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RaVaGe

Ladder Tester
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Posts posted by RaVaGe


  1. 2020 July Ladder Update 

    Release notes

     

     

    Updated Malibu Cliffs LE to v1.17

    • Moved middle right gems closer to top spawn point to even out the rate at which players can expand.
    • Now set up for TR vs BL for all scenarios. (SvA, SvY, SvS, AvA, AvY, YvY)

        6_malibucliffs_le_117.png.4c2f7e173fd6dfd804a8be9f0f49cd94.png
        

     

    Updated Let There Be Fight to v2.09

    • Added naval backdoors to each player spawn point.  
    • Moved tech powerplants closer to the naval backdoors to allow easier harassing by transports.
    • Added a lower land bridge in the middle to prevent stalemate camping and divide the naval area into two.
    • Reduced visual clutter in the top and bottom middle of the map.
    • Improved detailing at some parts.
    • Now set up for SvA, SvS, AvA, AvY, YvY.

        2_lettherebefight_le_209.png.a270a082ee5415387ed5f48405c4f314.png

     

     

    Updated Stardusk LE to v2.20

    • Added gems near player spawns.
    • Moved tech power plants near the cliff to make it easier to build a refinery below the cliff.
    • Edited terrain to make it easier to build towards top and bottom middle ore below the cliff.
    • Added a new ore patch near the two lakes to increase the chances of naval play and increase map resources.
    • Added more trees around the edges of the map to enhance the effectiveness of Mirage Tanks.
    • Available for all scenarios. (SvA, SvY, SvS, AvA, AvY, YvY)

    2_stardusk_le_220.png.d058c16eb988aa031c82374f0e7ba462.png    

        
       
    Updated Dusk Ravine LE to v1.23

    • Added a new gem patch to the starting spots to make players spread out their base to give Allied more opportunities to harass.
    • Replaced middle sides ore with gems to make these an attractive expansion spot and further spread out player bases to benefit Allied factions.
    • Walled oils to improve Yuri's chances in the early game.
    • Available for all scenarios. (SvA, SvY, SvS, AvA, AvY, YvY)

        2_duskravine_le_v123.png.1da2248f5e1c95a5f28a2c237f65360d.png

     

     

    Updated Pinch Points LE to v2.02

    • Completely reworked the map to support the Allied vs Soviets match-up.
    • Blocked the direct middle path between player spawns to reduce the effectiveness of Soviet rushes. Infantry can still move through the trees however, so infantry rushes are still possible.
    • Replaced oil derricks with an airport and a tech machine shop.
    • Removed starting ore patches.
    • Added a new gem patch at the back of the base as the starting resource.
    • Replaced top ore patches with gem patches.
    • Replaced bottom gem patch with two separate gem patches to mirror with top.
    • Enhanced the detailing of the map.
    • Available for SvA, YvY, SvS, AvA.

        2_pinchpoints_le_202.png.89f85407f293eb15740bd7b1ef0a29bd.png

     

     

    Updated Golden State Freeway LE to v2.06

    • Reworked the map from the original to a more conservative edit based on player feedback.
    • Added a ramp to the bottom middle cliff to prevent base stretching for stalemate situations.
    • Moved top middle gems closer towards the middle tech oil derrick for easier access and better balance.
    • Moved bottom middle gems closer towards the middle tech oil derrick for easier access and better balance.
    • Moved middle left garrison structures closer to left side to prevent the right side player from taking all of them.
    • Evened out the terrain near top left starting spot to allow for base stretching to starting gems.
    • Adjusted some trees around the map to allow easier access to resources and to reduce the effectiveness of Magnetrons against miners.
    • Available for all scenarios. (SvA, SvY, SvS, AvA, AvY, YvY)

        goldenstatefreeway_le_206.png.b7a76367f6a4182ff220870ad09af569.png

     

     

    Added Country Swing LE v1.00

    • Evened out the value differences between all large ore patches, now all ore patches have the same value as the bottom left ore patch.
    • Removed single cell ore specks around the map that caused miners to randomly wander to weird spots.
    • Added an additional water bridge at the top right and bottom left corners to facilitate splitting large groups of units.
    • Added more terrain near the river to stop miners from getting into a jam near refineries when built under the cliff for gems.
    • Adjusted positioning of trees near the top right gem patch to allow building down cliff without having to destroy trees.
    • Available for all scenarios. (SvA, SvY, SvS, AvA, AvY, YvY)

        4_countryswing_le_100.png.b46fb3cd99fb844d5896b9c8b7da270f.png

     

     

    Added Cold War LE v1.00

    • Added gems for top right spot to even out resources.
    • Set middle left and middle right bridges to a destroyed state to prevent engineer eating in the early game, which led to a large disadvantage for the right side as the left also has starting gems.
    • Fixed a slope tile error near the right side player spawn that caused a path-finding bug.
    • Removed barrels near right side tech oil derricks.
    • Reduced the number of trees near the right side player spawn point to reduce choke-points.
    • Added trees near top middle to improve the effectiveness of mirage tanks.
    • Improved detailing at some parts of the map.
    • Available for SvA, YvY, SvS, AvA.

