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About Me

Found 250 results

  1. Hi everyone, i have a simple mod idea, but no matter how many hours I've wasted I can't figure out how to make it a 100% reality. I'm hoping one of you are a little interested in my idea, because I know some of you guys are so experienced can just snap your fingers and make it work like magic. The goal is to not balance the sides of c&c red alert but to improve the game with out having a huge change of its original gameplay: The plans (so far) are (all the points with a "" means I've been able to accomplish) : 1. add the supply truck with 4 passengers to both sides in multiplayer games, mainly so that the soviets have a ground transport. 2. add phase transport and helicarrier to both sides. (after all the soviets did steal the phase transport.) 3.add the chinook to both sides (no reason way not, because the allies use them in the campaign) 4. (as radical as it may sound) add dogs and kennel to allies (what if a multiplayer game involves allies vs. allies. How will they stop the other player's spies? (I know human players don't need them but it makes it seem happier.)(red alert 2 has dogs for both sides.) 5. Make Tanya an allies only unit and give the soviets Volkov from the campaign. (and somehow make it so you can only train one tanya or volkov. who ever heard of two tanyas?) Volkov would just as powerful and as weak as tanya just to keep the balancing of that. (maybe)6. Maybe... just maybe increase the "A bombs" power of destroying vehicles and maybe increase its range of damage. 6=7. Make it so paratroopers come with 10 riflemen. What's the point of having 5 little guys with BB guns every 17 minutes? They're useless. 8. Give the allies the ability to have paratroopers and parabombs without the airfield or jet and fighter plane. Or (if its possible) have a chinook come off the edge of the map with reinforcements. (paratroopers with the "parachutes") So far I'm stuck on point 5 and 8. I've added a new building from: http://ra.afraid.org/html/downloads/structures.html called: Air Traffic Control Tower (ATCT) I plan on making it a building necessary to have badger related items (the paratroopers and parabombs) I don't know... somehow make the reinforcements and parabomb "super weapons" available through the ATCT only and that the soviets require the ATCT for the spy plane and for making the airfield and aircraft. The allies would use the ATCT for reinforcements (by parachute or chinook) and parabombs only. I have edited the spawn.xdp like this: *The structure: ; new thing [FCOM] Name=Air Traffic Control Image=atrc Prerequisite=dome Strength=600 Armor=concrete TechLevel=5 Sight=4 Owner=allies,soviets Cost=1500 Points=85 Power=-100 Bib=yes Capturable=true Crewed=yes *The badger: ; Badger bomber [BADR] Prerequisite=fcom Primary=ParaBomb Strength=60 Armor=light TechLevel=-1 Sight=0 Speed=16 Owner=allies,soviet Cost=10 Points=20 ROT=5 Ammo=5 Passengers=10 *The soviet airfield: ; airstrip [AFLD] Prerequisite=dome,fcom Strength=1000 Armor=heavy TechLevel=5 Sight=7 Owner=soviet Cost=600 Points=70 Power=-30 Capturable=true Crewed=yes How Do I give the new building the "characteristics" of the airfield pertaining to the paratroopers and parabombs? No matter what I've tried I can't make the new building "cough up" paratroopers or anything. What do you all think about the whole idea? Are there any changes you think should be made or added to my idea?
  2. So I modified the Rules.INI and the Aftermath.INI file to change the prices of just about everything. All of the changes took effect with the exception of the turret, whos price defiantly remains at $800. It doesn't matter what I change the price to, it always stays at 800. Any thoughts?
  3. How can i make my own map? Where can i find it?
  4. Hello. I haven't played in quite a while and my computer seems to have forgotten how to find and run the proper files when I click on "Play Online", "Skirmish", or "LAN". Whenever I click any of these three buttons a window appears and it says "The system cannot find the file specified". I assume that the easiest and quickest way to solve this issue would be to uninstall and then reinstall the game. Unfortunately, I have no idea how to safely and completely uninstall the program. I wouldn't want any files to linger. They could cause unexpected issues with the reinstalled game. Perhaps there is a simple way to fix this without uninstalling. I simply don't know. I would very much like to play online multiplayer again. Please help.
