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  1. Past hour
  2. This is to be an overview on current issues with maps in the map pool, and moving forward with mapping. I'm in touch with one of the community members who has direct ties to the Dev team, so this is somewhat of a push to get our ladder upgraded and ready for real competition! This talk will not only include an overview of issues, but a solid talk on solutions, and even a choice of new maps for the ladder! Come along and give your feedback. Let's give our feedback to the Devs and make C&C Tiberian Dawn! https://www.twitch.tv/achromicwhite
  3. Christ...watching you guys bicker back and forth about things that really dont matter or address the issue.Ignore Vet or non vet maps, the issue is ladder activity. Simple.And the reality is, only a very small handful will even think about playing the ladder, regardless of what maps are on it.Heres an idea, put ONLY mod maps on the ladder for a month. Not a single WW style map. See if theres a dramatic increase of people playing ladder (aim to attract the 95% of people on cncnet who are modders)Youll get your answer.Im willing to bet you wont see any notable difference.You guys are just wasting your time at annoying eachother and not understanding that maybe the vast majority of players simply arnt interested in the ladder.
  4. I have asked for patch notes for changes CNCNET has made, not vet. Also that list shows why Vet and balance patch needs to be split. Way too hard to find the relevant information.
  5. here is some more nonsense.. if you add the maps others play, like they play them (without the vet mod, I think more would consider playing the tourney. but if you add a map that we play but you changed the following, probably not as many..... vet patch (or a mod is a mod is a mod) The Strength value of NAOBEL has been changed from 725 to 600 The ROF value of LaserFire has been changed from 120 to 46 The Trainable value of CYBORG has been changed from Unknown to no The Trainable value of E3 has been changed from Unknown to no The Trainable value of CYC2 has been changed from no to yes The Elite value of CYC2 has been changed from Unknown to EliteCyCannon The EliteAbilities value of CYC2 has been changed from Unknown to SELF_HEAL,FASTER The Elite value of BGGY has been changed from Unknown to EliteRaiderCannon The EliteAbilities value of BGGY has been changed from CRUSHER to FIREPOWER,STRONGER The Elite value of BIKE has been changed from HoverMissile to EliteBikeMissile The EliteAbilities value of BIKE has been changed from VEIN_PROOF to FIREPOWER,STRONGER The TooBigToFitUnderBridge value of ART2 has been changed from Unknown to true The Elite value of ART2 has been changed from Unknown to Elite155mm The EliteAbilities value of ART2 has been changed from SELF_HEAL to FIREPOWER,STRONGER The Elite value of GAARTY has been changed from Unknown to Elite155mm The EliteAbilities value of GAARTY has been changed from SELF_HEAL to FIREPOWER,STRONGER The TooBigToFitUnderBridge value of TTNK has been changed from Unknown to true The Armor value of TTNK has been changed from light to heavy The Elite value of TTNK has been changed from 120mmx to Elite90mm The EliteAbilities value of TTNK has been changed from SENSORS to FIREPOWER,STRONGER The Elite value of GATICK has been changed from 120mmx to Elite90mm The EliteAbilities value of GATICK has been changed from SENSORS to FIREPOWER,STRONGER The Strength value of STNK has been changed from 180 to 230 The Armour value of STNK has been changed from Unknown to wood The CloakingSpeed value of STNK has been changed from 5 to 3 The Turret value of STNK has been changed from no to Yes The Elite value of STNK has been changed from Unknown to EliteDragon The EliteAbilities value of STNK has been changed from EXPLODES to STRONGER,SELF_HEAL The ThreatAvoidanceCoefficient value of WEED has been changed from .6 to 0.00 The Elite value of APACHE has been changed from Unknown to EliteHarpyClaw The EliteAbilities value of APACHE has been changed from Unknown to FIREPOWER,SELF_HEAL The Elite value of SCRIN has been changed from Unknown to EliteProton The EliteAbilities value of SCRIN has been changed from RADAR_INVISIBLE to FIREPOWER,SELF_HEAL The Cost value of DOGGIE has been changed from 100 to 330 The Elite value of DOGGIE has been changed from Unknown to EliteFiendShard The EliteAbilities value of DOGGIE has been changed