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  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      6,500
      posts
  3. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,039
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      25
      posts
  4. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,749
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,347
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      106
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      239
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      5,071
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      9,149
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      15
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      605
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,072
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,572
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      318
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,535
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,349
      posts
    6. The Tech Center

      This forum is for research and programming.
      939
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,062
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      460
      posts
  • Member Statistics

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  • Who's Online   3 Members, 0 Anonymous, 56 Guests (See full list)

  • Posts

    • this is funny its like saying i made a engi to repair a bridge but instead i engied his wf lols
    • Hello all,             I've got a weird question. Is there such a thing in the map editor for Red Alert as a straight bridge? I'm trying to make a mutiplayer map with a channel in the middle and three bridges running across, but the bridge tiles seem to only go in a diagonal . Is there no such thing as a bridge that runs straight around or straight up and down? General Idea: Tiles that I have to choose from:             ??? -----------------------------------------------------------------------------------------------------------------------------   Some help and Advice Please. Thank you,                     NodreconBike / Noddynod443 (P.S. to Admin.-- I tried making a account with the username "noddynod443", but something got botched up (password or something). I entered the correct email for the account in the "forgot password" section. It says that it sent a password reset message to me, but I never get it (checked spam and tried many times). So I made the account "NodreconBike" with a different email because the account maker wouldn't let me make one with the first email or username. Is there anyway to fix the problem?)
    • Absolutely not if you made the seal to combat the deso say after 3-5 minutes or so into the game. It's much more questionable when you go straight to the seal-ifv rush within 2 minutes. Then it's on par or worse then an engi-rush. Personally, I don't mind being 'lamed' tho, as I usually stop it 80% of the time or more and then it becomes an easy win. After both teams have some units and you are using the seal to counter a deso, the seal to C4 buildings is a perfectly fine tactic as there is no reason that the soviet opponent should not be able to stop it/see it.   Good topic, btw.
    • Competitive 1v1, soviet map, you're allied cuz  u like allied. Is it lame to seal the soviet war factory if u made seal to kill deso but then see opening?
    • look mom, i'm famous!
  • Topics

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