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Found 22 results

  1. When I start cncnet5.exe and let it update, the game and the spawn version don't work anymore, I get the error message "The application was unable to start correctly (0xc0000005). Click OK to close the application.", and I have reinstall to go back where I was. The game worked fine without cncnet5.exe started. My operating system is Windows 7 Ultimate 64 bit.
  2. Hello, i was wondering whether i am able to use my discs cdkey to link and download Emperor:Battle for Dune. Or is it going to be supported at all soon? Really miss playing this game, and i cant install it due to my new PC not having a cd/dvd drive.
  3. SteveS

    CNCNET5 installation

    Hi, I would like to install and play Dune2000. I have to first install your client, CNCNET5.EXE. What are the requirements for installing the client? It seems to want to verify files and directories, before installation will proceed. Can you point me to your installation instructions?
  4. This is a solution to become a CnCNet host server in linux servers that have systemd for service control (Debian, Ubuntu,...): Do it as a root or add 'sudo' before every command: apt-get install libmono-system-core4.0-cil mono-runtime useradd -m cncnet wget -O /home/cncnet/cncnet-server.exe http://downloads.cncnet.org/cncnet-server.exe chown cncnet:cncnet /home/cncnet/cncnet-server.exe wget -O /etc/systemd/system/cncnet.service https://files.catbox.moe/z7y3nd.service # Change 'my new name server' to your own server name sed -i 's/My cool server/my new name server/g' /etc/systemd/system/cncnet.service systemctl daemon-reload systemctl enable cncnet.service systemctl start cncnet.service Make a service is better than crontab for auto start solution! This topic is related to https://forums.cncnet.org/topic/6325-how-to-host-a-cncnet-server/ cncnet.txt
  5. I tried to install Dune 2000, but when i launch cncnet5.exe it shows ''Error: Game files not found. Please copy cncnet5.exe to the game folder'' Please help me with these issues.
  6. wymario

