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  1. Hello all, I've been playing around in FinalSun/Alert and have been messing around with implementing production of teams based on AITriggers. I've seen several topics on the matter however it seems most of them are based around adding additional teams to the global skirmish AI. While I have extracted and had a look at how scripting works for how the AI handles unit production in campaign missions of both RA2 and TS, however my own attempts at implementing this has not been successful. as a step by step I will explain the actions I have done. Note: I have disable global AI Triggers as I do not want the global AI teams to be built 1) I have created a trigger that at 10 seconds after game start it fires off the start AITriggers and Begin Production for the AI side (I am not using a premade house faction) 2) I have created a simple team of 10 conscripts according to how production teams are set up for AI in the campaign missions. 3) I have created the AI trigger specifying that the enemy (Player Faction) possess a soviet barracks Image 4) I have double checked that the AI trigger is indeed present within the maps file Image According to looking through the various campaign map files as well as looking within the AIMD.ini file, it does not seem that the campaign teams and AItriggers are present within the .ini file. While I could get around this issue by simply having a create team on a 60 second loop with a check if the team exists, however I would like to get this working via the AITriggers method. Thanks for any help provided.
  2. This issue appeared shortly after a windows 10 update. The current settings were working fine beforehand. When I start a match, the game shows up in the top left of my screen and covers only about 1/4 of the screen. I can still see the desktop in the background. Please see this video that shows the problem:
  3. Hi, Ive a problem, Im looking at some old stuff. So I have FA2YR1.2 and I have the TX2. The TX 2 gives me the files marble.mix FAdata and FALanguague. Ive placed these into my Final AlertYR folder, overwriting the originals, (Don't worry I saved them first). However its still not reading, and the picture below is what im getting, what am I missing? Now if I place the lunarmd from the TX into the RA2 folder, it then reads the new Terrain, however although the dropdown list is there, the Terrain is still absent. Is this because the map was written with the TX 1, and the updated version has moved the list order?
  4. Hey could anyone help me out? Im trying to get the YR CnCNet launcher working, but I keep getting this pop up (see the first uploaded image). I have ran it as an administrator and still nothing. Things to note about my game and setup: Windows 10 computer with Geforce RTX 2070, Driver version 461.92, and an Intel i7 Game Purchased off of Origin I deleted everything in _Installer/directx/redist except for DSETUP.dll, dsetup32.dll, and DXSETUP.exe to get the game to install properly File is set to Full Control Game launcher icon has the administrator icon on it already tried to load it with all anti-virus software offline I don't believe this could be a connection issue because Tiberian Sun CnCNet runs fine.
  5. ajchvy

    RA2.INI issue

    Having an issue installing the RA2 CnCnet file. Keeps giving me this issue. If I hit ignore, it will install, but then game crashes when I try to start a match.
  6. doru

