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Found 250 results

  1. Hey all, In the ladder testers forum we have constant debates regarding map listing, point systems, and other general things. I'd like to just inform everyone of the changes we agreed on for the ladder month of December 2017. 1) Point system is completely re-hauled For December 2017 we have a new point system calculation that will hopefully bring a more competitive environment to the ladder. Most notably: Players will now lose points based on points/rating Players will now win a large percentage of their points based on their ranking and opponents ranking. This part is a very similiar calculation to the old WOL formula. We turned down the percentage of points gained based on rating, making it easier for players to start out. These points can be further seen by the following calculation: winner points = wol + rp + rElo loser points = (negative) wol + rElo rp = (Enemy rating * Ally rating) / 230000 rElo = elo(Enemy rating, Ally rating) wol = 1/(10 ^ (ladder points difference)/600) +1) cap: you can't lose more than 10% of your points in one game. guard: If you lose to someone who has less than 10 games, then wol = wol * (enemy games/10) 2) Did away with the Masters/Contenders league You will no longer see a distinction between these two ladders. We are all one family again. 3) Map list rotated. Check this topic for the Yuri's Revenge map updates here: https://forums.cncnet.org/topic/7843-december-quick-match-map-pool/. Note that happy trails is now in QM with crates ENABLED. If you are not happy with crates being on, please feel free to veto the map. This was added to add to the spirit of the holidays. 😁 Please feel free to post any observations / criticisms you have. Remember, this ladder is still in trial mode.
  2. Hi everyone, Does anyone else keep getting the cursor vanish randomly in online games? Im using mac but its happening from time to time. Sometimes usually quite close together then other times I can go ages without an issue. Any helpful pointers would be greatly appreciated. I tried from an older post running /install ratest-1 but I get a failed extract error. Many thanks.
  3. AlbertoEisntein