        2_coldwar_le_100.png.b850de683e7f76ba7edc8d02a22fa03e.png

     

     

    Updated Proving Grounds LE to v1.06

    (Missing notes from previous release)

    • Replaced middle gems with ore to make it less important and encourage players to build around the corners of the map. This is to reduce the effect Magnetrons have on the outcome of a match. Also with longer distances between player bases and as bases get more spread out the Allied players have more opportunities to harass.
    • Removed trees around corner gem patches to allow space to build.
    • Removed ore mines from corner resource patches to reduce effectiveness of camping in the corner as Yuri.
    • Removed the middle ore mines to reduce the importance of resources in the late game.
    • Available for all scenarios. (SvA, SvY, SvS, AvA, AvY, YvY)

        865551b7aa278dfa85231b5c706663daedbe4dac.png.8e0438d839a26e58c84c1e164279c9ad.png

     

     

    Credits

     

    Development: @RaVaGe @dkeeton

    Play-testing: @Lud0wig @Blazer @ZAIN

    Also the competitive players who provided feedback.

    If you'd like to contribute to developing future updates or content for CnCNet please join the unofficial community driven Discord server through the link in my forum signature.

     

    • Like 1

  2. @McPwny Yeah there is a greenlight to adding TX and developing it further as long as it doesn't change the gameplay, but rather leads to more interesting maps.

    Join the discord in my signature if you want to discuss further.


  3. 1. No, Soviets are already over powered thanks to the cost effective Rhino tank, Desolator and Iron Curtain.

    2. The Allied side is the weakest so it really needs the spy.

    3. Mind control can be countered by spamming basic infantry or cloaked units such as mirage tanks.


  4. May 2020 Map Pack

     

    Release notes:

    • Updated "Tournament" game mode to allow enabling "Red Alert 2 mode".

     

    Added the following maps for the game modes Battle, Meat Grinder, Free For All, Team Alliance, Unholy Alliance

    Also enabled Mesa, Alaskan Gem Rush and Rogues' Arena to be playable under the "Tournament" game mode as these maps are deemed to be the most balanced of the new maps.

     

    1420570832_2Mesa.thumb.jpg.ec73481ca989921e338974239a18027c.jpg

     

     

    • [4] Well of Wealth by Lylak 

    posted image

     

     

    380340898_6AlaskanGemRush.thumb.jpg.a487c46593b2a04f49cacb3b2fbc2452.jpg

     

     

    • [6] Rogue's Arena by Black Snow & @RaVaGe

    1290061308_6RoguesArena.thumb.jpg.131b177baef3168adfadfd5f6e47c36d.jpg

     

     

    1152764349_6Sekigahara.thumb.jpg.47953e748ad010bbfe6158305f27228e.jpg

     

     

    • [8] Cliffside Slide by Burg

    1024618972_8CliffsideSlide.thumb.jpg.fc9f7a9046cae6b04618ee0d0355adfb.jpg

     

     

    • [8] Corwick Forest by Burg

    415846842_8CorwickForest.thumb.jpg.77832a518c5726c6078c82ddeb61fe06.jpg

     

     

    • [8] Don't Step On The Crocodile by Lylak

    1146248596_8DontSteponTheCrocodile.thumb.jpg.bd93951d49e010c81f102a54ab910893.jpg

     


    Added the following maps for the Mod Maps game mode/map category.

    REKOOOL FIRE - 2020 [2v2] by Tran Nam Official (TM)

    rekoool_dire_2020_2v2.png.99d3797a07ed4f9cfdf21c28cedaa1ff.png

     


    REKOOOL FIRE - 2020 - 3v3 Pro by Tran Nam Official (TM)

    rekoool_fire_2020_3v3_pro.png.1e4327575d5dc229251732a1bdc2a384.png

     


    REKOOOL - ALL STARS ORIGINAL by DOC

    rekoool_all_stars_original.png.aefe7b7299df79c7cda81dbde47cedc3.png


    Maps have been verified to be free of cheats by @RaVaGe

     

    Thanks go out to everyone who helped to make this update a reality.

    Map makers: @ChallengerX_Pro , @Aro, Lylak, Burg, Black Snow, DOC, Tran Nam Official (TM)

    CnCNet Staff: @Grant

    A special thanks to @Bazooka Joe for sending me the Rekoool mod maps. 

     

    Feedback & Bug Reports

    Please leave all comments below and report any map specific bugs to the original map maker and not CnCNet staff.
    Any other issues regarding maps should be reported to @RaVaGe

    • Like 2
    • Upvote 1

  5. v1.006 is specific to Red Alert 2 not Yuri's Revenge.
    I've also heard claims around the community that a certain update to RA2/YR caused the ore from generating properly.

    There's no way to know for sure without testing, you can let the game run in the background and see if the ore regenerates over time.

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