    Can't re-install D2K

    Trying to reinstall Gruntmods Dune 2000 on Windows 10, which I think I deleted instead of properly uninstalling it, but I can't make the executable install it because it thinks I still have the game installed. If I go to uninstall it through System settings then it says it's installed, but because it can't find the uninstaller it won't try to uninstall it. Is there any way around this?
  7. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address 127.0.0.1 and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address 127.0.0.1 .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  8. So I was playing with a couple other friends on Dune 2000 multiplayer last night with 3 of us total and we were having no lag issues peer-to-peer. Once I tried to have 4 of us total we started to lag bad making it impossible to play. We even tried to have different people host and it still lagged terribly. We all have very fast internet as well. Is there a limit to how many people I can play with on dune 2000 multiplayer before it lags? Or is there a fix so we have 4 or more players in one game without lag? Your help would be very much appreciated. Thanks!
  9. After a lot of work finaly dune 2000 portuguese finished! translated text and recorded all sounds in game now its completely portuguese version thanks to dune2000 online players team all who recorded voices (im one of them ) also thanks duarte for translate and dato for realize it. download game here: http://dunemaster.webs.com/files i want say thanks to our team and most of the dune2000 online players. the probelm was that everyone has different microphone and different quality but i try make it sounds good as possible and everyone trys acting good and make its funny and varied when you being install dune2000 online multilanguage pack version choose portuguese language or also you can change language after instalation choose an language Sound Editions: dato Text Translation: Duarte Fixings: dato Posting: berkani Files Renaming: Duarte  HOUSE ARTREIDES Narrator: Claudia infantries: Duarte vehicles: Rabbit engineer: dan freman: babydriver HOUSE HARKONNEN Narrator: Duarte infantries : Doomer vehicles: Doomer engineer: Doomer sardaukar: dato HOUSE ORDOS Narrator: Alexandre infantries : dan vehicles: dan engineer: berk saboteur: dato
  10. hey guys i face to some problems in dune 2000 like bugs and freeze game when i play online and many players get this problem i solved this porblem after download dune2000 online version from this site: http://dunemaster.webs.com/files and its help other players too so i recomeded download dune2000 here incude cncnet and all files for play comfortable game online and its way better than gruntmod edition its looks like clasical cncnet instalers and works without problems
  11. Regardless of the house or mission I am playing the game freezes. This happens at random times throughout missions, sometimes just a few moments in, sometimes 10 minutes or so after the mission has started. When the game freezes the only way to exit the game is to press ctrl+alt+del and restart my computer as selecting task manager just leaves me with a black screen.
  12. I didn't know where to post it since it actually works with all classic westwood games (td, ra, ts, ra2, dune 2000). DDrawCompat is a DirectDraw proxy dll just like cnc-ddraw, ts-ddraw, ddwrapper. It improved the performance dramatically for everyone who tested it yet (went over 14000 FPS in ra1 for me!!). It also solves the alt+tab bugs on windows 8/10 (and the menu bugs too). It should work fine on Vista, 7, 8, 8.1, 10. (We had no one to try Vista yet) Even if you don't have any issues with the games, it's still worth a try. It prevents slow downs in big battles online or even in skirmish with AI. Give it a try: https://github.com/narzoul/DDrawCompat/releases Note: use the latest experimental release
  13. i get this error Error establishing a database connection page link: http://gruntmods.com/?page_id=19
  14. Dune 2000 install wont load
  15. I just done Red Alert 1 and Dune 2000 they both have no sound and I have tried tinkering with the .exe but no luck is there any fix for this? UPDATE: now Red Alert 2 has no sound what is going on?
  16. Hi guys, I'm new on this forum... After the new windows 10 Creative update, i'll try to start dune 2000 and it doesn't work.. The error is: "The application was unable to start correctly (0x0000022). Click OK to close the application". I tried to put in compatibility mode, but I always have the same problem... You guys know how to solve this problem?
  17. How many clans are there on CnCNet across all supported games? You can usually tell, people usually put [ClanName]Nickname. How many can you name, or what ones have you seen recently?
  18. First issue: When changing graphics settings, I get the message "Access to the path '..\Gruntmods Studios\Dune 2000\dune200.ini' is denied.". Second issue: When attempting to start a game, I get the message " The application was unable to start correctly (0xc000022). Click OK to close the application. Any help with this would be appreciated, thank you.
  19. Registering Your Gamesurge Account on CnCNet NOTE: At this moment, this does NOT work on the Yuri's Revenge client. Registering your account on CnCNet is a very simple process, and is recommended. One of the main reasons we recommend registering is that you'll be able to combat potential impersonators. An impersonator is a person who pretends to be someone else for entertainment or fraud. You'll also be able to have awards tied to your account such as the Gold Medal. Registering is very easy, so here's where we'll begin. Our client is tied with our partners over at GameSurge. 1. Go to: https://gamesurge.net/createaccount/ 2. Enter your information here. Your account name is the name that will be displayed when other players perform a whois on you. Your account name will NOT become your display name. 3. Login to your email. Check your junk folder as well, as sometimes your email will put GameSurge's email into the junk folder. The email should arrive in a timely manner, it should not take more than 30 minutes. The instructions are also posted in the email. 4. Start a private message with a bot, or an admin. Enter the command in the chat window. This can also be performed in the lobby as well. I do not recommend doing this as if you mess up, your information will be plastered all over the lobby. I have seen this happen. The command is: /authserv auth <account> <temporary password> Your temporary password is the password located in the email you received from GameSurge. 5. You will receive a notification from AuthServ stating that your information has been accepted. You are now logged into your account. Changing Your Password 1. Start a private message with a bot, or an admin. Enter the command in the chat window. You can also enter the command in the lobby. The command is: /authserv pass <old password> <new password> 2. You will receive a notification from AuthServ in the lobby stating that your password has been successfully changed. NOTE: If you've pasted your account information in the lobby, change your password immediately! Logging Into Your Account 1. Start a private message with a bot, or an admin. Enter the command in the chat window. You can also enter the command in the lobby. The command is: /authserv auth <account> <password> 2. You will receive a notification from AuthServ in the lobby stating that you've been recognized. You are now logged into your account. When clicking onto a user, you'll receive information about this user. If this user has logged into their account, you will see a (No Fake) title applied to their name and the account they're logged into. If you have any questions or are unsure on what to do, post a reply below!
  20. Command & Conquer 1, Red Alert, Tiberian Sun, Dune 2000 (+ Mods) Linux (Ubuntu) example: sudo apt-get install libmono-system-core4.0-cil mono-runtime wget http://downloads.cncnet.org/cncnet-server.exe nohup mono cncnet-server.exe --name "My cool server" --maxclients 200 --port 50001 > cncnet-server.log & Note: Newer Mono versions are bugged and can't be used, please stick to 5.14 or below. Windows: On XP, Vista and 7 make sure .NET 4.0 is installed: https://www.microsoft.com/en-US/download/details.aspx?id=17113 Download the server and start it: http://downloads.cncnet.org/cncnet-server-gui.exe Note: Servers are chosen automatically by CnCNet and are only used in case 2 players fail to establish a Peer-To-Peer connection. Yuris Revenge (+ Mods) Linux (Ubuntu) example: sudo apt-get install default-jre wget http://downloads.cncnet.org/cncnet-tunnel.exe nohup java -jar cncnet-tunnel.exe -name "My cool server" -maxclients 200 -port 50000 -headless > cncnet-tunnel.log & Windows: Download the server and start it: http://downloads.cncnet.org/cncnet-tunnel.exe Note: To use a specific server you'll have to select it via the advanced settings while hosting a game room. Linux autostart crontab -e @reboot nohup mono ~/cncnet-server.exe --name "My cool server" --maxclients 100 --port 50001 > ~/cncnet-server.log & The servers will not show up instantly on the website, it can take up to 30 minutes
  21. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  22. CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
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