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C&C1 in a web-browser!
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C&C1 in a web-browser!
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Tore
Webmaster
Administrator
1695
Dancing Tanks!
C&C1 in a web-browser!
«
on:
March 23, 2011, 10:18:14 PM »
ronco
announced on the PPM forums
that he is attempting to recreate C&C1 in HTML5 allowing the game to run in a web-browser.
There is already a working prototype which can be
seen here
. Basic pathfinding and animations are already in place.
For those who want to give it a go it is recommended to use
Google Chrome
. It's got the most complete HTML5 support.
Keep in mind that it is only a prototype, there is a long way to a final version, or even a beta!
«
Last Edit: March 23, 2011, 11:04:21 PM by Tore
»
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smoky 10983
15
For Aiur!!!!
Re: C&C1 in a web-browser!
«
Reply #1 on:
March 28, 2011, 06:30:46 PM »
is it good?
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"Droids never die.They're only resold."
Ferret
Lobby Moderators
798
here comes dat boi, o shit waddup
Re: C&C1 in a web-browser!
«
Reply #2 on:
March 28, 2011, 09:27:26 PM »
Quote from: smoky 10983 on March 28, 2011, 06:30:46 PM
is it good?
Dunno, try it yourself maybe?
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Tore
Webmaster
Administrator
1695
Dancing Tanks!
Re: C&C1 in a web-browser!
«
Reply #3 on:
March 28, 2011, 10:18:40 PM »
Quote from: smoky 10983 on March 28, 2011, 06:30:46 PM
is it good?
How can I know? It's a early prototype not a "full game"
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ShadowDog
61
Re: C&C1 in a web-browser!
«
Reply #4 on:
March 29, 2011, 03:08:04 AM »
It's good enough for a sneak-peek using a non-finalized language. That is to say it's doing better than Luftballon.
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Quote from: Nyerguds
Get that Starcrap outta my C&C
Mora
1
Re: C&C1 in a web-browser!
«
Reply #5 on:
March 29, 2011, 03:04:55 PM »
Oh that would be so cool if the final version will be a exact copy of the original game. Means that it will work cross platform as well. Will there also be MP?
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ShadowDog
61
Re: C&C1 in a web-browser!
«
Reply #6 on:
March 30, 2011, 01:51:33 AM »
He's looking into Ajax to see if multiplayer could work.
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Quote from: Nyerguds
Get that Starcrap outta my C&C
Irony
(Kind of AFK)
250
A little bit AFK atm
Re: C&C1 in a web-browser!
«
Reply #7 on:
March 30, 2011, 01:29:59 PM »
Ajax might be a bit slow, but HTML5 details web sockets, which work just like how real games communicate
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