  5. Bullmoose

    Red Alert 1

    I just bought Command & Conquer The Ultimate Edition from EA Origins, then i downloaded the game and everything seemed fine, but when i tried to launch it i got the error message: Unable to set video mode. I have tried to run it in every compatibility mode there is but still no dice. I have windows 10 and all my drivers are updated... Tank you for any help
  6. Hi, I have not been able to login to CnCnet 5 for two days now. I have uninstalled client, then downloaded again twice but still stuck on "connecting...(takes up to 1 minute) I've disabled windows defender and Malwarebytes, checked that the firewall is not blocking but it is still not connecting. Can anyone help me out? Thanks in advance
  7. I've change the rules.ini in my game e share the files spawn.xpd and spawnam.xpd to my friends, for us play online using de cncnet but only room for us, my friends and I. Yeasterday two friends played against eatch other and 3 hours later the game of both of them go down for strange reasons and today one of them cant log in cncnet, dont go further in the conection, just a message that gonna take less than 1 minute to conect and never happends. Both of them get ban? Thanks
  8. ModEnc isn't exactly a tutorial (though it does contain some of its own), but this is the best place I could find for this. I'm surprised how few people seem to know about this, so I figured I ought to stick it on the forum. As stated on the front page: This is incredibly useful in particular to mappers who want to figure out how to mess with their maps' INI. I would have posted this in the mapping discussion forum, but it didn't seem as appropriate. Hopefully people will be able to find it here.
  9. The new Red Alert mod Armageddon V has finally arrived. Its been sitting on my computer for a year untouched. If I was still working on something a year ago, I have forgot what it would have been. I fired it up, played several games over several days, and everything seems to be in order. Things to note: Standalone. Nothing to install. Unzip and use ra95.exe There is no new title screen Make sure Use Small Infantry is NOT checked in game settings Features select music from TD and TS Includes the new terrain theatres There is 1 new GDI mission available from start new game There are several incomplete/planned missions still in the folder I remember mission 2 being complete but its now missing Includes a version of RAED that works with the mod for creating missions There are several mega maps at the bottom of the list using new terrain theatres. There is a story in the readme folder, intended to be followed through with the missions I made a youtube channel with some short video clips to check out before you download, but they have no sound...So imbed code doest work. you can click the link then. https://www.youtube.com/watch?v=rk-tRMjw6YA&list=PLqh4G_tBnFKmKrq7C0HBQl00K2mIqG06e Download Link: https://www.dropbox.com/s/fmnz8s8blt66m39/Armageddon V - Beta Standalone.zip?dl=0 Let me know if you have problems downloading from my dropbox account. I dont know if I'll work on this any further. Maybe. Maybe not. I think this would work with cncnet somehow, but I know the version in the folder is old. Have not tested. Old related mod thread here: https://forums.cncnet.org/topic/5527-armageddon-v-the-aftermath/#comment-45759 Acknowledgements and such: Allen262 was a big help answering questions and I used some of the C&C GFX from Red Dawn. Tschokky who I think made the new terrains used in the mod Iran for hacking ra95.exe and opening new modding features White made a lot of the infantry GFX OpenRA and mods for some other miscellaneousness GFX
  10. This is the official mod thread for the Red Alert mod Armageddon V: The Aftermath. UPDATES ARE POSTED BELOW UPDATE September 9th 2017 Mod Released. See Release thread. https://forums.cncnet.org/topic/7418-armageddon-v-is-here/ Download Link: https://www.dropbox.com/s/fmnz8s8blt66m39/Armageddon V - Beta Standalone.zip?dl=0 What It Is: A continuation of older mod projects from the early 2000's now that there are many more modding options than there were back then, and I have lots of free time now The Storyline has been updated and is posted below. Features: -A total conversion mod that is roughly an interpretation of a Tiberian Sun to Red Alert mod, although NOT following the TS story line. -Full length campaign for GDI and Nod -Bonus missions and scripted conquest/skirmish missions -The new terrains created by members here Beta Screen Shots A Nod Skirmish showing some new units and buildings. The TD units/structures were taken from Red Dawn with permission from Allen262, save the airstrip that I converted. Many of the units came from posts on openRA forums. To the Tiberium ... GDI Mission 1 briefing, some homage to General Sheppard. Missions one is a "traditional" C&C game 1st mission. GDI Mission 1 screen shot. The missile trails were converted from an old TS mod I found. Now that Image= is usable in campaign missions its possible to have a lot more graphics options such as GDI and Nod having separate power plans as shown here. GDI Skirmish Cameos and Beta Cameos that wont make it. Some are new. Others have been seen before. White made the Humvee TOW icon and I modified it slightly. Allen262 made the Chem Tank cameo that I also modified. Beta. Also here is the cityscape I am working on for GDI Blue Zones. So far im not very happy with it though. Thats all for now. Standby for further updates.
