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  1. Past hour
  2. I think Red Alert 1 is morbidly outdated and tedious to play and i think red alert 2 has garbage unit spam strategies but you know what? they have a lot of players. I think Tiberian Sun is the only game that is fun and tactical but it is much deader than those two other games. What I personally think should happen is everyone should be forced to register an account and all matches should be recorded as a tourney match. This would make matches have value to people since it would matter. People would then be able to reference a match brag about winning, etc. but cncnet is dedicated to making the games as easy to play as possible and that means not needing to register an account and as nice as that is i think its the primary reason Tiberian Sun players don't play tournies. It takes too much effort to register an account just to sit there in a dead game room. quite frankly theres 50 people playing at most only 1 or 2 dummies are gonna use the account feature at that point in a feeble attempt to have a tourney match that no one in their right mind would care about. Some people care about tournaments, some people care about mod maps, some people care about just having fun. at this point the tourney people are screwed and should have moved on to other games a long time ago. tiberian sun these days is for nostalgia more than anything else not a serious community. cncnet turned out to be just as stubborn as xwis when it comes to having a deadset way about handling these games and its sad that the best you can hope for is yet another server to pop up that fixes Tiberian Sun's bugs, updates it, and provides a accessible tournament feature. cncnet refuses to do all of this. Sad but true. Just move on if you dont like the way cncnet currently is. thats what i did. havent played in at least a few months. besides once or twice cause someone told me to play them.
  3. Today
  4. Heres my tier list: First of all, no unit is without any use. I am starting with D class units: Stealth tanks can be great to secure a draw, when you get all production buildings of your opponent(s) and ensure, he has not enough units to control map. Despite that, stealth tanks can be good to get revenge of enemies on ffa maps by harv harrassing like crazy; you can do that of course in regular game as well. Bikes will be cheaper and more efficient, as long as your opponent has no defense. With defense, stealths are better. Then you can use them to sneak in poorly defended bases and destroy mcvs. And lastly, they are ok in combats as well, as long, as other units are around. But be aware of technicians xD! Tech time, high costs and weakness on open combat compared to bikes and tanks make them a rarely used unit. There was once a stealth tank troll with the name Picachu. AAs are even weak against helis/orcas/not better than bikes. GDI could need them tho, if you have no access to mammuths yet. With 2 or 3 of them they are ok against aircraft. But they can be superb to help out tanks against low armoured Nod units and against inf. Cat likes them. Orcas can be good on tib maps to get ahead over opponents by destroying tanks or harassing harvs. But most of the time, they are weak against pros (rokets/bikes/sams). Good for orca rush tho. MashPotato, White and Ferret love them. Minigunners are cannon fodder. They can be ok to help out in a buggie/bike fight tho. Weak against flammers and naders. But they have one major adventage over them: They dont explode and are therefore more mass fight compatible. Lovehandles loves to build them seperatly. C-Units: Chem warriors are extremely underestimated imo in tib maps. They can stop bikes and stealths from harv harrassing and fight on any tib ground. Really helpful to get more flexible more control of the map and to destroy low armoured vehicles. Explode tho and need high tech. Commandos are great for sneak attacks against bases and more importantly against Temples and Ion Cannons. Good to get some refs taken down, annoy your opponent, kill gdi inf and troll. Groefaz is a Commando-Priest. Chinooks are good to ransport commandos and engineers, but poorly armoured and easy food for rokets/sams/mammuths/AAs. Under wise control very helpful (Groefaz). Roket soldiers are very good, if you need defense against an incoming big tank army, if you control them wisely. Also good to get air control over your base. I put them only in class C, because they are weak at the start of the game. VERY UNDERESTIMATED UNIT. Phd is a master of them. B-Units: Buggies are just extremely cheap and fast to be built. Great for the start. Lovehandles, Chem and Smt like to spam them, but Lovehandles even in later game. Humvees: More expensive than buggies and because of the weak armoured gdi warfac, after all weaker. Important against engi rushs tho. Lovehandles spams them, Phd uses them frequently. Light tanks: Weaker than GDI