from Unknown to STRONGER,SELF_HEAL The Cost value of VISC_LRG has been changed from 1 to 330 The Trainable value of VISC_LRG has been changed from Unknown to Yes The Elite value of VISC_LRG has been changed from Unknown to EliteSlimeAttack The EliteAbilities value of VISC_LRG has been changed from Unknown to STRONGER,SELF_HEAL The Damage value of EliteFiendShard has been changed from Unknown to 42 The ROF value of EliteFiendShard has been changed from Unknown to 30 The Burst value of EliteFiendShard has been changed from Unknown to 3 The Range value of EliteFiendShard has been changed from Unknown to 6 The Projectile value of EliteFiendShard has been changed from Unknown to DogShard The Speed value of EliteFiendShard has been changed from Unknown to 25 The Warhead value of EliteFiendShard has been changed from Unknown to Shard The Report value of EliteFiendShard has been changed from Unknown to FIEND2 The Damage value of EliteSlimeAttack has been changed from Unknown to 120 The Range value of EliteSlimeAttack has been changed from Unknown to 1.56 The ROF value of EliteSlimeAttack has been changed from Unknown to 80 The Projectile value of EliteSlimeAttack has been changed from Unknown to Invisible The Speed value of EliteSlimeAttack has been changed from Unknown to 25 The Warhead value of EliteSlimeAttack has been changed from Unknown to Slimer The Report value of EliteSlimeAttack has been changed from Unknown to VICER1 The Burst value of Heal has been changed from Unknown to 2 The Range value of Heal has been changed from 2.83 to 4.5 The Damage value of Vulcan3 has been changed from 10 to 12 The Range value of Vulcan3 has been changed from 4 to 5 The Damage value of AssaultCannon has been changed from 40 to 31 The Burst value of AssaultCannon has been changed from Unknown to 2 The Damage value of EliteAssaultCannon has been changed from Unknown to 37 The Burst value of EliteAssaultCannon has been changed from Unknown to 2 The ROF value of EliteAssaultCannon has been changed from Unknown to 25 The Range value of EliteAssaultCannon has been changed from Unknown to 6 The Projectile value of EliteAssaultCannon has been changed from Unknown to Invisible The Speed value of EliteAssaultCannon has been changed from Unknown to 100 The Warhead value of EliteAssaultCannon has been changed from Unknown to SA The Report value of EliteAssaultCannon has been changed from Unknown to TSGUN4 The Damage value of Elite120mm has been changed from Unknown to 84 The ROF value of Elite120mm has been changed from Unknown to 80 The Range value of Elite120mm has been changed from Unknown to 8.1 The Projectile value of Elite120mm has been changed from Unknown to Invisible The Speed value of Elite120mm has been changed from Unknown to 90 The Warhead value of Elite120mm has been changed from Unknown to AP The Report value of Elite120mm has been changed from Unknown to 120MMF The Anim value of Elite120mm has been changed from Unknown to GUNFIRE The Bright value of Elite120mm has been changed from Unknown to yes The Damage value of EliteHoverMissile has been changed from Unknown to 36 The ROF value of EliteHoverMissile has been changed from Unknown to 68 The Range value of EliteHoverMissile has been changed from Unknown to 9.6 The Burst value of EliteHoverMissile has been changed from Unknown to 2 The Projectile value of EliteHoverMissile has been changed from Unknown to AAHeatSeeker2 The Speed value of EliteHoverMissile has been changed from Unknown to 30 The Warhead value of EliteHoverMissile has been changed from Unknown to AP The Report value of EliteHoverMissile has been changed from Unknown to HOVRMIS1 The MinimumRange value of EliteHoverMissile has been changed from Unknown to 2 The Damage value of EliteRaiderCannon has been changed from Unknown to 48 The Range value of EliteRaiderCannon has been changed from Unknown to 4.8 The Projectile value of EliteRaiderCannon has been changed from Unknown to Invisible The Speed value of EliteRaiderCannon has been changed from Unknown to 100 The Warhead value of EliteRaiderCannon has been changed from Unknown to SA The Report value of EliteRaiderCannon has been changed from Unknown to CHAINGN1 The Anim value of EliteRaiderCannon has been changed from Unknown to MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW The Damage value of EliteBikeMissile has been changed from Unknown to 48 The ROF value of EliteBikeMissile has been changed from Unknown