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Offline Ferret

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RA Multiplayer Mod - "Tiberian Alert" - by Ferret
« on: August 13, 2012, 09:38:36 PM »



Welcome to the thread!
You can find out more about Tiberian Alert as well as the download below!

Features
  • Uncrushable infantry
  • Unlimited ammo for aircraft
  • Units from Tiberian Dawn
  • Siege units
  • Powerful mine layers
  • Efficient Service Depot, free and fast repairs
  • High skill ceiling for competitive play

Tiberian Allegiance Corps
England: +10% armor
Germany: +10% movement speed
France: +10% rate of fire
Turkey: -10% build time
Spain: -5% cost, +5% armor
Greece: -5% cost, +5% rate of fire

Eagle Talon Command
Russia: -10% cost
Ukraine: +10% firepower




Infantry are the core fighters on the battlefield. They are the backbone of the Corps and Talon army in Tiberian Alert. From Minigunners to Shock Troopers, they will be there. In Tiberian Alert, infantry units cannot be crushed. This offers them more versatility compared to what we've seen previously. Especially in the right hands, a hand-full of infantry can be devastating. Although this change may seem powerful, there are plenty of ways to deal with infantry. You can fight infantry head on with your own infantry, or use anti-infantry vehicles such as Rangers, APCs, Flame Tanks, and siege units. To be safe, it's recommended to have a strong infantry force before transitioning into pure vehicles. Tanks by themselves against infantry alone are not great unless backed by support units. Although if you have enough vehicles, infantry are a cake-walk. Infantry in Tiberian Alert should not be underestimated, but on the flip-side; there are many ways to deal with them effectively. As always, be smart and use positioning to your advantage.
Engineer: The Engineer can capture any building with just 1 single Engineer, rather than needing multiple.




Siege units in Tiberian Alert are the main support units for both the Corps and Talon. Ground siege units have a range of 11, while naval siege units have a range of 20. Both respectively have the longest ranged weapons in the game, even longer range than a Tesla Coil. Siege units can be used to attack turtling players who sit behind static defense, and they can as well dispose of large groups of infantry and light vehicles. Although very powerful, both ground and naval siege units are very vulnerable to air attacks and heavily armored vehicles, as well as coordinated infantry attacks. It is recommended to not leave these units unguarded as they're very easy to pick off when by themselves. Very much so a class-cannon.
V2 Rocket Launcher: The Corps's V2 has a powerful single shot missile which deals AOE fire damage on impact. Very effectively against groups of infantry, light vehicles, and buildings.




Hawks in the sky. Air units have plenty of utility throughout the whole game. Unlike siege units, air units have much more mobility than any other units in the game, and can destroy key targets such as GPS Tech Centers, War Factories, and other structures and units very quickly. Despite their mobility, they can be zoned out by SAM Sites and other anti-air. Large groups of air units can be a very serious threat as they can wipe out structures or units in the blink of an eye. Chinooks, an air transport vehicle, can also transport infantry behind enemy lines.
Yak Strider: The Talon's Yak is capable of dealing heavy damage to armored vehicles as well as pick off key structures.




Tanks in Tiberian Alert are quite different than what most people are used to. The main battle tanks of both the Corps and Talon are fairly slow, yet pack a punch as well as having heavy armor and quite a bit of HP. Tanks are fantastic for soaking up damage as well as dealing damage. They're very well rounded, but obviously their speed suffers compared to other units such as a Rocket Tank or a Ranger. The pure brute force of main battle tanks are a force to reckon with. Both the Corps Light Tank and the Talon Medium Tank are very powerful and should not be neglected for their slow speed. Tanks should definitely be considered when conducting to make a well balanced army.
Mammoth Tank: The most powerful ground vehicle in Tiberian Alert. The Talon Mammoth Tank. Equipped with missiles and two powerful cannons, and almost double the HP of a Medium Tank. Impressive!





