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  1. I figured since you probably need an old computer or a set-up VM to get these files, its probably worth having available/stored somewhere. A zipped file that contains C&C95 and Red Alert untouched installation folders: https://www.dropbox.com/s/d16rjpwce469cnc/WESTWOODOLD.zip?dl=0 Enjoy!
  2. How many clans are there on CnCNet across all supported games? You can usually tell, people usually put [ClanName]Nickname. How many can you name, or what ones have you seen recently?
  3. *NEW VERSION HAS RELEASED 4th of November 2017* Hi guys! Download here (new version V0.99.9.1, 4th of November 2017): https://www.dropbox.com/s/spwj9986ri9bm0n/CCRDX.rar?dl=0 ------------------------------------------------------------------------------------------------------------------- Im currently working on a mod that takes us on a different timeline of Tiberium universe. GDI and Nod are still fight against each other, but both sides has a completely different arsenal than C&C95 had. In this timeline, The First Tiberian War were not fought on 1995, it only takes place on somewhere between 2015-2020's. Since the global economic disaster that appeared on 2008, Nod has grown up and gathered up massive army. Tiberium meteor was also hit on earth at 2007 and has terraformed earth on a something which is not on this reality. There will be no mercy... My goal is to release the first version during this year. Currently both GDI and Nod are ready (shp's and voices). There are several multiplayer maps and hopefully i can convert several CS/Aftermath missions for compatible into this mod. Thanks to Allen262 great Red Dawn mod, i was able to use many shp's from there. Also several shp's were loaded from sprites.openra.net and ra.afraid.org. Few of the shp's are made by me (partially). Hopefully the following screenshots will get your attention... Currently something is missing from Jungle territory...
  4. Hi everyone, i saw that post, where someone is complaining, that it takes long (in my case 3 attempts) to connect to the server. I noticed that. But since today, the updater is just popping up very shortly and the lobby is not showing up at all (Running cncnet under Fedora 25). Removing and reinstalling didn't help? Guess you messed something up with the bugfixes. Hope you get it working soon! Best regards, _ill_stock
  5. Hey developers I just wanted to personally thank you for all your hard work keeping these games alive I'm not too sure if you realized I made a few new maps and I think some of them would make excellent Red Alert maps but am unsure how to convert them. I'm trying to help keep the games alive I don't have any money to donate anything but thank you so much for your hard work the games are better than they originally were in the Westwood Chat days and I can't thank you enough! I think the best maps I made would be me0w and EGGBURT maybe you could convert them and include them in the next update so people play them? Would be a change from P4 and HJk6. I think EGGBURT is similar to P4 how it has minerals around the edge of the map I got a few ideas from that map because I like the barebone style rather than the complicated style people like White and Ferret go for. I'd love for it to have instant regrowing ore but I don't know how to do that I'm getting a bit sick of the noobs on TD Whites good but other people are just completely clueless.
  6. Hi so have been playing for months and last week I went to play online and CnCnet won't connect.... this is what I get: *connecting **looking up your host name **** checking ident *** found your hostname **** no ident response ERROR: closing like: sharny....... (server) (USER: Bad username) Can anyone help me? I don't know what has gone wrong??
  7. Hello all, I've got a weird question. Is there such a thing in the map editor for Red Alert as a straight bridge? I'm trying to make a mutiplayer map with a channel in the middle and three bridges running across, but the bridge tiles seem to only go in a diagonal . Is there no such thing as a bridge that runs straight around or straight up and down? General Idea: Tiles that I have to choose from: ??? ----------------------------------------------------------------------------------------------------------------------------- Some help and Advice Please. Thank you, NodreconBike / Noddynod443 (P.S. to Admin.-- I tried making a account with the username "noddynod443", but something got botched up (password or something). I entered the correct email for the account in the "forgot password" section. It says that it sent a password reset message to me, but I never get it (checked spam and tried many times). So I made the account "NodreconBike" with a different email because the account maker wouldn't let me make one with the first email or username. Is there anyway to fix the problem?)