    Download

    Hi, I'm new to this website. I was wondering if the downloading of the client including music is p2p or directly from the website? Thanks.
  4. Hi, All of a sudden last week, i'm getting the following error message preventing me from connecting to ANY of the servers: ***Looking up your hostname ***Checking Ident ***No ident response ***Couldn't look up your hostname *ERROR. Closing Link I've got no idea what the problem is. Is my country blocked from all servers? Is my ISP blocked? Is it a problem with my IP Address? Something else? I haven't been able to find a clear answer. Any help is appreciated.
  5. So me and a group of work friends have been playing a lot of the games through CnCNet recently, I usually host them but I noticed as host I tend to get a bit of delay in game. So I thought maybe I'd look into spinning up a server through DigitalOcean, or an old tower. I did some light searching and found a post from 2016 which stated that the specs were 1 Core, 512 MB RAM, 20 GB HDD. Do these still hold true, and are they the recommended level specs for a cncnet server? Thanks ahead of time!
  6. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  7. I figured since you probably need an old computer or a set-up VM to get these files, its probably worth having available/stored somewhere. A zipped file that contains C&C95 and Red Alert untouched installation folders: http://krock.online/files/WESTWOODOLD.zip Enjoy!
  8. I didn't know where to post it since it actually works with all classic westwood games (td, ra, ts, ra2, dune 2000). DDrawCompat is a DirectDraw proxy dll just like cnc-ddraw, ts-ddraw, ddwrapper. It improved the performance dramatically for everyone who tested it yet (went over 14000 FPS in ra1 for me!!). It also solves the alt+tab bugs on windows 8/10 (and the menu bugs too). It should work fine on Vista, 7, 8, 8.1, 10. (We had no one to try Vista yet) Even if you don't have any issues with the games, it's still worth a try. It prevents slow downs in big battles online or even in skirmish with AI. Give it a try: https://github.com/narzoul/DDrawCompat/releases Note: use the latest experimental release
  9. Hi everyone, i saw that post, where someone is complaining, that it takes long (in my case 3 attempts) to connect to the server. I noticed that. But since today, the updater is just popping up very shortly and the lobby is not showing up at all (Running cncnet under Fedora 25). Removing and reinstalling didn't help? Guess you messed something up with the bugfixes. Hope you get it working soon! Best regards, _ill_stock
  10. Hi so have been playing for months and last week I went to play online and CnCnet won't connect.... this is what I get: *connecting **looking up your host name **** checking ident *** found your hostname **** no ident response ERROR: closing like: sharny....... (server) (USER: Bad username) Can anyone help me? I don't know what has gone wrong??
  11. Is there such a thing in the map editor for Red Alert as a straight bridge? I'm trying to make a mutiplayer map with a channel in the middle and three bridges running across, but the bridge tiles seem to only go in a diagonal . Also how do you make a civilian town on multiplayer maps? Or how about the railroad tracks I saw on a different forum? I also found this pic. from:http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15068&postdays=0&postorder=asc&start=15 Is there no such thing as a bridge that runs straight around or straight up and down? If so where do I get it and how do I use it in the map editor? General Idea: Tiles that I have to choose from: ??? ----------------------------------------------------------------------------------------------------------------------------- Some help and Advice Please. Thank you, NodreconBike / Noddynod443 (P.S. to Admin.-- I tried making a account with the username "noddynod443", but something got botched up (password or something). I entered the correct email for the account in the "forgot password" section. It says that it sent a password reset message to me, but I never get it (checked spam and tried many times). So I made the account "NodreconBike" with a different email because the account maker wouldn't let me make one with the first email or username. Is there anyway to fix the problem?)
  12. Hello all, I've got a weird question. Is there such a thing in the map editor for Red Alert as a straight bridge? I'm trying to make a mutiplayer map with a channel in the middle and three bridges running across, but the bridge tiles seem to only go in a diagonal . Is there no such thing as a bridge that runs straight around or straight up and down? General Idea: Tiles that I have to choose from: ??? ----------------------------------------------------------------------------------------------------------------------------- Some help and Advice Please. Thank you, NodreconBike / Noddynod443 (P.S. to Admin.-- I tried making a account with the username "noddynod443", but something got botched up (password or something). I entered the correct email for the account in the "forgot password" section. It says that it sent a password reset message to me, but I never get it (checked spam and tried many times). So I made the account "NodreconBike" with a different email because the account maker wouldn't let me make one with the first email or username. Is there anyway to fix the problem?)