Click here: Version 1.92

How to play on CnCNet:
1. Extract the Tiberian Alert folder from TA_v1.92.ZIP into the follow directory (by default): C:\Games\CnCNet\RedAlert1_Online\Maps



2. Host a game on CnCNet and select any [TA v1.92] map from under the Tiberian Alert map category



3. Make sure Aftermath Game and Aftermath Fast Build is enabled



4. Play!







    Economy
    • Ore no longer regenerates
    • Ore value decreased from 25 to 20 (560 per dump)
    • Gem value decreased from 40 to 25 (700 per dump)
      GPS
      • Recharge rate decreased from 2 to 1


        Refinery
        • Storage decreased from 2000 to 1000
          Helipad
          • Power decreased from -15 to -50
            Airfield
            • The Corps now has access to the Airfield
            • Power decreased from -35 to -50
              War Factory
              • Cost increased from 2000 to 2500
                Turret
                • Weapon range increased from 7 to 8
                • Damage increased from 50 to 55


                  Minigunner
                  • Speed increased from 3 to 4
                  • Sight range decreased from 4 to 3
                    Rocket Soldier
                    • Speed increased from 2 to 4
                    • Sight range decreased from 4 to 3
                      Engineer
                      • Speed increased from 2 to 4
                      • Sight range decreased from 4 to 3


                        Harvester
                        • Speed decreased from 5 to 4
                        • No longer heals automatically
                          Ranger
                          • Damaged increased from 15 to 18
                            APC
                            • Damaged increased from 15 to 18



                            None







                              Tesla Coil
                              • HP increased from 750 to 1000
                              • Range increased from 8 to 10
                                Flame Turret
                                • Now shoot slightly faster


                                  Flamethrower
                                  • Movement speed increased from 3 to 4
                                  • No longer explodes upon death
                                    Mechanic
                                    • Speed increased from 3 to 5
                                    • Cost decreased from 800 to 500
                                    • Healing range increased from 3 to 5


                                      Orca
                                      • The Corps no longer has access to the Orca
                                        Yak Strider
                                        • Has unlimited ammo
                                        • Does massive damage
                                        • Low HP
                                          Apache
                                          • Has unlimited ammo
                                          • Fires bullets like the TD Apache
                                          • Decent HP
                                          • Fast
                                            V2 Rocket Launcher
                                            • Reloads slightly faster
                                            • Speed decreased from 5 to 4
                                            • Range increased from 11 to 12
                                            • Weapon projectile is slightly faster
                                              Rocket Tank
                                              • Damage decreased from 45 to 40
                                              • Shoots slightly faster
                                              • Now has turbo-boosted missiles against air
                                              • Main weapon is less accurate
                                                Stealth Tank
                                                • HP increased from 200 to 250



                                                None






                                                  Camo Pillbox
                                                  • Range increased from 8 to 10
                                                  • Now has turbo-boosted missiles against air
                                                  • Sucks less


                                                    Medic
                                                    • Heals faster than Jesus
                                                      Grenadier
                                                      • Speed increased from 4 to 5
                                                      • No longer explodes upon death

                                                         
                                                        Yak Strider
                                                        • Talon no longer has access to the Yak Strider
                                                          MiG Bomber
                                                          • Now has unlimited ammo
                                                          • Damage increased from 45 to 90
                                                          • Cost increased from 1300 to 1500
                                                            Apache
                                                            • Talon no longer has access to the Apache
                                                              Orca
                                                              • New unit, built from the Helipad
                                                              • Has unlimited ammo
                                                              • Shoots rockets
                                                              • Costs 1200



                                                              None


                                                              Bug Fixes
                                                              None

                                                              Known Bugs
                                                              Some units will automatically target fire Nuclear Power Plants if they're in range



                                                              • Myg: helped initial testing (Slow Tanks Mod)
                                                              • White: play-testing
                                                              • FunkyFr3sh: helping me with stuff
                                                              • Lovehandles: MLRS, balance, ideas, play-testing
                                                              • Jacko: play-testing, Nuclear Power Plant!
                                                              « Last Edit: December 30, 2016, 12:47:05 AM by Ferret »

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                                                              Offline FunkyFr3sh

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #2 on: August 15, 2012, 08:58:27 AM »
                                                              Okay. I basically got most of the thread complete. I will be adding some stuff like basic build orders for both factions and maybe some screenshots of the maps that we're using currently.

                                                              If you have any questions. Feel free to ask!

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                                                              Offline Allen262

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #3 on: August 16, 2012, 03:03:06 AM »
                                                              A map based mod. Thats thinking out side of the box.


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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #4 on: August 16, 2012, 03:19:25 AM »
                                                              A map based mod. Thats thinking out side of the box.

                                                              Thanks! I liked the idea of just getting the map and playing. I totally saw Red Alert being a better game (in my opinion) just by changing some stats around and some tech which is what I did.

                                                              I really feel like Red Alert has a problem with tank fever. You can't build anything else otherwise you lose. That's sort of the main purpose of this and not only to add some elements from Tiberian Dawn such as slow vehicles and so forth.

                                                              Also if someone in game would like to play it. They can simply have someone host the game and they can download it through there and play immediately.

