The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
My programming experience is limited to desktop applications and games for the most part. And while I have some website coding and server-side service programming experience, Grant is likely far better at that stuff, especially since my server-side experience is from platforms that the CnCNet website and other services do not run on. And that means that out of Grant's list, alone I could only do #3.
There is no server used, it's Peer-to-Peer (that means direct connection between players without any server in between). But I already tested that with you when I told you to type in the commands, one of the commands disabled Peer-to-Peer and was sending all your data through a server rather than directly to the players (That didn't work either).
I guess you may have a similar problem as the chinese players, they have bad routes to certain locations which is causing lag (packet loss). But they also have another problem, the internet censorship (the great firewall of china) on top of that.
They're using VPN's to get around the problem, but that is causing lag too
me and Photon, found out, that when we play with each others, we have no lag, but excellent speed, because we play locally, we are in the same area, but when we connect with other players (internationally ) it lags, so it about the server, wonder what can be done