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  1. Today
  2. Dont underestimate the power of the dark Side (or Arnolds) ;D. Thx for that inside! Some other pros said letting the inf just fight would be best. Now i know better!
  3. all I see no matter what I do is black images and black images files when I should be getting either the icon for the unit or the picture on the unit on a terrain. I don't know how to fix this and I have the same problem with these files for tiberium dawn
  4. Is there an option to select the style that we like, I could design my own style too. 🤔 Of course not out of the game theme. 👍 I have a lot of ideas and nots, I have to write it soon for the online game in new post soon. So nice theme 👍
  5. topol

    Sahara Wars Map

    I have made an extended version of this map so called it Sahara Wars II. Map is slightly wider. And I added second wall ring around the middle tibs which makes it more strategic. sahara wars ii_wtf_ovo_1.0.0[4v4].mpr
  6. Mesut ne anlatmaya çalıştın dostum sorun nedir?
  7. Yesterday
  8. Humble

    Unauthorized Use of Maps

    No worries. I think part of the confusion on my part came from not seeing the original authors of the maps that you converted being credited, which is mostly why I assumed nobody would care. I could not find anything in the actual map files, or the client, or the MPMaps.ini, so I hope you understand my confusion.
  9. Need help decoding this crash file. I had to create a duplicate so I could change the file type because cncnet site said that the dmp file types aren't supported so I can't post them. Well at least that they can't be uploaded anymore apparently. Change the file extension back to .dmp so you can help me crack the code of this file. ra95crash-0x0050546d - Copy.rar
  10. Aro

    Unauthorized Use of Maps

    It's not being concerned that it was edited to be compatible with TS, the problem is that it was an exclusive asset taken without permission. If you'd have just asked instead of helping yourself "assuming nobody would care" there would never have been a problem. Since when was it okay to just take custom assets from mods without giving any credit where it is due or at least asking first? Thanks for the response and the removal anyway. All I ask is that, in future, TI staff are contacted instead of just having it's assets ripped.
  11. is there an easy way to read the .dmp files without having to download software from the internet?
  12. I also think right click and hold on the tile allows you to drag it around if I'm not mistaken.
  13. It is best to target one inf at a time, unless you have more than 40 or so inf, then its best to have two groups each targeting one target at a time. Guard mode is alright if you have a proper spread on your inf, but it is best used when you cannot afford to dedicate micro to your inf battle (for example if you are defending your base, or micro scouts, etc. With guard mode you have to be careful you don't have inf running around targeting enemy inf that are out of reach (thus running around like chickens). Sometimes hitting 'Stop' on your group of infantry (once they are in a good position) can help. If you make 2,000$ worth of cyborgs and 2,000$ worth of light infantry, or any combination of infantry/discmen and control them properly, you will see that discmen are still OP (especially if you micro one medic which is also buffed in vet patch). The problem is that a lot of players make too many discmen for their own good, and do not control them properly, then they blow up and do more damage than good. It's not good to make more than a small amount of discmen vs. nod anyways, because they can make a harpy early game.
  14. Humble

    Unauthorized Use of Maps

    I just deleted Vinifera Valley from the server.
  15. Humble

    Unauthorized Use of Maps

    I was under the impression all of the maps (vin val included) were originally ra maps, so didn't think it mattered or anyone cared. Since like you mentioned all you did was use existing maps and edit them very slightly for T.I. I thought people would be happy they are being played. Im happy to just delete vinifera valley if you like (its very rarely played anyways), even though I find it weird you are concerned I tweaked vin val to be played on Ts the same way you tweaked other maps to be playable on T.I. Most players (those that played ra2 or ask me) know some of these maps playable on TS are simply edits from other CnC games. It's not like I put "By Humble" in the map title or anything. The intention was simply to make more maps available to the community, not to upset anyone. Cheers
  16. Could there be a way to play a skirmish in Tiberian Dawn through CnCnet? I know it wasn't in the game, (you could, however, make a pseudo-skirmish by saying up a solo multiplayer game with AI players enabled, but you had zero control over them,) but might there be a way to trick the game into playing a solo PvAI game? If the game lacks skirmish AI, could It be programmed and implemented? Is there a TC mod for RA1 that remakes TD into a more multiplayer friendly game? I'd just like to have the same amount of control over TD that I had in the other games.
  17. I recently installed CnCNet onto Dune 2000 Gruntmods and I noticed something, a distinct lack of NPC settings. I can control AI house and difficulty, but I can't control team or starting location, the fields for them are blocked. Is there a reason for this? This came out after RA and the CnCNet client for that gave you control over all the settings, so I don't really understand why D2K wouldn't.
  18. i guess i am a little confused about what you are trying to do; infdeath 9 does nothing more than play an animation, in artmd.ini this animation has a tag that spawns the(first and only) infantrytype listed under "AnimToInfantry=". you cant really separate the animation from the effect without changing art.ini. (this is also how virusdeath works but it spawns a particlesystem instead of an infantrytype). it also means that you can just straight up attach infdeath=9 to any weapon fired by a unit owned by a house and it should play the anim that spawns the unit. the unit will take the house of the firer, so i dont really understand what the workaround is for. but to answer your question about the particle system (which will almost definitely not transfer the players house), assuming that the gas particle system is set up right, a reason that the warhead might not be firing could be that the warhead isnt listed. make sure that the warhead is listed under the [Warheads] list in your mapside .ini file. EDIT: the EXCEPT_CNCNET file is the file i need to debug crashes
  19. topol