to 60 The Range value of EliteBikeMissile has been changed from Unknown to 6 The Projectile value of EliteBikeMissile has been changed from Unknown to HeatSeeker The Speed value of EliteBikeMissile has been changed from Unknown to 30 The Report value of EliteBikeMissile has been changed from Unknown to MISL1 The Warhead value of EliteBikeMissile has been changed from Unknown to AP The Damage value of Elite155mm has been changed from Unknown to 180 The ROF value of Elite155mm has been changed from Unknown to 110 The MinimumRange value of Elite155mm has been changed from Unknown to 5.00 The Projectile value of Elite155mm has been changed from Unknown to Ballistic The Speed value of Elite155mm has been changed from Unknown to 10 The Warhead value of Elite155mm has been changed from Unknown to ARTYHE The Range value of Elite155mm has been changed from Unknown to 21.60 The Report value of Elite155mm has been changed from Unknown to 120MMF The Anim value of Elite155mm has been changed from Unknown to GUNFIRE The Lobber value of Elite155mm has been changed from Unknown to yes The Damage value of Elite90mm has been changed from Unknown to 43 The ROF value of Elite90mm has been changed from Unknown to 50 The Projectile value of Elite90mm has been changed from Unknown to Cannon The Speed value of Elite90mm has been changed from Unknown to 40 The Warhead value of Elite90mm has been changed from Unknown to AP The Range value of Elite90mm has been changed from Unknown to 8.1 The Report value of Elite90mm has been changed from Unknown to 120MMF The Anim value of Elite90mm has been changed from Unknown to GUNFIRE The Bright value of Elite90mm has been changed from Unknown to yes The Damage value of EliteDragon has been changed from Unknown to 36 The ROF value of EliteDragon has been changed from Unknown to 50 The Burst value of EliteDragon has been changed from Unknown to 2 The Range value of EliteDragon has been changed from Unknown to 7.2 The Projectile value of EliteDragon has been changed from Unknown to AAHeatSeeker2 The Speed value of EliteDragon has been changed from Unknown to 25 The Warhead value of EliteDragon has been changed from Unknown to AP The Report value of EliteDragon has been changed from Unknown to MISL1 The Damage value of EliteHarpyClaw has been changed from Unknown to 72 The ROF value of EliteHarpyClaw has been changed from Unknown to 36 The Range value of EliteHarpyClaw has been changed from Unknown to 5 The Projectile value of EliteHarpyClaw has been changed from Unknown to Invisible2 The Speed value of EliteHarpyClaw has been changed from Unknown to 100 The Warhead value of EliteHarpyClaw has been changed from Unknown to SA The Report value of EliteHarpyClaw has been changed from Unknown to CYGUN1 The Damage value of EliteProton has been changed from Unknown to 24 The ROF value of EliteProton has been changed from Unknown to 3 The Range value of EliteProton has been changed from Unknown to 5 The Projectile value of EliteProton has been changed from Unknown to ProtonTorpedo The Speed value of EliteProton has been changed from Unknown to 30 The Warhead value of EliteProton has been changed from Unknown to AP The Report value of EliteProton has been changed from Unknown to scrin5b The Speed value of CyCannon has been changed from 70 to 35 The Damage value of EliteCyCannon has been changed from Unknown to 180 The ROF value of EliteCyCannon has been changed from Unknown to 50 The Range value of EliteCyCannon has been changed from Unknown to 8.4 The Projectile value of EliteCyCannon has been changed from Unknown to ProtonBlast The Speed value of EliteCyCannon has been changed from Unknown to 35 The Warhead value of EliteCyCannon has been changed from Unknown to PlasmaWH The Report value of EliteCyCannon has been changed from Unknown to scrin5b The Damage value of EliteLtRail has been changed from Unknown to 0 The AmbientDamage value of EliteLtRail has been changed from Unknown to 180 The ROF value of EliteLtRail has been changed from Unknown to 60 The Range value of EliteLtRail has been changed from Unknown to 7.2 The Projectile value of EliteLtRail has been changed from Unknown to Invisible The Speed value of EliteLtRail has been changed from Unknown to 100 The Warhead value of EliteLtRail has been changed from Unknown to RailShot2 The Anim value of EliteLtRail has been changed from Unknown to GUNFIRE The IsRailgun value of EliteLtRail has been changed