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  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      6,875
      posts
    2. Tunnel Servers

      Everything and anything related to Tunnel Servers on CnCNet.

      • Find help on setting up your own. 
      • Let us know about a tunnel not responding
      15
      posts
  3. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,063
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      36
      posts
  4. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7,427
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,505
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      113
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      247
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      5,170
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      10,033
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      19
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      607
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,130
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,629
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      446
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,560
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,387
      posts
    6. The Tech Center

      This forum is for research and programming.
      947
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,068
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      461
      posts
  • Posts

    • Update: 1. AI chain build different Navy. If they build combat fleet, they follow up with bombard fleet. Vice versa. 2. Improved script for combat fleets. 3. Allied airfield is now included in the strike scripts. 4. Allies respond to black eagle with AA tanks. 5. Yuri naval strike is followed up by floating disc to support. 6. Easy enemy no longer use 9 rhino tanks when having iron curtain. 7. AI capture power plant now. 8. All faction now has script for garrison infantry, not just Soviet. 9. AI capture oil faster with 2 engineer teams. 10. Changed tesla coil charging scripts. Now they charge multiple tesla coil. 11. New scripts that make Soveit AI attack stuff in between bases, adding unpredictability. 12. New Soviet infantry attack scripts. 13. AI builds 2nd barrack now. 14. Tesla tank attack no longer ignore interception. 15. Raised Tank destroyer threat rating. 16. Increased priority attack construction yard. 17. New scripts: Soviet AI will harass other soviet player's miner with tanks and terror drones. 18. Raised grand cannon threat rating. 19. Hard AI is very good at detection mirage tanks, from 35% to 80% detection. 20. Medium AI also follow up Kirov attack with tank harassments. 21. Terrorist buff: uncrushable. 22. Soviet will occasionally guard oil with dog. 23. Tesla tank buff: Can fire on the move. 24. New Floating disc attack pattern. 25. Bigger robot tank attack. 26. Decreased pill box threat rating, which also decrease how much AI build it. It sometimes block base development. 27. Rocketeers guard base better on AI allied. 28. Tank crush even more aggressively, will crash deployed GI too! 29. Super weapon targeting considers oil derrick and nuclear reactor.
    • Not possible to target unit types specifically otherwise I could make a godlike Ai that doesn't have to cheat to be better.
    • Thanks, for the info. You can deso-bomb buildings, by making a transport move to a building, unload, deploy passangers, have them move to a different building or guard area for a few seconds then undeploy and deploy again to increase radiation levels.
    • hi funky/CnCNet admins I would like to inform that ORA-blitz has won gold medal challenge. Below are the spectators. 1. ORA-whip 2. cousinvinny He won 2 single games, first with me and second with cousinvinny.  you can confirm with me (ORA-whip) & cousinvinny on cncnet lobby (if necessary) for the ORA-blitz's gold medal challenge result. Thanks.   Best Regards whiplash aka ORA-whip
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