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bk57

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Posts posted by bk57


  1. So nice it's Friday right?! How about we make this weekend even better... Finally here Full beta - Temple of Tiberian Sun.

    TempleofTS_Campaign.png.af6dcc60d41069082d2499cfe0a3c413.png

    Minimap.png.27cef7bdc9de131cd520b5ccb3f3caf3.png

     


    1. Secure the train - Infiltrate Nod's outpost.

    TempleofTS_Pro_train.gif.5b4d5f333a7f868b95a316a17191636c.gif

    2. Objective One: Locate a capture T.V. array South.

    TempleofTS_Pro_base1.gif.c93ce6248a924c5afff8daff78142eee.gif

    3. Objective Two: Destroy Mammoth Mark II Prototype. (Capture GDI's Radar and disable Bridge destruction security protocol)

    TempleofTS_Pro_MKII.gif.45a18a5827421832b427e2d01e02a0c4.gif

    4. Objective Three: Assasinate Tratos. (Locate and Capture 2nd T.V. array)

    TempleofTS_Pro_Tratos.gif.bf22661442a42f8042a3b89c392b20fe.gif

    Download link will be announced in couple days. Don't miss -> Available.gif.e9e0a305738f8f223564926263aa660a.gif
     

    ______________________________Credit_________________________________

    Discovert Operations: Mission 3 (map).......................................Messiah
    Standalone Patch (Units, Structures, Terrain and more)..............Holland
    Full reconstruction from Campaign to Multiplayer............................bk57


    ______________________________Extra__________________________________

    Start only with E1 (infantry).............................................................Holland
    Capture T.V. array multiplayer..........................................................Wtf_ovo
    Max Queue Units 10..........................................................................Holland
    Flamethrower Arnolds for...................................MikePence(Hungry Mike)
    Message Delay 1.7..............................................................................EliteGI
    2020 XTX inis....................................................................................Holland
    No MCV's at start..................................................................................bk57


    ___________________________Lead Test Crew____________________________

    +3 AI | Temple of Tiberian Sun | Beta 0.0.1..........................................bk57
    +3 AI | Temple of Tiberian Sun | Beta 0.0.1...............................HK10THFC

    +3 AI | Temple of Tiberian Sun | Beta 0.0.2..........................................bk57
    +3 AI | Temple of Tiberian Sun | Beta 0.0.2...............................HK10THFC
    +3 AI | Temple of Tiberian Sun | Beta 0.0.2.................................Computer

    +3 AI | Temple of Tiberian Sun | Beta 0.0.3.........................................bk57
    +3 AI | Temple of Tiberian Sun | Beta 0.0.3..............................HK10THFC
    +3 AI | Temple of Tiberian Sun | Beta 0.0.3................................Computer

    +3 AI | Temple of Tiberian Sun | Beta Final.........................................bk57
    +3 AI | Temple of Tiberian Sun | Beta Final..............................HK10THFC
    +3 AI | Temple of Tiberian Sun | Beta Final................................Computer

    +4I | Temple of Tiberian Sun | Beta Pro..............................................bk57
    +4I | Temple of Tiberian Sun | Beta Pro...................................HK10THFC


    _____________________________Utilities_______________________________

    FinalSun.exe............................................................................XCC Editor
    FSSToolkit................................................................................XCC Mixer
    Discord........................................................................................Notepad
    Gifcam..........................................................................................Hotkeys
    TiemViewer......................................................................................Mods


    THANKS TO

    CnCnet Team

     

    This is what you get most of the time while trying to get map working... and oh! hello a crate lol. :D 

    Launch_bug.gif.f1b56d14d4cd8d9532c5369ddea75816.gif Pro_TempleofTS_sp3.1.gif.9037e44a8fa565a5830f1028e2ac8456.gif


  2. On 4/21/2020 at 6:27 AM, JeffyB said:

    ... whenever I send a huge mass of units to attack his base there is a reconnection error... Any idea what´s causing it?

    These are CnCnet rules for online limits. Exceed them an you will get sync error.

