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  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      6,943
      posts
    2. Tunnel Servers

      Everything and anything related to Tunnel Servers on CnCNet.

      • Find help on setting up your own. 
      • Let us know about a tunnel not responding
      20
      posts
  3. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,067
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      43
      posts
  4. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7,616
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,523
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      113
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      250
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      5,200
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      10,549
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      27
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      607
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,159
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,637
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      469
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,567
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,428
      posts
    6. The Tech Center

      This forum is for research and programming.
      950
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,068
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      461
      posts
  • Member Statistics

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    BlackGetsuga100
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    Joined
  • Forum Statistics

    7,878
    Total Topics
    62,222
    Total Posts
  • Who's Online   2 Members, 0 Anonymous, 48 Guests (See full list)

  • Posts

    • HI, I have something that i encounterd while playing on the ladder. I talk about the wall on some maps, that whill dissapear after 10 secs. I can understand why the wall is placed, this to prevent trolling from other players. Butt, this is a 1vs1 match, and your free to place your mcv whereever you whant( maybe not smart to do, butt it is alowed ). And in a quik 1vs1, surprise is everything!! Those walls prevent the free movement off your mcv. Wich is great for the pro's and above( mapknowledge ), butt not so great for the newer players, or those just in between. This wall is ONLY in ladder matches, not in the regular maps. Thats also why i checked the p4 map as itt is right now, to be removed. The normal p4 map, as whe all know itt, is a great map, and should be in the ladder system.
    • How many of us are there in total? Is it about 40 people? I used to play a ra1 play and got non stop wins to the point where i wanted to lose,  so dont let the lack of numbers fool you , we are a tough bunch regardless
    • I'd, like, cut your lists by about 50-60%, and that's if I'm being generous. There's hardly 20 players total, let alone enough for a top 20 list. Let's make it a hundred and then even my grandmas are in, and they're both dead. MrBuggy is by far the most impressive player that I've faced enough times to really gauge. The surest way to spot him (besides him playing like himself, mostly playing classic maps, etc.) is the tiberium growth setting. He turns that off. Even though he namehides, location is still shown too, AU or NZ, somewhere down under. As for history, at one point, a few other older players from wchat popped up at cncnet. Austin was hard on classic maps, weaver can be dangerous with Nod but he seems terribly out of shape.
    •   Lovehandles piv (mr buggies, bike 555, PHD, etc) Jacko robL (on form) White Ferret Seprothe Ehy (RA1) Andre Ford (RA1) Rootbie (on form) Emma (on form, ie if has speed up to optimal ie in practice) BluySY/Disco69 (has improved alot lately is fast becoming a super pro) Cnc2mc Ephraim     These are the hardest guys I have faced as far as my memory serves me, in no particular order,  ive probably left a few names out   T Error and pence are note worthy  
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