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  1. I've noticed that many users are having issues due to not updating the client. Apparently they don't think that it's necessary to update, but it is. So, why not make it mandatory? Woudn't that be better? Why ask them if they want to update or not when they're gonna face problems if they don't? I mean, to be able to use the client properly, see all available rooms, play normally without crashes and avoid getting kicked repeatedly for having different files (not updating) which creates a negative experience (especially for new users), the logical thing would be to just update the client automatically everytime a new update comes out (the next time you start the client), because nobody would want to have problems! It only takes a minute or so, and saves you a lot of time asking here and there, searching for answers, posting, reporting, trying to figure out what's wrong.
  2. I tried to install Dune 2000, but when i launch cncnet5.exe it shows ''Error: Game files not found. Please copy cncnet5.exe to the game folder'' Please help me with these issues.
  3. Hello, I will be buying the cnc collection once I get my laptop and before that I was wondering where I could find out how to do this? Hard to navigate on my phone so I was hoping someone could point me in the right direction :)
  4. Hi, I would like to install and play Dune2000. I have to first install your client, CNCNET5.EXE. What are the requirements for installing the client? It seems to want to verify files and directories, before installation will proceed. Can you point me to your installation instructions?
  5. I downloaded the cncnet5.exe file so that I could play Dune 2000 with my kids on my LAN. However, when I launch the app, Explorer hangs. I have disabled AV, I have even tried running the file as admin. Same lock up every time. How do I even get this app installed in order to play Dune 2000 on my LAN? Thanks for any help.
  6. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  7. As suggested in title, I want to add AI players but I can't change / set their teams and location. How can I do it? Thank you.
  8. Hi everyone, I know there several posts out there on Virtual Machine LAN networking, but I haven't come across any referencing VMware ESXi. Was hoping I could start one. Here's what I'm trying to do... I have a ESXi host running vSphere 6.5. On it are several VM guests running Windows 10 (build 1903). All VMs are using VMNET3 virtual NICS, w/8GB RAM, and quad core vprocs. I'm having a heckuva time getting LAN networking to run for any CNC game (Dune 2000, TD, TS, RA - doesn't matter, symptoms are the same). On the VM, all games install successfully using the latest builds. All will run without error too. On the example below, I'm running Dune 2000. As you can see in 'screenshot 1', it does not allow me to join or create a new game. What's interesting is that the IRC client does not appear to load despite being previously installed. The Windows firewall is turned off. Now, by contrast, on a regular laptop - the same game installer will allow me to create a new game or join an existing one. I welcome your thoughts.
  9. Hey guys so the issue I am having is my copy of Dune 2000 works fine. I am using the latest gruntmods edition on Win10. Campaign and single player play perfectly but as soon as I install cncnet I can no longer launch my single player. Also when I create a game in the cncnet lobby I can set the game up but clicking launch game simply takes me back to the main chat lobby and doesn't attempt to start the game. Is there a step I'm missing when usntwling cncnet?
  10. Hey all, hoping you can help me. I downloaded the CnCNet fix for Red Alert 2/Yuri's Revenge here: https://cncnet.org/red-alert-2 Installed it onto my origin installation (Windows 10 x64 bit), and it works like a charm. However, roughly once every 10-30 minutes of in game time, at some point, the game freezes. Whatever image is displayed will just be stuck forever. I can still hear sounds, and when I press escape I can hear the menu being opened and I can move the cursor around to hear it touching the different menu options, but the actual image is stuck in time requiring the game to be shut down from the task bar and restarted. This makes trying to play the campaign kind of a pain, and I was wondering if anyone has had a similar issue or knows of ways to fix it? I'm not sure what triggers it - it seems mostly random. Only suspicion I have is it seems to happen when I'm panning the camera a lot? So I've started playing trying not to camera pan much, which I think helped, but ultimately didn't stop the freezing. jiofi.local.html 192.168.8.1 router network
  11. CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  12. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address 127.0.0.1 and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address 127.0.0.1 .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  13. Custom map previews are enabled again! This gives a great advantage to specialty maps, you can actually make it stand out so players will actually stay and try it out, and also list the required map options in the image Funky even made a little tool that creates the code, to put in map. A simple drag image on top of the tool and voila, Create custom image (256x256 pixels max) Drag image on top of CnCNetPreviewGen.exe Download copy code of created file into your map save map, restart cncnet, pick map, click on blue WARNING button, give me your checksum+map name Reply with checksum and map name here, or pm me whatever u want Then i'll whitelist it!! Give it to me like this example: 5e5af5ae6491ad645de88ca03e8f636bbf78557b=TowerDefense Rally RACE! Jungle [V2] @Agrathore @A3H-Hitman @PTapioK @eliteGi @bk57 @Humble plz let other map makers know too, can't think of them all atm, ty.