  8. Hey everybody. I recently dove into mission making for Red Alert (the original) and I'd like some help. I created a simple base assault mission in RAED and thus far everything works except for my team types. For some reason, the teams the AI creates don;t follow their waypoints, they kind of just roam randomly before clumping up in the corner of the map. The teams in question are every team used by house Greece, with the exception of QRF1. For example: Name: AUTO1 Owner: Greece Priority: 7 Max: 0 Num: 1 WayPoint: -1 Team: Rifle Infantry 4 Light Tank 3 Ranger 1 Orders: 0 Move to waypoint... 5 1 Move to waypoint... 6 2 Attack... Anything Options: Only autocreate AI uses this team type. House's IQ is set to 4 and the teams have been set up the same way they are in the original missions I've attached the mission file, could somebody take a look and tell me what I did wrong? CMU101EA.ini
  9. Is there such a thing in the map editor for Red Alert as a straight bridge? I'm trying to make a mutiplayer map with a channel in the middle and three bridges running across, but the bridge tiles seem to only go in a diagonal . Also how do you make a civilian town on multiplayer maps? Or how about the railroad tracks I saw on a different forum? I also found this pic. from:http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15068&postdays=0&postorder=asc&start=15 Is there no such thing as a bridge that runs straight around or straight up and down? If so where do I get it and how do I use it in the map editor? General Idea: Tiles that I have to choose from: ??? ----------------------------------------------------------------------------------------------------------------------------- Some help and Advice Please. Thank you, NodreconBike / Noddynod443 (P.S. to Admin.-- I tried making a account with the username "noddynod443", but something got botched up (password or something). I entered the correct email for the account in the "forgot password" section. It says that it sent a password reset message to me, but I never get it (checked spam and tried many times). So I made the account "NodreconBike" with a different email because the account maker wouldn't let me make one with the first email or username. Is there anyway to fix the problem?)
  10. Hi everyone, i have a simple mod idea, but no matter how many hours I've wasted I can't figure out how to make it a 100% reality. I'm hoping one of you are a little interested in my idea, because I know some of you guys are so experienced can just snap your fingers and make it work like magic. The goal is to not balance the sides of c&c red alert but to improve the game with out having a huge change of its original gameplay: The plans (so far) are (all the points with a "" means I've been able to accomplish) : 1. add the supply truck with 4 passengers to both sides in multiplayer games, mainly so that the soviets have a ground transport. 2. add phase transport and helicarrier to both sides. (after all the soviets did steal the phase transport.) 3.add the chinook to both sides (no reason way not, because the allies use them in the campaign) 4. (as radical as it may sound) add dogs and kennel to allies (what if a multiplayer game involves allies vs. allies. How will they stop the other player's spies? (I know human players don't need them but it makes it seem happier.)(red alert 2 has dogs for both sides.) 5. Make Tanya an allies only unit and give the soviets Volkov from the campaign. (and somehow make it so you can only train one tanya or volkov. who ever heard of two tanyas?) Volkov would just as powerful and as weak as tanya just to keep the balancing of that. (maybe)6. Maybe... just maybe increase the "A bombs" power of destroying vehicles and maybe increase its range of damage. 6=7. Make it so paratroopers come with 10 riflemen. What's the point of having 5 little guys with BB guns every 17 minutes? They're useless. 8. Give the allies the ability to have paratroopers and parabombs without the airfield or jet and fighter plane. Or (if its possible) have a chinook come off the edge of the map with reinforcements. (paratroopers with the "parachutes") So far I'm stuck on point 5 and 8. I've added a new building from: http://ra.afraid.org/html/downloads/structures.html called: Air Traffic Control Tower (ATCT) I plan on making it a building necessary to have badger related items (the paratroopers and parabombs) I don't know... somehow make the reinforcements and parabomb "super weapons" available through the ATCT only and that the soviets require the ATCT for the spy plane and for making the airfield and aircraft. The allies would use the ATCT for reinforcements (by parachute or chinook) and parabombs only. I have edited the spawn.xdp like this: *The structure: ; new thing [FCOM] Name=Air Traffic Control Image=atrc Prerequisite=dome Strength=600 Armor=concrete TechLevel=5 Sight=4 Owner=allies,soviets Cost=1500 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes *The badger: ; Badger bomber [BADR] Prerequisite=fcom Primary=ParaBomb Strength=60 Armor=light TechLevel=-1 Sight=0 Speed=16 Owner=allies,soviet Cost=10 Points=20 ROT=5 Ammo=5 Passengers=10 *The soviet airfield: ; airstrip [AFLD] Prerequisite=dome,fcom Strength=1000 Armor=heavy TechLevel=5 Sight=7 Owner=soviet Cost=600 Points=70 Power=-30 Capturable=true Crewed=yes How Do I give the new building the "characteristics" of the airfield pertaining to the paratroopers and parabombs? No matter what I've tried I can't make the new building "cough up" paratroopers or anything. What do you all think about the whole idea? Are there any changes you think should be made or added to my idea?