  13. Hey developers I just wanted to personally thank you for all your hard work keeping these games alive I'm not too sure if you realized I made a few new maps and I think some of them would make excellent Red Alert maps but am unsure how to convert them. I'm trying to help keep the games alive I don't have any money to donate anything but thank you so much for your hard work the games are better than they originally were in the Westwood Chat days and I can't thank you enough! I think the best maps I made would be me0w and EGGBURT maybe you could convert them and include them in the next update so people play them? Would be a change from P4 and HJk6. I think EGGBURT is similar to P4 how it has minerals around the edge of the map I got a few ideas from that map because I like the barebone style rather than the complicated style people like White and Ferret go for. I'd love for it to have instant regrowing ore but I don't know how to do that I'm getting a bit sick of the noobs on TD Whites good but other people are just completely clueless.
  14. Hi everyone, i have a simple mod idea, but no matter how many hours I've wasted I can't figure out how to make it a 100% reality. I'm hoping one of you are a little interested in my idea, because I know some of you guys are so experienced can just snap your fingers and make it work like magic. The goal is to not balance the sides of c&c red alert but to improve the game with out having a huge change of its original gameplay: The plans (so far) are (all the points with a "" means I've been able to accomplish) : 1. add the supply truck with 4 passengers to both sides in multiplayer games, mainly so that the soviets have a ground transport. 2. add phase transport and helicarrier to both sides. (after all the soviets did steal the phase transport.) 3.add the chinook to both sides (no reason way not, because the allies use them in the campaign) 4. (as radical as it may sound) add dogs and kennel to allies (what if a multiplayer game involves allies vs. allies. How will they stop the other player's spies? (I know human players don't need them but it makes it seem happier.)(red alert 2 has dogs for both sides.) 5. Make Tanya an allies only unit and give the soviets Volkov from the campaign. (and somehow make it so you can only train one tanya or volkov. who ever heard of two tanyas?) Volkov would just as powerful and as weak as tanya just to keep the balancing of that. (maybe)6. Maybe... just maybe increase the "A bombs" power of destroying vehicles and maybe increase its range of damage. 6=7. Make it so paratroopers come with 10 riflemen. What's the point of having 5 little guys with BB guns every 17 minutes? They're useless. 8. Give the allies the ability to have paratroopers and parabombs without the airfield or jet and fighter plane. Or (if its possible) have a chinook come off the edge of the map with reinforcements. (paratroopers with the "parachutes") So far I'm stuck on point 5 and 8. I've added a new building from: http://ra.afraid.org/html/downloads/structures.html called: Air Traffic Control Tower (ATCT) I plan on making it a building necessary to have badger related items (the paratroopers and parabombs) I don't know... somehow make the reinforcements and parabomb "super weapons" available through the ATCT only and that the soviets require the ATCT for the spy plane and for making the airfield and aircraft. The allies would use the ATCT for reinforcements (by parachute or chinook) and parabombs only. I have edited the spawn.xdp like this: *The structure: ; new thing [FCOM] Name=Air Traffic Control Image=atrc Prerequisite=dome Strength=600 Armor=concrete TechLevel=5 Sight=4 Owner=allies,soviets Cost=1500 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes *The badger: ; Badger bomber [BADR] Prerequisite=fcom Primary=ParaBomb Strength=60 Armor=light TechLevel=-1 Sight=0 Speed=16 Owner=allies,soviet Cost=10 Points=20 ROT=5 Ammo=5 Passengers=10 *The soviet airfield: ; airstrip [AFLD] Prerequisite=dome,fcom Strength=1000 Armor=heavy TechLevel=5 Sight=7 Owner=soviet Cost=600 Points=70 Power=-30 Capturable=true Crewed=yes How Do I give the new building the "characteristics" of the airfield pertaining to the paratroopers and parabombs? No matter what I've tried I can't make the new building "cough up" paratroopers or anything. What do you all think about the whole idea? Are there any changes you think should be made or added to my idea?
  15. Hey everybody. I recently dove into mission making for Red Alert (the original) and I'd like some help. I created a simple base assault mission in RAED and thus far everything works except for my team types. For some reason, the teams the AI creates don;t follow their waypoints, they kind of just roam randomly before clumping up in the corner of the map. The teams in question are every team used by house Greece, with the exception of QRF1. For example: Name: AUTO1 Owner: Greece Priority: 7 Max: 0 Num: 1 WayPoint: -1 Team: Rifle Infantry 4 Light Tank 3 Ranger 1 Orders: 0 Move to waypoint... 5 1 Move to waypoint... 6 2 Attack... Anything Options: Only autocreate AI uses this team type. House's IQ is set to 4 and the teams have been set up the same way they are in the original missions I've attached the mission file, could somebody take a look and tell me what I did wrong? CMU101EA.ini
  16. How can i make my own map? Where can i find it?
  17. Leandro Van Basten