    ; ******* Object Heap Maximums *******
    ; These are the absolute maximum number of these object types
    ; allowed in the game (at any one time).
    [Maximums]
    Players=8                ; ipx layer limits this to 8 maximum
    Aircraft=150
    Anim=100
    Building=650
    Bullet=50
    Factory=32              ; 32 is minimum for 8 player game
    Infantry=550
    Overlay=1               ; special case -- only needs one
    Projectile=20           ; projectile types, not actual projectiles
    Smudge=1                ; special case -- only needs one
    Team=60
    TeamType=60
    Template=1              ; special case -- only needs one
    Terrain=500             ; trees and rocks
    TrigType=80             ; trigger types
    Trigger=200             ; triggers themselves
    Unit=650
    Vessel=150
    Warhead=10              ; warhead types, not actual warheads
    Weapon=55               ; weapon types, not actual weapons


  3. Almost.... almost done! Act I, Act II, Act III - complete.
    City.thumb.png.9425b9c2580f33d6db0adcfd0d3f24ea.png

    Final Beta test: Available.gif.e9e0a305738f8f223564926263aa660a.gif
    Download link: aTemple_of_TS_coop.map

    SKIRMISH  &  3 Player

    Skirmish.png.270414c72f6bc8a26db8740a6a97fa58.png

     

    MULTIPLAYER (2 Player)

    Multiplayer.png.a271256b3b2718371c066b8e16f20ac8.png

    Add extra AI for more players.

    _______________________________________________________________________________________________________________________

    BasesOFF.png.13278f19f6a9b99de5da2ff9ec687672.png Unit Count - 03 (Max) BasesON.png.6403ad7089fdadc51b1bd47dce586a61.png Unit Count - 00
    Feel free to start with Nod or GDI. To avoid game from crash don't start Side: ''???''.

    • Like 1

  4. 45 minutes ago, FunkyFr3sh said:

    But anyways, if you play just offline with AI players then open spawn.xdp in notepad and raise the limits and you should be fine!

    This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. 
    One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones)


  5. 1 hour ago, FunkyFr3sh said:

    u copy the whole rules.ini into the map and it's getting too big then the server will refuse the map. 

    If it's ts map and you try to add a custom map preview image then it will also refuse the map.

    Its a TS map and you right again its huge. For now am sending it for few ppl just to test it.
    Preview using only existing minimap.
    /map 16d377cc27c29aa0439871169ff3d9c158cae549 hash


  6. 9 hours ago, FunkyFr3sh said:

    0.0001 seconds :D

    Seems that I am Legend. Yeah I mod maps make coop and defense but the point is when I start a game and have my ''new coop map'' noone can see the name of the map neither the map preview after join room. This is where Forum comes very handy you can download ''new coop map'' here and it works on client straight away. It's strange. 😲


  7. 1 hour ago, Messiah said:

     

    Is this stuff anywhere to download yet? I only have the ecache55.mix, which only contains .tem files, but lacks any .shps. Especially the train station roof is hard to find.

    The link in the first post is dead.

    Get Standalone download 123MB

    all files included

    easy setup.

    • Check 1

  8. 35 minutes ago, Messiah said:

    Ha, this is the third map from my Discovert Operations campaign. Awesome that you want to make a coop map from this. 🤗

    Here is the thread:

     

    WTF?

    "City" is the neutral house.

    BadGuy1-3, Dammed, Cabal are all enemy houses linked to Nod, the "GDI AI" is a captured GDI base under Nod control.

    "Dammed" is the owner of the dam, just supporting power supply of the captured GDI base and some obelisks

    "Cabal" is actually the Nod headquartiers, featuring unique and experimental technology and the core defender (as the final Boss of this mission)

    GoodGuy houses feature the rebels (active/passive), which are player controlled, but have different colours.

     

    Have you played the whole mission until the end?

     

    I have done a lot of changes since the first version, predominantly messing around with AI. I can send you the actual version, if you like.

     

    Why did you replace the members of the commando team with E1 soldiers?! And were is the additional artwork from? 😂

     

    Anyway, keep on going!

    Couple days ago I found your post under Tiberian Sun Maps here on Forum. I didn't realized who was the owner of this map before until that moment. This is one badass map witch I was playing on Campaign years ago... I was so excited about it so I used my FinalSun to rename some of game prologe at the start and yeah It had some errors aswell I had to fix but anyways this is how I found your map in game folder today.

    Does this map real name is ''Temple of Tiberian Sun" into whole Desert Operations mod you made?
    I haven't completely figured out the way how will this works out on coop multiplyer but am glad you shared this very useful information here with me; It will definitely help me a lot and yet I alredy changed City under Neutral faction.

    I dont think I've completed this mission on Campaign due the errors I had and tho I remenber that after you destroy Core defender there was a Tratos escaping on train (spoiler alert) witch you have to kill to Complete the Mission.

    E1 infantries are not changed instead of small elite team you did for single player. I had to remove MCV's from start and every other possibe unit when game starts. Each player now has one commando at start (GS, Umagon or Tiberian Fiend) for Beta. So E1's are like general basic start units now.

    I think I would really appreaciate the newer version of this map if you would be that cind. It would also really help me with triggers etc for the complete scenario. Thank you Massiah you were the last guy who I expected to read this post and am so HAPPY you did! Please feel free to contact me here I am looking forward for more single player maps you have to bring them for multiplayer comunity here on CnCnet with your approval.