  11. So I modified the Rules.INI and the Aftermath.INI file to change the prices of just about everything. All of the changes took effect with the exception of the turret, whos price defiantly remains at $800. It doesn't matter what I change the price to, it always stays at 800. Any thoughts?
  12. How can i make my own map? Where can i find it?
  13. Hello. I haven't played in quite a while and my computer seems to have forgotten how to find and run the proper files when I click on "Play Online", "Skirmish", or "LAN". Whenever I click any of these three buttons a window appears and it says "The system cannot find the file specified". I assume that the easiest and quickest way to solve this issue would be to uninstall and then reinstall the game. Unfortunately, I have no idea how to safely and completely uninstall the program. I wouldn't want any files to linger. They could cause unexpected issues with the reinstalled game. Perhaps there is a simple way to fix this without uninstalling. I simply don't know. I would very much like to play online multiplayer again. Please help.
  14. Bullmoose

    Red Alert 1

    I just bought Command & Conquer The Ultimate Edition from EA Origins, then i downloaded the game and everything seemed fine, but when i tried to launch it i got the error message: Unable to set video mode. I have tried to run it in every compatibility mode there is but still no dice. I have windows 10 and all my drivers are updated... Tank you for any help
  15. Hi, I have not been able to login to CnCnet 5 for two days now. I have uninstalled client, then downloaded again twice but still stuck on "connecting...(takes up to 1 minute) I've disabled windows defender and Malwarebytes, checked that the firewall is not blocking but it is still not connecting. Can anyone help me out? Thanks in advance
  16. I've change the rules.ini in my game e share the files spawn.xpd and spawnam.xpd to my friends, for us play online using de cncnet but only room for us, my friends and I. Yeasterday two friends played against eatch other and 3 hours later the game of both of them go down for strange reasons and today one of them cant log in cncnet, dont go further in the conection, just a message that gonna take less than 1 minute to conect and never happends. Both of them get ban? Thanks
  17. ModEnc isn't exactly a tutorial (though it does contain some of its own), but this is the best place I could find for this. I'm surprised how few people seem to know about this, so I figured I ought to stick it on the forum. As stated on the front page: This is incredibly useful in particular to mappers who want to figure out how to mess with their maps' INI. I would have posted this in the mapping discussion forum, but it didn't seem as appropriate. Hopefully people will be able to find it here.
