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About Me

Found 214 results

  1. Hi all, Me and my cousin Superdude have been playing Red Alert 1 on CnCnet since Beta days and we have loved having access to the game with so many features. However, we just got the new updated version recently and it seems that the way to play over local area network has changed. It used to just take you to a LAN menu identical to the online menu and you would just join in and go. Now it says I need to set up a server. However, if I set up the server on my main PC and try to connect with another one, It just says "connecting to...", "can't connect to the IP address" over and over. So my question is, where can I change the IP settings for LAN and how do I get this thing to connect? Any help would be super greatly appreciated. VonEsling
  2. AirHawk

    Login to play online

    Hi I am a new user, used to play alot back in the day, how do i play online? I try to launch it but keep getting booted once i login, with a msg saying private channel? am i missing something? the message is " you have been kicked by Chanserv - (invite only channel)
  3. Greetings. I am having trouble editing units on a RA 1 multiplayer map that I created. It seems no matter how much I edit the unit properties on the mission ini in RA Editor, none of my changes to the units or properties seem to take effect whenever I host it online. Does someone know how to get it to work?
  4. Leandro Van Basten

    controles

    se eu colocar um controle de ps2 no pc jogando alert vermelho...fica de boa? (If I put a ps2 control on the pc playing red alert ... is it good? )
  5. I think I had an earlier posting on this issue, but I can't seem to find it anywhere. So I have improved the existing desert.mix for RA featuring the original C&C desert tileset. I would be very happy to see it in the official RA Online package. desert.mix
  6. CS28

    CS28

    HELP ME PLZ [21:07] ERROR :Closing Link: CS28 by Burstfire.UK.EU.GameSurge.net (G-lined)
  7. Red Alert 1 mission creation: I am trying to create a team using the 2 rangers in the screenshot below, which will be triggered when the player enters the base via the west. I have followed the instructions that come with the editor using the examples provided but cant seem to get it to work. These are the trigger/team lines i have so far which is no different from what is in the examples/tutorials ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Entered by...Multi1 Action 1: Create Team... Ranger1 Action 2: Reinforcement (team)... Ranger1 Linked to: CellTriggers - 1 Units - 2 ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Priority: 7 Max: 0 Num: 0 WayPoint: 30 Team: Ranger 2 Orders: 0 Move to waypoint... 30 1 Move to waypoint... 31 Options: Charge toward target ignoring distractions. Linked triggers: Ranger1 ------------------------------------------------------------------------------- trying to get them to patrol a road north and die in an ambush starting another trigger to lead the player to their next objective. im probably missing something but i just cant find out how to make this work currently the rangers just sit there and do nothing, still cant figure this one out
  8. Red Alert 1 modding: Im already assuming the answer is going to be no but is there a way to allow multiple players to build units from the same building (ie: barracks) would save me space building multiplayer co-op mission maps
  9. Red Alert 1 mission creation: is there some way to change ownership of units/buildings from say nuetral faction to the player? im having difficulty finding any trigger settings which allow me to do this
  10. Hello . During the Skirmish play in Red Alert aftermath. I've found that PC bots are too stupid and they doesn't want to atack me. May be anybody know why is it so? I am choosing level hard, but the bots are playing as they easy. In long time ago i remember that i could stop the PC army with more then three tesla but now it is enough one. Also the resolution of screen play i choose in options not working everytime i start the game. Sometimes it is going from the last time before. Win 7 X64
  11. So im making a jungle map, this means trees, lots of trees... however i have hit the limit of placeable terrain items. i have tried adjusting the limit in the .mpr for my map and re-opening the editor however this did not work. is it POSSIBLE to place more then this seemingly arbitrary limit? if so how?
  12. It seems like ra.afraid.org is down and it has been over a month? There was dozens of high quality ra1 mods, units and structures and other stuff that i might need / im interested to study them for my mod. I wasn't able to find any other topic related on this matter, so i must ask does anyone else having a similar problems and is there any other site, where i can download RA1 mods? sprites.openra.net is also down so it won't help me.
  13. Ive tried, ive searched high and low and cant find the answers that are simple enough for my little brain to understand. any changes i make to ore (how fast it grows, what its worth, etc) dont take effect - i have learned as much that im editing the MPR file, running it through cncnet, have even played my custom map over lan with other alterations taking effect, but no changes to the ores related stats... i grew up playing ra1, and now that ive found it again im hoping to sink some hours id greatly appreciate any help or advice
  14. I'm on Win 10, no error messages, just complete freeze, only mouse head moves on screen, but hovering over units does not highlight their green health bars or anything.
  15. How many clans are there on CnCNet across all supported games? You can usually tell, people usually put [ClanName]Nickname. How many can you name, or what ones have you seen recently?
  16. ORA-sabs