tanks, but needed to fight against GDI armies. Good against Nod in later game, while immobile. Weak against inf. Chem loves to spam them later in game. Mammuth tanks: Important for late game, to fight against Orcas, but most importantly, to get the crap out of anything. Self healing, strong power. But slow and cost intensive. Not good for earlier and middle game. Justme, MashPotato and Groefaz like them. Artillery: Great for fights at start against buggies, bikes, humvees and inf. Very underestimated. BUT: Slow, so either you have a good def or you should be careful with attacking with them! Flamers: Extremly good for anti-inf, anti-scout and base defense, but weaker than naders. Good to get your base defended against a big buggie/bike-army. Pence and Smt use them frequently for that purpose. Naders: Cheap and good against low class vehicles, but can explode, so you need to micro them well. Essential to survive at start as GDI. Phd and Ferret love them. SSM: Good to get control in later game over Nod and forcing opponent to either build them as well or build tanks. Perfect to secure a strong position or to get better def, as well as attacking obelisks and guard towers. Weakly defended tho. Justme keeps spamming them. B-Units: Bikes are a just extremely fast, powerful and can harass so perfectly; and they are good for Anti-Aircraft. They are good against GDI, as well, if you use them carefully. Weak against inf. Has its downsides compared to light tanks. But the reason, why Nod is just so powerful at start. Speedy and Smt are bike spammers. Flame tanks: Very, very good against buggies, bikes, humvees, inf, buildings. Ok, the range is not that high. But they are extremely efficient to force opponents to get tanks and lose inf. Also good for getting out harvs quickly. Pence loves them... "Medium tank": Just great. But weak at start of the game, unless you use a tank rush. If GDI survives the early period of the game, tanks make them superior. Just strong and better than any Nod vehicle. But be careful: They are weak against rokets, so if Nod kills GDI inf, tanks can get pretty weak. Obelisks are a prob too; thats why in later game, Mammuths are the better choice. Weaver and White are special fans of them, so was Bluysy. S-Units: Engineers: These poor, hungry men are hated by so many players, i wonder, why... Just great for an early rush to get out your opponent or later to "eat" refs to put his eco down or to get any building and crawl into his own base. But many players dont know how to use them well, nor do they know, how to defend them. Pence and Cn2 are Bachelors and Masters of Engineering... APC: Very fast and well armoured, perfect to send a present to your opponent's base... Also good for crushing tons of inf. Apaches: 4 Apaches = Death. Thats § 4 of the TD rule book. An apache rush is undefendable, if your opponent isnt scouted and you dont expect him to that. Even in later game, apaches can be great to get down mcvs and pps, but as long as your opponent has pps left (and can defend them), it may be better to just spam ground units. 6000 $ or 4 apaches are a hell of an expensive investment, so amke sure, you have enough units and buildings to defend your base. Chem creeps his opponents out with his heli love. And then the E (Elite) Unit: BEST UNIT BY FAR IS THE TECHNICIAN! So powerful, wow, and you just need to sell a silo. So thats my list :).
  5. I'd have actually put harvesters on if there was more than 1 type, just to compare them.
  6. 2 000 views on cncnet and 1 200 views on ppmsite Wow... Just wow. I honestly never thought we would get this far. Once again HUUGE thanks to everyone who gave this project a chance, I really appreciate it and hope you enjoyed it! As we reached "milestone" I want to share my thoughts about making this project. Ini-files making: This one was really interesting. Understanding different segments of it and editing them in your own way is amazing. I know - focus on this was not big so far, but if project will continue I will work on this much more. 8/10 Map making: This was the best one. Map making in FinalSun is pretty easy to understand and except for some glitches it was fun. I am surprised that old game like this is so easy to edit. Environment feels real, many customizations and everything fits together. For me, it is just the best, just look at it! Took me about 10 minutes, but I think it looks fantastic! 10/10 Trigger making: Pain in the ass. So many problems, bugs, glitches,... Making this was difficult, but being able to create your own world with not so much limitations was immersive. 6/10 At the end, I would like to hear your opinion about the idea that I would do video Map-making tutorials / tips. Vote here: https://www.strawpoll.me/18055791 Dunno why, but this turned to some kind of weird review... Anyway do not forget to report bugs / suggestions. See ya 1st June
  7. Harvesters and MCVs are Tier S for me.
  8. TRZ