    instalacao

    preciso de ajuda, o programa do jogo esta dando erro na hora de instalar o que faço? aparece uma mensagem na caixa de mensagens do fornecedor nao pode ser verificado.
  18. So I modified the Rules.INI and the Aftermath.INI file to change the prices of just about everything. All of the changes took effect with the exception of the turret, whos price defiantly remains at $800. It doesn't matter what I change the price to, it always stays at 800. Any thoughts?
  19. Hello. I haven't played in quite a while and my computer seems to have forgotten how to find and run the proper files when I click on "Play Online", "Skirmish", or "LAN". Whenever I click any of these three buttons a window appears and it says "The system cannot find the file specified". I assume that the easiest and quickest way to solve this issue would be to uninstall and then reinstall the game. Unfortunately, I have no idea how to safely and completely uninstall the program. I wouldn't want any files to linger. They could cause unexpected issues with the reinstalled game. Perhaps there is a simple way to fix this without uninstalling. I simply don't know. I would very much like to play online multiplayer again. Please help.
  20. Bullmoose

    Red Alert 1

    I just bought Command & Conquer The Ultimate Edition from EA Origins, then i downloaded the game and everything seemed fine, but when i tried to launch it i got the error message: Unable to set video mode. I have tried to run it in every compatibility mode there is but still no dice. I have windows 10 and all my drivers are updated... Tank you for any help
  21. Hi, I have not been able to login to CnCnet 5 for two days now. I have uninstalled client, then downloaded again twice but still stuck on "connecting...(takes up to 1 minute) I've disabled windows defender and Malwarebytes, checked that the firewall is not blocking but it is still not connecting. Can anyone help me out? Thanks in advance
  22. I've change the rules.ini in my game e share the files spawn.xpd and spawnam.xpd to my friends, for us play online using de cncnet but only room for us, my friends and I. Yeasterday two friends played against eatch other and 3 hours later the game of both of them go down for strange reasons and today one of them cant log in cncnet, dont go further in the conection, just a message that gonna take less than 1 minute to conect and never happends. Both of them get ban? Thanks
  23. The new Red Alert mod Armageddon V has finally arrived. Its been sitting on my computer for a year untouched. If I was still working on something a year ago, I have forgot what it would have been. I fired it up, played several games over several days, and everything seems to be in order. Things to note: Standalone. Nothing to install. Unzip and use ra95.exe There is no new title screen Make sure Use Small Infantry is NOT checked in game settings Features select music from TD and TS Includes the new terrain theatres There is 1 new GDI mission available from start new game There are several incomplete/planned missions still in the folder I remember mission 2 being complete but its now missing Includes a version of RAED that works with the mod for creating missions There are several mega maps at the bottom of the list using new terrain theatres. There is a story in the readme folder, intended to be followed through with the missions I made a youtube channel with some short video clips to check out before you download, but they have no sound...So imbed code doest work. you can click the link then. https://www.youtube.com/watch?v=rk-tRMjw6YA&list=PLqh4G_tBnFKmKrq7C0HBQl00K2mIqG06e Download Link: https://www.dropbox.com/s/fmnz8s8blt66m39/Armageddon V - Beta Standalone.zip?dl=0 Let me know if you have problems downloading from my dropbox account. I dont know if I'll work on this any further. Maybe. Maybe not. I think this would work with cncnet somehow, but I know the version in the folder is old. Have not tested. Old related mod thread here: https://forums.cncnet.org/topic/5527-armageddon-v-the-aftermath/#comment-45759 Acknowledgements and such: Allen262 was a big help answering questions and I used some of the C&C GFX from Red Dawn. Tschokky who I think made the new terrains used in the mod Iran for hacking ra95.exe and opening new modding features White made a lot of the infantry GFX OpenRA and mods for some other miscellaneousness GFX
  24. Hello, guys, I just wanted to know how to read Ra crash dump. Because I'm trying to change some properties in "rules.ini" and it crash the game when battle start. I just want to know why it crash, so I want to know what software you use for that. (I'll not bother Iran with a crash dump caused on my own x) ) Thanks in advance for the help, and sorry if I opened this thread in the wrong location
  25. Title basically says it all, I'm familiar with editing the .ini files to change unit and building details on the old PC version of RA but I'm wondering if this is possible with the CnCNet client for Mac? Or is there a trainer available somewhere that also works with OS Sierra? Tremendous job on the client btw, playing such a smooth version of RA on my modern iMac really brings back memories from my school days!
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