  14. This is a solution to become a CnCNet host server in linux servers that have systemd for service control (Debian, Ubuntu, CentOS...): Do it as a root or add 'sudo' before every command: useradd -m cncnet wget -c https://downloads.cncnet.org/cncnet-server-core.tgz -O - | tar xz -C /home/cncnet chown cncnet:cncnet /home/cncnet/cncnet-server-core wget -O /etc/systemd/system/cncnet.service https://files.catbox.moe/dz1q2i.service # Change 'my new name server' to your own server name sed -i 's/My cool server/my new name server/g' /etc/systemd/system/cncnet.service systemctl daemon-reload systemctl enable cncnet.service systemctl start cncnet.service Make a service is better than crontab for auto start solution! This topic is related to https://forums.cncnet.org/topic/6325-how-to-host-a-cncnet-server/ cncnet.txt
  15. Is this one ddos me or what. Cos i hardwired to the internet with 300 down and 20 up no throttle no vpn Unable to read data from the transport connection: An established connection was aborted by the software in your host machine
  16. When I start cncnet5.exe and let it update, the game and the spawn version don't work anymore, I get the error message "The application was unable to start correctly (0xc0000005). Click OK to close the application.", and I have reinstall to go back where I was. The game worked fine without cncnet5.exe started. My operating system is Windows 7 Ultimate 64 bit.
  17. Hello, i was wondering whether i am able to use my discs cdkey to link and download Emperor:Battle for Dune. Or is it going to be supported at all soon? Really miss playing this game, and i cant install it due to my new PC not having a cd/dvd drive.
  18. Trying to reinstall Gruntmods Dune 2000 on Windows 10, which I think I deleted instead of properly uninstalling it, but I can't make the executable install it because it thinks I still have the game installed. If I go to uninstall it through System settings then it says it's installed, but because it can't find the uninstaller it won't try to uninstall it. Is there any way around this?
  19. So I was playing with a couple other friends on Dune 2000 multiplayer last night with 3 of us total and we were having no lag issues peer-to-peer. Once I tried to have 4 of us total we started to lag bad making it impossible to play. We even tried to have different people host and it still lagged terribly. We all have very fast internet as well. Is there a limit to how many people I can play with on dune 2000 multiplayer before it lags? Or is there a fix so we have 4 or more players in one game without lag? Your help would be very much appreciated. Thanks!
  20. After a lot of work finaly dune 2000 portuguese finished! translated text and recorded all sounds in game now its completely portuguese version thanks to dune2000 online players team all who recorded voices (im one of them ) also thanks duarte for translate and dato for realize it. download game here: http://dunemaster.webs.com/files i want say thanks to our team and most of the dune2000 online players. the probelm was that everyone has different microphone and different quality but i try make it sounds good as possible and everyone trys acting good and make its funny and varied when you being install dune2000 online multilanguage pack version choose portuguese language or also you can change language after instalation choose an language Sound Editions: dato Text Translation: Duarte Fixings: dato Posting: berkani Files Renaming: Duarte  HOUSE ARTREIDES Narrator: Claudia infantries: Duarte vehicles: Rabbit engineer: dan freman: babydriver HOUSE HARKONNEN Narrator: Duarte infantries : Doomer vehicles: Doomer engineer: Doomer sardaukar: dato HOUSE ORDOS Narrator: Alexandre infantries : dan vehicles: dan engineer: berk saboteur: dato
  21. hey guys i face to some problems in dune 2000 like bugs and freeze game when i play online and many players get this problem i solved this porblem after download dune2000 online version from this site: http://dunemaster.webs.com/files and its help other players too so i recomeded download dune2000 here incude cncnet and all files for play comfortable game online and its way better than gruntmod edition its looks like clasical cncnet instalers and works without problems
  22. I didn't know where to post it since it actually works with all classic westwood games (td, ra, ts, ra2, dune 2000). DDrawCompat is a DirectDraw proxy dll just like cnc-ddraw, ts-ddraw, ddwrapper. It improved the performance dramatically for everyone who tested it yet (went over 14000 FPS in ra1 for me!!). It also solves the alt+tab bugs on windows 8/10 (and the menu bugs too). It should work fine on Vista, 7, 8, 8.1, 10. (We had no one to try Vista yet) Even if you don't have any issues with the games, it's still worth a try. It prevents slow downs in big battles online or even in skirmish with AI. Give it a try: https://github.com/narzoul/DDrawCompat/releases Note: use the latest experimental release
  23. Regardless of the house or mission I am playing the game freezes. This happens at random times throughout missions, sometimes just a few moments in, sometimes 10 minutes or so after the mission has started. When the game freezes the only way to exit the game is to press ctrl+alt+del and restart my computer as selecting task manager just leaves me with a black screen.
  24. How many clans are there on CnCNet across all supported games? You can usually tell, people usually put [ClanName]Nickname. How many can you name, or what ones have you seen recently?
  25. i get this error Error establishing a database connection page link: http://gruntmods.com/?page_id=19
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