from Unknown to true The AttachedParticleSystem value of EliteLtRail has been changed from Unknown to SmallRailgunSys The Report value of EliteLtRail has been changed from Unknown to BIGGGUN1 The Damage value of EliteHellfire has been changed from Unknown to 36 The ROF value of EliteHellfire has been changed from Unknown to 50 The Range value of EliteHellfire has been changed from Unknown to 6 The Projectile value of EliteHellfire has been changed from Unknown to AAHeatSeeker2 The Speed value of EliteHellfire has been changed from Unknown to 30 The Warhead value of EliteHellfire has been changed from Unknown to ORCAAP The Report value of EliteHellfire has been changed from Unknown to ORCAMIS1 The Burst value of EliteHellfire has been changed from Unknown to 2 The Damage value of EliteBomb has been changed from Unknown to 192 The ROF value of EliteBomb has been changed from Unknown to 10 The Range value of EliteBomb has been changed from Unknown to 5 The Projectile value of EliteBomb has been changed from Unknown to Cannon2 The Speed value of EliteBomb has been changed from Unknown to 0 The Warhead value of EliteBomb has been changed from Unknown to ORCAHE The Floater value of EliteBomb has been changed from Unknown to yes The AmbientDamage value of EliteMechRailgun has been changed from Unknown to 300 The Damage value of EliteMechRailgun has been changed from Unknown to 0 The ROF value of EliteMechRailgun has been changed from Unknown to 60 The Range value of EliteMechRailgun has been changed from Unknown to 9.6 The Projectile value of EliteMechRailgun has been changed from Unknown to Invisible The Speed value of EliteMechRailgun has been changed from Unknown to 100 The Warhead value of EliteMechRailgun has been changed from Unknown to RailShot The Report value of EliteMechRailgun has been changed from Unknown to RAILUSE5 The Anim value of EliteMechRailgun has been changed from Unknown to GUNFIRE The IsRailgun value of EliteMechRailgun has been changed from Unknown to true The AttachedParticleSystem value of EliteMechRailgun has been changed from Unknown to LargeRailgunSys The Proximity value of ProtonBlast has been changed from yes to no The Ranged value of ProtonBlast has been changed from yes to no The Acceleration value of ProtonBlast has been changed from Unknown to 12 The Verses value of ORCAHE has been changed from 200%,90%,75%,32%,100% to 200%,90%,75%,32%,32% The Trainable value of SONIC has been changed from Unknown to no
  6. Today
  7. #1: I do like most of the balance changes. Not because it makes the game more fair but because it makes the game less frustrating (a super-unit that needs the highest tech in the game is missing the most basic offensive/defensive unit? LOL?). #2: Balance is highly dependant on the map. Not convinced? Play a 1v1 on FF and then on Terrace (Nod v GDI). Tell me the dynamics are not completely different. #3: That being said, I am convinced that most maps in the current pool are Nod favored, but all Nod players are giga-shit except Mola. #4: I've seen ridiculous claims where people have clicked on the warning label in the lobby, the first thing they saw was ######## POSSIBLE CHEATS ######## The IQ value of GDI has been changed from Unknown to 0 The Edge value of GDI has been changed from Unknown to North The Allies value of GDI has been changed from Unknown to GDI The Credits value of GDI has been changed from Unknown to 0 The NodeCount value of GDI has been changed from Unknown to 0 The TechLevel value of GDI has been changed from Unknown to 0 The PercentBuilt value of GDI has been changed from Unknown to 0 The PlayerControl value of GDI has been changed from Unknown to yes and their reaction was "GDI UNITS HAVE BEEN SECRETLY MADE WEAKER!" (no joke). So where do we go from here? As most of us have taken long breaks of this game, it is sometimes hard for people (including me) to keep track of what caused what. ("Why is my mk walking? Is it because of cncnet? Is it because of the balance patch? Was it always like that?") ("Why are my harvs randomly getting stuck and going afk? That must be new from cncnet"). A lot of dislike that the vet/balance patch gets is totally misplaced and comes from rumours and disinformation. - Do NOT tie Vet & Balance patch to maps. Give us 2 seperate checkboxes for them and have them explained WELL somewhere. - Give us complete and comprehensive patch notes about any change cncnet has made to TS.
