1- how many points are awarded/deducted per win/loss2-when does the ladder reset (every month? week?)3-should a player that plays only one map over and over, get less points compared to someone who plays every map?4-should you be allowed to rack up points by just repeatedly playing the same (less skilled) player? what's the limit?5-maybe have bonus points. For example: +100 points if you played the most games during the month/week. Or +20 if you played on more than 20 maps.
For the Tiberian Sun ladder, we need TWO separate ladders:One for WESTWOOD MAPSOne for MOD MAPS
A simple solution that keeps popping up in these threads is to have two separate ladders:-One ladder which allows the host to select from WW maps, as well as maybe some fair WW-like maps, like The Pit, Atombomb's map, or even my map Throwback. Terraces would obviously be the dominant map in this ladder, but there would be option for variety, such as Dueling Islands, Forest Fires, etc, etc.The main point with this ladder would be maps that require economy management, expanding to more money, no modified units or such, etc, etc.... classic Tib. Sun style game-play.This would be the primary ladder among the 'pros' who play the game the way it was meant to be played.-A separate ladder which allows the host to select from mod maps, possibly being limited to maps that do not modify units, but I am not much of a 'modder' so I cannot really comment on that. Maybe it really wouldn't matter, I don't know. Maybe some seasoned 'modders' (nodrescue?) could chime in.I am fairly certain my proposal would be cool with the very large majority of TS.
The elo math will punish those who don't play against other good players and it's slowly starting to show its strength