  18. The new Red Alert mod Armageddon V has finally arrived. Its been sitting on my computer for a year untouched. If I was still working on something a year ago, I have forgot what it would have been. I fired it up, played several games over several days, and everything seems to be in order. Things to note: Standalone. Nothing to install. Unzip and use ra95.exe There is no new title screen Make sure Use Small Infantry is NOT checked in game settings Features select music from TD and TS Includes the new terrain theatres There is 1 new GDI mission available from start new game There are several incomplete/planned missions still in the folder I remember mission 2 being complete but its now missing Includes a version of RAED that works with the mod for creating missions There are several mega maps at the bottom of the list using new terrain theatres. There is a story in the readme folder, intended to be followed through with the missions I made a youtube channel with some short video clips to check out before you download, but they have no sound...So imbed code doest work. you can click the link then. https://www.youtube.com/watch?v=rk-tRMjw6YA&list=PLqh4G_tBnFKmKrq7C0HBQl00K2mIqG06e Download Link: https://www.dropbox.com/s/fmnz8s8blt66m39/Armageddon V - Beta Standalone.zip?dl=0 Let me know if you have problems downloading from my dropbox account. I dont know if I'll work on this any further. Maybe. Maybe not. I think this would work with cncnet somehow, but I know the version in the folder is old. Have not tested. Old related mod thread here: https://forums.cncnet.org/topic/5527-armageddon-v-the-aftermath/#comment-45759 Acknowledgements and such: Allen262 was a big help answering questions and I used some of the C&C GFX from Red Dawn. Tschokky who I think made the new terrains used in the mod Iran for hacking ra95.exe and opening new modding features White made a lot of the infantry GFX OpenRA and mods for some other miscellaneousness GFX
  19. This is the official mod thread for the Red Alert mod Armageddon V: The Aftermath. UPDATES ARE POSTED BELOW UPDATE September 9th 2017 Mod Released. See Release thread. https://forums.cncnet.org/topic/7418-armageddon-v-is-here/ Download Link: https://www.dropbox.com/s/fmnz8s8blt66m39/Armageddon V - Beta Standalone.zip?dl=0 What It Is: A continuation of older mod projects from the early 2000's now that there are many more modding options than there were back then, and I have lots of free time now The Storyline has been updated and is posted below. Features: -A total conversion mod that is roughly an interpretation of a Tiberian Sun to Red Alert mod, although NOT following the TS story line. -Full length campaign for GDI and Nod -Bonus missions and scripted conquest/skirmish missions -The new terrains created by members here Beta Screen Shots A Nod Skirmish showing some new units and buildings. The TD units/structures were taken from Red Dawn with permission from Allen262, save the airstrip that I converted. Many of the units came from posts on openRA forums. To the Tiberium ... GDI Mission 1 briefing, some homage to General Sheppard. Missions one is a "traditional" C&C game 1st mission. GDI Mission 1 screen shot. The missile trails were converted from an old TS mod I found. Now that Image= is usable in campaign missions its possible to have a lot more graphics options such as GDI and Nod having separate power plans as shown here. GDI Skirmish Cameos and Beta Cameos that wont make it. Some are new. Others have been seen before. White made the Humvee TOW icon and I modified it slightly. Allen262 made the Chem Tank cameo that I also modified. Beta. Also here is the cityscape I am working on for GDI Blue Zones. So far im not very happy with it though. Thats all for now. Standby for further updates.
  20. Hello, guys, I just wanted to know how to read Ra crash dump. Because I'm trying to change some properties in "rules.ini" and it crash the game when battle start. I just want to know why it crash, so I want to know what software you use for that. (I'll not bother Iran with a crash dump caused on my own x) ) Thanks in advance for the help, and sorry if I opened this thread in the wrong location
  21. Red Alert 1 mission creation: I am trying to create a team using the 2 rangers in the screenshot below, which will be triggered when the player enters the base via the west. I have followed the instructions that come with the editor using the examples provided but cant seem to get it to work. These are the trigger/team lines i have so far which is no different from what is in the examples/tutorials ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Entered by...Multi1 Action 1: Create Team... Ranger1 Action 2: Reinforcement (team)... Ranger1 Linked to: CellTriggers - 1 Units - 2 ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Priority: 7 Max: 0 Num: 0 WayPoint: 30 Team: Ranger 2 Orders: 0 Move to waypoint... 30 1 Move to waypoint... 31 Options: Charge toward target ignoring distractions. Linked triggers: Ranger1 ------------------------------------------------------------------------------- trying to get them to patrol a road north and die in an ambush starting another trigger to lead the player to their next objective. im probably missing something but i just cant find out how to make this work currently the rangers just sit there and do nothing, still cant figure this one out
  22. Title basically says it all, I'm familiar with editing the .ini files to change unit and building details on the old PC version of RA but I'm wondering if this is possible with the CnCNet client for Mac? Or is there a trainer available somewhere that also works with OS Sierra? Tremendous job on the client btw, playing such a smooth version of RA on my modern iMac really brings back memories from my school days!