  8. 2020 July Ladder Update Release notes Updated Malibu Cliffs LE to v1.17 Moved middle right gems closer to top spawn point to even out the rate at which players can expand. Now set up for TR vs BL for all scenarios. Updated Let There Be Fight to v2.09 Added naval backdoors to each player spawn point. Moved tech powerplants closer to the naval backdoors to allow easier harassing by transports. Added a lower land bridge in the middle to prevent stalemate camping and divide the naval area into two. Reduced visual clutter in the top and bottom middle of the map. Improved detailing at some parts. Now set up for SvA, YvA. Updated Stardusk LE to v2.20 Added gems near player spawns. Moved tech power plants near the cliff to make it easier to build a refinery below the cliff. Edited terrain to make it easier to build towards top and bottom middle ore below the cliff. Added a new ore patch near the two lakes to increase the chances of naval play and increase map resources. Added more trees around the edges of the map to enhance the effectiveness of Mirage Tanks. Available for all scenarios. Updated Dusk Ravine LE to v1.23 Added a new gem patch to the starting spots to make players spread out their base to give Allied more opportunities to harass. Replaced middle sides ore with gems to make these an attractive expansion spot and further spread out player bases to benefit Allied factions. Walled oils to improve Yuri's chances in the early game. Available for all scenarios. Updated Pinch Points LE to v2.02 Completely reworked the map to support the Allied vs Soviets match-up. Blocked the direct middle path between player spawns to reduce the effectiveness of Soviet rushes. Infantry can still move through the trees however, so infantry rushes are still possible. Replaced oil derricks with an airport and a tech machine shop. Removed starting ore patches. Added a new gem patch at the back of the base as the starting resource. Replaced top ore patches with gem patches. Replaced bottom gem patch with two separate gem patches to mirror with top. Enhanced the detailing of the map. Available for SvA, YvY. Updated Golden State Freeway LE to v2.06 Reworked the map from the original to a more conservative edit based on player feedback. Added a ramp to the bottom middle cliff to prevent base stretching for stalemate situations. Moved top middle gems closer towards the middle tech oil derrick for easier access and better balance. Moved bottom middle gems closer towards the middle tech oil derrick for easier access and better balance. Moved middle left garrison structures closer to left side to prevent the right side player from taking all of them. Evened out the terrain near top left starting spot to allow for base stretching to starting gems. Adjusted some trees around the map to allow easier access to resources and to reduce the effectiveness of Magnetrons against miners. Available for all scenarios. Added Country Swing LE v1.00 Evened out the value differences between all large ore patches, now all ore patches have the same value as the bottom left ore patch. Removed single cell ore specks around the map that caused miners to randomly wander to weird spots. Added an additional water bridge at the top right and bottom left corners to facilitate splitting large groups of units. Added more terrain near the river to stop miners from getting into a jam near refineries when built under the cliff for gems. Adjusted positioning of trees near the top right gem patch to allow building down cliff without having to destroy trees. Available for all scenarios. Added Cold War LE v1.00 Added gems for top right spot to even out resources. Set middle left and middle right bridges to a destroyed state to prevent engineer eating in the early game, which led to a large disadvantage for the right side as the left also has starting gems. Fixed a slope tile error near the right side player spawn that caused a path-finding bug. Removed barrels near right side tech oil derricks. Reduced the number of trees near the right side player spawn point to reduce choke-points. Added trees near top middle to improve the effectiveness of mirage tanks. Improved detailing at some parts of the map. Available for SvA, YvY. Updated Proving Grounds LE to v1.06 (Missing notes from previous release) Replaced middle gems with ore to make it less important and encourage players to build around the corners of the map. This is to reduce the effect Magnetrons have on the outcome of a match. Also with longer distances between player bases and as bases get more spread out the Allied players have more opportunities to harass. Removed trees around corner gem patches to allow space to build. Removed ore mines from corner resource patches to reduce effectiveness of camping in the corner as Yuri. Removed the middle ore mines to reduce the importance of resources in the late game. Available for all scenarios. Credits Development: @RaVaGe @dkeeton Play-testing: @Lud0wig @Blazer @ZAIN Also the competitive players who provided feedback. If you'd like to contribute to developing future updates or content for CnCNet please join the unofficial community driven Discord server through the link in my forum signature.
  9. I cant login to ladder page to choice a log for the month? is it down?
  10. It is a FFG so, as lame as this is, there is no "foul".
  11. Lets go back to the topic. As i said earlier, its just one month, and its absolutely normal for a Ladder that the rate of users is volatile. But something that will infect the user rate big time is allowing team games in the ladder. The same for allowing Giants to be a part of it. The biggest reason why people dont use it i guess is that they are afraid to get raped by better players. But the more noobs play, the more wins they will possibly get against each other and the more fun they will have; and then we will have more players. So: If you really want more players, allow team games and put Giants in the pool. The better approach in the longrun would be in my opinion tho to just make it a league. To include ALL you could change between Vet and NonVet randomly, the same for the map that is played. We dont have to play all on one day, some are lazy or log off, are in holidays, and so on. Make it so flexible, that people can come back and play all their missed games even 1 or 2 months later. I really think, many would love to be a part of that. So you say: X is unfair, but its wrong to make it fair. Very smart! So unfairness is good, fairness is bad. But fair = good, bad = unfair; so bad is not bad, good is not good = Logical error (Socrates said that 2400 years ago, and ppl still dont get it lol), so you make no sense. You talked so much, and still dont criticize one specific thing vet changed. What is that mysterious "fucking with the unit specs"? 8 Tanks cant get bombed to death by one shot, 2 tits wont q-kill Nod's supposedly finest weapon (CC), Arnolds wont be shit against the thing they should eat up for breakfest (inf) anymore, Tib on map is fair, Stealth tanks can q, a thing many dreamed about for quiet some time... - is that what you mean by "fucking" with them? lol You didnt even know that Stealth tanks can shoot flying objects (even on purely original TS) 3 weeks ago but want to lecture others, thats amusing. You know the german title of "We were soldiers" means "We were heroes". I guess it would be a movie about you. A hero, whos great intellect and superior mindset frightened the universe; a guy, who was merciful enough to share in the fruits of his Einstein-Bach-Platon like brain with some plebs... who enlightened the TS community for decades, when darkness was the only thing in the room. Lol. Please clap. You dodged Mola and farmed a noob to get that prize, but criticize others for using more than one name, lol. The hypocrisy is strong with this one.
