Recent Posts

Pages: [1] 2 3 ... 10
The Repair Bay / Re: Trying to open CNC NET Yuri's Revenge Launcher
« Last post by Nyerguds on March 22, 2017, 11:13:14 PM »
lol. Do crashes in the YR client give a log file? You kinda need a full stack trace to know what messed up there.
The Tech Center / Re: Question about templates in MapPack section
« Last post by Nyerguds on March 22, 2017, 08:47:28 PM »
tomsons26 wanted me to inform the world that "format80" is actually called "LCW"; Lempel-Castle-Welch compression (Louis Castle's own tweaked LZW compression) :P
You can use concrete walls instead of cliffs to delay the initial bike rush, otherwise it will inevitably win without choke points to stop it.

And yes, definitely make lanes through the tiberium for infantry, and to stop the harvesters ending up halfway across the world without micro.

great advice thanks brother!

Do you knwo how many squares/tiles wide to stop the harvesters jumping field?

One is enough. However tiberium will spread, so I'd advise a starting gap of at least 3 tiles between fields.
That picture teaser looks oddly familiar :P

It was inspired by that mission. :D But it plays very differently.
RA Multiplayer Maps / Heart of the Ages (4pl)
« Last post by Messiah on March 22, 2017, 05:10:31 PM »
One more of my oversized, over-detailed maps.
There is special technology available when capturing the Bio lab and the Tech building.

Originally a single-player mission for Discovert Ops, now slightly modified for MP. More are coming soon!
Modding Discussion / Re: Command & Conquer: Dawn of Tomorrow teaser thread
« Last post by Messiah on March 22, 2017, 05:09:33 PM »
Holy shit, the AI got a strong boost here!
That picture teaser looks oddly familiar :P
Yay, this is cool!
Hello everyone. Since I noticed Chimas is collecting some more Nod missions right now, it spurred me into completing one of my many unfinished missions! So, here we have a Nod mission for you! Limited resources against great power, as is the Nod tradition!

In this mission you start with a fairly well established base, except with a twist - several key buildings are fakes. You have to defend this position against GDI attacks for a while until most of their forces are spent, at which point you'll receive reinforcements in the south with which to attack GDI from an unexpected direction and cripple them. Then you can move in to finish them off.

If We Build It, They Will Come

We've recently set up an airbase in the mountains in this region. GDI has sent
forces to cut off the base. This is exactly as we intended. The airbase is in fact a fake
placed here to draw more and more of GDI's forces away from their main base
straddling the river in the south. Hold our position, Commander. When the time is right,
we will sneak reinforcements into the south. Take GDI by surprise, destroy them all.

This upcoming Friday, March 24th 2017 at 19:00 GMT I will be holding an OpenRA Red Alert livestream of the latest PLAYTEST VERSION download here
If it doesn't work out, I can always switch to the latest stable version

The livestream will happen on my channel on Twitch
Here is a countdown to when the stream will start
Hope to see you all then!
Pages: [1] 2 3 ... 10