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Found 204 results

  1. So, I am trying to connect 2 computers to the LAN menu for RA1. They are both ethernet wired into the same router. I open the LAN server and menu on one and the other attempts to connect. It never connects however, and just gets stuck in a cycle of Connecting.... and No Response from Server. I have tried hosting on both computers but with no success. Can someone explain how this is supposed to work? The IP address that the connecting computer tries to connect to is correct, except it adds a :6667 onto the end of the IP. That's the only odd thing that I see. Or Is there a way to get the in-game LAN menu to work? I noticed that this version doesn't allow you to enter the in-game menu even though the directory includes the LAN patch. Thanks, Von
  2. Hi all, Me and my cousin Superdude have been playing Red Alert 1 on CnCnet since Beta days and we have loved having access to the game with so many features. However, we just got the new updated version recently and it seems that the way to play over local area network has changed. It used to just take you to a LAN menu identical to the online menu and you would just join in and go. Now it says I need to set up a server. However, if I set up the server on my main PC and try to connect with another one, It just says "connecting to...", "can't connect to the IP address" over and over. So my question is, where can I change the IP settings for LAN and how do I get this thing to connect? Any help would be super greatly appreciated. VonEsling
  3. Hey guys, long time no talky. I'm posting to ask about something that was talked about ages ago. Making more units for a mod in RA1. From memory there was code to allow multiple e1 (rifle), 2tnk (med tank), dd (destoryer) and heli (apache). Any info on this would be great... but the best info is; "Yes White, it's totally in the game and here's how to do it" Cheers.
  4. AirHawk

    Login to play online

    Hi I am a new user, used to play alot back in the day, how do i play online? I try to launch it but keep getting booted once i login, with a msg saying private channel? am i missing something? the message is " you have been kicked by Chanserv - (invite only channel)
  5. Greetings. I am having trouble editing units on a RA 1 multiplayer map that I created. It seems no matter how much I edit the unit properties on the mission ini in RA Editor, none of my changes to the units or properties seem to take effect whenever I host it online. Does someone know how to get it to work?
  6. I think I had an earlier posting on this issue, but I can't seem to find it anywhere. So I have improved the existing desert.mix for RA featuring the original C&C desert tileset. I would be very happy to see it in the official RA Online package. desert.mix
  7. Red Alert 1 modding: Im already assuming the answer is going to be no but is there a way to allow multiple players to build units from the same building (ie: barracks) would save me space building multiplayer co-op mission maps
  8. Leandro Van Basten

    controles

    se eu colocar um controle de ps2 no pc jogando alert vermelho...fica de boa? (If I put a ps2 control on the pc playing red alert ... is it good? )
  9. CS28

    CS28

    HELP ME PLZ [21:07] ERROR :Closing Link: CS28 by Burstfire.UK.EU.GameSurge.net (G-lined)
  10. > d2k-theatre-for-ra11.zip < Well, another theater. I think about making a theatre out of the dune 2k tileset. :d2k: But there are some difficulties so far: The D2k cell size is 32 px, while RA cell size is only 24 px. So I have to do alot of gimping to create fitting tiles for RA. The RA and the D2K palettes are very different, so converted tiles will look ugly, so I have to create a new palette suitable for both RA units and D2k templates. Finally it might look like this:
  11. So im making a jungle map, this means trees, lots of trees... however i have hit the limit of placeable terrain items. i have tried adjusting the limit in the .mpr for my map and re-opening the editor however this did not work. is it POSSIBLE to place more then this seemingly arbitrary limit? if so how?
  12. Ive tried, ive searched high and low and cant find the answers that are simple enough for my little brain to understand. any changes i make to ore (how fast it grows, what its worth, etc) dont take effect - i have learned as much that im editing the MPR file, running it through cncnet, have even played my custom map over lan with other alterations taking effect, but no changes to the ores related stats... i grew up playing ra1, and now that ive found it again im hoping to sink some hours id greatly appreciate any help or advice
  13. Red Alert 1 mission creation: is there some way to change ownership of units/buildings from say nuetral faction to the player? im having difficulty finding any trigger settings which allow me to do this
  14. Hello . During the Skirmish play in Red Alert aftermath. I've found that PC bots are too stupid and they doesn't want to atack me. May be anybody know why is it so? I am choosing level hard, but the bots are playing as they easy. In long time ago i remember that i could stop the PC army with more then three tesla but now it is enough one. Also the resolution of screen play i choose in options not working everytime i start the game. Sometimes it is going from the last time before. Win 7 X64
  15. It seems like ra.afraid.org is down and it has been over a month? There was dozens of high quality ra1 mods, units and structures and other stuff that i might need / im interested to study them for my mod. I wasn't able to find any other topic related on this matter, so i must ask does anyone else having a similar problems and is there any other site, where i can download RA1 mods? sprites.openra.net is also down so it won't help me.
  16. ORA-sabs