  11. Hello, guys, I just wanted to know how to read Ra crash dump. Because I'm trying to change some properties in "rules.ini" and it crash the game when battle start. I just want to know why it crash, so I want to know what software you use for that. (I'll not bother Iran with a crash dump caused on my own x) ) Thanks in advance for the help, and sorry if I opened this thread in the wrong location
  12. Red Alert 1 mission creation: I am trying to create a team using the 2 rangers in the screenshot below, which will be triggered when the player enters the base via the west. I have followed the instructions that come with the editor using the examples provided but cant seem to get it to work. These are the trigger/team lines i have so far which is no different from what is in the examples/tutorials ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Entered by...Multi1 Action 1: Create Team... Ranger1 Action 2: Reinforcement (team)... Ranger1 Linked to: CellTriggers - 1 Units - 2 ------------------------------------------------------------------------------ Name: Ranger1 Owner: Special Priority: 7 Max: 0 Num: 0 WayPoint: 30 Team: Ranger 2 Orders: 0 Move to waypoint... 30 1 Move to waypoint... 31 Options: Charge toward target ignoring distractions. Linked triggers: Ranger1 ------------------------------------------------------------------------------- trying to get them to patrol a road north and die in an ambush starting another trigger to lead the player to their next objective. im probably missing something but i just cant find out how to make this work currently the rangers just sit there and do nothing, still cant figure this one out
  13. Title basically says it all, I'm familiar with editing the .ini files to change unit and building details on the old PC version of RA but I'm wondering if this is possible with the CnCNet client for Mac? Or is there a trainer available somewhere that also works with OS Sierra? Tremendous job on the client btw, playing such a smooth version of RA on my modern iMac really brings back memories from my school days!
  14. Hi guys, I NEED HELP. a few day trying solve this problem but nothing at google fixed it. 1 - The game works normal a day ago. 2- The RA1MPLauncher, works normal and I can chat with people everything works, i can pick a room get team all things work. 3 when the match will start and load the ra95-spawn, just loading it,, untill I click on scream and appear white screen. so clic again and get message from windows -"Verify solution and closed program" - close program - wait program answer and detaisl of problem: apphangb1 Assinatura do problema: Nome do Evento de Problema: AppHangB1 Nome do aplicativo: ra95-spawn.exe Versão do Aplicativo: Carimbo de Data/Hora do Aplicativo: 598d86f7 Assinatura com Falha: 565f Tipo com Falha: 16384 Versão do sistema operacional: 6.1.7601. Identificação da Localidade: 1046 Assinatura Adicional com Falha 1: 565f94eb920762d94d29d4867d568a78 Assinatura Adicional com Falha 2: 817e Assinatura Adicional com Falha 3: 817e6cf011120885db9ca557a7779c05 Assinatura Adicional com Falha 4: 549c Assinatura Adicional com Falha 5: 549c306cda7a53dc2d153d2b00a8c588 Assinatura Adicional com Falha 6: cbec Assinatura Adicional com Falha 7: cbecfb4fb215b66ba5d822453cc547d8 apphangb1 error.bmp
  15. I'm really needs executable from around april 2015. May be there is exists archive versions of cncnet with ra95-spawn.exe?