  9. 16 hours ago, Holland said:

    '' ... i love the pole u copied ... ''

    Thous things were hard to find aren't they look like lamp posts? Now thanks to you I have lots of new stuff to play with :D👏


  10. 23 hours ago, Hungry Mike said:

    This looks nice :D. A nice interesting co op is always a nice thing for the morning to wake up

    This map will definitely wake you up in a morning and it's full of Arnolds I mean it! Sure am not going to send you the pictures of final base lol but you might be interested of flame throwers they are capable to use now. :D 


  11. This is Singleplayer map brought into multiplayer (coop) style. As we all know players including me myselfe more and more enjoy cooperation expecially when it comes vs AI. Although I don't claim any credit of this map and I found that my skills of creating a new map are aweful; instead of starting a new modification of existing map. I would really appreciate your thoughts of reconstructing this outstanding map for multiplayer use before I start my jorney of hard work.

    Some tips and notes made by concept of how this possible be made of.

    TempleofTS.png.0b6c564226516e5db0e4fb0fe30b4652.png

    Map preview from Final Sun editor.

    TempleofTS_minimap.png.cb1287d7c241ed83bc84815a6e6c8835.png

    Early peek from Final Sun editor.

    TempleofTS_1st_Look_map.thumb.png.fb367d4ee81f061e9fda6ba4c67de926.png

    TempleofTS_2nd_Look_map.thumb.png.009a3ec9930abef494a3426c3420ef8a.png

    TempleofTS_3rd_Look_map.thumb.png.aa617e9a0fc40a4a13257a76863e3b5d.png

    Moders who I would like to shout out a big Thank You for their work and keeping my entuziasm still going: Agrathore, EliteGI, Holland, Wtf_ovo and thous who ask me if there will be new maps: HK10THFC, Computer. Am hopefully thinking I didn't missed out anyone. 👏 ✌️ Also thanks to HeadRush and ChrisCord on Discord.

    • Like 1

  12. Where does ideas like ranking original TS music born from.. I don't know and still you have LIKE from me lol.
    I will go off topic for this only row that it's important to pay attention for background ambient. Started to work for this on my maps and mods I have released already.
    I will add 10 for Ion Storm: 10 (just superb, how it fits to the TS feeling; so apocalyptic, mystic and still so calm) since it's added on Swamp City introduction.
    Killing Machine: 2 (horrible, too much mindless boomboom) gets my lowest vote as 2 as It's really annoying to listen.
    Approach: 7 (fits the TS atmosphere, nice development) fits well for defense maps where waves get more intense. I'll give it 8.

    Thats my short list and thanks for sharing this. Peace Out ✌️

    • Like 1

  13. 3 hours ago, Jeb said:

    When I get too many units on the map, I can't select air units.

    You should be glad the game doesn't crash. 
    This is not what happens only for RA players and solution is to get your air units in groups (CTRL+1, CTRL+2 ...). If the game starts to lag by mass increase of units even grouped units (air, ground & buildings ) might not respond anymore.


  14. The reason map crash on start is a minor issue. Here I added an image for you to understand what you did wong and that is the only issue you have. Map looks great and my 1st map wasn't event close to this one you have.

    Here's 2 things you'll need to know in future.

    • Don't add units already selected by specific House (THIS is the issue couses map crash at start)
    • If you want specific units of House added in map use ''Reinforce Dogs House 1'' and ''Reinforce Commando House 2'' triggers for example for 8 Houses.

    From this on map will be aware that all Houses are playing and are joined the game.

    screen1.png.30a64ba6889729aa15facc642a69fa1e.png

    Don't trash this, I have a good feeling about the result you may have here.

    • Thanks 1

  15. Just reviewing Skylegends Tower Defense. What a good way to start weekend playing defense map with your defense buddy's.
    Dragoon & Coopuhloop

    1754065611_SkysTowerDefense_1.thumb.png.cd21594de834fdd07dac163a340db9ad.png

    1436016646_SkysTowerDefense_2.thumb.png.475007fc1ffd718065f75fa5c3b50c1b.png

    603270007_SkysTowerDefense_3.thumb.png.9265df860ee77a54165cf18414c188d0.png

    1841002373_SkysTowerDefense_4.thumb.png.6282f68941c7c35ae64890a971e52e74.png

    1167313609_SkysTowerDefense_5.thumb.png.24c19b49f8326674f9069fa0d632e3df.png

    1185058075_SkysTowerDefense_end.thumb.png.918e1376f2c02537441723441bbea9ec.png

     

    The End


  16. 18 hours ago, vorob said:

    Any chance I can fix it without custom patches? The whole point of this laptop is to play games in their original state. 

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