    Can't Update

    I lost connection while in game lobby and tried to relaunch CnC but it would not download the update. It gave me option to run older version, but people are unable to connect to me, I am unable to see maps, gives me errors for that, and it shows N/A for me and beside everyone's names. I tried deleting everything and reinstalling and it did not help. It's not the internet or firewall. What do I do?
  17. today we've played with friends (3 clients) from 1 ip. but now we can"t connect (6 clients from 1 ip). why? how we can fix it? error closing line (g-lined)
  18. Frequently Asked Questions Game Specific Red Alert 2 & Yuri's Revenge Unable to set Video Mode The updater launcher will not exit .NET Framework 3.5 and 2.0 are required, but windows 10 won't download it. All games How do I add custom maps? I just downloaded CnCNet, or updated and my anti-virus flagged it as a virus CnCNet has been blocked by my anti-virus or is showing as a virus My game is slow, shows a black screen, or gameplay is choppy Your IP address has been listed at DroneBL
  19. Im trying to run Red Alert 2 Omega mod but I get this error message. Can anyone help me, please?
  20. Let's build a structure, that spawns a soldier every time when a shot is fired on! That can be used as hostile base-defense in missions or a neutral building in multiplayer games. That's actually a funny and entertaining element in a map. Choose a building with weaker armor, otherwise there could be a huge flood of infantry, which slows down online games. 1. Place the building where you like to have it. Place 2 waypoints: WP1 beneath the building, WP2 next to it. 2. Now create a teamtype: Create a taskforce: 1 E1 (or something else, but but only 1 infantrist!), create a script (1. move to WP2, 2. area guard: few seconds, 3. attack anything) and a teamtype. Set WP1 as Waypoint for the team. Make sure team owner and building owner are identical (or at least allied with each other). 3. Create a trigger: Set in RA1: Existence - constant, in TS/RA2: Type 2 - Repeating. Event: Attacked by anybody/any house. Action: RA1: Reinforce team - Our teamtype. RA2/TS: 80 - Reinforce at Waypoint - Our Teamtype / WP1. 4. Double-click on your building and attach trigger. If the building is destroyed, the trigger automatically will die too. Now with every shot of my hovercraft there is one trooper coming out of the lighthouse!
  21. I changed the terrain properties of [Water] in the rules.ini so vehicles could drive on land and water. A tank should move on water now ... but at the moment that vehicle leaves the shore to open water it just explodes. Telling infantry to go over water that way (Jesus style) is possible that way. But to make infantry move on water is more challenging. For a single map just added to the game, it is probably not possible, sadly. But you can create amphibious tanks by further modding of theatre files. X3M gave me the idea. So it seems to be hardcoded to vehicles to explode on TerrainTypes of [Water], but not to [Beach]. So if I set the water tiles to be Beach by RTMtype and make the [beach] entry of rules.ini moveable to both ships and units, so the tanks won't explode enymore if entering the modified water. There are two types of terrestrial driving vehicles: Tracked and Wheeled. There are only two wheeled vehicles in RA: The Jeep and the (Neutral) Truck. So we can transform wheeled into amphibious! 1. Extract Water tiles W1 and W2 from your theater file, e.g. snow.mix, by XCC Mixer. 2. Download Nyerguds' RMTtype and set the TerrainType of all cells of W1 and W2 to beach. How to do this, take a look into the manual of RTMType. 3. Put modified W1 and W2 back to your theater by XCC Mix editor. 4. Open a map. Now it's time to do some .ini editing: [Beach] Foot=0% Track=0% Wheel=100% Float=100% Buildable=no Now set Tracked=no if you want a specific vehicle type should drive over water, =yes if not. Note that now all beach tiles (SH01 - SH44) are impassable for tracked vehicles, but passable for ships. For aesthetic reasons, it is recommend to change the terrain properties of all beach tiles to [Rough] or [Clear].
  22. TBE-LEB

