Adding the "Random Maps" thing to the client?
« on: December 28, 2016, 10:42:32 PM »
Hey! ok so i was wondering if there would be a way to implement the "Random Maps" so the client would generate a random map for you i used to always love playing random maps now it is boring i just play cncnet because of the 100000 cash that you get so i was wondering is there a way to have random maps?

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Offline Nyerguds

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Re: Adding the "Random Maps" thing to the client?
« Reply #1 on: January 02, 2017, 01:24:46 PM »
That does mean someone needs to write a random map generator... that's not exactly trivial. Not to mention such generated maps are generally not balanced at all.

Which game do you mean, btw?

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Offline dkeeton

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Re: Adding the "Random Maps" thing to the client?
« Reply #2 on: January 03, 2017, 01:03:14 AM »
TS Has a random Map generator that still works in the CNC Net version of the game. It saves in INI format in a file name like SAVE4823.SED, but TS has a function that can write the current scenario to an ini map file. So theoretically this is possible. I might try it if I get bored sometime in the near future.

This is a random map that I just generated. Surprisingly balanced.

Code: [Select]
[RandomMap]
Description=Another
Width=2
Height=2
NumPlayers=4
Seed=27419
Biome=0
Time=1
RegionSize=13
Ruggedness=31
Accessibility=65
WaterAmount=13
Tiberium=63
TiberiumLayout=11
Vegetation=34
UrbanPresence=0
VeinholeMonsters=0
TiberiumWildlife=0
UseIonStorms=no
UseBlueTiberium=no
UseTransitions=no

Re: Adding the "Random Maps" thing to the client?
« Reply #3 on: January 21, 2017, 09:10:28 PM »
cool i mean for yuris revenge and RA2.