  23. Hi guys, I NEED HELP. a few day trying solve this problem but nothing at google fixed it. 1 - The game works normal a day ago. 2- The RA1MPLauncher, works normal and I can chat with people everything works, i can pick a room get team all things work. 3 when the match will start and load the ra95-spawn, just loading it,, untill I click on scream and appear white screen. so clic again and get message from windows -"Verify solution and closed program" - close program - wait program answer and detaisl of problem: apphangb1 Assinatura do problema: Nome do Evento de Problema: AppHangB1 Nome do aplicativo: ra95-spawn.exe Versão do Aplicativo: 0.0.0.0 Carimbo de Data/Hora do Aplicativo: 598d86f7 Assinatura com Falha: 565f Tipo com Falha: 16384 Versão do sistema operacional: 6.1.7601.2.1.0.256.1 Identificação da Localidade: 1046 Assinatura Adicional com Falha 1: 565f94eb920762d94d29d4867d568a78 Assinatura Adicional com Falha 2: 817e Assinatura Adicional com Falha 3: 817e6cf011120885db9ca557a7779c05 Assinatura Adicional com Falha 4: 549c Assinatura Adicional com Falha 5: 549c306cda7a53dc2d153d2b00a8c588 Assinatura Adicional com Falha 6: cbec Assinatura Adicional com Falha 7: cbecfb4fb215b66ba5d822453cc547d8 apphangb1 error.bmp
  24. I'm really needs executable from around april 2015. May be there is exists archive versions of cncnet with ra95-spawn.exe?
  25. This is a very long post, but i'm gonna trying to be short: Im currently having a problem with AI behaviour with my current mission. My plan is to do next: USSR must capture and defend four different technology centers. If any technology centers gets destroyed -> mission is failed. Each captured technology center gives you a four General units at your usage. The mission is completed when all Technology Centers are captured and enemy forces are destroyed. Currently when my engineer gets in Technology Center -> The units will come out but if someone destroys the technology center -> game continues running but no mission failed screen... Here is the trigger: Name: +1 Owner: Greece Existence: temporary (any linked event -> switch, destroy) Type: complex (event1 => action1; event2 => action2) Event 1: Entered by...USSR Event 2: Destroyed by anybody Action 1: Global Set... 1 Action 2: Loser is... USSR Linked to: Buildings - 1 and the [Trig] itself : +1=0,1,3,1,1,-1,2,7,-1,0,28,-1,-1,1,2,-1,-1,-254 Another problem [SEE THE ATTACHED PICTURE]: Currently Spain does have a four different patrols which will be created shortly after mission is started. The Tanks near at the Number 1 should be a one team and they should patrol nearby. The tank and two riflemen near the Number 2 are our own, independent team and they does not have anything relating on team number one. HOWEVER! Right after the mission starts -> One of the Team 1 tanks will switch places with Team 2 tank?! The red line means that those two tanks will switch places (see the attached picture). Here are the codes for this: Name: grd2 Owner: Spain Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 1 Action 1: Create Team... grd2 and Teamtype: Name: grd2 Owner: Spain Priority: 14 Max: 0 Num: 0 WayPoint: 50 Team: Light Tank 2 Orders: 0 Move to waypoint... 51 1 Guard area (1/10th min)... 2 2 Move to waypoint... 52 3 Guard area (1/10th min)... 2 4 Move to waypoint... 50 5 Guard area (1/10th min)... 2 6 Jump to line #... 0 Linked triggers: grd2 PROBLEM NUMBER THREE! Right after start, there are two 2TNK units placed on South-West and South-East. The unit from South-West should start patrolling. BUT! The 2TNK which is placed on South-East will actually starts doing that?!?!?! Both are Guard -stance and but if i set the 2TNK from South-East Area Guard -stance it will stay where it is supposed to and the unit in South-West will patrol as i've planned. I'm very frustated on this and during this evening i almost destroyed my keyboard and throw PC out of the window... this is very frustating since feels like nothing is not gonna work and i don't know or understand why! This mission is meant to come the next version of Command & Conquer REDUX for Red Alert 95 which im currently working on...
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