    CONNECTION / LAG

    HI, I am facing lag during the game, it starts slow at beginning than it gets better, I have contacted my ISP, and confirmed that there is no issue with my connection speed, and they said it is with the server, I have 50mbps internet, everything else I use, ex. youtube or any other games, it runs perfectly and no lag / no buffer. The only issue is when I only play RA, wondering if someone can help me solve this issue, or if someone faced similar case. Thanks Leb
  23. Tengo un problema con el juego... En modo online no me aparece el menú de construcción (creación) solo en el multijugador. En los demás me anda perfecto...
  24. We added new downloads for Fedora and openSUSE today, please leave feedback in this thread. The RPM Packages were tested on Fedora and openSUSE only, but you might be able to install them on other distros too. CnCNet package for Tiberian Dawn, Red Alert and Tiberian Sun https://downloads.cncnet.org/cncnet-1.0-2.noarch.rpm Installation on Fedora 25 (64 bit) https://www.youtube.com/watch?v=sMNXSwlpy0c Installation on openSUSE Tumbleweed (64 bit) https://www.youtube.com/watch?v=Qm_FowK2sNQ Downloads for Windows, macOS, Ubuntu and Mint can be found on our download page https://cncnet.org/download
  25. Hi there, I have videos about Red Alert 1. I hope you have fun. Leave comment please! Online Matches: Goldrush 2v2: https://youtu.be/82hVfO-vyyk Goldrush 2v2: https://youtu.be/6Z-Rnh8pL2A My Custom Maps: https://youtu.be/HiBKvQGye1k https://youtu.be/KoKsv8dkXwA https://youtu.be/U7ZCuvv_17Y Nuclear Bomb Show: https://youtu.be/dj72OPHkVwI Parabombs Show: https://youtu.be/-HP80TsCTNc Tanya Show: https://youtu.be/XANwiillQxc Tanya Show 2: https://youtu.be/3jwsoEQFb08 Super Civil: https://youtu.be/cCjHNKO_1Vg Tolist's Survival map: https://youtu.be/9__IBtjsn0s Skirmish Modes: Keep off the Grass Map - 7 comps (Hard) FFA Mission FAiled :https://youtu.be/MlDZ5vNLnpE Keep off the Grass Map - 7 comps (Hard) FFA Mission Accomplished :https://youtu.be/maSBgWv9mDU Keep off the Grass map, 1v1, Turkey (Green): https://youtu.be/eivVYjvgOkE Keep off the Grass map, 1v1, Turkey (Yellow): https://youtu.be/pWOnnzRyFNg Keep off the Grass map, 1v1, England (Yellow): https://youtu.be/gjmZvG3_shk Keep off the Grass map, 1v1: https://youtu.be/WEU9fkOYjYg My Red Alert 1 Montage Videos: https://youtu.be/VSsy3F1QByA My Red Alert 1 Tutorial Videos: Terrain Tutorial: https://youtu.be/d9ComOaKKk8 Reinforcements, Reveal Waypoint, Set Timer Tutorials: https://youtu.be/-FlHTW39iBM
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