Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

All Activity

This stream auto-updates     

  1. Yesterday
  2. Hell yeah free money Who wants some free money
  3. Others might think I'm going out on a limb a bit bringing this up but at the same time, I'm not sure where else to address the matter. Over the last few years, let's face the fact that there's been this ongoing influx of players who typically have lower-quality connections. As a regular ToE player and someone who hosts often, I would like to suggest something that players of all other maps could find very beneficial. Over the last year or so, a lot of recently made custom ToE maps feature numerous frame and animation deletes. As such, we've found that it's helped tremendously in cutting down on lag and on top of that, recon errors have become a thing of the past. The problem however, it's an excruciating task to code because it involves going in, unit by unit, structure by structure when making a new ToE map and removing all the detrimental animations that contribute to the slowdowns. Is there any way to add a feature in game lobbies--perhaps with a slash command, that allows hosts to essentially cut down or eliminate unnecessary animations in order to improve the overall experience for everyone?
  4. Felt like making another one: A Fresh New trigger that already has Elapsed Time Event, and Reinforcements at waypoint Action, with its own Teamtype, TaskForce, and Script. 9 Pieces of them .All uses unique ID's, so nothing will overwrite (don't use the same one, or u will overwrite, ofcourse.) All Assigned to eachother already! Just for a nice quick fresh starting template, time safer. insertable triggers time elapsed team.rar (Tip: add all 9 of them on start of your map, for fresh map scripting) Just to clarify with this gif: This is just an easy time safer for map scripters that uses teamtypes
  5. Last week
  6. And now for something completely different:
  7. I think you been taken to much drugs son. I suggest you stop with the lies and grow up. * I don’t mix politics, religions and gaming. I just play the game with all players of all nationalities, races, religions, colours, and have no issues what so ever.
  8. You can change scroll rate within options in game, most people prefer top to move around map quickly. You can also increase your mouse sensitivity via mouse options on your comp depending on type mouse you have...!
  9. Good Luck Guys!!! kyle's survival map.yrm kyle's naval war.yrm
  10. Is there any possible way that ra2 support multi core for the future? In my opinion my expectations are great in this community, i believe someone will solve this problem for all of us.... And that day is coming For those who dont know what is multi thread and what it does, if it is able to help ra2, you should know when you play survival map and it is so damn slow but your computer is a monster. I bet even if you have quantum computer the game will slow down because of you are playing old game
  11. I have the same issue, did u find any solutions? Edit: so I reinstal the game on my second SDD and it is working... but I dont know why it is not working on the first gl
  12. Thewou