    RA2

    i download the game,open the page,select players,but when i give start game,the screen in my laptop goes black and i need to restart the laptop.i need help
  7. I've been trying to make tunnels for 2 days but keep failing. Tried to follow tutorials both here on cncnet (made by chrono vortex) and on youtube. Only thing left is actual help by someone who knows how to make them cause im done with that s*** xd So if someone has the good heart to help me i'd much appreciate it
  8. how can I do i put zombie mission civilan my map ? (Türk var mı varsa yardımcı olabilir mi )
  9. Hello commenders, I'm pretty new to editing maps. I've done my searches and see through maps scripts in txts but i couldn't able to find what i need. So I'm here to asking for your help. What I'm looking for is an advanced scripting advice. I've created a map like "Normandy" from "kapow". Attached both scripts. (?) I have placed a Yuri Naval Base on sea and made it immune but c4. However, Tanya couldn't able to destroy it. >>[YAYARD] >>Capturable=no >>ImmuneToPsionics=yes >>CanC4=yes >>Immune=yes >>Warpable=no >>Bombable=no >>Strength=9999999 >>Sparky=no (?) Then i wanted to Tanya avaible for all sides. However, tanya doesnt show up on Soviets. >>[TANY] >>Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance (?) Also in Normany map, i've seen these codes but realy do not know what they are. Could somebody tell me how they works and meanings? [NAIRON] TechLevel=-1 [YAGNTC] TechLevel=-1 [GACSPH] TechLevel=-1 [NAMISL] Cost=8000 [GAWEAT] Cost=8000 [YAPPET] Cost=8000 [YHVR] Crusher=yes Cost=600 [SAPC] Crusher=yes Cost=600 [LCRF] Crusher=yes Cost=600 [GTGCAN] Power=-150 [CAPOWR] Power=100 (?) More, I want no air units in my map. I couldnt manage to find proper code for it. (?) Also, i tried to somehow mine explosions on sea but "63- deal 100 damage (action)", "explosion when destroyed (action)" and "42- deal damage from object to waypoint (action)" didnt work how i imagined. (?) One last thing is "34 - comes near waypoint (event)" doesnt work as win condition. What i want is to set win/lose condition whenever team A comes near the waypoint say like 10x10 area. I think thats all, have a nice day all. dardannels campaign v2_1.map normandy.map
  10. Yo. I can't play ffgs online as the client is kicking me back to lobby. Qm and skirmish are working fine. Tried every renderer plus reinstalling the game. But nothing seems to work. Can anybody help me with this?
  11. Hi, since the last 3 CNCNet updates (before that it worked flawlessly) i get the following error randomly after the game crashes. It can happen in the first minutes of a game or after 20 Minutes, just tried it with the newest version (3.6.0.1) and it still occurs. What I did so far (didn´t help): 1. Reinstall game 2. Reinstall cncnet My Settings: 1920x1200 TSS-DDraw
  12. I have made a map that use Civilian/JP side to attack everyone when condition was met. It's went fine but the problem is player's (+Computer) defenses and units won't automatically attack Civilian's unit as they are in range of fire. So, Is it possible to solve this problem?
  13. There's an issue with the default volume output for the game. I have multiple output audio sources to record on obs studio that separates the audio track into different channels (One for discord, games, and the microphone making it easier to edit out audio in vegas). In this case I have a virtual audio cable named Games (VB-Audio Cable A) that records the games audio. It works when I boot up the game first time but after closing and reopening the game, it no longer records the audio unless I restart my computer. Is there anyway to fix this? For the pic, the first one is the output and the second one is input.
  14. I installed the Origin C&C Generals version of Yuri's Revenge, then I installed Purple Alert. The Purple Alert launcher loads fine, but when I click "Launch Purple Alert" the C&C Generals "Ra2 or YR" launcher pops up. When I click YR it just loads the Vanilla YR. Is there any way to bypass something so that I can play Purple Alert? I played it years ago when I had the non C&C Generals version and it was the best mod ever!
  15. So it has been a year since I used CnCNet and played only against 2 of my friends and that's it Now I can't connect or to find games I have no clue why
  16. Hello, I have a problem with the Red Alert 2 version of the CnCNET Client5 with Lan networking. The problem is I'm using a multiseat PC in which two players share the same hardware, but with two separate networking cards, monitors, mice, etc. The CnCNet 5 version for RA2 and other standalone mods is hardcoded in a way that the host player with always be hosting through the internal PC address 127.0.0.1 This is a problem because the second player can't join from the same multiseat PC since the ports with 127.0.0.1 are already in use by the host of that same PC. Having two separate networking cards and ip addresses for each user of the one PC doesn't help in this case. This also affects online multiplayer in a similar way. I know the number of people in the world playing C&C via multiseat computer is very small, but please, I request that some fix be made allow a local host to host from his ip address rather than the internal PC address 127.0.0.1, and could an option please be added to allow players to change their port number like what was possible in the previous version of the CnCNet client for tb, ra1, and c&c95?
  17. Worthy