    Change ladder?

    ill bet you get more ladder games reverting to the check ladder game box. obviously ts activity dwindled. its like 20 yrs later.
  9. There shouldn't be an issue using SunEdit2k (or TibEd) if you click on "Single player" in the launcher or use the "Tiberian Sun Game" shortcut it creates if you installed the full version of TS. This will start TS normally just like "back in the day". Otherwise you have to simply rename "rules.ini" to "spawn.xdp" then it should work in the CnCNet client as well, if you want to play with other players using your mod all the other players must have downloaded your spawn.xdp file and placed it in their TS folders. I always recommend editing rules.ini with a text editor though. Editors like SunEdit 2k or TibEd are kinda notorious for adding a whole lot of stuff to your ini files that isn't necessary and could cause problems while modding.
  10. Yesterday
  11. pogba1

    Change ladder?

    maybe you're right funky - there might be a general lack of interest in competitive 1v1 games on TS
  12. That's how our ladder used to be for RA/TS, you hosted a room and checked the "ladder game" checkbox. That didn't work out too well, cause now you were sitting in a game room and had to wait for someone else to join, during that time you couldn't do anything besides waiting. The quickmatch client solved that problem very well, now you can register for a ladder game in the quickmatch client and just continue playing ffg games in the main client while you wait for the ladder game. The activity is much better for RA with the quickmatch client than what we had before without the quickmatch client. TS was active for about 2 month, then it died out with both ladders that we had, I guess there are just not enough players and/or most of the TS players don't have much interest in ladder games.
  13. TRZ

    Change ladder?

    there has to be an easier way. theres been other tiberian sun clients over the years that have done it. clearly a ladder can be made, and it can be integrated. funky i dont need to ask, i said i think - as in my opinion, and others are free to agree or disagree, i have a pretty good grasp on what happens on ts and its players
  14. XXxPrePxX

    Change ladder?