  16. This is a very long post, but i'm gonna trying to be short: Im currently having a problem with AI behaviour with my current mission. My plan is to do next: USSR must capture and defend four different technology centers. If any technology centers gets destroyed -> mission is failed. Each captured technology center gives you a four General units at your usage. The mission is completed when all Technology Centers are captured and enemy forces are destroyed. Currently when my engineer gets in Technology Center -> The units will come out but if someone destroys the technology center -> game continues running but no mission failed screen... Here is the trigger: Name: +1 Owner: Greece Existence: temporary (any linked event -> switch, destroy) Type: complex (event1 => action1; event2 => action2) Event 1: Entered by...USSR Event 2: Destroyed by anybody Action 1: Global Set... 1 Action 2: Loser is... USSR Linked to: Buildings - 1 and the [Trig] itself : +1=0,1,3,1,1,-1,2,7,-1,0,28,-1,-1,1,2,-1,-1,-254 Another problem [SEE THE ATTACHED PICTURE]: Currently Spain does have a four different patrols which will be created shortly after mission is started. The Tanks near at the Number 1 should be a one team and they should patrol nearby. The tank and two riflemen near the Number 2 are our own, independent team and they does not have anything relating on team number one. HOWEVER! Right after the mission starts -> One of the Team 1 tanks will switch places with Team 2 tank?! The red line means that those two tanks will switch places (see the attached picture). Here are the codes for this: Name: grd2 Owner: Spain Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 1 Action 1: Create Team... grd2 and Teamtype: Name: grd2 Owner: Spain Priority: 14 Max: 0 Num: 0 WayPoint: 50 Team: Light Tank 2 Orders: 0 Move to waypoint... 51 1 Guard area (1/10th min)... 2 2 Move to waypoint... 52 3 Guard area (1/10th min)... 2 4 Move to waypoint... 50 5 Guard area (1/10th min)... 2 6 Jump to line #... 0 Linked triggers: grd2 PROBLEM NUMBER THREE! Right after start, there are two 2TNK units placed on South-West and South-East. The unit from South-West should start patrolling. BUT! The 2TNK which is placed on South-East will actually starts doing that?!?!?! Both are Guard -stance and but if i set the 2TNK from South-East Area Guard -stance it will stay where it is supposed to and the unit in South-West will patrol as i've planned. I'm very frustated on this and during this evening i almost destroyed my keyboard and throw PC out of the window... this is very frustating since feels like nothing is not gonna work and i don't know or understand why! This mission is meant to come the next version of Command & Conquer REDUX for Red Alert 95 which im currently working on...
  17. Hi guys, I'm trying to play Red Alert but after downloading it and then clicking 'skirmish' a pop up says 'cannot find specified file'. My antivirus on the first attempt stopped a 'heuristic virus'. File reference: c:\games\cncnet\redalert1_online\cncnet5.exe The same happens with Tiberium Sun. Can you help me please i'm desperate to play?! Norton highlights these both as high risk viruses. Could you either update the files without viruses or advise please?
  18. Hi every one! Could anyone help me on fixing this error?: " The procedure entry [email protected] could not be located in the dynamic link library blink32.dll "
  19. I just done Red Alert 1 and Dune 2000 they both have no sound and I have tried tinkering with the .exe but no luck is there any fix for this? UPDATE: now Red Alert 2 has no sound what is going on?
  20. Hi, I have a black screen problem in maxosx cncnet, i tried latest version but it still goes on.. Can u help me? Thanks.
  21. Hi, I have problem in macosx. When I play red alert from Cncnet in macosx , I have a black screen problem after the game finished. It doesnt occur in all games, it freeze the mac and i have to power off. Can u help me? Thanks
  22. So, I am trying to connect 2 computers to the LAN menu for RA1. They are both ethernet wired into the same router. I open the LAN server and menu on one and the other attempts to connect. It never connects however, and just gets stuck in a cycle of Connecting.... and No Response from Server. I have tried hosting on both computers but with no success. Can someone explain how this is supposed to work? The IP address that the connecting computer tries to connect to is correct, except it adds a :6667 onto the end of the IP. That's the only odd thing that I see. Or Is there a way to get the in-game LAN menu to work? I noticed that this version doesn't allow you to enter the in-game menu even though the directory includes the LAN patch. Thanks, Von
  23. Hi all, Me and my cousin Superdude have been playing Red Alert 1 on CnCnet since Beta days and we have loved having access to the game with so many features. However, we just got the new updated version recently and it seems that the way to play over local area network has changed. It used to just take you to a LAN menu identical to the online menu and you would just join in and go. Now it says I need to set up a server. However, if I set up the server on my main PC and try to connect with another one, It just says "connecting to...", "can't connect to the IP address" over and over. So my question is, where can I change the IP settings for LAN and how do I get this thing to connect? Any help would be super greatly appreciated. VonEsling
  24. Hey guys, long time no talky. I'm posting to ask about something that was talked about ages ago. Making more units for a mod in RA1. From memory there was code to allow multiple e1 (rifle), 2tnk (med tank), dd (destoryer) and heli (apache). Any info on this would be great... but the best info is; "Yes White, it's totally in the game and here's how to do it" Cheers.
  25. AirHawk

    Login to play online

    Hi I am a new user, used to play alot back in the day, how do i play online? I try to launch it but keep getting booted once i login, with a msg saying private channel? am i missing something? the message is " you have been kicked by Chanserv - (invite only channel)
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