    Can't Update

    I lost connection while in game lobby and tried to relaunch CnC but it would not download the update. It gave me option to run older version, but people are unable to connect to me, I am unable to see maps, gives me errors for that, and it shows N/A for me and beside everyone's names. I tried deleting everything and reinstalling and it did not help. It's not the internet or firewall. What do I do?
  17. today we've played with friends (3 clients) from 1 ip. but now we can"t connect (6 clients from 1 ip). why? how we can fix it? error closing line (g-lined)
  18. Im trying to run Red Alert 2 Omega mod but I get this error message. Can anyone help me, please?
  19. Let's build a structure, that spawns a soldier every time when a shot is fired on! That can be used as hostile base-defense in missions or a neutral building in multiplayer games. That's actually a funny and entertaining element in a map. Choose a building with weaker armor, otherwise there could be a huge flood of infantry, which slows down online games. 1. Place the building where you like to have it. Place 2 waypoints: WP1 beneath the building, WP2 next to it. 2. Now create a teamtype: Create a taskforce: 1 E1 (or something else, but but only 1 infantrist!), create a script (1. move to WP2, 2. area guard: few seconds, 3. attack anything) and a teamtype. Set WP1 as Waypoint for the team. Make sure team owner and building owner are identical (or at least allied with each other). 3. Create a trigger: Set in RA1: Existence - constant, in TS/RA2: Type 2 - Repeating. Event: Attacked by anybody/any house. Action: RA1: Reinforce team - Our teamtype. RA2/TS: 80 - Reinforce at Waypoint - Our Teamtype / WP1. 4. Double-click on your building and attach trigger. If the building is destroyed, the trigger automatically will die too. Now with every shot of my hovercraft there is one trooper coming out of the lighthouse!
  20. TBE-LEB