    cant play

    ive been trying to play on CnCnet for a week now, i cant download maps and it keeps lock up when i try and make my own game anyway of fixing this ?
  18. i keep getting no ident response couldnt look up host name ive tried everything nothing working someone please help (2) [02:31 PM] * February 02 2021 - www.cncnet.org (2) [02:31 PM] * Type '/help' to view a list of game lobby commands. (2) [02:31 PM] * Connecting... (takes up to 1minute) (2) [02:31 PM] * *** Looking up your hostname (2) [02:31 PM] * *** Checking Ident (2) [02:31 PM] * *** No ident response (2) [02:31 PM] * *** Couldn't look up your hostname (2) [02:31 PM] * Welcome to the GameSurge IRC Network via NFOServers.com, zfluellon (2) [02:31 PM] -Prothid.NY.US.GameSurge.net- Highest connection count: 2 (1 clients) (2) [02:31 PM] -Prothid.NY.US.GameSurge.net- Highest connection count: 2 (1 clients) (2) [02:31 PM] -Prothid.NY.US.GameSurge.net- on 1 ca 1(400) ft 10(10) (2) [02:31 PM] -Prothid.NY.US.GameSurge.net- on 1 ca 1(400) ft 10(10) (2) [02:31 PM] -Global- ------------- MESSAGE(S) OF THE DAY -------------- (2) [02:31 PM] -Global- ------------- MESSAGE(S) OF THE DAY -------------- (2) [02:31 PM] -Global- [users] Notice from ThiefMaster, posted 01:47 PM, 04/09/2015: (2) [02:31 PM] -Global- [users] Notice from ThiefMaster, posted 01:47 PM, 04/09/2015: (2) [02:31 PM] -Global- We've just started cloaking the IPs of all users on connect. This should improve your privacy and also lower the risk of being targeted by packet kiddies. (2) [02:31 PM] -Global- We've just started cloaking the IPs of all users on connect. This should improve your privacy and also lower the risk of being targeted by packet kiddies. (2) [02:31 PM] -Global- [users] Notice from GameSurge, posted 08:59 PM, 05/11/2013: (2) [02:31 PM] -Global- [users] Notice from GameSurge, posted 08:59 PM, 05/11/2013: (2) [02:31 PM] -Global- You can now follow GameSurge on Twitter bit.ly/1607zvW and Facebook on.fb.me/10Aq5Dx Please "like" and "follow" us to be kept up-to-date on network news, events, and other items! (2) [02:31 PM] -Global- You can now follow GameSurge on Twitter bit.ly/1607zvW and Facebook on.fb.me/10Aq5Dx Please "like" and "follow" us to be kept up-to-date on network news, events, and other items! (2) [02:31 PM] -Global- [users] Notice from feigling, posted 08:24 PM, 07/17/2008: (2) [02:31 PM] -Global- [users] Notice from feigling, posted 08:24 PM, 07/17/2008: (2) [02:31 PM] -Global- GameSurge provides a new service called SpamServ which moderates your channel. If you are interested in learning more about it read http://www.gamesurge.net/cms/SpamServ (2) [02:31 PM] -Global- GameSurge provides a new service called SpamServ which moderates your channel. If you are interested in learning more about it read http://www.gamesurge.net/cms/SpamServ (2) [02:31 PM] -Global- [users] Notice from GameSurge, posted 12:27 PM, 01/20/2007: (2) [02:31 PM] -Global- [users] Notice from GameSurge, posted 12:27 PM, 01/20/2007: (2) [02:31 PM] -Global- Please be familiar with the GameSurge Acceptable Use Policy. All users on the network are required to abide by it. http://www.gamesurge.net/aup/ (2) [02:31 PM] -Global- Please be familiar with the GameSurge Acceptable Use Policy. All users on the network are required to abide by it. http://www.gamesurge.net/aup/ (2) [02:31 PM] -Global- ---------- END OF MESSAGE(S) OF THE DAY ---------- (2) [02:31 PM] -Global- ---------- END OF MESSAGE(S) OF THE DAY ---------- (2) [02:31 PM] * Play classic Command & Conquer games online - http://cncnet.org | Server Rules: No Racism, Religion, or cheating of any kind. | This channel is logged: http://goo.gl/9knHIZ (2) [02:31 PM] <Shaokhan> lel (2) [02:31 PM] <LEGOLAS> attacked what dude (2) [02:31 PM] <LEGOLAS> I left even usb
  19. Hi. There should be campaign section in the menu. For campaign, exiting the client and opening the original game (ra2.exe or ra2md.exe) makes difficult. Therefore, the user should be able to enter the campaign mode directly from the cncnet client menu. This feature should need following files in game directory (Original game cds contain these files) .They are cutscene files: movies01.mix movies02.mix movmd03.mix These files will be provided by the user. This way, only original game owners will be able to play the missions. If user doesn't have these files, they should be copied to the game directory automatically by setup (firstly, setup will check these files) or manually by the user to play campaign mode. (browsing original game cd directory in both) The way campaign mode works should work as in "red resurrection" or "mental omega" mods. There should be a list from which the missions can be selected. All RA2 and YR missions should be included. I did a study on this and attached screenshots.
  20. Hi all, could someone please help me, whenever I try play Yuri's revenge skirmish games i always get kicked after around 15 mins saying unable to continue there was an internal error i checked the client log file and the error code was I didn't have access to continue ? the first day i played i didn't get this error i was able to play for around 5 hours with no problems at all, it was only the day after that i started to get errors many thanks, it happens on all game modes and several different maps i have tryed
  21. I played against this guy and he generated a reconnection error twice: https://ladder.cncnet.org/ladder/1-2021/yr/games/258082 https://ladder.cncnet.org/ladder/1-2021/yr/games/258088 This player obviously cheats. I've never had a reconnection error on cncnet before. I hope you can ban this guy. SYNC_CNCNET0.TXT SYNC_CNCNET1.TXT
  22. Scallywag

    missions

    Hey everyone. I am new here...I have DL the client and I am able to play online or skirmishes just fine. my issue is I can not play the missions (the game keeps crashing) when i use the old RA2/Yuri path. The C&C.net path does not give the option for the missions. is there a repair patch that will allow me to play the missions? All my C&C games come from Origin if this matters. thanks Scally..
  23. every time i try too play a game regardless of online or just skirmish when the game loads it comes up with a message box and says ..... cncnet spawner has stopped working. ive tried to uninstall both the cncnet and my copy of yuris revenge and re install them and it still hasn't solved the problem any help would be appreciated
  24. So I installed the installer and this message pops up everytime I try to open the launcher. I have reinstalled it and it launches the Launcher but I cant save my settings either for some reason. it keeps saying "Cant access the path "D:\Westwood\RA2\ddraw.dll". I thought it was a Read-Only issue. So, I removed read-only from all the files but still it isnt working. Any help?
  25. I have installed CnCNet Client for RA2 and Yuri's Revenge, but when I open it, the client crashes. Is there a fix available? Operating System is Windows 10
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