLOUD3 MaxEC=120 Translucency=50 Velocity=1.0 Deacc=.15 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=60 StateAIAdvance=1 [CloudParticleSys] HoldsWhat=CloudParticle Spawns=yes SpawnFrames=1 SpawnRadius=500 Slowdown=.0085 ParticleCap=8;gs8 SpawnCutoff=1.1 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke
  18. lhtkick

    Lightning Gun

    u forgot ShrapnelWeapon=TeslaFragment code ? where is [TeslaFragment] ?
  19. Last week
  20. new version (better preview + clean code)[6] eurasia ffa balanced 2-2.map
  21. That is Awesome! Can you make like the France cannon bullet with lightning around the sphere of the bullet and when it hit the unit or ground make the same animation of that weapon!
  22. People who don’t wall are the people who complain about engi rush
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