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Found 204 results

  1. yestoday and today , some plays cant log in cncnet, and cant see the game list at left.
  2. I'm looking for screenshots of peoples settings, mainly for CnC and CnC RA1 for the best results. Ive been using 1920x1080 for the resolution but everything is too small. I'm on Windows 10 using a 40" TV as my monitor, I mainly play stuff from the couch... I want to get as close to the original max resolution of the game what should I pick and which options?
  3. I want this pillar to cast a shadow on the road but it will have a roadtile underneath it. To solve this I would just have to copy and paste the upper tile from the other version, however I can not seem to find out how to select any tiles.
  4. On the mission behind the lines, where you start with 4 tanks/1 rocket and an mcv, i think i may have softlocked the mission. Not sure what to do. I have been here for about 2-3hrs now combing the map with an army of dogs, then infantry and finally tanks but have found nothing. I can guarantee there is no enemy units on the map and have got it fully explored. I honestly dont know how to end the mission. I have everything built, every unit made, all resources extracted, all civ buildings destroyed/civs killed, all enemy units killed, all enemy structures destroyed and all the map explored. Is this classed as soft lock as it hasnt ended the mission or am i missing something? Edit 1: Restarted the mission and saved a new version of it. It was a soft lock but is inconsistant. Replayed the mission 14 times using various speeds(not in game, just how fast i clear it), and using the exact same steps each time, the game soft locked for some reason, still unknown 8 out of the 14 times. Attached is the original save that soft locked, showing what i had in the earlier paragraph. SAVEGAME.7z
  5. Hey all, In the ladder testers forum we have constant debates regarding map listing, point systems, and other general things. I'd like to just inform everyone of the changes we agreed on for the ladder month of December 2017. 1) Point system is completely re-hauled For December 2017 we have a new point system calculation that will hopefully bring a more competitive environment to the ladder. Most notably: Players will now lose points based on points/rating Players will now win a large percentage of their points based on their ranking and opponents ranking. This part is a very similiar calculation to the old WOL formula. We turned down the percentage of points gained based on rating, making it easier for players to start out. These points can be further seen by the following calculation: winner points = wol + rp + rElo loser points = (negative) wol + rElo rp = (Enemy rating * Ally rating) / 230000 rElo = elo(Enemy rating, Ally rating) wol = 1/(10 ^ (ladder points difference)/600) +1) cap: you can't lose more than 10% of your points in one game. guard: If you lose to someone who has less than 10 games, then wol = wol * (enemy games/10) 2) Did away with the Masters/Contenders league You will no longer see a distinction between these two ladders. We are all one family again. 3) Map list rotated. Check this topic for the Yuri's Revenge map updates here: https://forums.cncnet.org/topic/7843-december-quick-match-map-pool/. Note that happy trails is now in QM with crates ENABLED. If you are not happy with crates being on, please feel free to veto the map. This was added to add to the spirit of the holidays. 😁 Please feel free to post any observations / criticisms you have. Remember, this ladder is still in trial mode.
  6. So I just downloaded and installed red alert this week (was so excited to see it), and it lets me play skirmishes, no problem. However, when I go to play offline (where the campaigns are found I'm assuming, it doesn't load, and my computer gives me a message saying "main executable for Red Alert has stopped working", and only gives me an option to close the program. I'm running this on an older laptop of mine, windows 7, but it gives me no problems playing skirmishes. What can I do?
  7. Hello folks. I've been doing some modifications to RA1 recently. Got a lot more indepth than what I remembered a decade ago. During my modding, I made some icons and shps. You might find them useful. I combined/fixed (and rescaled) some shps together from other creators. I apologize if I missed your credit. Leopard 2A4 (rescaled from ROB's Armageddon V) - 2tnk Bergpanzer Buffel (made from ROB's Leopard 2+TD MLRS) - Uses ttnk BRDM Strela-1 (made from AchromicWhite's BRDM and M48) - Uses ant1 TO-62 Flame Tank (AW's T-72 rescaled into ant shps) - ant2 IT-1 Drakon Missile Tank (made from AchromicWhite's TD Light tank+2tnk base) - ant3 BTR-80 (rescaled from ROB) - truk Fennek (rescaled BRDM) - jeep M2 Bradley (AW's TD light tank + BMP-1) - apc T-80U (combined AW's TD 2tnk+T-80) - 4tnk M60A3 Patton (1tnk with commander's MG turret on turret) - 1tnk M163 VADS (rescaled APC+flipped TD 1tnk turret) - stnk I've attached a preview for the Bergpanzer, the rest you'll have to download to see. Good luck. Modern SHPs Icon Pack.rar
  8. hunter1178