  12. Only the Germany language pack have translation for the movies. Franch just have vocies (Eva and Cabal)
  13. There is a huge unbalanced between gdi and nod, and the vet patches aims and hits correct fixing this. (Original game developer, said they never finished the game and for instance tick armor upgrade is great, since tick was never meant to be as weak as it is) Vet maps also distributes tib pretty even and fair on maps, so one player wont have more benifite econ wise compared to the other. (origianl game developer, said they often just toss around tib, measuring eye wise, and never did think to make it fair, which is a mistake from their side). This new cnc ladder with random selected teams and player you face, is fair, and so is the vet fixes and maps. Anyone who claims otherwise, do not know what they are talking about. I have seen no valid reasons not to like vet fixes and maps. As for winning the pc corpsmakr, you won by 6 points vs me, and i waited 1½ hour for a game and didnt get one. (unlucky on final day) Also you farmed some newb 10x in row for pts, where i actually played different players, i would never play 1 rubish player 3min games just for points. Then again thats the difference between me and you.
  14. Honestly, I don't really think the 'original intention' of the developers is a valid argument, as the online gaming community has changed just so much in the last 20 years. Better really to ask what it is you want from a competitive online environment. I think it's fair to say that most players now agree that TS in its original form is not what you'd come to expect from a fair and balanced online game (at least not for 'competitive' tournaments). I mean, this is one of the reasons I rarely ever played 1v1s in my time on TS. It was so obvious how imbalanced the game is, it wasn't really worth my time, except for fun games. And this is something I realised maybe back in 2000 -- over 20 years ago! I'm glad to see people are finally coming around to this, even if it has taken the best part of two decades 😕.
  15. Ok, perhaps it's time for a different perspective... What is the purpose of the ladder? Why should anyone play on the ladder? What should a player on the ladder expect, in terms of a fair and competitive environment?
  16. Naw, meant this: https://cnc-comm.com/command-and-conquer/downloads/the-game/installer You guys run that website too, right? The forum link on that website leads me here.
  17. It's honestly painful to even go through and bother addressing the utter nonsense throughout that gigantic post. Key Points- -This ladder isn't fair, and the fact that you believe it is, and also believe that it's fine for a group of players to take their opinions on balancing should supersed those set in place by those who designed this game and their metrics that have been in place for decades, ironically demonstrates the sort of delusions of gradeur you're referring to. A majority of the maps on the ladder are now nod-favored, none of you even have the credibility as players to decide what metrics to change, much less authority to do so. I have refused to give my perspective on the balancing solely because I dont want to be a part of this initiative to change the game itself for every person who's ever played and wants to play in the future. -Repeating yourself over and over and "challenging" my posts that have 0 argument in them whatsoever and filling them with your moronic twisted babble is not doing any good for those wanting to make an impact. - Regardless of how many active people actually vote on polls on the forum, that doesn't invalidate those who don't want to see TS altered, and just because you say "it's just a handful" doesn't make it true. All in all, that doesn't matter at this point. The admins noticed a severe drop in activity after an entire pool of vet maps was set in place, that's why they, unprompted, asked for suggestions. - As far as your sentiment that nobody I've taught has become anyone decent (which, aside from being the most jackass thing you've said in this entire topic, is entirely irrelevant). You are so ignorant to who I've even taught over the years, and a majority of them are are far better than you, and are part of games for your useless ass to sit there and and make unwanted and terribly misguided commentary on from the past or present which include the following: Favortlsm, Killernav, Carnage, Zenetuskn/Statuspro, Energy52, Hitman, and Gohan, just from the top of my head. In the 14 years I've been doing it, I'm sure there are more. There are so many others that I've given passing tips to, including yourself, or that have seen videos of my games and gained something from that, or seeked me out for a lesson or two, many of whom won't admit to doing so. If I honestly cared to, I would go through every page in this forum and post a link of my topics where I've made guides on a number of game subjects, which is why people continue to ask me to help them out. What have you contributed to the growth of the player base? A self-righteous, coattail riding attitude that you've had since Middlesky played, along with a deluded and inflated sense of importance without doing anything to deserve it? What brand new players have you taken into games, taught hotkeys to, told them how to adjust resolutions, walked them through the absolute basics of map understanding, scouting/antiscouting, economy management, etc with? How many? I've done this HUNDREDS of times over since 2005 or 6. What efforts have you brought to this game that even on a microscopic level actually contribute to furthering the good of the population? Made a few youtube videos in recent times with poor perspective and judgemental commentary? Oh, you did attempt to bolster activity on the ladder by incentivizing it a couple times, which I actually gave you props on back then, so good job there. I however have been trying to make this game better for everyone for over 14 years... How delusional and simple of you to try and discredit my efforts by having your argument as "youve never taught anybody good". What a clown. - I can't count the amount of times I've said this- nobody ever argued that ts is 100% fair, not a soul. But taking a game that's been in existence and fucking with the unit specs after 20 years and forcing everybody who plays/ever will play by those standards is so wrong and not the way to help. - The reason you don't like me is that I won a computer that you put up as a ladder prize and found that I actually didn't care for it, and have been in opposition to this vet map takeover since its conception. That's at the core of it, and frankly I don't care. Your piss-poor attitude and outlook has put me and a number of people off since you've crawled back to the game and began permanently being the peanut gallery as a spectator. Feel free to get the last word in because I've said all that I have to say to you, nor do I care to follow your lead in this derailment of a prospectively good topic. My apologies DKeeton and anyone else reading to actually try and contribute.
