Forums

  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      1,972
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      10
      posts
  3. The Repair Bay

    1. Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      5,814
      posts
  4. The C&C Games

    1. 6,414
      posts
    2. Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,181
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      106
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      219
      posts
    5. Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      4,888
      posts
    6. Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      7,135
      posts
    7. Newer C&C games

      Discuss everything from Renegade to whatever EA is doing

      557
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,008
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,558
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      147
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,498
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,208
      posts
    6. The Tech Center

      This forum is for research and programming.
      902
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      358
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      460
      posts
  • Posts

    • iTS LIKE A 6 PACK OF BEER COMBINED WITH A WOMANS BRAZILIAN STRIP, AS YOU CAN IMAGINE ITS VERY MUCH FUN, BUT NOT INTELLIGENT
    • My programming experience is limited to desktop applications and games for the most part. And while I have some website coding and server-side service programming experience, Grant is likely far better at that stuff, especially since my server-side experience is from platforms that the CnCNet website and other services do not run on. And that means that out of Grant's list, alone I could only do #3. Hacking YR itself wouldn't be a problem, but those hacks would be useless without a server-side service that would handle the game results, pair players for quick match etc. (depending on the implementation of the quick match feature, of course)
    • I'm morbidly curious to see what this infamous HJK6 map looks like. Maybe I'll learn why my multiplayer maps are so unpopular.
    • There is no server used, it's Peer-to-Peer (that means direct connection between players without any server in between). But I already tested that with you when I told you to type in the commands, one of the commands disabledĀ Peer-to-Peer and was sending all your data through a server rather than directly to the players (That didn't work either). I guess you may have a similar problem as the chinese players, they have bad routes to certain locations which is causing lag (packet loss). But they also have another problem, the internet censorship (the great firewall of china) on top of that. They're using VPN's to get around the problem, but that is causing lag too
    • Hi , Ā  me and Photon, found out, that when we play with each others, we have no lag, but excellent speed, because we play locally, we are in the same area, but when we connect with other players (internationally ) it lags, so it about the server, wonder what can be done
  • Topics