    Sahara Wars Map

    Thanks bk57. Thats a good question. I don't know This is the last version of the map 1.4.5 sahara wars_wtf_ovo_1.4.5[4v4].mpr
  20. Sorry this isn't quite clear and is a bit confusing. Yuri's Revenge is required. You then have an RA2 mode you can enable in the client to play Red Alert 2.
  21. Red alert 2 download on your internet site is faulty. There is a yuri setup. It cannot be installed without installing red alert2. Red Alert 2 download link is update please.
  22. Hello, Run CnCNetYRLauncher.exe or the shortcut supplied. Click "Options" Select "Display" and under the render options, select a new renderer. Commonly, "Automatic", "CNC-DRRAW" or "TS-DDRAW" works best. Click Save, and launch Skirmish. Play a game with the AI. If the gameplay is normal (and radar is fixed) then this renderer will likely be the best for you. If it hasn't worked, repeat from step 5 until you find a renderer that works best with your system. Failing the above, ensure your video drivers are up-to-date. You are running a suitable resolution the game can handle.
  23. Tech Center. Created by me in 2002 for RADEN.com, became one of "Lion's Picks," or best maps on the site. 4-way map with each player protected by occupiable walls and tech buildings at their base to capture. In the center is where the real goodies. This map was modified to allow certain defensive statues to be capturable. You'll just have to venture into the middle to see what I mean. tech center.map
  24. Hi guys. I am playing with my friends and some of them don’t see the little map top right. Is it related with maps that I made on Final Alert? Can you help me
  25. Aro

    Unauthorized Use of Maps

    Hello everybody. I haven't been active in the Command & Conquer community for some time, it's nice to see that it is still thriving and that there is plenty of online activity, with that being said, a friend of mine has brought something to my attention that I wanted to query with the current staff. In the Tiberian Sun Client there appear to be some maps that are being used that were maps that I had initially made exclusively for Twisted Insurrection. Some of these maps started off as remakes of maps from other games like Red Alert 2 such as the ones titled Rocky Road, Twinside and Redemption. I am not particularly bothered about these for the reasons stated earlier, despite the fact that they were remade from the ground up, but they are still shamelessly pulled from Twisted Insurrection with minor edits to make them compatible with Tiberian Sun, they even use the same alternative name that I gave them as opposed to the names of the maps they were based on which shows they were directly taken from the mod. My main gripe is that there is also the map Vinifera Valley which has been a Twisted Insurrection exclusive map that I created quite some time ago. It appears that it is in circulation at the moment as part of an official update to the Tiberian Sun Client , yet, no credit is given to myself or to Twisted Insurrection itself for use of the map anywhere as far as I can tell. I have checked with the active members of the Twisted Insurrection team as of the moment and, as far as we know, nobody asked permission to use these maps and no credit has been given. May I ask why this is and what has happened here? Thanks.
  26. I donno, I think being good on cncnet is much harder due to the faster pace without the client delay and 60 FPS.. we used to be able to time carryall lift offs differently which took some skill and but those tricks would come back and be basically abused by what we’re capable of now being used to cncnet speed if we went back to WOL/XWIS. Imagine having almost twice as much time to think, prep, and react to whatever is coming your way. Remember how games under 3 minutes didn’t count? You can easily 1 ref and have a diss in someone’s base is less than 3 minutes now. Anytime an old schooler comes back they’re skill level is cut in half by not being used to the speed and fluidity of cncnet client. And they get frustrated and leave instead of taking the time to get used to it. And figuring out what things you need to cut out and new things you are capable of with the increase in money etc. It’s also why people have so much trouble with early game infantry outside of those I mentioned above. That shit almost never happened on WOL regardless of a players competency because there was so much extra time to think, look around, and react. i think even mid level players that are used to cncnet would stomp the vast majority of WOL pros from the old days. Old schoolers have come on cncnet time and time again and proven they can’t hang with us. I think only the very special players that actually got good on their own merit rather than being trained and hand held by other players would be able to adapt, like schaf for example. I wish he would come on so we could see how he would handle it and how long it would take him to adjust. (Although rumor has it Tiger has been known to share his username with a German player that is much better than him)
  27. seems and sure these are 2 big differenses, as we say in Odessa ... How?
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