  18. "Why must you reply to literally everything I say on the forums, it's blatant what your stance is as well as mine, yet you continue to be a foul troll with 0 intention or capability of controlling your urge to insult people at any chance you get." Corps, if you continue to advocate for a unfair competition I will continue to call you out for it every time. Stop trying to sabotage progress if you don't want to hear from me. You can complain about "insults" but words have definitions and I am using terminology that adequately fits your behavior. "I dont like you and you dont like me, great, now stop polluting this thread or any other thread with your stupid baseless inflammatory drivel." It's true that we don't like each other but its important to recognize the reasons why. I don't like you because of your narcissistic delusion of grandeur persona. While you don't like me because I don't show you undue respect and blindly agree with everything you say. That's a pretty stark difference in view points. Once again, if you continue to advocate for unfair game play by campaigning for unbalanced maps to be included in a competition system I am going to continue to call you out on it. I agree with your description of pollution content, however, its necessary to make sure that your deluded views aren't allowed to be viewed unchallenged. And finally, you can complain about "inflammatory drivel" but once again, words have definitions, and the words I've chosen are 100% fitting and accurately descriptive of your behavior and ideology. As for having no bases, I have simple math, logic, and morality on my side. Everything I've learned in my 30 years on this planet tells me that fairness is a good thing and should be utilized in competition. I've also learned that anyone who disagrees with that has some kind of advantage over people that they don't want challenged or otherwise believes that they will one day be able to take advantage of the imbalance in their favor. When a system in place for players to compete to determine the better player, Having one player have an advantage makes no sense because its a mathematical imbalance. If one player has a tiberium patch with 50,000 tib available to harvest and another player has a starting patch that has 45k tib to harvest then the first player has a mathematical advantage that will lead them to certain victory if all other things are equal. This is no different than having 40m dash where one person runs on a level surface and another person is running at a 1% grade. 1+1 has to equal 2, if 1+1 = 2 for one player while 1+1= 1.5 for the other player, the math is illogical and thus unfair. "The argument made several times months ago was that more people preferred the vet maps, which is why the entire map pool consists of them. Now the same people making that argument are saying that the only people that play the ladder now are those who prefer the standard maps. So suddenly ALL of those who were in favor of the vet maps have stopped playing it over the course of what, 2 months?" Other than weaponx, people who favor VET have never played the QM ladder with or without vet maps because the QM ladder is a bad concept for TS and 99% of players don't like or care about 1v1s. This point means nothing other than the fact that you've admitted that the majority of players prefer VET. "I get all of this vitriol and bullshit spewed at me because I don't want to play on a ladder with additions I don't support?" Its fine if you don't want to support the ladder due to your ideologies, but your lack of support isn't the reason you are targeted. you are targeted because of your insistence on sabotaging it with unfair/unbalanced maps. "I am not the one insulting everybody with an opposing opinion, nor am I the reason for the decline in activity" The very nature of your argument is threatening and inflammatory towards anyone who values the concept of fairness and balance for competition. And trying to over state that you are being flamed just because you are being appropriate labeled as an insane hater is also indirectly offensive since you are attempting to have my posting restricted. "I haven't seen a single one of you besides myself teaching brand new players the fundamentals of the game, but yet you sit on your undeserved pseudo high horse insulting them and banning from your games without giving a chance of spectating or answering any of their questions." Blatant delusional comment.. Our games are filled with specs and new players unless there are 8 or more people that aren't unknown. Your "training" hasn't produced anything of note for the pro player community. Any player who has the social wherewithal to enter a game and ID himself as someone who doesn't lag and wants to spec is and always has been welcome unless room is needed for established players. Quite frankly all your "training" has done is create multitudes of players that are someone worse than you with infantry and other aspects of team play (never warn, never pay attention, etc.). Not to mention a complete lack of understanding of all things strategy. You are so full of yourself its embarrassing to read. "You, you are the reason more people don't play. Now hush and let the mods decide whether to keep or change the way things are. " Very true statement here, without an active community of sane players playing the game it has had a huge impact on the player base having anyone to log in to play with. When I log in and see nothing but toxic players on I usually just log right out. But back when people like Humble, Skylegend, Cambria, etc. were active logging in was a pleasure. So if you only look so deep you could blame lack of activity over all on the lack of activity of "us". But if you look a little deeper you can ask the additional question of why aren't any of the sane players playing anymore? The answer is because of the behavior of people like you. Finally, the mods wouldn't have made this thread if they didn't want discussion on it so I'll be happy to do whatever I want with or without your permission.