    runtime error c++

    getting this error Runtime error C++ every time i try and play online or offline games i installed new C++ files and still giving me the same error what can i do
  13. Any luck?? Just tried this for the first time today and got the same message
  14. Why doesnt he have to get his posts approve? He calls for bans and mutes, he insulted me and others all the time in the nastiest way. He made racist comments, how arabs would "fuck us (meaning whites/germans) out of the country" and stuff like that.
  15. No one cares? Admins delete this useless topic, made by compulsive liar and a toxic person to the game
  16. SCORE!! I found a Dune Civ2 mod!! I friggin knew there was one out there but just couldn't find it anywhere until now! Anyway big update as I widened my search to get help from more communities out there and had some AWESOME responses from people so many thanks to everyone who's contacted me publicly and privately! I'm also starting to look more at newer Civilization games (4-6) and finding some good stuff. Someone pointed out that I should include a The Elder Scrolls (Morrowind, Oblivion, Skyrim etc) section and gave me several Civ scenarios for it I'd never heard of! I'm a huge TES fan so how could I say no! People also gave me some Warcraft scenarios so yup, we've got a new Warcraft section on the list too, hell maybe I should look at Starcraft while I'm at it too lol! Note: Project links over in original CivFinatics thread (link in top post) as for some strange reason most forums don't like people coming in and posting 100s of offsite links lol. List updates... Civ2: - Have added PaulHeron's Babylon 5 Modpack scenario to the list. - Have added AltF18's Azeroth (Warcraft) scenario that axx told me about to the list. - Have added EvilKnevil's Dune: The Battle for Arrakis scenario that axx told me about to the list. - Have added NathanDawson's Battle For Adoij (Star Wars) scenario that axx told me about to the list (I actually already host it myself on my Star Wars scenario ModDB page but forgot lol!). - Have added MarkusEklund's Death Star Attack (Star Wars) scenario that axx told me about to the list. - Have added JoshAdams's The Battle of Endor (Star Wars) scenario to the list. - Have added JaredKoger's Dominion (Star Trek) scenario that axx told me about to the list. - Have added DirkWeber's ID4 The day of the Borg (Star Trek) scenario that axx told me about to the list. - Have added Academia's The Age of Númenor (LOTR) scenario that axx told me about to the list. - Have added CarlFritz's Darklord (LOTR) scenario that axx told me about to the list. - Have added GabrieleQuaglia's Angmar - War in Arnor (LOTR) scenario that axx told me about to the list. - Have added JoséMartinez's Señor de los Anillos (LOTR) scenario that ETTiNGRiNDER told me about to the list. - Have added Shelly's The Martian Scenario scenario that axx told me about to the list. - Have added John Ellis's Colonies III - The Struggle for Empire scenario to the list. Civ4: - Have added the Fallout: Tame The Waste Modpack (built from FR) that LonelyLurker told me about to the list. - Have added the Fury Road (Mad Max) Modpack that LonelyLurker told me about to the list. - Have managed to obtain Dale's Age of Discovery scenario missing download file (thanks Dale & Solver at WePlayCiv) and preserve it on CFC. - Modied existing mention of Firaxis Civ4 Colonization game to state that I'm giving it a seperate category in Colonization section (see below). Civ4Col: - Have added the We The People Modpack (built from R&R) to the list. - Have added the Religion And Revolution Modpack (built from TAC) to the list. - Have added the The Authentic Colonization Modpack to the list. - Have added the Colonization: 2071 Modpack to the list (in SMAC & Alien Col section). Civ5: - Have added The Elder Scrolls BNW Modpack that Gez told me about to the list. - Have added Spatzimaus's Alpha Centauri Modpack that Darsnan told me about to the list, however its download file is CURRENTLY MISSING so if anyone has it let me know and I'll put it on CFC! - Have added mention of Firaxis Civ Beyond Earth game to state that I'm giving it a seperate category in SMAC section (see below). CivBE: - Have added the Beyond Centauri (SMAC) Modpack that elektrizikekswerk told me about to the list. - Have added The Unity Project (SMAC) Modpack that elektrizikekswerk told me about to the list. Civ6: - Have added The Elder Scrolls Modpack that Gez told me about to the list. - Have added the A Civ of Ice and Fire (GoT) Modpack that Damien told me about to the list. FreeCiv: - Have added Azeroth scenario (not a total conversion scenario though) to the list. - Have added Mars Terraformed scenario (not a total conversion scenario though) to the list. - Have added The Americas scenario (not a total conversion scenario though) to the list. - Have added Caribbean Colonization 1634 scenario (not a total conversion scenario though) to the list. AlphaC: - Have added GeoModder's Mars Survivor scenario that Darsnan told me about to the list, however its download file is CURRENTLY MISSING so if anyone has it let me know and I'll put it on CFC! - Have added mention of the SMAC repository that Darsnan told me about in the SMAC like scenarios (even though I'm technically looking for SMAC themed Civ scenarios) section too. .
  17. Earlier
  18. Hi so today i installed TS and saw that the resolution was wack. So i tried installing the patch but i cant installed. Can somebody pls help me
  19. Check out these Chronosphere uses!
  20. Dani

    Banned from cncnet

    Hi. I tried logging in but it says you’re banned. I can’t see any games available. Why is that? Abd how do I fix it?
  21. rude people in this chat😥
  22. When I try to download red alert 2, yuri is downloading
  23. We need more good, talented players. Lets make a TS bootcamp any Friday 20:00 Uhr german time, atleast 1 hour long. Gather as many newbs as you can and then toast them, but show them how to get better. And it would be best if the pro changes from week to week. Anyone with a fairly good skill in regard to atleast some aspects of the game (WW, Mods/Giants, Eco, NOD/GDI...) is welcome! So the higher middle class or experts like Firestar or Kossuth should be interested as well . YOu can announce before it starts, what specifs you want to teach the newbs. Who would be willing to lead such a bootcamp in the comming weeks? (For NME, we could make it 15:00 Uhr or so sometimes). I will beginn next Friday with the first bootcamp with the topic "Small WW-like maps with Vet and FS". Maps: Off-Def, Tiers of Sorrow, Inferno. Small topics: One defs/one rushs with CC; Emp and middle game; combined Arnold rush, counters to (combined) Arnold rushs, Reaper rushs, counter to Reaper rushs.
  1. Load more activity
×
×
  • Create New...