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #5 on: August 17, 2012, 01:08:59 PM »
                                                              New patch today.

                                                              Patch v0.95 - August 17, 2012

                                                              Maps
                                                              • Fixed the ore field on the east side of Whistling Cliffs.

                                                              General
                                                              • Ore value decreased to 18 from 20.

                                                              Allied
                                                              • Helipad now requires the Ore Refinery.
                                                              • Service Depot now requires the Ore Refinery.
                                                              • Camouflaged Pillbox power output decreased to -15 from -10.
                                                              • Apache Hellfire missile speed decreased to 22 from 25.
                                                              • Apache now requires the Radar Dome.
                                                              • Service Depot cost decreased to 1000 from 1200.

                                                              Soviet
                                                              • Helipad now requires the Ore Refinery.
                                                              • Service Depot now requires the Ore Refinery.
                                                              • Mig cost increased to 1400 from 1200.
                                                              • Hind hit points increased to 275 from 225.
                                                              • Hind speed increased to 15 from 12.
                                                              • Mig Maverick missile speed decreased to 22 from 30.
                                                              • Service Depot cost decreased to 1000 from 1200.

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #6 on: August 18, 2012, 05:48:37 AM »
                                                              Another patch for today.

                                                              Patch v0.96 - August 17, 2012

                                                              General
                                                              • Ore value increased to 19 from 18.
                                                              • Explosive unit radius decreased to .2 from .3 (e.g, when Grenadiers or Flamethrowers die).

                                                              Allied
                                                              • Medic hit points increased to 75 from 60.
                                                              • Medic heal range ability increased to 3 from 2.
                                                              • Grenadier cost decreased to 150 from 160.

                                                              Soviet
                                                              • Flamethrower weapon projectile speed increased to 18 from 15.
                                                              • V2 Rocket Launcher hit points increased to 175 from 150.
                                                              • V2 Rocket Launcher cost increased to 850 from 700.
                                                              • Attack Dog cost increased to 175 from 150.
                                                              • Spy Plane cooldown increased to 4 minutes from 3 minutes.
                                                              « Last Edit: August 18, 2012, 05:50:35 AM by MNdakota »

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #7 on: August 18, 2012, 09:36:17 AM »
                                                              A rather quick update but White was complaining about the War Factory for some reason... :P

                                                              Patch v0.97 - August 18, 2012

                                                              Allied
                                                              • War Factory hit points decreased to 1000 from 1500.

                                                              Soviet
                                                              • War Factory hit points decreased to 1000 from 1500.
                                                              • Airfield now requires the Ore Refinery.

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                                                              Offline DarkVen9109

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #8 on: August 18, 2012, 01:26:51 PM »
                                                              Nice Nice Nice Nice Nice Nice Nice Nice !!  XD
                                                              "A Strong man doesn't need to read the future. He makes his own."
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                                                              Offline Nyerguds

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #9 on: August 18, 2012, 02:45:28 PM »
                                                              A map based mod. Thats thinking out side of the box.
                                                              Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps.

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #10 on: August 18, 2012, 03:12:42 PM »
                                                              A map based mod. Thats thinking out side of the box.
                                                              Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps.

                                                              I think he means for RA.

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                                                              Offline Nyerguds

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #11 on: August 18, 2012, 04:02:23 PM »
                                                              I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #12 on: August 19, 2012, 02:33:38 AM »
                                                              I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

                                                              Okay great. Thanks for the info...

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                                                              Offline Ferret

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #13 on: August 19, 2012, 03:27:12 AM »
                                                              Because of the new map change and economy change. Some of the old costs were obsolete.

                                                              Patch v0.98 - August 18, 2012

                                                              Allied
                                                              • Allied Tech Center cost decreased to 1500 from 3500.

                                                              Soviet
                                                              • Soviet Tech Center cost decreased to 1500 from 3500.
                                                              • Airfield cost decreased to 600 from 750.
                                                              • Hind movement speed increased to 18 from 15.
                                                              • Mig cost decreased to 1200 from 1400.
                                                              • Yak cost increased to 800 from 500.
                                                              • Soviets now have access to the anti-infantry Mine Layer. It requires War Factory and Service Depot to build.

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                                                              Offline Allen262

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                                                              Re: MNdakota's Tiberian Alert Mod for Red Alert
                                                              « Reply #14 on: August 19, 2012, 05:54:03 AM »
                                                              I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

                                                              Ture but its taken a while for any one to really push it. WW did some cool things in Paradox Equation.


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