    red alert 2

    I Have red alert 2 on my windows 10 dell inspiron 5565 laptop, it wont launch at all can anyone help
  9. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address 127.0.0.1 and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address 127.0.0.1 .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  10. Just quickly threw this map pack together. When I have some time to dedicate to picking out some of my more quality stuff, I'll throw together a new map pack. These are maps (and/or map-mods) for OpenRA, as examples of what I plan to bring over to CnCNet. However, this is just a small portion, and will show more later on. As promised, here you go: https://drive.google.com/open?id=1asfYNudGATuZSFqmwexbWGT6ZHzwHnL7
  11. I won't go into detail, but I understand completely why people here don't like OpenRA or the the people who run it. And why people are leaving OpenRA more and more. I've never experienced such displeasure and so many injustices dealing with the heads of OpenRA. I'm wondering if there is a way to transfer, or convert, my OpenRA maps to something usable here, and, if not, I can post them anyway as "educational material" for those who wish to learn something from what I've created. Lastly, if anyone is willing to help me bring the OpenRA source code to a usable level here, or create something entirely separate (think, a TRUE modernized Red Alert, which stays true to the original game), since the source code is open-source and free for anyone to use and redistribute. p.s. I have a lot to offer and talent/experience with creating thing's for the command and conquer series, and I've wasted much of that on the undeserving OpenRA, and wish to bring my contributions here instead, as I should have from the beginning. Let's get modding edit: I wanted to to mention that a lot of my ideas were used, despite my ideas being "trash" as the heads of OpenRA put it, yet the ripoff and/or directly use my ideas. The content that I created and services offered to users by me were valued by the majority of the community, and it's a shame that despite them wanting me back, I simply have to move on because of what was done to me there by a small group of people. My maps and map-mods became popular and demanded, I created a free and open discord, which users enjoyed, because it allowed them a break from the tyranny of those who run things for OpenRA and gained 100 members within days. I since then deleted my discord because I planned on leaving OpenRA for good......but the community wanted me back, so I came back. This time, I hope they understand that it is not an enironment I wish to be a part of, especially with the insane troll infestation there. I treated people with kindness, love, and respect, and taught people how to play as well as making fun content for them to enjoy and showing them a good time, as well as helping mediate disputes and fight back against the malicious people there in hope that they would focus on me instead of the rest of the community. I also helped discover and patch exploits, contributed to the game on github (tho, that content was removed out of spite, or more accurately, claimed as their own ideas/work), and helped with server testing and game tests. I guess I'm just trying to show my experience and skill with creating content that people enjoy, and hope I can continue creating such content here for all to enjoy, as well as explain ahead of time why some thing's can't be found, but if proof of my work or claims is needed, I can do my best to meet your demands.
  12. Hi there, I'm aware that in the past few days, bots or some such have been attempting to flood the server by constantly posting in the chat window about some freenode blogs. One of these blogs was by a bloke named Brian Ostergaard, apparently. I can only assume that the server is automatically banning these bots, based on keywords which recur in their incessant posting of these links to blogs. Me being me, I thought that i was being hilarious when i asked the server using the !seen command, !seen Brianostergaard. It seems that i was either too amusing for the server to handle, or the server found my comment distasteful, since I was instantly cast out of the community and banished into a black hole of perpetual server disconnects and subsequently, haven't been able to log in since. Am i going to be able to reconnect to server after a certain amount of time, or should i assume that presently, i am permanently banned until said ban is manually lifted? Any help with this issue would be greatly appreciated. In no way was i attempting to advocate the flooding of the server, i was simply being silly and probably part of me was not surprised at all to be banned, since these bots had started to recieve bans, which as i said, i can only assume were being banned based on keywords in their recurrent text links. Thanks in advance for any help received. In future i will know better than to ask where Brian Ostergaard is. I do not care where he is, nor do i care about his blog on freenode and i have no desire to find out more about him, or any other freenode employee at present. Thankyou, Nikolai
  13. Hello, i'm new (i just joined today) but i was working for a while in a Red Alert 1 mod, but i am stuck, because i have some doubts about wether units can be replicated (or not) Well, my mod has some great ideas, more than anything my mod will focus in combat between vehicles now the allies could build the airfield too (they have the A-10 from CnC TD), a lot more ideas. So if anyone wants to help me making this mod just reply.
  14. steeLbeed

