The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
the amount of time in pro games para is missed is alot lol.
i speak from experience so i am more than willing to test out your scenario.
il go yuri u go korea and try and do what u said on those maps
my point was simple playing with USA and micro with tanks, planes, para is far better than only tanks and planes.
from experience i have found allied vs Yuri is far easier than sov vs yuri unless its a very short game.
I totally agree with leo since it's too easy to counter sneaky paras at yuri's base when you are playing a pro player. also, they give you some advantage in the late game also(for camping)but make sure to hide them under gaps so they wouldn't be countered easily.(not much suggested when there is mutator tho).after you got your tech, then yes you can use them sneaky on his structures(but he is not blinded so of course you will have to distract him with something else).
as with korea, gats are so strong against jets and 2 gat bots will be enough to waste 2-3 eagles for a lab( so you'll need at least 5 eagles to kill a lab which takes 3 by default.)
imo it's not much of a deal which country you go vs yuri because after all, you'll need a fast tech to counter yuri's tough lab advancement, but i'd say america would be the best for surviving the early game[before lab]