The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
Allies are just harder to use. I’ve played against one of the best long game 1v1 Allied players probably the game has ever seen in Dean. I’ve seen allies at a top level from all different sides, and 2 man clanned with multiple top tier allied players(even getting a 2man allied clan into hof)I bring up clanning because on xwis sws were usually off in 1v1s and 2v2s. Ok with that out of the way..if you can get to a point where the Soviet player can not pressure you at all, then yes you will 99% win as long as you play properly. Prep is 100% right in that going for a quick bf is suicide on most maps As not only will a good sov have 3+war facs already but you’re most likely on one.. how can you counter those splits? While allies do take skill, the way they cekaj is describing them how to be played seems to be based on soviets Having a low skill level and camping in their base which 100% of good sovs should rush allies, Especially with sws off.
A defending player can try to hold the passages with units, forcing their opponent to go around, buying them a few extra seconds. There's some area to help protect a few key structures where you start.
There's also a backdoor "tube" into both bases. Which you could either use to attack through, or escape through after a hit and run attack.
Not tested yet, so I'm interested to know how it'll play out.