    video options help

    I have to reinstall cncnet every time I restart computer. if I don't after restart, with my current cncnet options, when the game loads in skirm or online, it will auto flash back to my desktop. The only way I can fix that is to uncheck "stretch to custom res 640x480." but if I do that, then the mouse "floats" at warp speed. the only way ive been able to get it to correct is to delete cncnet folder, restart, then reinstall. Any thoughts about cncnet video options, or maybe video card/display options? I feel like ive tried every combination /variation to just play 640x480 with a normal mouse feel. Thanks.. maybe it's easier to back/forth through email with screenshots?
  15. Packages were updated with tiberian sun support, check the new thread by clicking on the link below https://forums.cncnet.org/topic/8871-updated-linux-macos-downloads/
  16. I'm on Win 10, no error messages, just complete freeze, only mouse head moves on screen, but hovering over units does not highlight their green health bars or anything.
  17. Hi. I've spent the last two days making a custom map, and every time that my friend and I try to launch it, both of our clients crash immediately upon game start, and we both get the same error: "Red Alert crashed at address 0x004fef6c. Ask in the CnCNet forums for more information." So... here I am in the CnCNet forums asking for more information. lol. I have no idea what this error means, or how to decode it, and I have no idea what I might have done wrong in the map to botch it so hard. lol. I did absolutely zero trigger or AI meddling. I just started a new blank map, painted it up, reset the starting locations, and saved it. Is there something I'm missing? I've tried googling the error, and I've found absolutely nothing. I've also tried googling things like "Red Alert custom map keeps crashing", and that's also begotten no results. Everything's all for RA 2 or 3. Can someone please shed some light on the situation?
  18. Hey all together Since one day (I didnt change anything) I see just a black screen after starting a game (multiplayer) in "red alert". I can here the music and can choose something by using the keyboard. I have installed the current ios version and no other updates are available. How can I fix the problem? Thanks in advance
  19. I am trying to create a mission like map but when I test it in a skirmish battle all of the walls that I have placed down have disappeared. Getting them from Base or Structures doesn't make a difference and setting their owner to Neutral doesn't work either.
  20. Hi all, I have downloaded CnC gold and Red alert 1 from cnc net, both work online and skirmish perfectly yet when i install and to try to run the main campaign, it says couldn't launch main executable, am hugely gutted as an avid fan of the series, any suggestions please ? UPDATE I deleted ddraw.dll in the properties folder, campaign works but lags then when i alt tab it out the window is stuck and i can hear the game just no picture proper annoying now ! Running this on HP Pavilion notebook 2GB RAM 30GB HDD HD graphics internal up to 1028MB Windows 8.1 cheers
  21. Hello The question is simple: Is there any possible way to make that a Badger Bomber drops a crate? All sugestions are welcome TY
  22. Hey guys I took some time to make/remake the TD beta bridge as a functioning bridge. I felt I had to change the colour because I'm using it in my OpenRA mod & the terrain is in RA palette. (The RA palette misses a lot of cool blue / greys so the bridge ends up looking purple) I chose light grey to try & resemble concrete, like overpass bridges. I guess it would need some hex work to function properly in RA, if it is even possible to add. Let me know what you think! Heres the original for comparison; note the blue colour (I have to credit Messiah for an old static shp of the bridge I found as a starting point )
  23. I CANT DEPLOY MY MVC OR MOVE MY UNITS... BUT I CAN SELECT UNITS AND MVC... WHEN I DOUBLE CLICK MY MVC IT JUST DESELECTS IT.. HELP.. I AM PLAYING ON AN IMAC.. I CAN ALSO MAKE MY MVC AND UNIT MOVE AROUND RANDOMLY PRESSING X.. HELP ANYONE????
  24. I've been trying to install CnCNet on ReactOS. My first issue is this text, which is terrible, but I can live with this. But that's not why I'm here(image below.) The reason why I am here is because of a supposed driver. Attempting to join CNCNet, try a skirmish or do a LAN, bring up this screen. I'd like to know what driver this is trying to install. I noted that Windows XP and 2003 also bring up this message but it automatically installs the driver without me even touching anything(which means that this message makes sense on ReactOS as it's pretty much 2003 and XP compatible.) Anyone know where this driver might be?
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