    Everyone would agree with this, but you are mot considering the vast technical problems associated with such a plan. Come up with an idea tgat solves those and youll be on to something... its not like the devs went through hell creating the ladder environment for no reason...
  15. I've killed/destroyed/captured everything but my game still hasn't ended! Maybe if I destroy all the trees too...
  16. Hi, I used to play C&C Red Alert Retaliation on PS1 when I was a child. I always had a vague memory that once, in Skirmish mode, the AI built an advanced tech center (and possibly Tanya units). But I always had a doubt whether it was possible or not that the AI built this structure. On PC, I've never see the AI building this structure. However, yesterday, I came accross this video : http://www.youtube.com/watch?v=cCMFmP1u_qs&t=18m11s You can clearly see that the AI built an advanced tech center. Also, what is strange is that until that point in the video, the AI hasn't attacked. Hence my question: is the AI on PS1 different than in PC ? It seems he can built more advanced structures. However, I've never seen it building naval structures or units. Even in PS1... Dasha.
  17. Only if they where in crates in the first minute. Then D tier certainly screws up a game.
  18. Oh, arty have won me games, but I've also won games with flame tanks (and been beaten by these units). Unsure on MLRS. The tech and production barrier would stop it being a full replacement for grens, ever. Better than Chem Warrior, but so is the Stealth Tank. I've never been beaten by any D tier units.
  19. The MRLS is higher if I where to make the list. By the community balance patch, I feel that the MRLS will absolutely replace grenadiers in combat against bikes and buggies. They also have anti air capabilities. I agree on the Artillery. Seeing a group of Artillery watching as if they are watching a movie. Without throwing something, is cringy. Still, the few times that I used them for defence, they actually saved my ass. They are also my nr.1 choice when I crippled someone to infantry tier only. My artillery on B.
  20. These things are all the rage right now, yeah? This is MY pick for units, though I took some time moving them around, I'm not 100% sure it'd really be my final choice, and people may be able to change my mind on some. Still, I'm pretty happy with it and can describe why each one falls where it does. It's important to note that what might bring one unit into a certain tier may not be the same reason another makes it. The choices are based off of high level play, so not what makes it easy for a newbie to use, but if it can fulfil it's role with less APM, then that's obviously a bonus. S Tier: The bread and butter of both teams, and the units that have no clear counter that simply wipes them out. The Apache is probably the outlier as it's technically a tech unit. However it's so good vs GDI, that a single 1 can often create an overcompensation that can win the game outright, counters it's own counters. The very sight of it completely changing how someone plays... even vs the high amounts of AA Nod has, it's still used. A Tier: Complements to S Tier units, but not quite on par with them. Clearly they're all amazing anti-infantry, but all 3 of these bad boys also have their own roles outside of that use, and are solid at those roles. All require the opponent to change how they play and compensate accordingly, else take terrible terrible damage. B Tier: Units that are attempting to counter S tier units and are doing a reasonably poor job at it. Many of them can be massed and are fine if you just have loads of them... but they have S tier counterparts that are more or less just better versions of the same thing. The Orca is the outlier, great unit against GDI, can open with it or transition into it, probably A or even S vs GDI, but far too poor vs Nod to get a higher ranking... however, it does have some units against Nod, so it makes it up to B. Also Engineers and Chinooks are pretty top notch, as they win plenty of games. C Tier: These units do have uses, but when you use it and get damage done with it, you go "yay!" because it's so rare. If your opponent sees the units, they have clear counters and can be shut down pretty damn easily in most situations. One could make an argument that the artillery is more useful, but with the poor movement AND turn speed coupled with hilariously low HP, it's simply not B tier. D Tier: "Please make me, I want to be in the game." You almost never see them, and if you do it's mostly for the memes. On a more serious note, the most major thing that sets them back is the price of tech. Hopefully this link lets you also have access to making your own Tier list. https://tiermaker.com/create/candc95-units-80479?presentationMode=true
  21. pogba1

    Change ladder?

    I couldn't agree more. I am confident we will see more ladder activity if players can click on 'new game' from the main client and check a box for ladder rather than how it is now.
  22. joan

    How can I download Yuri?

    I cannot download. What do you think should i do? i have de original game in cd and i dont know how to install them.
  23. @Grant Weird, here isn't "Yuri's Revenge" for downloads from forum page. @joanClick on Red Alert 2 insted, there is the same page as for Yuri. @Grant Main page menu is ok though. Make a reminder for yourself and others, who responcible for website updates to update both menus. Or make this menu in a single file. Or somethining... to prevent this misteke in future. Thanks in advance.
  24. Hi guys, Sorry about the interrupt today on Japan and Australia -> just had to switch the datacenter location within a short time. As you maybe noticed, malaysia is down cause of hosting reasons. In a conversation with FunkyFresh we decided to host one in Singapore from now. All Servers are now up and running again. I've got asked in the past why i don't host Servers in Germany, the reason is that this Hosted-Server are more there for people without a powerfull Internet-Connection. In Europe the most of the people are having a good Internet connection, so there's no tunnel needed. But if there should be some people who need one in Germany / Europe, let me know. Also if there's a missing location somewhere on the World, where you need a tunnel, let me know! Enjoy! Rowtag
  25. I've just tried to add the Retaliation videos (French version) and they can play well. However, I've the impression that they are way too compressed and quality is low compared to the other videos. I've the PS1 Retaliation game in French. So if someone provides me with the instructions on how to do, I can extract it with better quality maybe...
  26. joan

    How can I download Yuri?

    I have the original game and I do not know how to play
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