  19. Why must you reply to literally everything I say on the forums, it's blatant what your stance is as well as mine, yet you continue to be a foul troll with 0 intention or capability of controlling your urge to insult people at any chance you get. I dont like you and you dont like me, great, now stop polluting this thread or any other thread with your stupid baseless inflammatory drivel. The argument made several times months ago was that more people preferred the vet maps, which is why the entire map pool consists of them. Now the same people making that argument are saying that the only people that play the ladder now are those who prefer the standard maps. So suddenly ALL of those who were in favor of the vet maps have stopped playing it over the course of what, 2 months? Me alone deciding not to play on a ladder where all maps whose units have been altered suddenly stopped all the activity or influenced a large number of people to stop competing? You all got your vet map-favored ladder, it hasn't panned out the way you like, and when the server admins ask for suggestions and I give my perspective (without being a fool and insulting anybody, mind you), I get all of this vitriol and bullshit spewed at me because I don't want to play on a ladder with additions I don't support? What absolute fucking stupidity you possess. It's quite obvious that many of those who don't like my position aren't capable of discussing this without derailing and devolving a possibly productive topic without idiotic, baseless, inflammatory remarks towards either myself or others with a differing point of view. I am not the one insulting everybody with an opposing opinion, nor am I the reason for the decline in activity. What have you all done to help bring new players into the fold? Are any of you spending your time teaching people, allowing them to spectate games? I haven't seen a single one of you besides myself teaching brand new players the fundamentals of the game, but yet you sit on your undeserved pseudo high horse insulting them and banning from your games without giving a chance of spectating or answering any of their questions. You, you are the reason more people don't play. Now hush and let the mods decide whether to keep or change the way things are.
  20. I’d rather the ladder not be played then give the haters a platform to hate and cheat on tbh. I said from day 1 the QM concept isn’t going to work for TS and nothing is going to change that. If maps are changed then the band of haters boycotting it will start using it to try and prove a point. But their dedication will quickly subside and after a week or two it’ll go back to corpsmakr being the only one using it and other players randomly hopping on to bash him. One could make the argument that things should be catered to what the people still putting in 10+ hours a day on the game want and from what I can tell that’s pretty much limited to the 4-5 anti vet haters at this point. But I can’t submit to making something unbalanced and unfair just because that’s what a handful of insane people want. I’d rather the whole game just be shut down than made into a paradise for low IQ players that are scared to play in a no excuse environment.
  21. I wanna download C&C95 but the link on your website is dead. You guys still got access to that file?
  22. Yesterday
  23. Ultimately @dkeeton, this is you and the other mods' call. You have a stark difference in views presented to you on this, are you wanting to let the ladder sit and gauge the activity over the next 1/2 months to see if the map pool consisting of 100% vet maps, 3 ladder logs, etc will bring activity and this was just a fluke or temporary slump, or will you consider immediate changes in whatever way to draw more people back to the ladder?
  24. Make sure your antivirus software isn't blocking cncnetyrlauncher.exe
  25. This guy "ac_" joined one of my games and successfully used a build cheat. His country was America and after building the power plant, he builds Yuri Barracks instead of Allied. Shortly afterwards, out comes a Chrono Commando??? This game was started about 15 mins prior to me posting this. Just check these out for yourselves...
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