    CONNECTION / LAG

    HI, I am facing lag during the game, it starts slow at beginning than it gets better, I have contacted my ISP, and confirmed that there is no issue with my connection speed, and they said it is with the server, I have 50mbps internet, everything else I use, ex. youtube or any other games, it runs perfectly and no lag / no buffer. The only issue is when I only play RA, wondering if someone can help me solve this issue, or if someone faced similar case. Thanks Leb
  21. I changed the terrain properties of [Water] in the rules.ini so vehicles could drive on land and water. A tank should move on water now ... but at the moment that vehicle leaves the shore to open water it just explodes. Telling infantry to go over water that way (Jesus style) is possible that way. But to make infantry move on water is more challenging. For a single map just added to the game, it is probably not possible, sadly. But you can create amphibious tanks by further modding of theatre files. X3M gave me the idea. So it seems to be hardcoded to vehicles to explode on TerrainTypes of [Water], but not to [Beach]. So if I set the water tiles to be Beach by RTMtype and make the [beach] entry of rules.ini moveable to both ships and units, so the tanks won't explode enymore if entering the modified water. There are two types of terrestrial driving vehicles: Tracked and Wheeled. There are only two wheeled vehicles in RA: The Jeep and the (Neutral) Truck. So we can transform wheeled into amphibious! 1. Extract Water tiles W1 and W2 from your theater file, e.g. snow.mix, by XCC Mixer. 2. Download Nyerguds' RMTtype and set the TerrainType of all cells of W1 and W2 to beach. How to do this, take a look into the manual of RTMType. 3. Put modified W1 and W2 back to your theater by XCC Mix editor. 4. Open a map. Now it's time to do some .ini editing: [Beach] Foot=0% Track=0% Wheel=100% Float=100% Buildable=no Now set Tracked=no if you want a specific vehicle type should drive over water, =yes if not. Note that now all beach tiles (SH01 - SH44) are impassable for tracked vehicles, but passable for ships. For aesthetic reasons, it is recommend to change the terrain properties of all beach tiles to [Rough] or [Clear].
  22. Tengo un problema con el juego... En modo online no me aparece el menú de construcción (creación) solo en el multijugador. En los demás me anda perfecto...
  23. We added new downloads for Fedora and openSUSE today, please leave feedback in this thread. The RPM Packages were tested on Fedora and openSUSE only, but you might be able to install them on other distros too. CnCNet package for Tiberian Dawn, Red Alert and Tiberian Sun https://downloads.cncnet.org/cncnet-1.0-2.noarch.rpm Installation on Fedora 25 (64 bit) https://www.youtube.com/watch?v=sMNXSwlpy0c Installation on openSUSE Tumbleweed (64 bit) https://www.youtube.com/watch?v=Qm_FowK2sNQ Downloads for Windows, macOS, Ubuntu and Mint can be found on our download page https://cncnet.org/download
  24. Registering Your Gamesurge Account on CnCNet NOTE: At this moment, this does NOT work on the Yuri's Revenge client. Registering your account on CnCNet is a very simple process, and is recommended. One of the main reasons we recommend registering is that you'll be able to combat potential impersonators. An impersonator is a person who pretends to be someone else for entertainment or fraud. You'll also be able to have awards tied to your account such as the Gold Medal. Registering is very easy, so here's where we'll begin. Our client is tied with our partners over at GameSurge. 1. Go to: https://gamesurge.net/createaccount/ 2. Enter your information here. Your account name is the name that will be displayed when other players perform a whois on you. Your account name will NOT become your display name. 3. Login to your email. Check your junk folder as well, as sometimes your email will put GameSurge's email into the junk folder. The email should arrive in a timely manner, it should not take more than 30 minutes. The instructions are also posted in the email. 4. Start a private message with a bot, or an admin. Enter the command in the chat window. This can also be performed in the lobby as well. I do not recommend doing this as if you mess up, your information will be plastered all over the lobby. I have seen this happen. The command is: /authserv auth <account> <temporary password> Your temporary password is the password located in the email you received from GameSurge. 5. You will receive a notification from AuthServ stating that your information has been accepted. You are now logged into your account. Changing Your Password 1. Start a private message with a bot, or an admin. Enter the command in the chat window. You can also enter the command in the lobby. The command is: /authserv pass <old password> <new password> 2. You will receive a notification from AuthServ in the lobby stating that your password has been successfully changed. NOTE: If you've pasted your account information in the lobby, change your password immediately! Logging Into Your Account 1. Start a private message with a bot, or an admin. Enter the command in the chat window. You can also enter the command in the lobby. The command is: /authserv auth <account> <password> 2. You will receive a notification from AuthServ in the lobby stating that you've been recognized. You are now logged into your account. When clicking onto a user, you'll receive information about this user. If this user has logged into their account, you will see a (No Fake) title applied to their name and the account they're logged into. If you have any questions or are unsure on what to do, post a reply below!
  25. Command & Conquer 1, Red Alert, Tiberian Sun, Dune 2000 (+ Mods) Linux (Ubuntu) example: sudo apt-get install libmono-system-core4.0-cil mono-runtime wget http://downloads.cncnet.org/cncnet-server.exe nohup mono cncnet-server.exe --name "My cool server" --maxclients 200 --port 50001 > cncnet-server.log & Note: Newer Mono versions are bugged and can't be used, please stick to 5.14 or below. Windows: On XP, Vista and 7 make sure .NET 4.0 is installed: https://www.microsoft.com/en-US/download/details.aspx?id=17113 Download the server and start it: http://downloads.cncnet.org/cncnet-server-gui.exe Note: Servers are chosen automatically by CnCNet and are only used in case 2 players fail to establish a Peer-To-Peer connection. Yuris Revenge (+ Mods) Linux (Ubuntu) example: sudo apt-get install default-jre wget http://downloads.cncnet.org/cncnet-tunnel.exe nohup java -jar cncnet-tunnel.exe -name "My cool server" -maxclients 200 -port 50000 -headless > cncnet-tunnel.log & Windows: Download the server and start it: http://downloads.cncnet.org/cncnet-tunnel.exe Note: To use a specific server you'll have to select it via the advanced settings while hosting a game room. Linux autostart crontab -e @reboot nohup mono ~/cncnet-server.exe --name "My cool server" --maxclients 100 --port 50001 > ~/cncnet-server.log & The servers will not show up instantly on the website, it can take up to 30 minutes
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